Loopz Instruction Manual (for NES)

Instruction Manuals for the NES

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Loopz





NES-L8-USA *

LOOPZ

MINDSCAPE INC




PLAYING THE GAME

Pieces are generated on a playfield. You must place the pieces
to form a loop. You can move the pieces around the playfield
and rotate them. If you complete a loop, the loop disappears
and you score points. The more complex the loop, the more points you score.

2



GAME SEQUENCE

After you turn on your NES, the Loopz title screen appears.
Next, the 1st game option screen appears; press the Select
Button to choose a 1-or 2-player game. Press down on the
Control Pad to move the menu arrow to select a game type or
change the tune. Use the Select Button to choose Tune A, B,
or C or to turn the music off.

Game Type A, B, or C. If you choose Game A, use the Control
Pad to choose a level of play. The higher the level, the faster
the timer. Press the left or right side of the game.

If you chose a 2-player game, press the Select Button to
choose between Two Player Game A or B. If you choose Game A,
each player will alternately use his/her Control Pad to select
his/her own level of play. Press the left or right side of the
Control Pad

You begin the game with three lives. Score points by covering
the tiles on the playfield with completed Loopz. If you are
unable to place a piece before the timer runs out, you lose a
life. The higher the level, the shorter the time.

3


A starburst piece, called a "gopher," will appear from time to
time allowing you to clear any incomplete loop it is placed
upon. Note: If you do not use the gopher before time runs out,
you will not lose a life.

A bonus of 10,000 points at Level 0 rising to 100,000 at
Level 9 will be awarded to any player who scores a loop that
covers all 126 tiles on the playfield. The player scoring
the bonus paints will also have his/her lives restored to
three if the total lives left is less than that. If this bonus
loop is scored in a two player game, both players will receive
the bonus points.

One Player Games

Game A


When Game A begins, you'll see a screen that shows the playfield
and a piece to be placed. Your scores, lives remaining, and the
timer are shown at the bottom of the screen. The score at the
left indicates the total number of Loopz you've completed; the
number above it is the lives you have left. The score at the
right shows the total number of points scored for Loopz. In Game A,
you score points for completing Loopz. Your score is based on the
level of play. The higher the level, the higher your Loopz scores.
For every 25 Loopz completed, you receive an extra life up to a
maximum of 10.

4



If you clear the screen during Game A, you'll receive bonus points
based on the level you are playing at. The higher the level, the higher
the bonus points. Game B

When Game B starts, you'll see the playfield and a piece that needs to
be placed. Your scores, lives remaining, bonus multiplier, bonus target
and the timer are shown at the bottom of the screen. The score at the
bottom left is the number of Loopz completed; the number above it
indicates the lives you have left. The score at the bottom right is
the points you
 
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