Radar Mission

Gameboy Instruction Manuals

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[FONT=Monaco][h=3]Radar Mission[/HEADING]

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* Page 1

This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your  Nintendo Game Boy
System.
                            * Nintendo's Seal of Quality logo is here...

* Page 2

Thank you for selecting the Radar Mission(TM) Game Pak for your Nintendo®
GAME BOY(TM).

Please read this instruction booklet thoroughly to ensure maximum enjoyment
of your new game.

CONTENTS
CONTROLLER FUNCTIONS ...............................4
HOW TO PLAY GAME A .................................5
HOW TO PLAY GAME B ................................11
HOW TO PLAY A 2 PLAYER GAME .......................17

Precautions
1) If you play for long periods of time, take a 10 to 15 minute break every
   hour or so.
2) This equipment is precision built. Do not use or store it under conditions
   of extreme temperature, or subject it to rough handling or shock. Do not
   disassemble the unit.
3) Do not touch the connectors. Do not get them wet or dirty. Doing so may
   damage the Game Pak and/or GAME BOY.
4) Do not clean with benzene, alcohol or other such solvents.
5) Always check the Game Pak edge connector for foreign material before
   inserting the Game Pak into the GAME BOY.
6) Store the Game Pak in its protective sleeve when not in use.

© 1990 Nintendo of America Inc, (TM) and (R) Trademarks of Nintendo of
America Inc.

* Page 3

Your GAME BOY now takes you to a new realm-the open seas! With Radar Mission,
you'll be able to play two completely different games: GAME A is a strategic
battle against the enemy fleet (good thing you have radar!) GAME B is a fast
action torpedo game where you're sure to end up all wet if you're not
careful.

                          RADARMISSION

Radar Mission is twice as fun in the 2 PLAYER mode. Grab a friend, a Game
Link cable, another GAME BOY and another Radar Mission Game Pak for head to
head intense naval confrontations!

* Page 4

CONTROLLER FUNCTIONS

 How to select game A or B

(1) Before Starting Play
Correctly insert the Game Pak into the GAME BOY. After you turn the power ON,
"Nintendo" will appear on the screen, followed by the title sequence.

(2) Title Screen
When the title screen is displayed, you can select GAME A or B, or a 1 PLAYER
or 2 PLAYER game. Select GAME A or B using the UP/DOWN arrow buttons of the
Control Pad. Select a 1 PLAYER or 2 PLAYER game using the LEFT/RIGHT arrows
on the Control Pad. After you select the desired mode, press the START
Button.
In a 1 PLAYER game, you play against the computer (VS COM). In a 2 PLAYER
game, you can play against a human opponent. You need 2 GAME BOYs, 2 Radar
Mission Game Paks and 1 Game Link cable to play a 2 PLAYER game.

You cannot select a 2 PLAYER game if the Game Link cable is not connected.

* Page 5

HOW TO PLAY GAME A
In GAME A, you must strategically place your ships and try to figure out
where the enemy has placed theirs. Whoever sinks the other team's ships first
wins! Here's how to play:
(1) The Option Screen
Use the Control Pad to move the cursor and the A Button to change the
options.
 GRID You can change the size of your grid to 8x8, 10x10, or 12x12. The
       larger the grid size is, the harder it will be for the enemy to find
       you.
 AIRCRAFT After a certain amount of turns, if the aircraft carrier on a side
           is not destroyed, an airplane will be launched. This plane will
           then circle around the aircraft carrier.
 NEAR MISS If your shot is one space to the left, right, top or bottom of a
            ship, you will hear a special sound and see a large splash.
 LUCKY SHOT Lucky stars are located somewhere on the grid. If you hit one,
             you will get a special attacking power for your next turn.
 WHITE STAR You can attack 5 squares at once. (In a 12x12 grid, you can
             attack 9 squares at once.)
 BLACK STAR Your shot will destroy the ship that it hits and destroy all
             ships touching it. (You cannot do this in an 8x8 grid 2 PLAYER
             game or in the first stage of an 8x8 1 PLAYER game. This special
             power does not work on enemy aircraft.)
- At the end of the game, press the B Button to see where the lucky stars
were hidden.

* Page 6

 OFFICER IN COMMAND
In a 1 PLAYER game, you can choose the officer in command of the enemy fleet.
You can choose between 3 different officers. You can also change the
appearance of your own officer in command.

* Had pictures showing what they look like above the text below:

      ------------------                 -------------------------------
      |                |                 |              |              |
  [picture]        [picture]         [picture]      [picture]      [picture]
1 PLAYER game, your commander    Admiral Davis  Colonel Olds  Admiral Volcano

When you have finished making changes, move the cursor to START and press the
A Button. The enemy general and the enemy fleet will appear. Press the A
Button again to go on to the next screen.

* Page 7

(2) Arranging Your Fleet

Ships

   Type                    Features                                    Size
-----------------------------------------------------------------------------
 Destroyer         Small, high-speed ship                            2 Blocks
 Cruiser           Medium sized ship with cruising pewer             3 Blocks
 Submarine         An underwater ship                                3 Blocks
 Battleship        Powerful main ship with big guns                  4 Blocks
 Aircraft Carrier  A huge ship carrying airplanes                    5 Blocks
 Airplanes         Airplanes that launch from the aircraft carriers  1 Block

* Page 8

How To Arrange Your Fleet

The message "ARRANGE YOUR FLEET" will appear on the screen. Press the A
Button to continue.

If you want to change the position of a ship, put the cursor on it and press
the B Button.

Then bring the cursor to the desired position on the grid and press the A
Button.

While the ship is flashing, you can change the ship's direction with the
Control Pad. Press the A Button to lock it in.

When all ships are placed correctly, press the START Button.

If there are no more changes, bring the cursor to YES and press the A Button.

You are now ready to start battle!

 In a 2 PLAYER game, the first player to arrange their ships gets to shoot
  first.
 You can use the B Button to take more than one ship off of the arranging
  screen at a time. If you do this, use the SELECT Button to choose between
  the different ships.
 It is wise to leave some space around your aircraft carrier or else your
  airplanes will have nowhere to fly.

* Page 9

(3) READY! Battle!
In a 1 PLAYER game, you will always get to go first.

 Attack Phase
Move the cursor to your desired attacking point on the grid and press the A
Button to shoot. During the attack phase, you can review the status of your
ships by pressing the B Button or the SELECT Button. On the right side of the
screen you'll see a picture of the enemy's initial fleet. Below that is a
display that shows how many of those ships are still afloat.
 Defense Phase
On this screen, you can watch as the enemy attacks you. In a 2 PLAYER game
you should always by to fake out your opponent.

After one attack and one defense phase has ended, it is called one turn. The
first to destroy the other fleet is the winner.

* Page 10

 Playing Against The Computer

In a 1 PLAYER game, you must defeat the computer three times to claim
ultimate victory. With each round you win, you get closer to enemy
headquarters. At each level the computer controlled enemy will come at you
with new fighting power. From the second battle onward, only one of your
destroyed ships will be repaired at the end of each round. (When only
aircraft remain, your aircraft carrier will be repaired.)

(4) Result Screen

After the game is over, the following will be displayed:

HIT%= Hit to miss ratio (the higher, the better)
TIME= How much time each side took to think
TURN= How many turns the game lasted

* Page 11

HOW TO PLAY GAME B
GAME B is a torpedo battle between submarines. In this game, you are part of
the submarine crew. You must make all of the right moves in order to sink the
enemy's sub. Look out! The enemy is after you as well.
(1) Setting The Game Difficulty
PRACTICE (Beginner)
NORMAL (Harder)
HARD (Only for advanced players!)
Move the cursor using the Control Pad then press the A Button.

In a 2 PLAYER game, "YOU" is displayed by your cursor and "ENE" is displayed
by the other player's cursor. Before pressing START, you can change the
difficulty of the game with the B Button. The type of fleet and method of
scoring changes according to the difficulty.
SCORE (in a 1 PLAYER game)
If you select "SCORE" you will see a display show-
ing rank according to score. When your game ends,
this chart will be used to determine your rank.
Pressing the B Button will let you exit this screen.

Ranking in a 1 PLAYER game:
       ADMIRAL
       CAPTAIN
       COMMANDER
       OFFICER
       CADET

* Page 12

(2) Selecting Power Ups
You can use your money bags to buy power up items for your sub. If you do not
use all of your money, you can carry it to the next stage.

 PROP SPEED       Increases the maximum speed of your sub
 TWIN SHOT        Allows you to shoot two torpedoes at once
 POWER SONAR      You will be able to see which direction the ships are
                  moving on the sonar screen.

Move the cursor to the desired item and press the A Button to buy it
(pressing the B Button will cancel the sale.) When you are through equipping
your ship, move the cursor to "START" and press the A Button.
In a 1 PLAYER game, your current stage will be shown in the lower right
corner of the screen.

 If you are using power up items and take a lot of damage from the enemy,
  you may lose some of your items. If this happens, you will see bonus money
  bags (shown as a star in the radar) that you can shoot in order to buy more
  power ups at the end of the stage.

* Page 13

* Note: I did not include most of the things from pages 13, 14 & 15 because
they involve a screen shot with everything labeled and pointed to. I am not
good with ASCII art so I eliminated it and only included the basics...

(3) When You Are Submerged

UP CONTROL PAD ARROW= Surface
LEFT CONTROL PAD ARROW= Move left
RIGHT CONTROL PAD ARROW= Move right
DOWN CONTROL PAD ARROW= Not used
A Button Not Used
B Button Not Used

If your sub gets hit, it will be damaged. This meter shows you how much
damage you have.

* Page 14

If you continue moving in one direction, the enemy ships will disappear from
one side of the sonar screen and reappear on the other. In other words, you
cannot escape the battle area !

(4) Screen When Surfaced
Here, you can attack (and be attacked by) enemy ships.

UP CONTROL PAD ARROW=Not used
LEFT CONTROL PAD ARROW= Move left
RIGHT CONTROL PAD ARROW= Move right
DOWN CONTROL PAD ARROW= Submerge
A Button Fires torpedo.
B Button Fires Vulcan cannon.

* Page 15

A Warning buzzer sounds when you are very close to the enemy sub.

Torpedoes can be used on both the enemy fleet ships and submarine. However,
the Vulcan cannons are only effective against submarines. You have unlimited
ammunition for both types of guns.

Conditions For Winning A Game
 The enemy fleet is entirely destroyed.
 or
 The enemy submarine is sunk.

In a 2 PLAYER game, the first person to win 3 battles wins the game, In a 1
PLAYER game, you must win 3 battles in a row to win the game.

If you press the START Button during play, the game will be paused. To
continue play, press START again.

* Page 16

(5) Result Screen
In a 1 PLAYER game, the score will be displayed when you clear a stage.
TARGETS DESTROYED, BONUS and TIME will be shown. Press the A Button to
continue to the next stage. If you win 3 times in a row, a victory screen
will appear and your rank will be shown. The victory screen is different
depending on your final rank. Try to see all of them !

In a 2 PLAYER game, the number of wins and losses so far will be displayed by
a number of crewmen.

Ranking in a 1 PLAYER game
        ADMIRAL
        CAPTAIN
        COMMANDER
        OFFICER
        CADET

* Page 17

HOW TO PLAY A 2 PLAYER GAME
Radar Mission can be enjoyed by two players by connecting two GAME BOY units
with a Game Link cable.

You Will Need:
 2 GAME BOY units
 2 Radar Mission Game Paks
 1 Game Link cable

(1) Connect the Game Link cable. After checking that both Game paks are set
    properly, turn the power switch on both units ON.
(2) Make sure that both units display the title screen. Then have one of the
    players select GAME A or B and 2 PLAYER and press START.
Note:
The game will not function properly if step (1) is not followed correctly or
if the Game Link cable is pulled out during play. If this happens, turn both
GAME BOY units off and start the setup procedure again from (1).

* Page 18

             90-DAY LIMITED WARRANTY NINTENDO GAME PAKS

90-DAY LIMITED WARRANTY:
Nintendo warrants to the original consumer purchaser that this Nintendo Game
Pak ("PAK") shall be free from defects in material and workmanship for a
period of 90 days from date of purchase if a defect covered by this warranty
occurs during this 90-day warranty period, Nintendo will repair or replace
the PAK, at its option, free of charge.

To receive this warranty service:
  1. DO NOT return your defective Game Pak to the retailer.
  2. Notify the Nintendo Consumer Service Department of the problem requiring
     warranty service by calling: 1-800-255-3700
     Our Consumer Service Department is in operation from 4:00 A.M. to 10:00
     P.M. Pacific Time, Monday through Saturday (times subject to change.)
     Please Do Not send your Pak to Nintendo before calling Consumer Service
     Department.
  3. If the Nintendo Service Representative is unable to solve the problem
     by phone, you will be provided with a Return Authorization number.
     Simply record this number on the outside packaging of your defective PAK
     (Be sure that your packaging is at least 4 inches by 6 inches as many
     shipping companies will not ship anything smaller), and return your PAK
     together with your sales slip or similar proof-of-purchase within the
     90-day warranty period to:

           In the United States:                In Canada:
         Nintendo of America, Inc.           Nintendo of Canada, Inc.
        Consumer Service Department         110-13480 Crestwood Place
          4820- 150th Avenue N.E.             Richmond BC V6V2J9
            Redmond, WA 98052                 RA#_________________
            RA#__________________

This warranty shall not apply if the PAK has been damaged by negligence,
accident, unreasonable use, modification, tampering, or by other causes
unrelated to defective materials or workmanship.

REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY:
If the PAK develops a problem requiring service after the 90-day warranty
period, you may contact the Nintendo Consumer Service Department at the
phone number noted above. If the Nintendo Service Representative is unable
to solve the problem by phone, you will be advised of the approximate cost
for Nintendo to repair or replace the PAK and will be given a Return
Authorization Number.
You may then record this number on the outside packaging of the defective
PAK (Be sure that your packaging is at least 4 inches by 6 inches as many
shipping companies will not ship anything smaller) and return the defective
merchandise, FREIGHT PREPAID AND INSURED FOR LOSS AND DAMAGE, to Nintendo,
and enclose a money order payable to Nintendo, for the cost quoted you.
(Repairs may also be charged on a VISA or MASTERCARD credit card.)
If after personal inspection, a Nintendo Service Representative determines
the PAK cannot be repaired, it will be returned and your payment refunded.

WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY DAYS
FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN.
IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL, OR INCIDENTAL DAMAGES
RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States and Canada
only. Some states/provinces do not allow limitations on how long an implied
warranty lasts or exclusion of consequential or incidental damages, so the
above limitations and exclusion may not apply to you. This warranty gives you
specific rights, and you may also have other rights which vary between states
provinces.[/FONT]
 
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