# Followers
There are eight followers that you can get at the indicated locations with the appropriate Karma:
Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.
Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.
Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).
Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.
Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.
Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.
Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.
Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.
# Bobblehead locations
The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.
Stats
Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).
Skills
Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
Medicine: Vault 101, on your dad's desk when leaving.
Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).
# Super Mutant Behemoth locations
There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:
Galaxy News Radio Building Plaza: This Behemoth will destroy a wall just outside the GNR building as you enter the area (quest related).
The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.
Takoma Industrial: Located east of the GNR building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.
Jury Street Metro Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.
# Project Purity code
The code to activate Project Purity at the end of the game is "216".
# Vault 112 failsafe code
When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there.
# Abraham Lincoln shrine in Arlington Cemetery North
The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.
# Full armor and energy weapon repair in Fort Independence
To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.
# Getting both rewards in "The Replicated Man" quest
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.
You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.
# S.P.E.C.I.A.L. planning
It is important to plan ahead when setting your special values. Make sure you know what each attribute does before deciding how many points to add to it. Here are a few things to consider while distributing points:
Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.
Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.
What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.
Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.
Your Luck does not have to be over 5 because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).
# Defeating robots in the Wastelands
Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.
# Preventing game freezes
To prevent the game for freezing up and crashing, clear your hard drive cache occasionally by using one of the "Clear hard drive cache" methods found here. -From: Zachary Drews
# Brahmin tipping
Find a solitary Brahmin. Sneak next to it when unarmed. While crouched, interact with it to tip it over.
# Blade Runner reference
The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.
# Die Hard series reference
In the "Those!" quest, after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.
# Fear Factory reference
Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end, it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved."
# Gone With The Wind reference
When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you have found a "Brotherhood Of Steel Holotag". She will then say, "I have an offer for you." Scroll down to the bottom, and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind.
# Ozzy Osbourne reference
In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to the "Mr.Crowley" song by Ozzy Osbourne.
# Scrubs reference
In the Republic Of Dave, during the election, tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face!"
# The Incredible Hulk reference
While searching for you, some robots can be overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk.
# Tommy James And The Shondells reference
At Paradise Falls, there are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to the "Crimson And Clover" song by Tommy James And The Shondells.
# Easy Karma level achievements
An easy way to get multiple "Reach level ? with ? Karma" achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.
# Easy "Silver-Tongued Devil" achievement
Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.
Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber", and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult.
# Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
Escape! (20 points): Completed "Escape!".
Following in His Footsteps (20 points): Completed "Following in His Footsteps".
Galaxy News Radio (20 points): Completed "Galaxy News Radio".
Scientific Pursuits (20 points): Completed "Scientific Pursuits".
Tranquility Lane (20 points): Completed "Tranquility Lane".
The Waters of Life (20 points): Completed "The Waters of Life".
Picking up the Trail (20 points): Completed "Picking up the Trail".
Rescue from Paradise (20 points): Completed "Rescue from Paradise".
Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
The American Dream (20 points): Completed "The American Dream".
Take it Back! (40 points): Completed "Take it Back!".
Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
Those! (20 points): Completed "Those!".
The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
Head of State (20 points): Completed "Head of State".
The Replicated Man (20 points): Completed "The Replicated Man".
Blood Ties (20 points): Completed "Blood Ties".
Oasis (20 points): Completed "Oasis".
The Power of the Atom (20 points): Completed "The Power of the Atom".
Tenpenny Tower (20 points): Completed "Tenpenny Tower".
Strictly Business (20 points): Completed "Strictly Business".
You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence (20 points): Completed "Stealing Independence".
Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
Agatha's Song (20 points): Completed "Agatha's Song".
Reilly's Rangers (20 points): Completed "Reilly's Rangers".
Reaver (10 points): Reached Level 8 with Bad Karma.
Mercenary (10 points): Reached Level 8 with Neutral Karma.
Protector (10 points): Reached Level 8 with Good Karma.
Harbinger of War (20 points): Reached Level 14 with Bad Karma.
Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
Weaponsmith (30 points): Made one of every custom weapon.
Doesn't Play Well with Others (20 points): Killed 300 people.
Slayer of Beasts (20 points): Killed 300 creatures.
Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
Data Miner (20 points): Hacked 50 terminals.
Keys are for Cowards (20 points): Picked 50 locks.
One-Man Scouting Party (20 points): Discovered 100 locations.
Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.
The following achievements require the "Operation: Anchorage" bonus downloadable content:
Aiding the Outcasts (20 points): Completed "Aiding the Outcasts".
The Guns of Anchorage (20 points): Completed "The Guns of Anchorage".
Paving the Way (20 points): Completed "Paving the Way".
Operation: Anchorage (40 points): Completed "Operation: Anchorage".
The following achievements require the "The Pitt" bonus downloadable content:
Into The Pitt (20 points): Completed "Into The Pitt"
Unsafe Working Conditions (20 points): Completed "Unsafe Working Conditions"
Free Labor (40 points): Completed "Free Labor"
Mill Worker (20 points): Found All 100 Steel Ingots.
The following achievements require the "Broken Steel" bonus downloadable content:
Death From Above (30 points): Completed "Death From Above".
Shock Value (30 points): Completed "Shock Value".
Who Dares Wins (30 points): Completed "Who Dares Wins".
Devil (20 points): Reached Level 30 with Bad Karma.
True Mortal (20 points): Reached Level 30 with Neutral Karma.
Messiah (20 points): Reached Level 30 with Good Karma points.
The following achievements require the "Point Lookout" bonus downloadable content:
The Local Flavor (20 points): Completed "The Local Flavor".
Walking With Spirits (20 points): Completed "Walking With Spirits".
A Meeting of the Minds (20 points): Completed "A Meeting of the Minds".
Bog Walker (40 points): Discovered all locations within Point Lookout.
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