Gauntlet 2

Gameboy Instruction Manuals

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[h=3]Gauntlet 2[/HEADING]

Typed out by Marc.DeLeenheer

DMG-G2-USA

Gauntlet II
Instruction Booklet

--[Back of Cover]--------------------------------------------------------
LICENSED BY [Nintendo Logo]

NINTENDO, GAME BOY, GAME LINK, AND THE OFFICIAL SEALS ARE TRADEMARKS OF
NINTENDO OF AMERICA INC.
C 1989 NINTENDO OF AMERICA INC.

Gaultet II(tm) Atari Games Corp.
Program copyright C 1990 Tengen.
All rights reserved.
Licensed to Mindscape Inc.
Documentation copyright C 1990 Mindscape Inc.
All rights reserved.
Printed in Japan

-------------------------------------------------------------------
Mindscape Inc.
A Software Toolworks Company
60 Leveroni Court
Novato, CA 94949

[Official Nintendo Seal of Quality]

THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE
QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES
AND ACCESORIES TO ENSURE COMPLETE COMPATABILITY WITH YOUR GAME BOY SYSTEM.

--[Page 2]------------------------------------------------------------
The Game

Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor, and
Merlin. With over 100 new mazes to explore, experience all the action,
graphics, and sound of the arcade. Use your powers to fend off your old
enemies - ghosts, grunts, demons, lobbers, and sorcerers - along with a couple
of new ones. As you delve deeper into the dungeons, you'll become enthralled
with the world of Gauntlet II.

Selecting a Character

After the title screen, the copyright/character screen appears. At the bottom
of the screen, the current character for each player is listed with player 1
at the left and player 2 at the right. Each player selects a desired character
with the control pad. Press up

--[Page 3]---------------------------------------------------------------
to select the Warrior, press down to select the Wizard, press left to select
the Elf, or press right to select the Valkyrie. Press any button to start the
game after both players have selected their characters. To bring a second
player into a game already in progress, press the A button on the new player's
Game Boy.

NOTE: To play a 2-player game of Gauntlet II, you'll need 2 Game Boy units, 2
Gauntlet II Game Paks, and 1 Game Link cable. Connect the Game Link cable,
insert the Game Paks, and then, turn on the power switches.

--[Page 4]----------------------------------------------------------------
Playing the Game

Search through as many mazes as you can, picking up treasures, potions, and
magic amulets. You have unlimited fire power, so fire at will (be sure to get
monster generators as well as the monsters). Players are immune to the other's
shots, except as indicated on certain levels. Each player begins the game with
2000 Health points. You lose health as time elapses, and by taking hits from
monsters. Health is regained by picking up food and cider - as long as it
isn't poisoned! When your health runs out, your character will die.

--[Page 5]--------------------------------------------------------------
The Heroes

THOR the Warrior
ARMOR: Tough skin - eliminates 20% of damage.
SHOT POWER: Excellent - twice normal power.
HAND TO HAND: Excellent (Battle Axe) - can destroy monster generators.
MAGIC POWER: Poor - damages most monsters, no generators

THYRA the Valkyrie
ARMOR: Shield - eliminates 30% of damage.
SHOT POWER: Poor
HAND TO HAND: Good (Sword) - can destroy monster generators.
MAGIC POWER: Moderate - damages most monsters and generators.

--[Page 6]--------------------------------------------------------------------
MERLIN the Wizard
ARMOR: None
SHOT POWER: Good.
HAND TO HAND: Poor (No Weapon) - cannot destroy monster generators.
MAGIC POWER: Excellent - damages all monsters and generators.

QUESTOR the Elf
ARMOR: Leather - eliminates 10% of damage.
SHOT POWER: Poor.
HAND TO HAND: Moderate (Dagger) - cannot destroy monster generators.
MAGIC POWER: Very Good - destroys almost all monsters and generators.

--[Page 7]--------------------------------------------------------------------
The Villains

Monsters pour out of generators which are found throughout the dungeons. Each
generator creates a specific type of monster. There are three levels of
generators. Depending on the strength of the generator, the monsters it
produces can be killed with one, two, or three hits. Shoot the generators to
destroy them.

Ghosts: Stay away from ghosts - they will hit you only once, doing a lot of
damage, and then disappear. You should shoot ghosts, as you cannot fight them
hand to hand.

Grunts: Grunts will run up to you and hit you over and over with their clubs.
Shoot them, or fight hand to hand by pressing the control pad in their
direction as they approach.

--[Page 8]--------------------------------------------------------------------
Demons: Demons throw fireballs at you, or bite you over and over if they are
close enough. (Fireballs do more damage than bites.) Shoot them, or fight hand
to hand by pressing the control pad in their direction as they approach.

Lobbers: Lobbers try to hit you by throwing rocks over walls. Since they run
away if you get close, you must either shoot them or trap them in a corner and
fight hand to hand.

Sorcerers: Sorcerers try to fool you by disappearing as they move. Your shots
cannot damage them when they're invisible. While they are visible, you can
shoot them or fight hand to hand.

Death: Death will drain your health, taking up to 200 points, and then die
himself. The only way to get rid of Death is with magic - don't even think of
fighting him hand to hand!

--[Page 9]--------------------------------------------------------------------
Acid Puddles: Pools of acid that go after you. They'll hurt you if you touch
them.

"IT": When this glowing, spinning disk hits you, you become "It". All monsters
are attracted to the player who is "It" until you leave the maze or touch the
other player, who then becomes "It".

The Dragons: Fire-breathing dragons appear rarely but should be approached
with caution. You must hit them on the head with a weapon several times to
destroy them.

--[Page 10]-------------------------------------------------------------------
Around the dungeons there are objects to collect and avoid.

Potions: Give you the magic power to stun or destroy monsters and monster
generators. If shot, their effect is less powerful than when they are
collected and used.

Special Potions: These behave as normal potions when shot, but give you
special abilities if collected. They include:

EXTRA ARMOR: Increases protection from hits.
EXTRA MAGIC POWER: Increases the effect of all potions.
EXTRA SPEED: Increases the speed of your hero.

--[Page 11]-------------------------------------------------------------------
EXTRA SHOT POWER: Increases the damage done by your weapon.
EXTRA FIGHT POWER: Increases your hand to hand combat strength.
EXTRA PICK-UP POWER: Increases your carrying ability from six to an
unlimited number of items.

Food: Plates of food increase your health by 100 points.

Cider: Provides the same effect as food.

Keys: Use to open doors in walls and locked treasure chests. When collected, 5
bonus points are added to your score. If you do not fight for about half a
minute, all of the locked doors will open on their own.

Treasure: 5 bonus points are added to your score when you collect a treasure
chest. Some treasure chests are locked and need to be

--[Page 12]-------------------------------------------------------------------
opened with a key; locked treasure chests may contain food, money, a potion,
or even death!

Amulets: Magic devices that give the wearer special abilities for a short
time. These abilities include:

INVISIBILITY: Monsters cannot see you.

INVULNERABILITY: Monsters cannot hurt you, but your health decreases twice
as fast as normal.

REPULSIVENESS: Monsters cannot stand you and run away.

TRANSPORTABILITY: Allows you to pass through any solid object by running
into it.

10 SUPER SHOTS: These shots eliminate all monsters in their path and keep
travelling until they hit a wall.

--[Page 13]-------------------------------------------------------------------
REFLECTIVE SHOTS: These shots bounce off walls, allowing you to shoot around
corners.

Treasure Rooms: Treasure rooms appear randomly. When you enter a treasure
room, you have a limited amount of time to collect as many valuables as
possible. However, you are not allowed to keep the treasure unless you escape
from the treasure room before time runs out.

Traps: When you step on these glowing patterns on the floor, certain walls
will disappear. (These walls may be invisible.)

Transporters: Glowing tiles on the floor that transport you to the nearest
visible transporter. If several transporters are the same distance away, one
is chosen at random for your destination. See if you can find ways to
influence the direction you take.

Exits: These labeled passageways lead to the next level, or the level
specified. Some levels have false exits; others have exits that move

--[Page 14]-------------------------------------------------------------------
around, closing and reopening at another location. If you stall long enough
without fighting, all the walls on that level will become exits.

Poisoned Cider: If shot, this will slow monsters down for a short time. If you
consume this, you will lose 100 health points.

Poisoned Potions: These behave like poisoned food.

Walls: Most walls are solid, but some walls look a little different and will
crumble when shot.

Stun Tiles: When step on these glowing tiles, they stun your character and
then disappear.

Force Fields: These glowing floor sections turn on and off. If you enter a
force field while it is turned on, your health will quickly drain. Force
fields do not affect monsters, and cannot be destroyed.

--[Page 15]-------------------------------------------------------------------
Controls

Control Pad Moves your character in the corresponding direction/Allows you
to select a character.

Start Begins the game/Pauses game.

Select Pauses a game.

B Button Fires your hero's weapon.

A Button Activates magic power.

[Picture of Game Boy]

--[Page 16]-------------------------------------------------------------------
LIMITED WARRANTY

Mindscape Inc. warrants to the original purchaser of this product that the
recording medium on which the Game Pak is recorded will be free from defects
in material and workmanship for ninety (90) days from the date of purchase.
Defective media returned by the purchaser during the ninety (90) day period
will be replaced without charge, provided that the returned media have not
been subjected to misuse, damage or excessive wear.

Return defective media to point of purchase. You must include a dated proof of
purchase, a brief statement describing the defect, and your return address.

Mindscape Inc. does not warrant that the Game Pak will meet the purchaser's
specific requirements. ANY STATEMENTS MADE CONCERNING THE UTILITY OF THE GAME
PAK ARE NOT TO BE CONSTRUED AS EXPRESS OR IMPLIED WARRANTIES.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED. ANY IMPLIED WARRANTIES, INCLUDING IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE EXCLUDED.

IN NO EVENT WILL MINDSCAPE INC. BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL
DAMAGES OF ANY KIND IN CONNECTION WITH THE GAME PAK.

Some states do not allow the exclusion or limitation of incidental or
consequential damages or limitations on how long an implied warranty lasts,
so the above limitation or exclusion may not apply to you. This warranty gives
you specific legal rights, and you may also have other rights which vary from
state to state. Address all correspondence to: Mindscape Inc., 60 Leveroni
Court, Novato, CA, 94949 or call Mindscape at: [STRIKE]phone number removed
[/STRIKE]
 
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