Drakkhen Instruction Manual

Instruction Manuals for SNES or Super Nintendo games.

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[B]Drakkhen[/B]





SNS-DK-USA

Kemco/Seika


DRAKKHEN (TM)


Developed by (Infogrames logo)
Instruction Booklet

(Super Nintendo Entertainment System logo)


PAGE 2
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Licensed by (Nintendo logo)
Nintendo, Super Nintendo Entertainment System and the official seals are
registered trademarks of Nintendo of America Inc.
(C)1991 Nintendo of America Inc.

(picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has approved the quality
of this product.  Always look for this seal when buying games and accessories
to ensure complete compatibility with your Super Nintendo Entertainment
System.  All Nintendo products are by sale for use only with other authorized
products bearing the official Nintendo Seal of Quality.


PAGE 3
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Drakkhen


PAGE 4
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(picture of a rock shape like a coffin with a skeleton embossed in its cover)

Warning!  Please read the enclosed consumer information and 
precaution booklet carefully before using your Nintendo(R) hardware 
system or Game Pak.


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CONTENTS

 8............................................Introduction
10.......................................Starting the Game
12...........................................Screen Layout
14..................................................Moving
16.........................................Viewing the Map
17............................................Doing Battle
18.........................................Giving Commands
28....................................Exploring the Island
30...............................Advice for the Adventurer
31.......................................Weapons and Armor
32...................................................Items
34..................................................Spells
36.............................Creating Your Own Character


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(fantasy drawing where we can see a wizard casting a spell beside an alter)


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The universe as we, the Drakkonian people know it, is threatened by the four
dragon kings who control the forces of nature; Earth, Water, Air, and Fire.
These dragons have stolen the Drakkhen's eight tears; gems that represent all
the forces of magic.  Each dragon has one son and one daughter for a total of
four princes and four princesses.  Each prince and princess was 
bequeathed one of the eight tears.

Your quest is to recover the eight gems.  Having done so, the control of the
dragons will be broken and control of the universe will be restored to the
benevolent and magical Drakkhen.

Your task is complicated by the existence of two distinctly different political
parties of the princes and princesses.  The League of the Ninth Tear is
sympathetic to the Drakkonian cause and its members will assist you in your
quest.  The Alliance of Fire, however, would like to see the evil reign of the
dragons continue.  As a result, you may need to slay some of the princes and
princesses to complete your quest.

But you must be careful not to attack too hastily!  The success of your
adventure depends upon the cooperation of those princes and princesses who
sympathize with your cause.  Sympathetic princes and princesses are of little
help if they are dead!

You must approach your quest in a step-by-step manner.  It is important that
you complete the tasks in the order you are told.  The renegade warrior is
doomed to failure.

You must exercise great caution!  Many of the inhabitants are very strong and
do not appreciate your intervention.  Beware of entering castles unprepared.
Heed the hints that point the way to your destiny.

During your quest, you will encounter inns, shrines, and other ordinary places.
You may enter these at any time and they can be valuable sources of
information and supplies.


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1. INTRODUCTION

Enter the 3D scrolling world of Drakkhen, a real-time world of fantasy!  You
control the destiny of four brave adventurers as you explore the treacherous
Drakkhen Island.  Feel free to wander where you wish, but try not to stray too
far from your quest.  The fat of the human world rests in your capable hands!


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(map of the Isle of the Drakkhen)

                         Water
   +---------------------------------------------------------+
   |                                         (cave)          |
   |     (cave)            Ice                !              |
   |                                          !              |
   |____(castle)______________________________!______________|
   |     !    !   River                       !      River   |
   |     !    !             Marsh           (chinatown?)-+-+ |
   |     +-+--+-------------------------------+-(houses)-+-+ |
   |       !               Marsh              !              |
   |_______!__________________________________!______________|
   |       !              (triangles?)        !              |
   |       !    Forest    (triangles?)        !              |
   |       !              (triangles?) (something)           |
   |--+----+-+-(castle)   (triangles?)        !    (castle)  |
   |  !      !    !       (triangles?)        +-------+      |
   |  ! (houses)--+---------------------------+       !      |
   |__!___________!___________________________________!______|
   |  !           !                                   !      |
   |  !____       !    Desert                         !      |
   |       !      !_________________                  !      |
   | (tent)!               !        !                 !      |
   |       !               !        +-(castle)-+      !      |
(something?)               !        !          !      !      |
   |   (arabia castle)--            +-(houses)-+------+      |
   |_________________________________________________________|


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2. STARTING THE GAME

Only the left controller is used for this game.

(picture of the Super NES controller)
L & R Buttons: Make characters visible or not.  Attempt to escape 
from enemies.
Control Pad: Move through the world when characters are not visible.  Move
  the leader or selected character when visible.  Choose Command Icon or
  other selections.
SELECT: Display Map
START: Start Game.  Display Map
X Button: Toggle between Leader & Selected character
A Button: Activate Icon Command Area.  Make selections.  Read next part 
  of text message
B Button: Cancel last selection.  Make selections.
Y Button: Choose leader or selected character.

Insert the cartridge into your Super NES and turn on the power.  The license
screen will appear followed by the Drakkhen title screen.  (picture of the
title screen)


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A stone tablet will appear in the lower left corner of the screen containing
some messages.  After displaying these messages, you will see the following
screen:  (picture of the title screen with the stone table in the lower left
corner of the screen)

Drakkhen allows you to save your game to one or two files; FILE1 or FILE2.
Saving your game will permit you to resume your quest at another time from
where you left off.  When you play Drakkhen for the first time, both FILE1 and
FILE2 will show -NEW-, indicating that nothing has been saved to the files.  If
you had saved a game previously, you could choose to resume it or begin a new
game.

The diamond cursor will appear next to FILE1.  Since this is your first time
playing the game, press the A Button to choose FILE1.
Once you have chosen FILE1, you can choose to START a game with the default
set of four characters or to CREATE a custom set of adventurers.  Initially,
you may find it easier to explore the game using the default set of characters.
As you become more experienced, you can experiment with custom 
characters to find the best combination of adventurers.

Once again, since this is your first time playing the game, choose START by
pressing the A Button to begin the game with the default set of characters.
(picture of this screen)


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3. SCREEN LAYOUT

There are three areas of the screen.  The Action Area shows your current view
of the world.  The four adventurers are visible in the foreground of the Action
Area.  The Icon Area in the lower right contains the nine pictures that
correspond to the available commands.  The Message Area provides you with
valuable information about your surroundings.  The blinking triangle in the
lower right corner of the Message Area indicates that there is additional text
for you to read.  Press the A Button to read the next part of the text.

After reading the introductory text, you will be given the opportunity to read
an explanation of the game.  Press the A Button to view the game explanation.
Press the B Button to skip the explanation and begin the game.  The game
explanation provides information on the use of the controller, the Command
Icons, and other basic information.  You can also view this information at any
time during the game.  Press the B Button to begin the game.

(picture of the main screen)
Action Area (top and center of screen)
Message Area (bottom left and bottom center of screen)
Icon Area (bottom right of screen)


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When you begin the game, the four adventurers will gather together into
a group and disappear from the screen, leaving you with a clear view of 
the Action Area.  The Message Area is replaced with two new areas; 
the Weapon Area and the Character Area:

The four rows of the Weapon Area correspond to the four adventurers. 
A sword indicates that the character is armed with a weapon.  A 
Scepter indicates that the character is armed with magic.  The MP 
number indicates the current Magic Points possessed by the character. 
When you cast a spell, your Magic Points will decrease.  Fortunately, 
your magic points are replenished as time passes and by acquiring 
special items or spells.

The Character Area gives you summary information for each of 
the adventurers. The picture of each character lets you quickly see 
what armor and weapon is being used.  The HP number indicates the 
Health Points for the character.  Each character can sustain only so 
much damage in battle.  The greater the number of Health Points, the 
more damage the character can sustain.  The character dies when the 
number of Health Points reaches zero.  Health points are replenished 
while the character is visible and by acquiring special items or spells.

(picture of the main screen)
Character Area (bottom center of screen)
Weapon Area (bottom left of screen)
Icon Area (bottom right of screen)

The oval lamp below the picture of each character is used to indicate the
currently selected character.  A red lamp indicates that the character is the
leader of the party.  All other characters will follow the leader.  A blue
lamp indicates that the character has been selected to move alone.


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4. MOVING

There are two modes of movement; when the characters are visible in 
the Action Area and when they are not.  When the characters are not 
visible, you can use the Control Pad to look or move in any directions 
to explore the outside world.

There are four circumstances under which the characters are visible:

1. You can press the L or R Button to make the characters visible or not.

2. The characters are automatically made visible when you encounter 
an enemy.

3. The characters are automatically made visible when you come upon 
a building or castle.

4. The characters are automatically made visible when you use the Icon 
Area to give commands.

(picture of a game screen)


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When the characters are visible, you can choose to move the entire group or
an individual character.  To move the entire group you must first choose a
leader.  The leader of the group is indicated by a red lamp below the
character's picture in the Character Area.  You can choose the leader of the
group by pressing the Y Button until the red lamp appears under the desired
character.

With a selected leader, the Control Pad will move the leader of the group.  The
other members of the group will follow the movements of the leader.

You can also choose to move just one selected character.  By pressing the X
Button, the lamp below the character will change from red to blue.  The blue
lamp indicates that the character has been chosen to move alone.  Now, when
you use the Control Pad you will be moving only the selected character.
(picture of a game screen)


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5. VIEWING THE MAP

You can view the map of Drakkhen Island by pressing either the SELECT 
or START Buttons.

The map shows your current location as well as the location of the eight
castles and other buildings.  The compass in the upper right of the screen
indicates you are currently headed.  You will find the map a necessary tool in
your quest.  When you are done viewing the map, press the A Button to 
return to the game.

(picture of the Map Screen)


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6. DOING BATTLE

Drakkhen Island is inhabited by a large number of rather unfriendly creatures.
When you encounter one of these creatures, the battle will be waged
automatically.  However, you may choose to try to avoid battle by 
repeatedly pressing the L and R Buttons.  This will not always work, but 
it is sometimes wiser to avoid a confrontation.  If you are inside a castle, 
the only way to avoid battle is to exit to another room.

During battle, if your characters inflict damage upon the enemy, a 
yellow arrow beneath the character's picture in the Character Area will 
light up.  The number that is shown is the amount of damage inflicted upon 
the enemy.  If the number appears without the yellow arrow, your 
character has suffered that amount of damage.

Your chances for success in battle can be greatly improved by properly arming
your characters and providing them with the best possible protective armor.
This can be accomplished by giving commands.  (picture of a sword and a shield)


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7. GIVING COMMANDS

The icons contained in the Icon Area let you give commands to your characters
and let you save your game.  You can activate the Icon Area by pressing the
A Button.  A dagger cursor will appear, pointing to one of the commands icons.
The icon will also have a frame around it.  You can choose a command 
using the Control Pad and pressing the A Button.  To cancel, press the 
B Button.
(picture of the Icon Area)

The Character icon gives you detailed information about each of your
adventurers and allows you to control the allocation of weapons and items.
Choosing the Character icon will bring up the first screen of character
information and pause the game.

This screen shows you the Level (LV), Health Points (HP), and Magic Points (MP)
for each character.  As characters gain more experience, their Level will
increase.  The Health Points measure the life of the character.  When the
Health Points decline to zero, the character dies.  The Magic Points indicate
the ability of the character to use spells.
(picture of the Character screen)


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In addition , a compass in the upper right corner shows your current direction.
Below the compass, your heading is shown in degrees.  The eight blinking dots
at the bottom of the character screen will be replaced by blue dots as you
acquire each of the eight tears.

You can choose to view detailed information on each character by moving the
triangle cursor to the desired character and pressing the A Button.  You can
choose EXIT to return to the game.

By choosing to view detailed information on a character, you will be see a
screen similar to the following:  (picture of the detailed character screen)

This screen shows the Level and Experience for the selected character and the
amount of Jade Coins carried by the group of characters.  You can choose from
the menu using the Control Pad to move the triangle cursor to the 
desired item and pressing the A Button.


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Weapon-Armor

Choosing WEAPON-ARMOR will allow you to change the weapons 
and protective clothing worn by the character.

The middle of the screen shows an inventory of all of the equipment 
carried by the character.  Items with an asterisk next to them are 
currently being used.
(picture of the Weapon-Armor Screen)

Give
Choose this to give a piece of equipment to another character.  You will then
be allowed to choose the piece of equipment you wish to give and who should
receive it.

Equipment
Choose this to change the currently used items for the character.  This is the
means of using a newly acquired weapon or piece of protective clothing.  You
will be presented with a list of available equipment in each of the categories.
The triangle cursor will appear next to the currently selected item. To change
the currently selected item, move the cursor with the Control Pad and 
press the A Button.

Drop
Choose this to drop a piece of equipment.  You can then choose which item you
wish to get rid of.  You may find that it is not possible to drop all items.

Exit
Choose this to return to the previous screen.


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Item

Choosing ITEM will let you Give, Use, or Drop an item like a ring or phial
(bottle).  (picture of the Item screen)

Give
Choose this to give an item to another character.  You will then be allowed
to choose the item you wish to give and who should receive it.

Use
Choose this to make use of an item.  You can then choose the item you wish to
use from the list of available items.

Drop
Choose this to get rid of an item.  You can then choose the item you wish to
drop.

Exit
Choose this to return to the previous screen.


Magic

Choosing MAGIC will give you access to any spells that the character has
learned.  (picture of the Magic screen)

To use a spell, move the cursor to the selected spell and press the A Button.


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Information

Choosing INFORMATION will display detailed information about the character.
(picture of the Information screen)

Maximum Health Points:
The maximum health points that the character can have will increase as the
level of the character increases.

Maximum Magic Points:
The maximum magic points that the character can have will increase as 
the level of the character increases.

Power:
The greater the power value, the more damage the character can inflict on
enemies.

Defense:
The greater the defense value, the less damage the character will suffer in
battle.

Physique:
The greater the physique value, the more effective a given weapon will be.

Intelligence:
The greater the intelligence value, the more precision in fights.

Knowledge:
The greater the knowledge value, the more ability to understand and use spells
and potions.

Agility:
The greater the ability value, the more effective the character will be in
battle.

Fortune:
The greater the fortune value, the more likely that the character can escape
an attack.


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The Mouth icon let's you listen to other characters you encounter.  Sometimes
characters will give you additional information if you listen to them more
than once.  It is wise to talk to many of the characters.  The information
offered by strangers is often valuable.  (picture of the Icon Area with the
Mouth icon outlined)

The Controller icon gives you access to a series of help screens about the
use of the controller and the principles of the game.  If you forget which key
to use, choose the Controller icon.  Press the A Button to go from one help
screen to another.  Press the B Button to return to the game.  (picture of the
Icon Area with the Controller icon outlined)

The Take icon lets you pick up an item that is in front of the character.
(picture of the Icon Area with the Take icon (open hand) outlined)

The Sword icon lets you arm a character with either a weapon or magic.  When
you first select the Sword icon, you will be given a list of the characters.
(picture of the Icon Area with the Sword icon outlined)


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For each character, this screen shows how they are currently armed.  Choose a
character by moving the triangle cursor and pressing the A Button.  (picture
of the character weapon screen)

From this screen you can choose how the character should be armed for battle.
(picture of the character weapon selection screen)

Ready The Weapon:
Choose this to select the active weapon.

Attack - Magic:
Choose this to arm the character with Attack Magic.

Defence - Magic:
Choose this to arm the character with Defense Magic.

Defense:
Choose this to have the character defend itself and not aggressively attack.
This is useful if the character is low on Health Points.

Exit:
Choose this to return to the previous screen.


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The Activate icon is used to activate any devices that are within reach of the
character.  For example, you can use this icon to touch an element symbol.
(picture of the Icon Area with the Activate icon (pointing hand) outlined)

The Look icon is used to investigate your surroundings.  This command 
will give a more detailed description, if available, of objects that are in 
front of the character.  (picture of the Icon Area with the Look icon 
(eye) outlined)

The Exit icon is used to quickly exit from a dungeon.  (picture of the Icon
Area with the Exit icon (open door) outlined)

The Cartridge icon is used to save your game.  After choosing the Cartridge
icon, press the A Button to save the game or the B Button to cancel.  (picture
of the Icon Area with the Cartridge icon outlined)


PAGE 26 & 27
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(picture drawn on both pages that shows a stonehenge-like place)


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8. EXPLORING THE ISLAND

As you continue your quest, you will come upon a number of additional sights.

The priests of the Anak Shrines are accomplished in the healing arts.  To
resurrect and heal the members of your party, visit one of the shrines.
(picture of a game screen with the Anak shrine)

The Inn is a good place to get important information from the local
inhabitants.  (picture of a game screen with a inn)

There are magical places on the island, called Warp Zones.  When you enter a
Warp Zone, you are teleported to another part of the island.  These Warp Zones
can be used to quickly travel from one place to another.  Each Warp Zone is
connected to a specific destination.  (picture of a game screen that shows a
Warp Zone (a square on the ground circled by 4 triangles))


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The Flickering Lights is a small strip of enchantment in the center of the
island.  It is unclear whether any creature can cross its boundaries.
(picture of a games screen showing 3 yellow triangles on the ground)

There are just a few of the places that await you.  The rest you must discover
for yourself!

You may also encounter additional characters during your travels.  An old man
may appear from time to time.  He is a valuable source of information.  You
will also meet travelling merchants from whom you may buy weapons, 
armor or other items or sell things that are no longer of use to you.


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9. ADVICE FOR THE ADVENTURER

When you start your quest, the members of your party will be inexperienced.
Try to gain some battle experience as soon as possible.  The castle that first
appears before you is that of Prince Hordkhen.  Begin your quest by first
visiting his castle.  (picture of a game screen inside a castle)

Check the map frequently to verify your location and heading.  You should also
make sure that the members of your party are appropriately armed and clothed.

Lastly, save your game frequently so that you can resume it at a later time.


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10. WEAPONS AND ARMOR

In Order by Increasing Power

(enlarged picture of a character)

Armor/Cuirass (on body)   Helmet (on head)      Protective Clothing
Leather                   Light                 Shirt
Leather Plate             Heavy                 Jacket
Light Cuirass             Power                 Chain Mail
Medium Cuirass            Hyper
Heavy Cuirass             Dragon                Other Clothing
Power Cuirass                                   Light Robe
Hyper Cuirass             Weapons (in hands)    Medium Robe
Dragon Cuirass            Dagger                Heavy Robe
                          Bludgeon              Light Coat
Greave (on low body)      Bow & Arrow           Medium Coat
Light                     Rod                   Heavy Coat
Medium                    Short Sword
Heavy                     Long Sword            Buckler (in hands)
Power                     Saber                 Light
Hyper                     Dragon Sword          Medium
Dragon                                          Heavy
                          Shield (in hands)
                          Light                 Shoes (on feet)
                          Medium                Shoes
                          Heavy                 Boots
                          Power
                          Hyper
                          Dragon


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11. ITEMS

There are many items that you can acquire from travelling merchants,
overcoming enemies, and diligent investigation of the castles.

Item          Purpose

Torch         Useful for exploring dark parts of the dungeon.
Key           Can be used to open some locked doors.
Phial (HP)    Restore health points.  Contains 7 doses.
Phial (MP)    Restore magic points.  Contains 7 doses.
Empty Phial   Someone beat you to the contents!
Heart         Grants new life.


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There are also staffs that carry magical powers.

Staff    Purpose

Ghost    Makes your character invisible.
Earth    Cuts your battle damage by half.
Air      Cuts the affect of magic on you by half.
Life     Your Health Points recover faster.
Magic    Your Magic Points recover faster.
Thief's  Enables you to get past locked doors.
Lucky    Can enable you to avoid traps.

The rings grant the owner greater powers.

Ring     Purpose
War      Increases strength.
Wind     Increases agility.
Flash    Increases intelligence.
Sage's   Increases knowledge.
Force    Increases physique.
Star     Increases fortune.
Defense  Increases defense.


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12. SPELLS

There are many powerful spells which you may learn.

Heal Minor
This spell only demands a small amount of energy and will be enough to heal a
small wound.

Fireball
A spell of great force which throws fear into the hearts of those who 
set eyes upon you.  The spell of lightning is quick, terrible, tremendous, 
and fatal. The chosen enemy will find himself in distress and confusion. 
 The spell is terrifying, but a little tiring.

Invisible
If you succeed with this spell, you will disappear from the eyes of the enemy.
A costly spell that will help your progress.

Cure
This spell is the only one which can heal infections, illness and poisons.  The
spell is not very expensive and can be extremely useful.

Light
Brings light to darkness.  As it is easy to handle, this impressive spell will
not cost a lot.

Strength
Your force will be multiplied and your enemy surprised.  The spell is little
straining.

Shield
This spell is of particular use when your protective clothing is weak.  The
spell costs little and you will find yourself protected from enemy blows.

Heal Major
This spell is good for healing wounds.  In the case of serious wounds it will
be necessary to apply it several times.


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Unlock
Use this spell to unlock doors that cannot be opened with keys.  This spell
costs little and can reap great rewards.

Anti-Matter
Use this spell to eliminate the undead.  This spell is of average cost but
essential.

Paralysis
Immobilize your enemy.  The effect is immediate, but the duration of this
spell will depend on your strength.  It is only effective against a creature.

Dispel
A spell of extreme power!  It is expensive, but extremely effective.

Confusion
Engulf your enemy in chaos.  This spell is a little expensive in points.

Speed
You will now have lightning speed.  This spell is a little tiring.

Anti-Magic
For a brief time, this spell will negate the magic of your enemy.  This spell
is expensive and tiring.

Resurrection
This is perhaps the most fascinating of all the spells.  With it, you can bring
a character back to life.  This spell is very expensive.

Teleportation
This spell will transport you to another location.

Dragon Power
This will increase the level of your character for a short time.  But do not
make use of this spell too often, for it is very expensive.


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13. CREATING YOUR OWN CHARACTERS

The more advanced adventurers may wish to customize the characters. 
When you start a new game and have chosen FILE1 or FILE2, you will be 
given the option to START a new game with the default characters or 
the CREATE a custom set of characters.

Choosing CREATE will bring up the following screen:

First you must choose the gender of the character.  Use the Control Pad 
to make your selection and press the A Button. (picture of the gender
selection screen)

Next you must choose the class of character you want.  You may choose 
only one character from each of the four classes.  The Fighter/Amazon 
is physically strong and very effective in battle.  The Scout is agile 
and skilled in magic. The Magician is very accomplished in attack magic, 
but is physically weak. The Priest/Priestess is particularly skilled in 
healing magic, but is physically weak.  (picture of the class selection screen)


PAGE 37
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Enter the name of the character using the Control Pad and pressing the A
Button.  Move the cursor to END and press the A Button when you are done.
(picture of the name entry screen)

You can now choose to assign the five values in the lower left corner of the
screen to the POWER, AGILITY, INTELLIGENCE, KNOWLEDGE, and PHYSIQUE attributes.
Only one of the values will be bright green.  To assign the highlighted value,
move the cursor to the selected attribute and press the A Button.  To cancel
an assigned value, press the B Button.  The HP (Health Points), FORTUNE, and
COIN attributes are set automatically.  (picture of the attributes assignation
screen)

You should carefully match the attributes to the class of character to ensure
their effectiveness.

Repeat these steps for the other three members of your party.  When you are
done, you can choose to create the party over again (B Button) or to begin the
game with your custom characters (A Button).


PAGE 38
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NOTES


PAGE 39
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90-day limited warranty Kemco/Seika Game Paks (not written)

DRAKKHEN(TM) is published under license from Infogrames.  (C)1989, 1990.
Infogrames(TM) is a trademark of Infogrames.  Used with permission.  
All rights reserved.  Licensed in conjunction with JP International.
(C)1991 Kemco.


BACK COVER
----------

Exclusively Distributed by Seika Corporation U.S.A.
20,000 Mariner Avenue  Torrance, CA  90503
Customer Support: (213) 373-8127

(Kemco/Seika logo)
Printed in Japan
 
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