T2: The Arcade Game

Gameboy Instruction Manuals

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[FONT=Monaco][B]T2: The Arcade Game
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* Inside cover


        LICENSED BY
        Nintendo                     SAFETY FIRST...

                                      This is a high precision game with
   * Nintendo's Seal of               complex electronic circuitry. It
  Quality logo is here...             should not be stored or used in
                                      places that are very hot or cold.
                                      Never hit or drop it. Never attempt
                                      to open it or take it apart.

                                      Don't touch the connectors or get
                                      them wet or dirty; this will damage
This official seal is your            the game circuitry. Keep them clean
assurance that Nintendo has           by storing the Game Pak in its
approved the quality of this          protective case.
product. Always look for this
seal when buying games and            Don't clean with benzene, paint
accessories to ensure complete        thinner, alcohol or similar solvents.
compatibility with your Game
Boy System. All Nintendo              If you play for long periods of time,
products are licensed by sale for     take a 10 to 15 minute break every
use only with other authorized        hour or so.
products bearing the official
Nintendo seal of Quality(TM).

Nintendo, Game Boy and Official
Seals are trademarks of Nintendo
of America Inc.

* Advisory page

                        ADVISORY

          READ BEFORE USING YOUR GAME BOY SYSTEM

A very small portion of the population may experience epileptic seizures
when viewing certain kinds of flashing lights or patterns that are commonly
present in our daily environment. These persons may experience seizures
while watching some kinds of television pictures or playing certain video
games including games played on the Game Boy Compact Video Game System.
Players who have not had any previous seizures may nonetheless have an
undetected epileptic condition. Consult your physician before playing video
games if you have any epileptic condition. Consult your physician if you
experience any of the following symptoms while playing video games:
altered vision, muscle twitching, other involuntary movements, loss of
awareness of your surroundings, mental confusion, and/or convulsions.

* Page 1
                           TERMINATOR 2
                           JUDGMENT DAY

3 billion human lives ended on August 29th, 1997. The survivors of the
nuclear fire called the war Judgment Day. They lived only to face a new
nightmare, the war against the machines...

It has raged endlessly for three decades...but the tide is turning. The human
Resistance scores greater victories with every day.

* Page 2

SKYNET-the supercomputer responsible for the nuclear holocaust and that
controls the machines-has been forced into a last desperate effort to
destroy its enemy. It has sent two terminators back through time to eliminate
the future leader of the Resistance...John Connor.

The first terminator was programmed to strike his mother, Sarah Connor, in
the year 1984...before he was born. It failed.

The second-a T-1000 Advanced Prototype-was sent to strike John himself when
he was 10 years old.

As before, the Resistance must send a lone warrior to protect him.

* Page 3

The only question is who will reach John first: the T-1000 or you...a
Cyberdyne Systems Model 101 T-800 Terminator captured and reprogrammed by
the Resistance? Your skin of living tissue allows you to blend in with humans
unnoticed while your metal endoskeleton provides virtual invincibility. Your
lethal efficiency as a terminator makes you, a machine, the only warrior who
can save John and mankind!

* Page 4

                         T-800 REPROGRAM:
                        MISSION PARAMETERS:

MISSION 1: Los Angeles 2029. Battle the machines in the ruins of Los Angeles
and within the Resistance hideout, and the penetrate SKYNET. At its center
lies the Time Field Generator; the sole means of sending you back to the past
to protect the young John Connor. Failure will mean the end of the human
Resistance before it has even begun!

MISSION 2: Los Angeles, Today. Save the future...in the present! Unaware
their research will create a doomsday machine, Cyberdyne Systems is racing
to develop the computer prototypes that will lead to SKYNET. Stop their
progress...permanently. Destroy Cyberdyne Systems, immobilize the SWAT teams
and teminate the liquid metal T-1000. If it targets John Connor, humanity
is history.

The future is not set. There is no fate but what we make!

* Page 5

                       MISSION READY
                         SEQUENCE

LOADING
1. Make sure the GAME BOY(R) power switch is OFF.

2. Insert the T2(TM) Game Pak as described in your NINTENDO(R) GAME BOY(R)
instruction manual.

3. Turn the power switch ON.

You will then see the title and high scores screens. To begin the story
screens, press the START BUTTON at any time. To scroll through the story,
press the START BUTTON again or the A BUTTON.

NOTE: T2(TM): The Arcade Game(TM) is a one player game only.

* Page 6

                        THE CONTROLS...
                       ARCADE FIREPOWER!

The control points for both missions are as follows:

FIRE MAIN WEAPON: A BUTTON
FIRE ROCKETS (Mission 1)/FIRE SHOTGUN/GRENADES (Mission 2): B BUTTON
MOVE ON-SCREEN SIGHT: CONTROL PAD ARROWS
PAUSE/RESTART: START BUTTON

NOTE: To fire grenades, you must first get the Grenade Launcher Pick-Up. (See
PICK-UPS on pages 10-12.)

* Page 7

* Note: this page was a screenshot with everything pointed out. I tried to
translate the best I could...

                                ON THE SCREEN...
                                ARCADE ACCURACY

The Game play information appears on the screen as follows:

                   --------------------------------
                   |                              |
                   |                              |
                   |                              |
                   |                              |
                   |            [o] (-------------|---- ON-SCREEN
                   |                              |     SIGHTS
                   | ROCKET/ SHOTGUN SHELL/       |
                   | GRENADE STOCK                |
                   |          |                   |
                   |----------V-------------------|
        LIVES ------)0 UP   !032            059500(----- SCORE
                   |Ežžžžžžžž            žžžžžžžžG|
                   ------|-------------------|-----
                         |                   |
                      ENERGY           MAIN GUN STATUS

* Page 8

In both missions your main weapon is a machine gun. Its supply of ammunition
is limitless, however, constant use gradually overheats it and decreases its
efficiency as shown in the main gun status indicator in the bottom right of
the screen. To cool the gun and restore it to maximum efficiency, quit
burning rounds until the indicator is back at 8 squares...but don't get
wasted in the interim!

In Mission 1 your secondary and most destructive weapon is a rocket
launcher. It will blow apart Aerial and Ground Hunter Killers, blast walls,
bunkers, and more. In Mission 2, you can carry a lever-action shotgun, plus,
if you can find them at the Steel Mill, M-79 grenade launchers each with 3
rounds of high explosive ammunition! The shotgun will

* Page 9

destroy equipment, tear gashes in tanker trucks, and slow even a T-1000.
But for serious damage...go with the heavy artillery!

Note: Your secondary weapon stocks of rockets and shotgun shells get the
appropriate pick-ups as described in the section PICK-UPS on pages 10-12.

* Page 10

                            PICK-UPS...
                           NO PROBLEMO!

The Pick-Ups scattered throughout both missions will provide vital bonuses,
like body armour, weapon coolant, and secondary weapon ammunition.

The Pick-Ups are as follows:
PICK-UP:       MISSION     FUNCTION:
------------------------------------------------------
EXTENDED        1 & 2      Temporarily allows you to
RAPID FIRE                 fire your machine gun with-
COOLANT                    out overheating or loss of
                           efficiency.

RAPID FIRE      1 & 2      Instantly restores your
RECHARGE                   machine gun to maximum
                           efficiency (without the
                           need to stop firing).

* Page 11

PICK-UP:     MISSION:       FUNCTION:
------------------------------------------------------
BODY          1 & 2         Temporarily reduces the
SHIELD                      damage inflicted on you by
                            incoming fire.

SMART           1           Destroys all enemies on
BOMB                        the screen.

EXTRA         1 & 2         Bonus life.
LIFE

* Page 12

PICK-UP     MISSION     FUNCTION

ROCKET         1        Adds 16 rockets to your total.

SHOTGUN        2        Adds 4 shells to your total.
SHELL

M-79           2        Temporarily makes your
GRENADE                 secondary weapon a grenade
LAUNCHER                launcher with 3 rounds of
                        40mm HE ammunition for
                        the first pick-up, and 1
                        round after that.

TO GET ANY PICK UP, shoot it.

* Page 13

                                 MISSION 1:
                                LOS ANGELES,
                                JULY 11,2029

1. The Battlefield
Where once stooda city, now stretches mile after mile of shattered concrete,
charred ruins, and the advancing ranks of the machines! Blast the T-800
endoskeletons with your machine gun.  Pound missile firing Aerial and Ground
HK's with your rockets. The Resistance have no more cover than a few feet of
bricks in the foreground...but their determination has thwarted SKYNET for
thirty years. Every soldier is crucial. Don't hit one of your own.

* Page 14

2. The Human Hideout
Model 101 T-800 Infiltrator Units have invaded the Resistance hideout in your
sector and are now leading a full scale attack assisted by lethal Orbs.
Protect all human life. Eliminate the machines!

3. SKYNET Area 1
SKYNET has used the Time Field Generator to send a T-1000 back through time
to terminate John Connor when he was 10 years old. You must penetrate SKYNET
so the resistance can also use the Generator to send you back to protect the
future leader. The SKYNET perimeter defenses are dense with endoskeletons,
Model 101's, and Aerial HK's. Destroy them, and anything else you can find!

* Page 15

4. SKYNET Area 2
Within SKYNET's defenses are squadrons of machine troops, Orb storage bays,
and more! Inflict the maximum damage possible. Every blow at SKYNET is a
Resistance life saved. But, remember the mission. Even a crippled SKYNET is
worthless if you don't reach the Time Field Generator. Defeat the Ground HK
and you're through to the heart of the machine! Blast it with every rocket
you've got!

* Page 16

                            MISSION 2:
                        LOS ANGELES, TODAY

1. Cyberdyne Systems
Cyberdyne Systems came into possession of the arm and Central Processing Unit
(CPU) of the first terminator sent back to destroy Sarah Connor. Its unique
design revolutionized their approach to computer science.

Led by Miles Dyson, their Special Projects Team is on the brink of creating
the neural net processor-the first computer to think and learn like a human.
They will then develop SKYNET, a supercomputer that will remove all human
decisions from strategic defense. On August 29,

* Page 17

1997, SKYNET will become aware of its own power. Cyberdyne will try to shut
it down. In self-defense, SKYNET will initiate global thermonuclear warfare.
The rest is history...that you must rewrite!

Help Sarah and John Connor by destroying every piece of research at
Cyberdyne. Even one work station left could be enough to carry on SKYNET's
development. You must destroy everything...while also immobilizing the M-16
armed SWAT teams intent on reducing you to scrap!

2. The Steel Mill
You, John Connor, and Sarah Connor escaped from Cyberdyne in a SWAT team van.
However, the T-1000 followed you in an 18-wheeler chemicals tanker and now
has you cornered in a steel mill. The only way

* Page 18

to save John is to blast open the tanker and freeze the liquid lugnet in a
-230° hoarfrost of liquid nitrogen. The only way to terminate it is to get
the shape-changing assassin into a molten steel! Then it's "Hasta la vista,
baby!"

* Page 19

                             ENEMIES...FUTURE
                               AND PRESENT!

T-800 ENDOSKELETONS
The ultimate soldiers; no fear, no pain, and no compassion! Armed with their
massive battle rifles, these high-tech skeletons are the backbone of SKYNET's
infantry.

MODEL 101 T-800 INFILTRATOR UNITS
Part man, part machine! Microprocessor controlled and composed of living
tissue over a hyper-alloy combat chassis, the purpose of these cybernetic
organisms is to pass as humans in order to infiltrate and terminate the
Resistance!

* Page 20

AERIAL HUNTER-KILLERS
Their huge floodlights sweep the ground searching for Resistance strongholds.
Their speed, multi-launch missile systems, and unerring accuracy make them
almost invincible!

GROUND HUNTER-KILLERS
Created by SKYNET in the automated factories that survived Judgment Day,
these future tanks carry twin beam weapons and a limitless supply of
missiles. John Connor was the first to perfect their destruction. Follow in
his footsteps. Take it apart, piece by piece.

* Page 21

SWAT TEAMS
Ignorant of your aim to save humankind from destruction, these crack police
squads only see you as a heavily armed threat bearing an uncanny resemblance
to someone who tore apart a police station ten years ago. They will attack
on every front. Immobilize them.

T-1000 ADVANCED PROTOTYPE
The ultimate terminator! Built from mimetic polyalloy-liquid metal-it can
change its shape at will and absorb any blow...even the blast of a 10-gauge
at point blank range! It cannot be reasoned with  or bargained with. It will
not stop until it acquires its target...or it is terminated!

* Page 22

                          NOT FATE!

Judgment Day ended 3 billion lives. The war against the machines will soon
close the chapter on human life on earth...unless you help the John Connor
of the future and the John Connor of the present! Waste the soulless T-800's
in the war torn ruins of Los Angeles. Penetrate the invincible ring of
SKYNET's ground and air defenses. Obliterate Cyberdyne Systems. Terminate the
T-1000! You are a machine...but without you, mankind has no tomorrow. There
is no fate but what you make!

* Page 23

* Note: The top of this page is a "Notes" page. But why?!?

LJN,Ltd., 1 Spring Street, Oyster Bay, N.Y. 11771
LJN Hotline: (516) 624-9300 Distributed by Acclaim Distribution, Inc.

* Page 24

LJN Ltd., LIMITED WARRANTY
LJN, Ltd. warrants to the original purchaser only of this LJN software
product that the medium on which this computer program is recorded is free
from defects in materials and workmanship for a period of ninety (90) days
from the date of purchase. This LJN software program is sold "as is", without
express or implied warranty of any kind, and LJN is not liable for any
losses or damages of any kind resulting from use of this program. LJN agrees
for a period of ninety (90) days to either repair or replace, at its option,
free of charge, any LJN software product, postage paid with proof of date of
purchase, at its Factory Service Center. Replacement of the Game Pak, free
of charge to the original purchaser (except for the cost of returning the
Game Pak) is the full extent of our liability.
    This warranty is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if defect in the LJN software
product has arisen through abuse, unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE LJN. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL LJN BE LIABLE FOR
ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS LJN SOFTWARE PRODUCT.
    Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential damages
so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.
    This warranty shall not be applicable to the extent that any provision of
this warranty is prohibited by any federal, state or municipal law which
cannot be pre-empted.

TERMINATOR, T2, ENDOSKELETON and Depiction of ENDOSKELETON are trademarks of
Carolco Pictures Inc. (U.S. and Canada): Carolco International N.V. (All
other countries) and used by LJN Ltd. under authorization. Sublicensed by
Midway Manufacturing Company from Acclaim Entertainment, Inc. © 1991 Midway
Manufacturing Company. Nintendo, Game Boy, and the official seals are
trademarks of Nintendo of America Inc. LJN and The Arcade Game(TM) are
trademarks of LJN, Ltd. © 1992 LJN, Ltd. All Rights Reserved.[/FONT]
 
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