NBA Hangtime Instruction Manual

Instruction Manuals for the N64

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NBA Hangtime


Typed out by Michael J Olsen

NBA HANG TIME INSTRUCTION MANUAL

TABLE OF CONTENTS
Getting started 3
Control stick function 4
Controls 5
Multiple players 5
Options 6
Main menu 7
Create player 9
Selecting your team 13
On the court 15
Cool moves 17
Substitution 22
Statistics 23
Coaching tips 23
High scores 24
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PAGE 3
Delete memory pak menu:
Press and hold the start button upon powering up or a reset to
access the delete memory pak menu. This will allow you to view and delete
saved information off a N64 memory pak.
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PAGE 4
Warnings and precautions for controller
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PAGE 5
CONTROLS
Before you begin the game familiarize yourself with the controls
Defaults:
Offense: Defense:
A button - turbo Bottom C - block/rebound
Bottom C - shoot Right C - steal
Right C - pass A + Right C - hard
contact
See "cool moves" for descriptions and controls of special moves
Multiple players:
NBA hang time supports up to 4 players. At anytime before or
during a game, players can begin or join a game in progress automatically
by picking up a controller and pressing the start button.
Start/options:
At the demo or title screen, press start to view the start/options
screen. Press your control pad up or down, then press start to select
"start game" and view the controller port screen. Press your control pad
left or right to highlight the controller port you want to use, then press
start. Up to 4 players may use this screen to select their teammates and
preferred controller port. After players make selections, the main menu
appears. From the start/options screen, select "options" to go to the
options screen.
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PAGE 6
OPTIONS
Make modifications to your games default configuration. To make
changes, press your control pad up or down to highlight the option you wish
to change, then press start to view the menu of that option. Here are the
options.
Switches:
- tournament mode- turn this setting on or off. With tournament mode on
the game disables all power ups and computer assistance. Turn this option
off to enable computer assistance and special power ups.
- big head- choose between large or normal sized heads for your player.
- tag arrow- add or remove the tag arrow above your player.
- shot clock- disable or enable a 24 second shot clock
- computer assistance- when set to on, a CPU controlled team will always
keep the games competitive. If you achieve a large lead against the CPU,
they'll step up their intensity to close the gap.

Settings:
Press your control pad left or right to fine tune the levels of the
sound effects and music. You can also fine tune the games difficulty level
and the speed of the game clock.

Controller:
Configure your controller the way you like. Here's how:
Press your control pad up or down to highlight the control you want to
modify, the press the button that you would like to control that specific
function. The button that you pressed will appear under the function you
selected. If you make a mistake or change your mind, press the same button
again to remove it from that function. You configure any button with any
function; even multiple buttons for the same function. NOTE: the
controller configuration option will only be available to the controller
that accessed the options menu. {I recommend using A for shoot/jump, B
for pass/steal, and Z for turbo}
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PAGE 7
MAIN MENU
At the title screen, press the start button to view the main menu.
Press the control pad left or right to highlight an option, then press the
A button to select one of these three options:

Enter name:
This option first takes you to the enter name screen. Up to 4
players can enter initials and pin numbers. This process allows the game
to accumulate your personal stats each time you enter your name and pin
number prior to each game.
If you've created a player character, enter the name and pin you
chose when you created your player. The game will make that character
available at the select team screen. To enter your name:
1. press your control pad up down left or right to highlight characters,
then press the A button to select.
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PAGE 8
MAIN MENU
2. Repeat step 1 to enter the letters you want. Select the SPC to space
letters or DEL to fix mistakes.
3. Select END to enter the name and go to the enter pin option.
4. Repeat the above process to select a personal pin number for your name.
If you've entered a created player's name at the enter name screen, enter
the pin number you chose for that player. His or her name will appear at
the select team screen.

Select teams:
Select this option to go directly to the select team screen. You
can select the team you want, then get right on the court quick and easy.
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PAGE 9
CREATE A PLAYER
This option lets you create your own character, and take on the
NBA's best players. You can also modify a previously created player.
Prior to any game you play, you can enter your created player's name and
pin number. The new character will then be available at the select team
screen.
At the create a player screen you must first enter a name and pin.
Then press your control pad up or down to highlight options, then press the
A button to select. The following options are available to create your
player:
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PAGE 10
CREATE A PLAYER

View stats:
If you have a new character to create, you won't have any
accumulated stats to view in this option. If you have created your
character, you can enter the name and pin to view the accumulated
statistics. Press any button to cycle through the stats.

Head:
Press your control pad left or right to view the available heads
for your new character. When you've finished, press the A button to exit
and move on to the next option.

Uniform:
Press your control pad up or down to highlight the uniform colors
you like. Press the control pad left or right to cycle through NBA home
and away colors. When you're finished, press any button to select your
uniform and exit the option. NOTE: custom uniform colors cannot be
changed.

Saving your created players:
NBA hang time will only save created players if a memory card is
inserted into your controllers. Otherwise, data will be lost when you
reset or power down.
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PAGE 11
CREATE A PLAYER

Attributes:
Press your control pad up or down to highlight the attribute you
want to modify. Press control pad left or right to increase or reduce the
amount of skill points for a particular attribute. Your total points
available are displayed above the attributes. When you make changes, these
points increase or diminish. To make points available for an attribute you
want to increase, you must reduce points in other attributes and transfer
them.
As you make changes, your attributes will change in the window
below your player's likeness. When you've finished, press any button to
exit the option. {More skill points can be earned by winning games.}

Privileges:
You can select 2 of the 5 available privileges for your new player.
Press your control pad up or down to highlight the privilege you want to
select. Press control pad left or right to select.
Here are your choices:
- no tag arrow- this option removes the possession arrow above your created
player's head during the game. Your opponent's eyes will have a harder
time locating your player on and off screen.
- stealth turbo- select this option to remove the turbo gauge from the top
of the screen as you play a game. Also, your players shoes will not change
color. Your opponent won't have the advantage of knowing how much turbo
you have remaining or when you use it.
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PAGE 12
CREATE A PLAYER
- big head- this option places a large head on your character.
- hide attributes- if you choose this option, your opponent won't be able
to see your distribution of attribute points at the select team screen.
- drone big head- you can place a large head on your drone with this option
- super rebound- players with this option selected have a greater chance of
getting loose balls, offensive rebounds and defensive rebounds.
- smarter drone- if your teammate is controlled by the computer, this
option will make him smarter and play better than the average drone. You
need 70 attribute points before you may select this privilege.

New pin:
Change your players name using this option.

Save/exit:
Save your modifications. Select yes to confirm and exit or no to
return to the create a player options.
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PAGE 13
SELECTING YOUR TEAM
The select team screen displays the players and teams available in
the game. Press your control pad up or down to move the team you want over
the red or blue center line in the selection window. Press the control pad
left or right to view the 20 available two-man squads for the team you
chose.
As you cycle through the squads, their player attributes appear in
the window below their faces. Press the pass/steal button to view the team
stats. When you find the players you want, press the shoot/jump button to
select them and go to the matchup screen.
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PAGE 14
SELECTING YOUR TEAM
The matchup screen displays the names and logos of the two
competing teams. At the bottom portion of the screen, there is a
three-digit area to enter special codes just like the arcade game. You can
enter codes by pressing the turbo, shoot, and pass buttons.
To input more then one code, follow the procedure above, then
quickly press the control pad right and down. The number you entered will
flash and remain on-screen. At this point you can enter another number
before the game starts. The first number you entered will be stored, as
well as the second one.
TIP: do this procedure quickly, or you'll run out of time.
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PAGE 15
ON THE COURT
Are you ready to do some high flyin' slammin' and jammin'? let's
get you familiar with the game screen before you start. Here are some
things you'll need to know:

Jump ball meter:
At the start of the game, your player is at center court for the
jump ball. The gauges on the right and left display the jump power for
each of the two players in the circle. To have a better chance to win the
jump, quickly tap your turbo and jump buttons to boost the power and height
of your jump.

Turbo meter:
The top of the screen displays a colored turbo meter under the
names of the four players on the court. As you use your turbo, the blue
(player 1), green (player 2), yellow (player 3), or red bar (player 4)
diminishes until it's gone. It recharges automatically when you aren't
using it.
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PAGE 16
ON THE COURT

Scoreboard:
At the top, center of the screen, the scoreboard displays the score
of the game, the quarter and the time remaining.
When the clock is under a minute, it's displayed in the lower right
corner of the screen.

Shot clock:
When you gain possession of the ball, you have 24 seconds to
release the ball from your hands towards the hoop. If you hit the rim the
24 seconds is reset. When the shot clock counts down to 10 seconds, it
will appear in the lower left corner of the screen. If you don't shoot in
time, the words shot clock violation will appear, and possession of the
ball will be given to the other team.

Tag arrow:
Above each player's head is a numbered arrow displaying a 1, 2, 3,
or 4. The number lets players 1 through 4 know what player they are
controlling on the court. When a player is off-screen, the arrow moves to
the side of the screen, pointing to the location of your player.
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PAGE 17
COOL MOVES
This is the fun stuff. To learn the cool moves in NBA hang time,
read through the following information.

Dribbling:
The computer takes care of your player's basic dribbling, but you
can put some moves into the dribbles to keep from getting the ball stolen.
While dribbling, quickly tap the turbo button twice to do a spin move
around a player.

Shooting:
In NBA hang time, there's more to shooting then just pressing the
shoot button. There's a good chance that another player will be in your
face every time you attempt a shot. If a player jumps to block your shot
just as you press the shoot button, you can hold the button down to delay
the release of your shot.
To get a little more height and energy into your shot, try pressing
the turbo and shoot buttons at the same time. Your best chance to nail
your jumper occurs when you release the ball at the peak of your jump.
Also, to shoot around your opponent try pressing the control pad in
all directions. Your player will do a fade away, a lean in shot, or a
left/right leaning shot depending on which way you hold the control pad.
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PAGE 18
COOL MOVES

Passing:
This isn't always such an easy skill. Make sure your man is open
when you pass, and don't be a ball hog. It's much harder to take the ball
away from two players working as a team. You can press the pass button to
as you go to the hoop to dish off to your teammate or to escape opponents
in your face at the hoop. Skilled point guards pass more creatively then
big men or forwards.

Rebounding:
Don't always assume the ball is going down. Time your jumps at the
net, so you can bring it down. Press your shoot button and the turbo
button together to get high in the air. When you get a defensive rebound,
your teammate should be running down the floor toward the net. Pass it
deep.
Offensive rebounds are a must. Follow your shot to the net to
rebound a possible miss, then try pressing the shoot button while you're in
the air. It's a pretty sweet move.
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PAGE 19
COOL MOVES

On fire:
A player who sinks three hoops in a row becomes on fire. The ball
will smoke when he gains possession. When he shoots the ball, he has a
much greater chance of making any shot he throws. Take full advantage of a
teammate who's on fire. It's no time to be a ball hog. To extinguish a
player who's on fire, the opposing team needs to make just one basket.
When a team of players do three ally oops or double dunks in a row,
you achieve team fire. At this point, both players are on fire for 25
seconds of possession time. The team fire clock will appear and countdown.
It will stop when the team that's on fire does not have possession. Take
your opponents to town and start a run. To stop team fire, the opposing
team must complete an alley oop or double dunk. If a player or team is on
fire at the end of the quarter, they will still be on fire to start the
next quarter. {players on fire will have unlimited turbo and the ability to
goal tend}.

Hard contact:
Here's a move that will help you start a run. Press the turbo and
pass buttons to knock your opponent on his butt. The ball may or may not
come loose, but it's a good opportunity to create a turnover.

Spin move:
As you dribble, quickly tap the turbo button twice.
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PAGE 20
COOL MOVES

Alley opp:
Yes, the most exciting part of the game! Dazzle your friends with
this one. As you go hard toward your net, watch for your teammate flying
toward the net. When he jumps high and flashes in the air, press the pass
button to dish the ball off. If all goes well, he'll slam it home! Press
turbo and shoot together, while moving towards the net, to go up for an
alley opp yourself.

Blocking shoots:
This is one of the keys to a great defensive game. Try to time a
player's shot attempt, then step in front of him and press the shoot
button. If he's way up there, press your shoot and turbo buttons.

Head fake:
With your feet planted, quickly tap the shoot button to execute
this move. A well executed head fake may cause your opponent to miss-time
his block attempt.

Clearing out:
If for some reason you hold up and have to pass the ball or shoot,
quickly tap the turbo button to grasp the ball hard and throw your elbows
from side to side. This will make it more difficult for your opponents to
steal the ball.
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PAGE 21
COOL MOVES

Double dunk:
Oh...wait...this is the most exciting part of the game. Teammates
can both jump high and drive hard to the hoop, then the ball carrier must
press the pass button to dish it off to his flashing teammate behind him.
Repeat this move, the leave your opponents guessing if you'll pas
or not. Either way, you should be able to score. The player without the
ball must press the turbo and shoot buttons to jump high toward the net,
behind the teammate carrying the ball.
TIP: a player's attributes will tell you what skill he is best able
to perform. A good shooter will make three-pointers, a power player will
get more rebounds and be harder to clear out, and a dunker will do higher
and more exciting dunks. Remember this when you select a player.
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PAGE 22
SUBSTITUTION
At half time, you have the opportunity to substitute one or both
players. You won't be able to change teams, so you'll have to select
different players from the team you chose prior to the game. At the
substitution screen, press control pad left or right to cycle through
available players, then press the shoot button to return to the floor.
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PAGE 23
STATISTICS
At halftime, the halftime stats screen will appear with current
game stats for all four players in the game. If a player is on fire at the
end of a half, his stat window will have fire on its border. At the end of
the game, the game end stats screen will appear. Like the halftime stats
screen, the player of the game will flash. Following the end game stats
screen, the scoring breakdown screen appears. It displays the breakdown of
point totals for each quarter.

COACHING TIPS
After the 1st and 3rd quarters, coaching tips are displayed. Read
them carefully to get helpful playing tips and special moves. If you go
into overtime, you'll get more tips between each quarter.
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PAGE 24
HIGH SCORES
High scores are automatically entered into memory when you finish a
game. To achieve a high score, a player must complete a minimum of 5
games. If you played well enough, the name you entered prior to the game
will appear on the high scores. The high scores will then be displayed in
the demo mode following the game. Press the B button to cycle through
them, or the start button to return to the main menu.
 
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