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Thread Title: Final Fantasy 2 Game Genie Codes (for Super Nintendo)

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

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    Default Final Fantasy 2 Game Genie Codes (for Super Nintendo)

    Final Fantasy 2

    There are two versions of this game. If one code doesn't word, try the other one

    82A3-6F63 / 82AE-6F63 Almost infinite hit points--can make big
    monsters (and sometimes normal monsters) invincible--switch off
    to defeat them


    8267-0D62 /8267-0D62 Magic power doesn't go down--only in
    battles, doesn't work for twins


    C2AD-AD69 + C3AD-AFA9 /C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
    For the rest of the codes, ignore the message saying how much you won or lost


    1B39-070E + B139-076E + 3C39-07AE / 1B35-0D6E + B135-0DAE + 3C35-0FDE
    Get at least 150 gold pieces after each battle

    1B39-070E + EE39-076E + 3C39-07AE / 3335-076E
    Get at least 255 gold pieces after each battle

    3335-0D6E / 3336-0FAE Get at least 65,536 gold pieces after each battle

    C262-DF03 + C262-D763 / C262-DF03 + C262-D763 Money doesn't decrease if you
    run away from a battle

    0 Not allowed! Not allowed!

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    Default Re: Final Fantasy 2 Game Genie Codes

    Field Codes



    Ver.A: 45B6-D4A7 +
    C9BB-DD07 +
    A0BB-DD67
    Ver.B: Same codes.
    These codes let you use the Big Whale ship before you actually get it.
    While walking on the field and standing on a grassy, flat, or otherwise
    "land-able" area, press the A button. The screen will glitch for a few
    seconds. Then you will appear inside the Big Whale. You can then fly
    anywhere you want or use the Big Whale's facilities. If you press A while
    not standing on an appropriate area, the game will zoom out, but you'll
    still move like normal.. pressing A again over a proper area or finishing a
    battle will return the zoom level to normal.
    *** Warning: These codes make it possible to complete story events out of
    order. Doing so may cause unforeseen problems, so be careful.


    Ver.A: 1D60-0704
    Ver.B: Same code.
    No random encounters.


    Ver.A: 3C6B-0DA4
    Ver.B: Same code.
    Random encounters occur with every step while walking on the field. Does
    not work in dungeons.


    Ver.A: 186D-D40A
    Ver.B: Same code.
    Battles are over before they start. After the battle sound and
    the screen fades to black, it'll immediately return to the map. This even
    works with boss battles, allowing you to skip them. No exp or gold will be
    awarded, however.


    Ver.A: CBBA-07A4
    Ver.B: Same code.
    Use a Tent, Cabin, and/or Save your game anywhere! Does not
    work while riding in a vehicle or while in battle.


    Ver.A: DA6E-6FD4
    Ver.B: Same code.
    Every random battle is always with the rarest enemy party for a
    given area. If you know where to find Pink Puffs, this code will allow you
    to always fight them.



    Battle Codes



    Ver.A: DDC0-6FDE
    Ver.B: DDC9-6FDE
    All attacks and spells target the enemy, including the enemies' own. The
    enemy targeting will sometimes behave oddly, but this does not otherwise
    affect gameplay. For example, a different enemy may receive damage than
    expected, or a non-existing enemy may be targeted. The only time it doesn't
    work is when an enemy has a magic-reflecting wall around it and reflects a
    spell off of itself. In such cases, the spell will be reflected onto
    someone in the party as normal. Few enemies do this, though, so this won't
    often be a problem.
    * See note [1] below for more info on when the code should be used. *


    Ver.A: DD87-6DD6
    Ver.B: Same code.
    In battle, characters can equip any weapons and shields. The normal
    restrictions still apply, though, such as 2 handed swords require the other
    hand free, bows require arrows, etc. Handedness still matters, as well.
    After battle, go to the equip menu for a character to get their stats to
    update.


    Ver.A: 6D32-D7DE
    Ver.B: 6D3E-DD0E
    Always get a treasure from each enemy defeated (up to 8) after battle, even
    from enemies that don't normally drop anything, like bosses. (those that
    don't normally drop items will just drop a Cure1 potion. :-/)


    Ver.A: DD3E-DFDE
    Ver.B: DD3D-040E
    Always get a treasure from each enemy defeated (up to 8) after battle,
    except from monsters (like bosses) that don't have any. The only reason
    to use this code over the previous one is if you don't want to get useless
    Cure1 potions from bosses. =) There may be subtle differences in the rarity
    of items enemies drop between these codes, but this hasn't been tested.


    Ver.A: D926-D4D9
    Ver.B: Same code.
    When treasures are awarded after battle, get 5 of each item instead of 1.
    Does not work for arrows.


    Ver.A: 7425-D769
    Ver.B: Same code.
    When any kind of arrows are awarded as treasures after battle, get 50 of
    them instead of 10.


    Ver.A: D734-0DDE
    Ver.B: D737-0F0E
    When treasures are awarded after battle, get the rarest one instead of the
    most common one. Normally, a monster can drop 1 of 4 items. This code
    replaces the first item, which has the greatest chance of being dropped,
    with the fourth item, which has the least chance of being dropped. Put
    another way, the probability that a monster will drop it's best treasure is
    increased to just over 50% from about 1.5%.


    Ver.A: 3634-07DE
    Ver.B: 3630-0D0E
    When treasures are awarded after battle, the probability that a monster will
    drop it's rarest item increases from 1/64 to 6/64.



    Monster Codes



    Ver.A: 616D-DD56
    Ver.B: Same code.
    One of the battles around Baron is against 3 Imps. This code makes it so
    that you fight 3 Pink Puffs instead. They'll cast a powerful Quake spell
    on themselves instead of their usual behavior. They will be defeated after
    4 to 5 spells for lots of exp, gold, and possibly some cool items!


    Ver.A: DBA6-0F8B
    Ver.B: Same code.
    Fight Moon-surface enemies in the underground. It's only in a small area a
    little ways south and west of the Sylph cave right next to the lava.
    Normally, the enemies in this area include the GlomWing and Talantla.


    Ver.A: DECD-DD56
    Ver.B: Same code.
    Imps give 3,850 GP each.


    Ver.A: 46CD-DD56
    Ver.B: Same code.
    Imps give 10,250 GP each.


    Ver.A: D9CA-0D56
    Ver.B: Same code.
    Imps give 1,300 Exp. each.


    Ver.A: 46CA-0D56
    Ver.B: Same code.
    Imps give 10,260 Exp. each.



    Item Codes



    Ver.A: C3CE-6F09
    Ver.B: Same code.
    Infinite items when used outside of battle, except for the Whistle. If a
    Life potion is used on someone who doesn't need it, you'll get an extra one.


    Ver.A: 38C4-AF00
    Ver.B: Same code.
    Summon the Big Chocobo anywhere by using a Carrot, instead of a Whistle.
    You can use the Carrot, even though the item appears greyed-out.


    Ver.A: C3C4-A4D0
    Ver.B: Same code.
    Infinite Whistles.


    Ver.A: 82A9-6FD1
    Ver.B: Same code.
    The quantity of an item doesn't decrease when sold in shops. The same items
    can be sold over and over again for easy Gold.


    Ver.A: 17BF-D404
    Ver.B: Same code.
    When you get an item from a pot, treasure chest, or some other character,
    you'll get 99 of that item instead of 1! This does not include arrows, but
    does include story items like the Package, Legend Sword, etc. No extra item
    space will be taken by the extra story items. You'll see. ;)


    Ver.A: 17B4-D4D4
    Ver.B: Same code.
    When you get arrows from a pot or treasure chest, you'll get 99 of them
    instead of 10!


    Ver.A: CB66-6DA3 +
    1766-6FD3 +
    3C66-6F03
    Ver.B: Same codes.
    After going into battle, the number of all items you have will become 99.
    Use these instead of the next code if you don't mind using up 3 codes slots
    to max-out your item counts with a minimum of hassle. It's also safer, in
    that there's no risk of losing any items.


    Ver.A: C266-6DA3
    Ver.B: Same code.
    After going into battle, the number of each item in the inventory will be
    set to the number of the item in the first position. For example, put
    99 Cure1 Potions into the first item slot and then go into battle. The
    number of all of the rest of the items will now be 99.
    ** WARNING: Make sure that the first item slot is not empty, or you will
    lose ALL of your items after going into battle!! **



    Miscellaneous Codes



    Ver.A: 1D67-A7A4
    Ver.B: Same code.
    No music while traveling on the field or in a town, etc. The only
    exceptions are battles, story events, after loading a save, and maybe some
    other times.

    0 Not allowed! Not allowed!

    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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