Lunar Pool Instruction Manual (for NES)

Instruction Manuals for the NES

final kaoss

Staff member
Lunar Pool

Lunar Pool by FCI/PONY 1987


[Diagram of controllers]

Use Controller 1 for 1 player game
Use Controller 1 and 2 for 2 player games

Button A Button B- hits the ball
Up-Electronic cue stick lengthens
Down-Electronic cue stick shortens
Right-Electronic cue stick rotates clockwise
Left-Electronic cue stick rotates counterclockwise
Press the START button when the screen shows the game title
to recall the game menu.
Press the RECALL button to choose the game you wish to play:
1-Player game, 2-Player game, and Game against the computer.

*Press [up or down] in the game menu to choose a round you want to start.
*Press [left or right] to choose the friction coefficients (FRICTION).
FRICTION ranges from 00 to 255. The smaller the coefficient,
the smoother and faster the balls roll. The standard coefficient
is 32. When it is 00, the balls do not stop rolling at all.


*Cue Ball.....Ball that the player hits.
*Pool balls...Numbered balls that are shot into the pocket.
*Spare ball...Number of cue balls a player has. This is indicated as "Ball"
on the game screen.
*Shot.........If you fail to sink one pool ball into the pocket after three
consecutive shots, you lose on spare ball. This is
indicated by blue blinks on the screen.
*Rate.........The rate of the game. If you sink pool balls consecutively,
the rate increases.
*Friction.....The smaller the number, the higher the speed. Surface
smoothness ranges from 00-255.
*Power........Power increases when the power lights up. The speed of
the cue ball is greatest when all power lights are blinking.


1. Start by hitting any pool ball pn the screen.
2. You are given three (3) spare balls to start. You lose one spare ball
if 1.]You drop a cue ball into a pocket or 2]if you fail to sink
a pool ball after three (3) consecutive shots. You gain one spare
ball everytime you clear one screen. You gain one more spare ball
if you clear the screen without mishitting (a perfect game).
3. If a cue ball lands in the pocket, the game goes back to the
previous shot.
4. In a two-player game and a game against the computer, players
alternate turns.
5. The game is over when you lose all the spare balls.
6. When you sink a pool ball, you score (RATE) X (the number of the ball)X 10
points, and your rate increases by one point.
(*If you also sink the cue ball, you do not gain points.)
7. When you sink two or more balls at one shot, your rate increases further.
If you fail, your rate goes back to one (1).
8. When your rate increases 20,25,30,35, or more, you gain a spare ball each


[Page 8- 90-Day Limited Warranty F.C.I. Game Paks]

[Page 10 Warranty Limitations]


Do not use a front or rear projection television with your Nintendo
Entertainment System (R) ("NES") and NES games. Your projection
television screen may be permanently damaged if video games with
stationary scenes or patterns are played on your projection television.
Similar damage may occur if you place a video game on hold or pause.
If you use your projection television with NES games, Nintendo will
not be liable for any damage. This situation is not caused by a defect
in the NES or NES games; other fixed or repetitive image may cause
similar damage to a projection television. Please contact your TV
manufacturer for further information.
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