Destiny of an Emperor Instruction Manual (for NES)

Instruction Manuals for the NES

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Destiny of an Emperor

Destiny of an Emperor [NES-YZ-USA]
Capcom, U.S.A.

A Special Message from CAPCOM

You are about to embark on a long and perilous journey. Your forces are
waiting for your orders. The future of a nation is riding on your shoulders...
Dare to command!

With these words we welcome you to the world of ancient China. Destiny of an
Emperor, created by CAPCOM, takes you to the war torn era of 2nd century
China. An era of conquerors and rebels, Warlords and wizards.

We are proud to bring you this role-playing strategy game for your Nintendo
Entertainment System. We believe the depth and complexity of this epic tale
will enchant you for many hours of gaming excitement.

Destiny of an Emperor uses high resolution graphics, state of the art sound,
and a battery backed RAM to store your adventures. We hope you enjoy this new
addition to your video game library.

Very truly yours,

Joe Morici
Vice President

_Getting Started_

Insert the Destiny of an Emperor GAME PAK into your Nintendo Entertainment
System and turn the machine on. When the title screen appears, press the
START button. You will be presented with a choice of four options.

GAME START - Shows you previous games saved on the cartridge.
REGISTER HISTORY BOOK - Starts new file for player.
ERASE HISTORY BOOK - Removes previous game file.
COPY HISTORY BOOK - Copies existing file so you can start from a point that
you have previously achieved without risking losing what you have gained.

The cartridge can store up to three histories. They are labeled by number,
name and experience level completed. After selecting a game to start or
continue, a speed menu will appear. This menu lets the player decide on the
relative speed that the text is presented on the screen.

The controls for the set up portion of the game are straightforward. the UP
and DOWN indicators on the control pad move the arrows throughout the several
menus. Pressing the B button will be taken as a NO in a yes/no situation, or
it will take the player back to the previous screen.

Pressing the A button allows you to select an option.

Pressing the SELECT button during most parts of the game will bring up the
status screen (discussed later).

Pressing the START button gets you off the title page.

The first thing you need to do is start a new history book. By entering your
name or code word, you will begin a new file in the cartridge, and be on your

_The Status Screen_

This screen gives the player the basic information regarding the condition of
his main characters and their followers. Each Warlord in the game represents
a group of men. The number of men in this group can range from a few to an
amount equal to an army.

In the main box of the Status Screen are listed the leader and his companions.
You must select STRAT to designate your Strategist. The numbers next to the
Warlord's names represent the number of men in the Warlord's party and the
maximum number of men that can be led by that Warlord. The picture and name
of the leader are shown above the main box.

A star next to the name of a Warlord identifies that character as the
Strategist. Not every character can become a Strategist! The use of
"tactics" in battle is comparable to using magic, and not every character is
so gifted. To the right of the main box is the name of the Strategist and two
abbreviations: TP- Tactical Points. How many units of tactical energy your
character has obtained. MTP- Maximum Tactical Points. The maximum tactical
points the player's character can currently acquire.

The upper box in the Status Screen shows:
1. The current level of experience that the party has achieved.
2. The totals for money and food that the party has collected.
3. The total of experience points that the party has earned.

In the beginning of a new game the totals will be low, but don't be
discouraged. They will rise soon enough. As you go up in experience
(through battles), you will also gain tactical abilities. These tactics are
listed later in the manual for your convenience.

_The Play of the Game_

Again, each Warlord represents a following of men. The game begins with the
player's characters walking through the countryside of ancient China. As the
characters travel through this world they will encounter people that they will
need to converse with. To do this, press the A button while facing the new
character. This will bring up the COMMAND SCREEN.

Pressing the A button again on the TALK selection will engage the player in
conversation. The B button will take you out of the Command Screen.

The next selection from the Command Screen is CHECK. This selection allows
the player's character to examine an area or item that is encountered.

The FORMATION selection on the Command Screen dictates the leadership of the
party and the "marching order" as well. Arrange the order of party members by
level of strength.

The next option on the Command Screen is GENERAL. This stands for general
information regarding a Warlord. A new screen will appear showing the
following stats:

Characteristics of the Warlord

STR - Strength, INT - Intelligence, A.P. - Attack Points, A.C. - Armor
Construction (Basic units of protection), T.P. - Tactical Points.

This screen also lists the amount of soldiers that follow the Warlord, how his
army is equipped, and the different tactics that are available to the Warlord.

The last category of the Command Screen is ITEM. This selection allows the
player to equip his characters before they go to battle.

IMPORTANT NOTE: All characters should be EQUIPPED will helmets, armor, and
weapons before entering a battle. If a Warlord has no weaponry, you can
"pass" a weapon from a different Warlord to him. You must then equip the
recipient of the "passed" weapon with that weapon to prepare him properly for
battle. You can only use one weapon at a time in a battle situation. Note:
When you choose ITEM on the Command Screen, the weapon that the Warlord is
armed with will have an asterisk beside it.

_The Battlefield_

This is where experience is earned. Every battle is broken down to rounds.
Choices are necessary for each round of fighting. The leader of the player's
army has the greatest selection of choices. Each Warlord in the player's army,
starting with the leader, chooses which enemy to engage with its army or
tactics. The choices are:

BATTLE - Attack the specified opponent.
TACTIC - Use tactics (if available).
DEFEND - Use if Warlord is weakened.
ITEM - Use item (i.e. Power Pill).

The next three choices are available only for the leader.

ALL-OUT - This is different from the regular battle scenario. If this is
chosen, the player's army attacks the enemy army until one side emerges
victorious. It's the quickest way to do battle, but it doesn't allow for
much planning. Pressing the B button will stop the battle and bring you back
to the battle selection screen.
RETREAT - This is a risky way to disengage from battle. If unsuccessful, the
enemy army will hunt down and destroy the player's army.
REPORT - Spy information regarding the enemy's Warlords. This information
can assist the player in his battle strategies.

If you wish to change the set up of a battle round, use the B button to go
back to the area you wish to alter.

Tactical Note: The Strategist will fight alongside his allies if there are 5
or less Warlords in the player's party. If the player has 6 or 7 Warlords,
the Strategist will withhold from battle and offer his tactics to all of the
fighting Warlords. A maximum of 5 Warlords may engage in a battle at one

Fighting Tip: Gang up on the strongest opponent until he is defeated. This
will eliminate one attack point from your enemy, and give you a stronger
fighting position.

_The Story_

This game is based on real people from the history of China. The name of the
Warlords and the locations all come from the 2nd century era known as the
Later Han.

The land was in turmoil. The people were plagued by a bandit hoard known as
the Yellow Scarves. These bandits were merciless killers and cutthroats that
scavenged the villages and countryside. The people cried out for someone to
deliver them from this scourge.

Three men answered this call. They amassed armies of followers and brought
them together to restore law to the land. Each Warlord felt that an Emperor
must be restored to power. These three began their adventure as friends and
none of them had planned on becoming the Emperor. The battles with the Yellow
Scarved bandits were only the beginning....

_Additional Information_

When your experience levels go up, some Warlords (Generals), gain the ability
to govern more men. Their current number will not go up, however, until they
visit an inn.

The inn is a very important setting in the game. Staying at the inn will
boost all of your earned totals for men back to the limits that you had
previously established. (Not bad for a few gold pieces!)

Look for the Trader. He can provide you with special items, potions and other
valuable commodities. He may also be willing to give you cash for any extra
items you possess.

Also seek the Town Historian. He provides you with a useful service. He
records your current stats (into the battery RAM), and allows you to continue
the game at a later date. He can also invite Lui Bei to join you at your
current castle.

At your headquarters you can send Warlords to reserve or add Warlords to your
party from reserve.

_Items & Their Functions_

ELIXIR A thru D - Remedy for recovering soldiers powers. "A" is the weakest
and "D" is the strongest.
RESURRECT - Remedy for resurrecting a defeated Warlord.
POWER PILL - When used, it makes the fighters unusually strong. Damage in
attacks are increased.
STEED - A present for a captured enemy Warlord to persuade him to join your
THE SMOKE POT - Conceals the location of your traveling party from the enemy.
GULLWING - A magical fan made from gull feathers that teleports the army to a
predetermined castle.

The following items are not sold by the trader.

GOLD KEY - The key to the safe in Wang Yin's mansion in the ruined city of
Luo Yang.
GEMSWORD - A precious item that is valued more as an art object that as a
INTRO LETTER - Shui Jing will not meet with you until you can present him with
this item. It comes from one of his friends.
GUN POWDER - This will clear blocked passageways in caves.
IRON ORE - The finest swords are made from this ore.
CHI TU MA - The King of the horses. This horse can run great distances
without getting tired. The Warlord that rides this horse increases his
agility to a great extent.

_Tactical Information_

There are several tactics available to the player. These tactics are magical
in origin and can have a decisive effect in battle. As a player advances in
levels the number of tactics he knows will increase. The names of the tactics
are in Chinese. (ed. note - Many of these are spelled differently within the

_Fire Tactics_

LIAN HUO: Purging Fire. The lowest level tactic using fire. Effective
against one enemy Warlord.
YE HUO: Karma Fire. Slightly stronger; also effective against one enemy.
YAN RE: Blazing Flame. Burns all enemy Warlords.
DA RE: Magnificent Heat. Severly burns all enemies.
HUO SHEN: Lord of Fire. The strongest of fire tactics.

_Water Tactics_

SHUI TU: Water Course. Digs ditch to hinder enemy movement.
SHUI XING: Water Star. Powerful water is led to the battlefield.
SHUI LEI: Water Thunder. Water is created instantaneously, destroying many
enemy soldiers.
HONG SHUI: Flood. Fierce water spreads across the battlefield.
SHUI LONG: Water Dragon. Brutal water force.

_Healing Abilities_

CHI JIN: The art of the Army surgeon.
TONG XIN: Copper Shaman. Herbal cures are used to give strength back to
YIN XIN: Silver Shaman. Better herbs are used as remedies.
JIN XIN: Gold Shaman. Rare and precious herbs are used in this powerful
herbal cure.
WAN FU: Perfect Recovery.

_Miscellaneous Tactics_

JI ROU: Attack Softening. Reduces damage from enemy attacks by half.
WUO JIAN: Fire Reduction. Reduces effects of enemy's fire tactics by half.
SHUI JIAN: Water Reduction. Reduces effects of enemy's water tactics by
CE MIAN: Nullifies enemy tactics.
JI MIAN: Receive no damage from enemy attack.
CHENG NEI: Reduces the defense level of a castle. Use when player's party
attacks an enemy castle.
YI JIN: Operatives cause an enemy Warlord to doubt his allies, temporarily
halting his movement.
LI JIAN: Operatives cause an enemy Warlord to attack his allies.
QI SHOU: Surprise Attack. Only players army moves in the first turn of the
JIE CE: Release the status which is caused by enemy tactics.
AN SHA: Assassination. Vanquishes an enemy Warlord in one turn no matter how
big his force is.
BEI JI: Increase chance of critical hit. Same as "Power Pill."
FU BING: Ambush. Be able to move twice in one turn.
TUI LU: Retreat safely from battlefield. Screen changes from battle mode to
map mode.
GUI HUAN: Return immediately to a designated castle. Same as "Gull Wing."
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