Super Mario All-Stars Instruction Booklet

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Super Mario All-Stars





SNS-4M-USA-3



SUPER MARIO ALL-STARS



Super Mario All-Stars Instruction Booklet


SUPER NINTENDO ENTERTAINMENT SYSTEM


PAGE 1
------

Warning: Please carefully read the consumer information and
precautions booklet included with this product before using your
Nintendo(R) hardware system, game pak, or accessory.

(picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has reviewed this product
and it has met our standards for excellence in workmanship, reliability and
entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo product.

All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(r).

Thank you for selecting the Super Nintendo Entertainment System(R)
SUPER MARIO ALL-STARS(TM) game pak.

Please read this instruction booklet thoroughly to ensure proper handling of
your new games. Then save this booklet for future reference.

(ESRB 'E' Everyone logo)
This product has been rated by the entertainment software rating board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.

(TM) & (R) are trademarks of Nintendo of America Inc.
(C) 1993 Nintendo of America Inc.


PAGE 2
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HOW TO PLAY SUPER MARIO ALL-STARS

After you insert the Game Pak in your Super Nintendo Entertainment
System, turn the power ON. After the title screen appears, press the
START Button to go to the Game Select screen. Then use the + Control
Pad to choose a game. (picture of the title screen)
(picture of the game select screen)

After pressing the START Button to begin, you can choose from any of the four
battery-backed game save files. The files marked as "NEW" are ones that have
not been used yet. After you have chosen the desired file, press the START
Button to play the game.
(picture of the file choosing screen)

Pressing the X or Y Buttons on the file screen will take you back to the Game
Select screen. To erase a file, choose it and press the A Button. You can
also change the controller button configuration by pressing the SELECT Button.


PAGE 3
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(picture of the game over screen)
Game Over
In all of the games, when your game is over, you can select from the following
options: "CONTINUE", "SAVE & CONTINUE", "SAVE & QUIT". Choose the desired
option and press the START Button. In all games, except Super Mario Bros.:
The Lost Levels, your progress is saved at the beginning of the current world.
In Super Mario Bros.: The Lost Levels, the game is saved at the current world
and level.

NOTE: You cannot save in the 2 Player Battle mode in Super Mario Bros. 3.

If you pause a game by pressing the START Button, the three save options will
be displayed. To unpause the game, just press the START Button again.

If you load a saved game, you can't change the number of players (1 player
or 2 player).

WARNING: If the power switch is switched ON and OFF repeatedly, saved
data may be deleted.


PAGE 4
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TABLE OF CONTENTS

(picture of Mario)
SUPER MARIO BROS.(r)
SUPER MARIO BROS.(r) THE LOST LEVELS(tm)

Story..............................................................5
How To Play........................................................6
Controller Functions...............................................7
Controlling Mario..................................................8
Items..............................................................9
How To Defeat Enemies.............................................10
How To Play (The Lost Levels).....................................12


SUPER MARIO BROS. 2(r)

Story.............................................................13
How To Play.......................................................14
Controller Operation..............................................16
Mario's Basic Moves...............................................17
Other Techniques..................................................19
Items.............................................................20


SUPER MARIO BROS. 3(r)

Story.............................................................23
How To Play.......................................................24
Controller Operation..............................................25
Mario's Basic Moves...............................................26
How To Defeat Enemies.............................................29
Map Screen........................................................31
Items.............................................................34
How To Play The 2-Player Game.....................................35
How To Play The Classic Mario Bros. Game..........................36
(picture of Luigi)


PAGE 5
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SUPER MARIO BROS.(r) SUPER MARIO BORS.(r) THE LOST LEVELS(TM)

STORY

The Mushroom Kingdom was a peaceful place, until the fateful day
that Bowser used his twisted magic to invade it. Bowser turned most
of the Mushroom Kingdom's people into rocks, bricks, and mushrooms. He
even kidnapped Princess Toadstool and held her captive in his huge castle.

When the Mario Brothers, Mario and Luigi, heard this, they knew that they
needed to do something. They decided to battle Bowser and his evil
minions to save the Princess. Can they do it? (picture of Mario)


PAGE 6
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HOW TO PLAY
SUPER MARIO BROS.

First, pick 1 PLAYER or 2 PLAYER mode. When you play the 2 PLAYER mode,
controller 1 is for Mario and controller 2 is for Luigi.
(picture of the Super Mario Bros. title screen)


On The Screen

(picture of the level presentation screen)
SCORE (upper left corner of the screen)
Number of coins you have (at right of SCORE)
STAGE (at right of number of coins)
TIMER (at right of STAGE)


Goal

At the end of each stage, there is a flagpole and a castle. The higher you
grab on to the flagpole, the higher of a score you get. When you begin a
stage, the TIMER starts to count down. The more time you have left when you
grab the flagpole, the higher of a bonus you receive.

If one player clears a stage or loses a life in 2 PLAYER mode, it will be the
other player's turn.

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, the high scores
are saved too. To reset the high scores, press the A, B, L and R Buttons at
the same time.


PAGE 7
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SUPER MARIO BROS.
CONTROLLER FUNCTIONS (TYPE A)

Code:
(picture of the Super NES Control Pad)

+ Control Pad            X, Y Button       START Button     A, B Buttons
 * move left or right     * Run             * pause the      * Jump
 * go into a pipe         * Shoot a fire      game           * Swim
 * crouch                   ball
(picture of a right hand with the thumb over the Y and B Buttons of a SUPER NES
Control Pad)
* Hold the controller like this.

On the File Select screen, if you choose the B type controller layout by using
the SELECT Button, the B Button layout will function the same as the X and Y
Button.


PAGE 8
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CONTROLLING MARIO
SUPER MARIO BROS.

* Running (picture of the left and right arrows + Y Button)
When running, you can go over holes that are one space wide.
(picture of Mario running)

* Jumping (picture of the B Button)
The longer you hold the jump Button, the higher you jump.
(picture of Mario jumping)

* Crouching (picture of the down arrow) (picture of Mario crouching)

* Getting into a pipe
(picture of up arrow + B Button) (picture of Mario getting in a reversed pipe)
(picture of down arrow) (picture of Mario getting in a pipe)

* Swimming
(picture of the left and right arrows + B Button) (picture of Mario swimming)


PAGE 9
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SUPER MARIO BROS.
ITEMS

Mario can get powered up by picking up items. These items are usually hidden
inside of blocks. All you need to do is punch them from below.

Blocks
(picture of a brick filled square) Normal Block
(picture of an interrogation point in a square) ? Block

Items
(picture of a red mushroom) Mushroom
(picture of a flower) Fire Flower
(picture of a star) Star
(picture of a green mushroom) 1-Up Mushroom
(picture of a coin) Coin
A 1-Up mushroom adds one life. Collecting 100 coins adds one life, too.

Code:
 (picture)                     (picture)                          (picture)
   Mario  --)  Mushroom  --)  Super Mario  --)  Fire Flower  --)  Fire Mario
               (picture)                         (picture)

                   Star     --)  Invincible Mario
                 (picture)          (picture)


PAGE 10
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HOW TO DEFEAT ENEMIES
SUPER MARIO BROS.

(picture of B Button) (picture of Mario punching a Goomba from below a floor)
Punch the block that they are on.

(picture of B Button) (picture of Mario stomping on a Goomba)
Jump on them.

(picture of right arrow + Y Button)
(picture of Mario stomping a Koopa and defeating Goombas by kicking
that shell) Knock them down with a moving object (like a Koopa shell).

(picture of Y Button) (picture of Fire Mario throwing fire balls)
Become Fire Mario and throw fire balls.


PAGE 11
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SUPER MARIO BROS.

LOOK OUT! You lose one Mario if:
* An enemy touches you.
- If you are hit when you are Super Mario or Fire Mario, you just turn back
to small (normal) Mario.
- After you turn back to small Mario, you are invincible for a short period
of time (as long as Mario is flashing).
* You drop into a hole in the ground or a hole underwater.
* The timer reaches zero.

(picture of Mario surprised)


PAGE 12
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HOW TO PLAY
SUPER MARIO BROS. THE LOST LEVELS

Super Mario Bros.: The Lost Levels is a special version of the original Super
Mario Bros. The play controls are the same as in the Super Mario Bros. game,
but the game is much more difficult. (This is why you can save at any stage
instead of just at the start of each world.)
(picture of the title screen)

There is no 2 PLAYER Game. First, you have to choose from MARIO GAME
or LUIGI GAME. Luigi can jump higher than Mario, but is harder to stop.
After your game is over, you can try using the other character. You may
find this useful in clearing some of the stages.
(picture of the level presentation screen)

In Super Mario Bros.: The Lost Levels, look out for the poisonous mushrooms!
They are not very good for our heroes!

(picture of Luigi jumping higher than Mario)


PAGE 13
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SUPER MARIO BROS. 2(r)

STORY

(picture of Princess Toadstool)
One evening, Mario had a strange dream. He dreamt of a long, long stairway
leading up to a door. As soon as the door opened, he was confronted with a
world he had never seen before spreading out as far as his eyes could see.
Suddenly, he heard a faint voice saying "Welcome to 'Subcon', the land of
dreams. We have been cursed by Wart. Please defeat Wart and save us.
Remember, Wart hates vegetables. Please help us!"

The next day, on the way to a picnic, Mario talked to Luigi, Toad, and the
Princess about the strange dream he had. After arriving at the picnic area,
they found a small cave. When they opened the door in this cave, to their
great surprise, the world that Mario saw in his dream spread out before them!


PAGE 14
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HOW TO PLAY
SUPER MARIO BROS. 2

Pull up vegetables, look out for the enemies and defeat the bosses at the end
of each level. (picture of the title screen)

After you start the game, you can choose to play as Mario, Luigi, Toad or the
Princess. (picture of the character selection screen)

The red hearts on the left of the screen are your life gauge. When all of the
hearts turn white, you lose a life. When only one heart remains, your
character will become smaller. (picture of a game level screen)

If you want to go back to the start of the stage you are in, press the START
button, then press the L, R and SELECT buttons at the same time. (You will
lose one life by doing this).


PAGE 15
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SUPER MARIO BROS. 2
CHARACTER ABILITIES

* Jumping Power
Mario - He has average jumping power that decreases a little when he is
carrying an item. (picture of Mario showing "2" with his fingers)
Luigi - He jumps the highest and can jump farther than Mario. But when he has
an item, his jumping ability decreases a lot. (picture of Luigi)
Toad - Toad has the least jumping power. Holding an item does not affect his

jumping. (picture of Toad)
The Princess - She is third in jumping ability, but she can do something that
no one else can do. If you hold the B Button while in the air,
she can float for a while. When carrying an item, her jumping
power decreases quite a bit. (picture of The Princess)

* Running Speed
All characters run at the same speed. But if they are carrying something, the
order from slowest to quickest is the Princess, Luigi, Mario, Toad.
(picture of Princess, Luigi, Mario and Toad running in this order)

* Picking Up Mushroom Blocks
The speed at which they pick up items is, from slowest to the quickest: The
Princess, Luigi, Mario, Toad. (picture of Princess, Luigi, Mario and Toad
pulling up a vegetable in this order)


PAGE 16
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CONTROLLER OPERATION (TYPE A)
SUPER MARIO BROS. 2

(picture of the SUPER NES Control Pad)
+ Control Pad X, Y Button START Button
* Move left and right * Run * Start the game
* Climb vines and ladders * Pick up vegetables * Pause the game
* Enter doors and items
* Squat * Throw items A, B Button
* Charge jumping power * Dig (when * Jump
(when squatting) underground)

If you want to go back to the start of the stage you are in, press the START
button, then press the L, R and SELECT buttons at the same time. (You will
lose one life by doing this).

* Hold the controller like this. (picture of a right hand with the thumb over
the Y and B Buttons of the SUPER NES Control Pad)


PAGE 17
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SUPER MARIO BROS. 2

(picture of Mario jumping in place)
* Jumping in place
If you press the B Button while standing still, you will jump straight up.
Your jump will not be very high, though.
(picture of the B Button)

* Running
(picture of the Mario running) (picture of the left & right arrows + Y Button)

* Moving Jump
Jump while moving to jump higher. If you use the Y Button to run, then jump,
you'll jump even higher! (picture of the left & right arrows + Y Button, then
B Button) (picture of Mario running them jumping)


PAGE 18
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SUPER MARIO BROS. 2

* Pull Up The Veggies!
Use the Y Button to pull vegetables out of the ground. When you press the Y
Button when standing on the grass, you will pull it out and lift it up. On
the surface of the desert, you can also dig in the soft sand.
(picture of the Y Button) (picture of Mario pulling up a vegetable)
(picture of the game screen where Mario is digging in the sand)

* Carrying A Mushroom Block
When you stand on a mushroom block and press the Y Button, you can lift it up
just like a vegetable. (picture of the Y Button) (3 pictures showing Mario
lifting a mushroom)

* Throwing Items
if you are carrying something, you can throw it by using the Y Button. To
throw it even farther, use the + Control Pad while you throw.
(picture of the left arrow + Y Button) (picture of Mario throwing a bomb to
to the left)
(picture of the Y Button) (picture of Mario dropping a bomb)


PAGE 19
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SUPER MARIO BROS. 2
OTHER TECHNIQUES

(picture of Mario squatting and then jumping)
Dodging Enemies
By pressing Down on the + Control Pad you can duck. This can help you avoid
enemy attacks, particularly from flying enemies. Another helpful hint is
knowing that you can make your character move left and right while they are
jumping. Try to land right on the enemies' heads and pick them up!

(picture of a game screen where Mario's in front of a door holding a key)
Enter Doors
To go through a door, stand in front of it and press Up on the + Control Pad.

(picture of Mario standing on top of a vine climbing enemy)
Climbing Up Vines And Chains
When your character is on a vine or chain, you can grab it and climb by
pressing Up on the + Control Pad. You can even grab a vine or chain in the
middle of a jump.

(picture of Mario holding a shyguy before another enemy)
Attacking Enemies With Enemies
You can pick up enemies (just like Mushroom Blocks) and can throw them
at other enemies.


PAGE 20
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ITEMS
SUPER MARIO BROS. 2

Coin (picture)
For every coin you find, you get a chance to play the slot machine at the end
of the level. You can only find coins in sub-space.

Vegetables (picture)
These freaky vegetables have grown huge! Collect enough of them and a stop
watch will appear.

Tiny Vegetables (picture)
These veggies are still growing. but you can still use them to defeat your
enemies.

Bombs (picture)
After you pick up a bomb, it will flash just before it explodes. Use the bombs
to blow up rocks or other things that get in your way.

Shell (picture)
When you throw the shell, it skids along the ground, hitting anything in its
path!

Mushroom Block (picture)
Mushroom blocks can be used as stepping stools if you need to jump up to a
higher area.

POW (picture)
POW blocks are POWerful! When one hits the ground, it damages all of the
enemies on the screen.

Mushroom (picture)
Mushrooms are only found in sub-space. They refill and add to your life
hearts.

1-Up Mushroom (picture)
An extra life is yours after you pick up a 1-Up mushroom.

Small Hearts (picture)
After you defeat a lot of enemies, a small heart may come floating up from
the ground. Grab it to refill one of your life hearts.

Key (picture)
Very useful (in fact, they're required) when you want to cruise through a
locked door.


PAGE 21
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SUPER MARIO BROS. 2

Magical Potion (picture)
When you throw a Magical Potion, a door to sub-space will appear. If you
throw it in the correct place, you'll find mushrooms and coins inside!
(picture of 2 game screens where Mario enters a door and arrives in sub-space)

Cherry (picture)
If you pick up enough cherries, an invincibility star will appear.
(picture of a star and Mario invincible)

Stop Watch (picture)
If you pick up five large vegetables in one stage, the Stop Watch will appear.
Get the watch to make all of the enemies stand still for a while. Be careful
though, even stopped enemies can hurt you.


PAGE 22
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SUPER MARIO BROS. 2

How to use bombs.
If you reach a dead end, you may need to use bombs to blow a hole in the wall.
Be really careful when you use bombs -- they can hurt you!
(picture of 2 game screen where Mario is dropping a bomb and it explodes and
break a wall)

Get 1-Ups At The Slot Machine!
When you clear each area, a slot machine is waiting for you. You can play it
once for every coin that you have found in the previous level.
(picture of the Slot Machine screen)

Code:
First Pos.     Second Pos.    Third Pos.
-----------------------------------------------------------------------------
Cherry                                    ................1 up
Cherry         Cherry                     ................2 up
Cherry         Cherry         Cherry      ................3 up
 -------  3 of any symbol --------        ................2 up
      7             7              7      ...............10 UP!

PAGE 23
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SUPER MARIO BROS. 3(r)

STORY

(picture of Luigi)
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds of
Mario and Luigi. The Mushroom Kingdom forms an entrance to the
Mushroom World where all is not well. Bowser has sent his 7 children
to make mischief as they please in the normally peaceful Mushroom
World. They stole the royal magic wands from each country in the
Mushroom World and used them to turn their kings into animals. Mario
and Luigi must recover the royal magic wands from Bowser's 7 kids to
return the kings to their true forms. "Good-bye and good luck!", said
the Princess and Toad as Mario and Luigi set off on their journey deep into
the Mushroom World.


PAGE 24
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HOW TO PLAY
SUPER MARIO BROS. 3

You can choose a 1 PLAYER or 2 PLAYER game. In a 2 PLAYER game,
player 1 (with controller 1) is Mario and player 2 (with controller 2) is
Luigi. Both characters and the new BATTLE MODE are explained later.
After you start the game, the map screen will appear. (picture of the
title screen)

Super Mario Bros. 3 has a lot of things that weren't in Super Mario Bros. or
Super Mario Bros. 2, like the ability to turn into Racoon Mario, Tanooki Mario,
or Frog Mario.

New Blocks:
(picture of a P-Switch) Switch Block
(picture of a note block) Jump Block

New Items in the Action Mode:
The Super Leaf changes Super Mario into Raccoon Mario.
(picture of the Super Leaf) -) (picture of Raccoon Mario)

Code:
Gain Mode Power By Gathering Items

(picture)    (picture)      (picture)      (picture)       (picture)
  Mario  --)  Mushroom --) Super Mario --) Super Leaf --) Raccoon Mario
                                  |                        |       ^
                                  |                 Fire Flower    |
                                  |                  (picture)  Super Leaf
                                  |                        |    (picture)
(picture)         (picture)       |                        V       |
  Star    --)  Invincible Mario   +----)  Fire Flower --) Fire Mario
                                           (picture)      (picture)


PAGE 25
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SUPER MARIO BROS. 3
CONTROLLER OPERATION (TYPE A)

Code:
(picture of the SUPER NES Control Pad)
+ Control Pad              X, Y Button           START Button    A, B Button
 * Walk left and right.     * Run                 * Starts        * Jump
 * Enter doors and pipes    * Throw fire balls      the game      * Swim
 * Squat                    * Pick up a shell     * Pauses        * Fly
 * Slide down slopes        * Wag your tail         the game
On the File Select screen, if you choose the B type controller layout by using
the SELECT Button, the B Button layout will function the same as the X and Y
Button.

(picture of a right hand holding a SUPER NES Control Pad with its thumb over the Y
and B Buttons) * Hold the controller like this.


PAGE 26
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MARIO'S BASIC MOVES
SUPER MARIO BROS. 3

* Running (picture of the left & right arrows + Y Button)
When running, Mario can run over holes that are one space wide.
(picture of Mario running)

* Jumping (picture of the B Button)
The longer you hold the jump button, the higher Mario will jump.
(picture of Mario jumping)

* Squat (picture of the down arrow)
Often useful for avoiding fireballs and other enemy attacks.
(picture of Mario crouching)

* Going into pipes (picture of the up arrow + B Button)
Up Pipes (picture of Mario entering an upside down pipe)
(picture of the down arrow)
Down Pipes (picture of Mario entering a pipe on the ground)

* Swimming (picture of the left & right arrows + B Button)
Some stages are mostly underwater. Mario needs to swim to get through.
(picture of Mario swimming)


PAGE 27
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SUPER MARIO BROS. 3

(picture of Mario carrying a green Koopa shell)
* Pick Up and Kick (picture of the Y Button)
After you've jumped on a Koopa, you can pick up the shell by running into it
from the side while you have the Y Button pressed. To kick the shell, let go
of the Y Button. There are other objects besides shells that you can pick up.

* Jumping Out of the Water (picture of the down arrow + B Button)
Hold Up on the + Control Pad and press the B Button to jump out of water.
(picture of Mario jumping out of water)

* Super Jump (picture of the B Button)
(picture of Mario jumping on a green Koopa shell)
When Mario jumps on an enemy, he can jump very high by pressing the B Button
as he bounces off of them.

If you press the START button during game play, the game pauses and three
options (same as the game over screen) will appear on the screen.
To unpause, just press the START Button again. Or you can choose one
of the options listed with the B Button. If you pause the game in 2
player battle mode, you cannot save the game play.


Raccoon Mario and Tanooki Mario

* Tail Attack (picture of the Y Button)
When Mario has a tail, he can whip his tail around by pressing the Y Button.
(picture of Mario smashing a block with his tail)

* Floating (picture of the B Button)
When Mario has a tail, he can float down slowly by pressing the B Button
repeatedly. (picture of Mario floating down)


PAGE 28
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SUPER MARIO BROS. 3

* Flying
(picture of Mario flying)
When Mario has a tail, he can fly for a short period of time. To fly, you must
run with the Y Button pressed until the Power Meter is all the way to the
right, then press the B Button repeatedly.

(picture of Raccoon Mario running) Running * * * ) ) ) (p)
(picture of the right arrow + Y Button)
Power Meter going up.
(picture of Raccoon Mario running) More Running * * * * * * P
(picture of the right arrow + Y Button)
Power Meter full, (P) starting to flash.
(picture of Raccoon Mario flying) Taking Off * * * * * * P
(repeatedly press the B Button)
(picture of the right arrow + B Button)
The effect of (P) will disappear in a few seconds.
(picture of Raccoon Mario floating) Floating ) ) ) ) ) ) (p)
(repeatedly press the B Button)
(picture of the right arrow + B Button)


Frog Mario and Tanooki Mario

* Frog Suit
If Mario has the Frog Suit, he can swim by just using the control pad. If you
press the B Button, Mario can swim even faster.
(picture of the all arrows) (picture of Frog Mario swimming)
(picture of the all arrows + B Button) (picture of Frog Mario swimming fast)

* Tanooki Suit
(picture of the down arrow + Y Button)
Tanooki Mario can turn into a statue for a short period of time by pressing
the Y Button and Down on the + Control pad at the same time. While Mario is
a statue, he cannot be harmed.
(picture of Tanooki Mario turning into a statue and a green Koopa questioning
itself about what has just happened)

You can choose the items (Frog Suit or Tanooki Suit) on the map screen to
change Mario into Frog or Tanooki Mario


PAGE 29
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SUPER MARIO BROS. 3
HOW TO DEFEAT ENEMIES

(picture of Mario punching a Goomba from under a brick floor)
(picture of the B Button)
Punch the block that they are on

(picture of the B Button)
Jump on them
(picture of Mario stomping on a Goomba)

(picture of Mario jumping on a green Koopa shell)
(picture of Mario kicking the shell and defeating 4 Goombas in a row)
(picture of the right arrow + Y Button)
Knock them down with a moving object (like a Koopa shell)

(picture of Fire Mario throwing a fire ball)
(picture of the Y Button)
Become Fire Mario and throw fire balls.


PAGE 30
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SUPER MARIO BROS. 3

(picture of Mario sliding down a slope, knockind 2 Goombas along the way)
* Sliding Attack (picture of the down arrow)
Mario can slide down a slope at high speed by pressing Down on the + Control
Pad. Any enemies on the slope will be defeated by this attack.

(picture of Mario holding a green Koopa shell)
Picking up a shell (picture of the right arrow + Y Button)
(Holding down the Y Button)
(picture of Mario running and holding a green Koopa shell)
Running with a shell (picture of the right arrow + Y Button)
(Holding down the Y Button)
(picture of Mario kicking a green Koopa shell toward a block)
Kicking the shell (picture of the right arrow)
(Releasing the Y Button)
(picture of the green Koopa shell breaking a block)
Breaking a block


Beware! The Following Are Deadly!

You lose one Mario:
* When you are touched by an enemy. If you're Fire Mario, or Raccoon Mario,
you won't lose a life if you're touched by an enemy. You just go back to
being Super Mario. If you do get hit, Mario will flash for a few seconds.
During this time, he is invincible.
* When you fall into a hole or into fire.
* When you run out of time (time remaining goes down to 0.)


PAGE 31
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SUPER MARIO BROS. 3
MAP SCREEN

(picture of the World-1 Map Screen)
Clear Panel (square marked with a "M") Mario (Mario himself)
Action Scene Panel (square marked with numbers)
Start Panel (square labeled "START")
Locked Door (door with a keyhole)
Mini-Fortress (little castle)
Toad's House (Mushroom shaped house)
Spade Panel (square marked with a spade)
Fortress (big castle with Help screams)
Hammer Brothers (Hammer Brothers themselves)
World Number (bottom left of screen besides the word "WORLD")
Number of Marios Remaining (bottom left of screen besides the letter "M")
Power Meter (triangles and P-labeled rectangle at bottom center of screen)
Score (numbers under Power Meter)
Number of Coins (numbers besides the coin icon)
Time Remaining (numbers besides the clock icon)
Cards Taken (3 big icon squares at bottom right of screen)

(picture) Start Panel
Mario Starts from here.

(picture) Action Scene Panel
This panel contains an action scene. If Mario gets defeated while in an action
scene, he will be put back on the World map.

(picture) Clear Panel
When you clear an action scene, this panel appears. In the 2 player mode, if
Mario clears it, an "M", if Luigi clears it, an "L" will be displayed.

(picture) Spade Panel


PAGE 32
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SUPER MARIO BROS. 3

Here, you play a slot machine type of game. The object is to line up the
pictures. Every time you push the B Button, it will cause a line to slow down
and stop. If you complete a picture, you can get extra Marios.
(picture of the Slot Machine game screen)
(picture of a mushroom) Mushroom Picture...........2 Extra Marios (2-Ups)
(picture of a flower) Flower Picture.............3 Extra Marios (3-Ups)
(picture of a star) Star Picture...............5 Extra Marios (5-Ups)

(picture) N-Mark Spade Panel
Occasionally this panel will appear on the map screen. It contains a "memory
match" card game. Choose two cards with the + Control Pad and the B Button.
If the two cards match, you will receive the item on the cards. Miss two
matches and you'll go back to the World map.
(picture of the Memory Match screen)

(picture) Mini-Fortress & Locked Door
The Mini-Fortresses are guarded by Boom Boom, a tough servant of
Bowser. When you defeat him, you will get a Magic Ball. The
Mini-Fortress will tumble to the ground and the Locked Door on the
map screen will open.

(picture) Toad's House
Mario can get some useful items here. Stand in front of the treasure
boxes and press the Y Button. (picture of Toad's House game screen)


PAGE 33
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SUPER MARIO BROS. 3

(picture) Hammer Brothers
(picture of the Hammer Brothers fight screen)
The Hammer Brothers are bound to be hanging around somewhere on the
map. As soon as you meet up with them, a battle will take place. If you
can defeat them, you will be rewarded with a special item.

(picture) Fortress
(picture of the throne room screen)
This is the final destination of each World. You must retrieve the royal magic
wand and save the king!

If you don't succeed in defeating the Koopaling, their airship will move to a
different place on the Map screen. Chase it and challenge them again!

Goal
(picture of the End Level game screen)
At the end of each action scene, you'll find a goal. In the center of the
goal, three kinds of cards will flash. Jump up and touch the goal to grab a
card and clear the level. If you get three cards, you will get an extra Mario.
If you get three cards of the same type, you'll get even more extra Marios.
(picture of 3 mushroom cards) 3 Mushroom Cards.............2 Extra Marios
(picture of 3 flower cards) 3 Flower Cards...............3 Extra Marios
(picture of 3 star cards) 3 Star Cards.................5 Extra Marios

The cards are displayed in the bottom right corner of the map screen. At the
end of an action scene, a bonus is added to your score depending on how much
time you have left.


PAGE 34
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ITEMS
SUPER MARIO BROS. 3

The items that you can get in Toad's house or by beating the Hammer Brothers
can be used on the Map Screen. You can only use one item at a time. While on
the Map Screen, press the Y Button to display the items that you possess (they
will be shown in the box at the bottom of the screen). Choose the item you
wish to use by using Left and Right on the + Control Pad and activate it with
the B Button. They are very useful because you can start an action scene with
a powered-up Mario, or you can make a route on the map easier to go through.
You can see all the items you have by using Up and Down on the + Control Pad.
Press the Y Button to go back to the Map Screen.
(picture of the World 1 Map Screen with items displayed)

(picture of a red mushroom) Super Mushroom
Changes Mario into Super Mario.

(picture of a flower) Fire Flower
Changes Mario into Fire Mario.

(picture of a green leaf) Super Leaf
The coolest item in Mario 3!! It changes Mario into Raccoon Mario.

(picture of a green frog) Frog Suit
Changes Mario into Frog Mario. Use the B Button to swim faster.

(picture of a brown bear) Tanooki Suit
Changes Mario into Tanooki Mario. Tanooki Mario can turn into a statue.

(picture of a smiling cloud) Jugem's Cloud
Allows you to pass an action scene without playing it.

(picture of a wing labeled P) Magic Wing
You have the power to fly through an action scene until you run into an enemy.

(picture of a star) Starman
When you start an action scene you will be invincible for short time.

(picture of a hammer) Hammer
You can break rocks on the Map Screen.

(picture of a box with a note on it) Music Box
You can make Hammer Brothers and others fall asleep on the map.

(picture of a whistle) Magic Whistle
Not much is known about the legendary Magic whistle. See if you can find it!

(picture of an anchor) Anchor
This can stop the Koopalings' airships from moving on the map.


PAGE 35
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SUPER MARIO BROS. 3
HOW TO PLAY THE 2-PLAYER GAME

(picture of the World-1 Map Screen) (picture of Mario Bros. original game)
In the 2 PLAYER game, player 1 and player 2 take turns clearing the action
scene panels. The two players can choose to cooperate or to compete against
each other. an interesting addition to the 2 PLAYER game is Battle Mode (just
like the original Mario Bros. game). If one player is in the same space on
the map as the other player, then the 2 player battle mode can be entered by
pressing the B Button. In the Battle mode, the losing player is moved back to
the point where the battle took place. The winner can continue into the game.

In the 2 player Battle Mode, you can't lose any of your extra lives - even if
you get hit by an enemy!

Game Over in the 2 PLAYER Mode
In the 2 PLAYER mode, when the game is over for one player, the GAME OVER
screen will appear. choose CONTINUE or END by using the + Control Pad, then
press the START Button. If you choose CONTINUE, the game will start at the
beginning of the world that you are in. Your items will change back to what
you had when you started the World.


PAGE 36
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HOW TO PLAY THE CLASSIC MARIO BROS. GAME (2 PLAYER BATTLE MODE)
SUPER MARIO BROS. 3

If Mario and Luigi are in the same place on the 2 player mode map, or if either
of the players choose Battle Mode, you can play the CLASSIC MARIO
BROS. game. The object of this game is to punch these enemies from below
to overturn them, then kick them away. The POW block at the bottom
center of the screen is able to give the whole screen a jolt! You can only
use the POW block 3 times.

Rules
* 2 Player Battle mode
There are five enemies shown (not counting fire balls). Whoever
defeats three enemies first, wins! If an enemy touches you, you lose.
When one player is punched from below by the other player, one of the
punched player's cards will pop out. You can steal you opponent's cards
in this way. In the Battle Mode, there are a couple of games in which
two players compete to see how fast they can collect the coins.
(2 pictures of the Mario Bros. Battle Mode)
(2 pictures of other Battle Mode games)

* Battle Mode
After you kick enemies away, get the coins which come of the pipe. Whoever
gets 5 coins first is the winner of the game. If the enemy touches you, you
lose. Your old buddy, Koopa, will be found here. Try to jump on him, because
he is the only enemy you can attack from the top. In the Battle Game, there
are two kinds of mushrooms. One is a Super Mushroom, the other one is a
mystery! (picture of the Mario Bros. game screen)

When the game is over, choose CONTINUE or END by using the + Control
Pad, then press the START Button. (Your points cannot be saved.)
(picture of the end of Mario Bros. game screen)

If you win five times, you win the Battle Game.


PAGE 37
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Rev-B

IMPORTANT

Warning: Copying of any Nintendo game is illegal and is strictly prohibited by
domestic and international copyright laws. "Back-up" or "archival" copies are
not authorized and are not required to protect your software. Violators
will be prosecuted.

This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product
warranty. Nintendo (and/or any Nintendo licensee or distributor) is
not responsible for any damage or loss caused by the use of any such
device. If use of such device causes your game to stop operating,
disconnect the device carefully to avoid damage and resume normal game
play. If your game ceases to operate and you have no device attached to
it, please contact your local authorized Nintendo retailer.

The contents of this notice do not interfere with your statutory rights.

This manual and other printed matter accompanying this game are
protected by domestic and international copyright laws.

The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.

For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline 1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.


PAGE 38: Warranty and service information (not written)


BACK COVER
----------

Need help with installation, maintenance, or service? Call 1-800-255-3700.

(Nintendo logo)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
Printed in Japan
 
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