Conquest of the Crystal Palace Instruction Manual (for NES)

Instruction Manuals for the NES

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Conquest of the Crystal Palace



Conquest of the Crystal Palace Instruction Manual



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CONTENTS

The Story................................ 4

Getting Started.......................... 6

The Conquest Begins...................... 6

Kim's Shop............................... 8

Heroes and Conquerors.................... 9

The Stages and The Main Enemies......... 10

Tips and Hints.......................... 11
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CONQUEST OF THE CRYSTAL PALACE

THE STORY Fifteen years ago The Crystal Palace was a thriving kingdom.
The people of The Crystal Palace prospered and all things great and
small were treated equal. During this time lived a kind and gentle
ruler who encouraged the people to be honest and fair; his name was
Bretor. Bretor was famous throughout the world for his achievements.
The King's wife, Queen Zyla, gave birth to a son. His name was Prince
Farron.

Tales of this kingdom spread far and near and people soon flocked to
The Crystal Palace seeking citizenship. The Kingdom of The Crystal
Palace became very populated with people of all races.

One day as a Dysonian man was telling a group of people about The
Crystal Palace, Zaras, an evil warspirit of the East, became interested
in the story.

Zaras was a terrible War Spirit of the 20th Century with great power.
Zaras
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was capable of taking any shape or form and was thought to be
indestructible.

Zaras appeared one day and simulated an army of evil guardians who
eventually took control of The Crystal Palace. King Bretor was
eliminated in a flash and so was Queen Zyla. The people of The Crystal
Palace were transported to the stars and areas of the sky not seen
before. Eventually, there were only two people left for Zaras to deal
with; Prince Farron and Zapolis, the palace guardian and keeper. Farron
was transformed into a 6 month old baby and Zapolis was turned into a
dog. Farron called him Zap.

The Crystal Palace became an evil lair of mazes and chambers filled
with goons and henchmen of Zaras' imagination.

Zap watched over Farron and insured his safety.

When Farron turned 15 years old, he and Zap set out for The Crystal
Palace. Their goal and your challenge is to restore the peace and
unity once felt by the people before The Conquest of the Crystal
Palace.
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GETTING STARTED

1. Make sure the power switch on your Nintendo Control Deck is off.

2. Insert The Conquest of the Crystal Palace(tm) Game Pak as described
in your NINTENDO ENTERTAINMENT SYSTEM manual.

3. Turn the power switch on.

THE CONQUEST BEGINS...

1. You'll first see The Conquest of the Crystal Palace title screen.
When you press the start button the story of The Crystal Palace will
be revealed to you. To bypass the story, simply press the start button
again. Select the power crystal you desire with the A button. To view
the different power crystals, move the right and left control pad
arrows on your controller.

2. To direct Farron, move the right and left control pad arrows on your
controller. To make Farron squat down press the down arrow on your
controller.
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3. To call your guardian dog Zap, press the down arrow on your control
pad. While holding down, press the A button to move the white cursor
underneath the dog and release the down arrow on your control pad.

4. To use other items in your inventory, follow the procedure outlined
in instruction #3.

5. To use Farron's sword or special weapon, press the B button after
you have made your selection using procedure #3. To make Farron jump,
press the A button.

6. When you eliminate an enemy, collect the coin he leaves behind
within 5 seconds to increase your account balance.

SCREEN STATUS BOX

1. Life Meter of Farron

2. Life Meter of Zap

3. Money collected by Farron

4. Remaining Lives

5. Zap

6. Sword

7. Special Weaponry

8. Dog Whistle

9. Moon Mirror
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KIM'S SHOP

1. When you locate Kim on the road to The Crystal Palace, stop and
visit her. Kim is the shop proprietor and will be glad to help you
along your way.

2. When Kim alerts you that a QNN news bulletin is on, simply select
OK if you would like to watch it.

3. When buying a weapon from Kim, she will invite you to the weaponry
training room. Select OK to enter the training room.

4. If you don't have enough money when purchasing items from Kim, she
may throw you out of the shop. But, if you're able to purchase eight
items or more from Kim, you'll be in for a surprise!

Code:
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|                                          |
|                                          | Kim
|                                          | invites
|                                          | you into
|                SCREEN                    | her shop.
|                 SHOT                     |
|                                          |
|                                          |
|                                          |
|                                          |
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WHAT'S FOR SALE?

Herbs Dog Whistle Boomerang Annihalator

Super Herbs Jumping Shoes Double Death

Potion Fire Scroll The Nuker

Figurine Fuego Spherical Weapon

Zap Chow

*Not all items are for sale in each shop-so keep searching...
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HEROES AND CONQUERORS

FARRON
The brave hero that battles enemies to restore peace to The Crystal
Palace.

ZAP
Farron's fearless dog that protects him from his many enemies.

KIM
Visit Kim's shop to stock up on food and weapons!
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THE STAGES AND THE MAIN ENEMIES

STAGE 1
Mount Crystal
ENEMIES:
KELLIX
KENTAR

STAGE 2
Realm of the Guardian
ENEMY:
KERGEN

STAGE 3
Lair of the Hungry Ghosts
ENEMY:
The will of the Ghost

STAGE 4
Gateway of Flame
ENEMY:
The Desire of Fire

STAGE 5
Realm of Zaras;
The Crystal Palace

BEWARE!

ENEMIES:
FAUSTUS
ZARAS
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TIPS AND HINTS

* Choose your crystal very carefully at the beginning of the game.

* Eliminate enemies and collect the coins they leave behind; you'll
need the money at the shop.

* If you don't have enogh money, Kim may throw you out of the shop.

* Use Zap's special power when you're in a jam.

* Always keep Zap alive so you can feed him along your journey.

* Listen to the "QNN Special Report" for the hour's top stories.

* In Stage Two Farron will land safely when he jumps into the pits,
although Farron will warp to another area of the stage. Look for
something special.

* For any questions regarding game play-Call Asmik (213) 854-9774
 
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