Perfect Dark Instruction Manual

Instruction Manuals for the N64

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Perfect Dark


Typed out by Connor Matak

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Page 1

Contents
About the Controller 2
Background 5
Controls 6
Getting Started 10
Multiplayer Options 14
Basic Weapons 19
Key Personnel 22
Warranty & Service Information 25
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Page 2-3

The standard information about how to hold the controller
and how to handle both the Control Stick and the Rumble
Pak. It also says that in order to save to a Controller
Pak, there must be 28 free pages.
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The N64 Expansion Pak

Perfect Dark has been designed to utilize the N64 Expansion
Pak. If, however, you do not have an Expansion Pak inserted into your
Control Deck, you can still play a number of multiplayer modes.
One or two players- plus up to eight Simulants- can compete in
Combat Simulator mode. There are a multitude of Simulant
types and difficulty

settings to choose from, as well as all 30 preset multiplayer Challenges.

By using the N64 Expansion Pak, you will gain access to all
of these features, plus the complete set of story-based
solo missions, the ability to play with up to four players
and much more.

Features Available Without Expansion Pak: Multiplayer

Challenges, 1-2P Multiplayer (Combat Simulator), Up To

Eight Simulants; 35% of game available to player

Features Available With Expansion Pak; All of the above,
1 Player (Solo Missions), 1-4P Multiplayer (Combat Simulator),
1-2P Cooperative, 2P Counter-Operative; 100% of
game available to player
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Background

Since the dawn of man, our planet has been watched. The
reasons for this interest differ from race to race: some
merely wish to observe until humanity has evolved to a

point where they can introduce themselves without sparking
mass panic, while the motives of others are considerably
less benign.

Not all humans are oblivious to the watchers above and

among us. Daniel Carrington, head of the elite Carrington
Institute, suspects that rapid technological developments
at dataDyne HQ are the result of the corporation taking a
dark path to first contact- a path which apparently branches
through major government agencies.

Whether or not his suspicions are justified, it is clear
that events are rushing to a head. People are being abducted,
animals mutilated. Someone amongst the stars
desperately wants something they believe us to have, and
Carrington suspects that the grand plan penetrates far

deeper than the recent surface incidents. Using all means
available, the Institute has resolved to find out exactly
what is going on before it's too late. Only recently has
it been offered its first real lead into the conspiracy:
urgent messages from one Dr. Caroll located deep within the
heart of dataDyne operations, requesting extraction from
the company before alleged threats on his life are actually
carried out.

Cue freshly qualified Agent Joanna Dark, code-named Perfect
Dark thanks to her unprecedented achievements in training.
Her first real assignment could hardly be of more importance:
infiltrate the dataDyne skyscraper, locate Dr.
Caroll, and bring him back to the Institute undetected and
unharmed. With events at dataDyne shrouded in mystery, yet
moving so fast, whatever knowledge Dr. Caroll possesses
could ultimately decide the fate of the human race.
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Controls

A total of eight different control layouts are available:
four using one Controller, the other four using two Controllers
simultaneously for advanced or ambitious players. This section
describes the basic control method, listed in the Control Menu
as option 1.1.

Control Stick: Move forward and back; turn to the left and
right.

Z Button: Fire the current weapon (or punch if unarmed/no
weapons are selected).

Start: Pause the game and bring up the Pause Menu.

B Button: Open doors use computer terminals and activate
handheld devices. Holding down the B Button toggles the
current weapons Secondary Fire mode. Press B, then tap the
Z Button to trigger your weapon's secondary function without
actually switching to it. Tap the B Button the reload the current weapon.
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L & R Buttons: Activate the aiming mode and make a crosshair
ppear on the screen. While holding the L or R
Button, manipulate the crosshair with the Control Stick.
Use the C Buttons or + Control Pad during this time to duck
and sidestep.

C Buttons: C Up & Down- Look up and down.
The + Control Pad also performs this function.
C Left & C Right- Strafe/sidestep left and right.
The + Control Pad also performs this function.

A Button: Cycle to the next weapon in the inventory. To
cycle backward, tap the Z Button quickly while pressing A.
(Note: To use the Quick-Menu, hold down the A Button, use
the Control Stick to highlight the weapon or item your
require, then release the A Button).
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The Quick Menu

The Quick-Menu is designed to make the mid-game item/weapon
selection process fast and efficient. Activate it during
play by holding down the A Button. The default page is the
Item Select menu. To flip to the next page, press the Z
Button once when the Control Stick is centered. To select
a mode or item from one of the menus, move the Control

Stick to highlight the desired option, then release the A
Button.

Single-Player Quick-Menus: Item Select, Fire Mode Select

Multiplayer Quick-Menus: Item Select, Fire Mode Select,
Simulant Command Select (+ L or R Button = All Simulants)
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The CamSpy

The CamSpy- a floating camera which can slip though gaps
and into areas far too confined for Agent Dark herself-
will prove vital to the success of the mission. Variations
on the CamSpy, such as the DrugSpy and BombSpy, have similar controls.

Control Stick: Move and turn the CamSpy in much the same
way as you control Joanna

A Button: Exit CamSpy mode and return control to Agent
Dark

B Button: Open doors

C Up: Change height: use C Up to float higher, C Down to
sink lower; Strafe using C Left and C Right

+ Pad: Change height: use Up to float higher, Down to
sink lower; Strafe using Left and Right

Z Button: Take a still picture of the current view using
the CamSpy, fire tranquilizers with the DrugSpy, and detonate the BombSpy

Start Button: Bring up the Pause Menu as usual

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Getting Started

After the intro, you will see the Agent Save Slot screen,
which shows a picture of Joanna Dark next to the flashing
words "New Agent." Pressing the A Button will bring up the
Enter Agent Name page where you can change the name of the
save slot. After confirming the name, you will be given
the choice of either saving the game onto the Game Pak
itself (there are 3 save slots available) or onto a Controller Pak.
You will then return to the Agent Save Slot screen where your
new slot will be selected. Press the A Button to confirm the
slot and enter the game.

You will then see the Perfect Menu screen. From there you
can choose to play the solo Missions (Single Player), Combat
Simulator (Multiplayer), Co-Operative or Counter-Operative
games. You can also return to the Carrington Institute for
further training or change the current Agent file. To access
the Options and Inventory screens from the Perfect Menu
screen, tilt the Control

Stick left and right.

Beginning a New Solo Mission(Expansion Pak Required)

To head straight into a single-player game, select Solo
Missions to advance to the Mission Select screen. Choose a
mission to play, select the difficulty level, examine the
objectives and the briefing, then begin.

Carrington Institute- Training(Expansion Pak Required)

If you opt to return to the Carrington Institute from the
Perfect Menu, you will be able to access the training modes
in various rooms around the building. To examine the Training
Programs in each room, stand in front of the computer
terminal and press the B Button. A description of
the available tasks will be shown.

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Training rooms in the Institute:
Firing Range (on the floor below Joanna's room): Test all
weapons to bronze, silver, and gold standard

Device Lab (second room to the left of Joanna's room):

Complete simple tasks to familiarize yourself with the devices

Hologram Room (on the floor below the Device Lab): Fight
opponents-unarmed and otherwise-and practice movement skills

Other rooms:
Hangar (on the floor below the firing range): View information on
vehicles, objects and locations

Information Lab (first room to the left of Joanna's room):
Access character and organization database

Options Screen

Audio Options (Expansion Pak Optional)

Audio options consist of volume sliders for sound effects
(Sound) and in-game music (Music), as well as a choice of
Sound Modes: Mono, Stereo, Headphone or Surround. To use
the sliders, press the A Button to isolate the selection,
then use the Control Stick to adjust the volume. Once you
are satisfied, press the A Button to confirm.

Video Options (Expansion Pak Necessity Varies)

Video Options include settings for Screen Size (Full, Wide
or Cinema), picture ratio (Normal or 16:9), Hi-Res mode
(toggle on or off) and 2-Player Split Screen (Horizontal or
Vertical)

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Control Options (Expansion Pak Optional)

Control options offer a choice of Control Styles (four

using a single Controller, another four using two Controllers),
and they also allow you to toggle Reverse Pitch, Look Ahead,
Head Roll (realistic head movement while walking), Auto Aim
and Aim Control (Hold or Toggle aiming button).

Display Options (Expansion Pak Optional)

Display options refer to features of the main game screen
during play and include choices such as:

Sight on Screen: Choose whether to have any targeting
crosshair at all
Always Show Target: Leave your crosshair on screen even
when you're not in aim mode
Show Zoom Range: Show the magnification multiplier and
the current zoom magnification
Ammo On Screen: Show amount of ammo in the current
magazine and in reserve
Show Gun Function: Display the secondary weapon function
Paintball: Show bullet hits as multicolored splats of paint
Subtitles: Display text for important speech and cut scenes
Show Mission Time: Show how long the current mission has
been underway

Cheats Option (Expansion Pak Required)

The Cheats option shows both the currently available and
activated cheats.

Cinema Options (Expansion Pak Required)

Cinema options enable you to replay any cut scene you have
already viewed in the game.

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Game Save Notes

While in the Change Agent screen, you can indulge in a bit
of Pak management. Cycle left or right to get to the Game
Files screen. There you can choose to copy or delete Perfect
Dark files on the Game Pak or on a Controller Pak.

Inventory Screen

This screen lists all the items you're carrying, including
Weapons and Devices. Any object that cannot be accessed
via the Quick-Menu or by using the A Button can be selected
from here instead. You can get to the Inventory screen by
pressing START during the game, then tilting the Control
Stick to the right.

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Multiplayer Options

The Combat Simulator menu, as selected from the Perfect
Menu at the beginning of the game, provides access to the
following options:

Challenges: Choose to play one of the multiplayer challenges
Load/Preset Games: Load a saved game setup or choose from
a list of preset games
Quick Start: Dive straight into the game without having
to set many options
Advanced Setup: Manually adjust the whole multiplayer
setupChallenges (Expansion Pak Optional for 1-2 Players,
Required for 3-4 Players)

Selecting this option will take you to a list of available
Challenges. Once the choice is made, you'll see a brief
description of the game objectives. When you confirm the
selection, you'll be taken to a small start menu with three
choices: Start, Change the Player Settings or Drop Out.

When you complete a Challenge, you'll be given a list of
statistics which affect your overall ranking, and a star
will be placed in the slot corresponding to the number of
players that took part. If appropriate, another Challenge
will then be unlocked for you to play. You can also unlock
additional Combat Simulator features by successfully
completing the preset Challenges.

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Load/Preset Games (Expansion Pak Required)

Preset games let you quickly get into a variety of multiplayer
games. As you play through the single-player game or complete
multiplayer challenges, you will open up other presets to use.
You can also select saved presets from the Game Pak or
Controller Pak from here. Once you make the choice, you'll be
taken to the Quick Go menu described in the Challenges
section on the previous page.

Quick Start (Expansion Pak Required)

Quick Start sets up a game for you based on one of five
options:

Players Only: All available human players compete in standard
free-for-all combat
Players and Simulants: Both human players and Simulants
compete in standard free-for-all combat
Player Teams: All available human players will be assigned
to teams
Players Versus Simulants: Human players and Simulants will
be on opposing teams
Player-Simulant Teams: One or more Simulants will be assigned
to each human team

Once you've chosen the game type, the Game Setup screen
will appear and show the various game settings. Once you're
satisfied with the setup, select the Finished Setup
option to proceed to the Quick Go menu.
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Advanced Setup (Optional for 1-2 Players, Required for 3-4 Players)

This option takes you to the Game Setup screen, where you
can choose from different Scenarios and Arenas and access
further option screens.

The Weapons screen enables you to choose from a selection
of preset groups of weapons or to generate a random selection
of weapons. If you want to choose your own arsenal, the Custom
option lets you alter the currently selected range of weapons.

The Limits screen has sliders for maximum Time, Individual
Score and Team Score so that you can alter the criteria for
ending the next game.

The Simulants screen has eight slots available. Choose
from various Simulant skill levels and types, all bearing
different characteristics as detailed on screen.

You can save the current settings to either the Game Pak or
Controller Pak after naming the save file. Saved game
settings can be loaded via the Load Settings screen.

The Player Setup screen lets you customize your character
by tinkering with several parameters: Name, Team, Character
(Head and Body), Control and Player Options.

Player Statistics are also available, as are the Load and
Save player functions. If you save the created player,
your Game Pak will store it's statistics and the body/head
combination. These stats will increase with successive
games, resulting in a higher player level rating (ratings
start at Level 21-Beginner-and move up toward Level 1).

The Stuff Page also has options for Soundtrack, Team Names
and Choice Lock (None, Last Winner, Last Loser, Random or a
specific Player). Choice Lock allows only the selected
player (last winner, last loser, etc.) to set up the game.

The Combat Challenges menu features a list of different
built-in multiplayer challenges which, when completed, will
unlock the full range of Multiplayer options.

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Simulant Combat Select Menu

You can reach this menu via the Quick-Menu when you have
Simulants on your side in a multiplayer battle. Standard
commands that you can give to your Simulants are:

Normal: Computer controls the simluant as normal
Hold: Simulant will stand on the spot from which you gave
the command, attacking any enemies that pass by
Defend: Simulant will stand in one spot but chase any

enemies that pass by
Protect: Simulant will stay close to you and attack any
nearby enemies
Follow: Simulant will follow you but chase after enemies
who attack
Attack: Simulant will concentrate its attacks on a specific enemy

Extra commands that are specific to different scenarios can
become available. Higher-level Simulants are more intelligent
and will respond with more efficiency to your commands.

The Co-Operative Game (Expansion Pak Required)

Select the Co-Operative mode from the Perfect Menu. Access
a level in much the same way as you would a Solo Mission-however,
there will be one additional options menu.
Completing a level in Co-Op mode opens up the next level in
both Co-Op and Counter-Op modes (but not in the full-fledged
Solo Mission). After you select the difficulty level, the
Co-Operative Options screen will appear. Choose to have Radar
on or off, to be able to hurt your PerfectBuddy or not (Friendly
Fire), and whether your Buddy will be another human player or a
computer-controlled Simulant. Once the choices have been
confirmed, you'll go to the Mission Overview screen and from
there into the game.

Control Note: If two players both want to use dual Controller control
settings, Player 1 uses sockets 1 and 3. Player 2 uses sockets 2 and 4.

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The Counter-Operative Game (Expansion Pak Required)

A Counter-Operative game of Perfect Dark allows one player,
as Joanna, to tackle the single-player missions against a
second player, who inhabits the bodies of various enemies
out to stop her. Each of the enemy characters has a
relatively small amount of health, a weapon and a suicide
pill. When a character under the Counter-Operative's
control is killed, another enemy close to Joanna is
commandeered, and the chase is on again. If the enemy
player becomes trapped or is too far from the action, the
suicide pill can be used to force the jump to another body.
Joanna wins if the mission is successfully completed; the
enemy player win if Agent Dark is stopped in her tracks.

Only levels unlocked in the Solo Missions or Co-Operative
mode will be playable in Counter-Operative mode. When
Counter-Operative is selected, the available levels will be
displayed. After you select a level and set the difficulty,
you'll go to the Counter-Operative Options screen. There
you can toggle the Radar option (whether or not to show
the location of the other player) and determine which
player will actually become the Counter-Operative.

Selecting Continue takes you to the Mission Overview
screen, as featured in a standard Solo Mission. From there
you can check the mission objectives and briefing as normal.
Select Accept to play the game or Decline to return to the
level select screen.

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Basic Weapons

Note: Every weapon that Joanna is able to pick up and use
carries a Secondary Fire function, which is always useful
and sometimes vital to the success of a mission. Default
is the basic mode of operation, while Secondary Fire is a
special function unique to each weapon.

Carrington Institute

Falcon2 Automatic Pistol: Automatic pistol, 8-round clip,
Secondary Fire: Use to pistol whip enemies

This gun is the workhorse of the Institute's operations.
It's accurate and trustworthy, and it can come equipped
with either a silencer or scope.

Laptop Gun: Disguised weapon, 50-round magazine, Secondary
Fire: Deploy as sentry gun

The Laptop is a sub-machine gun built to resemble a laptop
PC. It cannot fire while in disguised form, but when activated,
it unfolds into shape. The PC itself is based on a successful
design distributed by the Carrington Institute to markets
around the world, giving CI agents a valuable covert weapon.

AR34: Assault rifle, 30-round magazine, Secondary Fire:
Run while zoomed in

The Institute's only operational Assault Rifle, it follows
the CI path of upgrade flexibility rather than the dataDyne
path of raw power. Nevertheless, it is an efficient weapon.
Its bullpup design reduces the overall length of the gun.

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CI 2010: Sniper rifle, 8-round magazine, Secondary Fire:
Crouch while firing

A precision sniping instrument with legendary reliability,
the Sniper Rifle sports an active zoom that outstrips any
of its competitors by a number of degrees. It's used most
often in a support role, covering the point man.

dataDyne Corporation

Dy357: Magnum revolver, 6-round magazine, Secondary Fire:
Use to pistol whip enemies

The Dy357 is a traditional, powerful Magnum handgun. The
Magnum round has a good penetration factor and knocks the
target back with the weight and power of its shot. Custom
models are made for valued clients-the NSA director, Trent
Easton, is rumored to have a gold-plated version.

CMP 150: Sub-machine gun, 32-round magazine, Secondary
Fire: Use part-guided bullets (with lock on)

The CMP 150's compact design has had astonishing success,
achieving popularity in Third World markets and with
anti-terrorist teams in many countries. A key feature is
its ability to lock on to multiple targets and track each
individually.

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Dragon/Super Dragon: Assault Rifle/Grenade Launcher
Combination, 30-round magazine/6 round clip, Secondary Fire
(Dragon): Set self-destructing proximity detonation, Secondary
Fire (Super Dragon): Launch grenades

This weapons successful design is often used by the
military for squad support. While too bulky to replace the
US government standard-issue rifle, it has found favor with
many other specialized groups for its ability to lay down a
barrage of grenades and automatic fire. Groups continue to
push for the weapon to become the new standard. The Dragon
model can be set for self-destruct with a proximity detector.

K12 Devastator: Grenade Launcher. 8-round clip, Secondary
Fire: Stick grenades to surfaces

The K12 Devastator is another bulky, powerful weapon from
dataDyne. Grenades can be set to explode on impact or
after a set amount of time.

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Key Personnel

Carrington Institute

Joanna Dark (Human Female)
Age: 23 years, 2 months
Training Status: Complete
Training Grade: A++
Active Status: Assigned

Profile: Highly trained but inexperienced. Superb reactions.
Proficient with a variety of weapons. Very competent
all-round agent. Highest recorded training scores resulted
in the creation of a new class of training grade. The
embodiment of the Carrington Institute's ideal agent,
hence the call sign "Perfect Dark."

Jonathan (Human Male)
Age: 28 years, 5 months
Training Status: Complete
Training Grade: A+
Active Status: Undercover

Profile: The Institute's most experienced undercover agent.
Highly accurate with chosen weapon (Magnum Revolver).
Perfectly suited to undercover missions. Less suited to
out-and-out combat. Before Joanna Dark, he held the
honor of having the highest recorded training scores.

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Daniel Carrington (Human Male)
Age: 62 years, 8 months
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile: Intelligent patriarchal
scientist/entrepreneur
and founder of the Carrington Institute, which introduces
new technologies to the public. Plans all missions carried
only by his agents and runs each operation direct from a
link in his office. Strange taste in clothes.

dataDyne Coporation

Cassandra De Vries (Human Female)
Age: 39 years, ? months

Analyst note: The head of dataDyne Corp. Addicted to

power, dislikes being anybody's underling. Hates it when
she loses the initiative. Is prepared to do extremely

unscrupulous things in order to get ahead of her competition,
primarily Daniel Carrington, whom she despises.

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Has important information about how copying this game is
illegal and that renting it without permission is illegal.

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Just the normal, basic warranty and service information.
 
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