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Thread Title: Street Fighter 2: The World Warrior game genie codes (for Super Nintendo)

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

  1. #1
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    Default Street Fighter 2: The World Warrior game genie codes (for Super Nintendo)

    Street Fighter 2
    1. BD62-672A 90 seconds per battle instead of 99
    2. 6D62-672A 80 seconds per battle
    3. 5D62-672A 70 seconds per battle
    4. 1D62-672A 60 seconds per battle
    5. 9D62-672A 50 seconds per battle
    6. 0D62-672A 40 seconds per battle
    7. 7D62-672A 30 seconds per battle
    8. 4D62-672A 20 seconds per battle
    9. FD62-672A 10 seconds per battle

    10. DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison(tm)

    11. EDBE-0F09 Dizziness wears off very quickly

    12. C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer

    13. BB63-6D2A 99 seconds in 1st bonus round instead of 40
    14. BD63-6D2A 90 seconds in 1st bonus round
    15. 6D63-6D2A 80 seconds in 1st bonus round
    16. 5D63-6D2A 70 seconds in 1st bonus round
    17. 1D63-6D2A 60 seconds in 1st bonus round
    18. 9D63-6D2A 50 seconds in 1st bonus round
    19. 7D63-6D2A 30 seconds in 1st bonus round
    20. 4D63-6D2A 20 seconds in 1st bonus round
    21. FD63-6D2A 10 seconds in 1st bonus round
    22. 4DC6-6493 Championship mode on
    23. 6DCF-D764 + FFCF-D7A4 Advance to next level when you

    continue (must switch off before you continue on M. Bison(tm) stage)
    NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
    WANT TO ALWAYS FIGHT
    24. CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
    25. CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
    26. CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
    27. CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
    28. CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
    29. CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
    30. CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
    31. CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
    32. CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
    33. CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
    34. CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
    35. B9A0-AF04 Fight M. Bison(tm)
    36. DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
    37. DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2

    FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE

    38. 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
    39. 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
    40. 503E-04DF_Player dies after getting hit by 2 blows
    41. 60AC-AFD4_Both players start with 3/4 energy (1/4 damage)
    42. 96AC-AFD4_Both players start with 1/2 energy (1/2 damage)
    43. 4AAC-AFD4_Both players start with 1/4 energy (3/4 damage)
    44. C2CC-A7DF_Round number does not advance (can't fight to a draw)
    45. DF81-A704_1 draw ends fight in VS. battle
    46. 893E-04DF_Most punches and kicks do no damage
    47. DDAC-AFD4_Both players start with no energy (1 hit and you're dead)
    48. DDAC-AF64_Player 1 starts with no energy (1 hit and he's dead)
    49. 1C65-DF00_Players move faster
    50. D965-DF00_Some special moves are faster
    51. DD61-6DA9_Both players can do special moves in the air
    52. 73A5-DF60_Dragon punch does not go as high
    53. 2AA5-DF60_Dragon punch goes higher

    54. DD84-DD01_Some special moves are easier to perform (Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); Chun Li(tm): Whirlwind Kick(tm))

    55. DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
    56. 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are

    57. DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)

    Note: You can customize codes 58 thru 78 to your liking by using
    programming method #3 in the Game Genie(tm) codebook.

    58. DDB8-ADF3 Fireballs are lower to the ground
    59. 1DB8-ADF3 Fireballs are higher off the ground

    60. DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right (thrown to the left, they go backwards)

    61. EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
    62. EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
    63. EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
    64. EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
    65. EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
    66. EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
    67. EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
    68. EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
    69. EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
    70. DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower

    71. DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster

    72. F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast

    73. DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower

    74. DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster

    75. F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast

    76. DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower

    77. D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster

    78. F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast

    79. 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do Spinning Clothesline(tm))

    80. CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm)

    81. 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

    0 Not allowed! Not allowed!

    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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  3. #2
    Join Date
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    Default Street Fighter 2: The World Warrior game genie codes

    Super NES Game Genie codes - Street Fighter 2: The World Warrior

    BD62-672A 90 seconds per battle instead of 99
    6D62-672A 80 seconds per battle
    5D62-672A 70 seconds per battle
    1D62-672A 60 seconds per battle
    9D62-672A 50 seconds per battle
    0D62-672A 40 seconds per battle
    7D62-672A 30 seconds per battle
    4D62-672A 20 seconds per battle
    FD62-672A 10 seconds per battle
    DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch
    off effects before fighting M. Bison
    EDBE-0F09 Dizziness wears off very quickly
    C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
    BB63-6D2A 99 seconds in 1st bonus round instead of 40
    BD63-6D2A 90 seconds in 1st bonus round
    6D63-6D2A 80 seconds in 1st bonus round
    5D63-6D2A 70 seconds in 1st bonus round
    1D63-6D2A 60 seconds in 1st bonus round
    9D63-6D2A 50 seconds in 1st bonus round
    7D63-6D2A 30 seconds in 1st bonus round
    4D63-6D2A 20 seconds in 1st bonus round
    FD63-6D2A 10 seconds in 1st bonus round
    4DC6-6493 Championship mode on
    6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must
    switch off before you continue on M. Bison stage)

    For the next 10 codes, don't choose the character you want to always fight
    CBA0-AF64 + EEA0-AFA4 Always fight Ryu
    CBA0-AF64 + DDA0-AFA4 Always fight Honda
    CBA0-AF64 + DFA0-AFA4 Always fight Blanka
    CBA0-AF64 + D4A0-AFA4 Always fight Guile
    CBA0-AF64 + D7A0-AFA4 Always fight Ken
    CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li
    CBA0-AF64 + D9A0-AFA4 Always fight Zangief
    CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim
    CBA0-AF64 + DBA0-AFA4 Always fight Balrog
    CBA0-AF64 + DCA0-AFA4 Always fight Vega
    CBA0-AF64 + D6A0-AFA4 Always fight Sagat
    B9A0-AF04 Fight M. Bison
    DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
    DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2

    For the next two codes, Zangief's Pile Driver does less damage

    3CA4-DD67 + FEA4-DFD7 High throw and grab damage
    3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
    503E-04DF Player dies after getting hit by 2 blows
    60AC-AFD4 Both players start with 3/4 energy (1/4 damage)
    96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
    4AAC-AFD4 Both players start with 1/4 energy (3/4 damage)
    C2CC-A7DF Round number does not advance (can't fight to a draw)
    DF81-A704 1 draw ends fight in VS. battle
    893E-04DF Most punches and kicks do no damage
    DDAC-AFD4 Both players start with no energy (1 hit and you're dead)
    DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead)
    1C65-DF00 Players move faster
    D965-DF00 Some special moves are faster
    DD61-6DA9 Both players can do special moves in the air
    73A5-DF60 Dragon punch does not go as high
    2AA5-DF60 Dragon punch goes higher
    DD84-DD01 Some special moves are easier to perform (Edmond Honda:
    Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom;
    Chun Li: Whirlwind Kick)
    DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
    6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are
    DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower)

    Note: You can customize the next 20 codes to your liking by using
    programming method #3 in the Game Genie codebook.

    DDB8-ADF3 Fireballs are lower to the ground
    1DB8-ADF3 Fireballs are higher off the ground
    DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires
    always go to the right (thrown to the left, they go backwards)
    EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
    EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster
    EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast
    EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower
    EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster
    EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
    EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
    EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
    EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast
    DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower
    DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster
    F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast
    DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower
    DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster
    F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast
    DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower
    D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster
    F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast
    6DA4-6707 Most special moves disabled (computer can still do them, Zangief
    can still do Spinning Clothesline)
    CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
    1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

    0 Not allowed! Not allowed!

    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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