Donkey Kong Land

Gameboy Instruction Manuals

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[h=3]Donkey Kong Land[/HEADING]

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O Donkey Kong
B Land

G Instruction Booklet

Table of Contents

A Challenge for Donkey Kong!....................2
Controller Functions............................4
Screen Layout...................................5
Monkey Moves....................................6
Map Screen......................................8
Saving Your Game...............................10
Animal Friends.................................12
Earning 1-Ups..................................13
New Areas!.....................................14
Donkey Kong Land Atlas.........................16
New Baddies....................................20
Cranky's Advice................................22
Super Game Boy Enhancement.....................24


A Challenge for Donkey Kong!

Cranky Kong, aging video game pioneer
and primate patriarch, swayed back
and forth in his rocking as he
harrassed his grandape, Donkey Kong, and his little buddy, Diddy Kong.

"Well, I've got to admit, your last adventure was a bit more
successful than I ever thought it would be..." he jibed. "Course,
put a few fancy graphics and some modern music in a game,
and kids'll buy anything nowadays..."

Donkey and Diddy tried to discreetly cover their as they stared
out into the jungle surrounding Cranky's cabin. The old ape
continued his taunting.

"Back in our days, understand, we had an extremely limited color
palette to work with, and we still made great games...No way
you could duplicate that feat today, Donkey my boy! No siree!"

Cranky had been going on
and on like this for what
seemed like hours, and
Donkey Kong finally had
had enough.


"People like Donkey Kong Country for more than just the 'fancy
graphics,' you old coot!" he snapped. "The number of colors, the
resolution, it doesn't make a difference. It was just plain fun!"

"Yeah, and we worked hard fighting K. Rool and his goons!" Diddy
chimed in. Both he and Donkey still had the bumps and bruises
to prove it.

Cranky nodded his head knowingly. The two youngsters had
predictably risen to the bait and swallowed it hook, line and sinker.

"So you're saying that an adventure like your last one would
be a success even on an 8-bit system, like...Game Boy, for
example..." Cranky said slyly.

"That's right!" DK exclaimed without hesitation. Diddy joined
him in accepting the challenge.

"We'll even let the Kremlings steal the banana horde again,
and this time we'll get it back on Game Boy!" Diddy boasted.
Hey, a golden opportunity to get out of DK's ridiculous guard
duty training, he thought to himself.

"I'll believe it when I see it!" Cranky scowled. "I'll call old K. Rool
and arrange everything. You'll wake up tomorrow without
your bananas."

Donkey and Diddy looked at each other, realizing they had
been set up.

"This time, the Kremlings will hide your bananas in all new places
around the island." Cranky continued gleefully. "I'll tell the King
to spare no expense and bring out some new tricks and foes
for you, too. No more cushy adventuring for you two, no siree."

Donkey could barely contain his anger. He was hoping he could
just loaf around the tree house tomorrow, after all, the Banana
Bowl was on, and...But he wasn't about to let the old ape get
the best of him.

"Bring it on, old ape, bring it on..." was all he said as he stalked
off to the tree house. He was going to get some sleep for
the adventure ahead.


Controller Functions

(picture of Game Boy controls)

Control Pad: Move Kongs in action or on map screen.
A Button: Jump, Swim
B Button: Roll, Pick up barrel (release to throw)
Start Button: Pause
Select Button: Switch to Diddy (or vice-versa), or dismount from animal.
Press Start and Select to exit a level you have already finished.


Screen Layout

The screen
in Donkey
Kong Land
is nearly
free of
scores and
other video game
clutter. Instead, the
Banana Counter and KONG letters
appear when you collect an item to
let you know how many you've got.





Monkey Moves


Donkey and Diddy can
both jump. This is their basic
technique for avoiding obstacles
and defeating enemies in
Donkey Kong Land. If you jump
on tires or off enemies, you
can jump a bit higher. Not every
enemy can be defeated with a
jump attack.


These are Donkey Kong and
Diddy Kong's alternate
attacks. Donkey Kong's roll
will bowl over most foes as
well as Diddy's cartwheel.



Both Donkey and Diddy
are expert climbers. Be it
a jungle vine or the rig-
ging of a pirate ship, the
Kongs are at home with
their feet off the ground!


Water doesn't faze our
ape heroes either. To
swim, repeatedly tap the
A Button.


Map Screen

The map screen helps you keep
track of Donkey and Diddy's
progress through Donkey Kong
Land. To move around on the
map, use the Game Boy's Control
Pad cross. Some of the locations
on the map are short-cuts that will
transport you to another part of
the map, so watch Kong's
progress closely! Once you've
reached the level you want to
tackle, press A, B or Start to
enter the action.


Levels are indicated on the map by an oval symbol. If you find
everything in a level, an exclamation point mark will appear next
to the level on the map screen. To get 100% in the game, you
must find every hidden secret!

Sometimes a boulder will block your path on the map screen.
You need to the bomb in one of the nearby levels to bypass this
obstacle. It works automatically once you have it.


Saving Your Game

K-O-N-G Kong Letters

If you collect all the letters to spell
K-O-N-G in a level, you will gain
access to the Save Game Screen
after you finish the level. You can
then select a slot in which to save
your progress. Up to three different
games can be saved in the battery-
backed memory. The Save Game
Screen will also tell you what level
you have reached, as well as the
percentage of the game you have

To erase a saved game, press
SELECT, then press A, B, or START.



During the course of Donkey and Diddy's adventure in Donkey
Kong Land, they will encounter many useful items. Many of
these will help them complete their adventure!


Barrels play an integral part in the Kong's adventure. Some of
these wooden kegs can be picked up and used as weapons against
enemies. Others, marked with a starburst, are cannon barrels
that will launch the Kongs into space, to land in another part of the level.

Buddy Barrel

Barrels with a DK symbol on them will contain your buddy (Diddy
if you are currently controlling Donkey, and Donkey if you're
controlling Diddy). Once you have released your friend from the
barrel, you can count on him to fill in for you if you should
lose a life. Using the Select Button, you can switch to your
friend during the game. This will not in every situation.


Continue Point

These sparkling circles indicate a continue point. If you make
it to one of these, this is where you will continue the current
level should you lose your life before you reach the end.

End of stage

The goal! You did it! Get ready for the next level!

Kong Tokens

The big coins you will find in some stages are Kong Tokens. In the Bonus

Levels, you can cash in these tokens for a chance to win extra lives.

Animal Friends

Expresso and Rambi are waiting to
give the Kongs assistance in their
quest. Release them from the crates
and hop on for a ride!




Earning 1-Ups

There are many wats to earn extra Kongs in Donkey Kong Land.
You'll need them as the going gets rough in the later levels!


Gather one hundred of
your wayward bananas
and you will be rewarded
with and extra life.

Big bunches
of bananas

The large bunches of
banana are worth ten!


New Areas!

King K. Rool and his gang of Kremling
comrades have scattered Donkey Kong's
bananas in all new areas of Donkey Kong Island. While some
of the areas may look familiar, the layouts are totally different.
Plus, there are many all-new locations, like:


This gigantic complex of ancient ruined tem- ples is almost
completely submerged. That means that there are plenty of
Chomps and other biting fish swimming about, waiting to try
and take a piece out of the Kongs.


Big Ape City

Travel by zeppelin to Donkey Kong's favorite stomp- ing ground, Big
City. The sight of that familiar skyline might bring back fond memories,
but don't waist your time sightseeing when there are Kremlings around!

Gangplank Galleon

King K. Rool's leaky old ship is crewed by his kooky Kremling accomplices.
The Kongs will need to climb the rigging and seek out the bananas stashed there.

Chimpanzee Clouds

At the peaks of some of the highest mountains, Donkey and Diddy
will venture into the clouds for sky-high adventure.


Donkey Kong Land Map

World 1: Gangplank Galleon Ahoy!

Level 1: Jungle Jaunt
Level 2: Freezing Fun
Level 3: Simian Swing
Level 4: Deck Trek
Level 5: Rope Ravine
Level 6: Tire Trail
Level 7: Riggin' Rumble
Level 8: Congo Carnage
Level 9: Arctic Barrel Arsenal
Boss: Wild Sting Fling


World 2: Kremlantis

Level 1: Tricky Temple
Level 2: Kremlantis
Level 3: Reef Rampage
Level 4: Snake Charmer's Challenge
Level 5: Chomp's Coliseum
Level 6: Nautilus Chase
Level 7: Swirlwind Storm
Boss: Seabed Showdown


Donkey Kong Land Map

World 3: Monkey Mountain & Chimpanzee Clouds

Level 1: Pot Hole Panic
Level 2: Mountain Mayhem
Level 3: Track Attack
Level 4: Spiky Tire Trail
Level 5: Sky High Caper
Level 6: Landslide Leap
Level 7: Collapsing Clouds
Boss: Mad Mole Holes


World 4: Big Ape City

Level 1: Construction Site Fight
Level 2: Kong Krazy
Level 3: Balloon Barrage
Level 4: Fast Barrel Blast
Level 5: Skyscraper Caper
Level 6. Button Barrel Blast
Level 7: Oil Drum Slum
Boss: K. Rool's Kingdom


New Baddies!

King K. Rool has pulled out all the stops for this test of Donkey Kong's
courage. Check out some of these new enemies the Kongs will face:

Hogwash the Flying Pig

Flying Pigs? Something's not kosher in Donkey Kong Land! Like Necky,
these porcine pilots patrol the air- ways and always seem to violate
Kong's airspace at inopportune moments.


A large shell-dwelling creature that chases down Donkey and Diddy
when they're underwater.



This must be the one that got away! Some of the new aquatic
enemies are even bigger than Chomps the ape-eating shark. This
makes them even tougher to avoid!

Hard Hat

This mole's on patrol, looking to dig the ground out from under
Donkey's feet. He's in charge of the Mad Mole Holes!

Swirlwind Warning

The Swirlwind can either help or hinder Kong's progress, depending
on how you approach it. Jump on top, and it serves as a convenient,
if a bit squirrely, moving platform. Approach it from the side, and
you'll be damaged by its windy vortex!


Cranky's Advice

"You think I'm going to give you any
advice? What's the matter, can't han-
dle the heat? You're on your own this
time...What? Awww, c'mon! Stop your sobbing and come
tell old grandpa Cranky your problems...

"Extra lives are you key to long term
success. Earn as many as you can
in the early levels as you will
need them in the later levels, trust me.

"Don't forget that you can't jump attack every enemy and expect
to be successful. Some are immune to that kind of treatment.
Likewise, not every enemy can be defeated with a roll or cartwheel!


"Take it slow when you first explore a level. Some of the enemies
are pretty well camouflaged and might be hidden, waiting to spring
out at you!!

"Speaking of hidden, look out for ways to get to secret bonus
levels...And no, I'm not gonna
tell you where!

"My final piece of advice is, if at first you
don't succeed, try, try again! And if you
don't succeed then, take up an easier
hobby like knitting, for example!

"There! That's all the help you're gonna get! Now get out there
and stomp some Kremlings!! Sheesh! Back in my days..."



If you have a Super Game
Boy adapter, you can play
Donkey Kong Land on your
TV through your Super NES.
Not only will this make it
easier to see the details of
the fully rendered graphics
of the game, you will also
get a more varied color
selection, and a fully ren-
dered screen border!

Please see your Super Game
Boy instruction manual for
more details on how to use
your Super Game Boy.
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