Solomon's Key Instruction Manual (for NES)

Instruction Manuals for the NES

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Solomon's Key



Typed out by Gabriel

NES-KE-USA
TECMO(tm)
Solomon's Key(tm)

Instructions
P.2

Thank you for selecting the fun-filled "SOLOMON'S KEY" game pak by TECMO, INC.
------------------SAFETY PRECAUTIONS------------------ Please take the
time to read the important instructions in this booklet. Observing
the step by step instructions and complying with warnings will be
your personal guarantee to greater game satisfaction over a
long period of time.

1) Avoid subjecting this high precision game pak to extreme
temperature variances and tremendous shock. Furthermore,
never attempt to disassemble your game pak.
2) Do avoid touching terminal connectors, and keep clean by
inserting game pak in protective storage case.
3) Use of thinners, solvents, benzene, alcohol and other
cleaning agents can damage the game pak.
4) For best results, play the game a distance away from
your television set.
5) Pause for 10-15 minutes after 2 hours or more of
continuous game playing. This will extend the performance
of your game pak.

* Please note that this game has been programmed to take
advantage of the full screen. Some older models have rounded
screens and may block out a portion of the image.

THIS GAME IS LICENSED BY NINTENDO FOR PLAY ON THE
NINTENDO ENTERTAINMENT SYSTEM(tm)

NINTENDO AND Nintendo Entertainment System(tm) ARE
TRADEMARKS OF NINTENDO OF AMERICA INC.


P.3

1. PROLOGUE

Long, long ago the world was in a state of chaos, where demons
caused evil & tormented all. That changed when Solomon, a great
king & magician, invented a magical formula which he wrote inside
a secret book called "Solomon's Key". This book arrested and
sealed away all evil demons into a constellation sign which was
hidden. "Solomon's Key" restored light and peace to the world.
Upon hearing this legend, a taoist monk searched for a long period
of time to find "Solomon's Key". After locating the constellation
sign, he discovers the "Key". Once in his grasp many dreadful
demons were freed from the magical power of this book. The world
was brought back to chaos and darkness. Everything on earth was
now under control by the demons just like the pre-creation days.
King Yutra from the fairyland called "Lyrac", ordered the wizard,
Dana to restore order back to the world. Dana accepted this
mission and stepped into the forbidden land of the "Constellation Sign".

P.4

2. HOW TO OPERATE THE CONTROLLER

o NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS *
THIS GAME IS ONLE A(1) PLAYER GAME!

Control pad--Use to control
| (A)button
_| |_ |
|_ _| __ __ _ _ |
|_| (__) (__) (_)(_)---|
| | |------(B)button
Select button--| |--Start button

* SELECT BUTTON Not used.
* START BUTTON Pressing this button starts the game.
[Pause function] Pressing the start
button during the game causes the game
to be stopped temporarily. And pressing
it again restarts the game.

OPERATION FOR DANA
* [control pad] BUTTON
_ * Oblique operation allows oblique
_|j|_ _J_ump jump or enables him to walk in
|l r| run _R_ight crouched position.
|c| run _L_eft
_C_rouch (A)button Stone-appearing/
disappearing magic used.
(See P.6)
(B)button Fire-ball magic used.
(See P.7)

P.5

[control pad] BUTTON

Butting: Giving
Jump two headbutts to Oblique Jumping
^ brown stones causes _ _
_ them to break. | _ |
_| |_ _| |_
Running <|_ _|> Running |_ _|
to the |_| to the |_|
left Right |_ _|
v
Crouching Walking in crouched position
In order to make him walk in
crouched position, press down
on the button and move it
obliquely.

Dana:"Dear friends, practice operation."

P.6

(A) BUTTON USED FOR STONE.....

This button permits the appearance and the disappearnace of
the brown colored stone. whereas the white stones cannot be
erased and no stone is allowed to appear at the point of demonic seal.

1. Usually a stone appears in front of Dana when you push
the (A) button.

2. When Dana crouches a stone appears or disappears below
him when you push the (A) button.

3. When jumping, a stone appears to your astonishment when
you push the (A) button.

* If you use the magic (A)button on the burn-ing fire
called "Burn", the heating power available to Dana is weak-ened
for a short period of time.

The demonic seal makes the stone-appearing/disappearing
magic (A)button ineffective. [looks like a flying bat]

P.7

(B) BUTTON (FIRE BALL MAGIC)

Pressing this (B) button causes a holy fireball to be thrown.
The enemy will be covered with flames and die.

* A fireball moves along stones. It disappears when it
strikes against the enemy.

* A super fireball will burn-out every enemy in it's path.

* You can store fireballs by means of a jar called Mamda.
But keep in mind that the capacity is limited by the length of a
scroll in the upper right hand side. Think before you act!

P.8

3. HOW TO PLAY THE GAME

* CLEARING METHOD

The constellation sign consists of 50 rooms which communicate
with each other through doors. Obtaining a key allows a door to
be opened. And going intoa room with an opened door, Dana can
go to the next room. In some rooms, the key is hidden in a stone.

P.9

* LIFE AND BONUS

You may think that all you have to do is to simply obtain Solomon's
Key and go to play the next round? But there's no time to remain
idle. You can see a character called "LIFE" on the upper part of the
display screen? The "LIFE" displays refers to the remaining lives of
Dana. The constellation sign if full of magical powers which absorbs
Dana's life. Dana must succeed in order to free the fairies who will
give you extra life and bonus!

[across the top of the screen, left to right]

Player's Score , Dana's Life , Number of Liberated Fairies, Rolled
Scroll Book (stock of fire balls)

P.10

4. MAGIC ITEMS

There are 12 kinds of items. You can see each kind of items
from the beginning. Other kinds of items are hidden in stones.
And special kinds of items reappear after being taken out and
erased. The enemy should also have other special kinds of
magical items as well!

Jar of Manda There is a source of fire-balls in a blue
jar which can be stored on a scroll by taking it out. An orange jar
is for super fireballs.

Jar of Magadora The next fireball is a super fireball.
You can't get it without ruining an enemy.

Scroll of Lyra The magical power of a great taoist
enables a scroll to be extended so that Dana can get one more
fireball. In some cases, an enemy has this scroll.

Crystal of Rad A blue crystal allows a fireball to reach
a point half a block ahead and a red crystal lengthens the reach
of a fireball by two blocks. An enemy might have a red one. Watch OUT!

Medicine of Meltona This medicine is contained in an
orange jar and has the superb power of ruining Demons head and
Saramandor in an instant!

P.11

Hourglass of Norm This hour glass belongs to a time
merchant named Norm. The red hour glass performs the function
of resetting Dana's life to 5,000 and the blue one to 10,000. You
should not take the red one if Dana's life has surpassed 5,000.

Medicine of Edlem This is a grey medicine put in a
bottle and made from a special kind of herb planted on the hillside
called Edlem, located to the north of the fairyland of Lyrac. A
half-filled bottle has double power and a full bottle of this medicine
is five times as powerful.

Medicine of MApros This medicine is a present from an
immortal hero named Mapros and it allows one more Dana's to be added.

Fairy | [looks like a tinkerbell]

P.12

Treasure bags There are eight kinds of treasure bags
and Dana can get them ruining his enemies. The scores are 100,
200, 500, 1,000, 2,000, 5,000, 10,000, and 20,000, respectively.

Jewels There are three kinds of jewels. The scores are
500, 5,000, and 50,000, respectively.

Gold coins and silver coins There are six kinds of gold
and silver coins in all. The scores are 100, 200, 1,000, 2,000,
10,000, and 20,000, respectively.

SECRETS 3 ULTRA-TECHNIQUES

There are a great number of techniques not introduced in
this instruction manual. It's great fun to find your own unique,
techniques, isn't it? We will tell you some of the special
techniques if you promise not to tell anyone else that we
assissted you!

[Example 1] (Changing the course of a fire ball) If a fire ball
comes ot the stone in front of Dana, Dana can change the
course of it's direction making the stone disappear. Losing
a foothold, the fire ball will travel over Dana's head.

[Example 2] (Remote stone appearing/reappearing magic)
Let Dana stand at the edge so as to allow a stone to appear
or disappear one stone ahead of another.

[Example 3] (Countermeasure against Burning fire) It is
possiblef or Dana to stand at the edge of a stone with near
burning fire.

P.13

5. DEMONS AMBUSHING DANA

/\ Mirror of Camirror This mirror leads to the world of death.
Some demons appear through this mirror.

Demonshead Independent of the body, only his head has risen
from the dead. If demonshead strikes a stone, he rebounds and
disappears after a specified period of time. Demonsheads appear
through the mirror one after another.

Goblin He used to be a watchman of the constellation sign and
has superhuman strength that he can break a stone with his bare
hand with ease. Goblin continually chases Dana. You can drop
Goblin to make him disappear.

Saramandor A fire blower having been materialized by a wicked
magic is called Saramandor. It comes near Dana and blows off fire
towards Dana. Just like Demonsheads, Saramandor appears
through the mirror of Camirror.

/\ Dragon A small animal was changed into a demon by a wicked
magician. Approaching Dana from behind, it suddenly turns around
and blows off fire also.

/\ Gargoil Its skin is as hard as a rock. If he finds his enemy in
front of him, he shoots a fire ball which is capable of breaking a
rock. Drop him to ruin him.

P.14

/\ Ghost The soul of a dead person has risen from the grave as
a ghost. It only moves to the right or to the left. When a Ghost
strikes a stone, it is broken.

/\ Neul It is half Ghost and half bat. It moves vertically and
always watches Dana.

/\ Panel monster It is the head of a giant which is almost petrified.
It does nothing except blow off fireballs one after the other.

Sparkling ball Its second name is lightblitz. It moves along stones
and comes near Dana before he is aware of its presence, and danger.

Burns Burns are flames burning with cursed oil. Erase a stone
under Burns so as to drop and ruin the Burns.

P.15

6. EPILOGUE

The constellation signs are full of mysteries. Follow some of
them here, listed below.

Fairyland
A rumor says that the fairyland is attacked by demons and that
the fairies ask for help. Be sure to find and help these fairies.

Mystery of Solomon's Key
It is said that two pages for "Time Conjuration" and "Space conjuration"
were torn away and are presumed missing. If these two pages are
ever combined, they will produce a powerful magic, thus exerting
an incredible influence upon the games final result! We hope you will
experience many magical mysteries. Solomon's Seal will surely guide
Dana to these two pages.

The princess of all the fairies
The daughter of the king Yutra is said to be imprisoned somewhere
in the constellation sign. Her name is Lihita. According to an ancient
legend, the miracle of her release someday will cause the world to be
full of fairies. It depends on whether you will get wonderful results.
The mysterious trip of Dana has just begun to unfold, please enjoy!

P.16

7. GAME DEVIATION VALUE (G.D.V.)

Your game deviation value is displayed on the screen when the game
is either over, or you finish the game to its end. This method of
evaluation is epoch-making in that your abilities are properly analyzed
and synthetically computed. Ability estimates in terms of only score
has fallen behind the times. G.D.V. permits simultaneous estimation
of various techniques besides contemporary scores.

What on earth is the ultimate game deviation value? How about you?
Do you understnad this advanced concept?

This instruction manual does not explain everything about "Solomon's
Key". It leaves much to be devised by you. Try to find your own
creative techniques to get a high deviation value. There is no alternative
but ot make every effort in order to,get satisfactory results. We
hope you will succeed. Even if you call us to ask for answers, we
make it a rule not to tell all our secrets... You must develope your
game skills on your own!

P.17 90-DAY LIMITED WARRANTY TECMO GAME PAKS [ommitted]

P.18 COMPLIANCE WITH FCC REGULATIONS
[ommitted]

P.19 SPECIAL BONUS OFFER
[ommitted]

Instruction Manual for the game "Solomon's Key"(tm) TECMO(tm)
(c) 1987 TECMO, INC.
 
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