Turok 2: Seeds of Evil Instruction Manual

Instruction Manuals for the N64

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Turok 2: Seeds of Evil


Typed out by Greg Minder

Controls

Expert Controls Arcade Controls

Up - Look/Aim down Forwards
Down - Look/Aim up Backwards
Left - Look/Face left Rotate Left
Right - Look/Face right Rotate Right

C up - Forwards Look Up
C down - Backwards Look Down
C left - Strafe Left Strafe Left
C right - Strafe Right Strafe Right

L - map on/off map on/off
R - jump jump
A - weapon change weapon change
B - weapon change weapon change
Z - fire fire

Control Pad
up - toggle ammo type ammo type
down - crouch crouch
left - toggle weapon upgrade weapon upgrade
right - sniper mode sniper mode

Sniper mode: R+ C up = zoom in
R+ C down = zoom out
Swimming: press R to surface
Riding Styracosaurus: R = fire missile (unlimited)
Z = fire cannon (unlimited)

1 player quest mode

Things to collect:
Primagen Keys - allow access to final boss
Hub keys - allow access to levels, used in the hub
Feathers - bring to the temples to gain talismans
Silver Health - +2 health, even if health is at 100 or more
Blue Health - +10 health until health is max at 100
Orange Health - +100 health, makes health a max of 100
Ultra health (red i think) - +100 health, health can go over 100
Gold life force (diamond) - 1 life point.
Get 100 for extra life, max lives = 9
Red life force - 10 life points

Weapons:
Flare gun - unlimited but never really comes in handy.
Talon - Basic weapon, unlimited ammo.
War Blade - Upgrade to talon, stronger but slower.
Bow - fires regular arrows, max 20.
Tek Bow - fires regular(20) and tek arrows(10). Can use sniper mode with this weapon.
.9mm pistol - basic gun, max 50.
Mag .60 - powerful upgrade to pistol, fires 3 bullets at once.
Tranquilizer gun - some enemies immune to it. A pretty worthless
weapon. Also, I believe there is a bug in the game preventing you from
picking up any extra tranquilizer darts.
Charge Dart Rifle - Upgrade to tranq gun. Very useful. Fires a charge that
stuns enemies. Hold down fire for 1,2,3,4,or 5 seconds for different length
of stun time. Very useful for saving ammo. You can stun enemies then get in
a head shot with the talon or warblade.
Shotgun - powerful close range weapon. Fires regular(20) and explosive
shells(10).
The shredder - Upgrade to shotgun. Fires both shells and can bounce them
around coners and off walls. Faster than the shotgun.
Plasma Rifle - Fires plasma bursts that get weaker at long distances. It's
slow and only good if you ran out of other weapons or for sniping. Sniper
mode is enabled on it. Only aim for heads while sniping, that is the only
place you will do damage. Max 150, uses multiple rounds each time it is fired.
Firestorm cannon - minigun that fires plasma rounds, powerful but hard to aim.
Sunfire Pods - Throw them to release a burst of sunlight. Good for the lair of
the blind ones, can be used to stun regular enemies also. Max 6.
Cerebral Bore - Locks onto brain waves and drills a hole in the enemy's
head. A novelty weapon, but not that useful. Doesn't work on dumb enemies
or enemies with armor on their head.
Proximity Fragmentation Mine Layer - Lays mines that jump into air and
explodes at knee height. Sounds useful but very weak, also misses the
enemies alot. Max 10.
Grenade launcher - Only useful if you get a direct hit.
Scorpio Missile Launcher - Locks onto enemies firing a volley of 3 missiles.
Unneccesary since one missile would kill. Still a strong weapon, but kind of slow.
Flame thrower - 'nuff said. Good weapon but limite range and hard to aim.
Razor Wind - Basically the boomerang of death. Very cool and very strong,
but if you miss you are screwed because it takes forever to return.
The nuke - fires a ball of energy that burns everything to a crisp. Suprisingly
very unuseful since it takes forever to explode.
Harpoon gun - underwater only. Works just like Bow.
Concussion torpedoes - underwater only. Uneffective weapon since they
are hard to aim and can hurt you if you are to close to them. But they are
fired from a mini sub which is good for moving around in the water.

Other Things:
Save points - You can have your health and ammo fully restored once per
level at these save points.
Weapons of choice - I have found the pistol/mag .60, the shotgun/shredder,
and the charge dart rifle to be the weapons I use most. I like the tek bow
better than the plasma rifle for sniping. Experiment with the weapons,
you will learn what weapons are good for certain enemies and situations.
Fighting Compys - Take out your talon and when they run at you look down
a little bit, back up, and start swinging. They won't hit you if you back up.
Just make sure you don't back up into a corner.
Sisters of Despair - When fighting the deadmen (the guys that throw blood)
go to options and turn the blood option off. Now they can't throw anything.
Frustration level - The hardest thing about this game is finding your way
through the humoungus levels. I didn't find the map to be that much of a
help either. Level 2 is really a pain in the rear. You might be better off just
putting the code in and skipping that level.
Enemy fights - when you have two different kind of enemies together run
around and try to get them to hit each other. They will fight until one dies.

Multiplayer

Blood lust - Every man for himself
Frag Tag - shoot the monkey. Jump into the portal to stop being the monkey.
Team Blood - Team mode

Weapons:
The cross bow and assualt rifle are good for head shots. The charge rilfe
is good for pissing people off and making them fall into lava. The scorpion
missile laucher does alot of damage, but is hard to aim.

Characters:
Joshua Fireseed - Turok before he was turok.
Average Turok - Same as Joshua, just looks different.
Tal 'set - Turok witht the feathers in his hair. Better armor and faster
than the other two.
Purr-lin - Biggest and slowest on the game. Most armor.
Flesh eater - Good armor and decent speed.
Endtrail - same attributes as the Turoks
Fireborn - same attributes as endtrail, but is supposed to be able to walk
on lava without being hurt. Sometimes this doesn't work.
Adon - Regains energy fast.
Gant - also pretty bad, regains energy but not as fast as Adon.
The campaigner - Gotta love his saying when you pick him.
Raptor - Fast and impossible to hit. Don't look forward to getting alot of
kills with it. The advantage is its jumping ability and speed, but this also
makes it hard to control. Go for head shots by jumping at a person and
slashing. Otherwise very weak.
 
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