Game Genie SNES Code Update Volume 2, No. 2

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

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Game Genie SNES Code Update Volume 2, No. 2 by Galoob








ActRaiser 2


Battletoads/Double Dragon™


Bram Stoker's Dracula™


Bugs Bunny in Rabbit Rampage™™
Flashback™


Lethal Enforcer™


Mega Man X™


MBA Jam™


Paladin's Quest™


Ranma 1/2


Robocop versus The Terminator™
Run Saber™


Soldiers of Fortune™


Top Gear 2™


Total Carnage™


Wolfenstein 3-D™






THIS COULD BE YOUR LAST ISSUE!


SEE ADDRESS LABEL ON BACK. IF THIS IS YOUR LAST ISSUE, USE ORDER FORM (LAST PAGE)


AND CHECK "RENEWAL" BOX!






ACTRAISER 2 IS A TRADEMARK OF ENIX/QUINTET/YUZO KOSHIRO. BATTLETOADS/DOUBLE DRAGON ARE TRADEMARKS OF RARE LTD./TECHNOS JAPAN COR-
PORATION. BRAM STOKER'S DRACULA IS A TRADEMARK OF COLUMBIA PICTURES INDUSTRIES INC. BUGS BUNNY IN RABBIT RAMPAGE IS A TRADEMARK OF
WARNER BROS. FLASHBACK IS A TRADEMARK OF DELPHINE SOFTWARE INTERNATIONAL AND U S GOLD INC. LETHAL ENFORCER IS A TRADEMARK OF KON-
AMI (AMERICA) INC. MEGA MAN X IS A TRADEMARK OF TRADEMARKS OF CAPCOM NBA JAM IS A TRADEMARK OF NBA PROPERTIES, INC. PALADIN'S QUEST
IS A TRADEMARK OF ENIX AMERICA CORPORATION. RANMA 1/2 IS A TRADEMARK OF VIZ COMMUNICATIONS INC. ROBOCOP VERSUS THE TERMINATOR IS
A TRADEMARK OF ORION PICTURES CORPORATION RUN SABER IS A TRADEMARK OF HORI ELECTRIC CO., LTD. SOLDIERS OF FORTUNE IS A TRADEMARK OF
OMEGA GROUP, LTD. TOP GEAR 2 IS A TRADEMARK OF KEMCO AMERICA, INC. TOTAL CARNAGE IS A TRADEMARK OF MIDWAY MANUFACTURING COM-
PANY. WOLFENSTEIN 3-D IS A TRADEMARK OF IMAGINEER AMERICA INC. SUPER NES IS A TRADEMARK OF NINTENDO OF AMERICA INC GAME GENIE IS A
REGISTERED TRADEMARK OF LEWIS GALOOB TOYS, INC.










CAME GENIE CODE BOOKLET SUPER NES'“


Is published by Lewis Galoob Toys, Inc., as a supplement to the codebook. Correspondence should be
addressed to:


GAME GENIE UPDATE/SUPER NES™


P.O. BOX 5941
STACY, MN 55078


All submissions become the property of Lewis Galoob Toys, Inc., and will not be acknowledged or
returned.


CAME GENIE CONTACTS


For assistance with operating your Game Genie, or for warranty and service information:


CAME GENIE HELPLINE


1 - 513 - 868-8835


NOTE: CODES ARE NOT AVAILABLE BY PHONE
Or, write to:


Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015


To report problem codes:


Game Genie Consumer Service, 2350 Pleasant Avenue, Hamilton, OH 45015


Game Genie® works on many game titles for the Super Nintendo Entertainment System®. Not all effects can be created at the same
time, some effects and combinations of effects are not available on some games, and some game play features may not be accessi-
ble.


Game Genie is.a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of
America Inc. Nintendo, Super NES and Super Nintendo Entertainment System are trademarks of Nintendo of America
Inc.


All game titles and related names of characters and game features are trademarks of their respective owners.


Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc. ©1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights
Reserved. U.S. Patent No. 5,112,051.


ActRaiser 2™ Game






1




D727-4DD1




Start with 3 lives on Easy




2




FD27-4DD1




Start with 10 lives on Easy




3




9D27-4DD1




Start with 50 lives on Easy




4




DF27-4D61




Start with 1 life on Normal




5




D927-4D61




Start with 5 lives on Normal




6




FD27-4D61




Start with 10 lives on Normal




7




9D27-4D61




Start with 50 lives on Normal




8




DF27-4FD1




Start with 1 life on Hard




9




D927-4FD1




Start with 5 lives on Hard




10




FD27-4FD1




Start with 10 lives on Hard




11




9D27-4FD1




Start with 50 lives on Hard




12




DD67-4468




Infinite lives




13




D484-1F66




Start with 2 magic pts. on Easy




14




D584-1F66




Start with 7 magic pts. on Easy




15




DB84-1F66




Start with 9 magic pts. on Easy




16




DF8F-1 766




Start with 1 magic pts. on Normal or Hard




17




D98F-1766




Start with 5 magic pts. on Normal or Hard




18




D58F-1 766




Start with 7 magic pts. on Normal or Hard




19




DB8F-1 766




Start with 9 magic pts. on Normal or Hard




20




3C65-CFA8




Infinite magic pts. (must have 1 to cast)




21




DC8F-1F06




Start with 1/2 health




22




DE8F-1F06




Start with 3/4 health




23




C2B0-CF07




Protection from most enemies




24




C2B2-C7D3




Protection from some ground hazards




25




D7C0-37A7




Small magic power-up adds 3 instead of 1




26




D9C0-37A7




Small magic power-up adds 5




27




DBC0-37A7




Small magic power-up adds 9












28




DFC9-3407




Large magic power-up adds 1 instead of 3




29




D9C9-3407




Large magic power-up adds 5




30




DBC9-3407




Large magic power-up adds 9




31




DFC7-3D67




Small health power-ups add 1 instead of 2




32




D0C7-3D67




Small health power-ups add 4




33




F9C7-3D67




Small health power-ups add 15




34




F0C7-3D67




Small health power-ups heal completely




35




D4C9-3FD7




Medium health power-ups add 2 instead of 5




36




D6C9-3FD7




Medium health power-ups add 8




37




F9C9-3FD7




Medium health power-ups add 15




38




F0C9-3FD7




Medium health power-ups heal completely




39




D4C7-3FA7




Large health power-ups add 2 instead of 10




40




D0C7-3FA7




Large health power-ups add 5




41




F9C7-3FA7




Large health power-ups add 15




42




F0C7-3FA7




Large health power-ups heal completely




43




DDB3-C764




All enemies take 1 hit to kill




44




DD33-476F




Infinite time




ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.




Battletoads/Double Dragon ™ Game




i




DF60-D76D




Start with 2 lives




2




DB60-D76D




Start with 10 lives




3




DE6E-1466




Enemies have less energy




4




40B8-04AF




Infinite lives




5




DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives




6




DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives




7




DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives




8




DD65-DD0D +




CB66-D46D + D066-D4AD Start on level 5 with 11 lives




9




DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives




10




4EB7-1DD6




Abobo has less energy




11




4EB3-C4DB




Big Blag has less energy




12




D7BA-3FA8




Roper has less energy




13




D7C5-3F66




Robo-Manus has less energy




Battletoads/Double Dragon and related names are trademarks of Rare Ltd. or Technos Japan Corporation.




Bram Stoker's Dracula™ Game




i




C263-0F2F




Infinite energy




2




3CC2-6F6D




Turbo walking




3




6D68-DFFF




1 hit kills all enemies — EXCEPT BOSSES.




4




4AA8-64D4




Freeze most ground enemies




Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc.




Bugs Bunny in Rabbit Rampage™ Game




i




C28C-4FAF




Infinite energy




2




DC60-CD0D




Start and continue with 10 lives




3




D460-CDOD




Start and continue with 2 lives




4




DDA3-3D07




Infinite lives




5




A38C-4FAF




Take minimal damage




6




DD88-476F




Full energy from carrots




7




DDBD-47DD + DDB2-440D Spin attack drains no energy




8




D4BD-47DD +




D4B2-4402 Spin attack drains more energy




9




F0B4-1404




Moon-jumping Bugs








10 0DB4-1404 + E0B7-1DD4 Super-jumping Bugs


Bugs Bunny in Rabbit Rampage and related names are trademarks of Warner Bros.




Flashback™




Game




i




3C1 F-EDAC




Never lose a shield when shot — switch off to kill
some enemies




2




851 1-ED6C




Don't die from falling too far




3




D4D4-5F78




Start with 1 shield




4




D7D4-5F78




Start with 2 shields




5




D0D4-5F78




Start with 3 shields




6




D1D4-5F78




Start with 5 shields




7




D8D4-5F78




Start with 10 shields




8




F9D4-5F78




Start with 20 shields




9




77D4-5F78




Start with 50 shields




10




1 9D4-5F78




Start with 100 shields






CODES 11 THRU 15: LEVEL 1






11




74F0-5F7B




Start with 50 credits




12




1 0F0-5F7B




Start with 100 credits




13




ECF0-5F7B




Start with 250 credits




14




D4F0-5DEB




Start with 512 credits




15




D0F0-5DEB




Start with 1024 credits






CODES 16 THRU 20: LEVEL 2






16 7489-716F Start with 50 credits


17 1089-716F Start with 100 credits


18 EC89-716F Start with 250 credits


19 D489-710F Start with 512 credits


20 D089-710F Start with 1024 credits


21 CB5D-8D08 + DF5D-8D68 + DD5D-8DA8 Always recharge to 0 shields


22 CB5D-8D08 + D45D-8D68 + DD5D-8DA8 Always recharge to 1 shield


23 CB5D-8D08 + D75D-8D68 + DD5D-8DA8 Always recharge to 2 shields


24 CB5D-8D08 + D05D-8D68 + DD5D-8DA8 Always recharge to 3 shields


25 CB5D-8D08 + D15D-8D68 + DD5D-8DA8 Always recharge to 5 shields


26 CB5D-8D08 + D65D-8D68 + DD5D-8DA8 Always recharge to 7 shields


27 CB5D-8D08 + D85D-8D68 + DD5D-8DA8 Always recharge to 10 shields


28 CB5D-8D08 + F95D-8D68 + DD5D-8DA8 Always recharge to 20 shields


29 CB5D-8D08 + 775D-8D68 + DD5D-8DA8 Always recharge to 50 shields


30 CB5D-8D08 + 195D-8D68 + DD5D-8DA8 Always recharge to 100 shields


Flashback is a trademark of Delphine Software International and U.S. Gold, Inc.


Lethal Enforcer™™ Game


1 3CCE C4AB Infinite bullets


2 3CB5 140C No damage from bad guys


3 3CB2 446C No energy loss when you hit civilians


4 F365 CF64 + F362 CD64 Play with more energy


5 6DBF 1FAC Keep weapon until you die


6 DAA3 4F60 Magnum — more shots per round


Lethal Enforcer is a trademark of Konami (America) Inc.








Mega Man X™




Game




i




DBBE-446F




Start with 10 lives




2




D1BE-446F




Start with 7 lives




3




D0BE-446F




Start with 5 lives




4




DDBE-446F




Start with 1 life




5




C2B9-3404




Infinite lives




6




D6BE-47AF




Start with less energy




7




4DBE-47AF




Start with more energy




8




C2B9-1FF7




Infinite energy




9




6DB5-CD97




Most enemies are defeated with one shot




10




23BD-3F07




Start with all weapons and all enemies defeated—
EXCEPT SIGMA




11




C9B3-4769




Infinite weapons once you have them






SOMETIMES JUMPS WILL GO BACK TO NORMAL






12




D08A-1 FBC




Bogus jump




13




D58A-1FBC




Super jump




14




DB8A-1 FBC




Mega-jump




15




DDB0-4FA1




Disable weapon charging




16




DDB1-4F61




Weapon charges to 1st power level faster




Mega Man X and related names are trademarks of Capcom.




NBA Jam™




Game




i




BBCC-0F6F




Visitor's baskets worth 1




2




34CC-0F6F




Visitor's baskets worth 2




3




30CC-OF6F




Visitor's baskets worth 3




4




39CC-0F6F




Visitor's baskets worth 4




5




35CC-0F6F




Visitor's baskets worth 5




6




36CC-0F6F




Visitor's baskets worth 6




7




3CCC-0F6F




Visitor's baskets worth 7




8




3ACC-0F6F




Visitor's baskets worth 8




9




BBC6-A7AF




Home's baskets worth 1




10




34C6-A7AF




Home's baskets worth 2




11




30C6-A7AF




Home's baskets worth 3




12




39C6-A7AF




Home's baskets worth 4




13




35C6-A7AF




Home's baskets worth 5




14




36C6-A7AF




Home's baskets worth 6




15




3CC6-A7AF




Home's baskets worth 7




16




3AC6-A7AF




Home's baskets worth 8




17




D8E7-C448




All players have super dunk ability




18




D6E1-CF38




All players have infinite turbo




19




D6E9-CD18




All players always "on fire"




20




D8ED-C418




All players have super interception ability




21




D6E5-C71 8




"Juice" mode




22




D6E4-CDC8




Shot success percentages displayed for non-dunk
shots




23




D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"




24




D0BD-3038




Need 4 baskets to be "on fire"




25




D9BD-3038




Need 5 baskets to be "on fire"




26




D1 BD-3038




Need 6 baskets to be "on fire"














27




D5BD-3038




Need 7 baskets to be "on fire"




28




D6BD-3038




Need 8 baskets to be "on fire"




29




DBBD-3038




Need 9 baskets to be "on fire"




30




DCBD-3038




Need 10 baskets to be "on fire"




31




D4BD-3038




Need 2 baskets to stay "on fire" until an opponent
goes "on fire"




32




DDE1-3C2A




Turbo bar never goes up (until next quarter)




33




D3E1-3C2A




Turbo bar restores very slowly




34




F9E1-3C2A




Turbo bar restores much slower




35




F2E1-3C2A




Turbo bar restores slower




36




0DE1-3C2A




Turbo bar restores faster




37




9DE1-3C2A




Turbo bar restores much faster




38




6FE1-3C2A




Turbo bar restores extremely fast




39




D0E9-38FA




Turbo drains very slowly




40




D6E9-38FA




Turbo drains slower




41




FDE9-38FA




Turbo drains slightly slower




42




44E9-38FA




Turbo drains slightly faster




43




42E9-38FA




Turbo drains faster




44




76E9-38FA




Turbo drains very fast




NBA Jam is a trademark of NBA Properties, Inc.




Paladin's Quest™ Game




i




EEEB-6D1 F




Chezni starts with 255 max. H.P.




2




EEE6-673F




Chezni starts with 255 present H.P.




3




46EB-6D3F




Chezni starts with 40 Power, 42 Attack




4




7AEB-6D3F




Chezni starts with 60 Power, 62 Attack




5




F3EB-6F3F




Chezni starts with 42 Defense, 30 Endurance




6




7AEB-6F3F




Chezni starts with 72 Defense, 60 Endurance




7




F3EB-6F1 F




Chezni starts with 30 Speed




8




7AEB-6F1 F




Chezni starts with 60 Speed




9




D6EA-6F1 D




Chezni starts with a bow




10




D2EA-6F1 D




Chezni starts with a light sword




11




FDEA-6F1 D




Chezni starts with a mid sword




12




FCEA-6F1 D




Chezni starts with a Aybro Spear




13




F5EA-6F1 D




Chezni starts with a heavy sword




14




7DEA-6F1 D




Chezni starts with a wind sword




15




70EA-6F1 D




Chezni starts with HST




16




9FEA-6F1D




Chezni starts with Gomutai




17




54EA-6F1 D




Chezni starts with a Psych Beam




18




57EA-6F1 D




Chezni starts with a flame thrower




19




D8EA-6FCD




Chezni starts with light armor




20




DEEA-6FCD




Chezni starts with mid armor




21




FAEA-6FCD




Chezni starts with heavy armor




22




7FEA-6FCD




Chezni starts with storm armor




23




77EA-6FCD




Chezni starts with bib




24




D4EA-6F3D




Chezni starts with wood boots




25




F8EA-6F3D




Chezni starts with long boots




26




40EA-6F3D




Chezni starts with knife boots




27




F9EA-6F3D




Chezni starts with mid boots




28




74EA-6D3D




Chezni starts with sun helm




29




D9EA-6D3D




Chezni starts with leather helm






6








30 DAEA-6D3D Chezni starts with helmet


31 4AEA-6D3D Chezni starts with rage helmet


32 FI EA-6D3D Chezni starts with power helmet


33 55EA-6D3D Chezni starts with cosmo helmet


34 79EA-6F4D Chezni starts with gabni shield


35 71EA-6F4D Chezni starts with leather shield


36 DBEA-6F4D Chezni starts with pick-axe


37 F0EA-6F4D Chezni starts with gauntlet


38 FBEA-6F4D Chezni starts with fire shield


39 59EA-6F4D Chezni starts with Rft shield


40 BA88-6481 No money needed in toolhouse and weapon shop


41 BA3A-04BE No money needed in learning center


42 D063-D401 Spell power increases at 2x normal rate


43 D163-D401 Spell power increases at 3x normal rate


44 10B5-6405 Almost infinite energy


45 108E-AF00 Spells use up no FHP in battle mode


Paladin's Quest and related names are trademarks of Enix America Corporation.






Ranma 1/2 Game






1




D7B4-0DA9 + EABF-04D9




Ranma moves faster — CAN'T MOVE BACK-
WARDS




2




El B7-0769




Ranma's diagonal jumps are higher




3




F6B7-AD60




Ranma's diagonal kicks are harder




4




1 DB1-D4D9




Ranma's dragon blast kills with 1 hit




5




D78F-6DD5 + EA8D-DFD5




Genma moves faster




6




E48C-6DD5




Genma's paternal anger (running at enemy)
is faster




7




4689-0465




Genma's verbal punishment is stronger




8




1 D89-0465




Genma's verbal punishment kills with 1 hit




9




EA81-6760 + D7B5-6460




Ryoga moves faster




10




EA8B-6D60 + D78B-6760




Ryoga jumps faster




11




1 DD8-DD05




Ryoga's bandana throw kills with 1 hit




12




EAC9-D765 + D7C1-D465




Shampoo moves faster




13




E9CF-0765




Shampoo's dragon sky kick is faster




14




E9CE-D465




Shampoo's super fury charge goes farther




15




41 C5-67D1




Shampoo's kick is faster




16




EA84-D4D1 + D787-DFD1




Akane moves faster




17




E880-D7D1 + D089-6760




Akane jumps faster




18




E68E-DFD1




Akane's 2-step whip kick is faster




19




41 8B-6D69




Akane's 2-step whip kick is stronger




20




1 D8B-6D69




Akane's 2-step whip kick kills with 1 hit




21




3E8A-DF61 + EE8A-D401




Akane's dust devil uppercut is faster




22




ECC5-64D9 + D0C6-6FD9




Gosunkugi moves faster




23




E8CB-67D9 + D0CC-64D9




Gosunkugi jumps faster




24




40D8-DD05




Gosunkugi's strawman throw does more
damage




25




1 DD8-DD05




Gosunkugi's strawman throw kills with 1 hit




26




ECB8-64D1 + D0BA-6FD1




Ukkyo moves faster




27




E8B2-67D1 + D0B3-64D1




Ukkyo jumps faster




28




EBC5-0FD0




Mousse's flying egg bombs are faster




29




1 DB1-AF65




Mousse's eagle claw strike — 1 hit kill








30




D6C1-0460




Mousse's claw strike is quicker




31




DDD7-8407




Every move kills every opponent with 1 hit




32




DD6B-D700




No knock back when opponent is cornered.




Ranma 1/2 and related names are trademarks of VIZ Communications Inc.




Robocop versus The Terminator™ Game




i




DFB3-CD0D




Start with 1 life




2




DBB3-CD0D




Start with 9 lives




3




DEB3-CD0D




Start with 15 lives— IGNORE COUNTER




4




DDBE-0D05




Infinite lives




5




DD37-C4D7




Super jump




6




DE63-C460




Rockets do more damage




7




DE60-4460




Normal pistol does more damage




8




7D66-1F00




Plasma rifle does massive damage




9




FD64-446F




Only 10 Terminators to kill on the 3-D Stage




10




7D64-446F




Only 30 Terminators to kill on the 3-D Stage




Robocop versus The Terminator and related names are trademarks of Orion Pictures Corporation.




Run Saber™




Game




i




DF3A-6454




Level select and 9 lives selectable on the option












menu




2




DD21-1F6F




Infinite lives— player 1




3




DD26-1F6F




Infinite lives— player 2




4




DD29-0474




Start with no super bombs




5




DF29-0474




Start with 1 super bomb




6




D929-0474




Start with 5 super bombs




7




DB29-0474




Start with 9 super bombs




8




DDE4-39E3




Infinite super bombs — player 1




9




DDEF-3073




Infinite super bombs— player 2




10




DDE1-44B5




Bomb power-ups give no super bombs




11




D4E1-44B5




Bomb power-ups give 2 super bombs




12




DF25-0D84




Start with 1 health




13




D025-0D84 + D039-0454 Start with 4 health




14




D925-0D84 + D939-0454 Start with 5 health




15




D625-0D84 + D639-0454 Start with 8 health




1




FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, |




1








SWITCH OFF EFFECTS TO GET OUT |




16




C2B9-CDA4




Almost invincible — player 1




17




C2B1-C4A4




Almost invincible — player 2




18




1 8B0-C4A4




Almost invincible — both players




19




DF83-AD84




Start with no continues




20




D483-AD84




Start with 1 continue




21




D183-AD84




Start with 5 continues




22




DC83-AD84




Start with 9 continues




23




C2E7-4572




Infinite continues




Run Saber is a trademark of Hori Electric Co., Ltd.




Soldiers of Fortune™ Game




i




DCE0-87AD




Smaller food power-ups heal 2x as much




2




F0E0-87AD




Smaller food power-ups heal 4x as much




3




F3E9-8FDD




Large food power-ups heal 2x as much








4




7AE9-8FDD




Large food power-ups heal 4x as much




5




6DEB-8D0D




Special power power-ups are worth 6 (always fill meter)




6




3CC6-870D




Special powers aren't used up




7




CBC1-E46F




Infinite lives




8




1 D4E-5475




Mercenary starts with much more health




9




1 D44-87E5




Brigand starts with much more health




10




1D41-8F85




Gentleman starts with much more health




11




1 D4B-8755




Navvie starts with much more health




12




1 D42-8F75




Thug starts with much more health




13




1 D4D-E4E5




Scientist starts with much more health




14




DDF6-5D50




Extra lives cost 244 instead of 500




15




DDF6-5DE0




Skill power-ups cost 44 instead of 300




16




DFF6-5F70




Health power-ups cost 1 instead of 75




17




FBF6-5F70




Health power-ups cost 25 instead of 75




18




DFF6-5F80




Speed power-ups cost 1 instead of 250




19




10F6-5F80




Speed power-ups cost 100 instead of 250




20




DFF6-5470




Wisdom power-ups cost 1 instead of 80




21




FBF6-5470




Wisdom power-ups cost 25 instead of 80




22




DFF6-5480




Special powers cost 1 instead of 150




23




74F6-5480




Special powers cost 50 instead of 150




24




DFF6-5780




Weapon power-ups cost 1 instead of 250




25




10F6-5780




Weapon power-ups cost 100 instead of 250






FOR CODES 26 THRU 109, IGNORE SPECIAL POWER INDICATOR
WHEN YOU HIRE YOUR CREW






26




DF40-ED75




Brigand starts with Bomb special power




27




DF40-EF75




Mercenary starts with Bomb special power




28




DF40-E475




Gentleman starts with Bomb special power




29




DF40-E775




Navvie starts with Bomb special power




30




DF49-ED75




Thug starts with Bomb special power




31




DF49-EF75




Scientiest starts with Bomb special power




32




D440-ED75




Brigand starts with Shot Burst special power




33




D440-EF75




Mercenary starts with Shot Burst special power




34




D440-E475




Gentleman starts with Shot Burst special power




35




D440-E775




Navvie starts with Shot Burst special power




36




D449-ED75




Thug starts with Shot Burst special power




37




D449-EF75




Scientiest starts with Shot Burst special power




38




D740-ED75




Brigand starts with Map special power




39




D740-EF75




Mercenary starts with Map special power




40




D740-E475




Gentleman starts with Map special power




41




D740-E775




Navvie starts with Map special power




42




D749-ED75




Thug starts with Map special power




43




D749-EF75




Scientiest starts with Map special power






FOR CODES 44 THRU 49, YOU HAVE THE DESTROY NODES SPECIAL POWER






EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER






44




D040-ED75




Brigand starts with Destroy Nodes special power




45




D040-EF75




Mercenary starts with Destroy Nodes special power




46




D040-E475




Gentleman starts with Destroy Nodes special power




47




D040-E775




Navvie starts with Destroy Nodes special power




48




D049-ED75




Thug starts with Destroy Nodes special power










49




D049-EF75




Scientiest starts with Destroy Nodes special power




50




D940-ED75




Brigand starts with Repel Monster special power




51




D940-EF75




Mercenary starts with Repel Monster special power




52




D940-E475




Gentleman starts with Repel Monster special power




53




D940-E775




Navvie starts with Repel Monster special power




54




D949-ED75




Thug starts with Repel Monster special power




55




D949-EF75




Scientiest starts with Repel Monster special power




56




D140-ED75




Brigand starts with First Aid special power




57




D140-EF75




Mercenary starts with First Aid special power




58




D140-E475




Gentleman starts with First Aid special power




59




D140-E775




Navvie starts with First Aid special power




60




D149-ED75




Thug starts with First Aid special power




61




D149-EF75




Scientiest starts with First Aid special power




62




D540-ED75




Brigand starts with Freeze Monster special power




63




D540-EF75




Mercenary starts with Freeze Monster special power




64




D540-E475




Gentleman starts with Freeze Monster special power




65




D540-E775




Navvie starts with Freeze Monster special power




66




D549-ED75




Thug starts with Freeze Monster special power




67




D549-EF75




Scientiest starts with Freeze Monster special power




68




D640-ED75




Brigand starts with Shield special power




69




D640-EF75




Mercenary starts with Shield special power




70




D640-E475




Gentleman starts with Shield special power




71




D640-E775




Navvie starts with Shield special power




72




D649-ED75




Thug starts with Shield special power




73




D649-EF75




Scientiest starts with Shield special power




74




DB40-ED75




Brigand starts with Party Power special power




75




DB40-EF75




Mercenary starts with Party Power special power




76




DB40-E475




Gentleman starts with Party Power special power




77




DB40-E775




Navvie starts with Party Power special power




78




DB49-ED75




Thug starts with Party Power special power




79




DB49-EF75




Scientiest starts with Party Power special power




80




DC40-ED75




Brigand starts with Air Burst special power




81




DC40-EF75




Mercenary starts with Air Burst special power




82




DC40-E475




Gentleman starts with Air Burst special power




83




DC40-E775




Navvie starts with Air Burst special power




84




DC49-ED75




Thug starts with Air Burst special power




85




DC49-EF75




Scientiest starts with Air Burst special power




86




D840-ED75




Brigand starts with Distract Monster special power




87




D840-EF75




Mercenary starts with Distract Monster special power




88




D840-E475




Gentleman starts with Distract Monster special power




89




D840-E775




Navvie starts with Distract Monster special power




90




D849-ED75




Thug starts with Distract Monster special power




91




D849-EF75




Scientiest starts with Distract Monster special power




92




DA40-ED75




Brigand starts with Molotov special power




93




DA40-EF75




Mercenary starts with Molotov special power




94




DA40-E475




Gentleman starts with Molotov special power




95




DA40-E775




Navvie starts with Molotov special power




96




DA49-ED75




Thug starts with Molotov special power




97




DA49-EF75




Scientiest starts with Molotov special power




98




D240-ED75




Brigand starts with Ground Mine special power








99




D240-EF75




Mercenary starts with Ground Mine special power




100




D240-E475




Gentleman starts with Ground Mine special power




101




D240-E775




Navvie starts with Ground Mine special power




102




D249-ED75




Thug starts with Ground Mine special power




103




D249-EF75




Scientiest starts with Ground Mine special power




104




D340-ED75




Brigand starts with Dynamite special power




105




D340-EF75




Mercenary starts with Dynamite special power




106




D340-E475




Gentleman starts with Dynamite special power




107




D340-E775




Navvie starts with Dynamite special power




108




D349-ED75




Thug starts with Dynamite special power




109




D349-EF75




Scientiest starts with Dynamite special power




Soldiers of Fortune and related names are trademarks of Omega Group, Ltd.




Top Gear 2™




Game




i




DD2A-4D6D




Start with no nitros instead of 6




2




D42A-4D6D




Start with 2 nitros




3




D02A-4D6D




Start with 4 nitros




4




D62A-4D6D




Start with 8 nitros




5




DC2A-4D6D




Start with 10 nitros




6




C267-CD07




Infinite nitros for Player 1




7




C2CB-CF0F




Infinite nitros for Player 2




8




C9BD-1F04




Fuel never runs out






AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD
VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY






9




7430-398E




1st place gives $50,000 instead of $10,000




10




7430-31 7E




2nd place gives $50,000 instead of $6,000




11




7430-31 8E




3rd place gives $50,000 instead of $4,000




12




7430-357E




4th place gives $50,000 instead of $3,000




13




7430-358E




5th place gives $50,000 instead of $2,000




14




7439-307E




6th place gives $50,000 instead of $1,000




15




7439-308E




7th place gives $50,000 instead of $0




16




7439-397E




8th place gives $50,000 instead of $0




17




7439-398E




9th place gives $50,000 instead of $0




18




7439-31 7E




10th place gives $50,000 instead of $0




19




F039-355A




1st place is worth 20 pts. instead of 10




20




F039-35EA




2nd place is worth 20 pts. instead of 6




21




F031-305A




3rd place is worth 20 pts. instead of 4




22




F031-30EA




4th place is worth 20 pts. instead of 3 ■




23




F031-395A




5th place is worth 20 pts. instead of 2




24




F031-39EA




6th place is worth 20 pts. instead of 1




25




F031-315A




7th place is worth 20 pts. instead of 0




26




F031-31 EA




8th place is worth 20 pts. instead of 0




27




F031-355A




9th place is worth 20 pts. instead of 0




28




F031-35EA




10th place is worth 20 pts. instead of 0




29




0BC4-49EE + 52C3-3083




Everything is free (must have enough to












buy)




L_




NOTE: "K"




EQUALS 1000 (EX.: $1 5K = $15,000) 1




30




DFC5-405E




2nd engine costs $1K instead of $30K




31




DEC5-405E




2nd engine costs $ 1 5 K instead of $30K






11








32 DFC5-40EE


33 FBC5-40EE


34 DFC5-495E


35 46C5-495E


36 DDC5-415E


37 DDC5-41 EE


38 DDC5-455E


39 DDC6-405E


40 DDC6-40EE


41 DDC6-495E


42 DFC6-41 5E


43 D9C6-41 5E


44 DFC6-41 EE


45 DEC6-41 EE


46 DFC6-455E


47 FBC6-455E


48 DFCB-405E


49 D4CB-405E


50 DFCB-40EE


51 D5CB-40EE


52 DFCB-495E


53 DECB-495E


54 DFCC-405E


55 D4CC-405E


56 DFCC-40EE


57 D9CC-40EE


58 DFCC-495E


59 DCCC-495E


60 DFCC-41 5E


61 D4CC-415E


62 DFCC-41 EE


63 D9CC-41 EE


64 DFCC-455E


65 DCCC-455E


66 DFC8-405E


67 D4C8-405E


68 DFC8-40EE


69 D9C8-40EE


70 DFC8-495E


71 DCC8-495E






3rd engine costs $1K instead of $50K
3rd engine costs $25K instead of $50K
4th engine costs $ 1 K instead of $80K
4th engine costs $40K instead of $80K
2nd wet tires are free
3rd wet tires are free
4th wet tires are free
2nd dry tires are free
3rd dry tires are free
4th dry tires are free
2nd gear box costs $ 1 K instead of $ 1 0K
2nd gear box costs $5K instead of $ 1 0K
3rd gear box costs $ 1 K instead of $30K
3rd gear box costs $ 1 5K instead of $30K
4th gear box costs $1K instead of $50K
4th gear box costs $25K instead of $50K
2nd nitro costs $ 1 K instead of $5K
2nd nitro costs $2K instead of $5K
3rd nitro costs $ 1 K instead of $ 1 5K
3rd nitro costs $7K instead of $ 1 5K
4th nitro costs $ 1 K instead of $30K
4th nitro costs $ 1 5K instead of $30K
2nd side armor costs $ 1 K instead of $5K
2nd side armor costs $2K instead of $5K
3rd side armor costs $ 1 K instead of $10K
3rd side armor costs $5K instead of $ 1 0K
4th side armor costs $ 1 K instead of $20K
4th side armor costs $10K instead of $20K
2nd rear armor costs $ 1 K instead of $5K
2nd rear armor costs $2K instead of $5K
3rd rear armor costs $ 1 K instead of $ 1 0K
3rd rear armor costs $5K instead of $ 1 0 K
4th rear armor costs $ 1 K instead of $20K
4th rear armor costs $ 1 0K instead of $20K
2nd front armor costs $ 1 K instead of $5K
2nd front armor costs $2K instead of $5K
3rd front armor costs $ 1 K instead of $ 1 0K
3rd front armor costs $5K instead of $ 1 0K
4th front armor costs $ 1 K instead of $20K
4th front armor costs $10K instead of $20K






Top Gear 2 is a trademark of Kemco America, Inc.


Total Carnage™ Game


1 DFC3-44D2


2 DBC3-44D2


3 DFCD-1DD2 + 40B5-1DD4


4 DBCD-1DD2


5 DFBC-47D4


6 DBBC-47D4


7 C932-341 E


8 4029-3F1 2






Start with 2 lives


Start with 10 lives


Start with 1 time bomb


Start with 9 time bombs


Join in with 2 lives and 3 time bombs


Join in with 10 lives and 9 time bombs


Infinite lives


Infinite time bombs








9 D6B3-C764




Shields last longer




10 DDB3-C764




Shields don't last last as long




11 6D27-441 E




Immune to damage from enemy




12 C930-4D4A
change weapons




Weapons don't run out until you die or




Total Carnage is a trademark of Midway Manufacturing Company.




Wolfenstein 3-D™




Game




1 C28D-7D0F




Infinite ammo




2 C228-E7D4




Infinite lives




3 DF25-84D4




Start with 1 life




4 D125-84D4




Start with 6 lives




5 DB25-84D4




Start with 9 lives




6 C2CC-5D64




Infinite energy




7 1729-8704 + 1728-74D4




Start with more ammo






CODES 8 THRU 1 1 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE






8 622C-7764 Start with chain gun as backup weapon


9 622C-74A4 Start with machine gun as backup weapon


10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine


gun)


11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launch-


er)


12 C289-77DF Infinite ammo for special weapon 1


13 C28F-84DF Infinite ammo for special weapon 2


Wolfenstein 3-D is a trademark of Imagineer America Inc.






13








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ALIEN 3™, B.O.B.™, BAZOOKA BLITZKRIEG™, BUBSY™, DOOMSDAY WARRIOR™, DUNGEON
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Back Issue #4 (Vol. 1, No. 4)


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CHALLENGE™, MECAROBOT GOLF™, MORTAL KOMBAT™ GAME, OPERATION LOGIC BOMB™,
ROCK N' ROLL RACING™, SECRET OF MANA™, SUPER MARIO ALL-STARS™, SUPER OFF ROAD,
THE BAJA™, TUFF E NUFF™, WORLD HEROES™, YOSHI'S SAFARI™, ZOMBIES ATE MY NEIGH-
BORS™ GAMES


Back Issue #5 (Vol. 2, No. 1)


ACTRAISER 2™, CLAY FIGHTER™, DAFFY DUCK: THE MARVIN MISSIONS™, DISNEY’S
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STRIKES BACK™, TECMO SUPER BOWL™, TEENAGE MUTANT NINJA TURTLES TOURNAMENT
FIGHTERS™ GAMES






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