Legend of Zelda: Majora's Mask Instruction Manual

Instruction Manuals for the N64

final kaoss

Staff member
Legend of Zelda: Majora's Mask

Typed out by Logan Hudson

About the Controller..............2
Welcome to Termina................6
Starting the Game.................8
Saving and the Passage of Time...10
Tatl and Z-Targeting.............14
Reading the Game Screen..........16
Basic Controller Functions.......18
The Masks........................24
Deku Link's Abilities............25
Goron Link's Abilities...........26
Zora Link's Abilities............27
The Select Item Subscreen........28
The Quest Status Subscreen.......34
The Map Subscreen................36
Warranty & Service Information...43


The Nintendo 64 Controller

Control Stick Function
The Nintendo 64 Control Stick uses an analog system to read the angles
and directions of its movement. This allows precision control that is
not possible using the conventional + Control Pad.

When turning the Control Deck power ON, do not move the Control Stick
from its neutral position on the controller.

If the Control is held at an angled position (as shown in the picture on
the left) when the power is turned ON, this position will be set as
neutral. This will cause games using the Control Stick to operate incorrectly.

To reset the neutral position once the game has started, let go of the
Control Stick so it can return to its center position (as shown in the
picture on the left) then press START while holding down the L and R Buttons.
The Control Stick is a precision instrument; make sure not to spill liquids or place any foreign objects into it. If you need assistance, contact Nintendo Consumer Assistance at 1-800-255-3700 or your nearest Nintendo Authorized Repair Center.

Holding the Nintendo 64 Controller

While playing the Zelda: Majora's Mask game, we recommend you use the
hand positions shown on the left. By holding the controller like this, you
can operate the Control Stick freely with your left thumb. Using your
right thumb, you can easily access the A, B, C, Buttons.

Connecting the Nintendo 64 Controller
Only one player can play this game. Connect the controller to the appropriate
controller socket on the front of the Control Deck. Beginning on the left, the
sockets are for Player 1, Player 2, Player 3, and Player 4. You cannot start
the game if the first controller socket is empty.

If you change the connection during the game, you will need to either press
RESET or turn the power OFF to make the connection active.

N64 Rumble Pak
This game is compatible with the Rumble Pak accessory. Before using it, be
sure to read the Rumble Pak accessory instruction booklet carefully. Make
sure that the Control Deck is OFF when inserting or removing the Rumble Pak


In the land of Hyrule,
there echoes a legend. A legend held
dearly by the Royal Family that
tells of a boy...

A boy who,
after battling evil and saving
Hyrule, crept away from that land
that had made him a legend...

Done with the battles he once
Waged across time, he embarked
on a journey. A secret and
personal journey...

A journey in search of a
beloved and invaluable friend...

A friend with whom he parted
ways when he finally fulfilled his
heroic destiny and took his place
among legends...


Several months after rescuing princess Zelda and saving the land of Hyrule, Link set foot into the mysterious world of Termina by chance while in the midst of a new journey. There, Link heard a frightful rumor that in just three days, the moon would fall from the heavens onto that land...

Skull Kid
Wearing a mystical mask, he appeared suddenly before Link. Hidden within
that mask was tremendous power - a power that not even he understood.


Is your N64 Expansion Pak inserted properly? The Legend of Zelda: Majora's
Mask REQUIRES the N64 Expansion Pak. Please refer to the Nintendo 64
Expansion Pak Instruction Booklet regarding inserting and caring for your
N64 Expansion Pak.
NOTE: Games that do not require the N64 Expansion Pak can be played while the Expansion Pak is inserted in the N64 Control Deck. You do not need to replace the Jumper Pak to play such games. Carelessly inserting and removing the N64 Expansion Pak can cause damage.

Welcome to Termina

This is a kind of parallel world that is similar to and yet different from the
land of Hyrule, which was the setting for the Legend of Zelda: Ocarina of
Time. Termina is a mysterious place, and the people Link meets here may
look vaguely familiar at first glance.

Clock Town rests at the heart of this world. Heading any direction from
there will take you to the mysterious regions beyond. The centerpiece of
Clock Town is the clock tower. It is the symbol of the town and the center of
activity, as the towns folk are busy with preparations for the annual
carnival, despite rumors that rumors that the moon will fall from the
heavens in just three days.

A slightly overbearing fairy, Tatl is always thinking of her younger brother.
She will be the companion that Link will often find himself relying on in
this adventure.

The faithful, young horse that has journeyed with Link throughout his
adventures is taken by the Skull Kid. Will Link and Epona ever meet again?


The Deku Tribe
The Dekus live primarily in a palace surrounded by the waters that flow
from Woodfall. Their King is terribly stubborn and will not permit people
of other tribes to enter his palace.

The Goron Tribe
The Gorons live in the small shrine east of Snowhhead and its steep
mountainous peaks. Though used to harsh weather, the Gorons are in the
grips of an unusually fierce cold snap.

The Zora Tribe
Since this tribe lives in the water, they are particularly sensitive to
environmental changes. The songs of the Zora band, The Indigo-gos, are
popular with people of all races.


Starting the Game

Properly insert The Legend of Zelda: Majora's Mask Game Pak into your N64
Control Deck and turn the power ON. (Do not touch the Control Stick while
doing so.) Press START on the Title Screen to access the File Selection
Screen. Use the Control Stick to select one of the two files and press the A
Button to continue to the Name Entry Screen.

THE DATA FILES--------------------------------

You can save your game progress to one of two data files. These save the
items you have gotten, the number of Heart Containers you have and the
notes you've written in your Bomber's Notebook. See page 10 regarding saving.

Name Entry

You can enter a name up to 8 letters long. Use the Control Stick to select a
letter, then press the A Button to enter it. Select the back arrow and press
the A Button to delete a letter. When finished, select END and press the A Button.

Copying and Deleting Files

To copy a file, select Copy on the File Selection Screen and press the A
Button, then select the file you'd like to copy and press the A Button again.
Next, Select the file you'd like to copy the first one to. If there is no empty
file at this time, you will not be able to copy the file you've chosen. You can
also choose Erase on the File Selection Screen to Erase a file. Once you erase
a files, its data will be lost and cannot be recovered, so be careful.



Chose one of the following sound settings: Stereo, Mono, Headset or Surround.
When choosing Stereo, Headset or Surround, check to be sure that both the
left and right audio output cables are properly connected to your TV.

Use Headphones for more natural sound.

The Surround setting uses sound effects in the game to create the feeling of
a 3D environment. You can actually sense distance and direction as you play.
With a Dolby Surround Sound system, you'll feel like you're right in the
middle of all the action.

Change the Z-Targeting system to Switch or Hold.

See page 14 about Z-Targeting.

Press the Z Button once to make the Targeting Cursor appear. Press it again
to stop targeting. When you first turn the power ON, Z-Targeting is set to this option.

Target only while you hold the Z Button. This advanced mode is for those
who have mastered using the Z-Targeting system.

Check Brightness----------------------------- If the game screen is
dark and difficult to see, use the sample provided to adjust your television's
brightness so that four levels of darkness ranging from gray to black are visible.

After Changing the settings, press the B Button to save your changes.


Saving and the Passage of Time

Time in the Game
Time flows continuously in the game, except during conversations and when
you've paused the game by pressing START. If three days (72) hours pass
after starting, the game will end, so be careful. However, you can play the
Song of Time on the Ocarina of Time to keep the game from ending. When you
play the song, Link will pass through a time vortex to return to 6:00 a.m. on
the first day. If the game ends, you will have to restart from the last time
you saved using the Song of Time.

NOTE: Time in the world of Termina flows faster than you might expect.
The hours seem to go by in mere minutes

About Saving
When you play the Song of Time, your game progress will be saved as you
travel back in time. However, while items you have gotten are saved, puzzles
within mazes (see page 37) and other events you have cleared will revert to
their original status, so be careful when saving. Since Link is the only one
who travels through time, the other characters in the gam will not remember
meeting him. When you want to save your game and quit playing, play the Song
of Time and wait until "Dawn of the First Day" appears on screen before
turning the power OFF. The next time you play, you can continue your game
from that point. If you turn the power OFF without saving, you will continue
from the last time you saved. You can also temporarily save game progress
using the Interrupt Save feature explained on Page 12.

When you take damage and your Life Energy meter runs out, you will be
returned to the entrance of the area where you lost all your Life Energy. At
this time, you will restart with only three hearts, regardless of how many
heart containers you have.


Playing the Song of Time
You will always be returned to 6:00 a.m. of the first day.

Your game progress (data) will be saved.

NOTE: There are some things in the game that can be saved and some that
cannot, so timing your saves is very important.

Things that can be saved:---------------------------------

Masks------------------------------------------see page 24

Instruments, the Hookshot, etc.----------------see page 29

Songs and Items on the Quest Status Screen-----see page 34

Notes written in your notebook-----------------see page 35

Maps-------------------------------------------see page 36

Dungeon Maps and Compasses---------------------see page 37

Rupees deposited in the bank------------------------------

Things that cannot be saved:------------------------------

Cleared maze puzzles, sub-events,
conversations with people you've met, etc. (These all return to their
original status)----see page 33

The number of usable items you have------------see page 30

Small Keys, Big Keys, and Stray Fairies---------see page 37

The Rupees in your wallet---------------------------------

THE OPENING---------
When the game opens, Link does not have the Ocarina of Time. You cannot save the game without it, but you will definitely have an opportunity to get the Ocarina of Time before time runs out. Don't give up hope!


Saving and the Passage of Time (cont.)

The Interrupt Save Feature

In addition to playing the Song of Time to save your game, you can also use
the Interrupt Save Feature to interrupt your game, save your current status
and quit playing. Your current status, including all masks, items,
conversations and the time of day will be temporarily saved until the next
time you play. Once you continue that game, though , the saved status will be
lost, so after continuing your quest, be sure to save again using the Song of
Time. If you just turn the power OFF without saving again, you will have to
restart from the last time you saved using the Song of Time.


Saving With the Interrupt Save Feature
To temporarily save status until the next time you play, visit one of the owl
statues. Hit the statue with your sword if you haven't already done so, then
press A to check it. After carefully reading the instructions, choose Yes and
press A to interrupt your gam and save your status. Wait until the Title
Screen appears before turning the power OFF. Otherwise, your data may not
be saved.

After saving and quitting, an owl mark will appear beside the save file on
the File Selection Screen. When you select that file and press the A Button,
the day (First, Second or Final) and time of day that the file was saved will
be displayed. To continue playing, simply press the A Button again. After
continuing, be sure to save using the Song of Time before you quit.


Tatl and Z-Targeting

Tatl the fairy is your constant companion. She'll teach you the weaknesses
of your enemies and give you hints to help you through your quest. If Tatl
hide in the folds of Link's hood, you can call her out by pressing the A Button
while standing still, butt only while Link or Zora Link.

C-up The Tatl Icon

When Link approaches an object that Tatl can explain, Tatl will fly in the
direction of the object. A targeting mark will then appear above the object.
If you press the Z Button, Link will face Tatl and the object will be
surrounded by the Targeting Cursor. This is Called Z-Targeting.

While Z-Targeting, the Tatl Icon in the top-right corner of the of the screen
may blink. Press C-up at this time to listen to Tatl's advice. Tatl will tell
you about enemy weaknesses and give you hints about your adventure, so be
sure to listen to what she has to say.

Targeting Cursor
When Z-Targeting is activated, black bands appear at the top and bottom
of your screen.

When Z-Targeting, press C-up when the Tatl icon flashes to listen to Tatl's advice.

NOTE: The Tatl icon may flash when Z-Targeting is not activated, as well.
Since she will give you very important hints at these times, press C-up
to listen to her.


Using Z-Targeting---------------------------

You may find that your adventure progresses more smoothly if you use
Z-Targeting in the following types of situations, too. (Please see page 23, also.)

Talking to People From a Distance
Use Z-Targeting to speak to people from a distance. Press A when the
person is surrounded by the Targeting Cursor.
When using shooting devices like the bow, use Z-Targeting to aim
accurately at your enemy. This is very handy for dealing with
fast-moving enemies.

Changing the Camera Position----------------
If you ever find yourself stuck with a poor view during your game, press
the Z Button. The camera will immediately center behind Link, giving you
a better look at your surroundings. See page 17 for other camera positions.

When there is more than one possible target, press Z to switch to the next
target. To deactivate Z-Targeting, face away from your enemies and press
Z again.


Reading the Game Screen

The Game Screen

Life Energy
This gauge displays Link's life energy. When Link takes damage, the number
of Hearts decreases, but energy can be replenished by collecting the hearts
that appear after defeating enemies.

B Button Icon
This icon uses words or graphics to show the actions Link performs when
the B Button is pressed. In most cases this is the Button to press when
attacking. (see page 22)

Action Icon
All the actions Link can perform by pressing the A Button will be listed
here. For instance, the Speak command will appear when Link stands in
front of a person, or OPEN will appear when he stands beside a door.
(see page 20)

Magic Meter
This meter displays Link's remaining Magic Power. It will not be displayed
until Link has earned Magic Power.

C Icons
These represent the items currently set for use with C Buttons.
(see pages 24 and 28)

The number of Rupees (currency) Link is currently carrying is displayed
here. Rupees are often hidden under clumps of grass.

The clock displays the day and time in Termina.

If Link has a map of his current location, it will be displayed here. The red
arrow marks the point at which Link entered the area, while the yellow
arrow marks his current position. Orange dots represent chests. Press L
to turn off the map display.

Reading the Clock

Hour Display
The number indicates the current time. When it passes one line, it means
one hour has passed. When 12 hours pass, the sun and moon indicators change.

Day Display
This displays the current day as 1st 2nd or Final.

Minute Display
Each time the light passes around the day display, one minute passes.


Link's View
Press C-up during game play to change the viewpoint to Link's View (first
person perspective). While in Link's View, you cannot move or use items, but
you can use the Control Stick to view your surroundings. You may find Link's
view to be particularly helpful in exploring mazes.

The Subscreens
Press START during game play to access the subscreens. The game pauses
while you access the subscreens, so time does not pass. The subscreens are
divided into the four areas shown below. Press Z or R or use the Control Stick
to cycle through the screens. Press START again to resume your game.

When the Action Icon says "Info", press A to view an explanation of an item.

Move the cursor to the Bomber's Notebook and Press A to confirm
appointment times and other information. (see page 35)

Please see the pages listed below for information about the subscreens.

Select Item Subscreen p.28

Masks Subscreen p.24

Map Subscreen p.36

Quest Status Subscreen p.34


Basic Controller Functions

Link's Basic Actions

Link can perform the moves explained here when he is not wearing any
masks. When Link wears a mask and assumes special new abilities, the
controls may change slightly. Please see pages 25-27 for more information.

L Button
Show or Hide the map

Access subscreens (p. 17)

R Button
Raise Shield

Control Stick
Move (p. 19)

Change perspective

C Buttons
Use Items

Z Button
Z-Targeting(p. 23)
Face forward

B Button Swing Sword (p.22)

A Button
Action Icon (p. 20)

LIMITS ON CONTROL----------------
During the game, there may be times when your controls are limited.
Buttons that cannot be used will appear transparent.


Control Stick
The Control Stick is used mostly to move.

Tilt the Control Stick in the direction you want to move.

The speed Link moves at will vary depending on how much you tilt the
Control Stick. It is best to tilt the Control Stick lightly and walk slowly
on tricky ledges. If you hold Z while moving, Link can move forward, back,
left or right while facing forward.

Run toward the edge of a ledge.

If you run toward the edge of a low ledge or cliff, you will automatically
jump in the direction you are running. (Depending on height and distance,
there may be times when you cannot jump.)

Swim(on the surface)
Tilt in the direction you want to swim.

Press B to swim faster.

Press and hold A
The number shows how long you can stay underwater. Zora Link can do amazing things underwater.(see p.27)


Basic Controller Functions (cont.)

A Button

The Action Icon

The blue icon at the top of the game screen is the Action Icon. The text
appearing on the icon changes depending on where Link stands, and it tells
you what action Link can perform at that particular time. Press A to
perform the action shown on the action icon.

Up or Down while grabbing with A

When standing in front of a block, press A to grab it. After grabbing a block,
keep holding A and tilt the Control Stick to move the block in that direction.

When hanging from the edge of a ladder or ledge, press A to let go and drop
to the ground. If you move the Control Stick without pressing A, Link will
climb back up the ledge.

Depending on height, you may be able to use the Control Stick to make
Link climb some blocks and ledges. Link may or may not be able to climb
certain ledges depending on the mask he is wearing at the time, though.
You can climb ladders this way, too


Throw, Place
Up + A after grabbing with A

After pressing a C Button to take out a bomb, you can press A to throw the
bomb after titling the Control Stick and running. If you press A while
standing still, you will place the bomb at your feet.

"Open" will show on the Action Icon when you're standing in front of a
door. For chests, you must stand directly in front for the icon to change.


"Speak will display on the Action Income when you're standing in front of
a person. (You can also use Z-Targeting to speak to people from a distance.)
When a person's conversation continues, "Next" will be displayed. Many
conversations contain important information, so continue to the next
message only after first reading every thing someone has to tell you.

When Link is able to read signs, "Check" will display.


Basic Controller Functions (cont.)

B Button
This button is mostly used to attack.

Swing Vertically

Z + B or Up + B

Swing Horizontally

B or Z + Left + B or Z + Right + B


Z + Up + B

Spin Attack

Rotate 360 + B or Hold B till sword flashes


Other Battle Actions

Jump Attack

Z + A

The jump attack does twice as much damage as a normal swing, but it
will take a moment to move again afterwards.

Back Flip

Z + Down + A

Side Jump

Z + Left or Right + A

Back flips and side jumps allow you to move more quickly than standard
movement. They are very effective for dodging enemy attacks.

Raising your Shield


Normally, Link will crouch as he raises his shield, but he can also move
with his shield raised when Z-Targeting is activated. You can also change
the direction Link guards against by tilting the Control Stick while he is
crouched behind his shield.

Roll Attack

Up + A

Press A while running to perform a roll attack. Rolling can have the same
effect as raising your shield-it protects you and deflect things that come
flying at you.

Use Z-Targeting in Battles-----------------

By using Z-Targeting to lock on to your opponents, you will gain a great
advantage in battle. For instance...

1. You won't lose sight of your enemy.
2. You can keep your enemy at a distance or close in. 3. Your attacks are
more likely to find their marks.


The Masks

A Variety of masks can be found throughout the game. Several of these
masks actually have the power to change Link's shape when he wears them.
As Link's shape changes, he will be given new, unique abilities.

Viewing the Masks Subscreen

Press START to access the subscreens and open the Masks Subscreen. The
masks can be used in the same way as C Items (see page 28). Move the
cursor to the mask you want to wear and press C-left, C-down, or C-right
to set it.

Normal Masks
Link can wear these masks, but they will not change his form.

Masks of the Various Tribes
When Link wears one of these masks, the power of that mask is transferred to him.

Wear the Masks Often

Trying different masks in the different areas of Termina is a key strategy.
If you find yourself stuck in your quest, it might be a good idea to try to
continue as a different character.

Some people may tell you different things when you speak to them while
wearing different masks. Even people who are always rude may open their
hearts to you when you wear a different mask.


Controls for Link's Altered Shapes

Deku Link

Special Abilities

Use Deku Flowers to fly around (for a limited distance)

Attack enemies by shooting bubbles (magic power is required)

Hop across the surface of the water (a limited number of times)


It is susceptible to fire, since it originates from plants.
Deku Link doesn't fare well when falling from great heights.

Attack A
Spin in a circle to attack enemies. This can also be done while running.

Bubble B
Attack from a distance by shooting a bubble. Hold B and then release to
shoot then release to shoot larger bubbles.

Deku Flower Jump On top of a Deku Flower, press and hold A, the release
After burrowing into a Deku Flower, Deku Link can jump into the air and
fly for a short time. Press B during flight to drop Deku Nuts on enemies.
You can also sometimes defeat enemies by simply jumping out of a Deku Flower.

Water Hoping Hold a Direction on the water Deku Link can hop across the
surface of the water five times. If you try more than five, he will sink
into the water and be returned to the spot he jumped from.


The Masks

Goron Link

Special Abilities

Curl into a ball and roll around. When your body becomes armored, defeat
enemies by rolling into them. (Magic power is required.)

While curled, jump up and pound the pound with great force, Damaging nearby enemies.

Use your might to let loose powerful punches. Use good timing to unleash
consecutive blows (three stages).

Because of his great girth, Goron Link can't go into deep water and can't
handle falling from heights.

Curl A
Curl into a ball. Tilt the Control Stick while holding A to roll in that
direction. After rolling a short time without bumping into any obstacles,
spikes will come out of Goron Link's body, and he will be able to defeat
enemies by rolling into them. (This consumes magic.)

Punch B
Unleash a mighty, far-reaching punch that is capable of even smashing
boulders. Press B with good timing for a barrage of up to three consecutive

Pound Press B while holding A to curl
After curling, jump in the air and then strike the ground with tremendous
force. Use this attack to defeat surrounding enemies.


Zora Link

Special Abilities

Move through the water and along the sea floor at will.

Create a barrier of electric current (requires magic power).

Shoot arm fins at enemies for long-distance attacks


Because the Zora live in water, they are susceptible to both fire and ice

Swim A in the water
Swim swiftly through the seas. Use the Control Stick to change direction.

Dive B in the water
Dive deep into the water. After reaching the sea floor, move around as if on land.

Attack B
Attack in kung-fu style. Time B presses well for up to three consecutive attacks.

Boomerang Hold and release B
Attack by firing the fin from each arm. Use Z-Targeting to home in on your
enemy. Zora Link cannot perform other attacks while his fins are flying.

Barrier R while swimming or R + B
Generate an electric current, creating a barrier around your body. Use it to
defend against enemy attacks, too. (Magic is consumed while the barrier is in use.)


The Select Item Subscreen

As Link continues his quest, he will collect a wide array of item from
treasure chests in mazes. Items can be set to and used with either C-Left,
C-Down, or C-Right. In order to complete the quest, you will need to match
these items to and use them in the different situations you will face.

Viewing the Select Item Subscreen

Press START to access the subscreens. Items that can be set to C-Left,
C-Down, or C-Right will be displayed on the screen shown below.

Magic Arrows
These bestow special abilities on the arrows you shoot with the Hero's
Bow. They consume magic when fired.

Event Items
Items obtained in a variety of special events will be displayed here. You
may exchange some items during the course of your adventure. When you
play the Song of Time, any Event Items you have will be lost.

Only the bottles you currently have will be displayed. You can carry a maximum of six bottles.

Setting the C Items

Press START during your adventure to access the subscreens. Press Z or R
to display the Item Select Subscreen. Use the Control Stick to move the
cursor to the item you want to use, then press C-Left, C-Down, or C-Right
to move the cursor to the item you want to use, then press C-Left, C-Down,
or C-Right to set the item. The Button you pressed to set the item becomes
the Button you will press to use the item.

In this game, Link will use masks to assume the role of many different
characters. (See p. 24.) Among the many items are some that you'll use
while wearing a particular mask. Items that cannot be used when wearing
a particular mask are shown in black and white.

See pages 30-33 About specific items.


C Item Introductions
Items shown with a number beside them on the Select Item Subscreen (or on
the C Button icons in the top-right corner of the screen) are ones which have
limited use. You van replenish these items by collecting them when they
appear after you defeat enemies, but each of them has a maximum number you
can carry at once. (The number is shown in green when you have reached the
maximum.) For some items, you may be able to increase the maximum limit.

The face icons beside an item name indicate when Link can use the items.

Ocarina of Time Link, Deku Link, Goron Link, Zora Link
Use this item to play songs you learn throughout your adventure. If you play
them as you were taught, they can cause a side variety of effects. However,
some songs may not have any effect unless played in a particular place or for
a particular person. When Link uses masks to change shape, his instrument
changes shape as well, but the effects of the songs remain the same.

Check song you have learned at any time on the Quest Status Subscreen.
(See page 34.)

PLAYING THE OCARINA---------------------
Set the Ocarina of Time to one of the C Buttons and press that Button to
play it. Press C-Left, C-Down, C-Right, C-Up, and A to play notes on the
ocarina. If you play the notes of a song you have learned in the proper order,
the song's full melody will play.

PLAYING SPECIAL NOTES-------------------
These notes will not have any effect on your quest, but they do allow you to
play a wide range of notes.

Raise notes half an octave

Lower notes half an octave

Lower notes a full octave

Raise notes a full octave

Vibrato (notes reverberate)


The Select Item Subscreen (cont.)Deku Nuts Link, Deku Link

Deku Nuts release a blinding flash when thrown on the ground, stopping
enemies in their tracks. They don't affect all enemies, though.


Deku Sticks Link

These are longer than your standard sword, and you can swing them at
enemies, bet they break very easily. If you put their ends into flames, you
can use them to light fires.


Bombs Link

Press the C Button once to lift bombs above your head, then press it again to
either throw them or place them at your feet. Bombs will explode after a few
moments and can be used to defeat enemies or knock down walls.


Bombchu Link

Use these in the same manner as bombs, but the second time you press the C
Button, They will automatically start rolling away. If they hit an obstacle,
or if time runs out, they will explode.


Powder Kegs Goron Link

These special bombs used only by Gorons are much more powerful than
standard bombs. After you set them, they will explode when the fuse burns up.

Hookshot Link
This item has an expanding and retracting chain with a hook on the end that
can grab on the end that can grab on to certain objects, pulling you to them as
the chain retracts. When you aim, a red dot indicates the hook's range.
It can also be used as a weapon or to grab items in hard-to-reach places.


Hero's Bow Link

Use this to shoot at enemies and switches from a distance. Press the
C Button once to take out the bow. Press the C Button again to set an arrow
to the string. (You can also press and hold the C Button once to take out the
bow and automatically set an arrow to the string.) When aiming, the screen
will switch to Link's perspective, as shown in screen 1, but when using the
bow while Z-Targeting, a screen similar to screen 2 will appear. If you shoot
an arrow while Z-Targeting, you are more likely to hit your target.

The Magic Arrows-----------------------
In the world of Termina there are three types of Magic Arrows. When you
shoot them, magic will be consumed in units displayed as MP (magic points).
When you run out of Magic Power, the effect of the magic arrows will be lost.

Lens of Truth Link, Deku Link, Goron Link, Zora Link

Use this item to see through trickery and deception and to find hidden
enemies or reveal fake walls. Your magic will gradually be consumed as you
use this item.

The green gauge in the top-left corner of the screen indicates how much
magic power you have. (Nothing will be displayed until you earn magic power
for the first time after a particular event). When magic power has been
consumed, you can replenish it with Magic Jars or Green Potions. Magic Jars
may appear after you defeat enemies, while Green Potions can be purchased
in shops. (You must have an empty bottle to purchase a green potion.
See page 32 for details.)


The Select Item Subscreen

Empty Bottles Link, Deku Link, Goron Link, Zora Link

You can carry up to six bottles at once. You can fill them with things like
milk and potions and carry them around until you need to use them. When
you have something in a bottle, you can press the C Button to use that item.
When the bottle is empty, press the Button to fill it with certain items
nearby. (If you aren't standing near anything you can put in a bottle, you will
just swing the bottle in the air.)

The Potions

Red Potions
Fully replenish your Life Energy

Green Potions
Fully replenish your Magic Power

Blue Potions
Fully replenish both Life Energy and Magic Power

Most liquids, like spring water or potions, and small items can be kept in
bottles. If you find something, try standing next to it and swinging an empty
bottle at it to see if you can keep it.

Pictograph Box Link, Deku Link, Goron Link, Zora Link

This is the camera used to enter the Boat Cruise Photo Contest. Press the C
Button to take it out and the A Button to snap a pictograph. You can take only
one photo at a time, but you can retake the photo as many times as you like.

There are other items besides those shown here. Have fun finding them!


Event Items and Trading Sequences

On the right edge of the Select Item Subscreen are three spaces where Event
Items will be displayed. As you use the Event Items you have received or pass
them on to someone else, you will see events unfold before your eyes. This
sequence of events is called a trading sequence. After clearing a trading
sequence, something good will come to you in the end.

WARNING: Event Items cannot be saved
When using the Song of Time to save your game and return to dawn of the
first day, Event Items obtained in trading sequences will be lost. The
memories of characters who spoke with Link during trading events revert
to their original state, so you will have to start any trading sequences over

Selecting Items During Conversations

When someone you are speaking to is looking for a particular item, a screen
like the one on the right will appear during your conversation. When it does,
you can press the C Button to show them the item if it is set to the C Button.
If it is not already set to a C Button, you can press START to access the
Select Item Subscreen and set the item.


The Quest Status Subscreen

Viewing the Quest Status Subscreen This screen shows the equipment you
are always equipped with and certain types of items necessary to complete
your quest. After receiving the Bomber' Note book, you can check its
contents from these screen too.

Bomber's Notebook
This is the Note book Link uses to keep notes on the different characters he
meets throughout his adventure. Conversations and promises mad to these
people will be recorded automatically.

Pieces of Heart
The pieces of heart you now have are displayed here. When you collect four,
your maximum Life Energy will increase by one, and this area will become empty.

Boss Masks
Masks gotten from defeated bosses are displayed here.

Ocarina Melodies
Check here to confirm the notes of songs you have learned. You can also move
the cursor to the note and press A to listen to the melody.

Sword and Shield
The sword and shield Link is currently equipped with are shown here.

Quiver and Bomb Bag
You'll use these items to hold bombs and the arrows you shoot using the
Hero's Bow. When these get larger, you can carry more bombs and arrows.

Pieces of Heart
Link's Life Energy is initially only three hearts, but as you collect more
Heart Containers, you can increase his maximum Life Energy. Each time
you collect you of the many Pieces of Heart found throughout Termina,
they will combine to form one Heart Container.

Sword and Shield Power-ups
You'll be able to power up Link's sword and shield during the quest. When
you do, the new sword and shield will replace the ones on the Quest Status Subscreen.


Using the Bomber's Notebook
If you move the cursor on the Quest Status Subscreen to the Bomber's
Notebook and press A, a screen similar to the one below will appear. You
can use it to confirm appointments and schedules recorded here. Use the
Control Stick to move the cursor to view the details of a particular person's
schedule. Link must work hard to make the troubled people of Termina happy!

Times when you spoke to people or received items are shown.

Characters' pictures will be displayed here. as you speak to more people
who can be recorded here, the number of faces shown will increase. You
can record information for a maximum of 20 people.

Information about your conversations or the items received will be displayed here.

The exclamation mark
This mark is recorded for important conversations. Blue time bars mean
that you can have that conversation at any time during that period. Tasks
you must perform again after saving and returning to the first day will be
marked by a gray icon.

The ribbon mark
When you receive an item from a person, this symbol will be shown at the
time of day you got it.

The Mask mark
This symbol will be added after you receive a mask form someone.

The Medal Mark
When you have solved the problems of a troubled person, this symbol will
be added to the right of that character's schedule information as proof of completion.

The contents of your Bomber's Notebook are saved when you use the Song
of Time, but your conversations with those people are not, so you may have
to repeat some tasks and conversations.


The Map Subscreen

There are two types of Map Subscreens. When Link is outdoors a map of the land of Termina will be displayed. When Link is inside temples or other mazes, a dungeon map will appear.

Viewing the World Map
Initially, the entire map will be covered in clouds, but as you purchase maps
of areas, the clouds covering those areas will lift, revealing that area on the
world map.

Link's Current Location
An icon of Link's face appears over the area where Link currently is.

Adventure Points
When you move the cursor to points you have visited, the name of that place
will be displayed.

Viewing the Dungeon Maps
When inside mazes, you can view the Dungeon Map on the Map Subscreen. The
mazes can have very confusing layouts, so check your map if you get lost. If
you check rooms you haven't been to yet, a path is sure open.

Temple and Maze Levels
This shows the number of floors. Move the cursor to view the map for a
different floor.

The layout for the selected floor will be displayed here. Blue rooms are
rooms you have visited, and the blinking room is the one you are currently
in. Out lined rooms are ones you haven't visited yet. Treasure chests are
shown with orange dots.

Stray Fairies
The number of stray fairies that you have rescued within that temple will
be displayed.

Temple and Maze Items
Items will be displayed here once you get them.


About Temples and Mazes

Clearing mazes is one of the major objectives of the game. There are a
number of different puzzles and devices hidden within each on . Once you
solve these puzzles, collect the items hidden in the mazes and the defeat
the bosses that lurk at the end of the areas, you will have cleared it.

Temple and Maze Items

Use the map to check the layout of all the rooms in the maze and to confirm
Link's current position. Even before you get the map, rooms you have already
visited will be displayed on the Map Screen.

Small Keys
Use Small Keys to open locked doors. Once you use a Small Key, it will be
lost, but there will be several hidden throughout each maze. You can use
Small Keys only in the mazes you found them in.

The compass displays the locations of treasure chests and the location of
the Boss Room.

Big Key
Use this key to open the door to the Boss Room.

HELPING STRAY FAIRIES----------------------

Stray Fairies wander about temples and certain other areas. (You can
confirm the total number in a particular area be checking the map screen.)
After rescuing all the stray fairies, you will receive some kind of reward if
you take them back to their Fairy Fountain. The fairies' colors differ
depending on where they're found, and you must take them to the Fairy
Fountain of the same color. Finally, if you play the Song of Time to save your
game, the fairies you have rescued will not be saved.



This section offers a few hits that should help you in your quest. May your
courage and wisdom once again bring peace to Termina.

The lives of the Terminians

In the three days before the moon falls, the people of Clock Town and the
rest of Termina carry on their daily routines. For instance, in preparation
for the carnival, the carpenters of Clock Town work on the moon-viewing
platform in front of the Clock Tower. As the days go by, the platform grows
taller and taller. As you can see, the people of Clock Town will have
different actions and activities throughout the three days. (As you watch
them, though, you will see that they will relive actions at the same time
on the same day that you first saw the actions.)

Also, there are some stores that only open late at night, and other places
that will change depending on the time of day.

You will find that different things can happen at the places you've visited
when you go back on a different day or at a different time.

Using the Song of Time Wisely

Timing your use of the Song of Time is very important. If you time your
saves poorly, you will find yourself having to once again solve puzzles
that you have already cleared. I particular, be sure to check to see how
much time you have remaining after earning new items. Do your best to
make the most of each 72-hour period.


The Basic Flow of the Game

This game is not solely about action and battling enemies-three are many
puzzles and mysteries to solve too. You will find yourself going on many
small adventures to solve these are many puzzles and mysteries, but if
you keep the following tips in mind, you'll surely succeed in your quest.

Talk to the People You Meet----------------------
You'll get hints and perhaps even help in solving puzzles.

Use All of Your Items-----------------------------
There are object that can be broken only by particular items, so using
items effectively is the key to solving many mysteries.

Take Part in as Many Events as You Can------------
To complete your quest, you will need certain items that you can get only
by clearing particular events. The more events you participate in, the more
it will help you.

Battling Powerful Enemies

As you journey, you will cross paths with a wide variety of powerful
enemies that will threaten you with a wide array of powers and attacks.
The most important thing to so is remain calm and use Z-Targeting. If you
press C-Up, Tatl may be able to explain your enemy's weakness. All enemies
have some kind of weakness. You must figure out where to aim and what to
attack with.



The Owl Statues and the Song of Soaring

Throughout the world of Termina you will find mysterious owl statues.
When you do something to one of these statues, it will change its shape.

And when you play the Long of Soaring, which you will learn at some point
in your quest, you will be able to warp where there are Owl Statues. As you
explore the world of Termina, you'll find that the Song of Soaring will allow
you to travel to distant places in a matter of seconds. Owl Statues also allow
you to temporarily save your game. (See page 12.)


There is much, much more to the world of Termina than simply exploring
mazes and battling enemies. As you journey through the land, you'll get caught
up to completing your quest. These events will draw you deeper into the
world of Termina and give you a glimpse into the lives of its inhabitants.
They may even reward in ways that you do not expect.


Track People's Schedules with the Notebook

Once you receive your Bomber's Notebook, talk to as many people as you can
and keep of their schedules and troubles. Since you can save this information,
use it as a reference to help you decide when, where and how to take action.
You may also be able to receive particular items at several different times
of day, so these times will be shown in blue in your notebook. Regardless of
when you receive the item an icon will be displayed on each of the
appropriate bars, showing that you've gotten the item.

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