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Thread Title: Earthworm Jim Game Genie Codes (for Super Nintendo)

Game Genie Codes, GameShark & Pro Action Replay Codes for games on the Super Nintendo Entertainment System or SNES. (some codes are official and others are unofficial).

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    Default Earthworm Jim Game Genie Codes (for Super Nintendo)

    Earthworm Jim

    2235-EFAF Infinite ammo
    A23F-7464 Infinite energy
    A26A-87A7 Infinite lives
    7D33-8FDF Start with 1 life
    7033-8FDF Start with 5 lives
    On the next three codes, ignore the lives counter
    7B33-8FDF Start with 10 lives
    0633-8FDF Start with 25 lives
    1F33-8FDF Start with 50 lives
    7D37-7F64 1 hit and you die
    7737-7F64 Start with 300% suit energy
    7937-7F64 Start with 500% suit energy
    7B37-7F64 Start with 900% suit energy

    0 Not allowed! Not allowed!


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    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

     
  3. #2
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    Default Re: Earthworm Jim Game Genie Codes

    Submitted by Jesse
    All the codes that I put together in my cheat pack that worked for me are as follows:
    7E682A3D - Invincibility against enemies
    7E662739 - Infinite health
    7E6B4863 - Infinite shields
    7E661CFF + 7E69A009 - Super shot always active
    7E675263 - Infinite time in Sub
    7E6B46FF - Always win race in Andy Asteroids stages (glitchy graphics)
    7E512A01 - Start on What The Heck?
    7E512A02 - Start on What The Heck? (Snowman Boss)
    7E512A03 - Start on What The Heck? (Boss Fight With Evil The Cat)
    7E512A04 - Start on Snot A Problem Round 1
    7E512A05 - Start on Snot A Problem Round 2
    7E512A06 - Start on Snot A Problem Round 3
    7E512A07 - Start on For Pete's Sake
    7E512A08 - Start on Buttville, Part 2
    7E512A09 - Start on Buttville, Part 1
    7E512A0A - Start on Level 5, Part 1
    7E512A0B - Start on Level 5 (Chicken Boss)
    7E512A0C - Start on Level 5, Part 2
    7E512A0D - Start on Down The Tubes
    7E512A0E - Start on Tube Race
    7E512A0F - Start on Andy Asteroids?, Course 1
    7E512A10 - Start on Andy Asteroids?, Course 2
    7E512A11 - Start on Andy Asteroids?, Course 3
    7E512A12 - Start on Andy Asteroids?, Course 4
    7E512A13 - Start on Andy Asteroids?, Course 5
    7E512A14 - Start on Andy Asteroids?, Course 6
    7E512A15 - Start on Who Turned Out The Light?, Part 1
    7E512A16 - Start on Who Turned Out The Light?, Part 2
    7E512A17 - Start on Who Turned Out The Light?, Part 3
    7E512A18 - Start on Who Turned Out The Light?, Part 4
    7E512A19 - Start on Who Turned Out The Light?, Part 5
    7E512A1A - Start on Psycrow

    0 Not allowed! Not allowed!


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    Default Re: Earthworm Jim Game Genie Codes

    Submitted by (wacko1337)

    Those didn't work for me either. And I tried them in several different emulators too..

    Here's hopefully a fixed set:

    Infinite Energy
    A21F-7464

    Infinite Ammo
    2215-EFAF

    Infinite Lives
    A2DA-87A7

    Start with 1 life
    7D13-8FDF

    Start with 5 lives
    7013-8FDF

    Start with 10 lives
    7B13-8FDF

    Start with 25 lives
    0613-8FDF

    Start with 50 lives
    1F13-8FDF

    1 hit and you die
    7D17-7F64

    Start with 300% suit energy
    7717-7F64

    Start with 500% suit energy
    7917-7F64

    Start with 900% suit energy
    7B17-7F64

    Weird note: Between Galoobs codes and these, every address is different by -0x8000..

    0 Not allowed! Not allowed!


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