Bram Stoker's Dracula Instruction Manual

Instruction Manuals for SNES or Super Nintendo games.

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Bram Stoker's Dracula



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Bram Stoker's Dracula
Developer: Psygnosis
Publisher: Sony Imagesoft

In the black of night he stalks his unwitting victims with the passion of
a prince and the grace of a wild animal. Able to assume the guise of
everything from a shadow on the wall to a jagged-tooth wolf beast, he
feeds on the living sinking his pearly fangs into the fair throats for a
drink of their life-giving serum. For he is the Prince of Darkness - Count
Dracula - and he's cast his hypnotic spell on your lovely mistress, Mina
Murray. Now you, Jonathan Harker, must drive a stake through the heart
of this vampire and save the fair Mina from eternal life as a vampire.

Controlling Harker

To walk Right or Left:
*Press the Control Pad to the Left or Right.
To Crouch
*Press the Control Pad Down.
To Use a Weapon
*Press the A Button.
Standing Jump
*Press the B Button.
Long Jump
*Press the B Button while walking.
Jumping Slash
*Press the A & B Buttons at the same time.
To Pause Game
*Press the Start Button.

Main Game Menu
*From the Main Game Menu you can begin by flipping through the pages of
the Vampyre Book by pressing the Control Pad Right.

Main Game Screen

1) Lives (Upper right-hand corner of screen)
*This shows how many lives you currently have. You begin each game with
five lives.
2) Score (Upper left-hand corner of screen)
*This records your point total tallied during each level of play. The more
enemies you destroy, the more points you get.
3) Energy Beakers (Lower right-hand corner of screen)
*Three Energy Beakers equal one life. All it takes to lose an Energy Beaker
is one blow from an enemy.
4) Weapon (Lower left-hand corner of screen)
*This indicates the weapon with which you are currently armed.
5) Arrow
*The Arrow leads you through the current level.

Pick Ups
*There are many pick Ups in the game - each with its own special function.
Pick Ups are placed after you find Doctor Van Heising in selected points
throughout the level. To collect a Pick Up, you must crouch to pick it up.

Scenes
*In order to advance from level to level, you must destroy all kinds of
enemies and get past Dracula. Beware! Dracula can assume the form of
everything from a bat to a shadow on the wall. The following is a brief
description of what you'll face in each level.

1) The Journey to Castle Dracula - Dusk
*You begin your quest inside an old rat-infested village inn. Watch out
for wild dogs, bug-eyed bats, hungry rats, and club-happy henchmen.

2) The Journey to Castle Dracula - Night
*On the way to Castle Dracula you'll have to make you way through mossy
fields and jagged rock formations while fending off bats, spear
wielding-henchmen, and protruding skewers. And watch out for the Blue
Dracula and his mighty whip.

3) Harkers Escape from the Castle - Dusk
*You've made it to Dracula's library. Beware! Among the volumes of the
Prince's favorite literature lurk more rats, bats, tarantulas and spindly
skeletons.

4) Harkers Escape from the Castle - Night
*Down in the cavernous vaults of Castle Dracula lurk venomous tarantulas,
hordes of rats, hidden passageways, hovering walkways, protruding
spears... and Dracula's fire-breathing dragon.

5) Harker's Escape from the Castle - Night
*Get past Dracula's blushing brides and you're home free.

6) The Journey to Civilization - Dusk
*Venture into Dracula's barn and lasso some pretty lurid livestock including
phantom horses, Molotov Cocktail-hurling henchmen, and of course, more rats.

7) The Journey to Civilization - Night
*You've made it! Now cross the moat and get ready for a petrified forest filled
with rabid wolves, giant tarantulas, and sword-fighting skeletons ready to
dice you up.

8) The Journey to Civilization - Night
*Welcome to the convent. Hope you're not afraid of heights - the only way
out of this lofty mess is to scale the walls and lay to rest stiletto-swinging
sleepwalkers.

9) The Journey to Civilization - Night
*Welcome to the land of the unliving and the young Prince Dracula. With
secret passageways, high-voltage fireflies, ghastly zombies and a tarantula
nest crawling with hairy arachnids... this forest is anything but enchanting!

10) Hillingham Estate - Dusk
*This place needs an exorcism! Make it past the wild dogs, life-sucking bats,
floating tables, and dematerialize a ghostly army of blade-carrying apparitions.

11) Hillingham Estate - Night
*Nothing like an ancient cemetery to lift your spirits. Beware of Lucy while
you make your way through haunting oak trees and come face to face with
neck-biting bats, wicked ravens, scruffy henchmen, and snarling wolves.

12) Hillingham Estate - Night
*Down in the Hillingham cellar it's cold and foggy - the perfect climate for
a carnivorous colony of the unliving, and Dracula in his wolf form.

13) The Trail to Carfax Abbey - Dusk
*Neat looking place, but you wouldn't want to live here. Unless you don't mind
rooming with a lively set of floating furniture and a schizo band of pipe-clutching
henchmen.

14) The Trail to Carfax Abbey - Night
*Make it past the chain gang of blade-wielding women and hatchet men, break
through vanishing pillars, catch a floating platform across the fiery pit, dodge
flame balls... and Dracula is yours. But first defeat that giant guy in the
straight jacket!

15) The Trail to Carfax Abbey - Night
Only one more to go...after this! Gather your wits and prepare to go toe-to-talon
and duel it out in the ruins of Carfax Abbey with Dracula in his bat form.

16) Transylvania: Castle Dracula - Dusk
*At last - the main event. Welcome to the inner sanctum of Castle Dracula.
There's only one way out... and that's up. Use floating blocks to ride past nasty
gargoyles then keep your balance and elude laser-spitting granite skulls, giant
bats, and the red armor-clad Dracula.
 
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