Space Station: Silicon Valley Instruction Manual

Instruction Manuals for the N64

final kaoss

Administrator
Staff member
Admin
Space Station: Silicon Valley


Typed out by Nick Wright

(Page 1)
CONTENTS:
3: Introduction
4: Default Controls
5: Getting Started
6: Game Overview
10: Pause Options
10: Saving Games

(Page 3)
INTRODUCTION

Welcome to Space Station: Silicon Valley!

Launched in 2001, Silicon Valley was the largest, most expensive
space station ever created. An experiment in artificial life and
robotic evolution, Silicon Valley broke new ground in terms of
size, luxury and extreme danger....

There was only one slight hiccup. Seven minutes after the station w
as launched, it vanished. Completely. Utterly. Absolutely. Gone.

Of course, a massive search was launched. Every terrorist group
in the solar system who has 1) a motive and 2) a REALLY big garage
was immediately arrested, searched and locked up on general
suspicion. But nothing was ever found.

Until now. After 1000 years, Silicon Valley has returned. It was
spotted by a giant orbiting telescope as it passed the orbit of
Uranus. The Earth's government immediately sprang into action
and sent aboard a squadron of brave Space Marines, each and
every one of them barrel-chested, sharp-shooting, iron-pumping
heroes. They vanished. The next squad vanished too. In fact
about 5 squads were sent to the giant derelict station before
someone figured out that they weren't getting anywhere.

What this job needed was someone expendable and cheap. Enter
DAN DANGER and EVO, the bravest heroes that Earth has to offer
(and at knockdown prices too....). Dan is, of course, human, but
EVO is the end result of the Silicon Valley experiments, a
super-intelligent, self-evolving robot.

The fate of the Earth is in their hands. Who knows what terrible
changes have occurred over the last millennium? Who, or what,
is in charge of the station? Why has it suddenly reappeared?
Why is it heading straight for Earth? What can be done to stop
it? Can Dan stop it? Evo? You?

SPACE STATION: SILICON VALLEY - It's a Silly Place!

(Page 4)

DEFAULT CONTROLS
Start: Pause
Z button: Toggle First Person Camera Mode ON/OFF
R button: Change animal / Leave animal
UP C: Zoom Out
DOWN C: Zoom In
LEFT C: Rotate Camera Left
RIGHT C: Rotate Camera Right
B button: Action 2
A button: Action 1
Control Stick: Character Movement

MENU CONTROLS
Start Button: Pause game / pause options
Control Stick: Navigate through menu options
A button: Select option

(Page 5)

Getting Started

At the title screen, press the START BUTTON to access the Main Menu.

SELECTING A SAVE SLOT (Blank Select)
Press A Button to select a save slot. Your progress in the game
will be saved to this location. It is possible to save up to four games.

ZONE SELECT
Press A Button to select a zone and display the mission briefing.

MISSION BRIEF
Every zone displays a brief message from Dan, telling you what
to expect and stating your goals in the zone. You have to
complete these goals before you can move on to the next zone.

(Page 6)

SPACE STATION: SILICON VALLEY is divided into four unique environments.

Euro Eden - A pastoral wonderland.
Arctic Kingdom - Brr Chilly! Bring a big jacket.
Jungle Safari - A taste of the wild frontier
Desert Adventure - Savor the sunny side of artificial life.

Each world is full to bursting with it's own unique menagerie of
lovable animal playmates. The animals behave just like their
earthbound counterparts. They can love, hate, fear and eat
each other. Just watch it. That's all we're saying.

Since Dan crashed into a Euro Eden, the player will have to complete
three Euro Eden zones before the Arctic Kingdom becomes available.
After three Arctic zones have been completed, the player can move
onto Jungle Safari and, once three zones of the Jungle Safari are
completed, the player can move between all of the zones in the game.

Only after completing all of the available zones will the player be
able to explore the depths of the SPACE STATION: SILICON VALLEY
control room...

Warning!
SPACE STATION: SILICON VALLEY is populated by a large number
of robotic animals. These animals have evolved to survive in a
ferocious, untamed environment. They have never encountered
man before. Be afraid. Be very, very afraid. And scared too.

SPACE STATION: SILICON VALLEY is the Darwinism taken to
dangerous extremes. Each animal has skills and abilities that
no other animal will possess. If you want to survive up here
baby, you better use them all...

ON SCREEN
The large green bar shows your remaining energy. When your
energy bar turns red, start to worry. If your energy bar vanishes,
you're dead.

(Page 7)

The special skills available to your animal host are sometimes limited.

The blue bar shows the remaining energy of your opponent.

The blue button shows the amount of power available to your
animal's first ability (if applicable).

The green button shows the amount of power available to your
animal's second ability (if applicable.

POSSESSION
WARNING! EVO cannot survive for long outside an animal host.

USEFUL THINGS

Power Cells
In order to repair EVO's body, you must collect as many Power
Cells as possible.

Energy
If you're feeling a little under the weather. Look for these
fellows to perk you up.

(Page 8)

Teleporter
Every zone has an Entry Teleporter and an Exit Teleporter. The
Exit Teleporter will only be activated once you have completed all
of the goals from your mission briefing.

Things To Look Out For

Cameras
Many zones in Silicon Valley have Level Overviews. Touch the
camera for a quick whirlwind tour of the drama and excitement
that lies in store for you.

Terminals
Every zone has a terminal. Touching the terminal will download
the information about EVOís current animal host from
the Silicon Valley databanks.

Crates
It's like Christmas morning. Attack crates to reveal some lovely energy.

Souvenirs
Since you're only going to get paid upon SUCCESSFUL completion
of your mission, you better keep an eye open for anything that
looks expensive. Every zone will have some sort of souvenir.

Boarding Party
The original boarding party was, as we mentioned, lost without
trace. But keep your eyes peeled for useful remains.

(Page 10)

Pause Options

Continue: Continue playing the zone
Mission Brief: Display the mission briefing information
Replay Zone: Restart from the beginning of the zone
Exit Zone: Leave zone and return to zone select screen
Music: adjust the volume of the music
SFX: Adjust the volume of the sound effects
Language: Choose the language used in the game
Leave SV Exit zone and return to the title screen
Power Cells Shows the number of Power Cells picked up in
the current zone




Saving Games

Saving Games
Everytime you complete a zone it is automatically saved within
your chosen save slot

Copy Save Slot
Selecting this option will allow you to copy a game in progress
into another save slot. Pick the saved game you wish to copy,
then select the saved slot you wish to copy it into. You will be
asked to confirm your choice before the game is copied.

Delete Save Slot
Selecting this option will remove a game in progress, making room
for a new game. Use the control Stick to highlight the save slot
you wish to delete and press A Button to select. You will be
asked to confirm your selection.

Loading a Saved game
Once you have completed a zone, it can be replayed at any time.
To replay a previously completed one, select any of the highlighted
zones displayed in your save slot.
 
Our free community is dedicated to US-based video gamers to provide a platform for exchange and support.
Join discussions on cheating, guides, exploits & tips, secrets, mods and so much more!
PSA: we do not support cheating for online/mobile/multiplayer games, which may include trainers,
mod menu's, software to modify apps etc.
Back
Top Bottom