Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

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Breath of Fire 2

46DA-87D4 Main character is different
45DA-87D4 Main character is different
FDDA-87D4 Main character is different
F4DA-87D4 Main character is different
F0DA-87D4 Main character is different
74DA-8F64 Start with 50 HP
10DA-8F64 Start with 100 HP
B1DA-8F64 Start with 150 HP
ECDA-8F64 Start with 250 HP
DFDA-8FA4 + E0DA-8F64 Start with 500 HP
D4DA-8FA4 + 33DA-8F64 Start with 750 HP
FEDA-8FA4 Start with a lot of HP
74DA-8464 Start with 50 AP
10DA-8464 Start with 100 AP
B1DA-8464 Start with 150 AP
ECDA-8464 Start with 250 AP
DFDA-84A4 + E0DA-8464 Start with 500 AP
D4DA-84A4 + 33DA-8464 Start with 750 AP
FEDA-84A4 Start with a lot of AP
DDDA-8704 Start with 0 strength
EEDA-8704 Start with MEGA strength
DDDA-8764 Start with 0 stamina
EEDA-8764 Start with MEGA stamina
DDDA-87A4 Start with 0 agility
EEDA-87A4 Start with MEGA agility
DDD3-84D4 Start with 0 wisdom
EED3-84D4 Start with MEGA wisdom
DDD3-8404 Start with 0 luck
EED3-8404 Start with MEGA luck
EED3-87D4 Start with MEGA experience points
C9FA-EFA6 Infinite HP in battle scenes
 
Re: Breath of Fire 2 Game Genie Codes

Code:
 ____  ___   ___     _______       ___  _____    _____ _____  ___   ____
 |   / |   \ |      /\   | |   |   /   \ |__      |       |   |   \ |
 |---\ |__ / |--   /__\  | |---|   \___/ |        |---    |   |___/ |---
 |___/ |   \ |___ /    \ | |   |                  |     __|__ |   \ |____
                               _______________
                                   |     |             
  ------                  ___      |     |       ------   ___          ___ 
 |         /\   |\    /| |     ____|_____|____  |        |    |\  | | |   
 |    --- /__\  | \  / | |--                    |    --- |--  | \ | | |---
 |_____| /    \ |  \/  | |___                   |_____|  |___ |  \| | |___
					       
                       BREATH OF FIRE 2 GAME GENIE GUIDE
---------------------------------


Table of Contents:
1. About this FAQ
2. Version History
3. Why Some Codes Don't Work
4. Character Start-Up Codes
-Character Codes
-Weapons, Armor, and Items
-Attributes
5. Battle Codes
-Before Battle
-During Battle
-After Battle
6. Over World Codes
7. Town Codes
8. Hunting Ground Codes
9. Misc. Codes
10. Item Change Codes
11. Notes and Thanks


-----------------------------------------------------------------------------
1. About this FAQ
-----------------------------------------------------------------------------

This FAQ is copyright insannescorp55 (Elliot Olsen)
([email protected]). If you want to post this FAQ or use any of the
codes in this FAQ on a website please contact me first and I will probably
let you use it.


-----------------------------------------------------------------------------
2. Version History
-----------------------------------------------------------------------------

Version 1.0 - All codes entered, FAQ completed.

Wednesday July 10, 2002



-----------------------------------------------------------------------------
3. Why Don't Some Codes Work?
-----------------------------------------------------------------------------

I have been receiving complaints from people about codes not working
on their game. Based on my experience and other sources, I will explain why
some codes don't work for your game.
You see Nintendo sued Galoob many years ago, to try to stop Galoob from
making Game Genies. Nintendo lost the lawsuit.
Nintendo is actually changing the configuration in the game decks they
are selling. One batch of decks lets you use your present codes. The next
batch of decks made and released are so configured that they will not accept
the old and proven Game Genie codes. The codes you receive are correct (This
came from an anonymous informant).
Nintendo also changes the configuration of their games. I made this
observation after buying another Final Fantasy 3 game. I have noticed that
there are still codes that won't work for both of them. This led me to
believe that Nintendo is creating different versions of the games they make.
They are doing this to either fix the bugs in their games and to frustrate
Galoob from finding more codes.


-----------------------------------------------------------------------------
4. Character Startup Codes
-----------------------------------------------------------------------------


-----------------
Character Codes
-----------------

EED2-8D04 Hero starts with Super Condition

EED2-8D64 Change the item equipped in the Hero's weapon slot when
starting a new game.

EED2-8DD4 Hero starts with 510 Vigor and 296 Agility

EED2-8DD4 Hero starts with 510 Vigor and 296 Agility

EED2-8D04 Hero starts with Super Condition

EED3-8464 Hero starts with 255 EXP

EED3-84A4 Hero starts 65280 EXP

D7DA-8FA4+ Hero starts with 999 HP
35DA-8F64

D7DA-84A4+ Hero starts with 999 AP
35DA-8464






---------------------------
WEAPONS, ARMOR, AND ITEMS
---------------------------

xx62-8D64 Replace xx with the following to start young Ryu with ________
in his Wepn slot

xx62-8F64 Replace xx with the following to start young Ryu with ________
in his Armr slot

0062-8F04+ Replace xx with the following to start young Ryu with ________
xx62-8FD4 in his Shld slot

xxD2-87D4+ Replace xx with the following to start young Ryu with ________
ECD2-8704 in his 2nd Etc. slot

0062-8404+ Replace xx with the following to start young Ryu with ________
xx62-84D4 in his Helm slot

xx62-8464+ Replace xx with the following to start young Ryu with ________
FF62-84A4 in his 1st Etc. slot
Code:
00 - Collar         01 - WindBR         02 - Charm          03 - ShinyBR
04 - SkullBR        05 - LoveBR         06 - GutsBT         07 - WiseHoop
08 - LifeBR         09 - HolySF         0A - IronBR         0B - KramerBR
0C - D.Earing       0D - FastShoe       0E - *Blank*        0F - DmndBR

10 - SilverDR       11 - KingSD         12 - QuartrST       13 - IronKN
14 - RevetKN        15 - LongRP         16 - LongSD         17 - IvyWP
18 - TwinBW         19 - MagicRG        1A - BronzeST       1B - BusterSD
1C - CrossBW        1D - TreeST         1E - BurnKN         1F - HexadST

20 - MagmaAR        21 - EarthAR        22 - DragonAR       23 - LifeAR
24 - SilverAR       25 - BraveAR        26 - Bandana        27 - FrozenAR
28 - SacredSH       29 - WindRB         2A - CrmsnCL        2B - BlndedAR
2C - RainbwRB       2D - BreathAR       2E - NinjaML        2F - OceanRB

30 - Noe'sRB        31 - WhiteSH        32 - HolySH         33 - DragonSH
34 - JahAR          35 - FlameSH        36 - IceSH          37 - HeroAR
38 - GiantSH        39 - WisdomRB       3A - StarSH         3B - BlndedML
3C - BlndedSH       3D - MamothCL       3E - ElemntAR       3F - MotherRB

40 - Mckrl          41 - Tuna           42 - Tendon         43 - Beef
44 - G8Bait         45 - Minnow         46 - Unagi          47 - Srdine
48 - Chkn           49 - Bait           4A - Meat           4B - Snper
4C - PileWm         4D - Shrimp         4E - Liver          4F - Urchin

50 - NinjaDR        51 - StockRP        52 - GoblinSD       53 - EmpireSD
54 - WoodenDR       55 - FlameSD        56 - StarrSD        57 - MothDR
58 - DragonSD       59 - ShortRP        5A - KingOfDR       5B - DamageSD
5C - BreakSD        5D - WizardRG       5E - ElmoreSD       5F - FireRG

60 - DeathBW        61 - SnakeST        62 - BlastKN        63 - KaiserKN
64 - IceBW          65 - HeatST         66 - BirchST        67 - BusterBW
68 - MeowST         69 - WonderRP       6A - CloakKN        6B - ThndrST
6C - RiotST         6D - FireBW         6E - FinalKN        6F - AutoBW

70 - DeadSoup       71 - Biscuit        72 - IceChunk       73 - Tolen
74 - SprRib         75 - Octopus        76 - PanPizza       77 - Charcoal
78 - KmikzeBL       79 - P.Pourri       7A - Shaker         7B - GoldBar
7C - FireRock       7D - Roast          7E - HeroBT         7F - Egg

80 - HolyRB         81 - SuedeAR        82 - SilkGL         83 - BronzeSH
84 - *Blank*        85 - RangerCL       86 - SokletAR       87 - Bum'sCL
88 - RistBand       89 - LeotrdCL       8A - SteelAR        8B - MystryHT
8C - SaladBwl       8D - *Blank*        8E - IronSH         8F - *Blank*

90 - 100C           91 - 10000C         92 - ShortBW        93 - BronzeSD
94 - *Blank*        95 - OwlFruit       96 - Cake           97 - 1C
98 - Mirror         99 - 1000C          9A - BoyDR          9B - *Blank*
9C - *Blank*        9D - DreamBR        9E - FalseBW        9F - *Blank*

A0 - BronzeHT       A1 - KnightHT       A2 - WiseRB         A3 - IronML
A4 - CharmSH        A5 - CrmsnRB        A6 - RoyalHT        A7 - GuardSH
A8 - ChainML        A9 - GlassRG        AA - IronAR         AB - NationHT
AC - MoonMask       AD - Shorts         AE - QuickCL        AF - Backlaw

B0 - GradeDR        B1 - ChuckDR        B2 - ThornWP        B3 - WacWP
B4 - AmberRG        B5 - BananaDR       B6 - ShadowDR       B7 - ImortlRG
B8 - ThndrRP        B9 - NorthDR        BA - EmblemRP       BB - DemonDR
BC - PierceRP       BD - HushRG         BE - DoubleWP       BF - StormRG

C0 - CrsntSD        C1 - TigerSD        C2 - GlassDR        C3 - LopOffWP
C4 - NoTwinRP       C5 - SlicerDR       C6 - SoleSD         C7 - BrassST
C8 - WorthRG        C9 - HolyRP         CA - BrassSD        CB - HandKN
CC - FalseRG        CD - NatureWP       CE - Fork           CF - 9-TailWP

D0 - Van.Ext        D1 - MoonDrop       D2 - Stamina        D3 - LuckCndy
D4 - HelpBL         D5 - Antdt          D6 - WFruit         D7 - Extrac
D8 - CureAl         D9 - LifePl         DA - WiseBL         DB - Vtmn
DC - TearDr         DD - *Blank*        DE - PwrFood        DF - Herb

E0 - DragonHT       E1 - SpiritRB       E2 - DemonSH        E3 - Napkin
E4 - SunMask        E5 - StoneAR        E6 - SlashGL        E7 - SilverHT
E8 - GoldAR         E9 - KingHT         EA - MightyAR       EB - ThndrGL
EC - ArmyGL         ED - MedusaSH       EE - Plate          EF - ShinyHT

F0 - F.Spice        F1 - Frizbee        F2 - DluxPole       F3 - CharmRod
F4 - GutsBL         F5 - Medicate       F6 - Gold           F7 - Cond.Up
F8 - TreePole       F9 - ShaveIce       FA - StickRod       FB - Smoke
FC - DivideBL       FD - Dinker         FE - Worm           FF - MisoSoup
------------
Attributes
------------

46DA-87D4 "MAIN CHARACTER IS DIFFERENT"

45DA-87D4 "MAIN CHARACTER IS DIFFERENT"

FDDA-87D4 "MAIN CHARACTER IS DIFFERENT"

F4DA-87D4 "MAIN CHARACTER IS DIFFERENT"
F0DA-87D4 "MAIN CHARACTER IS DIFFERENT"

74DA-8F64 "START WITH 50 HP"

10DA-8F64 "Start WITH 100 HP"

B1DA-8F64 "Start WITH 150 HP"

ECDA-8F64 "Start WITH 250 HP"

DFDA-8FA4 +
E0DA-8F64 "START WITH 500 HP"

D4DA-8FA4 +
33DA-8F64 "START WITH 750 HP"

FEDA-8FA4 "START WITH A LOT OF HP"

10DA-8464 "START WITH 100 AP"

B1DA-8464 "START WITH 150 AP"

ECDA-8464 "START WITH 250 AP"

DFDA-84A4 +
E0DA-8464 "START WITH 500 AP"

D4DA-84A4 +
33DA-8464 "START WITH 750 AP"

FEDA-84A4 "START WITH A LOT OF AP"

DDDA-8704 "START WITH 0 STRENGTH"

EEDA-8704 "START WITH MEGA STRENGTH"

DDDA-8764 "START WITH 0 STAMINA"

EEDA-8764 "START WITH MEGA STAMINA"

DDDA-87A4 "START WITH 0 AGILITY"

EEDA-87A4 "START WITH MEGA AGILITY"

DDD3-84D4 "START WITH 0 WISDOM"

EED3-84D4 "START WITH MEGA WISDOM"

EED3-8404 "START WITH MEGA LUCK"

EED3-87D4 "START WITH MEGA EXPERIENCE POINTS"



-----------------------------------------------------------------------------
5. Battle Codes
-----------------------------------------------------------------------------
---------------
Before Battle
---------------

6621-EFD7 Meet monsters from other land in Hero's home land.

EE29-E7D7 Meet Chorky (big, really big fly) in Hero's home land. Fight
this fly for experience.

EE29-E4D7 Fight E. Sludge (weakest monster) anywhere on the field. Will
not work in a dungeon or building.

3323-EFD7 Meet a group of Jacky (monster) anywhere.

3323-E4D7 Meet a group of Biruburu (monster) in Hero's home land.

EE28-E4D7 Monsters from other land appear in the land East of Hero's
homeland.


---------------
During Battle
---------------

C9FA-EFA6 "INFINITE HP IN BATTLE SCENES"

EE04-EDD8 999 damage to enemy. Glitches but OK.

00B8-E7D6 No damage when get hit (Invisible) by the enemy. Work against
some (or all) Bosses. Now you can use the 999 damage to
everybody code and feel safe.

NOTE: The life meter get drained and back to full again but the HP
remained the same.

E32E-EF07 Infinite attack to a group of monsters. Glitchy monsters but
no problem. Code below is better.

EE2E-EF67 Infinite attack for your party to any monster and anywhere
(even dungeon and building).

NOTE: The monster does not attack or counter attack your party.
It's a free hit.

NOTE: The infinite attack code will not protect you when your
name is changed (by the game) to Baba. So, don't use
this code or your will lose.

EE20-5DD7 Everybody give one damage.

3320-E7D4 The party is invisible on screen. In battle: The party member
is invisible when get hit.

EE23-5DD7 When attack manually: If you do not choose the monster with
red life bar, your character will not attack any monster and
this lead to monster getting free hit.

EE23-54D7 Life meter length effect. No FX change.

00B8-E7D6 No damage when get hit (Invisible) by the enemy. Work
against some (or all) Bosses. Now you can use the 999 damage
to everybody code and feel safe.

0060-EFD8 Enemy is invincible.

3A33-EF64 "STRANGE BATTLE EFFECTS"
When you go into battle many things may occur like the game
saying Defense, Special, or Critical Attack many times, then
hitting an enemy over and over. Sometimes you win the battle
after only killing one enemy (If there are multiple enemies).


--------------
After Battle
--------------

EE20-5467 +
EE20-5407 To get Super stats for Sten.

EE27-5467 +
EE27-5407 To get Super stats for Bow.

EE20-54D7 +
EE24-54D7 To get Super stats for Rand.

EE27-5407 +
EE24-5467 To get Super stats for Jean.

EE27-5407 +
EE20-5467 to get Super stats for Nina and Bleu. Also gives 999 hp to
Hero, helps others too.

NOTE: Once they go to L99, no further stats improvements are
possible.

55E5-54D6 Monsters flash different color while dying.

EEEB-5DD6 Defeated monsters retreat continually across the screen
(wrapping). Turn off FX to exit battle.

0DAD-7DD4 Raised to level 70 or above after battle.

??C4-EDD8 Change status after battle. ?? = 11, 55, 5E, 77

EECE-EDD8 Effect in AP area.

??60-7DD1 Change color ? to everything.

E5A0-5FD4 Stay as level 1 after gaining level in battle.

55A0-54D4 Same as above but no experience show. Done on level 1
characters.

??A1-57D4 Gain HP after battle. ?? = 11, 55, 77, 99, C?

5580-E7D7 After leave-battle effect. Show a mess up (look like) battle
menu.

5580-E4A7 After leave-battle effect 2. Blinking screen. Each blink can
bring out the Huntsvil and/or fishing spot.

NOTE: "THIS CODE WORKS ON EVERYONE"

DDAD-7DD4 Raised to level 99 or above after battle.
NOTE: Does no bring everyone to their full potential.
EX: RYU (Hero)
HP: 350+
AP: 130+


11AD-7DD4 Raises to level 20 or above after battle.
Can be used over and over until a certain point.
This will allow your Hero to develop slowly yet..
better stats than the ones for level 99. Once it doesn't
allow you to level up. Use the Level 99 Codes to finish
it up.

-----------------------------------------------------------------------------
6. Over World Codes
-----------------------------------------------------------------------------

EE65-5F01 Walk thru field. Use other codes below to avoid meeting or
getting killed by strong monster.
NOTE: If you want the area to show on the map, you have to turn
this off and select any menu and walk around the area. If FX
is not off then the area you are on will not show on the
map. Anyway, you can't see the map while the FX is on.

??2F-E767 No music on the field. ?? any number or letter will work.

AA65-5701 Perfect walk thru wall in town only.(Only work in the town
you begin). Cannot walk thru wall if in the room.

EE65-5F01 Perfect walk thru wall on world map.

EEC1-E7A2 Encounter enemy each step. Ignore the HP and AP number in
status screen.

3061-5DA1 After you walk out of town, the screen scroll around the
world map and back to you. But only to find that Bow
(the dog) is by himself. Turn the GG off and go into menu
screen and out. When in battle both character do not exist.
Game freeze after enemy attack.

FB0C-7D64 Walk through water on the world map; walk through all land
except the parts where you can see the rocky type side; and
best of all, no enemies.

NOTE: Does not allow you to talk to some people. When this happens,
leave the room/place, turn off your GG, and come back in.

EECA-EFD2 On World Map, always fight in the Forest. However, you will
not actually be in the forest, as Spar's Natr magic doesn't
call trees or anything, but it is cool. Also you can change
slots 1&2 to vary the vegetation. Try DF in place of EE.


-----------------------------------------------------------------------------
7. Town Codes
-----------------------------------------------------------------------------

AA65-5701 Walk thru building in Hero's home town. Still trying to find
the universal walk thru wall for every towns. Found the
starter code that let you enter any building and can't move
afterward.

00E0-8FA2 Talk to any sale clerk, bring up the bank menu.

01AD-5762 Walk into townspeople and your party will be warped to
different places. But be careful, sometimes they get stuck.

A20B-77D4 Fight enemies in buildings such as houses, shops, and inns;
but you won't be able to talk to the owners of some
establishments with FX on; also have the same effects as
above.

5581-7DDE Change town people to different person.

2A30-770F "WALK THRU PERSON"
You can walk through any person in any area. You can also
walk through some other objects like treasure chests. The
only disadvantage is that you won't be able to talk to people
or get treasure in that area. To solve this problem, leave
the area and re-enter with the effects off.

7FE6-770F "PEOPLE SAY DIFFERENT THINGS"
If you talk to somebody, they will probably say something that
another character in the game says.

B4EC-7D6F "STRANGE"
If you talk to somebody or go into battle or a shop, 4 digits
(It looks like half of a GG code) will appear in the upper
left hand corner. When you do different things the numbers
change.

EE3A-EFD2 Switch lead character's graphic when entering or leaving a
or battle. This includes several Shaman forms as well as all
the other guys and girls. Note: NEVER go into the Menu screen
or else it will black out.

EE3E-EFD2 Hero invisible in town-strange, disconnected scroll of people
on World Map. Use R button for effect.


-----------------------------------------------------------------------------
8. Hunting Ground Codes
-----------------------------------------------------------------------------

DD20-5D07 In Huntvil: Food does not move and Bow's arrow does not move
either but can still kill Food. Ignore everything else.

00C0-5DDA Only one member can walk in the Huntvil.
Altered from Whrek's code BBCD-54AA

EEC1-54DA When pick up prize after kill (food in Huntvil) the screen
scroll sideway and back. Now you move the screen not the
character afterward.

3320-EFA2 Another WTW code for HUNTSVIL. This time the animal can't
hide in the grass brushes.


-----------------------------------------------------------------------------
9. Notes and Thanks
-----------------------------------------------------------------------------

Thanks to Jeff "CjayC" Veasey for posting this FAQ and hosting GameFAQs.com.

DO NOT RECOPY THIS DOCUMENT! If you want to use these codes on another site
please email me first ([email protected]).

(c) 2002 insannescorp55 (Elliot Olsen)
 
Breath of Fire 2 Game Genie Codes: Breath of Fire II: Spell Cost Modifier Code FAQ by Storm

Code:
                                 ------------------------
                                /                       /
                               /                       /
============================= /       -----------------  =====================
                             /       /		   
                            /       /		   	
                           /        ----------------
                          /                       /
                         /                       /
                        -----------------       /
                                       /       /
                                      /       /
==================== -----------------       / ===============================
                    /                       /
                   /                       / 
                   ------------------------

PLANET STORM CHEATZONE
======================

Copyright 2000,01 Storm (Scott Saniti Jr.), All rights reserved.
The text of this file may not be reproduced, stored in a retrieval system,
transmitted, or published, in any form or by any means, electronic,
mechanical, photocopying or otherwise, without being fully creditted
and without the prior written permission from Storm.
E-mail to [email protected].

This file is designed to be read in a
fixed width font capable of displaying
at least 80 characters per line.


BREATH OF FIRE 2 SPELL COST MODIFIER CODE FAQ
=============================================

Author: Storm ([email protected])
Homepage: http://www.planetstorm.net
Version: 1.0
Date: December 13, 2000


=================
TABLE OF CONTENTS
=================

Part 1 - Introduction
Part 2 - How to use the codes
Part 3 - Modifier Values
Part 4 - Codes


=====================
PART 1 - INTRODUCTION
=====================

The codes in this guide allow you to change the AP cost for the spells
in Breath of Fire 2 (SNES).

Please read all information before using the codes.

NOTE: This file may not be distributed in any means by anyone. If you
wish to share these codes, you may distribute the link to the page where
you found this file, but not the link to the file itself.

For more original Game Genie codes for this game and a few others, visit
http://www.planetstorm.net/cheatzone, for more information on the author
visit http://www.planetstorm.net/storm.

If the codes don't work on your game, you probably have a different
version of BoF2, Game Genie, or SNES control deck. This is due to either
Nintendo fixing bugs in the games or to hinder Galoob from finding more
codes. Try changing the third letter of the code.

DISCLAIMER:
Storm or any of his affiliates can't be held responsible for anything
that happens to your saved data, so use the codes at your own risk.



=============================================
PART 2: HOW TO USE THE CODES/WHAT THE SLOTS DO
==============================================

The codes below allow you to change the AP cost for magic spells in
the game. To make the spells cost 0 AP, put 'DD' as the first two
letters. For a full list of values, please see my Game Genie values
list. Remember that the spell cost will now affect everybody including
enemies, so if you set it to 0, be sure that you are careful of
enemies that might cast a strong spell on your party. The codes affect
both in and out of battle situations.


=============
PART 3: CODES
=============

Code:
  CODE       SPELL                    CODE       SPELL
=========   =======                 =========   =======
??6C-E4F9   8.0                     ??67-E4F9   Freeze
??6B-84F9   Ag-Down                 ??61-74F1	G-Drgn **
??67-84F9   Ag-Up	            ??69-74F1   G-Drgn **
??6A-E4F9   Angel	            ??60-E4F9   Hail
??60-84F9   Atk-Up                  ??6A-54F9   Heal
??61-E4F9   Bolt X                  ??65-84F9   Hush
??66-E4F9   Bomb	            ??67-74F1   IceDrgn *
??6D-E4F9   Boombada                ??6D-74F1   IcePuppy *
??64-E4F9   Cold	            ??61-84F9   Idle
??64-54F9   Cure 1                  ??6B-E4F9   Missile
??63-E4F9   Cure 2                  ??6C-84F9   Pwr-Down
??6D-54F9   Cure 3                  ??62-54F9   Renew
??6C-54F9   Cure 4                  ??63-54F9   Renew X
??68-54F9   Cure X                  ??68-84F9   Sap
??67-54F9   CurePsn                 ??6F-54F9   S-Boom
??62-E4F9   Death	            ??69-84F9   Shield
??66-84F9   Def-Down                ??6A-84F9   Smoke
??64-84F9   Def-Up                  ??6B-54F9   Spark
??6F-84F9   Def-UpX                 ??60-74F1   T-Drgn *
??69-54F9   Drain	            ??69-E4F9   Thunder
??63-84F9   Exit	            ??6E-84F9   TimeWarp
??61-54F9   Fireball                ??65-E4F9   Tornado
??64-74F1   FireDrgn *              ??6F-74F1   T-Puppy *
??6E-E4F9   FirPuppy *              ??60-54F9   Typhoon
??6F-E4F9   Flame	            ??62-84F9   Warp

TIP: You can also set the cost of a spell to 'EE' (255) to avoid having
an enemy cast the spell on you, for example: tired of a certain enemy casting
'Death' on you, you could just put 'EE62-E4F9' to make the Death spell cost
255 and most likely they will not be able to cast it! One more thing about
this, just flip the Game Genie off when it's your turn and the spell will
be its normal cost.


============
ENEMY SPELLS
============

To make the game a little easier for you, try putting 'EE' for the
first two letters for the codes below. It will keep most enemies from
using their special attack!

??64-54F1 Chopchop
??6F-54F1 ColdBrth
??6E-74F1 Curse
??67-54F1 Dice
??6D-54F1 FireBrth
??60-54F1 GrndBeef
??69-54F1 Horror
??68-74F1 Psn-Atck
??6A-74F1 Psn-Brth
??61-54F1 Psn-Chop
??68-E4F9 RotBrth
??63-74F1 SwtBrth
??65-74F1 Zombie


FOOTNOTES:

(*) Changing the cost of any of the hero's dragon spells may affect
how much damage they deal.

(**) There are two versions of the G.Drgn spell. One is where you have
to use it against Ray, and the other is for normal battle usage.

==================
END OF FILE
 
Miscellaneous Codes...
Unlimited Z (Money) [GMO]
028C1A12 0000FFFF


Max Z (Money) [GMO]
028C1A12 00003F42
008C1A14 0000000F


Unlimited Items Upon Pick-Up [GMO]
088C1A29 00000009
10300002 00000000


Hero Current HP [GMO]
028BDA10 0000E703


Hero Max HP [GMO]
028BDA12 0000E703


Hero Current AP [GMO]
028BDA14 0000E703


Hero Max AP [GMO]
028BDA16 0000E703


Hero Quick Level Up [GMO]
808C1BD6 00007F96
808C1BD8 00000098


Bow Current HP [GMO]
028BDAB0 0000E703


Bow Max HP [GMO]
028BDAB2 0000E703


Bow Current AP [GMO]
028BDAB4 0000E703


Bow Max AP [GMO]
028BDAB6 0000E703


Bow Quick Level Up [GMO]
028C1C16 00007F96
008C1C18 00000098
 
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