Category | Title | Hacker | Code | Notes |
---|---|---|---|---|
Top | SMB1: All stages are underwater 1 | BigBossman | A3A0-D7BD | The stages are in a different order too. |
Top | SMB1: All stages are underwater 2 | BigBossman | A3A0-DFBD | The stages are in a different order too. |
Top | SMB1: Always play on Stage 8-3 | BigBossman | A3A9-DDBD | There is one point where you'll start in an underground area, but when you go through the pipe, you'll reappear in Stage 8-3. |
Top | SMB1: Different enemies on stages | BigBossman | A3A9-D4BD | When you get to Stage 1-2, you'll notice rotating fire bars, then you'll come across Bowser. However, once you reach the end of 1-2 (where the pipe is), you'll reappear at the start of Stage 1-2. |
Top | SMB1: Stages are played in a different order 1 | BigBossman | A3A9-D7BD | |
Top | SMB1: Stages are played in a different order 2 | BigBossman | EEA9-DDBD | |
Top | SMB1: Weird Worlds 1 | BigBossman | A3AE-D7BD | Make sure that you have a high jump or swim everywhere code active. There are areas that require you to jump much higher than usual. Even if you get past the stage, you be stuck. Also when you die, it may start you out right over a pit. If you have the mega-jump code active, if you time it right, you can jump before you start falling & make it to solid ground. |
Top | SMB1: Weird Worlds 2 | BigBossman | A3AE-D4BD | |
Top | SMBLL: Stage 1-2 is very different | BigBossman | A3AC-DFEB | This stage has a Goomba, a beetle, a koopa troopa, a hammer brother, & even a few of the characters seen on the swimming areas. It looks like a glitched swimming stage, except that you can't swim. You'll also need to activate the swim everywhere code (DFB3-6485) because there are areas that you can't get past with regular jumping. |
Top | SMBLL: The ground is missing | BigBossman | A3A0-DFEB | Like the one found for SMB1, you need to activate the swim everywhere code (DFB3-6485). You won't be able to clear the first stage because you'll fall after you hit the flag pole. |
Top | Always Shoot Fireballs | nolberto82 | 4086-6F02 | |
Top | Can't die by falling into pits | Goombella | ABAC-0FAA | When you fall into a pit, you'll reappear falling from the top of the screen. DON"T do the when in Bowser's castle or you'll get stuck. |
Top | Delete a Slot, then Play and Save it, to get the Maximum Level | Ugetab | D56C-0D07 DB6C-A707 DF6C-A767 | The slot has to be played, or it won't work right. |
Top | Disable Fast Music When Timer is Less Than 100 | nolberto82 | 6D8D-DFA3 | |
Top | Disable Swimming | nolberto82 | CAB2-A7AE | Will allow you to jump like a regular level in water levels |
Top | Enemies Die When You Get Close To Them | nolberto82 | 4026-67AE 402B-67DE | You get powerups from them and 1,000 points |
Top | Enemies When Killed And Powerups Give 1Up | nolberto82 | 4061-AF03 | |
Top | Fireballs Can Kill Bullet Bill | nolberto82 | 4025-07AE | |
Top | Fireballs Can Kill Buzzy Beetle | nolberto82 | 6D2E-DD6E | |
Top | Fireballs Hit Anywhere | nolberto82 | 4028-D4DE | |
Top | Get Hit To Transform Into Big/Small/Big Fire Mario | Ugetab | CB29-AF0E D429-AF6E | You alternate between Big/Small/Big Mario as you get hit. |
Top | Get Hit To Transform Into Fully-Fledged Fire Mario | Ugetab | CB29-AF0E D429-AF6E CB8B-676A DD8B-67AA | |
Top | Ground is completely gone | Tony Hedstrom | A3AA-D7BD | Best used with the "Mario swims everywhere code"(DFB2-AF6E), but you won't be able to get past the 1st stage. |
Top | Infinite Lives | nolberto82 | C2C1-D4AA | |
Top | Invincibility | VisitntX | 62E7-A7D2 2DE7-A7A2 | This should be a perfect invincibility. |
Top | Jump In Midair | nolberto82 | 2D8E-D7D2 | |
Top | Mario swims everywhere! | Tony Hedstrom | DFB2-AF6E | |
Top | Mario/Luigi Don't Die When Timer Reaches 0 | nolberto82 | 408D-DD03 | Timer resets to 999 |
Top | Start with 900 seconds | Tony Hedstrom | A3AA-DDBD | |
Top | Take Any Path in Castles 4-4 and 7-4 | nolberto82 | 40A1-DFD2 | For level 4-4 in the last path don't take the upper one or you'll get stuck. |
Top | Timer Counts Slower | nolberto82 | 768F-DFA3 | |
Top | Timer Starts At 100 | nolberto82 | DFB8-A46E DFB8-A4AE DFB8-A7DE | |
Top | Timer Starts At 200 | nolberto82 | D4B8-A46E D4B8-A4AE | |
Top | Timer Starts At 300 | nolberto82 | D7B8-A46E D7B8-A7DE | |
Top | Timer Starts At 400 | nolberto82 | D0B8-A4AE D0B8-A7DE | |
Top | Timer Starts At 500 | nolberto82 | D9B8-A46E D9B8-A4AE D9B8-A7DE | |
Top | Timer Starts At 600 | nolberto82 | D1B8-A46E D1B8-A4AE D1B8-A7DE | |
Top | Timer Starts At 700 | nolberto82 | D5B8-A46E D5B8-A4AE D5B8-A7DE | |
Top | Timer Starts At 800 | nolberto82 | D6B8-A46E D6B8-A4AE D6B8-A7DE | |
Top | Timer Starts At 900 | nolberto82 | DBB8-A46E DBB8-A4AE DBB8-A7DE | |
Top | Walk Though Objects | nolberto82 | 6D3A-6D02 6D8F-64D2 4038-67D2 | Pipes,bricks,etc. Can get stuck |
Top | Always Have 99 Coins | Ugetab | 7E07DE:09 7E07DF:09 | |
Top | Always Have 99 Lives | Ugetab | 7E075A:63 | |
Top | Always Have at Least 200 Time | Ugetab | 7E07E9:02 | |
Top | Powerup Always | Ugetab | 7E0756:0? | 0=None(Die when hit), 1=Mushroom, 2=Fire Flower |
Top | Save A at Maximum Level | Ugetab | 7E008008 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save A Has Hard Mode Levels | Ugetab | 700490:01 | This code modifies SRAM |
Top | Save B at Maximum Level | Ugetab | 7E008408 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save B Has Hard Mode Levels | Ugetab | 700494:01 | This code modifies SRAM |
Top | Save C at Maximum Level | Ugetab | 7E008808 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save C Has Hard Mode Levels | Ugetab | 700498:01 | This code modifies SRAM |
Top | Save D at Maximum Level | Ugetab | 7E008C08 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save D Has Hard Mode Levels | Ugetab | 70049C:01 | This code modifies SRAM |
Top | Score is always 9999990 | Ugetab | 7E07CE:09 7E07CF:09 7E07D0:09 7E07D1:09 7E07D2:09 7E07D3:09 | |
Top | Size Always | Ugetab | 7E0754:0? | 1=Small, 0=Large. The 'small fire-mario' glitch will work with only 1 frame glitch compared to the NES version. |
Top | 1 Coin Gives You 1 Life | nolberto82 | 408F-AD81 | |
Top | Always Shoot Fireballs | nolberto82 | 4087-DF79 | |
Top | Delete a Slot, then Play and Save it, to get the Maximum Level | Ugetab | D288-070F D08A-0DAF AD8A-0F0F | The slot has to be played, or it won't work right. |
Top | Disable Fast Music When Timer is Less Than 100 | nolberto82 | 6D88-0F89 | |
Top | Disable Swimming | nolberto82 | CABE-6DE5 | Will allow you to jump like a regular level in water levels |
Top | Enemies Die When You Get Close To Them | nolberto82 | 402A-0485 4028-0755 | You get powerups from them and 1,000 points |
Top | Enemies When Killed And Powerups Give 1Up | nolberto82 | 406E-D751 | |
Top | Get Hit To Transform Into Big/Small/Big Fire Mario | Ugetab | CB26-6755 D426-6785 | You alternate between Big/Small/Big Mario as you get hit. |
Top | Get Hit To Transform Into Fully-Fledged Fire Mario | Ugetab | CB26-6755 D426-6785 CBCE-AD85 DDCE-ADE5 | |
Top | Invincibility | nolberto82 | 62E4-A779 | |
Top | Jump In Midair | nolberto82 | 2D86-6F50 | |
Top | Mario/Luigi Don't Die When Timer Reaches 0 | nolberto82 | 4088-0D79 | Timer resets to 999 |
Top | Start each stage by falling from the sky | Tony Hedstrom | A3A7-DFEB | |
Top | Take Any Path in Castles | nolberto82 | DDAD-A7E0 DDAF-AF50 | Levels 3-4,6-4,8-4 |
Top | Timer Counts Slower | nolberto82 | 768A-0F89 | |
Top | Timer Starts At 100 | nolberto82 | DFBA-6785 DFBA-67E5 DFB2-6D75 | |
Top | Timer Starts At 200 | nolberto82 | D4BA-6785 D4BA-67E5 | |
Top | Timer Starts At 300 | nolberto82 | D7BA-6785 D7B2-6D75 | |
Top | Timer Starts At 400 | nolberto82 | D0BA-67E5 D0B2-6D75 | |
Top | Timer Starts At 500 | nolberto82 | D9BA-6785 D9BA-67E5 D9B2-6D75 | |
Top | Timer Starts At 600 | nolberto82 | D1BA-6785 D1BA-67E5 D1B2-6D75 | |
Top | Timer Starts At 700 | nolberto82 | D5BA-6785 D5BA-67E5 D5B2-6D75 | |
Top | Timer Starts At 800 | nolberto82 | D6BA-6785 D6BA-67E5 D6B2-6D75 | |
Top | Timer Starts At 900 | nolberto82 | DBBA-6785 DBBA-67E5 DBB2-6D75 | |
Top | Enable Universal Debug Mode | BMF54123 | 700007:01 | A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame |
Top | Save A at Maximum Level | Ugetab | 7E00810D | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save A at Maximum World | Ugetab | 7E009104 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save B at Maximum Level | Ugetab | 7E00850D | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save B at Maximum World | Ugetab | 7E009204 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save C at Maximum Level | Ugetab | 7E00890D | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save C at Maximum World | Ugetab | 7E009304 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save D at Maximum Level | Ugetab | 7E008D0D | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save D at Maximum World | Ugetab | 7E009404 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Always Have 99 Coins | Ugetab | 7E07DE:09 7E07DF:09 | |
Top | Score Is Always 9999990 | Ugetab | 7E07CE:09 7E07CF:09 7E07D0:09 7E07D1:09 7E07D2:09 7E07D3:09 | |
Top | All Characters Can Float! [They float until you release the jump button!] | Ugetab | DD61-A1A6 | |
Top | Always Get A Life In Bonus Chance | nolberto82 | 766A-A565 | |
Top | Delete a Slot, then Play and Save it, to get the Maximum Level | Ugetab | D58A-0DAF 8D8A-0F0F | The slot has to be played, or it won't work right. |
Top | Get 99 Lives In Bonus Chance | nolberto82 | 4062-A1D5 | |
Top | Hit Anywhere | nolberto82 | 3D27-A508 DD27-A568 0720-A0D8 | |
Top | Infinite Health | nolberto82 | C232-6106 | |
Top | Infinite Lives | nolberto82 | C26E-D5A6 | |
Top | Invincibility | nolberto82 | 6139-052D | |
Top | Keep Picking Up The Grass! [Works In Sub-Space With coins] | Ugetab | C963-650B | |
Top | Pick Up Most Scenery | Ugetab | 4B61-D1AC DD61-D56C | |
Top | POW Boxes Keep 'POW'ing | Ugetab | 1486-A50B | The original code 'STEPPY' (for the NES game) was created by Rick L. This is a second-generation conversion from the PRG1 code |
Top | Pulling Up Large Vegetables Gives You A Turtle Shell | Ugetab | 79BC-A9D1 | |
Top | Pulling Up Small Vegetables Gives You A Turtle Shell | Ugetab | 79BC-A901 | |
Top | Quick Pick Up | Ugetab | C264-0566 | |
Top | Shells bounce off of obstacles | Ugetab | 038D-696C A48D-69AC | Shells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game |
Top | Stay In Sub-Space Longer Than 1 Minute | Ugetab | FE82-A00B | |
Top | Stop Watch from 5th Large Vegetable becomes a 1-up Mushroom | Ugetab | 0D60-A1DB | |
Top | Stop Watch from 5th Large Vegetable becomes a Bomb | Ugetab | 7560-A1DB | Explodes Instantly |
Top | Stop Watch from 5th Large Vegetable becomes a Coin | Ugetab | 7160-A1DB | |
Top | Stop Watch from 5th Large Vegetable becomes a Heart | Ugetab | DD60-A1DB | You must press the "B" button again before you can get the heart. |
Top | Stop Watch from 5th Large Vegetable becomes a Key | Ugetab | 7260-A1DB | |
Top | Stop Watch from 5th Large Vegetable becomes a Mushroom | Ugetab | 7E60-A1DB | Each time you collect a Mushroom, you will get an extra "Life Meter" block, and after awhile the meter graphics start to look a little weird. |
Top | Stop Watch from 5th Large Vegetable becomes a Mushroom Block | Ugetab | 7B60-A1DB | Turns back into a Large Vegetable when it lands |
Top | Stop Watch from 5th Large Vegetable becomes a POW Block | Ugetab | 7C60-A1DB | |
Top | Stop Watch from 5th Large Vegetable becomes a Red Log | Ugetab | 7860-A1DB | If you press the "B" button again, you can ride the Red Log to the top of the screen! |
Top | Stop Watch from 5th Large Vegetable becomes a Spark | Ugetab | 7D60-A1DB | |
Top | Stop Watch from 5th Large Vegetable becomes a Star | Ugetab | 0960-A1DB | You have to press the "B" button again before you can get the star. |
Top | Stop Watch from 5th Large Vegetable becomes a Sub-Space Door | Ugetab | 7A60-A1DB | You must press the "B" button again before you can enter the door. |
Top | Stop Watch from 5th Large Vegetable becomes a Turtle Shell | Ugetab | 7960-A1DB | |
Top | Super Speed Enemies | Ugetab | 4DB8-A009 3DB8-A069 | |
Top | Super Turbo Running | 3C60-D16B 3C69-D50B | ||
Top | Throw Birdo's eggs back without having to catch them | Hackwiz | DD6A-D1AB | To make the code work, you have to pick up at least 1 egg before you can start 'throwing' them back without touching them. Turn off the Game Genie to pick up things normally. |
Top | When You Kill An Enemy, It Goes Straight Up | DDC9-D56C | ||
Top | # of Levels Luigi Played | Ugetab | 7E0630:?? | |
Top | # of Levels Mario Played | Ugetab | 7E062D:?? | 'Levels Played' numbers are displayed at the end of the game |
Top | # of Levels Princess Played | Ugetab | 7E062E:?? | |
Top | # of Levels Toad Played | Ugetab | 7E062F:?? | |
Top | Always Super Charged | nensondubois | 7E04CB:3C | |
Top | Character Graphic Modifier | CRACKdown | 7E008F:0? | Use during gameplay. Doesn't change abilities or palette from character originally selected, cool to see some of the combinations though 0 = Mario 1 = Princess 2 = Toad 3 = Luigi |
Top | Have Maximum Life Containers | Ugetab | 7E04C4:02 | |
Top | Infinite 99 Lives | Ugetab | 7E04EE:63 | |
Top | Infinite Coins | Ugetab | 7E062B:0? | |
Top | Infinite Maximum Life | Ugetab | 7E04C3:3F | |
Top | Moon Jump | nensondubois | 7E0099:00 | You can even run while jumping because the game thinks you are always grounded |
Top | Save A at Maximum Level | Ugetab | 7E008207 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save B at Maximum Level | Ugetab | 7E008607 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save C at Maximum Level | Ugetab | 7E008A07 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save D at Maximum Level | Ugetab | 7E008E07 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Delete A Slot, Then Play And Save It, To Get The Maximum Level | Ugetab | D58A-0DAF 8D8A-0F0F | The slot has to be played, or it won't work right. |
Top | Shells Bounce Off Of Obstacles | Ugetab | 038D-696C A48D-69AC | Shells will bounce off walls instead of being destroyed, much like it does in every other Super Mario game. |
Top | Dinosaur Egg Available | Hacc | 7E007C:01 | |
Top | Enemies Can't Touch You! | Hacc | 7E0085:57 | |
Top | Enemies Disabled | Hacc | 7E0053:00 7E0054:00 7E0055:00 | |
Top | Always Get White Ship | Ugetab | 6A8C-0C30 | Even mushroom houses create them |
Top | Always Shoot Fireballs | nolberto82 | 408A-662A | Except Sledgehammer |
Top | Can Pass Over Most Stages | Ugetab | 2D68-6BA3 | This makes it so you always have the 'Cloud' effect enabled. Using a real 'Cloud' then has the opposite effect |
Top | Can Walk Anywheres On World Maps | CB69-68DE FD63-660E | This lets you bypass stages/enemies by walking around them. | |
Top | Charge P meter by standing still & holding the B Button | Goombella | DDAD-6CD3 + DDA5-A663 | |
Top | Debug Form Select | Ugetab | DDA8-DB6E | During a level, press the 'Select' button, and you can cycle through all possible suits |
Top | Debug Infinite Time | Ugetab | 6DAE-6B0A | This is the infinite time that comes with having Debug Mode enabled. The timer still counts down, but it never causes you to die if it hits 0 |
Top | Debug Mode | David Wonn | 0788-36AD 8B88-3BDD | You can do a lot of stuff with this code! At the title screen, press up or down and you can select from stages 1-8 to start on! If that's not enough, press A to add 5 more lives to start with! You can do this until you have 99 lives. While playing the game, you can press SELECT to switch your current power up! If you hold B, then press select, you can toggle.....THE SHOE! This can be done on any level, and won't freeze the game! Additionally, this code lets you choose 1-player or 2-player games from the title screen, but it will then save the game as 1-player only, whichever one you choose. |
Top | Delete a Slot, then Play and Save it, to get the Maximum Level | D68A-0DAF 8D8A-0F0F | The slot has to be played, or it won't work right. | |
Top | Disable Fast Music When Timer Reaches 100 | nolberto82 | 6D30-6BC9 | |
Top | Enemies Die When You Get Close To Them | nolberto82 | 40C2-A82A 40C1-AC9A 6DB4-ACB3 40C2-DC22 | Use with Walk Though Objects |
Top | Fireballs Can Kill Most Enemies | nolberto82 | 4084-0BB3 | |
Top | Fireballs Hit Anywhere | nolberto82 | 4083-D8F3 408D-08F3 | (Works for Fire and Sledgehammer Mario |
Top | Grab blocks by pushing the B button | Goombella | FD22-D662 | You can grab a block out of thin air. This also allows you to earase part of the background. You can also "dig" through pipes, walls, hills, or just about anything. Also just because you dig through a cannon on one of the airships, doesn't mean it won't fire. |
Top | Infinite Lives | nolberto82 | C2B9-08AD | |
Top | Invincibility | nolberto82 | 6335-686D | |
Top | Invincible In Pits And Lava | nolberto82 | CAA2-686A B2A3-66DA 6DA3-660A D2A3-666A 1D88-08BA | Hold B to jump higher |
Top | Killing Enemies Give You A Life | nolberto82 | 4086-662E F8B1-DC22 B2B1-D892 | |
Top | Mario/Luigi Don't Die When Timer Reaches 0 | nolberto82 | 6DAD-ABAA | |
Top | Multi-Jumps | Ugetab | 40AA-6803 | Based off of the Galoob code for the NES version. Should work identically to it. |
Top | Re-Enter Beaten Fortresses | nolberto82 | 1D63-D665 | |
Top | Re-Enter Beaten Levels | nolberto82 | DD63-D6A5 | |
Top | Re-Enter Mushroom Houses and Special Levels | nolberto82 | 0D63-D605 | |
Top | Start and Stay as ? | Ugetab | CBA1-6BDA D?A1-6B0A | F = Small Mario 4 = Super Mario 7 = Fire 0 = Raccoon 9 = Frog 1 = Tanooki (Can't change forms) 5 = Sledgehammer Based off the Galoob codes for the NES version. Should work similarly to them. |
Top | Tail Hits Anywhere | nolberto82 | 40C4-6C22 | Works for Racoon and Tanooki Mario |
Top | Walk Though Objects | nolberto82 | 6D23-AC6A 6DAE-0BA2 6D27-DC62 4029-A803 | Pipes,bricks,etc. Doesn't work in hill areas. |
Top | Activate P-Block While Code is On | Ugetab | 7E0567:05 | |
Top | Always have 98 Lives | Ugetab | 7E0736:62 | |
Top | Always have 99 Coins | Ugetab | 7E1DA2:63 | |
Top | Always Have at Least 200 Time | Ugetab | 7E05EE:02 | |
Top | Always have Maximum Charge Meter | Ugetab | 7E0413:7F | Lets you fly from a standing start. |
Top | Go Behind Scenery | Ugetab | 7E0588:01 | Normally works only on levels with white blocks. |
Top | Infinite Misses Match Game | CRACKdown | 7E1035:01 | |
Top | Item 1 | Ugetab | 7E1D80:0? | ?: 0-Nothing 1-Mushroom 2-Fire-Flower 3-Leaf 4-Frog Suit 5-Tanooki Suit 6-Hammer Bro. Suit 7-Cloud 8-P-Wing 9-Star A-Anchor B-Hammer C-Flute D-Music-Box Please note that these are the same for all Item Slots. |
Top | Item 10 | Ugetab | 7E1D89:0? | |
Top | Item 11 | Ugetab | 7E1D8A:0? | |
Top | Item 12 | Ugetab | 7E1D8B:0? | |
Top | Item 13 | Ugetab | 7E1D8C:0? | |
Top | Item 14 | Ugetab | 7E1D8D:0? | |
Top | Item 15 | Ugetab | 7E1D8E:0? | |
Top | Item 16 | Ugetab | 7E1D8F:0? | |
Top | Item 17 | Ugetab | 7E1D90:0? | |
Top | Item 18 | Ugetab | 7E1D91:0? | |
Top | Item 19 | Ugetab | 7E1D92:0? | |
Top | Item 2 | Ugetab | 7E1D81:0? | |
Top | Item 20 | Ugetab | 7E1D93:0? | |
Top | Item 21 | Ugetab | 7E1D94:0? | |
Top | Item 22 | Ugetab | 7E1D95:0? | |
Top | Item 23 | Ugetab | 7E1D96:0? | |
Top | Item 24 | Ugetab | 7E1D97:0? | |
Top | Item 25 | Ugetab | 7E1D98:0? | |
Top | Item 26 | Ugetab | 7E1D99:0? | |
Top | Item 27 | Ugetab | 7E1D9A:0? | |
Top | Item 28 | Ugetab | 7E1D9B:0? | |
Top | Item 3 | Ugetab | 7E1D82:0? | |
Top | Item 4 | Ugetab | 7E1D83:0? | |
Top | Item 5 | Ugetab | 7E1D84:0? | |
Top | Item 6 | Ugetab | 7E1D85:0? | |
Top | Item 7 | Ugetab | 7E1D86:0? | |
Top | Item 8 | Ugetab | 7E1D87:0? | |
Top | Item 9 | Ugetab | 7E1D88:0? | |
Top | Partial Debug Mode | Ugetab | 7E0160:80 | During a level, press the 'Select' button, and you can cycle through all possible suits. You also have infinite time, even after the counter reaches 0 |
Top | Player Type In Level | Ugetab | 7E00BB:0? | Note: This code should only be enabled while playing Super Mario Brothers 3. If you enter SMB3 Save C while the code is on, then save, the maximum level accessible will be modified in your SRAM. Though this problem is easily repaired with the 'Maximum save level modifier' codes, it's still an undesirable effect. Player Type List 0-Small 1-Big 2-Fireball 3-Racoon 4-Frog 5-Tanooki 6-Hammer Bro. |
Top | Racoon and Tanooki have P-Wing | Ugetab | 7E056E:FF | This means you can always fly from a standing start. Can also have the annoying meter-full sound and code effect for the rest of the level, even after the code is off |
Top | Return to Front Of Scenery | Ugetab | 7E0588:00 | |
Top | Save A at Maximum Level | Ugetab | 7E008308 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save B at Maximum Level | Ugetab | 7E008708 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save C at Maximum Level | Ugetab | 7E008B08 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Save D at Maximum Level | Ugetab | 7E008F08 | To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game. |
Top | Score is always 9999990 | Ugetab | 7E0715:0F 7E0716:42 7E0717:3F | |
Top | Stop Wearing Shoe | Ugetab | 7E0577:00 | |
Top | Wear Shoe | Ugetab | 7E0577:01 | |
Top | Can Walk Anywheres On World Maps | Ugetab | CB69-68DE FD63-660E | This lets you bypass stages/enemies by walking around them. |
Top | Delete A Slot, Then Play And Save It, To Get The Maximum Level | Ugetab | D68A-0DAF 8D8A-0F0F | The slot has to be played, or it won't work right. |
Top | Disable Autoscroll | nolberto82 | 6DA2-A80E | Use it with "Multi-Jumps" |
Top | Enemies Can't Touch You | Hacc | 7E0552:5C | |
Top | Hyper Mario + Luigi | Hacc | 7E0574:06 | |
Top | Jump Higher | Hacc | 7E0760:00 | |
Top | Score Is Always 9999990 | Ugetab | 7E0715:0F 7E0716:42 7E0717:3F | |
Top | World Modifier (All Files) | Hacc | 7FFB00:?? | 00 - World 1 01 - World 2 02 - World 3 03 - World 4 04 - World 5 05 - World 6 06 - World 7 07 - World 8 08 - World 9 (The Lost Levels Only) 09 - World A (The Lost Levels Only) 0A - World B (The Lost Levels Only) 0B - World C (The Lost Levels Only) 0C - World D (The Lost Levels Only) |
Top | Always Big Luigi | iamstillhiro1112 | 7E19AC:01 | |
Top | Always Big Mario | iamstillhiro1112 | 7E19AB:01 | |
Top | Fireballs/Boos Constantly Attack Either Player | Ugetab | 7E190C:97 7E190D:3B | |
Top | Fireballs/Boos Never Attack Either Player | Ugetab | 7E190D:00 7E00A9:00 | You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages |
Top | Level Modifier | iamstillhiro1112 | 7E1F26:0? | 0 - Round 1 1 - Round 2 2 - Round 3 3 - Round 4 4 - Round 5 5 - Round 6 6 - Round 7 7 - Round 8 8 - Final Round |
Top | One Coin To Win Luigi | iamstillhiro1112 | 7E192F:04 | |
Top | One Coin To Win Mario | iamstillhiro1112 | 7E192E:04 | |
Top | Enemy 1 Speed Always | Ugetab | 7E1846:?? | FA=Normal 0A=Fast(After Recoving from a Flip) 14=Double Fast |
Top | Enemy 2 Speed Always | Ugetab | 7E1847:?? | |
Top | Enemy 3 Speed Always | Ugetab | 7E1848:?? | |
Top | Enemy 4 Speed Always | Ugetab | 7E1849:?? | |
Top | Enemy 5 Speed Always | Ugetab | 7E184A:?? | |
Top | Fireballs/Boos Constantly Attack Either Player | Ugetab | 7E190C:97 7E190D:3B | |
Top | Fireballs/Boos Never Attack Either Player | Ugetab | 7E190D:00 7E00A9:00 | Note: You must turn the codes off for enemies to populate the screen. Only works on Enemy Killing stages |
Top | Infinite POWs | Ugetab | 7E193E:00 | |
Top | Remove POW Box | Ugetab | 7E193E:03 | |
Top | Always Shoot Fireballs | nolberto82 | 4026-DAAD | |
Top | Debug - Boss Defeated Scene Select | terpsfan101 | 7DBD-03AF | After defeating boss, Press L+R to repeat scene, Up+L+R to view next boss defeated scene. credit Super Mario World (SNES) - The Cutting Room Floor |
Top | Debug - Yoshi Select | terpsfan101 | ED60-632D | Press Select on Map to cycle through different Yoshi's. credit Super Mario World (SNES) - The Cutting Room Floor |
Top | Infinite Flying Time For Yoshi | Ugetab | C2EC-0E00 | When Green Yoshi picks up a blue shell. When Blue Yoshi picks up any shell. Makes Yoshi never swallow the shell. |
Top | Infinite Lives | nolberto82 | C222-D3DD | |
Top | Invincible | nolberto82 | 6DE8-030F | |
Top | Jump In Midair | nolberto82 | 6D2E-12DF | |
Top | Nintendo Debug #2 | Ugetab | DDA6-D207 | Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay. Also, if you have the cape, it allows you to fly from a standing start, and ride the top of the screen over obstacles if you don't let go of the button |
Top | Power-up Select | Ugetab | EDA5-026F | Press Up + Select to cycle Mario through his power-ups. |
Top | Press "Start" + "Select" together to clear/finish the level. | Tony Hedstrom | DDC5-63AD + DDC6-626D | |
Top | Show Save Prompt After Beating Any Level | nolberto82 | DD34-6A2F CD66-0E2F | Works on beaten levels too. |
Top | Stomp 8 Enemies And Get 1-Ups | Ugetab | C23B-A207 | Now you can touch the ground in between stomping on enemies, and still collect the 1-ups. |
Top | Yoshi is Invincible | Ugetab | 89E4-A2D9 89C6-D3DB | |
Top | Activates Blue Blocks | Ugetab | 7E1F29:01 | |
Top | Activates Green Blocks | Ugetab | 7E1F27:01 | These remove that color switch from it's switch palace and make it so you can only pass it if you use the Level Ender. |
Top | Activates Red Blocks | Ugetab | 7E1F2A:01 | |
Top | Activates Yellow Blocks | Ugetab | 7E1F28:01 | |
Top | Always 100 Bonus Points | Ugetab | 7E0F31:09 7E0F32:09 7E0F33:09 | |
Top | Always 999 Time | Ugetab | 7E0F31:09 7E0F32:09 7E0F33:09 | |
Top | Always ? Mario | Ugetab | 7E0019:0? | ?=0-3 |
Top | Deactivates Blue Blocks | Ugetab | 7E1F29:00 | |
Top | Deactivates Green Blocks | Ugetab | 7E1F27:00 | |
Top | Deactivates Red Blocks | Ugetab | 7E1F2A:00 | |
Top | Deactivates Yellow Blocks | Ugetab | 7E1F28:00 | |
Top | Disable Mosaic Effect | Ugetab | 7E0DB0:00 | A permanant mosaic sometimes happens when using the 'Exit Level' codes. Enable this code, then Enter and Exit Yoshi's House or the 'Top Secret Area', or go through a pipe on the overworld, or use a star road, and this will remove the mosaic effect. Disable this code before entering a Switch Palace(which you must beat normally), or a level you intend to play |
Top | Exit Level, Normal Exit | Ugetab | 7E1493:01 | Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level |
Top | Exit Level, Second Exit | Ugetab | 7E1434:01 | Only use on Red Levels, or levels you KNOW have a second exit! Should not be used to clear 'Switch Palace's. Use the 'Disable Mosaic Effect' code if the screen becomes a bunch of colored blocks after entering a level |
Top | Infinite 99 Coins | Ugetab | 7E0DBF:63 | |
Top | Infinite 99 Lives | Ugetab | 7E0DBE:63 | |
Top | Spare Item Type | Ugetab | 7E0DBC:?? | On Map, ?=0-3 Normal, 4=Star |
Top | Spare Item Type | Ugetab | 7E0DC2:?? | In Level, ?=0-3 Normal, 4=Star |
Top | Any Yoshi Always Has Wings And Flies Without A Shell | JLukas | DDE0-0EA0 | There's an added bonus with these codes, you don't need to hold a shell to fly. |
Top | High Jump | Tony Hedstrom | D42C-A26F | |
Top | Infinite Time (Switch Off For Some Puzzles) | Tony Hedstrom | C264-63D7 | |
Top | Mega Jump | Tony Hedstrom | DF2C-A26F | |
Top | Start And Stay Invincible (Most of The Time) | Tony Hedstrom | DD32-6AAD | |
Top | Yoshi Is Invincible | Hackwiz,Ugetab | 89E4-A2D9 89C6-D3DB | |
Top | Always 999 Time | Ugetab | 7E0F31:09 7E0F32:09 7E0F33:09 | |
Top | Ugetab | 4053C8:01 | All the codes here seem to work for the original 'Super Mario All-Stars' and the 'Super Mario All-Stars + Super Mario World' that has Super Mario World included. | |
Top | Delete A Slot, Then Play And Save It, To Get The Maximum Level | Ugetab | D288-070F D08A-0DAF AD8A-0F0F | The slot has to be played, or it won't work right. |
Top | Get Hit To Transform Into Big/Small/Big Fire Mario | Ugetab | CB26-6755 D426-6785 | You alternate between Big/Small/Big Mario as you get hit. |
Top | Get Hit To Transform Into Fully-Fledged Fire Mario | Ugetab | CB26-6755 D426-6785 CBCE-AD85 DDCE-ADE5 | |
Top | Note | NA | FDCE:0C | These codes are for the game that has Super Mario All-Stars and Super Mario World all in the same game. The codes below will not work on the Super Mario World cart by itself. |
Top | Skip Intro Screens | nolberto82 | F8BA-07D4 FEB4-67D4 DDBD-6467 |