Breath of Fire 2 Instruction Manual

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Breath of Fire 2



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U/SNS-AF2E-USA

Breath of Fire 2(tm)
Instruction Manual SNES(r)


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A SPECIAL MESSAGE FROM CAPCOM
Thank you for selecting BREATH OF FIRE II(tm), the latest addition
to CAPCOM's role-playing series for your Super Nintendo
Entertainment System. BREATH OF FIRE II(tm) continues the tradition
of action packed games for the whole family.

BREATH OF FIRE II(tm) features colorful, state-of-the-art high resolution
graphic, animation and stereo sound. We at CAPCOM are proud to bring you
this thrilling new title to your video game library.

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TABLE OF CONTENTS
Safety Precautions 4 Getting Started 5
Controls 7 Command Screens 8
Items 9 Spell 10
Equip 11 Stats 12
Swch 15 Opt. 16
End 16 Fighting Scenes 17
Combat Messages 17 Combat Screen 17
Hunting & Fishing 20 Characters 23
Goods & Services 26 Item Shop 26
Armory 28 Inn 29
Bank 29 Dragon Shrine 30
Church of St. Eva 30 Township 31
The Adventure Begins 32 Hints & Tips 34

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SAFETY PRECAUTIONS
FOLLOW THESE SUGGESTIONS TO KEEP YOUR BREATH OF FIRE II GAME PAK IN PERFECT OPERATING
CONDITION.

1. DO NOT SUBJECT YOUR GAME PAK TO EXTREME TEMPERATURES, EITHER
COLD OR HOT. ALWAYS STORE IT AT ROOM TEMPERATURE.
2. DO NOT TOUCH THE TERMINAL CONNECTORS ON YOUR GAME PAK. KEEP
IT CLEAN AND DUST-FREE BY ALWAYS STORING IT IN ITS PROTECTIVE BOX.
3. DO NOT TRY TO DISASSEMBLE YOU GAME PAK. THIS WILL VOID YOUR
WARRANTY.
4. DO NOT LET YOUR GAME PAK COME INTO CONTACT WITH THINNERS,
SOLVENTS, BENZENE, ALCOHOL OR OTHER STRONG CLEANING AGENTS
THAT CAN DAMAGE IT.

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GETTING STARTED
1. Insert your BREATH OF FIRE II Game Pak into your Super Nintendo
Entertainment System and turn the power ON.
2. Watch the introduction or press the START button to skip to the
title screen.
3. When the title screen appears, you will see the following choices: GAME
START, NEW GAME, COPY or ERASE. Use the control pad to move the cursor
next to an option and press the START button. For more on the above
options, see below.

GAME START: Select this option and press the START or A button to display
a list of the previously saved games. If no games have been saved, this
will take you to the NEW GAME option (see below).

NEW GAME: Select this option to begin a new game. The list of saved
games appears; there are up to three game slots available. To select
one of these slots use the control pad, then press the A button. Enter
your name, using only four letters, by pressing the control pad Up or
Down. Your game is now entered, and press the START or A button to
begin your game. With a new game, there is an introduction you must
play through; once the introduction is done, the title logo appears and
play proceeds normally.

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COPY: This lets you copy a saved game from one slot to another. Select
the game you want to copy, press the A button, then select the slot
where you want the game copied to, and press the A button again. The
game is copied to that slot.

ERASE: If you want to erase a saved game, select this command, then
select the game you want erased. Press the A button to erase the game,
then you are asked to confirm this before the game is erased.

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CONTROLS
A BUTTON: Action controller, see next page.
B BUTTON: Press the B button to back up one step in any Command screen.
X BUTTON: Press the X button to display your Command screens.
Y BUTTON: Press the Y button to activate a special power (when available).
L BUTTON: Shift the current character order back one while in the field.
R BUTTON: Shift the current character order forward one while in the field.
START BUTTON: Not used
SELECT BUTTON: When in the field, this button displays the Map.
CONTROL PAD: Use the control pad to move your characters in the field
and move the cursor in the Command screens.

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A BUTTON
The A button is the all-purpose controller. Use it to confirm your choices
in the Command Screens and to perform actions in the field. Press the
A button to talk to characters in castles and towns (once you move up
next to them), and to open treasure chests and doors, and to operate switches.

X BUTTON
The X button is mainly used to access you Command Screens. In the
Command Screens, you can view and manage various aspects of your party.

COMMAND SCREENS
These screens let you control and manage various aspects of your party.
The Command Screens are accessed by pressing the X button (though it's
not available during combat; see Fighting Scenes). The main command
screen is shown below.
The upper left shows the town, castle or dungeon you're in (if you're in
one, that is). The little figure in the upper middle is the Monster Meter,
when he's sleeping, there are no monsters around, but the more active
he gets, the more dangerous things are! To the upper right is the
current amount of coins you have, with a slashed Z after the amount.

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The large area of the Main Command Screen is devoted to your
characters, showing their picture, name, Hit Points (HP), Ability
Points (AP), Experience points, their current Level, and the amount
of Experience points needed to reach the next level. (For more
information, see the Stats section).
The list to the left shows the other Command Screens or commands that
are available. At the bottom left corner is a diagram showing the
current battle order of the party.

ITEMS
Select this command and press the A button to display your inventory
of items. There are five commands available here: Use, Trash, Order,
Clean, and Spcls. All of these commands are selected by moving the
highlight to the command and pressing the A button. As you move the
highlight from item to item, a brief description of the item appears
at the top of the screen. At any time, use the B button to back up to
the previous screen.

USE
This command lets you use an item in your inventory. Move the highlight
to find the item you want to use. If the item is used on a specific
character, you'll be asked to select the character. Items that can't
be used are grayed out.
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TRASH
This command lets you throw one of your items away to make room
for other items. Move the highlight to the item you want to throw away,
and press the A button. You'll be asked to confirm your decision to
throw away an item.

ORDER
This command lets you move items in your inventory. Move the highlight
to the item you want to move and press the A button. Then move the
item to a new location and press the A button. The item you first selected
is swapped with the item (if any) in the new location you selected.

CLEAN
This command organizes the inventory, putting up to nine of one item
in one place (for example, nine Roasts would be shown as Roast X 9)
and filling in any blank spots automatically. You are asked to confirm
this order before it happens.

SPCLS
This command lists any special items that you may have. These special
items do not appear in the regular inventory, and may not be used until
the right time and place.

SPELL
This command lets you select one of the spells from any character
and use it. First, you're asked to select the character whose spells
you're planning to use; move the highlight and press the A button
when you have the desired character. Next, you are

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shown a list of the character's spells; spells that can't be used in the
current location are grayed out. Use the control pad to select the
desired spell; you'll see the spell's AP cost shown in the box in the
middle of the left side of the screen. Press the A button to confirm
your selection of a spell. After you select a spell, you may need to
select the character to be affected by it.

EQUIP
This command lets you put on and use any equipment you've found
or purchased. If you don't use this command, you won't be wearing that
lovely shiny armor you found or bought; it'll just be taking up space in
your backpack and doing not a thing for our defense. Once you select
this command and press the A button, you're asked to select the character
to equip. Move the highlight to the desired character and press the A
button. A display of some of the character's stats appear, along with
the character's weapons, armor, and space for two other items. As you
move the highlight from spot to spot, available items for that spot are
shown in the window on the right side of the screen. If you press the
A button when an available item (or more than one) is shown in the
window, when you're shown what will happen to the character's stats
if that item is Equipped. Press the A button again to Equ

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STATS
This command lets you see the overall status of a character. After
pressing the A button to select this command, then select the
character to examine. The screen displays the following things (each of
which is explained here):

LV
Level: This shows hoe experienced the character is, which reflects how
good they are with their abilities.

HP
Hit Points: This is how much damage a character can take before
going unconscious. The left number is the current amount, the right
number is the maximum possible at the time.

EXP
Experience: This is how many experience points the character has,
followed by how much is needed to achieve the next level.

AP
Ability Points: These are used to cast spells. The left number is the

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current amount; the right number is the maximum possible at the time.

STR.
Strength: This affects the character's offensive capability.

STMNA
Stamina: A measure of the character's ability to endure.

AGIL.
Agility: The character's ability to move and strike fast.

WISDOM
A measure of the character's intelligence, which affects their ability
to perform magic.

LUCK
Everyone needs luck, especially in a dangerous world such as this one.

OFF.
Offense: Measuring the character's attacking ability.

DEF.
Defense: Measuring the character's defensive ability.

VIGOR
This shows how well the character holds up in long battles.

COND.
Condition: This shows the general health of the character.

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GUTS
This shows how tough the character is; with a high enough Guts rating,
a character can actually fight even after taken down to 0 HP.

WEPN
Weapon: Shows the weapon the character is currently using (use the
Equip command to change this).

ARMR
Armor: Shows the armor the character is currently wearing (use the
Equip command to change this).

SHLD
Shield: Shows the shield the character is currently carrying (use the
Equip command to change this).

HELM
Helmet: Shows the helmet the character is currently using (use the
Equip command to change this).

ETC.
These two slots show what other items the character is currently
using (use the Equip command to change this).

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SWCH
This command lets you change the order and formation of the party.
When you select Swch and press the A button, you are taken to the
Order screen, showing the marching order of the characters at the
top of the screen, and the combat formation at the bottom of the screen.
There are three commands here: Swch, Order, End.

Swch
Select this command to change the formation. The characters can be
lined up in Normal, Scramble, Defense, or Parallel formation. Each
has different effects on combat. Characters in the front of the
formation are more likely to be hit.

Order
Select this command to change the marching order of the characters
(which also changes their position in the formation you've chosen).
Choose Manual or Auto; Manual lets you swap any two characters in
the marching order, while Auto places the most vulnerable characters
in the most protected positions.

End
Select this command to bring you back to the Main Command Screen.

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OPT.
This command displays the Game Options screen. Here you can select
the Message Speed (Fast, Normal, or Slow), the Sound (Stereo or Mono),
and whether you want the music on or not (Yes or No). Select End to
return to the Main Command Screen when you have the desired settings.

END
Select this command and press the A button to return to the game.
(You can also do this merely by pressing the B button.)

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FIGHTING SCENES
Fighting is common in Breath of Fire II, and there are a number of
options for you to use in combat.

COMBAT MESSAGES
During combat, you'll often see messages that give you some
information about what's happening. "Special" indicates a very good
hit. "Lead-off Attack" means that all your party gets a chance to strike
before the normal combat round begins. "Defense" means that an enemy
has adopted a defensive position instead of attacking this turn.
Other messages may appear, too.

COMBAT SCREEN
The upper area of the screen shows your characters and your opponents
in action, and the effects of all the action (including spells). The
bottom of the screen is your command center for controlling your
characters during combat. Each character is listed with their current
HP, AP, and their Level. If you press and hold the X button, you'll see
the status bars showing the current HP level of each character
compared with their total HP. The commands you can use are shown in
the center area. Select the commands by using the Control Pad to
move around, and press the A button to give the

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command (press the B button to back out of the command you gave;
unless it's the last character, in which you've got to wait until the next
round to give new orders). You'll start with the first character, and then
once you've given a command to that character, you're automatically
switched to the next character. When all characters have their orders,
that round of combat takes place, showing you what happens.

AUTO
This command is useful when you're fighting enemies that you don't think
are a big threat. When you select this and press the A button, each
character will use their weapon to attack the first enemy. One that
enemy is destroyed, they'll attack the next enemy, until all enemies
are destroyed. If you want to break in and give new orders, press
the B button; as soon as the current round of combat is finished, you'll
leave Auto mode and be able to give new orders.

ATC.
This means the character will attack one of the enemies with their
weapon; you get to select which enemy.

SPECIAL
This varies by character; each character has their own special ability
in combat. Try them out and see what happens!

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SPL.
This lets you select one of the character's spells to cast. When you
select this command and press the A button, a list of spells appears.
(If you don't have enough AP to cast a spell, its name appears grayed
out.) Use the control pad to select the spell you want, and press the A
button to activate the spell. If the spell has more than one possible
target, you can select the target by using the Control pad and the A button.

ITEM
This lets you select one of the party's item to use. When you select
this command and press the A button, a list of items appear. (If an
item isn't usable in combat, its name appears grayed out.) Use the control
pad to select the item you want, and press A to activate the item. If
the item has more than one possible target, you can select the target by
using the Control Pad and the A button.

RUN
Select this command to tell the entire party to try to run away. This is
great for avoiding an unwanted combat, but beware! If it doesn't work,
the enemies get a free shot at your party.

SWCH
Press the L button to make the Swch (Switch) option appear. If you
select this option, you can switch your combat formation. You cannot,
however, change the marching order while in combat.

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DEF.
Press the Right Button to make the Def. (Defense) option appear. If you
select Defense, the character will go into a defensive posture for this
round. They won't attack, but they'll take less damage if attacked.

X BUTTON
Temporarily shows the Hit Pint status of each character (see screen shot).

HUNTING & FISHING
These are both activities that you can indulge in while you're
adventuring. If you're successful, you'll get certain foods that can be
sold for a profit or in some cases have other uses (such as curing wounds).

HUNTING
Often after you have beaten some enemies in the field, when you return
to the field after the combat you'll see a small patch of grass (see
screen above). This is a signal that you can go hunting; move up to
that spot and press the B button to enter the hunting grounds. Only Bow
and Katt can hunt; one or the other of those

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characters must be in the lead after you enter the hunting spot. When
you see the animals, press the Y button to attack. Katt will use her
staff to attack, while Bow will use his crossbow. If you can hit an
animal twice, you'll find a prize.

FISHING
Sometimes after you've beaten some enemies in the field, when you
return to the field after the combat you may see a fish jumping out
of the water (see screen left). This is a signal that you can start
fishing, if you have the right equipment; move the fish and press
the B button to enter the fishing spot. Only the Hero can fish, and
he has to have a fishing pole and bait. You'll be able to find these items
at some of the shops. You rod and bait have to be Equipped as the
Hero's Etc. items.

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When you're fishing, the following command menu appears: Casting,
Equip rod/bait, and Return to Map.

CASTING
Select Casting to start fishing; if you haven't Equipped you rod and bait,
you are asked to do that first. Press the A button to cast, and press the
A button again quickly for a shorter cast. The bait will sink, so you
can reel in the bait by pressing the A button. Press the B button to
reel the bait all the way in and be ready to cast again.

EQUIP ROD/BAIT
Select this command and press the A button to bring up the Main
Command Screen, where you can use the Equip command to get your
rid and bait ready.

RETURN TO MAP
Select this to leave the fishing spot and return to the map.

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CHARACTERS
There are a total of eight characters who will join you at some point
in your adventure. Each character is important, and each has their
own special talents that will come into play to help you in your
quest. It pays to know their attributes when you are deciding who
to bring in your party. You can only have four characters in your
party at a time, but you'll need each of these characters at one
point or another. As they continue to adventure and gain experience,
these characters will gain new and useful special abilities.

THE HERO
Separated from his parents at birth, the Hero has grown up strong
and independent. He is brave and a born leader, and he also has
mysterious powers of the dragon that will manifest themselves in
the future.

BOW
He's a thief, a rogue, and the Hero's best friend since childhood. He's
good with his hands and an expert with a bow. He's a great hunter
and a worthy companion in the Hero's quest.

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RAND
A giant of a man with immense strength, Rand also commands some
magic. He's brave, honest, and a fearsome fighter.

KATT
She's fast and deadly, an arena fighter of amazing skill. She loves to
fight, and she's very competitive. She's also very loyal, inquisitive,
and fiercely protective of her friends.

NINA
This exiled princess of Windia is a magician of great power. While
she's not as tough as some of the party, she wields tremendous magics
that can be very effective in a fight.

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STEN
A traveling entertainer who was once an elite soldier, he's always
joking around. But once you see him in action, you'll take him very
seriously. Those long arms of his can come in very handy in special situations.

JEAN
He's very self-absorbed and often unaware of what's going on, but
he's very chivalrous and good-hearted. He's also a good warrior and
possesses some unusual powers that can be great value to the party.

SPAR
He's a creature of the forests, and can communicate with plants. His
unusual powers are invaluable at the right times. Calm and
unemotional, he's also strong and reliable.

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GOODS AND SERVICES
In almost every town you'll find several useful establishments that
offer goods and services. Make sure you visit these places, as they
may offer things you can't get elsewhere. Walk in to these places and
talk to the proprietor by standing next to him or her and pressing the A
button. One thing to remember when buying and selling: Merchants always
buy low and sell high. You'll only get half of what you paid for an item
when you sell it.

ITEM SHOP
You'll recognize this shop by the sing of the bottle in the front. Here's
where you can buy and sell items of various kinds. Once you press the
A button, you'll see a list of what's for sale, how many coins

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you have, and three commands to choose from: Buy, Sell, and Exit.
These commands work the same in an Armory or an Item Shop.

BUY
Select this command and press the A button to see who an item applies
to and get a short description. If you press the A button again, the
item is added to the inventory (though it's NOT Equipped; you'll have to
go to the Main Command Screen to do that) and the cost is taken from
your money. Press the B button to get back to the command menu
without buying.

SELL
Select this command and press the A button to see your item inventory,
how much money you have, and the sale price of the item selected. Use
the Control Pad to move to different items. If you press the A button
again, the item is sold and the price is added to your money. Press the
B button to get back to the command menu without selling. If you
have multiple items of a single type, you can select how many you
want to sell. Beware! Unless the merchant regularly carries the item in
stock, you won't be able to but it back once you sell it!

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EXIT
Select this command to leave the command screen.

ARMORY
You'll recognize this shop by the sign of the weapon in the front. Here's
where you can buy and sell weapons and armor, and sell other goods to
finance your purchases. One you press the A button, you'll see a list of
what's for sale, how many coins you have, and four commands to choose
from: Buy, Sell, Swch, and Exit (Buy, Sell, and Exit are described above).

SWCH
Select this command and press the A button to see who an item applies
to and get a short description. Press the A button again to see each
character and how buying this weapon or armor would affect their
Offense or Defense. If you press the A button again, you

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get a chance to confirm the trade (select Yes or No and press the A
button). If you choose Yes, the item is automatically traded for the
equivalent item you already have (no need to Equip it) and the cost is
taken from your money. Press the B button to get back to the command
menu
without switching.

INN
Here's where you can spend the night and recover any lost HP or AP.
Even characters who have lost all their HP can recover by spending
the night in an Inn. It does cost you some money, though the price varies
from place to place.

BANK
At the Bank, you can store items or coins and retrieve them from any
other Bank later. This might be a good idea if you're carrying too many
things, or you're concerned that someone might steal your money. Use
the A button to follow the command menus to Store or Remove you
items from the Bank. At any

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point, you can back out by using the B button.

DRAGON SHRINE
Here's where you can record your party's adventures, so you can pick up
again from that point if disaster strikes (or you have to turn off your
Super Nintendo). You can also Change the party here, selecting
different party members to join your band.

CHURCH OF ST. EVA
The Church offers several services, including the chance to record
your adventure (the same as the Dragon Shrine). You can also get some
hints from the priest by using the Consult command. Or, if you feel the
need, you can even make a Donation to the Church. Use the A button to
confirm commands, use the B button to back out at any time.

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TOWNSHIP
Later in the game, your hero gets the opportunity to start building
his/her own town. Your hero may gather people from far away places
who are seeking to build a new life; these people will add on the hero's
town, and call it TownShip. Eventually, TownShip may contain its own
shops and services that you can't find anywhere else. One of the people
who may come to your TownShip is a powerful sorceress who can
perform amazing soul mixing experiments with shamens and members
of your party. The sorceress will build a Unity Room where she can
perform these experiments. You can find out for yourself what these
combinations of characters can do; there are over a hundred possible
combinations. Simply follow the instructions presented on the screen;
use the Control Pad to highlight the commands, the A button to confirm
a command, and the B button to leave a command. One or two shamens
can be combined with each character, though some combinations won't
work at all. Experiment and discover these abilities for yourself!

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THE ADVENTURE BEGINS

HOMETOWN
Your old friend Bow is your companion as you set forth to find a lost pet.
What does the future hold for you and Bow?

MT. FUBI
Hidden in this mountain is great danger and treasure. And beyond the
mountain lies your future home... if you can survive and reach it!

THE JOKER GANG
These hoodlums have been making life miserable for the people of the
area. Can you stop their evil?

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THE TAGWOODS
Deep in the forest, you'll find the woodsman who can show you the way
into the Coliseum... if you can defeat him!

THE COLISEUM
You must fight a deadly opponent in the arena; but danger lurks outside, too!

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HINTS & TIPS
Each character is valuable in some way, and they get extra powers as they
get experience. You only get experience while adventuring, so don't let
some of the characters spend all their time sitting in an inn! Press the
Y button activate the special powers of the lead character in the
marching order while you're in the field. Some of these powers are
surprising and extremely useful. Experiment! Talk to everyone; you never
know who may have some valuable information for you. And when you
accomplish something important, you may want to visit places you've
been before; things might have changed. When you don't know what else
to do, make sure you've visited everyplace you can go; talked to everyone
you can talk to, and tried each character in any especially stick spots to
see if they have a special ability that can help you out.

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90-DAY LIMITED WARRANTY

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REPAIRS AFTER EXPIRATION OF WARRANTY:
 
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