Re: Breath of Fire 2 Game Genie Codes
Code:
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| / | \ | /\ | | | / \ |__ | | | \ |
|---\ |__ / |-- /__\ | |---| \___/ | |--- | |___/ |---
|___/ | \ |___ / \ | | | | __|__ | \ |____
_______________
| |
------ ___ | | ------ ___ ___
| /\ |\ /| | ____|_____|____ | | |\ | | |
| --- /__\ | \ / | |-- | --- |-- | \ | | |---
|_____| / \ | \/ | |___ |_____| |___ | \| | |___
BREATH OF FIRE 2 GAME GENIE GUIDE
---------------------------------
Table of Contents:
1. About this FAQ
2. Version History
3. Why Some Codes Don't Work
4. Character Start-Up Codes
-Character Codes
-Weapons, Armor, and Items
-Attributes
5. Battle Codes
-Before Battle
-During Battle
-After Battle
6. Over World Codes
7. Town Codes
8. Hunting Ground Codes
9. Misc. Codes
10. Item Change Codes
11. Notes and Thanks
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1. About this FAQ
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This FAQ is copyright insannescorp55 (Elliot Olsen)
(
[email protected]). If you want to post this FAQ or use any of the
codes in this FAQ on a website please contact me first and I will probably
let you use it.
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2. Version History
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Version 1.0 - All codes entered, FAQ completed.
Wednesday July 10, 2002
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3. Why Don't Some Codes Work?
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I have been receiving complaints from people about codes not working
on their game. Based on my experience and other sources, I will explain why
some codes don't work for your game.
You see Nintendo sued Galoob many years ago, to try to stop Galoob from
making Game Genies. Nintendo lost the lawsuit.
Nintendo is actually changing the configuration in the game decks they
are selling. One batch of decks lets you use your present codes. The next
batch of decks made and released are so configured that they will not accept
the old and proven Game Genie codes. The codes you receive are correct (This
came from an anonymous informant).
Nintendo also changes the configuration of their games. I made this
observation after buying another Final Fantasy 3 game. I have noticed that
there are still codes that won't work for both of them. This led me to
believe that Nintendo is creating different versions of the games they make.
They are doing this to either fix the bugs in their games and to frustrate
Galoob from finding more codes.
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4. Character Startup Codes
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-----------------
Character Codes
-----------------
EED2-8D04 Hero starts with Super Condition
EED2-8D64 Change the item equipped in the Hero's weapon slot when
starting a new game.
EED2-8DD4 Hero starts with 510 Vigor and 296 Agility
EED2-8DD4 Hero starts with 510 Vigor and 296 Agility
EED2-8D04 Hero starts with Super Condition
EED3-8464 Hero starts with 255 EXP
EED3-84A4 Hero starts 65280 EXP
D7DA-8FA4+ Hero starts with 999 HP
35DA-8F64
D7DA-84A4+ Hero starts with 999 AP
35DA-8464
---------------------------
WEAPONS, ARMOR, AND ITEMS
---------------------------
xx62-8D64 Replace xx with the following to start young Ryu with ________
in his Wepn slot
xx62-8F64 Replace xx with the following to start young Ryu with ________
in his Armr slot
0062-8F04+ Replace xx with the following to start young Ryu with ________
xx62-8FD4 in his Shld slot
xxD2-87D4+ Replace xx with the following to start young Ryu with ________
ECD2-8704 in his 2nd Etc. slot
0062-8404+ Replace xx with the following to start young Ryu with ________
xx62-84D4 in his Helm slot
xx62-8464+ Replace xx with the following to start young Ryu with ________
FF62-84A4 in his 1st Etc. slot
Code:
00 - Collar 01 - WindBR 02 - Charm 03 - ShinyBR
04 - SkullBR 05 - LoveBR 06 - GutsBT 07 - WiseHoop
08 - LifeBR 09 - HolySF 0A - IronBR 0B - KramerBR
0C - D.Earing 0D - FastShoe 0E - *Blank* 0F - DmndBR
10 - SilverDR 11 - KingSD 12 - QuartrST 13 - IronKN
14 - RevetKN 15 - LongRP 16 - LongSD 17 - IvyWP
18 - TwinBW 19 - MagicRG 1A - BronzeST 1B - BusterSD
1C - CrossBW 1D - TreeST 1E - BurnKN 1F - HexadST
20 - MagmaAR 21 - EarthAR 22 - DragonAR 23 - LifeAR
24 - SilverAR 25 - BraveAR 26 - Bandana 27 - FrozenAR
28 - SacredSH 29 - WindRB 2A - CrmsnCL 2B - BlndedAR
2C - RainbwRB 2D - BreathAR 2E - NinjaML 2F - OceanRB
30 - Noe'sRB 31 - WhiteSH 32 - HolySH 33 - DragonSH
34 - JahAR 35 - FlameSH 36 - IceSH 37 - HeroAR
38 - GiantSH 39 - WisdomRB 3A - StarSH 3B - BlndedML
3C - BlndedSH 3D - MamothCL 3E - ElemntAR 3F - MotherRB
40 - Mckrl 41 - Tuna 42 - Tendon 43 - Beef
44 - G8Bait 45 - Minnow 46 - Unagi 47 - Srdine
48 - Chkn 49 - Bait 4A - Meat 4B - Snper
4C - PileWm 4D - Shrimp 4E - Liver 4F - Urchin
50 - NinjaDR 51 - StockRP 52 - GoblinSD 53 - EmpireSD
54 - WoodenDR 55 - FlameSD 56 - StarrSD 57 - MothDR
58 - DragonSD 59 - ShortRP 5A - KingOfDR 5B - DamageSD
5C - BreakSD 5D - WizardRG 5E - ElmoreSD 5F - FireRG
60 - DeathBW 61 - SnakeST 62 - BlastKN 63 - KaiserKN
64 - IceBW 65 - HeatST 66 - BirchST 67 - BusterBW
68 - MeowST 69 - WonderRP 6A - CloakKN 6B - ThndrST
6C - RiotST 6D - FireBW 6E - FinalKN 6F - AutoBW
70 - DeadSoup 71 - Biscuit 72 - IceChunk 73 - Tolen
74 - SprRib 75 - Octopus 76 - PanPizza 77 - Charcoal
78 - KmikzeBL 79 - P.Pourri 7A - Shaker 7B - GoldBar
7C - FireRock 7D - Roast 7E - HeroBT 7F - Egg
80 - HolyRB 81 - SuedeAR 82 - SilkGL 83 - BronzeSH
84 - *Blank* 85 - RangerCL 86 - SokletAR 87 - Bum'sCL
88 - RistBand 89 - LeotrdCL 8A - SteelAR 8B - MystryHT
8C - SaladBwl 8D - *Blank* 8E - IronSH 8F - *Blank*
90 - 100C 91 - 10000C 92 - ShortBW 93 - BronzeSD
94 - *Blank* 95 - OwlFruit 96 - Cake 97 - 1C
98 - Mirror 99 - 1000C 9A - BoyDR 9B - *Blank*
9C - *Blank* 9D - DreamBR 9E - FalseBW 9F - *Blank*
A0 - BronzeHT A1 - KnightHT A2 - WiseRB A3 - IronML
A4 - CharmSH A5 - CrmsnRB A6 - RoyalHT A7 - GuardSH
A8 - ChainML A9 - GlassRG AA - IronAR AB - NationHT
AC - MoonMask AD - Shorts AE - QuickCL AF - Backlaw
B0 - GradeDR B1 - ChuckDR B2 - ThornWP B3 - WacWP
B4 - AmberRG B5 - BananaDR B6 - ShadowDR B7 - ImortlRG
B8 - ThndrRP B9 - NorthDR BA - EmblemRP BB - DemonDR
BC - PierceRP BD - HushRG BE - DoubleWP BF - StormRG
C0 - CrsntSD C1 - TigerSD C2 - GlassDR C3 - LopOffWP
C4 - NoTwinRP C5 - SlicerDR C6 - SoleSD C7 - BrassST
C8 - WorthRG C9 - HolyRP CA - BrassSD CB - HandKN
CC - FalseRG CD - NatureWP CE - Fork CF - 9-TailWP
D0 - Van.Ext D1 - MoonDrop D2 - Stamina D3 - LuckCndy
D4 - HelpBL D5 - Antdt D6 - WFruit D7 - Extrac
D8 - CureAl D9 - LifePl DA - WiseBL DB - Vtmn
DC - TearDr DD - *Blank* DE - PwrFood DF - Herb
E0 - DragonHT E1 - SpiritRB E2 - DemonSH E3 - Napkin
E4 - SunMask E5 - StoneAR E6 - SlashGL E7 - SilverHT
E8 - GoldAR E9 - KingHT EA - MightyAR EB - ThndrGL
EC - ArmyGL ED - MedusaSH EE - Plate EF - ShinyHT
F0 - F.Spice F1 - Frizbee F2 - DluxPole F3 - CharmRod
F4 - GutsBL F5 - Medicate F6 - Gold F7 - Cond.Up
F8 - TreePole F9 - ShaveIce FA - StickRod FB - Smoke
FC - DivideBL FD - Dinker FE - Worm FF - MisoSoup
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Attributes
------------
46DA-87D4 "MAIN CHARACTER IS DIFFERENT"
45DA-87D4 "MAIN CHARACTER IS DIFFERENT"
FDDA-87D4 "MAIN CHARACTER IS DIFFERENT"
F4DA-87D4 "MAIN CHARACTER IS DIFFERENT"
F0DA-87D4 "MAIN CHARACTER IS DIFFERENT"
74DA-8F64 "START WITH 50 HP"
10DA-8F64 "Start WITH 100 HP"
B1DA-8F64 "Start WITH 150 HP"
ECDA-8F64 "Start WITH 250 HP"
DFDA-8FA4 +
E0DA-8F64 "START WITH 500 HP"
D4DA-8FA4 +
33DA-8F64 "START WITH 750 HP"
FEDA-8FA4 "START WITH A LOT OF HP"
10DA-8464 "START WITH 100 AP"
B1DA-8464 "START WITH 150 AP"
ECDA-8464 "START WITH 250 AP"
DFDA-84A4 +
E0DA-8464 "START WITH 500 AP"
D4DA-84A4 +
33DA-8464 "START WITH 750 AP"
FEDA-84A4 "START WITH A LOT OF AP"
DDDA-8704 "START WITH 0 STRENGTH"
EEDA-8704 "START WITH MEGA STRENGTH"
DDDA-8764 "START WITH 0 STAMINA"
EEDA-8764 "START WITH MEGA STAMINA"
DDDA-87A4 "START WITH 0 AGILITY"
EEDA-87A4 "START WITH MEGA AGILITY"
DDD3-84D4 "START WITH 0 WISDOM"
EED3-84D4 "START WITH MEGA WISDOM"
EED3-8404 "START WITH MEGA LUCK"
EED3-87D4 "START WITH MEGA EXPERIENCE POINTS"
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5. Battle Codes
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---------------
Before Battle
---------------
6621-EFD7 Meet monsters from other land in Hero's home land.
EE29-E7D7 Meet Chorky (big, really big fly) in Hero's home land. Fight
this fly for experience.
EE29-E4D7 Fight E. Sludge (weakest monster) anywhere on the field. Will
not work in a dungeon or building.
3323-EFD7 Meet a group of Jacky (monster) anywhere.
3323-E4D7 Meet a group of Biruburu (monster) in Hero's home land.
EE28-E4D7 Monsters from other land appear in the land East of Hero's
homeland.
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During Battle
---------------
C9FA-EFA6 "INFINITE HP IN BATTLE SCENES"
EE04-EDD8 999 damage to enemy. Glitches but OK.
00B8-E7D6 No damage when get hit (Invisible) by the enemy. Work against
some (or all) Bosses. Now you can use the 999 damage to
everybody code and feel safe.
NOTE: The life meter get drained and back to full again but the HP
remained the same.
E32E-EF07 Infinite attack to a group of monsters. Glitchy monsters but
no problem. Code below is better.
EE2E-EF67 Infinite attack for your party to any monster and anywhere
(even dungeon and building).
NOTE: The monster does not attack or counter attack your party.
It's a free hit.
NOTE: The infinite attack code will not protect you when your
name is changed (by the game) to Baba. So, don't use
this code or your will lose.
EE20-5DD7 Everybody give one damage.
3320-E7D4 The party is invisible on screen. In battle: The party member
is invisible when get hit.
EE23-5DD7 When attack manually: If you do not choose the monster with
red life bar, your character will not attack any monster and
this lead to monster getting free hit.
EE23-54D7 Life meter length effect. No FX change.
00B8-E7D6 No damage when get hit (Invisible) by the enemy. Work
against some (or all) Bosses. Now you can use the 999 damage
to everybody code and feel safe.
0060-EFD8 Enemy is invincible.
3A33-EF64 "STRANGE BATTLE EFFECTS"
When you go into battle many things may occur like the game
saying Defense, Special, or Critical Attack many times, then
hitting an enemy over and over. Sometimes you win the battle
after only killing one enemy (If there are multiple enemies).
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After Battle
--------------
EE20-5467 +
EE20-5407 To get Super stats for Sten.
EE27-5467 +
EE27-5407 To get Super stats for Bow.
EE20-54D7 +
EE24-54D7 To get Super stats for Rand.
EE27-5407 +
EE24-5467 To get Super stats for Jean.
EE27-5407 +
EE20-5467 to get Super stats for Nina and Bleu. Also gives 999 hp to
Hero, helps others too.
NOTE: Once they go to L99, no further stats improvements are
possible.
55E5-54D6 Monsters flash different color while dying.
EEEB-5DD6 Defeated monsters retreat continually across the screen
(wrapping). Turn off FX to exit battle.
0DAD-7DD4 Raised to level 70 or above after battle.
??C4-EDD8 Change status after battle. ?? = 11, 55, 5E, 77
EECE-EDD8 Effect in AP area.
??60-7DD1 Change color ? to everything.
E5A0-5FD4 Stay as level 1 after gaining level in battle.
55A0-54D4 Same as above but no experience show. Done on level 1
characters.
??A1-57D4 Gain HP after battle. ?? = 11, 55, 77, 99, C?
5580-E7D7 After leave-battle effect. Show a mess up (look like) battle
menu.
5580-E4A7 After leave-battle effect 2. Blinking screen. Each blink can
bring out the Huntsvil and/or fishing spot.
NOTE: "THIS CODE WORKS ON EVERYONE"
DDAD-7DD4 Raised to level 99 or above after battle.
NOTE: Does no bring everyone to their full potential.
EX: RYU (Hero)
HP: 350+
AP: 130+
11AD-7DD4 Raises to level 20 or above after battle.
Can be used over and over until a certain point.
This will allow your Hero to develop slowly yet..
better stats than the ones for level 99. Once it doesn't
allow you to level up. Use the Level 99 Codes to finish
it up.
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6. Over World Codes
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EE65-5F01 Walk thru field. Use other codes below to avoid meeting or
getting killed by strong monster.
NOTE: If you want the area to show on the map, you have to turn
this off and select any menu and walk around the area. If FX
is not off then the area you are on will not show on the
map. Anyway, you can't see the map while the FX is on.
??2F-E767 No music on the field. ?? any number or letter will work.
AA65-5701 Perfect walk thru wall in town only.(Only work in the town
you begin). Cannot walk thru wall if in the room.
EE65-5F01 Perfect walk thru wall on world map.
EEC1-E7A2 Encounter enemy each step. Ignore the HP and AP number in
status screen.
3061-5DA1 After you walk out of town, the screen scroll around the
world map and back to you. But only to find that Bow
(the dog) is by himself. Turn the GG off and go into menu
screen and out. When in battle both character do not exist.
Game freeze after enemy attack.
FB0C-7D64 Walk through water on the world map; walk through all land
except the parts where you can see the rocky type side; and
best of all, no enemies.
NOTE: Does not allow you to talk to some people. When this happens,
leave the room/place, turn off your GG, and come back in.
EECA-EFD2 On World Map, always fight in the Forest. However, you will
not actually be in the forest, as Spar's Natr magic doesn't
call trees or anything, but it is cool. Also you can change
slots 1&2 to vary the vegetation. Try DF in place of EE.
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7. Town Codes
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AA65-5701 Walk thru building in Hero's home town. Still trying to find
the universal walk thru wall for every towns. Found the
starter code that let you enter any building and can't move
afterward.
00E0-8FA2 Talk to any sale clerk, bring up the bank menu.
01AD-5762 Walk into townspeople and your party will be warped to
different places. But be careful, sometimes they get stuck.
A20B-77D4 Fight enemies in buildings such as houses, shops, and inns;
but you won't be able to talk to the owners of some
establishments with FX on; also have the same effects as
above.
5581-7DDE Change town people to different person.
2A30-770F "WALK THRU PERSON"
You can walk through any person in any area. You can also
walk through some other objects like treasure chests. The
only disadvantage is that you won't be able to talk to people
or get treasure in that area. To solve this problem, leave
the area and re-enter with the effects off.
7FE6-770F "PEOPLE SAY DIFFERENT THINGS"
If you talk to somebody, they will probably say something that
another character in the game says.
B4EC-7D6F "STRANGE"
If you talk to somebody or go into battle or a shop, 4 digits
(It looks like half of a GG code) will appear in the upper
left hand corner. When you do different things the numbers
change.
EE3A-EFD2 Switch lead character's graphic when entering or leaving a
or battle. This includes several Shaman forms as well as all
the other guys and girls. Note: NEVER go into the Menu screen
or else it will black out.
EE3E-EFD2 Hero invisible in town-strange, disconnected scroll of people
on World Map. Use R button for effect.
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8. Hunting Ground Codes
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DD20-5D07 In Huntvil: Food does not move and Bow's arrow does not move
either but can still kill Food. Ignore everything else.
00C0-5DDA Only one member can walk in the Huntvil.
Altered from Whrek's code BBCD-54AA
EEC1-54DA When pick up prize after kill (food in Huntvil) the screen
scroll sideway and back. Now you move the screen not the
character afterward.
3320-EFA2 Another WTW code for HUNTSVIL. This time the animal can't
hide in the grass brushes.
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9. Notes and Thanks
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Thanks to Jeff "CjayC" Veasey for posting this FAQ and hosting GameFAQs.com.
DO NOT RECOPY THIS DOCUMENT! If you want to use these codes on another site
please email me first (
[email protected]).
(c) 2002 insannescorp55 (Elliot Olsen)