Super Mario All-Stars with Super Mario World game genie codes

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

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CategoryTitleHackerCodeNotes
TopSMB1: All stages are underwater 1BigBossmanA3A0-D7BDThe stages are in a different order too.
TopSMB1: All stages are underwater 2BigBossmanA3A0-DFBDThe stages are in a different order too.
TopSMB1: Always play on Stage 8-3BigBossmanA3A9-DDBDThere is one point where you'll start in an underground area, but when you go through the pipe, you'll reappear in Stage 8-3.
TopSMB1: Different enemies on stagesBigBossmanA3A9-D4BDWhen you get to Stage 1-2, you'll notice rotating fire bars, then you'll come across Bowser. However, once you reach the end of 1-2 (where the pipe is), you'll reappear at the start of Stage 1-2.
TopSMB1: Stages are played in a different order 1BigBossmanA3A9-D7BD
TopSMB1: Stages are played in a different order 2BigBossmanEEA9-DDBD
TopSMB1: Weird Worlds 1BigBossmanA3AE-D7BDMake sure that you have a high jump or swim everywhere code active. There are areas that require you to jump much higher than usual. Even if you get past the stage, you be stuck. Also when you die, it may start you out right over a pit. If you have the mega-jump code active, if you time it right, you can jump before you start falling & make it to solid ground.
TopSMB1: Weird Worlds 2BigBossmanA3AE-D4BD
TopSMBLL: Stage 1-2 is very differentBigBossmanA3AC-DFEBThis stage has a Goomba, a beetle, a koopa troopa, a hammer brother, & even a few of the characters seen on the swimming areas. It looks like a glitched swimming stage, except that you can't swim. You'll also need to activate the swim everywhere code (DFB3-6485) because there are areas that you can't get past with regular jumping.
TopSMBLL: The ground is missingBigBossmanA3A0-DFEBLike the one found for SMB1, you need to activate the swim everywhere code (DFB3-6485). You won't be able to clear the first stage because you'll fall after you hit the flag pole.
TopAlways Shoot Fireballsnolberto824086-6F02
TopCan't die by falling into pitsGoombellaABAC-0FAAWhen you fall into a pit, you'll reappear falling from the top of the screen. DON"T do the when in Bowser's castle or you'll get stuck.
TopDelete a Slot, then Play and Save it, to get the Maximum LevelUgetabD56C-0D07
DB6C-A707
DF6C-A767
The slot has to be played, or it won't work right.
TopDisable Fast Music When Timer is Less Than 100nolberto826D8D-DFA3
TopDisable Swimmingnolberto82CAB2-A7AEWill allow you to jump like a regular level in water levels
TopEnemies Die When You Get Close To Themnolberto824026-67AE
402B-67DE
You get powerups from them and 1,000 points
TopEnemies When Killed And Powerups Give 1Upnolberto824061-AF03
TopFireballs Can Kill Bullet Billnolberto824025-07AE
TopFireballs Can Kill Buzzy Beetlenolberto826D2E-DD6E
TopFireballs Hit Anywherenolberto824028-D4DE
TopGet Hit To Transform Into Big/Small/Big Fire MarioUgetabCB29-AF0E
D429-AF6E
You alternate between Big/Small/Big Mario as you get hit.
TopGet Hit To Transform Into Fully-Fledged Fire MarioUgetabCB29-AF0E
D429-AF6E
CB8B-676A
DD8B-67AA
TopGround is completely goneTony HedstromA3AA-D7BDBest used with the "Mario swims everywhere code"(DFB2-AF6E), but you won't be able to get past the 1st stage.
TopInfinite Livesnolberto82C2C1-D4AA
TopInvincibilityVisitntX62E7-A7D2
2DE7-A7A2
This should be a perfect invincibility.
TopJump In Midairnolberto822D8E-D7D2
TopMario swims everywhere!Tony HedstromDFB2-AF6E
TopMario/Luigi Don't Die When Timer Reaches 0nolberto82408D-DD03Timer resets to 999
TopStart with 900 secondsTony HedstromA3AA-DDBD
TopTake Any Path in Castles 4-4 and 7-4nolberto8240A1-DFD2For level 4-4 in the last path don't take the upper one or you'll get stuck.
TopTimer Counts Slowernolberto82768F-DFA3
TopTimer Starts At 100nolberto82DFB8-A46E
DFB8-A4AE
DFB8-A7DE
TopTimer Starts At 200nolberto82D4B8-A46E
D4B8-A4AE
TopTimer Starts At 300nolberto82D7B8-A46E
D7B8-A7DE
TopTimer Starts At 400nolberto82D0B8-A4AE
D0B8-A7DE
TopTimer Starts At 500nolberto82D9B8-A46E
D9B8-A4AE
D9B8-A7DE
TopTimer Starts At 600nolberto82D1B8-A46E
D1B8-A4AE
D1B8-A7DE
TopTimer Starts At 700nolberto82D5B8-A46E
D5B8-A4AE
D5B8-A7DE
TopTimer Starts At 800nolberto82D6B8-A46E
D6B8-A4AE
D6B8-A7DE
TopTimer Starts At 900nolberto82DBB8-A46E
DBB8-A4AE
DBB8-A7DE
TopWalk Though Objectsnolberto826D3A-6D02
6D8F-64D2
4038-67D2
Pipes,bricks,etc. Can get stuck
TopAlways Have 99 CoinsUgetab7E07DE:09
7E07DF:09
TopAlways Have 99 LivesUgetab7E075A:63
TopAlways Have at Least 200 TimeUgetab7E07E9:02
TopPowerup AlwaysUgetab7E0756:0?0=None(Die when hit), 1=Mushroom, 2=Fire Flower
TopSave A at Maximum LevelUgetab7E008008To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave A Has Hard Mode LevelsUgetab700490:01This code modifies SRAM
TopSave B at Maximum LevelUgetab7E008408To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave B Has Hard Mode LevelsUgetab700494:01This code modifies SRAM
TopSave C at Maximum LevelUgetab7E008808To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave C Has Hard Mode LevelsUgetab700498:01This code modifies SRAM
TopSave D at Maximum LevelUgetab7E008C08To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave D Has Hard Mode LevelsUgetab70049C:01This code modifies SRAM
TopScore is always 9999990Ugetab7E07CE:09
7E07CF:09
7E07D0:09
7E07D1:09
7E07D2:09
7E07D3:09
TopSize AlwaysUgetab7E0754:0?1=Small, 0=Large. The 'small fire-mario' glitch will work with only 1 frame glitch compared to the NES version.
Top1 Coin Gives You 1 Lifenolberto82408F-AD81
TopAlways Shoot Fireballsnolberto824087-DF79
TopDelete a Slot, then Play and Save it, to get the Maximum LevelUgetabD288-070F
D08A-0DAF
AD8A-0F0F
The slot has to be played, or it won't work right.
TopDisable Fast Music When Timer is Less Than 100nolberto826D88-0F89
TopDisable Swimmingnolberto82CABE-6DE5Will allow you to jump like a regular level in water levels
TopEnemies Die When You Get Close To Themnolberto82402A-0485
4028-0755
You get powerups from them and 1,000 points
TopEnemies When Killed And Powerups Give 1Upnolberto82406E-D751
TopGet Hit To Transform Into Big/Small/Big Fire MarioUgetabCB26-6755
D426-6785
You alternate between Big/Small/Big Mario as you get hit.
TopGet Hit To Transform Into Fully-Fledged Fire MarioUgetabCB26-6755
D426-6785
CBCE-AD85
DDCE-ADE5
TopInvincibilitynolberto8262E4-A779
TopJump In Midairnolberto822D86-6F50
TopMario/Luigi Don't Die When Timer Reaches 0nolberto824088-0D79Timer resets to 999
TopStart each stage by falling from the skyTony HedstromA3A7-DFEB
TopTake Any Path in Castlesnolberto82DDAD-A7E0
DDAF-AF50
Levels 3-4,6-4,8-4
TopTimer Counts Slowernolberto82768A-0F89
TopTimer Starts At 100nolberto82DFBA-6785
DFBA-67E5
DFB2-6D75
TopTimer Starts At 200nolberto82D4BA-6785
D4BA-67E5
TopTimer Starts At 300nolberto82D7BA-6785
D7B2-6D75
TopTimer Starts At 400nolberto82D0BA-67E5
D0B2-6D75
TopTimer Starts At 500nolberto82D9BA-6785
D9BA-67E5
D9B2-6D75
TopTimer Starts At 600nolberto82D1BA-6785
D1BA-67E5
D1B2-6D75
TopTimer Starts At 700nolberto82D5BA-6785
D5BA-67E5
D5B2-6D75
TopTimer Starts At 800nolberto82D6BA-6785
D6BA-67E5
D6B2-6D75
TopTimer Starts At 900nolberto82DBBA-6785
DBBA-67E5
DBB2-6D75
TopEnable Universal Debug ModeBMF54123700007:01A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame
TopSave A at Maximum LevelUgetab7E00810DTo save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave A at Maximum WorldUgetab7E009104To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave B at Maximum LevelUgetab7E00850DTo save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave B at Maximum WorldUgetab7E009204To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave C at Maximum LevelUgetab7E00890DTo save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave C at Maximum WorldUgetab7E009304To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave D at Maximum LevelUgetab7E008D0DTo save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave D at Maximum WorldUgetab7E009404To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopAlways Have 99 CoinsUgetab7E07DE:09
7E07DF:09
TopScore Is Always 9999990Ugetab7E07CE:09
7E07CF:09
7E07D0:09
7E07D1:09
7E07D2:09
7E07D3:09
TopAll Characters Can Float! [They float until you release the jump button!]UgetabDD61-A1A6
TopAlways Get A Life In Bonus Chancenolberto82766A-A565
TopDelete a Slot, then Play and Save it, to get the Maximum LevelUgetabD58A-0DAF
8D8A-0F0F
The slot has to be played, or it won't work right.
TopGet 99 Lives In Bonus Chancenolberto824062-A1D5
TopHit Anywherenolberto823D27-A508
DD27-A568
0720-A0D8
TopInfinite Healthnolberto82C232-6106
TopInfinite Livesnolberto82C26E-D5A6
TopInvincibilitynolberto826139-052D
TopKeep Picking Up The Grass! [Works In Sub-Space With coins]UgetabC963-650B
TopPick Up Most SceneryUgetab4B61-D1AC
DD61-D56C
TopPOW Boxes Keep 'POW'ingUgetab1486-A50BThe original code 'STEPPY' (for the NES game) was created by Rick L. This is a second-generation conversion from the PRG1 code
TopPulling Up Large Vegetables Gives You A Turtle ShellUgetab79BC-A9D1
TopPulling Up Small Vegetables Gives You A Turtle ShellUgetab79BC-A901
TopQuick Pick UpUgetabC264-0566
TopShells bounce off of obstaclesUgetab038D-696C
A48D-69AC
Shells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game
TopStay In Sub-Space Longer Than 1 MinuteUgetabFE82-A00B
TopStop Watch from 5th Large Vegetable becomes a 1-up MushroomUgetab0D60-A1DB
TopStop Watch from 5th Large Vegetable becomes a BombUgetab7560-A1DBExplodes Instantly
TopStop Watch from 5th Large Vegetable becomes a CoinUgetab7160-A1DB
TopStop Watch from 5th Large Vegetable becomes a HeartUgetabDD60-A1DBYou must press the "B" button again before you can get the heart.
TopStop Watch from 5th Large Vegetable becomes a KeyUgetab7260-A1DB
TopStop Watch from 5th Large Vegetable becomes a MushroomUgetab7E60-A1DBEach time you collect a Mushroom, you will get an extra "Life Meter" block, and after awhile the meter graphics start to look a little weird.
TopStop Watch from 5th Large Vegetable becomes a Mushroom BlockUgetab7B60-A1DBTurns back into a Large Vegetable when it lands
TopStop Watch from 5th Large Vegetable becomes a POW BlockUgetab7C60-A1DB
TopStop Watch from 5th Large Vegetable becomes a Red LogUgetab7860-A1DBIf you press the "B" button again, you can ride the Red Log to the top of the screen!
TopStop Watch from 5th Large Vegetable becomes a SparkUgetab7D60-A1DB
TopStop Watch from 5th Large Vegetable becomes a StarUgetab0960-A1DBYou have to press the "B" button again before you can get the star.
TopStop Watch from 5th Large Vegetable becomes a Sub-Space DoorUgetab7A60-A1DBYou must press the "B" button again before you can enter the door.
TopStop Watch from 5th Large Vegetable becomes a Turtle ShellUgetab7960-A1DB
TopSuper Speed EnemiesUgetab4DB8-A009
3DB8-A069
TopSuper Turbo Running3C60-D16B
3C69-D50B
TopThrow Birdo's eggs back without having to catch themHackwizDD6A-D1ABTo make the code work, you have to pick up at least 1 egg before you can start 'throwing' them back without touching them. Turn off the Game Genie to pick up things normally.
TopWhen You Kill An Enemy, It Goes Straight UpDDC9-D56C
Top# of Levels Luigi PlayedUgetab7E0630:??
Top# of Levels Mario PlayedUgetab7E062D:??'Levels Played' numbers are displayed at the end of the game
Top# of Levels Princess PlayedUgetab7E062E:??
Top# of Levels Toad PlayedUgetab7E062F:??
TopAlways Super Chargednensondubois7E04CB:3C
TopCharacter Graphic ModifierCRACKdown7E008F:0?Use during gameplay. Doesn't change abilities or palette from character originally selected, cool to see some of the combinations though 0 = Mario 1 = Princess 2 = Toad 3 = Luigi
TopHave Maximum Life ContainersUgetab7E04C4:02
TopInfinite 99 LivesUgetab7E04EE:63
TopInfinite CoinsUgetab7E062B:0?
TopInfinite Maximum LifeUgetab7E04C3:3F
TopMoon Jumpnensondubois7E0099:00You can even run while jumping because the game thinks you are always grounded
TopSave A at Maximum LevelUgetab7E008207To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave B at Maximum LevelUgetab7E008607To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave C at Maximum LevelUgetab7E008A07To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave D at Maximum LevelUgetab7E008E07To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopDelete A Slot, Then Play And Save It, To Get The Maximum LevelUgetabD58A-0DAF
8D8A-0F0F
The slot has to be played, or it won't work right.
TopShells Bounce Off Of ObstaclesUgetab038D-696C
A48D-69AC
Shells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game.
TopDinosaur Egg AvailableHacc7E007C:01
TopEnemies Can't Touch You!Hacc7E0085:57
TopEnemies DisabledHacc7E0053:00
7E0054:00
7E0055:00
TopAlways Get White ShipUgetab6A8C-0C30Even mushroom houses create them
TopAlways Shoot Fireballsnolberto82408A-662AExcept Sledgehammer
TopCan Pass Over Most StagesUgetab2D68-6BA3This makes it so you always have the 'Cloud' effect enabled. Using a real 'Cloud' then has the opposite effect
TopCan Walk Anywheres On World MapsCB69-68DE
FD63-660E
This lets you bypass stages/enemies by walking around them.
TopCharge P meter by standing still & holding the B ButtonGoombellaDDAD-6CD3 +
DDA5-A663
TopDebug Form SelectUgetabDDA8-DB6EDuring a level, press the 'Select' button, and you can cycle through all possible suits
TopDebug Infinite TimeUgetab6DAE-6B0AThis is the infinite time that comes with having Debug Mode enabled. The timer still counts down, but it never causes you to die if it hits 0
TopDebug ModeDavid Wonn0788-36AD
8B88-3BDD
You can do a lot of stuff with this code! At the title screen, press up or down and you can select from stages 1-8 to start on! If that's not enough, press A to add 5 more lives to start with! You can do this until you have 99 lives. While playing the game, you can press SELECT to switch your current power up! If you hold B, then press select, you can toggle.....THE SHOE! This can be done on any level, and won't freeze the game! Additionally, this code lets you choose 1-player or 2-player games from the title screen, but it will then save the game as 1-player only, whichever one you choose.
TopDelete a Slot, then Play and Save it, to get the Maximum LevelD68A-0DAF
8D8A-0F0F
The slot has to be played, or it won't work right.
TopDisable Fast Music When Timer Reaches 100nolberto826D30-6BC9
TopEnemies Die When You Get Close To Themnolberto8240C2-A82A
40C1-AC9A
6DB4-ACB3
40C2-DC22
Use with Walk Though Objects
TopFireballs Can Kill Most Enemiesnolberto824084-0BB3
TopFireballs Hit Anywherenolberto824083-D8F3
408D-08F3
(Works for Fire and Sledgehammer Mario
TopGrab blocks by pushing the B buttonGoombellaFD22-D662You can grab a block out of thin air. This also allows you to earase part of the background. You can also "dig" through pipes, walls, hills, or just about anything. Also just because you dig through a cannon on one of the airships, doesn't mean it won't fire.
TopInfinite Livesnolberto82C2B9-08AD
TopInvincibilitynolberto826335-686D
TopInvincible In Pits And Lavanolberto82CAA2-686A
B2A3-66DA
6DA3-660A
D2A3-666A
1D88-08BA
Hold B to jump higher
TopKilling Enemies Give You A Lifenolberto824086-662E
F8B1-DC22
B2B1-D892
TopMario/Luigi Don't Die When Timer Reaches 0nolberto826DAD-ABAA
TopMulti-JumpsUgetab40AA-6803Based off of the Galoob code for the NES version. Should work identically to it.
TopRe-Enter Beaten Fortressesnolberto821D63-D665
TopRe-Enter Beaten Levelsnolberto82DD63-D6A5
TopRe-Enter Mushroom Houses and Special Levelsnolberto820D63-D605
TopStart and Stay as ?UgetabCBA1-6BDA
D?A1-6B0A
F = Small Mario 4 = Super Mario 7 = Fire 0 = Raccoon 9 = Frog 1 = Tanooki (Can't change forms) 5 = Sledgehammer Based off the Galoob codes for the NES version. Should work similarly to them.
TopTail Hits Anywherenolberto8240C4-6C22Works for Racoon and Tanooki Mario
TopWalk Though Objectsnolberto826D23-AC6A
6DAE-0BA2
6D27-DC62
4029-A803
Pipes,bricks,etc. Doesn't work in hill areas.
TopActivate P-Block While Code is OnUgetab7E0567:05
TopAlways have 98 LivesUgetab7E0736:62
TopAlways have 99 CoinsUgetab7E1DA2:63
TopAlways Have at Least 200 TimeUgetab7E05EE:02
TopAlways have Maximum Charge MeterUgetab7E0413:7FLets you fly from a standing start.
TopGo Behind SceneryUgetab7E0588:01Normally works only on levels with white blocks.
TopInfinite Misses Match GameCRACKdown7E1035:01
TopItem 1Ugetab7E1D80:0??: 0-Nothing 1-Mushroom 2-Fire-Flower 3-Leaf 4-Frog Suit 5-Tanooki Suit 6-Hammer Bro. Suit 7-Cloud 8-P-Wing 9-Star A-Anchor B-Hammer C-Flute D-Music-Box Please note that these are the same for all Item Slots.
TopItem 10Ugetab7E1D89:0?
TopItem 11Ugetab7E1D8A:0?
TopItem 12Ugetab7E1D8B:0?
TopItem 13Ugetab7E1D8C:0?
TopItem 14Ugetab7E1D8D:0?
TopItem 15Ugetab7E1D8E:0?
TopItem 16Ugetab7E1D8F:0?
TopItem 17Ugetab7E1D90:0?
TopItem 18Ugetab7E1D91:0?
TopItem 19Ugetab7E1D92:0?
TopItem 2Ugetab7E1D81:0?
TopItem 20Ugetab7E1D93:0?
TopItem 21Ugetab7E1D94:0?
TopItem 22Ugetab7E1D95:0?
TopItem 23Ugetab7E1D96:0?
TopItem 24Ugetab7E1D97:0?
TopItem 25Ugetab7E1D98:0?
TopItem 26Ugetab7E1D99:0?
TopItem 27Ugetab7E1D9A:0?
TopItem 28Ugetab7E1D9B:0?
TopItem 3Ugetab7E1D82:0?
TopItem 4Ugetab7E1D83:0?
TopItem 5Ugetab7E1D84:0?
TopItem 6Ugetab7E1D85:0?
TopItem 7Ugetab7E1D86:0?
TopItem 8Ugetab7E1D87:0?
TopItem 9Ugetab7E1D88:0?
TopPartial Debug ModeUgetab7E0160:80During a level, press the 'Select' button, and you can cycle through all possible suits. You also have infinite time, even after the counter reaches 0
TopPlayer Type In LevelUgetab7E00BB:0?Note: This code should only be enabled while playing Super Mario Brothers 3. If you enter SMB3 Save C while the code is on, then save, the maximum level accessible will be modified in your SRAM. Though this problem is easily repaired with the 'Maximum save level modifier' codes, it's still an undesirable effect. Player Type List 0-Small 1-Big 2-Fireball 3-Racoon 4-Frog 5-Tanooki 6-Hammer Bro.
TopRacoon and Tanooki have P-WingUgetab7E056E:FFThis means you can always fly from a standing start. Can also have the annoying meter-full sound and code effect for the rest of the level, even after the code is off
TopReturn to Front Of SceneryUgetab7E0588:00
TopSave A at Maximum LevelUgetab7E008308To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave B at Maximum LevelUgetab7E008708To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave C at Maximum LevelUgetab7E008B08To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopSave D at Maximum LevelUgetab7E008F08To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.
TopScore is always 9999990Ugetab7E0715:0F
7E0716:42
7E0717:3F
TopStop Wearing ShoeUgetab7E0577:00
TopWear ShoeUgetab7E0577:01
TopCan Walk Anywheres On World MapsUgetabCB69-68DE
FD63-660E
This lets you bypass stages/enemies by walking around them.
TopDelete A Slot, Then Play And Save It, To Get The Maximum LevelUgetabD68A-0DAF
8D8A-0F0F
The slot has to be played, or it won't work right.
TopDisable Autoscrollnolberto826DA2-A80EUse it with "Multi-Jumps"
TopEnemies Can't Touch YouHacc7E0552:5C
TopHyper Mario + LuigiHacc7E0574:06
TopJump HigherHacc7E0760:00
TopScore Is Always 9999990Ugetab7E0715:0F
7E0716:42
7E0717:3F
TopWorld Modifier (All Files)Hacc7FFB00:??00 - World 1 01 - World 2 02 - World 3 03 - World 4 04 - World 5 05 - World 6 06 - World 7 07 - World 8 08 - World 9 (The Lost Levels Only) 09 - World A (The Lost Levels Only) 0A - World B (The Lost Levels Only) 0B - World C (The Lost Levels Only) 0C - World D (The Lost Levels Only)
TopAlways Big Luigiiamstillhiro11127E19AC:01
TopAlways Big Marioiamstillhiro11127E19AB:01
TopFireballs/Boos Constantly Attack Either PlayerUgetab7E190C:97
7E190D:3B
TopFireballs/Boos Never Attack Either PlayerUgetab7E190D:00
7E00A9:00
You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages
TopLevel Modifieriamstillhiro11127E1F26:0?0 - Round 1 1 - Round 2 2 - Round 3 3 - Round 4 4 - Round 5 5 - Round 6 6 - Round 7 7 - Round 8 8 - Final Round
TopOne Coin To Win Luigiiamstillhiro11127E192F:04
TopOne Coin To Win Marioiamstillhiro11127E192E:04
TopEnemy 1 Speed AlwaysUgetab7E1846:??FA=Normal 0A=Fast(After Recoving from a Flip) 14=Double Fast
TopEnemy 2 Speed AlwaysUgetab7E1847:??
TopEnemy 3 Speed AlwaysUgetab7E1848:??
TopEnemy 4 Speed AlwaysUgetab7E1849:??
TopEnemy 5 Speed AlwaysUgetab7E184A:??
TopFireballs/Boos Constantly Attack Either PlayerUgetab7E190C:97
7E190D:3B
TopFireballs/Boos Never Attack Either PlayerUgetab7E190D:00
7E00A9:00
Note: You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages
TopInfinite POWsUgetab7E193E:00
TopRemove POW BoxUgetab7E193E:03
TopAlways Shoot Fireballsnolberto824026-DAAD
TopDebug - Boss Defeated Scene Selectterpsfan1017DBD-03AFAfter defeating boss, Press L+R to repeat scene, Up+L+R to view next boss defeated scene. credit Super Mario World (SNES) - The Cutting Room Floor
TopDebug - Yoshi Selectterpsfan101ED60-632DPress Select on Map to cycle through different Yoshi's. credit Super Mario World (SNES) - The Cutting Room Floor
TopInfinite Flying Time For YoshiUgetabC2EC-0E00When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell. Makes Yoshi never swallow the shell.
TopInfinite Livesnolberto82C222-D3DD
TopInvinciblenolberto826DE8-030F
TopJump In Midairnolberto826D2E-12DF
TopNintendo Debug #2UgetabDDA6-D207Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don't let go of the button
TopPower-up SelectUgetabEDA5-026FPress Up + Select to cycle Mario through his power-ups.
TopPress "Start" + "Select" together to clear/finish the level.Tony HedstromDDC5-63AD +
DDC6-626D
TopShow Save Prompt After Beating Any Levelnolberto82DD34-6A2F
CD66-0E2F
Works on beaten levels too.
TopStomp 8 Enemies And Get 1-UpsUgetabC23B-A207Now you can touch the ground in between stomping on enemies, and still collect the 1-ups.
TopYoshi is InvincibleUgetab89E4-A2D9
89C6-D3DB
TopActivates Blue BlocksUgetab7E1F29:01
TopActivates Green BlocksUgetab7E1F27:01These remove that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender.
TopActivates Red BlocksUgetab7E1F2A:01
TopActivates Yellow BlocksUgetab7E1F28:01
TopAlways 100 Bonus PointsUgetab7E0F31:09
7E0F32:09
7E0F33:09
TopAlways 999 TimeUgetab7E0F31:09
7E0F32:09
7E0F33:09
TopAlways ? MarioUgetab7E0019:0??=0-3
TopDeactivates Blue BlocksUgetab7E1F29:00
TopDeactivates Green BlocksUgetab7E1F27:00
TopDeactivates Red BlocksUgetab7E1F2A:00
TopDeactivates Yellow BlocksUgetab7E1F28:00
TopDisable Mosaic EffectUgetab7E0DB0:00A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, then Enter and Exit Yoshi's House or the 'Top Secret Area', or go through a pipe on the overworld, or use a star road, and this will remove the mosaic effect. Disable this code before entering a Switch Palace(which you must beat normally), or a level you intend to play
TopExit Level, Normal ExitUgetab7E1493:01Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level
TopExit Level, Second ExitUgetab7E1434:01Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level
TopInfinite 99 CoinsUgetab7E0DBF:63
TopInfinite 99 LivesUgetab7E0DBE:63
TopSpare Item TypeUgetab7E0DBC:??On Map, ?=0-3 Normal, 4=Star
TopSpare Item TypeUgetab7E0DC2:??In Level, ?=0-3 Normal, 4=Star
TopAny Yoshi Always Has Wings And Flies Without A ShellJLukasDDE0-0EA0There's an added bonus with these codes, you don't need to hold a shell to fly.
TopHigh JumpTony HedstromD42C-A26F
TopInfinite Time (Switch Off For Some Puzzles)Tony HedstromC264-63D7
TopMega JumpTony HedstromDF2C-A26F
TopStart And Stay Invincible (Most of The Time)Tony HedstromDD32-6AAD
TopYoshi Is InvincibleHackwiz,Ugetab89E4-A2D9
89C6-D3DB
TopAlways 999 TimeUgetab7E0F31:09
7E0F32:09
7E0F33:09
TopUgetab4053C8:01All the codes here seem to work for the original 'Super Mario All-Stars' and the 'Super Mario All-Stars + Super Mario World' that has Super Mario World included.
TopDelete A Slot, Then Play And Save It, To Get The Maximum LevelUgetabD288-070F
D08A-0DAF
AD8A-0F0F
The slot has to be played, or it won't work right.
TopGet Hit To Transform Into Big/Small/Big Fire MarioUgetabCB26-6755
D426-6785
You alternate between Big/Small/Big Mario as you get hit.
TopGet Hit To Transform Into Fully-Fledged Fire MarioUgetabCB26-6755
D426-6785
CBCE-AD85
DDCE-ADE5
TopNoteNAFDCE:0CThese codes are for the game that has Super Mario All-Stars and Super Mario World all in the same game. The codes below will not work on the Super Mario World cart by itself.
TopSkip Intro Screensnolberto82F8BA-07D4
FEB4-67D4
DDBD-6467
 
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