+ Post New Thread
Results 1 to 3 of 3
Thread Title: A few game genie codes for every snes game.

the Forums to chat about the Super Nintendo aka (snes)

  1. #1
    Join Date
    Mar 2010
    Posts
    4,075


    Thumbs Up/Down
    Received: 1/0
    Given: 0/0

    Default A few game genie codes for every snes game.

    GAME GENIE CODES FOR SUPER NES(tm)


    (c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
    ----------------------

    The 7th Saga(tm) Game
    SAGA
    CODE KEY IN . . . EFFECT . . .
    1 7417-87AD Human fighter has 50 HP
    2 1017-87AD Human fighter has 100 HP
    3 A617-87AD Human fighter has 200 HP
    4 7416-8FAD Tetujin(tm) has 50 HP
    5 1016-8FAD Tetujin has 100 HP
    6 A616-8FAD Tetujin has 200 HP
    7 7419-8D0D Dwarf has 50 HP
    8 1019-8D0D Dwarf has 100 HP
    9 A619-8D0D Dwarf has 200 HP
    10 741B-840D Human mage has 50 HP
    11 101B-840D Human mage has 100 HP
    12 A61B-840D Human mage has 200 HP
    13 7411-8DAD Elf has 50 HP
    14 1011-8DAD Elf has 100 HP
    15 A611-8DAD Elf has 200 HP
    16 741C-84AD Demon has 50 HP
    17 101C-84AD Demon has 100 HP
    18 A61C-84AD Demon has 200 HP
    19 7415-8F0D Alien has 50 HP
    20 1015-8F0D Alien has 100 HP
    21 A615-8F0D Alien has 200 HP
    22 F010-8DAD Human fighter has 20 power
    23 F016-84AD Tetujin has 20 power
    24 F019-8F0D Dwarf has 20 power
    25 F01B-870D Human mage has 20 power
    26 F011-8FAD Elf has 20 power
    27 F01C-87AD Demon has 20 power
    28 F015-840D Alien has 20 power
    29 F310-8D0D Human fighter has 30 MP
    30 F316-840D Tetujin has 30 MP
    31 F319-8DAD Dwarf has 30 MP
    32 F31B-84AD Human mage has 30 MP
    33 F311-8F0D Elf has 30 MP
    34 F31C-870D Demon has 30 MP
    35 F315-8FAD Alien has 30 MP
    36 F010-8F6D Human fighter has 20 speed
    37 F016-876D Tetujin has 20 speed
    38 F019-84DD Dwarf has 20 speed
    39 F01C-8DDD Human mage has 20 speed
    40 F011-846D Elf has 20 speed
    41 F018-8D6D Demon has 20 speed
    42 F015-87DD Alien has 20 speed
    43 4ABD-84AD + DFBD-87DD Start with 297 gold
    44 E0BD-84AD + DFBD-87DD Start with 62,708 gold
    45 2DBD-84AD + D5BD-87DD Start with 2000 gold
    46 1B10-870D Human fighter starts with Sword of
    Anger(tm)
    47 1A10-870D Human fighter starts with Sword of
    Courage(tm)
    48 1E10-870D Human fighter starts with Sword of Fire(tm)
    49 1C19-87AD Dwarf starts with Sword of Nature(tm)
    50 1A19-87AD Dwarf starts with Sword of Courage
    51 1E19-87AD Dwarf starts with Sword of Fire
    52 631C-8FAD Human mage starts with petrified staff
    53 6E1C-8FAD Human mage starts with Rod of Tide(tm)
    54 6315-8D0D Elf starts with petrified staff
    55 BF15-8D0D Elf starts with Staff of Brilliance(tm)
    56 1B18-840D Demon starts with Sword of Anger
    57 1218-840D Demon starts with Sword of Despair(tm)
    58 1E18-840D Demon starts with Sword of Fire
    The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of
    Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of
    Despair are trademarks of Enix/Produce.




    AAAHH!!! Real Monsters(tm) Game
    1. C282-04A7 Infinite energy
    2. DD8E-4DD7 Infinite garbage
    3. DDC8-0FAF Get nothing for each trash bag
    4. 4DC8-0FAF Get 20 for each trash bag
    5. 88C8-0FAF Get 100 for each trash bag
    6. DDC0-3FDF Infinite lives
    7. DDAA-1464 Infinite scares
    8. DDCE-6F6D 1-ups worth nothing
    9. D7CE-6F6D 1-ups worth 3
    10. D9CE-6F6D 1-ups worth 5
    11. DFC7-17FC Start with 1 life
    12. DBC7-17FC Start with 10 lives
    13. 0BC7-17FC Start with 50 lives
    14. DD69-37BF Start with 0 special scares
    15. FD69-37BF Start with 10 special scares
    16. 4D69-37BF Start with 20 special scares
    17. DDCA-AF0D Monster books are worth nothing
    18. D4CA-AF0D Monster books are worth 2
    19. FDCA-AF0D Monster books are worth 10
    20. DDCB-A7DD Most health power-ups worth nothing
    21. D4CB-A7DD Most health power-ups worth more
    AAAHH!! Real Monsters is a trademark of Viacom International Inc.





    Act Raiser(tm) Game
    Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy.
    ACT
    CODE KEY IN . . . EFFECT . . .
    1 2264-6FD4 Almost invincible in action sequences
    2 D081-6DD8 Start with 1/2 energy--1st game only
    3 DD8B-D4D8 Stop timer
    4 FD86-D4A8 Faster timer
    5 9D86-D4A8 Slower timer
    Remember, you can pick 'n mix your codes!
    Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation.





    ActRaiser 2(tm) Game
    1 D727-4DD1 Start with 3 lives on Easy
    2 FD27-4DD1 Start with 10 lives on Easy
    3 9D27-4DD1 Start with 50 lives on Easy
    4 DF27-4D61 Start with 1 life on Normal
    5 D927-4D61 Start with 5 lives on Normal
    6 FD27-4D61 Start with 10 lives on Normal
    7 9D27-4D61 Start with 50 lives on Normal
    8 DF27-4FD1 Start with 1 life on Hard
    9 D927-4FD1 Start with 5 lives on Hard
    10 FD27-4FD1 Start with 10 lives on Hard
    11 9D27-4FD1 Start with 50 lives on Hard
    12 DD67-4468 Infinite lives
    13 D484-1F66 Start with 2 magic pts. on Easy
    14 D584-1F66 Start with 7 magic pts. on Easy
    15 DB84-1F66 Start with 9 magic pts. on Easy
    16 DF8F-1766 Start with 1 magic pts. on Normal or Hard
    17 D98F-1766 Start with 5 magic pts. on Normal or Hard
    18 D58F-1766 Start with 7 magic pts. on Normal or Hard
    19 DB8F-1766 Start with 9 magic pts. on Normal or Hard
    20 3C65-CFA8 Infinite magic pts. (must have 1 to cast)
    21 DC8F-1F06 Start with 1/2 health
    22 DE8F-1F06 Start with 3/4 health
    23 C2B0-CF07 Protection from most enemies
    24 C2B2-C7D3 Protection from some ground hazards
    25 D7C0-37A7 Small magic power-up adds 3 instead of 1
    26 D9C0-37A7 Small magic power-up adds 5
    27 DBC0-37A7 Small magic power-up adds 9
    28 DFC9-3407 Large magic power-up adds 1 instead of 3
    29 D9C9-3407 Large magic power-up adds 5
    30 DBC9-3407 Large magic power-up adds 9
    31 DFC7-3D67 Small health power-ups add 1 instead of 2
    32 D0C7-3D67 Small health power-ups add 4
    33 F9C7-3D67 Small health power-ups add 15
    34 F0C7-3D67 Small health power-ups heal completely
    35 D4C9-3FD7 Medium health power-ups add 2 instead of 5
    36 D6C9-3FD7 Medium health power-ups add 8
    37 F9C9-3FD7 Medium health power-ups add 15
    38 F0C9-3FD7 Medium health power-ups heal completely
    39 D4C7-3FA7 Large health power-ups add 2 instead of 10
    40 D0C7-3FA7 Large health power-ups add 5
    41 F9C7-3FA7 Large health power-ups add 15
    42 F0C7-3FA7 Large health power-ups heal completely
    43 DDB3-C764 All enemies take 1 hit to kill
    44 DD33-476F Infinite time
    ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.






    Addams Family(tm) Game
    Help Gomez(tm) save Morticia(tm) in this kooky and kreepy action game based on the hit movie. FAMILY Code 8 gives you protection against enemies. For Code 16, the fez hat is not always visible, but Gomez still has flying abilities as if he were wearing it. When using Code 17, invisible Gomez, enemies and hazards can still harm him. This code is provided for its 'fun factor' only. You can track Gomez by his skid marks or by the fez hat if he is wearing it.
    FAMILY
    CODE KEY IN . . . EFFECT . . .
    1 DFB8-6F04 Start with 1 life instead of 5
    2 D7B8-6F04 Start with 3 lives
    3 DBB8-6F04 Start with 9 lives
    4 4DB8-6F04 Start with 20 lives
    5 9DB8-6F04 Start with 50 lives
    6 BBB8-6F04 Start with 99 lives
    7 DDA1-A4A7 Infinite lives
    8 3CA7-A467 Invincibility
    9 D9CF-DDAF Each $ worth 5
    10 FDCF-DDAF Each $ worth 10
    11 49CF-DDAF Each $ worth 25
    12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2
    13 D761-0F0D + D761-0F6D Start with 3 hearts
    14 D061-0F0D + D061-0F6D Start with 4 hearts
    15 D961-0F0D + D961-0F6D Start with 5 hearts
    NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP. ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET
    16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm)
    flying abilities
    17 3CAD-A4D4 Invisible Gomez(tm)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures.






    The Adventures of Batman and Robin(tm) Game
    1 DB86-4FC9 Start with 9 lives--not on easy
    2 D186-4FC9 Start with 6 lives--not on easy mode
    3 DD86-4FC9 Start with 1 life--not on easy mode
    4 DB86-4D19 Start with 9 credits
    5 D186-4D19 Start with 6 credits
    6 DD86-4D19 No credits
    7 C988-340D Infinite lives
    8 DD8A-4D6D No damage from enemies
    9 DDB3-376F Don't start with any stars & spray gun ammo
    10 FBB3-376F Start with 25 stars & spray gun ammo when starting game
    11 77B3-376F Start with 50 stars & spray gun ammo when starting game
    12 DDBE-3F0F Don't start with any explosives & smoke bomb ammo
    13 FBBE-3F0F Start with 25 explosives & smoke bomb ammo
    14 77BE-3F0F Start with 50 explosives & smoke bomb ammo
    15 C9A1-34AF Infinite stars
    16 C9A5-34DF Infinite spray gun ammo
    17 C9AB-3D6F Infinite plastic explosives
    18 C9A6-3F0F Infinite smoke bombs
    19 466B-4494 Get full energy from hearts
    20 4DAF-14DF Moon jumping
    21 E6C7-34DF Super jumping
    22 DD8D-C765 + EE8F-CDD5 Move slower
    23 D08D-C765 + E88F-CDD5 Move faster
    24 D58D-C765 + E68F-CDD5 Move even faster
    CODES 25-27: SWITCH OFF IF YOU GET STUCK
    25 E38D-C765 + DF8F-CDD5 Moon-walk
    26 E88D-C765 + D08F-CDD5 Moon-walk faster
    27 E68D-C765 + E58F-CDD5 Moon-walk even faster
    The Adventures of Batman and Robin is a trademark of DC Comics






    Aero the Acro-Bat 2(tm) Game
    1 DD24-476E Infinite shots
    2 D7C8-17D3 Stars worth 3
    3 D9C8-17D3 Stars worth 5
    4 D5C8-17D3 Stars worth 7
    5 C287-CFAE Almost infinite energy
    6 BBC2-C463 Double Drill icon lasts 99 seconds
    7 D0C2-CD03 Double Drill icon lets you drill 4 times
    instead of 2
    8 DBC2-CD03 Double Drill icon lets you drill 9 times
    instead of 2
    9 D936-4DF1 Can drill 5 times in the air until you pick up a
    drill icon
    10 DB36-4DF1 Can drill 9 times in the air until you pick up a
    drill icon
    11 C26E-4F03 Drill as many times as you want without
    hitting the ground
    12 D468-CDAA + E26A-CD0A Move faster
    13 D768-CDAA + EA6A-CD0A Move even faster
    14 FD67-3DD2 Jump higher
    15 E66E-4F62 + E661-C762 Super jump when standing still
    16 BBC3-3D63 Flying icon worth 99 seconds of flight time
    17 D939-14F1 Start each life with maximum energy
    Aero the Acro-Bat is a trademark of Sun Corporation of America






    Aerobiz(tm) Game
    AERO
    CODE KEY IN . . . EFFECT . . .
    1 DDA6-0DFD In scenario 1, Tokyo starts with
    $649,280,000
    2 D9A6-0DFD In scenario 1, Tokyo starts with
    $7,202,880,000
    3 94A6-0D2D In scenario 1, Beijing starts with
    $420,160,000
    4 D9A6-0FFD In scenario 1, Beijing starts with
    $7,393,600,000
    5 95A6-0F2D In scenario 1, Hong Kong starts with
    $449,440,000
    6 D9A6-04FD In scenario 1, Hong Kong starts with
    $7,453,600,000
    7 03A6-042D In scenario 1, Singapore starts with
    $400,640,000
    8 D9A6-07FD In scenario 1, Singapore starts with
    $7,353,600,000
    9 7CA6-072D In scenario 1, Sydney starts with
    $297,920,000
    10 D9AB-0DFD In scenario 1, Sydney starts with
    $7,153,600,000
    11 73AB-0D2D In scenario 1, Delhi starts with $317,440,000
    12 D9AB-0FFD In scenario 1, Delhi starts with
    $7,193,600,000
    13 43AB-0F2D In scenario 1, Tehran starts with
    $239,360,000
    14 D9AB-04FD In scenario 1, Tehran starts with
    $7,033,600,000
    15 7DAB-042D In scenario 1, Cairo starts with
    $249,120,000
    16 D9AB-07FD In scenario 1, Cairo starts with
    $7,053,600,000
    17 45AB-072D In scenario 1, Nairobi starts with
    $200,320,000
    18 D9AC-0DFD In scenario 1, Nairobi starts with
    $6,953,600,000
    19 4AAC-0D2D In scenario 1, Lagos starts with
    $229,600,000
    20 D9AC-0FFD In scenario 1, Lagos starts with
    $7,013,600,000
    21 DDAC-04FD In scenario 1, Moscow starts with
    $289,280,000
    22 D9AC-04FD In scenario 1, Moscow starts with
    $6,842,880,000
    23 DDAC-07FD In scenario 1, London starts with
    $949,280,000
    24 D9AC-07FD In scenario 1, London starts with
    $7,502,880,000
    25 DDA8-0DFD In scenario 1, Paris starts with
    $289,280,000
    26 D9A8-0DFD In scenario 1, Paris starts with
    $6,842,880,000
    27 06A8-0D2D In scenario 1, Rome starts with
    $371,360,000
    28 D9A8-0FFD In scenario 1, Rome starts with
    $7,293,600,000
    29 DDA8-04FD In scenario 1, New York starts with
    $189,280,000
    30 D9A8-04FD In scenario 1, New York starts with
    $6,742,880,000
    31 74A8-042D In scenario 1, Vancouver starts with
    $258,880,000
    32 D9A8-07FD In scenario 1, Vancouver starts with
    $7,073,600,000
    33 DDAA-0DFD In scenario 1, Los Angeles starts with
    $649,280,000
    34 D9AA-0DFD In scenario 1, Los Angeles starts with
    $7,202,880,000
    35 70AA-0D2D In scenario 1, Honolulu starts with
    $268,640,000
    36 D9AA-0FFD In scenario 1, Honolulu starts with
    $7,093,600,000
    37 74AA-0F2D In scenario 1, Mexico City starts with
    $258,880,000
    38 D9AA-04FD In scenario 1, Mexico City starts with
    $7,073,600,000
    39 47AA-042D In scenario 1, Lima starts with $180,800,000
    40 D9AA-07FD In scenario 1, Lima starts with
    $6,913,600,000
    41 73AA-072D In scenario 1, Rio de Janeiro starts with
    $317,440,000
    42 D9A2-0DFD In scenario 1, Rio de Janeiro starts with
    $7,193,600,000
    43 4BA2-0D2D In scenario 1, Buenos Aires starts with
    $210,080,000
    44 D9A2-0FFD In scenario 1, Buenos Aires starts with
    $6,973,600,000
    45 DDA2-04FD In scenario 2, Tokyo starts with
    $1,149,280,000
    46 D9A2-04FD In scenario 2, Tokyo starts with
    $7,702,880,000
    47 1FA2-042D In scenario 2, Beijing starts with
    $498,240,000
    48 D9A2-07FD In scenario 2, Beijing starts with
    $7,553,600,000
    49 53A2-072D In scenario 2, Hong Kong starts with
    $649,760,000
    50 D9A3-0DFD In scenario 2, Hong Kong starts with
    $7,853,600,000
    51 18A3-0D2D In scenario 2, Singapore starts with
    $552,160,000
    52 D9A3-0FFD In scenario 2, Singapore starts with
    $7,653,600,000
    53 5FA3-0F2D In scenario 2, Sydney starts with
    $581,440,000
    54 D9A3-04FD In scenario 2, Sydney starts with
    $7,713,600,000
    55 19A3-042D In scenario 2, Delhi starts with $517,760,000
    56 D9A3-07FD In scenario 2, Delhi starts with
    $7,593,600,000
    57 7CA3-072D In scenario 2, Tehran starts with
    $297,920,000
    58 D9AE-0DFD In scenario 2, Tehran starts with
    $7,153,600,000
    59 0AAE-0D2D In scenario 2, Cairo starts with
    $390,880,000
    60 D9AE-0FFD In scenario 2, Cairo starts with
    $7,333,600,000
    61 7DAE-0F2D In scenario 2, Nairobi starts with
    $249,120,000
    62 D9AE-04FD In scenario 2, Nairobi starts with
    $7,053,600,000
    63 7CAE-042D In scenario 2, Lagos starts with
    $299,040,000
    64 D9AE-07FD In scenario 2, Lagos starts with
    $7,149,600,000
    65 DDAD-6DFD In scenario 2, Moscow starts with
    $689,280,000
    66 D9AD-6DFD In scenario 2, Moscow starts with
    $7,242,880,000
    67 DDAD-6FFD In scenario 2, London starts with
    $38,560,000
    68 D9AD-6FFD In scenario 2, London starts with
    $6,592,160,000
    69 DDAD-64FD In scenario 2, Paris starts with
    $909,280,000
    70 D9AD-64FD In scenario 2, Paris starts with
    $7,462,880,000
    71 1EAD-642D In scenario 2, Rome starts with
    $571,680,000
    72 D9AD-67FD In scenario 2, Rome starts with
    $7,693,600,000
    73 DDAF-6DFD In scenario 2, New York starts with
    $829,280,000
    74 D9AF-6DFD In scenario 2, New York starts with
    $7,382,880,000
    75 94AF-6D2D In scenario 2, Vancouver starts with
    $420,160,000
    76 D9AF-6FFD In scenario 2, Vancouver starts with
    $7,393,600,000
    77 DDAF-64FD In scenario 2, Los Angeles starts with
    $1,109,280,000
    78 D9AF-64FD In scenario 2, Los Angeles starts with
    $7,662,880,000
    79 0CAF-642D In scenario 2, Honolulu starts with
    $381,120,000
    80 D9AF-67FD In scenario 2, Honolulu starts with
    $7,313,600,000
    81 98AF-672D In scenario 2, Mexico City starts with
    $468,960,000
    82 D9A4-6DFD In scenario 2, Mexico City starts with
    $7,493,600,000
    83 74A4-6D2D In scenario 2, Lima starts with $258,880,000
    84 D9A4-6FFD In scenario 2, Lima starts with
    $7,073,600,000
    85 58A4-6F2D In scenario 2, Rio de Janeiro starts with
    $630,240,000
    86 D9A4-64FD In scenario 2, Rio de Janeiro starts with
    $7,813,600,000
    87 01A4-642D In scenario 2, Buenos Aires starts with
    $361,600,000
    88 D9A4-67FD In scenario 2, Buenos Aires starts with
    $7,273,600,000
    THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A
    SAVED GAME (YOU MUST HAVE PREVIOUSLY SAVED A GAME). ALL
    REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY CODE AND
    ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN
    RE-SAVE. THE CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH
    OTHER CODES AND KEY CODE IF DESIRED.
    89 BDE3-D463 KEY CODE--NECESSARY FOR ANY OF THE
    FOLLOWING CODES TO WORK
    Player 1 Codes, Saved Game 1:
    90 DDDF-FEDD Set money for this saved game to less than
    $655,350,000
    91 D9DF-FEDD Set money for this saved game to over
    $327,680,000
    92 D6DF-FEDD Set money for this saved game to over
    $5,242,880,000
    93 FDDF-FEDD Set money for this saved game to over
    $10,485,760,000
    94 4DDF-FEDD Set money for this saved game to over
    $20,971,520,000
    95 0DDF-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 2 Codes, Saved Game 1:
    96 DDD9-FEDD Set money for this saved game to less than
    $655,350,000
    97 D9D9-FEDD Set money for this saved game to over
    $327,680,000
    98 D6D9-FEDD Set money for this saved game to over
    $5,242,880,000
    99 FDD9-FEDD Set money for this saved game to over
    $10,485,760,000
    100 4DD9-FEDD Set money for this saved game to over
    $20,971,520,000
    101 0DD9-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 3 Codes, Saved Game 1:
    102 DDDB-FEDD Set money for this saved game to less than
    $655,350,000
    103 D9DB-FEDD Set money for this saved game to over
    $327,680,000
    104 D6DB-FEDD Set money for this saved game to over
    $5,242,880,000
    105 FDDB-FEDD Set money for this saved game to over
    $10,485,760,000
    106 4DDB-FEDD Set money for this saved game to over
    $20,971,520,000
    107 0DDB-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 4 Codes, Saved Game 1:
    108 DDD2-FEDD Set money for this saved game to less than
    $655,350,000
    109 D9D2-FEDD Set money for this saved game to over
    $327,680,000
    110 D6D2-FEDD Set money for this saved game to over
    $5,242,880,000
    111 FDD2-FEDD Set money for this saved game to over
    $10,485,760,000
    112 4DD2-FEDD Set money for this saved game to over
    $20,971,520,000
    113 0DD2-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 1 Codes, Saved Game 2:
    114 DDFF-FEDD Set money for this saved game to less than
    $655,350,000
    115 D9FF-FEDD Set money for this saved game to over
    $327,680,000
    116 D6FF-FEDD Set money for this saved game to over
    $5,242,880,000
    117 FDFF-FEDD Set money for this saved game to over
    $10,485,760,000
    118 4DFF-FEDD Set money for this saved game to over
    $20,971,520,000
    119 0DFF-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 2 Codes, Saved Game 2:
    120 DDF9-FEDD Set money for this saved game to less than
    $655,350,000
    121 D9F9-FEDD Set money for this saved game to over
    $327,680,000
    122 D6F9-FEDD Set money for this saved game to over
    $5,242,880,000
    123 FDF9-FEDD Set money for this saved game to over
    $10,485,760,000
    124 4DF9-FEDD Set money for this saved game to over
    $20,971,520,000
    125 0DF9-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 3 Codes, Saved Game 2:
    126 DDFB-FEDD Set money for this saved game to less than
    $655,350,000
    127 D9FB-FEDD Set money for this saved game to over
    $327,680,000
    128 D6FB-FEDD Set money for this saved game to over
    $5,242,880,000
    129 FDFB-FEDD Set money for this saved game to over
    $10,485,760,000
    130 4DFB-FEDD Set money for this saved game to over
    $20,971,520,000
    131 0DFB-FEDD Set money for this saved game to over
    $41,943,040,000
    Player 4 Codes, Saved Game 2:
    132 DDF2-FEDD Set money for this saved game to less than
    $655,350,000
    133 D9F2-FEDD Set money for this saved game to over
    $327,680,000
    134 D6F2-FEDD Set money for this saved game to over
    $5,242,880,000
    135 FDF2-FEDD Set money for this saved game to over
    $10,485,760,000
    136 4DF2-FEDD Set money for this saved game to over
    $20,971,520,000
    137 0DF2-FEDD Set money for this saved game to over
    $41,943,040,000
    Aerobiz is a trademark of Koei Corp.






    Alien 3(tm) Game
    AL3
    CODE KEY IN . . . EFFECT . . .
    1 EE26-37D4 Slower fuel consumption for flame thrower
    2 7D26-37D4 Faster fuel consumption for flame thrower
    3 FD36-44D1 Start with more rifle clips
    4 4D36-44D1 Start with even more rifle clips
    5 D036-44D1 Start with fewer rifle clips
    6 FD3B-4F01 Start with more grenade clips
    7 4D3B-4F01 Start with even more grenade clips
    8 D03B-4F01 Start with fewer grenade clips
    CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU
    START WITH
    9 742A-44A4 Less ammo in rifle clips
    10 CD2A-44A4 More ammo in rifle clips
    11 D923-3D64 Less ammo in grenade clips
    12 F023-3D64 More ammo in grenade clips
    13 3C28-44D4 Infinite ammo for pulse rifle
    14 3C22-3D64 Infinite ammo for grenade launcher
    15 3C25-3704 Infinite oil for flame thrower
    16 D464-1D60 Take less damage
    17 DD6D-1700 Maximum energy from medi-kits
    18 D76D-1DA0 Less energy from medi-kits
    19 EE6B-CD00 Longer invulnerability after being hit
    20 DD64-1D60 Most attacks do no damage--can switch on
    and off
    Alien 3 is a trademark of Twentieth Century Fox Film Corporation.






    Alien vs Predator(tm) Game
    ALPRED
    CODE KEY IN . . . EFFECT . . .
    1 D4EE-A766 Start on level 1-2
    2 D7EE-A766 Start on level 2-1
    3 D0EE-A766 Start on level 3-1
    4 D9EE-A766 Start on level 4-1
    5 D1EE-A766 Start on level 5-1
    6 D5EE-A766 Start on level 5-2
    7 D6EE-A766 Start on level 5-3
    8 DBEE-A766 Start on level 6-1
    9 DCEE-A766 Start on level 6-2
    10 EEB5-6404 + EEB5-64A4 Start with full health bar on
    Standard level
    11 EEB5-6704 + EEB5-67A4 Start with full health bar on
    Novice level
    12 EEB6-6D04 + EEB6-6DA4 Start with full health bar on
    Advanced level
    13 EEB6-6F04 + EEB6-6FA4 Start with full health bar on
    Expert level
    14 DB8F-AD9D Start with up to 9 lives on Options screen
    (selecting downward from 1 goes to 6)
    15 F38F-AD2D Start with up to 30 continues on Options
    screen (selecting downward from 0 goes to 3)
    16 C286-A70D Infinite lives
    17 3CEA-67D8 Infinite continues
    18 C236-0DDD No damage taken from punches
    19 C238-0FDD No damage taken from jumping attacks, tail
    attacks, rushes
    20 DF83-64AF Disc power-ups give 1 disc instead of 6
    (handicap)
    21 D783-64AF Disc power-ups give 3 discs
    22 DC83-64AF Disc power-ups give 10 discs
    23 FB83-64AF Disc power-ups give 25 discs
    24 DF8E-6D6F Spear power-ups give 1 spear instead of 6
    25 D78E-6D6F Spear power-ups give 3 spears
    26 DC8E-6D6F Spear power-ups give 10 spears
    27 FB8E-6D6F Spear power-ups give 25 spears
    28 EDCA-0DD4 Spear and disc power-ups last until end of
    level (can't pick up other power-ups)
    29 C282-6FDF Rhynth(tm) meat doesn't add to your
    maximum health
    30 D08A-6F6F Rhynth meat adds 1/2 as much to maximum
    health (handicap)
    31 FD8A-6F6F Rhynth meat adds 2x as much to maximum
    health
    32 4D8A-6F6F Rhynth meat adds 4x as much to maximum
    health
    33 DD82-67DF Rhynth meat adds nothing to your current
    health
    34 D082-67DF Rhynth meat adds half as much to current
    health
    35 FD82-67DF Rhynth meat adds 2x as much to current
    health
    36 4D82-67DF Rhynth meat adds 4x as much to current
    health
    37 C28D-A40F Ptera(tm) meat doesn't heal
    38 1D8D-A7AF Blue bottles don't heal at all
    39 3C8F-A76F Blue bottles heal 1/2 of your health instead
    of 1/4
    40 DD84-A4DF Blue bottles heal completely
    41 DFB1-A4D7 Light laser can be fired instantly
    42 F6B1-A707 Medium laser is fired above 3rd line instead
    of 2nd
    43 D9B5-ADD7 Medium laser can be fired above 1st line
    44 DCB1-A4A7 Medium laser can be fired below 1st line--
    eliminates light laser
    45 F6B5-AF07 No damage is taken from using heavy laser
    46 DFB5-AD67 Heavy laser can be fired above 2nd line--
    eliminates medium laser
    47 F6B5-AD67 Heavy laser can be fired above 3rd line
    (without waiting for bar to change color)
    Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth
    Century Fox Film Corporation.






    Amazing Tennis(tm) Game
    This popular game is about the closest a video game comes to the feel of real tennis. Improve your player's movement with these handy TEN codes.
    TEN
    CODE KEY IN . . . EFFECT . . .
    1 EA8B-AFDD + D085-A7DD Faster side-to-side movement
    2 EC8B-AFDD + D185-A7DD Even faster side-to-side movement
    Amazing Tennis is a trademark of Absolute Entertainment, Inc.






    Animaniacs(tm) Game
    1. DFC8-3D0C Every coin gives you 999 saved slot rotations
    2. D4CE-37AC Every second coin gives you 99 continues
    3. D9CE-37AC Every slot machine roll gives you 99 continues
    4. CBBF-47DA + D6BF-470A + DFBF-476A Super jump and float
    Animaniacs is a trademark of Warner Bros.






    Arcana(tm) Game
    A challenging role-playing game where the skirmishes just keep on comin'. The cardmaster element gives the game a new slant. ARC Code 4, infinite money for items, and Code 8, magic points don't decrease, are vital for handling all those skirmishes.
    ARC
    CODE KEY IN . . . EFFECT . . .
    1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces
    2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces
    3 C225-0F02 Infinite money for weapons
    4 C22A-0402 Infinite money for items
    5 C229-640E Infinite money for rooms
    6 C22F-A7DE Infinite money for elixir
    7 B387-DFF2 Level and statistics for all characters
    in group are increased after each tbattle you win
    8 828B-AF2E Magic points don't decrease
    Arcana is a trademark of Hal America Inc.






    Axelay(tm) Game
    A generous selection of useful codes here, from credits to lives and level warps.
    AXE
    CODE KEY IN . . . EFFECT . . .
    1 D766-D7A7 Start with 1 credit
    instead of 5
    2 D066-D7A7 Start with 2 credits
    3 D966-D7A7 Start with 3 credits
    4 D166-D7A7 Start with 4 credits
    5 D666-D7A7 Start with 6 credits
    6 DB66-D7A7 Start with 7 credits
    7 DC66-D7A7 Start with 8 credits
    8 D866-D7A7 Start with 9 credits
    9 C2C5-DDDF Infinite credits
    10 DF21-AD04 Start with 1 life
    instead of 3
    11 D421-AD04 Start with 2 lives
    12 D921-AD04 Start with 5 lives
    13 D521-AD04 Start with 7 lives
    14 DB21-AD04 Start with 9 lives
    15 DE21-AD04 Start with 15 lives
    16 FB21-AD04 Start with 25 lives
    17 7421-AD04 Start with 50 lives
    18 0821-AD04 Start with 75 lives
    19 1721-AD04 Start with 99 lives
    20 C2AE-DF6D + C28F-04D7 Infinite lives
    21 CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2
    22 CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3
    23 CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4
    24 CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5
    25 CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6
    Axelay is a trademark of Konami, Inc.






    B.O.B.(tm) Game
    BOB
    CODE KEY IN . . . EFFECT . . .
    1 3C37-A7D4 Infinite weapons--except for flame
    2 DDC0-C770 Maximum weapons on pick up
    3 CD61-0D64 Slow down timer
    4 7961-0D64 Speed up timer
    5 3CC7-3F85 Infinite remotes
    Weapon codes:
    6 F0A6-1D59 Start with 20 3-way
    7 F0A6-1FE9 Start with 20 flame
    8 F0A6-1759 Start with 20 rocket
    9 F0AB-1DE9 Start with 20 bolt
    10 F0AB-1459 Start with 20 wave
    DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE
    SPECIFIED REMOTE INSTEAD OF THE SPRING REMOTE
    11 DDA8-1F89 Start with 3 flash
    12 DFA8-1F89 Start with 3 shield
    13 D4A8-1F89 Start with 3 umbrella
    14 D0A8-1F89 Start with 3 helicopter hat
    15 D9A8-1F89 Start with 3 floating bomb
    16 D1A8-1479 Start with 6 of selected remote
    17 DEA8-1479 Start with 15 of selected remote
    18 D666-0DDD Start with 9 lives
    19 D966-0DDD Start with 6 lives
    20 DD66-0DDD Start with 1 life
    21 4A6E-0F0D Infinite lives
    B.O.B. is a trademark of Electronic Arts.






    Ballz(tm) Game
    1. CB82-EF0D + D082-EF6D + DD82-EFAD Always fight Kronk
    2. CB82-EF0D + D682-EF6D + DD82-EFAD Always fight Boomer
    3. CB82-EF0D + DA82-EF6D + DD82-EFAD Always fight Bruiser
    4. CB82-EF0D + FD82-EF6D + DD82-EFAD Always fight Turbo
    5. CB82-EF0D + F082-EF6D + DD82-EFAD Always fight Tsunami
    6. CB82-EF0D + F682-EF6D + DD82-EFAD Always fight Yoko
    7. CB82-EF0D + FA82-EF6D + DD82-EFAD Always fight Divine
    8. CB82-EF0D + 4D82-EF6D + DD82-EFAD Always fight Crusher
    9. DC78-E7AD Start rounds with 10 seconds
    10. F078-E7AD Start rounds with 20 seconds
    11. F378-E7AD Start rounds with 30 seconds
    12. 4678-E7AD Start rounds with 40 seconds
    13. 7478-E7AD Start rounds with 50 seconds
    14. 7A78-E7AD Start rounds with 60 seconds
    15. 0178-E7AD Start rounds with 70 seconds
    16. C295-ED64 + C296-E7D4 Infinite time
    17. 4EDC-7760 Start with with 1/4 energy
    18. 9EDC-7760 Start with with 1/2 energy
    19. BEDC-7760 Start with with 3/4 energy
    20. CDE8-87AF Death match
    Ballz and related names are treademarks of PF Magic, Inc.






    Batman Forever(tm) Game
    1. EE22-C70B Straight low punches are super strong
    2. EE20-3D0B Straight high punches are super strong
    3. EE29-4F0B Straight low kicks are super strong
    4. EE2C-44AB Straight high kicks are super strong
    5. EE26-14AC Crouching low punches are super strong
    6. EE30-3FA6 Crouching high punches are super strong
    7. EE3F-3D06 Crouching low kicks are super strong
    8. EE3A-CF06 Crouching high kicks are super strong
    9. DD22-C70B Straight low punches do no damage
    10. DD20-3D0B Straight high punches do no damage
    11. DD29-4F0B Straight low kicks do no damage
    12. DD2C-44AB Straight high kicks do no damage
    13. DD26-14AC Crouching low punches do no damage
    14. DD30-3FA6 Crouching high punches do no damage
    15. DD3F-3D06 Crouching low kicks do no damage
    16. DD3A-CF06 Crouching high kicks do no damage
    17. 4D2C-4D07 + 4DCE-1465 Start with half enrgy after your first life
    18. DDB3-47D4 Start with 1 life
    19. D4B3-47D4 Start with 3 lives
    20. DBB3-47D4 Start with 10 lives
    21. F43C-3B10 Play as an Inmate
    22. F03C-3B10 Play as a Clown
    23. F63C-3B10 Play as Two-Face
    24. FC3C-3B10 Play as a Riddler Thug
    25. FA3C-3B10 Play as the Muscle Riddler
    Batman and related names are trademarks of DC Comics.






    Batman Returns(tm) Game
    Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick, punch, jump and even drive your way through this challenging, super-popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code 5, which will protect you. Experts, try Codes 20 and 21, and some blows will do less damage.
    RETURN
    CODE KEY IN . . . EFFECT . . .
    1 DB68-4F00 Start with 9 lives instead of 3
    2 C9A5-1764 Infinite lives (only 3/4 view levels)
    3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes
    4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes
    5 C9A7-C404 Protection from some hazards
    6 DDAE-3707 Cape sweep uses up no energy
    7 DD2F-4FAD Spear gun uses up no energy
    8 FDAE-3707 Cape sweep uses up more energy
    9 FD2F-4FAD Spear gun uses up more energy
    10 DD2E-3D6B Maximum energy from hearts
    11 F9CF-4F05 Cape sweep does more damage
    12 F9CD-4705 Normal punch does more damage
    13 F9CD-4765 Normal knee does more damage
    14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage
    15 7DCF-4F05 Cape sweep does mega-damage
    16 7DCD-4705 Normal punch does mega-damage
    17 7DCD-4765 Normal knee does mega-damage
    18 7DCF-4D05 +7DCF-4DD5 Jump kick does mega-damage
    19 D4CF-4F05 Cape sweep does less damage
    20 D4CD-4705 Normal punch does less damage
    21 D4CD-4765 Normal knee does less damage
    22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage
    Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.





    Battle Clash(tm) Game
    You fight gigantic robots that fight back at you in this Superscope(tm) shooter that makes you feel like you're really in the action. CLASH Code 1 gives you protection, while Code 4 keeps your weapon charged. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.
    CLASH
    CODE KEY IN . . . EFFECT . . .
    1 C234-3FD3 Protection from most enemy attacks
    2 D9A9-1DA7 Weapon charges faster
    3 FDA9-1DA7 Weapon charges much faster
    4 1DAA-3FAF Once charged, weapon always stays charged
    5 33EE-3D1F Start in Cairo instead of New Yor
    6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New Yor
    7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo
    8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London
    9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes
    10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto
    11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania
    12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel
    13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna
    14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage
    Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc.





    Battletoads in Battlemaniacs(tm) Game
    TOADIAC
    CODE KEY IN . . . EFFECT . . .
    1 DF6D-0D0D Start with 2 lives
    2 D96D-0D0D Start with 6 lives
    3 DB6D-0D0D Start with 10 lives
    4 8986-CF01 Infinite lives--both players--EXCEPT LEVEL
    2, DOESN'T WORK ON FALLING
    5 8026-CD08 Infinite lives when falling
    6 DD6D-04AD Start with 0 continues
    7 D96D-04AD Start with 5 continues
    8 DB6D-04AD Start with 9 continues
    WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS
    OF LIVES
    9 C96A-346F Infinite continues--player 1
    10 C96B-34DF Infinite continues--player 2
    11 6D20-34A8 After getting hurt, for a while enemies won't
    attack and you're invisible
    12 8280-4DD9 Take less damage from hits
    13 82A7-3FAF Protection against most strength level 1 hits
    14 8982-CFD1 Protection against most strength level 2
    hazards
    Battletoads in Battlemaniacs is a trademark of Rare Ltd.





    Battletoads/Double Dragon(tm) Game
    1 DF60-D76D Start with 2 lives
    2 DB60-D76D Start with 10 lives
    3 DE6E-1466 Enemies have less energy
    4 40B8-04AF Infinite lives
    5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with
    11 lives
    6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with
    11 lives
    7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with
    11 lives
    8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with
    11 lives
    9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with
    11 lives
    10 4EB7-1DD6 Abobo(tm) has less energy
    11 4EB3-C4DB Big Blag(tm) has less energy
    12 D7BA-3FA8 Roper(tm) has less energy
    13 D7C5-3F66 Robo-Manus(tm) has less energy
    Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus
    are trademarks of Rare Ltd. or Technos Japan Corporation.





    Bazooka Blitzkrieg(tm) Game
    BAZOO
    CODE KEY IN . . . EFFECT . . .
    1 D9AC-1706 Fewer missiles picked up
    2 F0AC-1706 More missiles picked up
    3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET
    MISSILES TO 10
    4 F3AB-14A6 + F3AB-17A6 30 missiles allowed
    5 4AB5-3DAF Immune to most damage
    6 D4AF-1406 Less energy picked up from 'L' pods
    7 DCAF-1406 More energy picked up from 'L' pods
    8 4EAF-1406 A lot more energy picked up from 'L' pods
    Bazooka Blitzkrieg is a trademark of Bandai America, Inc.






    Beavis and Butthead(tm) Game
    1 D16C-0D0D Start with half energy--1st life
    2 D161-AF0D Start with half energy--after 1st life
    3 C22C-AF08 Almost infinite energy
    4 7DA8-C7DC Gun power-ups worth 30
    5 D9A8-C7DC Gun power-ups worth 5
    7 C267-A70D Infinite lives
    8 DF6C-040D Start with 2 life
    9 D76C-040D Start with 4 lives
    10 DB6C-040D Start with 10 lives
    11 82EA-A4D1 1 hit and you're invincible
    12 DDEA-AFA1 + DDA0-04A8 Everyone is invincible--including
    enemies
    Beavis and Butthead is a trademark of Viacom International Inc.





    Best of the Best(tm) Game
    We've got some awesome codes to help you on your way to the ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and any of Codes 9 thru 12 and no one will be able to stop you!
    BEST
    CODE KEY IN . . . EFFECT . . .
    1 828D-D409 Infinite special moves
    2 DFC3-6D69 Start with 1 special move
    3 D6C3-6D69 Start with 8 special moves
    4 BAC3-6F69 No special moves for player 2
    DON'T USE CODE 5 WITH CODES 2 OR 3
    5 D4C3-0DAD Player 1 can play with any boxer--CAN'T
    USE SPECIAL MOVES OR GET PASSWORD
    6 DCC3-0FDD Less strength
    7 DCC3-0F0D Less resistance
    8 DCC3-0F6D Less reflexes
    9 74C3-0FDD More strength
    10 74C3-0F0D More resistance
    11 74C3-0F6D More reflexes
    12 D68F-AD65 Almost infinite energy
    Best of the Best is a trademark of Loriciel S.A.





    Bill Laimbeer's Combat Basketball(tm) Game
    It's futuristic warfare on the court! BILL Codes 13 and 14 can be combined to assemble the best team possible. For Codes 14 and 15, you actually gain half of the value of the player you traded away.
    BILL
    CODE KEY IN . . . EFFECT . . .
    1 76BF-A4AF 2-point shots worth 3, 3-point
    shots worth 4
    2 1BBF-A7DF + DFBF-A70F All shots worth 1 point
    3 1BBF-A7DF + D7BF-A70F All shots worth 3 points
    4 1BBF-A7DF + D0BF-A70F All shots worth 4 points
    5 1BBF-A7DF + D9BF-A70F All shots worth 5 points
    6 1BBF-A7DF + D1BF-A70F All shots worth 6 points
    7 DDB4-67DF Each half is 0:30 instead of 1:30
    8 D4B4-67DF Each half is 2:30
    9 D7B4-67DF Each half is 3:30
    10 D0B4-67DF Each half is 4:30
    11 EEC5-6F16 Start with $65,296 instead of $10,000
    12 6DC5-64C6 Start with $8,398,608
    13 EEC5-64C6 Start with $16,721,680
    14 C2BE-6D4B + C2BE-644B No money is deducted from your total when you trade a player (but you must have enough money to make the trade)
    15 C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free
    16 DDB7-67DF Timer continues to count when it is
    normally stopped (time-out by pressing START)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.





    BlaZeon(tm) Game
    This game's a shooter, in which you are part of a group of freedom fighters trying to defeat the Imperial Earth army. You actually get to control the enemy ships. It takes a sure hand to master. Try BLAZ Code 1 for infinite lives. Note that the game never really ends (no phone calls, please; it's supposed to be like that).
    BLAZ
    CODE KEY IN . . . EFFECT . . .
    1 C2B4-D4DD + C2BD-64AD Infinite lives
    2 DD6E-6707 Start with 1 ship
    3 DF6E-6707 Start with 2 ships
    4 D76E-6707 Start with 4 ships
    5 D06E-6707 Start with 5 ships
    6 D16E-6707 Start with 7 ships
    7 DB6E-6707 Start with 10 ships
    8 FB6E-6707 Start with 26 ships
    9 DF6D-6D07 Start on Stage 2
    10 D46D-6D07 Start on Stage 3
    11 D76D-6D07 Start on Stage 4
    12 D06D-6D07 Start on Stage 5
    13 C2C7-D7A7 Mars has infinite atomic shields
    14 C2C3-DF67 Neptune has infinite hyper bombs
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    BlaZeon is a trademark of Atlus Software, Inc.





    Boxing Legends of the Ring(tm) Game
    RING
    CODE KEY IN . . . EFFECT . . .
    1 DF8D-CDA7 Each round is 1 minute
    2 D48D-CDA7 Each round is 2 minutes
    FOR CODES 3 THRU 5, IGNORE GAME TIMER
    3 D08D-CDA7 Each round is 4 minutes
    4 D98D-CDA7 Each round is 5 minutes
    5 D18D-CDA7 Each round is 6 minutes
    6 C2BA-A7A7 Infinite time per round (must get knockout)--
    MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS
    7 338F-C7A4 Start on round 5
    8 A38F-C7A4 Start on round 12
    9 DD87-C4D4 Both fighters start with no super punches
    10 D487-C4D4 Both fighters start with 2 super punches
    11 D787-C4D4 Both fighters start with 3 super punches
    12 C26D-3F05 Infinite super punches for player 1
    13 C260-C4A9 Infinite super punches for player 2 or
    computer
    FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
    14 6DEE-CF4E Create a stronger left jab
    15 6DEE-CFCE Create a stronger left hook body
    16 6DEE-C44E Create a stronger left hook head
    17 6DEE-C4CE Create a stronger left uppercut
    18 6DEE-C74E Create a stronger right cross body
    19 6DEE-C7CE Create a stronger right cross head
    20 6DED-3D4E Create a stronger right uppercut
    21 DD2B-17D9 + C229-C4D9 Infinite strength beads
    Boxing Legends of the Ring is a trademark of Electro Brain Corp.





    Bram Stoker's Dracula(tm) Game
    CODE KEY IN . . . EFFECT . . .
    1 C263-0F2F Infinite energy
    2 3CC2-6F6D Turbo walking
    3 C927-D762 Infinite missile weapon
    4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES
    5 4AA8-64D4 Freeze most ground enemies
    6 4AAB-6F64 Freeze most aerial enemies
    Bram Stoker's Dracula is a trademark of Columbia Pictures
    Industries Inc.





    Breath of Fire(tm) Game
    1 D9BF-CD69 Create a new character that starts at level 5
    2 BBBF-CFD9 Create a new character that starts with 153
    max H.P.
    3 BBBF-CF69 Create a new character that starts with 153
    H.P.
    4 F0BF-C4D9 Create a new character that starts with 20
    max A.P.
    5 F0BF-C469 Create a new character that starts with 20
    A.P.
    6 F1B4-CD09 Create a new character that starts with INT.
    at 22
    7 F1B4-CD69 Create a new character that starts with
    Agility at 22
    8 46B4-CFD9 Create a new character that starts with Fate
    at 40
    9 74BF-C7A9 Create a new character that starts with
    strength at 50
    10 74B4-CDD9 Create a new character that starts with
    Vigor at 50
    Breath of Fire is a Trademark of Capcom Co. Ltd.





    Breath of Fire 2(tm) Game
    1. 46DA-87D4 Main character is different
    2. 45DA-87D4 Main character is different
    3. FDDA-87D4 Main character is different
    4. F4DA-87D4 Main character is different
    5. F0DA-87D4 Main character is different
    6. 74DA-8F64 Start with 50 HP
    7. 10DA-8F64 Start with 100 HP
    8. B1DA-8F64 Start with 150 HP
    9. ECDA-8F64 Start with 250 HP
    10. DFDA-8FA4 + E0DA-8F64 Start with 500 HP
    11. D4DA-8FA4 + 33DA-8F64 Start with 750 HP
    12. FEDA-8FA4 Start with a lot of HP
    13. 74DA-8464 Start with 50 AP
    14. 10DA-8464 Start with 100 AP
    15. B1DA-8464 Start with 150 AP
    16. ECDA-8464 Start with 250 AP
    17. DFDA-84A4 + E0DA-8464 Start with 500 AP
    18. D4DA-84A4 + 33DA-8464 Start with 750 AP
    19. FEDA-84A4 Start with a lot of AP
    20. DDDA-8704 Start with 0 strength
    21. EEDA-8704 Start with MEGA strength
    22. DDDA-8764 Start with 0 stamina
    23. EEDA-8764 Start with MEGA stamina
    24. DDDA-87A4 Start with 0 agility
    25. EEDA-87A4 Start with MEGA agility
    26. DDD3-84D4 Start with 0 wisdom
    27. EED3-84D4 Start with MEGA wisdom
    28. DDD3-8404 Start with 0 luck
    29. EED3-8404 Start with MEGA luck
    30. EED3-87D4 Start with MEGA experience points
    31. C9FA-EFA6 Infinite HP in battle scenes
    Breath of Fire 2 is a trademark of Capcom Co., Ltd.





    Bubsy(tm) Game
    The Woolies(tm) are out to take all our wool, and it's up to Bubsy(tm) and you to stop their evil
    thievery. But fear not, for with Game Genie(tm) you can easily defeat their sinister plot. Try BUB Codes 2 and 32 for infinite lives and higher jumping ability. Or, if you think you're a hotshot bobcat, try Code 3 to start with only one life.
    BUB
    CODE KEY IN . . . EFFECT . . .
    1 766C-1766 Numbered t-shirts worth one more
    2 DDB1-175C Infinite lives
    3 DD34-4D6D Start with 1 life
    4 D034-4D6D Start with 5 lives
    5 4034-4D6D Start with 25 lives
    6 9D34-4D6D Start with 50 lives
    7 5934-4D6D Start with 75 lives
    8 DD60-1FD6 Each yarn ball worth 0
    9 D960-1FD6 Each yarn ball worth 5
    10 FD60-1FD6 Each yarn ball worth 10
    11 DD69-4F6C Crate of yarn holds 0 instead of 25
    12 9D69-4F6C Crate of yarn holds 50
    13 5969-4F6C Crate of yarn holds 75
    14 BB69-4F6C Crate of yarn holds 99
    15 DF6D-472A Start on chapter 2
    16 D46D-472A Start on chapter 3
    17 D76D-472A Start on chapter 4
    18 D06D-472A Start on chapter 5
    19 D96D-472A Start on chapter 6
    20 D16D-472A Start on chapter 7
    21 D66D-472A Start on chapter 8
    22 DC6D-472A Start on chapter 9
    23 DA6D-472A Start on chapter 10
    24 D26D-472A Start on chapter 11
    25 D36D-472A Start on chapter 12
    26 DE6D-472A Start on chapter 13
    27 FD6D-472A Start on chapter 14
    28 FF6D-472A Start on Chapter 15
    29 F46D-472A Start on Chapter 16
    30 946B-1D8B Bogus jump
    31 716B-1D8B Super jump
    32 436B-1D8B Mega-jump
    33 DDB4-3404 Infinite time
    Bubsy and Woolies are trademarks of Accolade Inc.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.





    Bugs Bunny in Rabbit Rampage(tm) Game
    1 C28C-4FAF Infinite energy
    2 DC60-CD0D Start and continue with 10 lives
    3 D460-CD0D Start and continue with 2 lives
    4 DDA3-3D07 Infinite lives
    5 A38C-4FAF Take minimal damage
    6 DD88-476F Full energy from carrots
    7 F0B4-1404 Moon-jumping Bugs(tm)
    8 0DB4-1404 + E0B7-1DD4 Super jumping Bugs
    Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner
    Bros.

    Watch the latest videos on YouTube.com



    Castlevania Dracula X(tm) Game
    1. C96D-17FF Infinite energy
    2. 4D21-1707 Start with half energy
    3. F421-1707 Start with 1/4 energy
    4. 7D21-1707 Start with 3/4 energy
    5. DD29-1763 Small hearts worth 0
    6. FD29-1763 Small hearts worth 10
    7. 4929-1763 Small hearts worth 25
    8. C9A6-3D94 Item Crash doesnÍt use hearts
    9. 6D81-170F Start with 99 hearts
    10. 9D81-170F Start with 50 hearts
    11. 4981-170F Start with 25 hearts
    12. DD85-1D6F Start with 1 life
    13. DB85-1D6F Start with 10 lives
    14. 4085-1D6F Start with 25 lives
    15. 0B85-1D6F Start with 50 lives
    16. BB85-1D6F Start with 99 lives
    17. C9AF-47A7 Infnite lives
    18. 49A4-44D7 Start with 25 hearts after you die
    19. 9DA4-44D7 Start with 50 hearts after you die
    20. BBA4-44D7 Start with 99 hearts after you die
    21. DD6F-CFBF No Invincibility after gettting hit
    22. EE6F-CFBF More invincibility after getting hit
    23. C969-CD2D 1 hit and youÍre invincible
    Casltlevania Dracula X is a trademark of Konomi (America) Inc.





    Chessmaster(tm) Game
    Chess is of course one of the world's greatest and most ancient games. (Yes, it came out even before the first video game). Add a new twist with CHESS Code 6.
    CHESS
    CODE KEY IN . . . EFFECT . . .
    1 C9C7-D76F White player's timer is stopped
    2 C9C9-DFDF Black player's timer is stopped
    3 56C4-D46F Timers count 2x as slow
    4 80C4-D46F Timers count 3x times as slow
    5 F3C4-D46F Timers count 2x as fast
    6 F0C4-D46F Timers count 3x times as fast
    Chessmaster is a trademark of The Software Toolworks, Inc.





    Chester Cheetah: Too Cool to Fool(tm) Game
    You're the coolest dude on the block, but you've been caged and your wheels are history. It's time to get your claws out and get back in the driver's seat. It's not easy bein' cheesy!
    CHEST
    CODE KEY IN . . . EFFECT . . .
    1 3CBF-0D69 Infinite life points
    2 D469-DFD9 Start with 2 life points
    3 DD69-DFD9 Start with 0 life points
    4 D965-D7DB Badges worth 5
    5 4965-D7DB Badges worth 25
    6 9D65-D7DB Badges worth 50
    7 A26F-04D4 Infinite credits
    8 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if you get the guitar and fall in water (have to reset)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.





    Chrono Trigger(tm) Game
    EEDD-7F5D Start with a higher max. HP
    63DD-745D Start with a higher max. MP
    BDDD-74ED Start with max. power
    BDDD-777D Start with max. stamina
    BDDD-775D Start with max. speed
    BDDD-778D Start with max. magic
    BDDD-77ED Start with max. hit ratio
    BDDF-7D7D Start with max. evade
    BDDF-7D5D Start with max. magic defense
    Chrono Trigger is a trademark of Squaresoft





    Clay Fighter(tm) Game
    1 6280-DD6F Enable Blob's Bomb(tm) move (away,
    away+down, down, towards+down, towards, punch)
    FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH
    WHETHER YOU WIN OR LOSE
    2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm)
    after 1st match
    3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st
    match
    4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st
    match
    5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after
    1st match
    6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm)
    after 1st match
    7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm)
    after 1st match
    8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st
    match
    9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st
    match
    10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after
    1st match
    11 FDF7-E5CE Start with 1/6 health--1st round
    12 4DF7-E5CE Start with 1/3 health--1st round
    13 7DF7-E5CE Start with 1/2 health--1st round
    14 0DF7-E5CE Start with 2/3 health--1st round
    15 9DF7-E5CE Start with 5/6 health--1st round
    16 FD4A-E01C Start with 1/6 health--2nd and later rounds
    17 4D4A-E01C Start with 1/3 health--2nd and later rounds
    18 7D4A-E01C Start with 1/2 health--2nd and later rounds
    19 0D4A-E01C Start with 2/3 health--2nd and later rounds
    20 9D4A-E01C Start with 5/6 health--2nd and later rounds
    TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE
    EACH "7D" TO "DD" (MAY NOT WORK RIGHT IN EVERY CASE)
    Bad Mr. Frosty Codes:
    21 7D46-E1C2 + 7D46-E132 + 7D46-E542 + 7D46-E512 + 7D46-
    E5C2 Bad Mr. Frosty's Brutal Punches do more damage
    22 7D46-E532 + 7D4B-E042 + 7D4B-E012 + 7D4B-E0C2 + 7D4B-
    E032 Bad Mr. Frosty's Medium Punches do more damage
    23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 + 7D4B-E932 + 7D4B-
    E142 Bad Mr. Frosty's Quick Punches do more damage
    24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 + 7D4B-E542 + 7D4B-
    E512 Bad Mr. Frosty's Brutal Kicks do more damage
    25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 + 7D4C-E012 + 7D4C-
    E0C2 Bad Mr. Frosty's Medium Kicks do more damage
    26 7D4C-E032 + 7D4C-E942 + 7D4C-E912 + 7D4C-E9C2 + 7D4C-
    E932 Bad Mr. Frosty's Quick Kicks do more damage
    27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches) does
    more damage
    Taffy(tm) Codes:
    28 7D48-E0C2 + 7D48-E032 + 7D48-E942 + 7D48-E912 + 7D48-
    E9C2 Taffy's Brutal Punches do more damage
    29 7D48-E932 + 7D48-E142 + 7D48-E112 + 7D48-E1C2 + 7D48-
    E132 Taffy's Medium Punches do more damage
    30 7D48-E542 + 7D48-E512 + 7D48-E5C2 + 7D48-E532 + 7D4A-
    E042 Taffy's Quick Punches do more damage
    31 7D4A-E012 +7D4A-E0C2 + 7D4A-E032 + 7D4A-E942 + 7D4A-
    E912 Taffy's Brutal Kicks do more damage
    32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 + 7D4A-E112 + 7D4A-
    E1C2 Taffy's Medium kick does more damage
    33 7D4A-E132 + 7D4A-E542 + 7D4A-7513 + 7D4A-E5C2 + 7D4A-
    E532 Taffy's Quick Kicks do more damage--NOT IN CROUCH
    34 7D42-E912 Taffy's Whack (all punches) does more
    damage
    35 7D42-E9C2 Taffy's Whack (all kicks) does more damage
    Tiny(tm) Codes:
    36 7D42-E1C2 + 7D42-E132 +7D42-E542 + 7D42-E512 + 7D42-
    E5C2 Tiny's Brutal Punches do more damage
    37 7D42-E532 + 7D43-E042 + 7D43-E012 + 7D43-E0C2 + 7D43-
    E032 Tiny's Medium Punches do more damage
    38 7D43-E942 + 7D43-E912 + 7D43-E9C2 + 7D43-E932 +7D43-
    E142 Tiny's Quick Punches do more damage
    39 7D43-E112 + 7D43-E1C2 + 7D43-E132 + 7D43-E542 + 7D43-
    E512 Tiny's Brutal Kicks do more damage
    40 7D43-E5C2 + 7D43-E532 + 7D4E-E042 + 7D4E-E012 + 7D4E-
    E0C2 Tiny's Medium Kicks do more damage
    41 7D4E-E032 + 7D4E-E942 + 7D4E-E912 + 7D4E-E9C2 + 7D4E-
    E932 Tiny's Quick Kicks do more damage
    42 7D4E-E142 Tiny's Medicine Ball Does more damage
    43 7D4E-E512 Tiny's Sucker Punch does more damage
    Blob(tm) Codes:
    44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943 + 7D4D-7913 + 7D4D-
    79C3 Blob's Brutal Punches do more damage
    45 7D4D-7933 + 7D4D-7143 + 7D4D-7113 + 7D4D-71C3 + 7D4D-
    7133 Blob's Medium Punches do more damage
    46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3 + 7D4D-7533 + 7D4F-
    7043 Blob's Quick Punches do more damage
    47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033 + 7D4F-7943 +7D4F-
    7913 Blob's Brutal kick does more damage
    48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143 + 7D4F-7113 +7D4F-
    71C3 Blob's Medium Kicks do more damage
    49 7D4F-7133 + 7D4F-7543 + 7D4F-7513 + 7D4F-75C3 +7D4F-
    7533 Blob's Quick Kicks do more damage
    Blue Suede Goo(tm) Codes:
    50 7D44-71C3 + 7D44-7133 + 7D44-7543 + 7D44-7513 + 7D44-
    75C3 Blue Suede Goo's Brutal Punches do more damage
    51 7D44-7533 + 7D47-7043 + 7D47-7013 + 7D47-70C3 + 7D47-
    7033 Blue Suede Goo's Medium Punches do more damage
    52 7D47-7943 + 7D47-7913 + 7D47-79C3 + 7D47-7933 +7D47-
    7143 Blue Suede Goo's Quick Punches do more damage
    53 7D47-7113 + 7D47-71C3 + 7D47-7133 + 7D47-7543 + 7D47-
    7513 Blue Suede Goo's Brutal Kicks do more damage
    54 7D47-75C3 + 7D47-7533 + 7D40-7043 + 7D40-7013 + 7D40-
    70C3 Blue Suede Goo's Medium Kicks do more damage
    55 7D40-7033 + 7D40-7943 + 7D40-7913 + 7D40-79C3 + 7D40-
    7933 Blue Suede Goo's Quick Kicks do more damage
    Ickybod Clay(tm) Codes:
    56 7D49-70C3 + 7D49-7033 + 7D49-7943 + 7D49-7913 + 7D49-
    79C3 Ickybod Clay's Brutal Punches do more damage
    57 7D49-7933 + 7D49-7143 + 7D49-7113 + 7D49-71C3 + 7D49-
    7133 Ickybod Clay's Medium Punches do more damage
    58 7D49-7543 + 7D49-7513 + 7D49-75C3 + 7D49-7533 + 7D41-
    7043 Ickybod Clay's Quick Punches do more damage
    59 7D41-7013 + 7D41-70C3 + 7D41-7033 + 7D41-7943 +7D41-
    7913 Ickybod Clay's Brutal Kicks do more damage
    60 7D41-79C3 + 7D41-7933 + 7D41-7143 + 7D41-7113 + 7D41-
    71C3 Ickybod Clay's Medium Kicks do more damage
    61 7D41-7133 + 7D41-7543 + 7D41-7513 + 7D41-75C3 + 7D41-
    7533 Ickybod Clay's Quick Kicks do more damage
    62 7D45-7013 Ickybod Clay's Ecto Punch does more damage
    Helga(tm) Codes:
    63 7D45-71C3 + 7D45-7133 + 7D45-7543 + 7D45-7513 + 7D45-
    75C3 Helga's Brutal Punches do more damage
    64 7D45-7533 + 7D46-7043 + 7D46-7013 + 7D46-70C3 + 7D46-
    7033 Helga's Medium Punches do more damage
    65 7D46-7943 + 7D46-7913 + 7D46-79C3 + 7D46-7933 + 7D46-
    7143 Helga's Quick Punches do more damage
    66 7D46-7113 + 7D46-71C3 + 7D46-7133 + 7D46-7543 + 7D46-
    7513 Helga's Brutal Kicks do more damage
    67 7D46-75C3 + 7D46-7533 + 7D4B-7043 + 7D4B-7013 + 7D4B-
    70C3 Helga's Medium Kicks do more damage
    68 7D46-5033 + 7D4B-7943 + 7D4B-7913 + 7D4B-79C3 + 7D4B-
    7933 Helga's Quick Kicks do more damage--NOT FAR AWAY
    69 7D4B-71C3 Helga's Viking Ram does more damage
    Bonker(tm) Codes:
    70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943 + 7D4C-7913 + 7D4C-
    79C3 Bonker's Brutal Punches do more damage
    71 7D4C-7933 + 7D4C-7143 + 7D4C-7113 + 7D4C-71C3 + 7D4C-
    7133 Bonker's Medium Punches do more damage
    72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3 + 7D4C-7533 + 7D48-
    7043 Bonker's Quick Punches do more damage
    73 7D48-7013 + 7D48-70C3 + 7D48-7033 + 7D48-7943 + 7D48-
    7913 Bonker's Brutal Kicks do more damage
    74 7D48-79C3 + 7D48-7933 + 7D48-7143 + 7D48-7113 + 7D48-
    71C3 Bonker's Medium Kicks do more damage
    75 7D48-7133 + 7D48-7543 + 7D48-7513 + 7D48-75C3 + 7D48-
    7533 Bonker's Quick Kicks do more damage
    76 7D4A-7043 Bonker's Cutting Cartwheel does more damage
    Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue
    Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of
    Interplay.





    Clay Fighter 2: Judgement Clay(tm) Game
    1. 4D08-E4A1 Select more speed in options
    2. DB0B-E4D1 Select more difficulty in options
    3. 8F59-EDA7 Both players jump off the screen
    4. CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4 Infinite energy and infinite time
    Codes for The Blob
    5. EE0C-77E9 Blob spit kills
    6. EE0E-7479 Buzz saw kills
    7. EE09-5789 Rocket-anvil attack kills
    Codes for Hoppy
    8. EEB0-5D7C Spinning carrot kills
    9. EEBB-5F8C Spin kick towards(special move) kills
    Codes for Octo
    10. EE1C-5785 Brutal cartwheel kills (when close)
    11. EE15-8DE5 Ground spin kills
    Clay Fighter 2: Judgement Clay and related names are trademarks of Interplay Productions





    Clue(tm) Game
    The classic mystery strategy game comes to life in video. And a very good treatment it is! Try CLOO Code 12 and get infinite interrogations--you can interrogate everyone until you find out whodunit. You can switch Codes 1 thru 6 on and off.
    CLOO
    CODE KEY IN . . . EFFECT . . .
    1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
    2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
    3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
    4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
    5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
    6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6
    7 BDBA-D464 Allow no interrogations
    instead of 2
    8 DFBA-D4D4 Allow only 1 interrogation
    9 D7BA-D4D4 Allow 3 interrogations
    10 D0BA-D4D4 Allow 4 interrogations
    11 D9BA-D4D4 Allow 5 interrogations
    12 8B83-070F Infinite interrogations
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Clue is a trademark of Waddingtons Games Ltd.





    Congo's Capers(tm) Game
    With CONG Codes 9 and 10 you will occasionally have to press the
    start button because the screen pauses on impact with a enemy.
    CONG
    CODE KEY IN . . . EFFECT . . .
    1 DDAC-4F09 Start with 1 life
    2 D9AC-4F09 Start with 6 lives
    3 D6AC-4F09 Start with 9 lives
    4 DDB0-44D4 1 life after continue
    5 D9B0-44D4 6 lives after continue
    6 D6B0-44D4 9 lives after continue
    7 DDEC-CF6D Infinite lives
    8 64B9-4FD4 Start as Super Congo
    9 CB69-34D7 Stay as Super Congo (you may change if you
    walk on spikes)
    10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo
    Congo's Caper is a trademark of Data East USA Inc.





    Contra(tm) III -- The Alien Wars(tm) Game
    Your ancestors saved the world once before--and now it's your turn. Red Falcon(tm) is back with a vengence and you are the only one who can fight off the hordes of aliens. CON Codes 1 thru 4 work on the side-view levels, and 5 thru 8 work on the top-view levels.
    CON
    CODE KEY IN . . . EFFECT . . .
    1 22BB-AD01 Infinite lives--side-view levels
    2 2264-D760 Infinite bombs--side-view levels
    3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life--
    side-view levels
    4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life--
    side-view levels
    5 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels
    6 22B8-0766 Infinite bombs--top-view levels
    7 D963-6708 + D9CE-6D0F Start with 5 bombs on each life--
    top-view levels
    8 DB63-6708 + DBCE-6D0F Start with 9 bombs on each life--
    top-view levels
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.





    Cool Spot(tm) Game
    COOL
    CODE KEY IN . . . EFFECT . . .
    1 402C-D7D1 Infinite lives
    2 DF28-D404 Start with 1 life
    3 D128-D404 Start with 6 lives
    4 DB28-D404 Start with 9 lives
    5 FE89-DF69 Less invincibility time
    6 EE89-DF69 More invincibility time
    7 D98C-0D05 5 seconds picked up
    8 7A8C-0D05 1 minute picked up
    9 FD89-07D5 16% picked up from '7up'
    10 DD26-D4D9 Be able to free fellow spot right away
    Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.





    Cutthroat Island(tm) Game
    1. C92C-47D8 No enemies and bosses are invisible
    2. FD68-34C7 + FD82-370B Start with 1/2 energy
    3. F268-34C7 + F282-370B Start with 3/4 energy
    4. 50C7-3DD8 1 hit kills almost everything
    5. DFEA-34A1 Start with 1 life
    6. D9EA-34A1 Start with 5 lives
    7. DBEA-34A1 Start with 9 lives
    8. DEEA-34A1 Start with 15 lives
    9. FBEA-34A1 Start with 25 lives
    10. CBC1-3D60 Infinite lives
    Cutthroat Island is a trademark of Cutthroat Distribution Inc.





    Cybernator(tm) Game
    This action-adventure shooter offers great control and lots of weapons. There are even two endings, which you can view using CYBE Codes 11 or 12. You can get napalm from the start with Code 15 and protection from some hits with Code 30. Experts, try the combination of Code 18 for 2 credits and Code 31 to make energy chips worth nothing.
    CYBE
    CODE KEY IN . . . EFFECT . . .
    1 D4BD-176F Start on level 3.1
    2 D7BD-176F Start on level 3.2
    3 D0BD-176F Start on level 3.3
    4 D9BD-176F Start on level 4.1
    5 D1BD-176F Start on level 4.2
    6 D5BD-176F Start on level 5.1
    7 D6BD-176F Start on level 5.2
    8 DBBD-176F Start on level 6.1
    9 FDBD-176F Start on level 7.3
    10 FFBD-176F Start on level 7.4
    11 F4BD-176F View the failed ending
    12 F7BD-176F View the successful ending
    13 62BF-17AF Start with lasers
    14 62BF-17DF Start with homing missiles
    15 62B4-1D6F Start with napal
    16 D4BF-1FDF Weapons start at level 2
    17 D7BF-1FDF Weapons start at level 3
    18 DFB1-17AF Start with 2 credits
    19 D9B1-17AF Start with 6 credits
    20 DBB1-17AF Start with 10 credits
    21 C234-4FDD Infinite credits
    22 D461-4D62 Only 2 P's needed for level 2 vulcan
    23 D061-4FD2 Only 4 P's needed for level 3 vulcan
    24 D761-4462 Only 3 P's needed for level 3 laser
    25 D765-4DD2 Only 3 P's needed for level 3 missile
    26 D465-4FD2 Only 2 P's needed for level 2 napalm
    27 D065-4F62 Only 4 P's needed for level 3 napal
    28 D465-4462 Only 2 P's needed for level 2 punch
    29 D765-47D2 Only 3 P's needed for level 3 punch
    30 82C9-470C + 82C7-4FDC Protection against some hazards
    31 DD3F-1406 Energy chip worth nothing
    32 CD3F-1406 Energy chip worth more
    Cybernator is a trademark of Konami, Inc.





    D-Force(tm) Game
    D-object of d-game is to d-stroy d-dictator before he takes over d-world. For D Codes 1 thru 9, normal is from 1 to 9 lives, a player-select option. D Code 5, which gives you infinite lives, and 26 and 27, which prevent decrease of cannon power when you lose a life, are the star codes. The missiles you get with Codes 24 and 25 are non-standard.
    D
    CODE KEY IN . . . EFFECT . . .
    1 7168-D5F6 + C668-D596 Start with 10 lives
    2 C868-D5F6 + C068-D596 Start with 12 lives
    3 CF68-D5F6 + EF68-D596 Start with 14 lives
    4 9E68-D5F6 + C068-D596 Start with 16 lives
    5 3CCA-D4DD Infinite lives
    6 7168-D70F + C668-D76F Continue with 10 lives
    7 C868-D70F + C068-D76F Continue with 12 lives
    8 CF68-D70F + EF68-D76F Continue with 14 lives
    9 9E68-D70F + C068-D76F Continue with 16 lives
    10 DFB6-DF6D Start with cannon power at level 2
    instead of 1
    11 D4B6-DF6D Start with cannon power at level 3
    12 D7B6-DF6D Start with cannon power at level 4
    13 D9B6-DF6D Start with cannon power at level 6
    14 D5B6-DF6D Start with cannon power at level 8
    15 DBB6-DF6D Start with cannon power at level 10
    16 D8B6-DF6D Start with cannon power at level 12
    17 DF68-DF0F + DE68-DD6F Continue with cannon power at level 2
    instead of 1
    18 D468-DF0F + DE68-DD6F Continue with cannon power at level 3
    19 D768-DF0F + DE68-DD6F Continue with cannon power at level 4
    20 D968-DF0F + DE68-DD6F Continue with cannon power at level 6
    21 D568-DF0F + DE68-DD6F Continue with cannon power at level 8
    22 DB68-DF0F + DE68-DD6F Continue with cannon power at level 10
    23 D868-DF0F + DE68-DD6F Continue with cannon power at level 12
    24 DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles
    25 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with unguided
    missiles
    26 DDC7-DD0F Loss of a life does not decrease cannon
    power at normal difficulty--except
    on continues
    27 DDC0-D4DF Loss of a life does not decrease cannon
    power at hard difficulty--except on
    continues
    28 DA3D-6464 Pink power-up increases missile power along with cannon power
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    D-Force is a trademark of Asmik Corporation of America.





    Daffy Duck: The Marvin Missions(tm) Game
    1 DFBD-1DA4 Start with 1 life
    CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
    2 DBBD-1DA4 Start with 9 lives
    3 49BD-1DA4 Start with 25 lives
    4 9FBD-1DA4 Start with 51 lives
    5 DDB3-3404 Infinite lives
    6 DDA8-4466 Extra lives cost $500
    7 DFA8-4466 Extra lives cost $1,500
    8 DD23-34D4 Extra life power-ups don't work
    9 D423-34D4 Extra life power-ups worth 2
    10 D923-34D4 Extra life power-ups worth 5
    11 DDA3-3FA6 Extra lives can't be bought
    12 D4A3-3FA6 2 extra lives for each life you buy
    13 D9A3-3FA6 5 extra lives for each life you buy
    14 C283-3D6F Invincibility
    15 D1B4-3DD7 Start with 1/2 health
    16 DBB4-3DD7 Start with 3/4 health
    17 D121-CD64 Juice cans set health to 1/2
    18 DB21-CD64 Juice cans set health to 3/4
    19 DDB4-C764 Start with 0 gems
    20 FDB4-C764 Start with 10 gems (2 continues)
    21 49B4-C764 Start with 25 gems (5 continues)
    22 DDA2-C76C Infinite continues
    23 DD3C-446D Gem power-ups worth 0
    24 D93C-446D Gem power-ups worth 5 (1 continue)
    25 DDA6-34A6 Bought gems worth 0
    26 D9A6-34A6 Bought gems worth 5 (1 continue)
    27 DDA8-44D6 Gems are free
    28 FDBF-CF64 Start with 10 ammo for all guns (except
    blaster)
    29 9DBF-CF64 Start with 50 ammo for all guns
    30 BDBF-CF64 Start with 90 ammo for all guns
    31 DD85-17DD Infinite ammo (must have some ammo for the
    gun to be selectable--use Code 29 start with infinite ammo)
    32 DDAC-4406 Freeze gun ammo is free
    33 4DAC-4406 Freeze gun ammo is $200
    34 DDAC-44A6 Electricity gun ammo is free
    35 F9AC-44A6 Electricity gun ammo is $150
    36 DDAC-4706 Three-way gun ammo is free
    37 F9AC-4706 Three-way gun ammo is $150
    38 DDAC-47A6 Bomb gun ammo is free
    39 F9AC-47A6 Bomb gun ammo is $150
    40 DDA8-4D06 Antimatter gun ammo is free
    41 4DA8-4D06 Antimatter gun ammo is $200
    42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead
    of 10
    43 4DA9-1406 Bought Electricity gun ammo is worth 20
    44 4DA8-1466 Bought Three-way gun ammo is worth 20
    45 4DAF-C4A6 Bought Bomb gun ammo is worth 20
    46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
    47 4D28-4FA7 Freeze gun ammo power-ups are worth 20
    instead of 10
    48 4D26-1DA7 Electricity gun ammo power-ups are worth 20
    49 4D20-C7A7 Three-way gun ammo power-ups are worth 20
    50 4D2F-34A7 Bomb gun ammo power-ups are worth 20
    51 4D23-3FA7 Antimatter gun ammo power-ups are worth
    20
    52 DDBD-CF04 Start with no nutty attacks
    53 D7BD-CF04 Start with 3 nutty attacks
    54 D9BD-CF04 Start with 5 nutty attacks
    55 D5BD-CF04 Start with 7 nutty attacks
    56 C287-34AD Infinite nutty attacks
    57 DDA8-4F06 Nutty attacks are free
    58 0DA8-4F06 Nutty attacks are $400
    59 D4BD-C7D4 Start with $2500 instead of $1500
    60 D7BD-C7D4 Start with $3,500
    61 DBBD-C7D4 Start with $9,500
    62 7DBD-C7D4 Start with $30,500
    63 DDB4-C404 Start with almost no fuel
    64 F8B4-C404 Start with 2x fuel
    65 45B4-C404 Start with 3x fuel
    66 DDA8-4DA6 Jetpack fuel is free
    67 D1C8-14A7 Fuel is consumed at 1/4 normal rate
    68 DAC8-14A7 Fuel is consumed at 1/2 normal rate
    69 F4C8-14A7 Fuel is consumed at 3/4 normal rate
    70 D12B-17D4 Fuel power-ups are worth 1/2 as much
    71 FC2B-17D4 Fuel power-ups are worth 2x
    72 D1A2-C7A6 Bought fuel is worth 1/2 as much
    73 FCA2-C7A6 Bought fuel is worth 2x as much
    74 DFB9-1D04 Start on level 1-2
    75 D4B9-1D04 Start on level 1-3
    76 D7B9-1D04 Start on level 1-4
    77 D0B9-1D04 Start on level 2-1
    78 D9B9-1D04 Start on level 2-2
    79 D1B9-1D04 Start on level 2-3
    80 D5B9-1D04 Start on level 2-4
    81 D6B9-1D04 Start on level 3-1
    82 DBB9-1D04 Start on level 3-2
    83 DCB9-1D04 Start on level 3-3
    84 D8B9-1D04 Start on level 3-4
    85 DAB9-1D04 Start on level 4-1
    86 D2B9-1D04 Start on level 4-2
    87 D3B9-1D04 Start on level 4-3
    88 DEB9-1D04 Start on level 4-4
    89 FDB9-1D04 Start on level 5-1
    90 FFB9-1D04 Start on level 5-2
    91 F4B9-1D04 Start on level 5-3
    92 F7B9-1D04 Start on level 5-4
    Daffy Duck: The Marvin Missions is a trademark of Warner Bros.





    Darius Twin(tm) Game
    Best pair of codes to win in this challenging shoot-em-up: TWIN Codes 28 and 29, which give both players invincibility. Best code for a pair of experts: Code 16.
    TWIN
    CODE KEY IN . . . EFFECT . . .
    1 DFB0-A7DD + CDB0-A4AD Start on planet B
    + DDB0-A70D + 6AB0-A76D
    2 D4B0-A7DD + CDB0-A4AD Start on planet C
    + DDB0-A70D + 6AB0-A76D
    3 D7B0-A7DD + CDB0-A4AD Start on planet D
    + DDB0-A70D + 6AB0-A76D
    4 D0B0-A7DD + CDB0-A4AD Start on planet E
    + DDB0-A70D + 6AB0-A76D
    5 D9B0-A7DD + CDB0-A4AD Start on planet F
    + DDB0-A70D + 6AB0-A76D
    6 D1B0-A7DD + CDB0-A4AD Start on planet G
    + DDB0-A70D + 6AB0-A76D
    7 D5B0-A7DD + CDB0-A4AD Start on planet H
    + DDB0-A70D + 6AB0-A76D
    8 D6B0-A7DD + CDB0-A4AD Start on planet I
    + DDB0-A70D + 6AB0-A76D
    9 DBB0-A7DD + CDB0-A4AD Start on planet
    + DDB0-A70D + 6AB0-A76D
    10 DCB0-A7DD + CDB0-A4AD Start on planet K
    + DDB0-A70D + 6AB0-A76D
    11 D8B0-A7DD + CDB0-A4AD Start on planet L
    + DDB0-A70D + 6AB0-A76D
    12 FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives
    13 F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives
    14 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives
    15 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives
    16 DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 1 life,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
    17 DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 1 life,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
    18 D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 5 lives
    19 D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 Player 1 starts with 2 lives, + 63C3-6FD7 + C2C3-6FA7 player 2 with 10 lives
    20 D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
    21 FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 1 life
    22 D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 5 lives,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
    23 FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 Player 1 starts with 10 lives,
    + 63C3-6FD7 + C2C3-6FA7 player 2 with 2 lives
    24 DD35-6FA5 Player 1 has infinite lives
    25 DD3B-6FA5 Player 2 has infinite lives
    26 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green
    power cube instead of none
    27 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green
    power cube instead of none
    28 C22D-67D9 Invincibility--player 1
    29 C23C-AF60 Invincibility--player 2
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Darius Twin is a trademark of Taito America Corp.





    Demons Crest(tm) Game
    1. DB67-C703 First enemy takes longer to kill
    2. D467-C703 First enemy take less time to kill
    3. EE3A-1DAF More flash time
    4. C92A-44A7 Invincible after hit
    5. 6927-CDA7 1 hit and you die
    Demon's Crest is a trademark of Capcom





    Desert Strike(tm) Game
    Climb into your Apache chopper and defeat the demented desert warlord in this battle game, which features good graphics and smooth-flowing flight responses. Choose from among many DESERT codes to boost ammo, lives, fuel, armor. For experts there are Codes 10 (25 units of fuel) and 18 (armor starts at 344).
    DESERT
    CODE KEY IN . . . EFFECT . . .
    1 223B-07D9 Infinite ammo
    2 DFB1-0F6C Start with 1 life
    3 D9B1-0F6C Start with 5 lives
    4 D5B1-0F6C Start with 7 lives
    5 DCB1-0F6C Start with 10 lives
    6 F0B1-0F6C Start with 20 lives
    7 74B1-0F6C Start with 50 lives
    8 17B1-0F6C Start with 99 lives
    9 4A68-04A1 Infinite lives
    10 FBB1-07DC Fuel starts at 25
    11 74B1-07DC Fuel starts at 50
    12 08B1-07DC Fuel starts at 75
    13 B1B1-07DC Fuel starts at 150
    14 A6B1-07DC Fuel starts at 200
    15 D7B1-070C Fuel starts at 868
    16 DD63-A409 Infinite fuel
    17 D063-A409 2x fuel consumption
    18 DFBC-64A9 + DF64-64D1 Armor starts at 344
    19 D7BC-64A9 + D764-64D1 Armor starts at 856
    20 D0BC-64A9 + D064-64D1 Armor starts at 1,112
    21 D6BC-64A9 + D664-64D1 Armor starts at 2,136
    22 F0BC-64A9 + F064-64D1 Armor starts at 5,208
    23 DD38-6D0F Guns start at 154 rounds remaining
    24 D438-6D0F Guns start at 666 rounds remaining
    25 DB38-6D0F Guns start at 2,458 rounds remaining
    26 F738-6D0F Guns start at 5,018 rounds remaining
    27 4138-6D0F Guns start at 9,882 rounds remaining
    28 DC3A-676F Start with 10 hydras
    29 743A-676F Start with 50 hydras
    30 103A-676F Start with 100 hydras
    31 EC3A-676F Start with 250 hydras
    32 DF33-67DF Start with 1 missile
    33 F033-67DF Start with 20 missiles
    34 7433-67DF Start with 50 missiles
    35 1033-67DF Start with 100 missiles
    36 EC33-67DF Start with 250 missiles
    37 DF3C-676F Faster gun auto-repeat speed
    38 F63C-676F Slower gun auto-repeat speed
    39 D032-6D6F Missiles fly faster
    40 D03E-6DDF Hydras fly faster
    41 1038-6D6F Guns do as much damage as missiles
    42 1032-6DDF Hydras do as much damage as missiles
    43 EC33-676F Missiles do 250 points of damage
    44 DF39-DF64 AK47's do 1 point of damage
    45 D439-DF64 AK47's do 1/2x damage
    46 DC39-DF64 AK47's do 2x damage
    47 DF3E-A7DF APHIDs do 1 point of damage
    48 493E-A7DF APHIDs do 1/2x damage
    49 B13E-A7DF APHIDs do 2x damage
    50 DF3D-A7DF AAA's do 1 point of damage
    51 DC3D-A7DF AAA's do 1/2x damage
    52 463D-A7DF AAA's do 2x damage
    53 DF3C-AD6F Rapiers do 1 point of damage
    54 743C-AD6F Rapiers do 1/2x damage
    55 A63C-AD6F Rapiers do 2x damage
    56 DF34-A46F VDA's do 1 point of damage
    57 DA34-A46F VDA's do 1/2x damage
    58 7434-A46F VDA's do 2x damage
    59 DF31-AF6F ZSU's do 1 point of damage
    60 F031-AF6F ZSU's do 1/2x damage
    61 9D31-AF6F ZSU's do 2x damage
    62 DF3F-D464 Speedboats do 1 point of damage
    63 FB3F-D464 Speedboats do 1/2x damage
    64 103F-D464 Speedboats do 2x damage
    65 DF37-D4D4 Choppers do 1 point of damage
    66 7437-D4D4 Choppers do 1/2x damage
    67 A637-D4D4 Choppers do 2x damage
    68 DF32-A76F M48's do 1 point of damage
    69 7432-A76F M48's do 1/2x damage
    70 A632-A76F M48's do 2x damage
    71 DF3A-ADDF Crotales do 1 point of damage
    72 743A-ADDF Crotales do 1/2x damage
    73 A63A-ADDF Crotales do 2x damage
    74 DF29-0FDD AK47's have 1 armor point
    75 D929-0FDD AK47's have 1/2x armor points
    76 F029-0FDD AK47's have 2x armor points
    77 DFA7-D76D APHIDs have 1 armor points
    78 DAA7-D76D APHIDs have 1/2x armor points
    79 74A7-D76D APHIDs have 2x armor points
    80 DF83-ADD7 AAA's have 1 armor points
    81 FB83-ADD7 AAA's have 1/2x armor points
    82 1083-ADD7 AAA's have 2x armor points
    83 DFAE-6F6D Rapiers have 1 armor points
    84 49AE-6F6D Rapiers have 1/2x armor points
    85 B1AE-6F6D Rapiers have 2x armor points
    86 DFA9-AFDD VDA's have 1 armor points
    87 74A9-AFDD VDA's have 1/2x armor points
    88 A6A9-AFDD VDA's have 2x armor points
    89 DFAD-DFDF ZSU's have 1 armor points
    90 08AD-DFDF ZSU's have 1/2x armor points
    91 EEAD-DFDF ZSU's have 2x armor points
    92 DFAB-DDDD Speedboats have 1 armor points
    93 08AB-DDDD Speedboats have 1/2x armor points
    94 EEAB-DDDD Speedboats have 2x armor points
    95 DFA7-0DDD Choppers have 1 armor points
    96 08A7-0DDD Choppers have 1/2x armor points
    97 EEA7-0DDD Choppers have 2x armor points
    98 DFA0-646D M48's have 1 armor points
    99 10A0-646D M48's have 1/2x armor points
    100 DFA0-64AD M48's have 2x armor points
    101 DFA3-07DD Crotales have 1 armor points
    102 52A3-07DD Crotales have 1/2x armor points
    103 DFA3-070D Crotales have 2x armor points
    104 DD39-D4D4 AK47 bullets fly slower
    105 DD3E-A76F APHID bullets fly slower
    106 DD3D-A76F AAA bullets fly slower
    107 DD3C-AFDF Rapier bullets fly slower
    108 DD34-A7DF VDA bullets fly slower
    109 DD31-A4DF ZSU bullets fly slower
    110 DD3F-D7D4 Speedboat bullets fly slower
    111 DD37-D464 Chopper bullets fly slower
    112 DD33-ADDF M48 bullets fly slower
    Desert Strike is a trademark of Electronic Arts.





    DinoCity(tm) Game
    Cute animation helps make this game fun. DINO jump codes 34 thru 39 add to the enjoyment. Code 25 protects you against most enemies. You ferocious meat-eaters out there should try your stuff with Code 14, faster timer.
    DINO
    CODE KEY IN . . . EFFECT . . .
    1 DFC2-A494 1 credit instead of 3--player 1
    2 D4C2-A494 2 credits--player 1
    3 D9C2-A494 5 credits--player 1
    4 D5C2-A494 7 credits--player 1
    5 DBC2-A494 9 credits--player 1
    6 DDC2-A494 No credits--player 1
    7 DFCF-DFF7 1 credit instead of 3--player 2
    8 D4CF-DFF7 2 credits--player 2
    9 D9CF-DFF7 5 credits--player 2
    10 D5CF-DFF7 7 credits--player 2
    11 DBCF-DFF7 9 credits--player 2
    12 DDCF-DFF7 No credits--player 2
    13 C260-67F7 Infinite credits--both players
    14 7A64-D420 Clock runs faster
    15 ED64-D420 Clock runs slower
    16 ED64-D420 + DF64-D7F0 Clock runs much slower
    17 8269-DF90 Freeze clock--must switch off effects
    in bonus stage
    18 DF6D-D7BD 1 play per game instead of 3--
    both players
    19 D46D-D7BD 2 plays per game--both players
    20 D06D-D7BD 4 plays per game--both players
    21 D96D-D7BD 5 plays per game--both players
    22 D56D-D7BD 7 plays per game--both players
    23 DB6D-D7BD 9 plays per game--both players
    24 C26E-6D2D Infinite plays--both players
    25 6DA6-6D69 No harm from most enemies
    26 C23B-A7F9 + C232-67B1 No harm if swallowed by a monster
    27 D427-6D2D Collect 2 eggs for extra play
    instead of 50
    28 D927-6D2D Collect 5 eggs for extra play
    29 FD27-6D2D Collect 10 eggs for extra play
    30 F927-6D2D Collect 15 eggs for extra play
    31 4927-6D2D Collect 25 eggs for extra play
    32 5927-6D2D Collect 75 eggs for extra play
    33 BB27-6D2D Collect 99 eggs for extra play
    34 EC6B-DFBE Rex(tm) jumps higher
    35 E66B-DFBE Rex jumps much higher
    36 EC8A-D793 Tops(tm) jumps higher
    37 E68A-D793 Tops jumps much higher
    38 EC22-DF22 Timmy(tm) and Jamie(tm) jump higher
    39 E622-DF22 Timmy and Jamie jump much higher
    DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp.





    Disney's Aladdin(tm) Game
    DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
    1 DF64-1DD0 Start with 1 life
    2 D964-1DD0 Start with 5 lives
    3 F064-1DD0 Start with 20 lives
    4 C221-4FA5 Infinite lives
    5 DFB8-3F07 Start with 1 continue
    6 D9B8-3F07 Start with 5 continues
    7 DCB8-3F07 Start with 9 continues
    8 C283-37DD Infinite continues
    9 D464-14A0 Start with 2 health
    10 D964-14A0 Start with 5 health
    11 D564-14A0 Start with 7 health
    12 C267-4D0A Almost invincible
    13 FA80-44AE Emeralds worth 2 instead of 1
    DON'T USE CODES 14 AND 15 TOGETHER
    14 FB80-44AE Emeralds worth 3
    15 A381-4F0E Rubies worth 1 instead of 3
    16 C281-4F0E Rubies worth 2
    17 FD86-4F6E Only 10 gems needed for health increase/free
    life
    18 4D86-4F6E Only 20 gems needed for health increase/free
    life
    19 7D86-4F6E Only 30 gems needed for health increase/free
    life
    20 0D86-4F6E Only 40 gems needed for health increase/free
    life
    21 9D86-4F6E Only 50 gems needed for health increase/free
    life
    22 1D86-4F6E Only 60 gems needed for health increase/free
    life
    23 BD86-4F6E Only 90 gems needed for health increase/free
    life
    24 D967-1F60 Start with 5 apples
    25 4D67-1F60 Start with 20 apples
    26 3CA9-C4A5 Infinite apples
    27 4D8B-4DD3 Apple power-ups worth 20 instead of 10
    28 9D8B-4DD3 Apple power-ups worth 50
    29 BD8B-4DD3 Apple power-ups worth 90
    30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R
    + Up/Down to change level, R + Left/Right to change sub-level
    31 DDA7-4DD5 Bonus round played after every level
    Disney's Aladdin is a trademark of Disney.





    Disney's Beauty and the Beast(tm)
    1 3CC8-3D0A Don't take damage from some enemies
    2 4AC8-47A8 No loss of light when the candle runs off the
    screen
    3 C265-6407 Infinite flower time
    4 3C6F-4F00 Invinciible after getting hit
    5 3CC0-376A + 3CC0.37AA invincible-turn off to pick rocks
    up-spikes still do damage
    6 EE66-4FAA Death flash time is longer
    7 C2E0-DF0F Infinite continues
    Disney's Beauty and the Beast is a trademark of The Walt Disney
    Company.





    Disney's The Jungle Book(tm) Game
    CODES 1 THRU 5: NORMAL GAME
    1 DBEF-1F67 Start with 9 hearts
    2 D1EF-1F67 Start with 6 hearts
    3 DFEF-1F67 Start with 1 heart
    4 DBEF-1DD7 Start with 10 lives
    5 DFEF-1DD7 Start with 2 lives
    6 C2CC-4704 Infinite lives
    7 DD6F-4DD4 Infinite weapons
    8 DDCF-3F6D Hearts from big jungle fruit restore all
    energy
    9 D4C0-1FAF 20 seconds from hourglass
    10 D7C0-1FAF 30 seconds from hourglass
    11 E8CA-3DA4 Super-jumping Mowgli
    12 ECCA-3DA4 Mega-jumping Mowgli
    FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL
    RESET
    13 D4CA-4DDF Bonus gems worth 2
    14 D7CA-4DDF Bonus gems worth 3
    15 D0CA-4DDF Bonus gems worth 4
    16 D4C2-4FAF Red gems worth 2
    17 D7C2-4FAF Red gems worth 3
    18 D0C2-4FAF Red gems worth 4
    19 DD65-47AD The amazing rock! (Just for fun)
    Disney's The Jungle Book is a trademark of The Walt Disney Company.





    Donkey Kong Country(tm) Game
    THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T
    WORK ON YOUR GAME, THEN TRY THE SECOND CODE
    1 C2C9-4E2C / C2C1-4A9C Infinite lives
    2 D568-C34D / D568-C33D Start with 8 lives
    3 DC68-C34D / DC68-C33D Start with 11 lives
    4 DE68-C34D / DE68-C33D Start with 16 lives
    5 FB68-C34D / FB68-C33D Start with 26 lives
    6 7468-C34D / 7468-C33D Start with 51 lives
    7 0868-C34D / 0868-C33D Start with 76 lives
    8 1768-C34D / 1768-C33D Start with 100 lives
    9 EE65-C37E / EE66-C27E When your last Kong is hit, the
    other one returns--must have had both Kongs at some point in the
    level for code to work--reset if you get stuck
    10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off if
    you get stuck
    11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10
    bananas needed for an extra life
    12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25
    bananas needed for an extra life
    13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50
    bananas needed for an extra life
    14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75
    bananas needed for an extra life
    15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep
    animals between stages (keeping fish on a non-water stage or others
    on a water stage will cause problems)
    16 A081-1273 / A086-13E3 High jump for Donkey Kong
    17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
    18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong
    19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong
    20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
    21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong
    22 A08F-C273 / A087-C3E3 High jump for all animals
    23 2D8F-C273 / 2D87-C3E3 Super jump for all animals
    24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals
    25 D76B-337E / D76C-327E Get both Kongs back on the map
    screen after dying (doesn't work when you fall off screen)
    26 DD8B-C28A / DD88-CE5A In the 2-player team mode, the
    inactive player can get control at any time by pressing A or SELECT
    on their controller
    27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then Select
    will exit any level, not just completed levels
    Donkey Kong Country and related names are trademarks of Nintendo
    of America Inc.





    Donkey Kong Country 2: Diddy's Kong Quest(tm) Game
    THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE
    NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
    1. E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E/
    E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED
    2. C2A1-CE5B/C2A5-C37B Infinite lives
    3. D465-3D67/D46C-3D07 Start with 3 lives
    4. DB65-3D67/DB6C-3D07 Start with 10 lives
    5. F665-3D67/F66C-3D07 Start with 25 lives
    6. 7F65-3D67/7F6C-3D07 Start with 50 lives
    7. 1765-3D67/176C-3D07 Start with 99 lives
    8. D4A1-437C/D4A5-4AEC Getting 100 bananas gives you 2 extra lives
    9. D9A1-437C/D9A5-4AEC Getting 100 bananas gives you 5 extra lives
    10. EEC2-1A1D/EECC-CA4D When your last Kong is hit, the other one returns.
    11. DD6C-C7D4/DD62-C4A4 Pressing Select while paused exits any level, not just completed ones
    12. 626D-4EBD Start with more Kong Family Coins
    13. C2B9-13B7/C2B1-13F7 Kong Family Coins don't get used up
    14. 626D-432D Start a new game with more Kremcoins
    15. C2B9-1297/C2B1-1A27 Kremcoins don't get used up
    16. EDD0-735A Mega-jump for Diddy
    17. E7D0-735A Super-jump for Diddy
    18. E1D0-735A Diddy jumps higher
    19. EBD0-735A Diddy doesn't jump as high
    20. ECD0-735A Diddy jumps much lower
    21. EDD7-5AEA Mega-jump for Dixie
    22. E7D7-5AEA Super-jump for Dixie
    23. E5D7-5AEA Dixie jumps higher
    24. EBD7-5AEA Dixie doesn't jump as high
    25. ECD7-5AEA Dixie jumps much lower
    26. EFDD-535A Mega-jump for Rambi with Diddy riding
    27. E7DD-535A Super-jump for Rambi with Diddy riding
    28. E5DD-535A Rambi jumps higher with Diddy riding
    29. ECDD-535A Rambi doesn't jump as high with Diddy riding
    Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of Nintendo of America Inc.





    Doomsday Warrior(tm) Game
    1 82C7-046F Infinite health--matches last forever
    2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus
    points for improving abilities
    3 D9B9-64DD On normal level, start with all stats at 2 bars
    instead of 0
    4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Sledge(tm)
    5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Layban(tm)
    6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Amon(tm)
    7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Daisy(tm)
    8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against P-Lump(tm)
    9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Grimrock(tm)
    10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Nuform(tm)
    11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are
    against Shadow(tm)
    12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Ashura(tm)
    13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are
    against Main(tm)
    14 DDB7-AFAD All fights are in order (you don't choose your
    opponent)
    15 DD83-D4AF You can heal completely, not just to the top
    of each segment
    16 3C8E-DDAF Don't heal at all
    Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock,
    Nuform, Shadow, Ashura and Main are trademarks of Renovation
    Products, Inc.





    Doom(tm) Game
    1. BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
    2. E3EA-B153 Start with more ammo
    3. CBD3-B17F Heat vision/color blind mode
    4. D7CF-F953 Select ñThe Shores of Hell" or ñInferno" in any skill level
    Doom is a trademark of ID Software, Inc.





    Double Dragon 5(tm) Game
    1 B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special moves
    2 DBBC-1F27 Allows you to pick up to 9 points of any attribute instead of 5
    3 46C6-340D Both characters start with 50% energy
    4 F0C6-340D Both characters start with 25% energy
    5 DDAB-3DAE Player 1 always wins
    6 3C85-CF07 Harder to recover from dizziness
    7 D685-C407 Dizziness doesn't last long
    Double Dragon 5 and related names are trademarks of Leland
    Interactive Media. Licensed to Tradewest, Inc.





    Dragon's Lair(tm) Game
    These sword-slashin' codes will help you and Dirk(tm) rescue Daphne(tm), the gorgeous princess, from the clutches of that warty dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk looks (arf). Experts, attempt the task with Codes 2 and 7 for just one life and a faster timer.
    DRAG
    CODE KEY IN . . . EFFECT . . .
    1 3C8C-0FA4 Protection from most hazards
    2 DD89-0404 Start with 1 life
    3 D989-0404 Start with 6 lives
    4 D689-0404 Start with 9 lives
    5 3C62-D70F Infinite lives
    6 5D89-6D04 Slow timer
    7 4989-6D04 Faster timer
    8 4A84-64D4 Stop timer
    9 DF86-0DD4 Start with the dagger
    10 D486-0DD4 Start with the shuriken
    11 DF88-0F64 1 coin gives 10
    Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.





    Drakkhen(tm) Game
    You and your party must recover eight stolen gems that represent the forces of magic in this challenging role-playing fantasy game. You get killed repeatedly fighting the enemies, so DRAKK Code 1 will come in handy. At the Anak Shrines(tm), you need to switch off effects in order for resurrection to work properly.
    DRAKK
    CODE KEY IN . . . EFFECT . . .
    1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks
    2 7433-6FD8 Magic points restored 50 points at
    a time while player is on screen
    3 DC33-6FD8 Magic points restored 10 points at a time while player is on screen
    4 8E27-6D28 Magic points don't decrease except
    in battle
    Remember, you can pick 'n mix your codes!
    Drakkhen and Anak Shrines are trademarks of Infogrames.





    Dream TV(tm) Game
    1 8FA6 3DA8 + 8FAA 3FA8 Almost infinite energy
    2 DDCE C7DC Infinite lives
    3 D9B8 1F04 Start with 5 lives
    4 DFB8 1F04 Start with 1 life
    5 D6B8 1F04 Start with 8 lives
    6 8F23 3768 Monsters take only 1 hit to kill--except skeletons
    7 8F84 17D8 Mega-jump--switch off to land again
    8 DDC7 1DD8 Can't get hit--some characters are white
    9 4DBD CF04 Start with 2/3 energy--1st life
    10 4DCE CD0C Start with 2/3 energy--after 1st life
    11 FDBD CF04 Start with1st life has 1/3 energy--1st life
    12 FDCE CD0C Start with 1/3 energy--after 1st life
    Dream TV is a trademark of Triffix, Inc.





    Dungeon Master(tm) Game
    DUNGE Codes 5 thru 88 only need to be used once. They only work on
    saved games. Enter the desired codes, load a saved game, then save
    it again. The effects then stay with the saved game. On some Game
    Genies, some of the codes may be changed by the Game Genie(tm), so
    when you return to the code screen by pressing Reset, they will be
    different than when first entered. This is OK. If it happens, you do
    not have to correct the code, but can restart the game using the
    modified code.
    DUNGE
    CODE KEY IN . . . EFFECT . . .
    1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO
    CAST
    2 85CF-0F29 Food meter doesn't go down
    3 85C5-0FB9 Water meter doesn't go down
    4 ECDC-F26F 1st character has 250 maximum hit points
    5 ECDA-220F 2nd character has 250 maximum hit points
    6 ECD3-B2D4 3rd character has 250 maximum hit points
    7 ECDD-BAA7 4th character has 250 maximum hit points
    8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum
    stamina
    9 A0DA-230F + DBDA-236F 2nd character has 250 maximum
    stamina
    10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum
    stamina
    11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum
    stamina
    12 ECDC-FE6F 1st character has 250 maximum mana
    13 ECDA-2E0F 2nd character has 250 maximum mana
    14 ECD3-BED4 3rd character has 250 maximum mana
    15 ECDD-B3A7 4th character has 250 maximum mana
    16 17D8-F36F 1st character has 99 current strength
    17 17D2-230F 2nd character has 99 current strength
    18 17DE-B3D4 3rd character has 99 current strength
    19 17DF-B2A7 4th character has 99 current strength
    20 17D8-F30F 1st character has 99 maximum strength
    21 17D2-23DF 2nd character has 99 maximum strength
    22 17DE-B2A4 3rd character has 99 maximum strength
    23 17DF-B267 4th character has 99 maximum strength
    24 17D8-FE0F 1st character has 99 current dexterity
    25 17D2-2EDF 2nd character has 99 current dexterity
    26 17DE-B3A4 3rd character has 99 current dexterity
    27 17DF-B367 4th character has 99 current dexterity
    28 17D8-FEDF 1st character has 99 maximum dexterity
    29 17D2-23AF 2nd character has 99 maximum dexterity
    30 17DE-B364 3rd character has 99 maximum dexterity
    31 17DF-B307 4th character has 99 maximum dexterity
    32 17DA-FADF 1st character has 99 current wisdom
    33 17D2-2EAF 2nd character has 99 current wisdom
    34 17DE-BE64 3rd character has 99 current wisdom
    35 17DF-BE07 4th character has 99 current wisdom
    36 17D8-FEAF 1st character has 99 maximum wisdom
    37 17D2-2E6F 2nd character has 99 maximum wisdom
    38 17DE-BE04 3rd character has 99 maximum wisdom
    39 17DF-BED7 4th character has 99 maximum wisdom
    40 17DA-FAAF 1st character has 99 current vitality
    41 17D3-2A6F 2nd character has 99 current vitality
    42 17DD-2A04 3rd character has 99 current vitality
    43 17D4-BAD7 4th character has 99 current vitality
    44 17DA-FA6F 1st character has 99 maximum vitality
    45 17D3-2A0F 2nd character has 99 maximum vitality
    46 17DD-2AD4 3rd character has 99 maximum vitality
    47 17DF-BEA7 4th character has 99 maximum vitality
    48 17DA-F26F 1st character has 99 current anti-magic
    49 17D3-220F 2nd character has 99 current anti-magic
    50 17DD-22D4 3rd character has 99 current anti-magic
    51 17D4-BAA7 4th character has 99 current anti-magic
    52 17DA-F20F 1st character has 99 maximum anti-magic
    53 17D3-22DF 2nd character has 99 maximum anti-magic
    54 17DD-2AA4 3rd character has 99 maximum anti-magic
    55 17D4-BA67 4th character has 99 maximum anti-magic
    56 17DA-F30F 1st character has 99 current anti-fire
    57 17D3-23DF 2nd character has 99 current anti-fire
    58 17DD-22A4 3rd character has 99 current anti-fire
    59 17D4-B267 4th character has 99 current anti-fire
    60 17DA-F3DF 1st character has 99 maximum anti-fire
    61 17D3-22AF 2nd character has 99 maximum anti-fire
    62 17DD-2264 3rd character has 99 maximum anti-fire
    63 17D4-B207 4th character has 99 maximum anti-fire
    64 5EDA-FEAF 1st character is a level 15 fighter
    65 5ED2-F20F 1st character is a level 15 ninja
    66 5ED2-F3AF 1st character is a level 15 healer
    67 5ED3-FA0F 1st character is a level 15 wizard
    68 5ED3-2E6F 2nd character is a level 15 fighter
    69 5EDE-22DF 2nd character is a level 15 ninja
    70 5EDE-236F 2nd character is a level 15 healer
    71 5EDD-FAD4 2nd character is a level 15 wizard
    72 5EDD-2E04 3rd character is a level 15 fighter
    73 5EDF-2AA4 3rd character is a level 15 ninja
    74 5EDF-2304 3rd character is a level 15 healer
    75 5EDF-2EA4 3rd character is a level 15 wizard
    76 5ED4-BED7 4th character is a level 15 fighter
    77 5ED7-BA67 4th character is a level 15 ninja
    78 5ED7-B3D7 4th character is a level 15 healer
    79 5ED7-BE67 4th character is a level 15 wizard
    80 D5D8-FAAF 1st character has a nearly full food meter
    81 D5D8-F20F 1st character has a nearly full water meter
    82 D5D2-2A6F 2nd character has a nearly full food meter
    83 D5D2-22DF 2nd character has a nearly full water meter
    84 D5DE-BA04 3rd character has a nearly full food meter
    85 D5DE-BAA4 3rd character has a nearly full water meter
    86 D5DF-BAD7 4th character has a nearly full food meter
    87 D5DF-BA67 4th character has a nearly full water meter

    Dungeon Master is a trademark of Nintendo of America Inc.


    E.V.O.(tm) Game
    DINOCODE KEY IN . . . EFFECT . . .
    1 C96E-07FB Protection from most hazards
    2 DD60-D18B Food replenishes hit points to full
    3 D566-A7F8 Less damage from stronger creatures
    4 C964-A726 Horn never breaks
    E.V.O. is a trademark of Enix/Almanic.




    Earthbound(tm) Game
    1. DB23-77D1 Start with a level 9 character
    2. DE23-77D1 Start with a level 15 character
    3. 7423-77D1 Start with a level 50 character
    4. 1723-77D1 Start with a level 100 character
    5. EE23-77D1 Start with a level 255 character
    6. EE2E-7D01 Start with a super strong character
    7. BB2D-5461 Start with a lot of H.P.
    8. BB2F-54A1 Start with a lot of PSI
    Earthbound is a trademark of Nintendo of America Inc.




    Earth Defense Force(tm) Game
    Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.
    EARTH
    CODE KEY IN . . . EFFECT . . .
    1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2
    2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3
    3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4
    4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5
    5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6
    6 7123-A4A7 + 3D23-A7D7 Start with 4 shields
    7 2B23-A4A7 + B823-A7D7 Start with 5 shields
    8 C263-6FAF Infinite shields
    9 D42E-A7A7 Start at experience level 2
    10 D72E-A7A7 Start at experience level 3
    11 D02E-A7A7 Start at experience level 4
    12 D92E-A7A7 Start at experience level 5
    13 4D21-6F0F Advancing experience levels is easier
    14 DA21-6F0F Advancing experience levels is much easier
    15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits
    16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits
    17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits
    18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits
    19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits
    20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit
    21 C268-A491 Infinite credits
    22 C223-AFD7 + C223-AFA7 Keep current score when game is continued
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.




    Earthworm Jim(tm) Game
    1. 2235-EFAF Infinite ammo
    2. A23F-7464 Infinite energy
    3. A26A-87A7 Infinite lives
    4. 7D33-8FDF Start with 1 life
    5. 7033-8FDF Start with 5 lives
    CODES 6 THRU 8: IGNORE THE LIVES COUNTER
    6. 7B33-8FDF Start with 10 lives
    7. 0633-8FDF Start with 25 lives
    8. 1F33-8FDF Start with 50 lives
    9. 7D37-7F64 1 hit and you die
    10. 7737-7F64 Start with 300% suit energy
    11. 7937-7F64 Start with 500% suit energy
    12. 7B37-7F64 Start with 900% suit energy
    Earthworm Jim is a trademark of Shiny Entertainment, Inc.




    EarthWorm Jim 2(tm)
    1. 7D55-5F06 Start with 1 life and no continues
    2. 7055-5F06 Start with 5 lives
    3. 7155-5F06 Start with 7 lives
    4. 7655-5F06 Start with 9 lives
    5. CBF0-7464 Infinite lives
    6. 749E-54B4 Start with 2000 bullets
    7. 779E-54B4 Start with 3000 bullets
    8. 709E-54B4 Start with 4000 bullets
    9. 799E-54B4 Start with 5000 bullets
    10. 759E-54B4 Start with 7000 bullets
    11. 7B9E-54B4 Start with 9000 bullets
    12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
    13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
    14. 7450-770B Start with 200% energy
    15. 7750-770B Start with 300% energy
    16. 7050-770B Start with 400% energy
    17. 7950-770B Start with 500% energy
    18. 7550-770B Start with 700% energy
    19. 7B50-770B Start with 900% energy
    20. CB57-7D0B Infinite energy
    EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.




    Equinox(tm) Game
    1 C28F-AF4D Protection from most small monsters
    2 3CA0-0DC7 Infinite life energy
    3 CEAE-0D17 Infinite magic-must have enough MP for spell
    to work
    4 CB2A-C4D9 More energy from apples
    5 4F27-1F00 + 4020-1FD0 Super jump
    6 FC27-1F00 + 4020-1FD0 Mega-jump
    7 DD86-674F + 3C86-671F Colored doors don't need keys
    8 B32C-4FA0 + CD2C-4700 Super speed
    9 D9AC-6437 'Slow' spell lasts 2x as long
    10 D6AC-6437 'Slow' spell lasts 3x as long
    11 D9AB-6FC7 'Freeze' spell lasts 2x as long
    12 D6AB-6FC7 'Freeze' spell lasts 3x as long
    Equinox is a trademark of Sony Music Entertainment Inc.




    Extra Innings(tm) Game
    Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.
    INNING
    CODE KEY IN . . . EFFECT . . .
    1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning
    2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings
    3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings
    4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings
    5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings
    6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings
    7 DF67-DF07 + DD60-A4D7 1 strike and batter's out
    8 D467-DF07 + DF60-A4D7 2 strikes and batter's out
    9 C264-D767 + C260-A4A7 Batter never strikes out
    10 DF6A-DFA7 1 ball and batter walks
    11 D46A-DFA7 2 balls and batter walks
    12 D76A-DFA7 3 balls and batter walks
    13 C26A-DDD7 Batter never walks
    14 DF67-AD67 + DF61-D4A7 1 out per inning
    15 D467-AD67 + D461-D4A7 2 outs per inning
    Remember, you can pick 'n mix your codes!
    Extra Innings is a trademark of Sony Imagesoft Inc.




    Eye of the Beholder(tm) Game
    1 8285 6D2C + 82DE 049B Infinite HP
    3 828D A798 No waiting to hit again
    4 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for
    monsters too
    5 D68B-A474 Pick a lawful, human male fighter and he will
    be at Level 8
    6 D18B-A474 Pick a lawful, human male fighter and he will
    be at level 6
    Eye of the Beholder is a trademark of Capcom U.S.A., Inc.






    F1 ROC--Race of Champions(tm) Game
    When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.
    ROC
    CODE KEY IN . . . EFFECT . . .
    1 BA26-A44F Start player with no money instead of $500
    2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240
    3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600
    4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960
    5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800
    6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920
    7 C9A8-07DD No damage when hitting
    walls
    8 C922-0FDD No damage when hitting
    other cars
    9 DDEE-6F21 Normal tires are free
    10 DDEE-6491 Hi-grip tires are free
    11 DDEE-6F91 Rain tires are free
    12 DDED-A491 2L nitro is free
    13 DDED-A421 3L nitro is free
    14 DDED-A791 4L nitro is free
    15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free
    16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free
    17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free
    18 DDE3-6791 Low DF rear wing is free
    19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free
    20 DDE3-6D21 Low DF front wing is free
    21 DDE3-6F21 + DDE3-64F1 High DF front wing is free
    22 DDE3-6491 + DDE3-64B1 Special-L front wing is free
    23 DDE2-6421 Small diffuser is free
    24 DDE2-6721 Large diffuser is free
    25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free
    26 DDE2-6F21 Hard suspension is free
    27 DDE2-6491 + DDE2-64B1 Active suspension is free
    28 DDE2-6D91 Carbon brakes are free
    29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free
    30 DDEA-6491 5-speed transmission is free
    31 DDEA-6421 + DDEA-67F1 6-speed transmission is free
    32 DDEA-6791 + DDEA-67B1 7-speed transmission is free
    33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free
    34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free
    F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.




    F-Zero(tm) Game
    In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time.
    ZERO
    CODE KEY IN . . . EFFECT . . .
    1 A96E-A4A4 Infinite spare machines
    2 DF6C-0F0A Start with 1 spare machine
    3 D96C-0F0A Start with 5 spare machines
    4 DB6C-0F0A Start with 9 spare machines
    5 D484-D404 Infinite turbos
    6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up
    Remember, you can pick 'n mix your codes!
    F-Zero is a trademark of Nintendo of America Inc.




    Faceball 2000(tm) Game
    You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level.
    FACE 2
    CODE KEY IN . . . EFFECT . . .
    1 DFB6-6461 Start with 1 life instead of 3
    2 D9B6-6461 Start with 5 lives
    3 D5B6-6461 Start with 7 lives
    4 DBB6-6461 Start with 9 lives
    5 FBB6-6461 Start with 25 lives
    6 74B6-6461 Start with 50 lives
    7 08B6-6461 Start with 75 lives
    8 17B6-6461 Start with 99 lives
    9 EEB6-6461 Start with 255 lives
    10 89AB-D708 Infinite lives
    11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with
    1 tag required
    12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with
    5 tags required
    13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with
    20 tags required
    14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with
    30 tags required
    15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with
    60 tags required
    16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with
    90 tags required
    17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1
    level 2
    18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1
    level 3
    19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1
    level 4
    20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1
    level 5
    21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1
    bonus level
    22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2
    level 6
    23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2
    level 7
    24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2
    level 8
    25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2
    level 9
    26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2
    level 10
    27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2
    bonus level
    28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3
    level 11
    29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3
    level 12
    30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3
    level 13
    31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3
    level 14
    32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3
    level 15
    33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3
    bonus level
    34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4
    level 16
    35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4
    level 17
    36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4
    level 18
    37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4
    level 19
    38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4
    level 20
    39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4
    bonus level
    40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5
    level 21
    41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5
    level 22
    42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5
    level 23
    43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5
    level 24
    44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5
    level 25
    45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5
    bonus level
    46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6
    level 26
    47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6
    level 27
    48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6
    level 28
    49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6
    level 29
    50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6
    level 30
    51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6
    bonus level
    52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7
    level 31
    53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7
    level 32
    54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7
    level 33
    55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7
    level 34
    56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7
    level 35
    57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7
    bonus level
    58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8
    level 36
    59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8
    level 37
    60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8
    level 38
    61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8
    level 39
    62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8
    level 40
    63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8
    level 41
    64 1061-DD52 Allow 98 seconds in zone 1 bonus
    level
    65 1069-6752 Allow 98 seconds in zone 2 bonus
    level
    66 1068-DDE3 Allow 98 seconds in zone 3 bonus
    level
    67 1061-A473 Allow 98 seconds in zone 4 bonus
    level
    68 A66C-047E Allow 198 seconds in zone 5 bonus
    level
    69 A6B1-D45A Allow 198 seconds in zone 6 bonus
    level
    70 A6B0-AF7A Allow 198 seconds in zone 7 bonus
    level
    71 B9B1-6F01 Only need 8 tags to win in arena
    mode instead of 10 (start with 2
    instead of 0)
    Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.




    Fatal Fury(tm) Game
    Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode.
    FATE
    CODE KEY IN . . . EFFECT . . .
    WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS
    1 DFA5-64DF Win 1 bout to win the match instead
    of 2 out of 3
    2 FDC7-AFAF 10 seconds to complete bonus rounds
    3 7DC7-AFAF 30 seconds to complete bonus rounds
    4 09C7-AFAF 45 seconds to complete bonus rounds
    5 1DC7-AFAF 60 seconds to complete bonus rounds
    6 BDC7-AFAF 90 seconds to complete bonus rounds
    FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
    7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
    8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
    9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
    10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
    11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
    12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
    13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
    14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
    15 F6CD-A4AF Both players start with 1/4 health
    16 7DCD-A4AF Both players start with 1/2 health
    17 06CD-A4AF Both players start with 3/4 health
    18 C2A9-D40F Player 1 takes minimum damage
    19 C2A2-DF6F Player 2 or computer takes minimum
    damage
    Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.




    Fatal Fury 2(tm) Game
    1 DD7E 7FDD Infinite time
    2 D47E 7FDD Timer is 2x fast
    3 D77E 7FDD Timer is 3x fast
    4 C250 7FA7 Computer can't win a round--except last
    round--game ends after 4 rounds
    8 CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane
    9 DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk
    10 CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B
    11 D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang
    Krauser
    12 CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane
    13 DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
    14 DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
    15 D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang
    Krauser
    CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY
    16 FDD5-EFCB Super jump--player 1
    17 EED5-EFCB Bogus jump--player 1
    18 6D7D-54AD Infinite energy--player 1
    FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN
    CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN
    19 7D78-770D Start with 1/2 energy
    Fatal Fury 2 and related names are trademarks of SNK.




    Final Fantasy II(tm) Game
    Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them.
    FINAL
    CODE KEY IN . . . EFFECT . . .
    THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME,
    THEN TRY THE "B" CODES
    1A 82A3-6F63 Almost infinite hit points--can make big
    1B 82AE-6F63 monsters (and sometimes normal monsters) M
    invincible--switch off to defeat the
    2A 8267-0D62 Magic power doesn't go down--only in
    2B 8267-0D62 battles, doesn't work on twin attacks
    FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
    3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after
    3B 1B35-0D6E + B135-0DAE + 3C35-0FDE each battle
    4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after
    each battle
    4B 3335-076E Get at least 256 gold pieces after
    each battle
    5A 3335-0D6E Get at least 65,536 gold pieces after
    5B 3336-0FAE each battle
    6A C262-DF03 + C262-D763 Money doesn't decrease if you run
    6B C262-DF03 + C262-D763 away from a battle
    7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
    7B C2AD-AD69 + C3AD-AFA9
    Remember, you can pick 'n mix your codes!
    Final Fantasy II and Cecil are trademarks of Square Soft, Inc.




    Final Fantasy II(tm) Game (Alternate Codes)
    Help Cecil(tm) and his main men on their quest in this loooonnnng
    and involved role-playing game. FINAL Code 1 gives you almost
    infinite hit points, but can also make some monsters invincible, so
    switch off effects to beat them. And remember that Codes 3 thru 5
    give at least the specified amounts. It may be more.
    FINAL
    CODE KEY IN . . . EFFECT . . .
    THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
    ON YOUR GAME, THEN TRY THE "B" CODES
    1A 82A3-6F63 Almost infinite hit points--can make big
    monsters (and sometimes normal monsters) invincible--switch off
    to defeat them
    1B 82AE-6F63
    2A 8267-0D62 Magic power doesn't go down--only in
    battles, doesn't work for twins
    2B 8267-0D62
    FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
    OR LOST
    3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
    pieces after each battle
    3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
    4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
    pieces after each battle
    4B 3335-076E Get at least 256 gold pieces after each battle
    5A 3335-0D6E Get at least 65,536 gold pieces after each
    battle
    5B 3336-0FAE
    6A C262-DF03 + C262-D763 Money doesn't decrease if you run
    away from a battle
    6B C262-DF03 + C262-D763
    7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
    7B C2AD-AD69 + C3AD-AFA9
    Keep pickin' and mixin' your codes.
    Final Fantasy II and Cecil are trademarks of Square Soft, Inc.




    Final Fantasy III(tm) Game
    1 D15C-78E5 Start Terra with Man-eater equipped
    2 F65C-78E5 Start Terra with Excalibur equipped
    3 FC5C-78E5 Start Terra with Illumina equipped
    4 FA5C-78E5 Start Terra with Atma equipped
    5 435C-78E5 Start Terra with Tempest equipped
    6 D35C-78E5 Start Terra with Blizzard equipped
    7 F75C-78E5 Start Terra with Enhancer equipped
    8 9A58-7675 Start Terra with Mithril shield equipped
    9 9258-7675 Start Terra with Gold shield equipped
    10 1F58-7675 Start Terra with Ice shield equipped
    11 1D58-7675 Start Terra with Fire shield equipped
    12 1C58-7655 Start Terra with Hairband equipped
    13 1B58-7655 Start Terra with Leather hat equipped
    14 5C58-7655 Start Terra with Circlet equipped
    15 5B58-7655 Start Terra with Mystery veil equipped
    16 5658-7655 Start Terra with Red cap equipped
    17 6658-7685 Start Terra with Silk robe equipped
    18 6B58-7685 Start Terra with Mithril vest equipped
    19 6858-7685 Start Terra with White dress equipped
    20 BC58-7685 Start Terra with Genji armor equipped
    21 B058-7685 Start Terra with Force armor equipped
    22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
    27 DDA4-8767 Party always has sprint shoes
    31 ED30-E944 'Tonic' gives 240 HP
    32 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN
    Final Fantasy III and related names are trademarks of Square Co., Ltd.




    Final Fantasy Mystic Quest(tm) Game
    Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage.
    MYST
    CODE KEY IN . . . EFFECT . . .
    1 83AF-D40D Infinite cure potions
    2 DDA4-D40D Cure potion restores life points to maximu
    3 C96B-64AB Infinite life points--can make enemies invincible;
    switch off to defeat the
    4 C9B8-D4A6 Infinite ninja stars
    5 C9B0-D7A6 Infinite bombs--only in battle
    Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.
    Final Fight(tm) Game
    With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand.
    FIGHT
    CODE KEY IN . . . EFFECT . . .
    1 A9C3-6F66 + D433-0D6F Infinite lives
    2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special
    weapons (e.g., knife) and special
    attacks by bad guys (e.g., Andore(tm)'s
    headlock and jump attack)
    3 A2C0-A7D0 Stop timer
    4 D4C9-AFD0 Slower timer
    5 DDC9-AFD0 Faster timer
    6 DD8D-6F06 Any food restores all energy
    7 DFC8-D4A1 Start with 2 credits
    8 D9C8-D4A1 Start with 6 credits
    9 DBC8-D4A1 Start with 10 credits
    Remember, you can pick 'n mix your codes!
    Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.




    Final Fight 2(tm) Game
    FF2CODE KEY IN . . . EFFECT . . .
    1 DDCE-1D6B Infinite lives
    2 DDCF-C7D6 Start with 1 life
    3 D4CF-C7D6 Start with 3 lives
    4 D1CF-C7D6 Start with 7 lives
    5 DBCF-C7D6 Start with 10 lives
    6 DDA0-1DDC Infinite time
    7 D4A0-1DDC Faster timer
    8 0DED-1DAC Barbecue restores vitality 50% instead of
    95%
    9 DDED-1DAC Barbecue worth nothing
    10 6DEE-470C Soft drink restores vitality 95%
    11 DDEE-470C Soft drink worth nothing
    12 33C5-1404 Both players can select same character
    13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-
    player game
    14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL
    PLAY BEGINS
    15 DFCC-C4DB Hitting someone with your super move makes
    you invincible
    16 0DCC-C4DB Hitting someone with your super move uses
    all your energy
    Final Fight 2 is a trademark of Capcom Co. Ltd.




    Final Fight 3(tm)
    1. C2F9-84DF Infinite time
    2. CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy
    3. 3C6C-84AF Infinite lives
    4. 106E-5467 Everyone does massive damage
    Final Fight 3 is a trademark of Capcom Co., Ltd





    Firepower 2000(tm) Game
    Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck.
    F2000
    CODE KEY IN . . . EFFECT . . .
    1 D4B3-1764 Start at level 2
    2 D7B3-1764 Start at level 3
    3 D0B3-1764 Start at level 4
    4 D9B3-1764 Start at level 5
    5 D1B3-1764 Start at level 6
    6 DF69-1DAF Start with 1 life instead of 4
    7 D469-1DAF Start with 2 lives
    8 D769-1DAF Start with 3 lives
    9 D969-1DAF Start with 5 lives
    10 D569-1DAF Start with 7 lives
    11 DC69-1DAF Start with 10 lives
    12 DE69-1DAF Start with 15 lives
    13 FB69-1DAF Start with 25 lives
    14 7469-1DAF Start with 50 lives
    15 0869-1DAF Start with 75 lives
    16 1069-1DAF Start with 100 lives
    17 8263-4DDF Infinite lives
    18 D765-146F Start with bullet strength at 3 instead of 1
    19 D165-146F Start with bullet strength at 6
    20 D761-14DF Start with flame strength at 3 instead of 1
    21 D161-14DF Start with flame strength at 6
    22 DD61-14DF Start with flame strength at 0
    23 D761-176F Start with plasma strength at 3 instead of 1
    24 D161-176F Start with plasma strength at 6
    25 DD61-176F Start with plasma strength at 0
    26 DF65-1FDF Start with laser strength at 1 instead of 0
    27 D765-1FDF Start with laser strength at 3
    28 D165-1FDF Start with laser strength at 6
    29 DF66-1DDF Start with ionic strength at 1 instead of 0
    30 D766-1DDF Start with ionic strength at 3
    31 D166-1DDF Start with ionic strength at 6
    32 8267-170F Loss of vehicle does not reduce bullet strength
    33 826E-470F Loss of vehicle does not reduce flame strength
    34 826D-170F Loss of vehicle does not reduce plasma strength
    35 826F-170F Loss of vehicle does not reduce laser strength
    36 8264-170F Loss of vehicle does not reduce ionic strength
    37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12
    38 D48B-CD07 Bubble shield lasts for 8 seconds
    39 D08B-CD07 Bubble shield lasts for 16 seconds
    40 D68B-CD07 Bubble shield lasts for 32 seconds
    41 FD8B-CD07 Bubble shield lasts for 64 seconds
    42 C2CB-3FD4 Bubble shield on jeep lasts until end of level
    43 C2CF-1464 Bubble shield on helicopter lasts until end of level
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Firepower 2000 is a trademark of Sun Corporation of America.




    First Samurai(tm) Game
    SAM Codes 8, 9 and 10 will be a real help in your quest to reach and
    defeat the ultimate demon. However if you feel you are ready for the
    ultimate Samurai challenge use SAM Codes 2, 5 and 11.
    SAM
    CODE KEY IN . . . EFFECT . . .
    1 DB6A-676F Start with 9 lives
    2 D46A-676F Start with 2 lives
    3 406E-D461 Infinite lives
    4 D783-0F09 Full weapon power for dagger on pick up
    5 D4C5-AFA5 Less force picked up from baddies
    6 D6C5-AFA5 More force picked up from baddies
    7 F9C5-AFA5 Lots more power picked up from baddies
    8 C9B6-6700 + C9BE-6D00 Infinite axe
    9 C9BF-D4D1 Infinite life force
    10 C96D-04A5 Infinite warp lantern
    11 D789-AFA9 Less life force from food
    12 FD89-AFA9 More life force from food
    (c) 1993 Kemco America, Inc
    (c) 1992 Vivid Image




    Flashback(tm) Game
    1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF
    EFFECTS TO KILL ENEMIES
    2 8511-ED6C Don't die from most falls
    3 D4D4-5F78 Start with 1 shield
    4 D7D4-5F78 Start with 2 shields
    5 D0D4-5F78 Start with 3 shields
    6 D1D4-5F78 Start with 5 shields
    7 D8D4-5F78 Start with 1 shields
    8 F9D4-5F78 Start with 20 shields
    9 77D4-5F78 Start with 50 shields
    10 19D4-5F78 Start with 100 shields
    11 74F0-5F7B Start with 50 credits
    12 10F0-5F7B Start with 100 credits
    13 ECF0-5F7B Start with 250 credits
    14 D4F0-5DEB Start with 512 credits
    15 D0F0-5DEB Start with 1024 credits






    George Foreman's KO Boxing(tm) Game
    Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it.
    GEORGE
    CODE KEY IN . . . EFFECT . . .
    1 566D-07DD Time goes slower
    2 DC6D-07DD Time speeds up
    3 CB62-040F + 5662-046F Time stands still
    4 6D25-A464 Infinite super punch after
    getting it
    5 4D6C-D70D Both players start with
    1/2x energy
    6 C228-A764 + 5728-A7A4 + Damage inflicted
    622A-AFA4 + 572A-A4D4 by your opponent
    affects him (your
    energy may go down
    slightly, too)
    George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.




    Gods(tm) Game
    You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1.
    GODZ
    CODE KEY IN . . . EFFECT . . .
    1 1DE7-31E8 Shields last until at least end of the
    world--if you get stuck, switch off
    2 C269-C1EB Infinite lives
    3 A284-35EC Items you can afford in the shops are free
    4 DF3C-4073 Start with 2 lives
    5 D93C-4073 Start with 6 lives
    6 DB3C-4073 Start with 10 lives
    Remember, you can pick 'n mix your codes!
    Gods is a trademark of The Bitmap Brothers.





    Goof Troop(tm) Game
    GOOF
    CODE KEY IN . . . EFFECT . . .
    1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
    2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life
    3 D4A8-4762 2 hearts from cherries
    4 D0A8-47A2 4 hearts from bananas
    5 DFA8-47A2 1 heart from bananas
    6 C96F-3F6C Infinite lives
    7 DBCD-146D Start with 9 lives
    8 D1CD-146D Start with 6 lives
    9 DFCD-146D Start with 1 life
    10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right
    movement
    11 D46E-170E + E26D-C70E Max(tm) has quicker left-right
    movement
    Goof Troop, Goofy and Max are trademarks of Disney.





    Gradius III(tm) Game
    Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits.
    GRADE
    CODE KEY IN . . . EFFECT . . .
    1 DD8B-6DA4 Start with 1 life instead of 3
    2 DF8B-6DA4 Start with 2 lives
    3 D78B-6DA4 Start with 4 lives
    4 D08B-6DA4 Start with 5 lives
    5 D68B-6DA4 Start with 9 lives
    6 DE8B-6DA4 Start with 16 lives
    7 F38B-6DA4 Start with 31 lives
    8 3C8E-DDD7 + 3C8E-DD07 Infinite lives
    9 DFC3-DF0D Start with 1 credit instead of 4--
    use for 1-player game only
    10 D4C3-DF0D Start with 2 credits
    11 D1C3-DF0D Start with 6 credits
    12 D5C3-DF0D Start with 7 credits
    13 D6C3-DF0D Start with 8 credits
    14 DBC3-DF0D Start with 9 credits
    15 C227-6DDD Infinite credits
    16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor)
    much easier to defeat
    17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor)
    easier to defeat
    18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level
    after a weapon is selected
    19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.

    Watch the latest videos on YouTube.com



    Hal's Hole In One Golf(tm) Game
    You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted.
    HOLE
    CODE KEY IN . . . EFFECT . . .
    1 4A6C-6D69 No penalty if you land in water or out of bounds
    2 DF6F-0D00 Always start hole with 1-shot penalty
    3 D56C-A401 Max 7 strokes per hole
    4 D96C-A401 Max 5 strokes per hole
    Hal's Hole In One Golf is a trademark of HAL America Inc.




    Harley's Humungous Adventure(tm) Game
    Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards.
    HAR
    CODE KEY IN . . . EFFECT . . .
    1 DFCF-A7F1 Start with 2 lives
    2 D9CF-A7F1 Start with 6 lives
    3 FDCF-A7F1 Start with 11 lives
    4 49CF-A7F1 Start with 26 lives
    5 9DCF-A7F1 Start with 51 lives
    6 BBCF-A7F1 Start with 100 lives
    7 C2C8-07B5 Infinite lives
    8 D6CF-ADB1 Start with 4 hearts
    9 DCCF-ADB1 Start with 5 hearts
    10 C2C0-0DB5 Protection against some hazards
    11 FD22-6415 Start with 10 of every weapon
    12 4922-6415 Start with 25 of every weapon
    13 9D22-6415 Start with 50 of every weapon
    14 BB22-6415 Start with 99 of every weapon
    15 D98D-DDB9 Get only 5 ammo from a weapon power-up
    16 4D8D-DDB9 Get 20 ammo from a weapon power-up
    17 7D8D-DDB9 Get 30 ammo from a weapon power-up
    18 0D8D-DDB9 Get 40 ammo from a weapon power-up
    19 9D8D-DDB9 Get 50 ammo from a weapon power-up
    20 DD87-A4B0 Infinite ammo
    21 F08C-A704 20 seconds to collect power-ups on level 1
    22 7A8C-A704 60 seconds to collect power-ups on level 1
    23 9C8C-A704 90 seconds to collect power-ups on level 1
    24 7A88-A7D4 60 seconds to complete the Vent level
    25 3C83-ADA4 Infinite time on Vent level
    26 6DCF-04B1 Start with maximum fuel on every level
    27 DDC4-6495 Any fuel power-up gives maximum amount
    28 DDCD-6DF5 Infinite jet fuel--must already have some
    to fly
    29 D43E-046F Hit X on the title screen with the
    house to get level select menu
    Harley's Humungous Adventure is a trademark of Electronic Arts.






    Home Alone(tm) Game
    Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1.
    SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)
    HOME
    CODE KEY IN . . . EFFECT . . .
    1 DF2B-AFD4 Start with 1 life instead of 3
    2 D42B-AFD4 Start with 2 lives
    3 D92B-AFD4 Start with 5 lives
    4 DB2B-AFD4 Start with 9 lives
    5 492B-AFD4 Start with 25 lives
    6 9D2B-AFD4 Start with 50 lives
    7 BB2B-AFD4 Start with 99 lives
    8 DD21-DFD4 Infinite lives
    9 C220-D464 Infinite power
    10 DF66-04A7 Extra life with 1 pizza slice instead of 8
    11 D466-04A7 Extra life with 2 pizza slices
    12 D766-04A7 Extra life with 3 pizza slices
    13 D066-04A7 Extra life with 4 pizza slices
    14 D966-04A7 Extra life with 5 pizza slices
    15 D166-04A7 Extra life with 6 pizza slices
    16 D566-04A7 Extra life with 7 pizza slices
    17 DD2A-A76F Infinite baseballs, slingshot ammo
    and rifle bullets
    18 3DB1-07D5 Power boost on jumps
    19 ADB1-07D5 Super power boost on jumps
    20 DF23-A764 Need 1 item (instead of 24) to
    complete level 1
    21 D923-A764 Need 5 items to complete level 1
    22 FD23-A764 Need 10 items to complete level 1
    23 F923-A764 Need 15 items to complete level 1
    24 4D23-A764 Need 20 items to complete level 1
    25 DF23-A7A4 Need 1 item (instead of 30) to
    complete level 2
    26 D923-A7A4 Need 5 items to complete level 2
    27 FD23-A7A4 Need 10 items to complete level 2
    28 F923-A7A4 Need 15 items to complete level 2
    29 4D23-A7A4 Need 20 items to complete level 2
    30 4923-A7A4 Need 25 items to complete level 2
    31 DF2E-ADD4 Need 1 item (instead of 35) to
    complete level 3
    32 D92E-ADD4 Need 5 items to complete level 3
    33 FD2E-ADD4 Need 10 items to complete level 3
    34 F92E-ADD4 Need 15 items to complete level 3
    35 4D2E-ADD4 Need 20 items to complete level 3
    36 492E-ADD4 Need 25 items to complete level 3
    37 DF2E-AD04 Need 1 item (instead of 35) to
    complete level 4
    38 D92E-AD04 Need 5 items to complete level 4
    39 FD2E-AD04 Need 10 items to complete level 4
    40 F92E-AD04 Need 15 items to complete level 4
    41 4D2E-AD04 Need 20 items to complete level 4
    42 492E-AD04 Need 25 items to complete level 4
    43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2
    44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3
    45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.





    Home Alone 2: Lost in New York(tm) Game
    Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life.
    HOME2
    CODE KEY IN . . . EFFECT . . .
    1 C22E-AF9D Infinite power--some things can still
    kill you
    2 DFB5-6FA7 Start with 1 life instead of 3
    3 D9B5-6FA7 Start with 5 lives
    4 DBB5-6FA7 Start with 9 lives
    5 FBB5-6FA7 Start with 25 lives
    6 74B5-6FA7 Start with 50 lives
    7 17B5-6FA7 Start with 99 lives
    8 C264-D464 Infinite lives
    9 DF2B-AFBF Extra life from 1 pizza slice
    instead of 6
    10 D42B-AFBF Extra life from 2 pizza slices
    11 D72B-AFBF Extra life from 3 pizza slices
    12 D02B-AFBF Extra life from 4 pizza slices
    13 D92B-AFBF Extra life from 5 pizza slices
    14 7427-AF2F + 7429-AD9F Dart guns have 50 shots
    15 3CB7-6DA4 Infinite ammo
    Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.





    Hook(tm) Game
    The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits.
    PETER
    CODE KEY IN . . . EFFECT . . .
    1 3CA5-D70F Infinite power--if you fall, switch
    off effects, then switch back on to die
    2 A268-6F03 Stop timer
    3 D56B-ADA2 Time starts at 7 min.--stage 1
    4 D76B-ADA2 Time starts at 3 min.--stage 1
    5 D066-0FDD Start with 3 leaves
    6 D466-0FDD Start with 1 leaf (you still see 2
    leaves, but you can only fill 1)
    Hook is a trademark of Tristar Pictures, Inc.





    The Hunt for Red October(tm) Game
    Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22.
    HUNT
    CODE KEY IN . . . EFFECT . . .
    1 DD34-4761 Start with 0 bombs instead of 40
    2 1734-4761 Start with 99 bombs
    3 C2AE-1404 Infinite bombs
    4 DD3F-47D1 Start with 0 torpedoes instead of 60
    5 173F-47D1 Start with 99 torpedoes
    6 C2A0-1D64 Infinite torpedoes
    7 DD34-44D1 Start with 0 Surface-to-Air Missiles
    (SAMs) instead of 25
    8 7434-44D1 Start with 50 SAMs
    9 1734-44D1 Start with 99 SAMs
    10 C2AB-CFD4 Infinite SAMs
    11 DD34-4D61 Start with 0 Surface-to-Surface Missiles
    (SSMs) instead of 25
    12 7434-4D61 Start with 50 SSMs
    13 1734-4D61 Start with 99 SSMs
    14 C2A7-3D64 Infinite SSMs
    15 DD3F-4F61 Start with 0 Electronic Countermeasures
    (ECMs) instead of 2
    16 743F-4F61 Start with 50 ECMs
    17 173F-4F61 Start with 99 ECMs
    18 C2AC-34D4 Infinite ECMs
    19 D4BA-1F64 Start in theatre I: Caribbean
    20 D1BA-1F64 Start in theatre II: North Pacifi
    21 DABA-1F64 Start in theatre III: Mediterranean
    22 FDBA-1F64 Start on the final mission: Return to the USSR
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    The Hunt for Red October is a trademark of Paramount Pictures.





    HyperZone(tm) Game
    Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em!
    HYPER
    CODE KEY IN . . . EFFECT . . .
    1 D5C4-DFD1 Start with 8 lives
    2 DDC4-DFD1 Start with 1 life
    3 D76A-D7D5 Restore energy more quickly
    4 DD6A-D7D5 Restore energy more slowly
    5 4A8A-DFD1 Infinite energy
    HyperZone is a trademark of HAL America Inc.








    Imperium(tm) Game
    After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own!
    IMPER
    CODE KEY IN . . . EFFECT . . .
    1 DFA2-D4A4 Start with 1 life point
    2 D7A2-D4A4 Start with 3 life points
    3 D9BD-64D7 Start with 5 bombs
    4 DBBD-64D7 Start with 9 bombs
    5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
    weapons and lasers
    Remember, you can pick 'n mix your codes!
    Imperium is a trademark of Vic Tokai Inc.





    Illusion of Gaia(tm) Game
    1 C2A5-44A2 Infinite energy
    2 D98F-4F0C Less charge time for psycho dash
    3 D98B-4DDC Less charge time for dark friar
    4 F061-44DD Start with a lot more energy
    5 F065-4D0D Start with 20 strength points
    6 7465-4D0D Start with 50 strength points
    7 9D65-4D0D Start with 80 strength points
    8 D9AA-1F0B + E8A5-14AB Super runÜleft/right only
    9 EAA7-1D6B + D0A3-446B Super runÜup/down only
    10 FD6B-47A3 Get 2x the energy from herbs
    11 F66B-47A3 Get 3x the energy from herbs
    Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, Licensed to Nintendo





    Imperium (tm) Game
    After suiting up in your armor, it's time to teach that old Imperium
    (tm) a lesson--a lesson only a human can teach. It's time to kick
    those aliens back to their scrap heap of a planet. With IMPER Code 5,
    you're invincible against the lesser robots, weapons and lasers. But
    watch out--against the end-of-level robots you're on your own!
    IMPER
    CODE KEY IN . . . EFFECT . . .
    1 DFA2-D4A4 Start with 1 life point
    2 D7A2-D4A4 Start with 3 life points
    3 D9BD-64D7 Start with 5 bombs
    4 DBBD-64D7 Start with 9 bombs
    5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
    weapons and lasers
    Remember, you can pick 'n mix your codes!
    Imperium is a trademark of Vic Tokai Inc.





    The Incredible Hulk(tm) Game
    1 DFBD-CD6F Start with 1 life
    2 D1BD-CD6F Start with 6 lives
    3 DBBD-CD6F Start with 9 lives
    4 D0BC-173B Get 4 shots from gun
    5 DBBC-173B Get 9 shots from gun
    6 F0BC-173B Get 20 shots from gun
    7 4DB0-1F4B Get 20 seconds from time icon
    8 0DB0-1F4B Get 40 seconds from time icon
    9 8260-1465 + C2E9-44DF Don't take damage from most
    enemies
    10 F3BE-144B 2x energy from gamma capsules
    11 DDB8-171B Gamma capsules act as mega-gamma capsules
    12 C96D-CDC6 Infinite transformation capsules once picked
    up
    13 DA25-34A7 + DA34-47AD Super jump--sometimes
    14 FB25-34A7 + FB34-47AD Mega-jump--sometimes
    15 DCB7-44D0 MEGA damage from Hulk's uppercut
    16 DCB1-4FD0 MEGA damage from Hulk's head butt
    17 D0B7-44D0 x4 damage from Hulk's upper cut
    18 D0B1-4FD0 x4 damage from Hulk's head-butt
    19 C260-4746 Energy doesn't go down when Hulked-out
    20 DDB2-1F0F Start on level 2
    21 4DB2-1F0F Start on level 3
    22 0DB2-1F0F Start on level 4
    23 6DB2-1F0F Start on level 5
    The Incredible Hulk and related names are trademarks of Marvel
    Entertainment Group, Inc.





    Indiana Jones' Greatest Adventures(tm) Game

    1 CB24-4D64 Infinite energy
    2 DFC1-3707 Start with very little energy
    3 D7C1-3707 Start with about 1/2x energy
    4 DEC1-3701 Start with more energy-ignore energy meter
    5 C2B6-440F Hearts don't restore energy
    6 C2B6-370F Infinite grenades
    7 D9C7-CF0F Start with 5 grenades
    8 DBC7-CF0F Start with 9 grenades
    9 DEC7-CF0F Start with 15 grenades
    10 C2B9-37DF Can't collect any more grenades
    11 DFCC-1E83 Start with 2 lives
    12 D0CC-1E83 Start with 5 lives
    13 DBCC-1E83 Start with 10 lives
    14 D1C8-13E3 Start with no continues
    15 3CAB-CE82 Infinite continues
    Indiana Jones' Greatest Adventures is a trademark of LucasArts
    Entertainment Company.







    Jack Nicklaus Golf(tm) Game
    There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans.
    JACK
    CODE KEY IN . . . EFFECT . . .
    1 DF33-076F + DDEB-D40A Each round ends after hole 1
    2 D433-076F + DFEB-D40A Each round ends after hole 2
    3 D733-076F + D4EB-D40A Each round ends after hole 3
    4 D033-076F + D7EB-D40A Each round ends after hole 4
    5 D933-076F + D0EB-D40A Each round ends after hole 5
    6 D133-076F + D9EB-D40A Each round ends after hole 6
    7 D533-076F + D1EB-D40A Each round ends after hole 7
    8 D633-076F + D5EB-D40A Each round ends after hole 8
    9 DB33-076F + D6EB-D40A Each round ends after hole 9
    10 DC33-076F + DBEB-D40A Each round ends after hole 10
    11 D833-076F + DCEB-D40A Each round ends after hole 11
    12 DA33-076F + D8EB-D40A Each round ends after hole 12
    13 D233-076F + DAEB-D40A Each round ends after hole 13
    14 D333-076F + D2EB-D40A Each round ends after hole 14
    15 DE33-076F + D3EB-D40A Each round ends after hole 15
    16 FD33-076F + DEEB-D40A Each round ends after hole 16
    17 FF33-076F + FDEB-D40A Each round ends after hole 17
    18 82BF-6707 Infinite mulligans
    19 6DB2-0D07 Mulligan can be taken after any
    stroke
    20 DDBA-0467 No mulligans allowed
    Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.





    James Bond Jr.(tm) Game
    Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc.
    JIMJR
    CODE KEY IN . . . EFFECT . . .
    1 DFA0-670D Start with 1 life on the
    ground instead of 5
    2 D7A0-670D Start with 3 lives on the
    ground
    3 D5A0-670D Start with 7 lives on the
    ground
    4 DBA0-670D Start with 9 lives on the
    ground
    5 C2E0-6F0D Infinite lives on the ground
    6 DF68-DDAD Start with 1 life in the air
    instead of 5
    7 D768-DDAD Start with 3 lives in the air
    8 D568-DDAD Start with 7 lives in the air
    9 DB68-DDAD Start with 9 lives in the air
    10 C26C-6F08 Infinite lives in the air
    11 DDE7-6F6D Start with 0 grenades and
    darts instead of 10
    12 D9E7-6F6D Start with 5 grenades and
    darts
    13 FBE7-6F6D Start with 25 grenades and
    darts
    14 74E7-6F6D Start with 50 grenades and
    darts
    15 17E7-6F6D Start with 99 grenades and
    darts
    16 DDA9-640D + CEE7-64AD Start with 0 darts instead
    of 10
    17 D9A9-640D + CEE7-64AD Start with 5 darts
    18 FBA9-640D + CEE7-64AD Start with 25 darts
    19 74A9-640D + CEE7-64AD Start with 50 darts
    20 17A9-640D + CEE7-64AD Start with 99 darts
    21 C22A-6FBC Infinite grenades
    22 C227-DDF8 Infinite darts
    23 C23D-6FBC Hearts worth 0
    24 CE2B-D4B6 Infinite health--but you can
    still be hurt by some things
    25 DD34-679C Large red grenade worth 0
    instead of 5
    26 DC34-679C Large red grenade worth 10
    27 F034-679C Large red grenade worth 20
    28 F334-679C Large red grenade worth 30
    29 4634-679C Large red grenade worth 40
    30 3C3A-ADFC Small silver grenade worth 0
    instead of 1
    31 CBAC-6D0D + DFAC-6D6D Start on level 3
    32 CBAC-6D0D + D4AC-6D6D Start on level 5
    33 CBAC-6D0D + D7AC-6D6D Start on level 7
    34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2
    35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2
    36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2
    37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3
    38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3
    39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3
    James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.





    Joe & Mac(tm) Game
    OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow.
    JOE
    CODE KEY IN . . . EFFECT . . .
    1 DD36-D40D Infinite lives
    2 2BBA-64D7 Infinite energy
    3 CBC8-6404 + DFC8-6464 Start with 2 lives
    4 CBC8-6404 + D9C8-6464 Start with 6 lives
    5 CBC8-6404 + DBC8-6464 Start with 10 lives
    6 DDE0-0F6F All food fully restores energy
    Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.





    John Madden Football(tm) Game
    This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34.
    MAD
    CODE KEY IN . . . EFFECT . . .
    1 F0A2-A4DD Play clock is 20 seconds instead of 45
    2 F3A2-A4DD Play clock is 30 seconds
    WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
    3 7AA2-A4DD Play clock is 60 seconds
    4 9CA2-A4DD Play clock is 90 seconds
    5 D4A3-6D04 Only have 3 plays to get a first down
    or TD (down counter starts at 2)
    6 D7A3-6D04 Only have 2 plays to get a first down
    or TD (down counter starts at 3)
    7 D0A3-6D04 Only have 1 play to get a first down
    or TD (down counter starts at 4)
    8 C2AB-64A4 Have infinite plays to get a first
    down or TD (always 1st down)
    9 3C24-A70D Infinite time-outs
    10 DD69-A407 No time-outs instead of 3--player 1
    11 D169-A407 6 time-outs--player 1
    12 DB69-A407 9 time-outs--player 1
    13 DD69-A467 No time-outs--player 2
    14 D169-A467 6 time-outs--player 2
    15 DB69-A467 9 time-outs--player 2
    16 82A6-AF64 Safeties worth 1 point instead of 2
    17 82A6-AF64 + 82A6-A404 Safeties worth zero
    18 DDA4-0767 Touchdowns worth 0 points
    instead of 6
    19 DFA4-0767 Touchdowns worth 1 point
    20 D4A4-0767 Touchdowns worth 2 points
    21 D7A4-0767 Touchdowns worth 3 points
    22 D0A4-0767 Touchdowns worth 4 points
    23 D9A4-0767 Touchdowns worth 5 points
    24 D5A4-0767 Touchdowns worth 7 points
    25 D6A4-0767 Touchdowns worth 8 points
    26 DBA4-0767 Touchdowns worth 9 points
    27 3CA7-A707 + 3CA7-A767 Extra points and field goals
    worth zero
    28 B3A7-A7A7 Extra point or field goal resets
    score to 0
    29 CB6C-6D07 + 626C-6FD7 + 486C-6F07
    + ED6C-6467 + D76C-6D67 Player 2 starts with 3 points
    30 CB6C-6D07 + 626C-6FD7
    + 486C-6F07 + ED6C-6467 Player 2 starts with 5 points
    31 CB6C-6D07 + 626C-6FD7 + 486C-6F07
    + ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points
    32 CB6C-6D07 + 626C-6FD7 + 486C-6F07
    + ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points
    33 CB6C-6D07 + 626C-6FD7 + 486C-6F07
    + ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points
    34 CB6C-6D07 + 626C-6FD7 + 486C-6F07
    + ED6C-6467 + F06C-6D67 Player 2 starts with 20 points
    35 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 + D76C-6D67 Player 1 starts with 3 points
    36 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 Player 1 starts with 5 points
    37 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points
    38 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points
    39 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points
    40 CB6C-6D07 + 626C-6FD7 + 416C-6F07
    + ED6C-6467 + F06C-6D67 Player 1 starts with 20 points
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    John Madden Football is a trademark of Electronic Arts.





    John Madden Football '93(tm) Game
    The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes.
    MADD93
    CODE KEY IN . . . EFFECT . . .
    1 DB30-D43A 9 timeouts--player 1
    2 D130-D43A 6 timeouts--player 1
    3 DF30-D43A 1 timeout--player 1
    4 DB30-D74A 9 timeouts--player 2
    5 D130-D74A 6 timeouts--player 2
    6 DF30-D74A 1 timeout--player 2
    7 3C3A-0FAD Infinite timeouts--both players
    John Madden Football '93 is a trademark of Electronic Arts.





    Judge Dredd(tm) Game
    1. EE63-1318 Start with all weapons and almost infinite ammo
    2. DF62-1A38 Start with 1 life
    3. D962-1A38 Start with 5 lives
    4. DB62-1A38 Start with 9 lives
    5. C2BE-4A4B Almost infinite ammo
    6. C2A9-1627 Almost infinite energy
    7. C22C-1B2D Invincible after getting hit
    8. DDA9-1CB7 DonÍt flash after getting hit
    9. 74A9-1CB7 DonÍt flash as long after getting hit
    10. EEA9-1CB7 Flash longer after getting hit
    11. DE6D-C338 Start with very little energy on your first life
    12. 6D6D-C338 Start with half energy on your first life
    13. A16D-C338 Start with about 3/4 energy on your first life
    14. DE3A-48B7 Start with very little energy after first life
    15. 6D3A-48B7 Start with half energy after first life
    16. A13A-48B7 Start with about 3/4 energy after first life
    Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and Cinergi Production N.V. Inc.





    Jungle Strike(tm) Game
    1. C2A5-476F Infinite ammo
    2. CEBE-C4D4 Infinite lives
    3. 7485-C7D1 Start with less fuel
    4. 7485-C7D1 Start with more fuel
    5. 7485-C701 Start with mega fuel
    6. DD86-C761 Start with 0 hellfires
    7. B186-C761 Start with more hellfires
    8. B186-C7A1 Start with mega hellfires
    9. DD8B-C4A1 Start with less gun ammo
    10. F18B-C4A1 Start with more gun ammo
    11. 748B-C4A1 Start with mega gun ammo
    12. FB8B-CFD1 Start with less hydras
    13. EE8B-CFD1 Start with more hydras
    14. 748B-CF01 Start with mega hydras
    Jungle Strike is a trademark of Electronic Arts





    Jurassic Park(tm) Game
    1 DF2E-3DD9 Start with 2 lives
    2 D72E-3DD9 Start with 4 lives
    3 C26A-4700 Infinite lives
    4 F682-CFAD Cattle Prod energy recharges to about 3/4
    full when outside
    5 FD82-CFAD Cattle Prod energy recharges to about 1/2
    full when outside
    6 D682-CFAD Cattle Prod energy recharges to about 1/4
    full when outside
    7 C285-C76D Infinite Cattle Prod energy when outside
    8 C2CB-3407 Infinite 1st weapons when outside
    9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT
    GAS GRENADE
    10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when
    inside
    11 C282-4B65 Infinite Cattle Prod energy when inside
    12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside
    13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT
    GAS GRENADE
    14 C2B8-C4D0 Infinite continues with 4 lives
    15 D0BC-CDA0 Continue 1st time with 5 lives
    16 D0BC-C7D0 Continue with 5 lives after 1st continue
    17 DF23-3469 Start with 1 egg needed
    Jurassic Park is a trademark of Universal City Studios and Amblin
    Entertainment, Inc.





    Jurassic Park(tm) Part 2: The Chaos Continues Game
    DEC0-397D Start with less machine gun ammo
    10C0-31ED Start with more shotgun ammo
    FDC9-315D Start with less tranquilizer gun ammo
    10C1-307D Start with more tranquilizer missiles
    8BEB-C22D + 8B65-1C67 Almost invincible
    82B6-C704 Get hit and you become invisible until you enter a new screen
    EE30-1DAF Flash longer after getting hit
    DD30-1DAF Dont flash after getting hit
    6DED-3A9D Dont take damage from some larger dinosaurs
    0D6A-106E Regular gun is super strong
    D462-48DD Some dinosaurs die with one hit
    4DC5-C67C Velociraptor takes more damage
    Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc.







    Ka-Blooey(tm) Game
    It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life.
    BLOO
    CODE KEY IN . . . EFFECT . . .
    1 C261-0F0D Infinite lives
    2 DF6B-D76D Start with 1 life instead of 5
    3 D76B-D76D Start with 3 lives
    4 DC6B-D76D Start with 10 lives
    5 FB6B-D76D Start with 25 lives
    6 746B-D76D Start with 50 lives
    7 086B-D76D Start with 75 lives
    8 146B-D76D Start with 98 lives
    9 3C27-6D0D Bonus timer doesn't count down
    10 BAC8-07D4 Level is completed after only 1 bomb
    goes off
    11 BA25-07D7 + DF25-04D7 Start on level 2
    12 BA25-07D7 + D425-04D7 Start on level 3
    13 BA25-07D7 + D725-04D7 Start on level 4
    14 BA25-07D7 + D025-04D7 Start on level 5
    15 BA25-07D7 + D925-04D7 Start on level 6
    16 BA25-07D7 + D125-04D7 Start on level 7
    17 BA25-07D7 + D525-04D7 Start on level 8
    18 BA25-07D7 + D625-04D7 Start on level 9
    19 BA25-07D7 + DB25-04D7 Start on level 10
    20 BA25-07D7 + DC25-04D7 Start on level 11
    21 BA25-07D7 + D825-04D7 Start on level 12
    22 BA25-07D7 + DA25-04D7 Start on level 13
    23 BA25-07D7 + D225-04D7 Start on level 14
    24 BA25-07D7 + D325-04D7 Start on level 15
    25 BA25-07D7 + DE25-04D7 Start on level 16
    26 BA25-07D7 + FD25-04D7 Start on level 17
    27 BA25-07D7 + FF25-04D7 Start on level 18
    28 BA25-07D7 + F425-04D7 Start on level 19
    29 BA25-07D7 + F725-04D7 Start on level 20
    30 BA25-07D7 + F025-04D7 Start on level 21
    31 BA25-07D7 + F925-04D7 Start on level 22
    32 BA25-07D7 + F125-04D7 Start on level 23
    33 BA25-07D7 + F525-04D7 Start on level 24
    34 BA25-07D7 + F625-04D7 Start on level 25
    35 BA25-07D7 + FB25-04D7 Start on level 26
    36 BA25-07D7 + FC25-04D7 Start on level 27
    37 BA25-07D7 + F825-04D7 Start on level 28
    38 BA25-07D7 + FA25-04D7 Start on level 29
    39 BA25-07D7 + F225-04D7 Start on level 30
    40 BA25-07D7 + F325-04D7 Start on level 31
    41 BA25-07D7 + FE25-04D7 Start on level 32
    42 BA25-07D7 + 4D25-04D7 Start on level 33
    43 BA25-07D7 + 4F25-04D7 Start on level 34
    44 BA25-07D7 + 4425-04D7 Start on level 35
    45 BA25-07D7 + 4725-04D7 Start on level 36
    46 BA25-07D7 + 4025-04D7 Start on level 37
    47 BA25-07D7 + 4925-04D7 Start on level 38
    48 BA25-07D7 + 4125-04D7 Start on level 39
    49 BA25-07D7 + 4525-04D7 Start on level 40
    50 BA25-07D7 + 4625-04D7 Start on level 41
    51 BA25-07D7 + 4B25-04D7 Start on level 42
    52 BA25-07D7 + 4C25-04D7 Start on level 43
    53 BA25-07D7 + 4825-04D7 Start on level 44
    54 BA25-07D7 + 4A25-04D7 Start on level 45
    55 BA25-07D7 + 4225-04D7 Start on level 46
    56 BA25-07D7 + 4325-04D7 Start on level 47
    57 BA25-07D7 + 4E25-04D7 Start on level 48
    58 BA25-07D7 + 7D25-04D7 Start on level 49
    59 BA25-07D7 + 7F25-04D7 Start on level 50
    60 BA25-07D7 + 7425-04D7 Start on level 51
    61 BA25-07D7 + 7725-04D7 Start on level 52
    62 BA25-07D7 + 7025-04D7 Start on level 53
    63 BA25-07D7 + 7925-04D7 Start on level 54
    64 BA25-07D7 + 7125-04D7 Start on level 55
    65 BA25-07D7 + 7525-04D7 Start on level 56
    66 BA25-07D7 + 7625-04D7 Start on level 57
    67 BA25-07D7 + 7B25-04D7 Start on level 58
    68 BA25-07D7 + 7C25-04D7 Start on level 59
    69 BA25-07D7 + 7825-04D7 Start on level 60
    70 BA25-07D7 + 7A25-04D7 Start on level 61
    71 BA25-07D7 + 7225-04D7 Start on level 62
    72 BA25-07D7 + 7325-04D7 Start on level 63
    73 BA25-07D7 + 7E25-04D7 Start on level 64
    74 BA25-07D7 + 0D25-04D7 Start on level 65
    75 BA25-07D7 + 0F25-04D7 Start on level 66
    76 BA25-07D7 + 0425-04D7 Start on level 67
    77 BA25-07D7 + 0725-04D7 Start on level 68
    78 BA25-07D7 + 0025-04D7 Start on level 69
    79 BA25-07D7 + 0925-04D7 Start on level 70
    80 BA25-07D7 + 0125-04D7 Start on level 71
    81 BA25-07D7 + 0525-04D7 Start on level 72
    82 BA25-07D7 + 0625-04D7 Start on level 73
    83 BA25-07D7 + 0B25-04D7 Start on level 74
    84 BA25-07D7 + 0C25-04D7 Start on level 75
    85 BA25-07D7 + 0825-04D7 Start on level 76
    86 BA25-07D7 + 0A25-04D7 Start on level 77
    87 BA25-07D7 + 0225-04D7 Start on level 78
    88 BA25-07D7 + 0325-04D7 Start on level 79
    89 BA25-07D7 + 0E25-04D7 Start on level 80
    90 BA25-07D7 + 9D25-04D7 Start on level 81
    91 BA25-07D7 + 9F25-04D7 Start on level 82
    92 BA25-07D7 + 9425-04D7 Start on level 83
    93 BA25-07D7 + 9725-04D7 Start on level 84
    94 BA25-07D7 + 9025-04D7 Start on level 85
    95 BA25-07D7 + 9925-04D7 Start on level 86
    96 BA25-07D7 + 9125-04D7 Start on level 87
    97 BA25-07D7 + 9525-04D7 Start on level 88
    98 BA25-07D7 + 9625-04D7 Start on level 89
    99 BA25-07D7 + 9B25-04D7 Start on level 90
    100 BA25-07D7 + 9C25-04D7 Start on level 91
    101 BA25-07D7 + 9825-04D7 Start on level 92
    102 BA25-07D7 + 9A25-04D7 Start on level 93
    103 BA25-07D7 + 9225-04D7 Start on level 94
    104 BA25-07D7 + 9325-04D7 Start on level 95
    105 BA25-07D7 + 9E25-04D7 Start on level 96
    106 BA25-07D7 + 1D25-04D7 Start on level 97
    107 BA25-07D7 + 1F25-04D7 Start on level 98
    108 BA25-07D7 + 1425-04D7 Start on level 99
    109 BA25-07D7 + 1725-04D7 Start on level 100
    110 BA25-07D7 + 1025-04D7 Start on level 101
    111 BA25-07D7 + 1925-04D7 Start on level 102
    112 BA25-07D7 + 1125-04D7 Start on level 103
    113 BA25-07D7 + 1525-04D7 Start on level 104
    114 BA25-07D7 + 1625-04D7 Start on level 105
    115 BA25-07D7 + 1B25-04D7 Start on level 106
    116 BA25-07D7 + 1C25-04D7 Start on level 107
    117 BA25-07D7 + 1825-04D7 Start on level 108
    118 BA25-07D7 + 1A25-04D7 Start on level 109
    119 BA25-07D7 + 1225-04D7 Start on level 110
    120 BA25-07D7 + 1325-04D7 Start on level 111
    121 BA25-07D7 + 1E25-04D7 Start on level 112
    122 BA25-07D7 + 5D25-04D7 Start on level 113
    123 BA25-07D7 + 5F25-04D7 Start on level 114
    124 BA25-07D7 + 5425-04D7 Start on level 115
    125 BA25-07D7 + 5725-04D7 Start on level 116
    126 BA25-07D7 + 5025-04D7 Start on level 117
    127 BA25-07D7 + 5925-04D7 Start on level 118
    128 BA25-07D7 + 5125-04D7 Start on level 119
    129 BA25-07D7 + 5525-04D7 Start on level 120
    130 BA25-07D7 + 5625-04D7 Start on level 121
    131 BA25-07D7 + 5B25-04D7 Start on level 122
    132 BA25-07D7 + 5C25-04D7 Start on level 123
    133 BA25-07D7 + 5825-04D7 Start on level 124
    134 BA25-07D7 + 5A25-04D7 Start on level 125
    135 BA25-07D7 + 5225-04D7 Start on level 126
    136 BA25-07D7 + 5325-04D7 Start on level 127
    137 BA25-07D7 + 5E25-04D7 Start on level 128
    138 BA25-07D7 + 6D25-04D7 Start on level 129
    139 BA25-07D7 + 6F25-04D7 Start on level 130
    Ka-Blooey is a trademark of Kemco America, Inc.





    Kawasaki Carribean Challenge(tm) Game
    CODE KEY IN . . . EFFECT . . .
    1 DF6F-64AD Only 1 lap required to qualify instead of 2
    2 DF67-676D Races are 1 lap instead of 5
    3 D467-676D Races are 2 laps
    4 D767-676D Races are 3 laps
    5 D067-676D Races are 4 laps
    6 DB82-0DD7 Coming in first is worth 9 points instead of 5
    7 D982-0FD7 Coming in last is worth 5 points instead of 0
    8 DB82-0FD7 Coming in last is worth 9 points
    9 6D80-DD04 Always advance to the next island regardless
    of
    points
    10 D7C2-0F04 Each island requires 3 points instead of 5
    11 D0C2-0F04 Each island requires 4 points
    12 D1C2-0F04 Each island requires 6 points
    13 D5C2-0F04 Each island requires 7 points
    14 6967-07AD Opponents drive erratically--player is
    guaranteed 1st place
    15 6967-070D Start the Challenge with the 2nd motorcycle
    and jet ski





    Ken Griffey Jr. Presents Major League Baseball(tm) Game
    1 DFC3 170F 1 ball and you walk
    2 D4C3 170F 2 balls and you walk
    3 CBB3 1D2D Can't walk a player
    4 DFCE 1F0F 1 strike and you're out
    5 D4CE 1F0F 2 strikes and you're out
    6 C2BE 179D Can't strike out
    7 DF27 CFA4 Invisible baserunners
    8 D4C3 170F 2 outs and whole team is out
    9 C2A2 4D94 + C2AA 47B4 No outs except strike outs
    10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score
    Ken Griffey Jr. Presents Major League Baseball is a trademark of
    Major League Baseball Properties, Inc.





    King Arthur's World(tm) Game
    Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code.
    KING
    CODE KEY IN . . . EFFECT . . .
    1 F561-DD86 Start on training level 2
    2 FB61-DD86 Start on training level 3
    3 F161-DD86 Start on training level 4
    4 F261-DD86 Start on training level 5
    5 F361-DD86 Start on training level 6
    6 FE61-DD86 Start on training level 7
    7 4D61-DD86 Start on training level 8
    8 FC61-DD86 Start on training level 9
    9 DF61-DD86 Start on real world level 1
    10 D461-DD86 Start on real world level 2
    11 D761-DD86 Start on real world level 3
    12 D061-DD86 Start on real world level 4
    13 D961-DD86 Start on goblin underworld level 1
    14 D161-DD86 Start on goblin underworld level 2
    15 D561-DD86 Start on goblin underworld level 3
    16 D661-DD86 Start on goblin underworld level 4
    17 DA61-DD86 Start on cloud world level 1
    18 D261-DD86 Start on cloud world level 2
    19 D361-DD86 Start on cloud world level 3
    20 DE61-DD86 Start on cloud world level 4
    21 FD61-DD86 Start on cloud world level 5
    22 FF61-DD86 Start on cloud world level 6
    23 F461-DD86 Start on cloud world level 7
    24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least
    one of that type
    25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men
    26 8EBC-6DEC Unlimited spells--must have at
    least one to use
    27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell
    King Arthur's World is a trademark of Jaleco USA, Inc.





    King of the Monsters(tm) Game
    This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3.
    MSTERS
    CODE KEY IN . . . EFFECT . . .
    1 F5AF-D5A1 Faster timer
    2 1DAF-DFA1 Slower timer
    3 6DB2-AF67 Player 1 starts with less energy
    4 6DC4-D764 Player 2 starts with less energy
    5 D7A1-0DA1 3 power points needed to get to next power level
    King of the Monsters is a trademark of SN





    Kirby's Avalanche(tm) Game
    1. 80A8-C4CD Boulder warnings donÍt appear
    2. CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall
    3. CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall
    4. CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall
    5. CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall
    6. CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall
    7. CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall
    8. CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall
    9. CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall
    10. CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall
    11. CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall
    12. CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall
    13. CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall
    14. CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall
    15. CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall
    16. CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall
    17. CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall
    18. CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall
    19. CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall
    20. CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall
    21. CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall
    22. CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall
    23. CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall
    24. CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall
    25. CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall
    26. CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall
    27. CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall
    28. CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall
    29. CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall
    30. CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall
    31. CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall
    32. CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall
    33. CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall
    34. CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall
    35. CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall
    36. CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall
    37. CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall
    38. CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the ñnextî box
    Kirby's Avalanche is a trademark of Nintendo of America Inc.





    Kirby's Dream Course(tm) Game
    1. D0A9-4F6D Start with 5 lives
    2. D1A9-4F6D Start with 7 lives
    3. D6A9-4F6D Start with 9 lives
    4. DFAD-1F0D Start with 1 strawberry
    5. D4AD-1F0D Start with 2 strawberries
    6. D7AD-1F0D Start with 3 strawberries
    7. 82CF-4D6E Infinite strawberries
    8. 82CD-4D0E DonÍt ever gain any straberries
    9. 82E2-4DD4 DonÍt lose a life from falling out of bounds
    Kirby's Dream Course is a trademark of Nintendo of America Inc.





    Knights of the Round(tm) Game
    1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
    2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
    3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
    4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
    5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6
    6 EE2C-C7DC More invincibility time after successful block
    7 DAC9-1DDB Super jump--Arthur
    8 DAC0-17DB Super jump--Lancelot
    9 DAC9-1FDB Super jump--Percival
    10 DD2A-3406 No energy lost from special move
    11 D12A-3406 Less energy lost from special move
    12 F02A-3406 More energy lost from special move
    13 1D6B-47AF Slower timer
    14 F36B-47AF Faster timer
    15 4029-4DD5 + 4022-1DD5 Almost infinite energy
    16 DDAD-17BF Maximum energy from most food
    Knights of the Round and related names are trademarks of Capcom Co.
    Ltd.





    Krusty's Super Fun House(tm) Game
    In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny.
    FUN
    CODE KEY IN . . . EFFECT . . .
    1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished
    2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished
    3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished
    4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished
    5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections
    6 DF6C-D704 Start with 1 life instead of 3
    7 D46C-D704 Start with 2 lives
    8 D96C-D704 Start with 5 lives
    9 D56C-D704 Start with 7 lives
    10 DB6C-D704 Start with 9 lives
    11 C265-0FA7 Infinite lives
    12 DD6B-D764 Start with 0 custard pies
    13 D46B-D764 Start with 2 custard pies
    14 D96B-D764 Start with 5 custard pies
    15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of
    10 custard pies
    16 D96B-D764 + DF6C-DDA4 Start with 5 superballs
    17 DF6C-DDA4 Start with 10 superballs
    18 D43D-67D7 Custard pie bonus worth 2 pies
    instead of 10
    19 D93D-67D7 Custard pie bonus worth 5 pies
    USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE
    20 D03D-6767 Custard pie bonus same as superball
    bonus
    21 D43F-6F67 Superball bonus worth 2 balls
    instead of 5
    22 DC3F-6F67 Superball bonus worth 10 balls
    23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard
    pie bonus
    24 C1E1-D7DD Infinite custard pies
    25 C1E2-D76D Infinite superballs
    26 D53E-0407 Food bonuses restore less strength
    27 F33E-0407 Food bonuses restore more strength
    28 173E-0407 Food bonuses restore Krusty(tm) to full
    strength
    29 D03D-6FD7 Food bonuses also get custard pie
    bonus
    30 D33D-6FD7 Food bonuses also get superball
    bonus
    31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus
    32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
    33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus
    34 8725-0D64 Krusty invincibility
    35 FD3C-D704 Krusty jumps higher
    36 D63C-D704 Krusty jumps much higher
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation.







    Lagoon(tm) Game
    Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster.
    LAG
    CODE KEY IN . . . EFFECT . . .
    1 D42D-6D6C Start with 612 gold
    2 D92D-6D6C Start with 1,380 gold
    3 D62D-6D6C Start with 2,148 gold
    4 4D2D-6D6C Start with 8,292 gold
    5 912D-6D6C Start with 22,116 gold
    6 D422-040C Start on level 2, MP = 8/8,
    HP = 17/17, EXP = 0/40
    7 D722-040C Start on level 3, MP = 10/10,
    HP = 23/23, EXP = 0/90
    8 D022-040C Start on level 4, MP = 12/12,
    HP = 28/28, EXP = 0/170
    9 D922-040C Start on level 5, MP = 19/19,
    HP =36/36, EXP = 0/280
    10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each
    creature killed
    11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each
    creature killed
    12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each
    creature killed
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.




    Lamborghini American Challenge(tm) Game
    1 DD6E-440D + D96E-446D Start with $128,000
    2 5D6E-440D + D76E-446D Start with $88,000
    3 6D6E-440D Start with $12,800
    4 C224-CF8F Repair 10% of car for $100
    5 3324-C45F Repair 10% of car for free
    6 C22A-377D Free turbos
    FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
    7 DC28-348D + DD28-34ED Turbos for $1000
    8 F028-348D + DD28-34ED Turbos for $2000
    9 D169-443B Start with 6-speed transmission
    10 8B81-34D7 Don't take damage in races
    Lamborghini American Challenge is a trademark of Automobili
    Lamborghini, S.P.A.




    The Lawnmower Man(tm) Game
    1 40BE-1DAD Infinite lives
    2 ECB6-4FD7 Super jump
    3 D785-376F Energize icon effect is 2x longer
    4 D985-376F Energize icon effect is 4x longer
    5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT
    TOO MANY BITSTREAMS AT ONCE
    6 DDB5-CDAD Keep weapon power ups once gained
    7 CEB7-CFAD Never lose homing bullets once gained
    8 CEB7-CDAD Never lose rear bullets once gained
    The Lawnmower Man is a trademark of The Sales Curve Ltd.





    Legend of the Mystical Ninja(tm) Game
    Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4.
    NINJA
    CODE KEY IN . . . EFFECT . . .
    1 3CA6-A764 Infinite lives--top-view stages
    2 D927-A464 Start with 6 lives
    3 D627-A464 Start with 9 lives
    4 DDCF-0429 Die if you get hit once
    5 9DAF-DD6E Pick up more coins from bad guys
    6 DDED-D4D4 No coins used up when thrown
    7 89CF-0729 Infinite energy
    8 40C0-04F9 Don't lose most weapons when hit
    9 F0BE-AF20 Faster timer
    10 1DBE-AF20 Slower timer
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    The Legend of the Mystical Ninja is a trademark of Konami, Inc.




    Legend of Zelda(tm) A Link to the Past(tm) Game
    Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.
    ZEL
    CODE KEY IN . . . EFFECT . . .
    1 AEEC-A586 Some shops don't take your money
    2 AE67-0D30 Infinite bombs
    3 AE6E-DF2A Almost infinite energy
    4 AE8A-D4FA + AE8D-0D9A Almost infinite magic
    Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc.




    Lemmings(tm) Game
    A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too. Codes 9 thru 133 are for the 1-player game only.
    LEM
    CODE KEY IN . . . EFFECT . . .
    1 C984-A467 Infinite climbers if you start with
    at least 1
    2 C98F-AD07 Infinite floaters if you start with
    at least 1
    3 C987-A407 Infinite bombers if you start with
    at least 1
    4 C984-6DA7 Infinite blockers if you start with
    at least 1
    5 C98E-6D07 Infinite builders if you start with
    at least 1
    6 C982-6FD7 Infinite bashers if you start with
    at least 1
    7 C981-67D7 Infinite miners if you start with
    at least 1
    8 C98B-64A7 Infinite diggers if you start with
    at least 1
    9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two
    When using Codes 10 thru 133, the select key can't be used to change
    levels or ratings.
    10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
    11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
    12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
    13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
    14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
    15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
    16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
    17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
    18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
    19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
    20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
    21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
    22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
    23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
    24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
    25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
    26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
    27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
    28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
    29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
    30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
    31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
    32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
    33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
    34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
    35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
    36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
    37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
    38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun
    39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky
    40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky
    41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky
    42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky
    43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky
    44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky
    45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky
    46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky
    47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky
    48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky
    49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky
    50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky
    51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky
    52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky
    53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky
    54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky
    55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky
    56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky
    57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky
    58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky
    59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky
    60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky
    61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky
    62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky
    63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky
    64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky
    65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky
    66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky
    67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky
    68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky
    69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing
    70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing
    71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing
    72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing
    73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing
    74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing
    75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing
    76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing
    77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing
    78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing
    79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing
    80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing
    81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing
    82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing
    83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing
    84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing
    85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing
    86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing
    87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing
    88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing
    89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing
    90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing
    91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing
    92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing
    93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing
    94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing
    95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing
    96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing
    97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing
    98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing
    99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe
    100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe
    101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe
    102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem
    103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe
    104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe
    105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe
    106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe
    107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe
    108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe
    109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem
    110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe
    111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe
    112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe
    113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe
    114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe
    115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe
    116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe
    117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe
    118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe
    119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe
    120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe
    121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe
    122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe
    123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem
    124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe
    125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe
    126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe
    127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe
    128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe
    129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm)
    130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft
    131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft
    132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft
    133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America.





    Lester the Unlikely(tm) Game
    4 C2C6-7F58 Infinite lives
    5 C2C2-8DEB Don't take damage from most enemies
    6 D0C2-848B Flashing after getting hit, lasts a long time
    7 DAC2-848B Flashing after getting hit, lasts a real long
    time
    FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET
    8 0DCA-5D5B Lighter gravity effect-MUST TURN OFF
    EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON
    UNTIL 1ST GAME PLAY SCREEN
    9 49CA-5D5B Even lighter gravity effect
    10 F9CA-5D5B Amazingly lighter gravity effect
    Lester the Unlikely is a trademark of DTMC Inc.





    Lethal Enforcer(tm) Game
    1 3CCE C4AB Infinite bullets
    2 3CB5 140C No damage from bad guys
    3 3CB2 446C No energy loss when you hit civilians
    4 3CB2 446C 1/2 your energy is lost when you hit civilians
    5 F365 CF64 + F362 CD64 Play with more energy
    6 6DBF 1FAC Keep weapon until you die
    7 DAA3 4F60 Magnum - more shots per round
    8 DAA3 4D60 Normal gun - more shots per round
    9 DAA3 4460 Shotgun - more shots per round





    Lethal Weapon(tm) Game
    The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off).
    LETH
    CODE KEY IN . . . EFFECT . . .
    1 DB8F-DF64 More bullets in magazine
    2 DD8D-D7A4 Infinite magazines
    3 D4CA-A7AF Pick up 2 magazines for 1
    4 D0CA-A7AF Pick up 4 magazines for 1
    5 DB6A-AF6F Start with more magazine clips
    6 DF6A-AF6F Start with fewer magazine clips
    7 148B-6F0F Slower timer
    8 FE8B-6F0F Faster timer
    9 C285-670F Stop timer
    10 4ABE-AFD7 Infinite badges
    11 D162-A7DF Start with more badges
    12 DD62-A7DF Start with fewer badges
    13 3CBD-04DF Super jump--can get stu
    Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.




    The Lion King(tm) Game
    1 C291-5763 Roaring doesn't decrease your roar meter
    2 C289-5D6F Roar meter doesn't fill up with time
    3 C293-E703 Don't lose roar power when you get hit
    4 C298-7DDE Almost infinite energy
    5 CE6E-8464 Infinite lives
    The Lion King is a Trademark of The Walt Disney Company.




    Lord of the Rings(tm) Game
    1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P.
    2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.
    3 82A2-CF6D All your characters are invincible
    4 62CD-34D0 Start the game with more strength
    The Lord of the Rings is a trademark of Tolkien Enterprises.




    Lufia & The Fortress of Doom(tm) Game
    1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat)
    2 8236-0F34 Infinite hit points
    3 823A-0FC4 Infinite magic points in battle mode
    4 DDB8-6FD9 No HP lost when walking over swamp ground
    5 D0B8-6FD9 More HP lost when walking over swamp ground
    6 DF30-A718 Cheap bombs--1 gold each
    7 DF3C-0D18 Cheap smokeballs--1 gold each
    8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)
    9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only
    10 FD34-0448 More agility points from speed potion
    11 FD30-0438 More intelligence points from mind potion
    12 FD31-07C8 More strength points from great potion
    13 FD3D-0F18 Higher max level of magic points from spell potion
    14 FD33-DDC8 Higher max level of hit points from power potion
    Lufia & The Fortress of Doom is a trademark of Taito Corporation.







    Madden NFL '94(tm) Game
    1 DDAA-5D0F Touchdowns worth 0 points
    2 D7AA-5D0F Touchdowns worth 3 points
    3 D9AA-5D0F Touchdowns worth 5 points
    4 DBAA-5D0F Touchdowns worth 9 points
    5 DDAE-ED0F Extra points worth 0 points
    6 D7AE-ED0F Extra points worth 3 points
    7 D9AE-ED0F Extra points worth 5 points
    8 D5AE-ED0F Extra points worth 7 points
    9 DDAB-8DAD Safeties worth 0 points
    10 D7AB-8DAD Safeties worth 3 points
    11 D9AB-8DAD Safeties worth 5 points
    12 D5AB-8DAD Safeties worth 7 points
    13 DDAE-E76F Field goals worth 0 points
    14 D4AE-E76F Field goals worth 2 points
    15 D9AE-E76F Field goals worth 5 points
    16 D5AE-E76F Field goals worth 7 points
    17 DBAE-E76F Field goals worth 9 points
    18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
    19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
    20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point
    lead
    21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point
    lead
    22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point
    lead
    23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point
    lead
    24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point
    lead
    25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point
    lead
    26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point
    lead
    27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point
    lead
    28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--
    home team
    29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--
    home team
    30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--
    home team
    31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--
    home team
    32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--
    home team
    33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--
    home team
    34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--
    home team
    35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--
    visitor
    36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--
    visitor
    37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--
    visitor
    38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--
    visitor
    39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--
    visitor
    40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--
    visitor
    41 3CAC-5DDD Always 1st down
    42 D4A8-54AD 1 play to get a 1st down
    43 D7A8-54AD 2 plays to get a 1st down
    44 D0A8-54AD 3 plays to get a 1st down
    45 D1A8-54AD 5 plays to get a 1st down
    46 D6A8-54AD 7 plays to get a 1st down
    Madden NFL '94 is a trademark of Electronic Arts.





    Madden NFL '95(tm) Game
    1 DE55-84DF Start with 15 seconds on the play clock
    2 DFD0-7DAD Start with 1 timeout--player 1
    3 DFD0-7FDD Start with 1 timeout--player 2
    4 8250-5700 Infinite timeouts--both players--may cause
    slight graphic errors
    5 DD6F-77AF Safetys worth 0 points
    6 DF6F-77AF Safetys worth 1 points
    7 D06F-77AF Safetys worth 5 points
    8 D56F-77AF Safetys worth 7 points
    9 DD62-E4DF Touchdowns worth 0 points
    10 DF62-E4DF Touchdowns worth 1 points
    11 D062-E4DF Touchdowns worth 5 points
    12 DB62-E4DF Touchdowns worth 9 points
    13 DD6F-8404 Field goals worth 0 points
    14 DF6F-8404 Field goals worth 1 points
    15 D06F-8404 Field goals worth 5 points
    16 DB6F-8404 Field goals worth 9 points
    17 C267-E46D Always 1st down
    Madden NFL '95 is a trademark of the Electronic Arts.





    Madden '96(tm) Game
    1. C2D2-8F0D Infinite time (use 2 player mode only)
    2. DD65-E7A7 Start with 5 downs each posession
    3. D765-E7A7 Start with 3 downs each posession
    4. D465-E7A7 Start with 2 downs each posession
    5. DF65-E7A7 Start with 1 down each posession
    6. C26A-8767 Infinite downs
    7. DD62-EFA7 Safetys are worth 0 points
    8. DF62-EFA7 Safetys are worth 1 point
    9. D462-EFA7 Safetys are worth 3 points
    10. D962-EFA7 Safetys are worth 5 points
    11. D562-EFA7 Safetys are worth 7 points
    12. DB62-EFA7 Safetys are worth 9 points
    13. DDBB-8DAF Field Goals are worth 0 points
    14. DFBB-8DAF Field Goals are worth 1 point
    15. D4BB-8DAF Field Goals are worth 2 points
    16. D9BB-8DAF Field Goals are worth 5 points
    17. D5BB-8DAF Field Goals are worth 7 points
    18. DBBB-8DAF Field Goals are worth 9 points
    19. 8297-7F09 Infinite timeouts
    Madden '96 is a trademark of Electronic Arts.





    Magic Sword(tm) Game
    This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2).
    MAGIC
    CODE KEY IN . . . EFFECT . . .
    1 5ECC-0D67 Slower magic counter countdown
    2 EECC-0D67 Faster magic counter countdown
    3 C2CC-0F67 No magic counter countdown
    4 C2BC-D7A5 + C280-D7DD No energy loss on collision with
    enemies
    5 C2B4-6FD9 No energy loss when magic is used
    Magic Sword is a trademark of Capcom USA, Inc.





    The Magical Quest Starring Mickey Mouse(tm) Game
    Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump.
    MICK
    CODE KEY IN . . . EFFECT . . .
    1 DD69-07A0 Start with 1 life instead of 3
    2 D169-07A0 Start with 7 lives
    3 DB69-07A0 Start with 10 lives
    4 C22B-ADA5 Infinite lives
    5 C2E7-D462 Protection from most hits (lose no hearts)
    --switch off if you get stuck
    6 C23E-6405 Infinite magic--wizard's costume only
    7 DFE7-0708 Each gold coin worth 10 (if you pick
    up too much, you may go back to 0)
    8 C23D-6FA0 Longer invincibility after getting hit
    (Mickey(tm) blinks)
    9 CB3D-6D60 No invincibility after getting hit
    10 1B2D-6765 + 4A2D-67A5 Super jump
    11 1B2D-6765 + 4D2D-67A5 Mega jump
    12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound
    13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you
    can afford them
    14 DFAE-D4D7 Start with 1 heart instead of 3
    15 D9AE-D4D7 Start with 5 hearts
    16 D5AE-D4D7 Start with 7 hearts
    17 DCAE-D4D7 Start with 10 hearts
    18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.






    Mario is Missing!(tm) Game
    Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything.
    MISS
    CODE KEY IN . . . EFFECT . . .
    1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to
    learn all they know (all
    4 checks appear on computer for that person)
    2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any
    facts except pamphlets (no
    checks appear on computer)
    3 6D82-17AF Use computer to view pamphlets on any artifact
    (no checks appear on
    computer)
    4 DFED-4D04 Always get Yoshi(tm) after using
    Globulator(tm)
    5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get
    all three
    Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc.





    Mario is Missing!(tm) Game
    MISS
    CODE KEY IN . . . EFFECT . . .
    1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once
    to learn all they know (all 4 checks appear on computer for
    that person)
    2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to
    access any facts except pamphlets (no checks appear on computer)
    3 6D82-17AF Use computer to view pamphlets on any
    artifact (no checks appear on computer)
    4 DFED-4D04 Always get Yoshi(tm) after using
    Globulator(tm)
    5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact
    and get all three
    Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are
    trademarks of Nintendo of America Inc.





    Mario's Time Machine(tm) Game
    1 DD6A-1405 Bonus timer doesn't count down in the whole
    game
    2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms
    in collisions
    3 DF24-1704 1 wrong answer to questions allowed
    4 EE24-1704 255 wrong answers allowed-ignore sad face
    icon
    Mario's Time Machine is a trademark of Nintendo of America Inc.





    The Mask(tm) Game
    1. C282-1F0D Infinite mask power
    2. DF6E-44AD Start with 100 mask energy
    3. D76E-44AD Start with 300 mask energy
    4. DB6E-44AD Start with 900 mask energy
    5. 8EBF-3DD4 Mallet doesnÍt use any power
    6. FDC6-3707 Green hearts worth 10
    7. 7DC6-3707 Green hearts worth 30
    8. CDC6-3707 Green hearts worth 100
    9. C2CC-3F07 Green hearts worth 0
    10. CB63-446D + DD63-44AD +DD63-47DD Start with 1 life
    11. CB63-446D + D963-44AD +DD63-47DD Start with 5 lives
    12. CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives
    13. C961-146F Infinite lives
    14. EE88-140D Flash longer
    15. DD88-140D DonÍt flash at all
    16. 82C0-476F Get hit and youÍre invincible
    17. C9C4-3467 "Mîs worth 0
    18. FDCF-37A7 "Mîs worth 10
    19. 7DCF-37A7 "Mîs worth 30
    20. CDCF-37A7 "Mîs worth 100
    The Mask is a trademark of New Line Productions, Inc.





    Maximum Carnage(tm) Game
    1 1DCC-C460 Start with 2x energy
    2 BDCC-C460 Start with 3x energy
    3 C2BB-1D61 Infinite lives
    4 DFC8-CDD0 Start with 1 life
    5 D1C8-CDD0 Start with 6 lives
    6 DBC8-CDD0 Start with 9 lives
    7 DBC8-CF60 Start with 9 continues
    8 D1C8-CF60 Start with 6 continues
    9 8220-47AB Infinite hero icons on pick up
    10 DBA6-17F5 Super punch
    11 D06A-4F09 'Power Hit' lasts longer
    12 7D80-3F61 Jump higher
    Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.





    MechWarrior(tm) Game
    You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible.
    MECH
    CODE KEY IN . . . EFFECT . . .
    CODES 1 THRU 6 WORK ONLY AT START OF GAME
    1 103E-C4AD Start with 100,000 C-bills
    2 EC3E-C4AD Start with 250,000 C-bills
    3 D43E-C7DD Start with 562,000 C-bills
    4 D03E-C7DD Start with 1,074,000 C-bills
    5 F03E-C7DD Start with 5,170,000 C-bills
    6 463E-C7DD Start with 10,290,000 C-bills
    7 DD38-146D Getting any money sets money to 32
    million C-bills
    8 102F-C7A4 100 ammo for short-range missiles
    9 1024-CD04 100 ammo for short-range homing missiles
    10 9D24-CDA4 80 ammo for medium-range missiles
    11 9D24-CF04 80 ammo for medium-range homing missiles
    12 4624-CFA4 40 ammo for long-range missiles
    13 4624-C404 40 ammo for long-range homing missiles
    14 A62F-C7A4 200 short-range missiles
    15 A624-CD04 200 short-range homing missiles
    16 1024-CDA4 100 medium-range missiles
    17 1024-CF04 100 medium-range homing missiles
    18 1024-CFA4 100 long-range missiles
    19 1024-C404 100 long-range homing missiles
    20 EE2F-C7A4 Infinite short-range missiles
    21 EE24-CD04 Infinite short-range homing missiles
    22 EE24-CDA4 Infinite medium-range missiles
    23 EE24-CF04 Infinite medium-range homing missiles
    24 EE24-CFA4 Infinite long-range missiles
    25 EE24-C404 Infinite long-range homing missiles
    26 EE24-C4A4 Infinite machine gun ammo
    27 3CCD-4404 Never run out of any ammo
    28 628C-4F20 Protection from most hazards
    29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as
    much by most obstacles
    MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.





    MechWarrior 3050(tm) Game
    1. C295-5FAD Almost infinite ammo
    2. 1D9E-ED6D Almost invincible (Switch off to kill some enemies)
    3. CB6B-5464 + CB6B-5704 Coolant does nothing
    4. DC09-7998 Guass Rifle starts at 10
    5. 7409-7998 Guass Rifle starts at 50
    6. 1009-7998 Guass Rifle starts at 100
    7. F009-7028 Arrow VI Missiles start at 20
    8. 7409-7028 Arrow VI Missiles start at 50
    9. 1009-7028 Arrow VI Missiles start at 100
    10. DC00-7528 Particle Projection Cannon start at 10
    11. 7400-7528 Particle Projection Cannon start at 50
    12. 1000-7528 Particle Projection Cannon start at 100
    13. DD00-79B8 + 1000-7998 Machine Gun starts at 100
    14. D700-79B8 + 3600-7998 Machine Gun starts at 1000
    15. 4100-79B8 + FD00-7998 Machine Gun starts at 10,000
    16. 7400-7928 Auto Cannon starts at 50
    17. 1000-7928 Auto Cannon starts at 100
    18. EC00-7928 Auto Cannon starts at 250
    19. 7400-7128 + DD00-75F8 Large Laser starts at 50
    20. 3600-7128 + D700-75F8 Large Laser starts at 1000
    21. FD00-7128 + 4100-75F8 Large Laser starts at 10,000
    22. DC00-7198 ñInferno" Short-Range Missiles start at 10
    23. 7400-7198 ñInferno" Short-Range Missiles start at 50
    24. EC00-7198 ñInferno" Short-Range Missiles start at 250
    25. F009-7098 ñMaelstrom" Long-Range Missiles start at 20
    26. 1009-7098 ñMaelstrom" Long-Range Missiles start at 100
    27. EC09-7098 ñMaelstrom" Long-Range Missiles start at 250
    28. DC00-7598 ñThunder" Time-Delay Mines start at 10
    29. 1000-7598 ñThunder" Time-Delay Mines start at 100
    30. EC00-7598 ñThunder" Time-Delay Mines start at 250
    MechWarrior 3050 is a registered trademark of FASA CORPORATION.





    Mega Man X(tm) Game
    1 DBBE-446F Start with 10 lives
    2 D1BE-446F Start with 7 lives
    3 D0BE-446F Start with 5 lives
    4 DDBE-446F Start with 1 life
    5 C2B9-3404 Infinite lives
    6 D6BE-47AF Start with less energy
    7 4DBE-47AF Start with more energy
    8 C2B9-1FF7 Infinite energy
    9 6DB5-CD97 Most enemies are defeated with one shot
    10 23BD-3F07 Start with all weapons and all enemies
    defeated--EXCEPT SIGMA(tm)
    11 C9B3-4769 Infinite weapons once you have them
    SOMETIMES JUMPS WILL GO BACK TO NORMAL
    12 D08A-1FBC Bogus jump
    13 D58A-1FBC Super jump
    14 DB8A-1FBC Mega-jump
    15 DDB0-4FA1 Disable weapon charging
    16 DDB1-4F61 Weapon charges to 1st power level faster
    Mega Man X is a trademark of Capcom.





    Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game
    1 C2B8-CAC3 Infinite energy
    2 DDAA-3869 1 hit and you're dead
    3 D4AA-3869 Start with less energy
    4 DBAA-3869 Start with more energy
    5 C2B3-C313 Infinite lives
    6 DDA3-36D9 Start with 1 life
    7 D1A3-36A9 Start with 7 lives
    8 DBA3-36A9 Start with 10 lives
    9 CB8C-C27A Each marble worth 99
    10 C2A8-CA32 Infinite marbles
    Mickey Mania: The Timeless Adventures of Mickey Mouse is a
    trademark of The Walt Disney Company.





    Mighty Morphin Power Rangers(tm) Game
    1 AD82-64DD Start game with full energy
    2 AD64-6465 More energy from capsule
    3 DD8A-6DDD Start with 1 life
    4 D98A-6DDD Start with 6 lives
    5 D68A-6DDD Start with 9 lives
    6 C286-6DF4 Infinite energy
    7 3CAA-DFDF Infinite lives
    8 C2B7-0FF7 Infinite bombs on pick-up
    9 EC6A-ADF7 Mega-jump
    Before Morphing Codes:
    10 D468-04BF Trini moves faster
    11 D46C-0DBF Billy moves faster
    12 D46B-04BF Jason moves faster
    13 AD6C-049F Kimberley moves faster
    14 D468-0DBF Zach moves faster
    After Morphing Codes:
    15 EE62-0DBF Trini moves faster
    16 EE6A-049F Billy moves faster
    12 D46A-0D9F Jason moves faster
    13 AD62-0D9F Kimberley moves faster
    14 EE62-04BF Zach moves faster, but the wrong way
    Mighty Morphin Power Rangers and related names are trademarks of
    Saban Entertainment, Inc. and Saban International N.V.





    Mighty Morphin Power Rangers(tm): The Movie
    1. DBA2-04AD Start with a lot of energy--first life only
    2. DFA2-04AD Start with very little energy--first life only
    3. 8B26-07A2 Almost infinite life force
    4. DF29-07DA Start with very little energy after first life
    5. DB29-07DA Start with more energy after first life
    6. DBA8-0DDD Start with 9 continues
    7. DDA8-0DDD No continues
    8. D7AA-0DDD Start with mega-points
    9. DB6E-0D6D Start with 9 lives
    10. D96E-0D6D Start with 5 lives
    11. DF6E-0D6D Start with 1 life
    12. C2E0-DF0A Infinite continues in 1 player mode
    13. C2B1-AFAA Infinite continues in 2 player mode
    14. F620-0FA2 Large main power up box gives max power
    15. 3C8D-6D67 + 3CA4-64DA Main collectable power doesnt go down after ranger powerup as fast
    Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and Saban International N.V.





    Monopoly(tm) Game
    The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.)
    MONO
    CODE KEY IN . . . EFFECT . . .
    1 1D85-6FDF Land, rent and some other
    things are free--all players
    2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other
    things are $50--all players
    3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other
    things are $100--all players
    4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other
    things are $200--all players
    5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other
    things are $500--all players
    6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's
    7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's
    8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's
    9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's
    10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's
    11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Monopoly is a trademark of Tonka Corporation.





    Mortal Kombat(tm) Game
    MK
    CODE KEY IN . . . EFFECT . . .
    1 C9B2-17AF Infinite time
    2 D466-3D04 Each round is 199 seconds (time counts down
    twice)
    3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds
    4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
    5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
    6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
    7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
    8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
    9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
    10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
    11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds
    12 DD6A-47AF Always fight in the the Courtyard(tm)
    WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS
    START, THEN SWITCH BACK ON AFTER ROUNDS END
    13 CB6A-44AF + DF6A-47DF After 1st match, almost always
    fight at the Palace Gates(tm)
    14 CB6A-44AF + D46A-47DF After 1st match, almost always
    fight in the Warrior Shrine(tm)
    15 CB6A-44AF + D76A-47DF After 1st match, almost always
    fight in the Pit(tm)
    16 CB6A-44AF + D06A-47DF After 1st match, almost always
    fight in the Throne Room(tm)
    17 CB6A-44AF + D96A-47DF After 1st match, almost always
    fight in Goro's Lair(tm)
    18 CB6A-44AF + D16A-47DF After 1st match, almost always
    fight in the bottom of the pit (screen says Goro's Lair)
    FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED
    TO BE FIGHTING SHANG TSUNG(tm)
    19 CBBA-394F + DDBA-391F Almost always fight Johnny
    Cage(tm)
    20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
    21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
    22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
    23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
    24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
    25 CBBA-394F + D1BA-391F Almost always fight Sonya
    Blade(tm)
    26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--
    DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
    27 DF61-14DD Start on Match 2
    28 D461-14DD Start on Match 3
    29 D761-14DD Start on Match 4
    30 D061-14DD Start on Match 5
    31 D961-14DD Start on Match 6
    32 D161-14DD Start on Mirror Match(tm)
    33 D561-14DD Start on Endurance 1 match
    34 D661-14DD Start on Endurance 2 match
    35 DB61-14DD Start on Endurance 3 match
    36 DC61-14DD Start on match with Goro
    37 D861-14DD Start on match with Shang Tsung
    38 6DB8-3D67 Always get Flawless Victory(tm) bonus
    39 DDBC-370F First strike of any kind wins round
    40 DDBF-1FA4 All strikes do minimal damage (all equal to 1
    hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR
    EITHER PLAYER
    FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP
    BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW
    ONLY TAKE 1 HIT POINT FOR EACH STRIKE
    41 D881-404F Can make player 1 nearly invincible in 2-
    player game
    FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS
    OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2
    CHARACTERS TO WIN ROUND WITH ONE MOVE.
    42 56B9-4DAD All throws do more damage
    43 F320-1914 Kano's High Punch does more damage
    44 F320-15C4 Kano's Low Punch does more damage
    45 0626-1514 Kano's High Kick does more damage
    46 062B-19C4 Kano's Low Kick does more damage
    47 0621-1044 Kano's Head Blow does more damage
    48 0629-1934 Kano's Knee does more damage
    49 7A26-1944 Kano's Crouched Kick does more damage
    50 5625-1134 Kano's Uppercut does more damage
    51 1D27-1544 Kano's Roundhouse Kick does more damage
    52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
    53 082C-1144 Kano's Flying Punch(tm) does more damage
    54 0824-11C4 Kano's Knife does more damage--ONLY AT
    CLOSE DISTANCE
    55 F32C-4944 Johnny Cage's High Punch does more damage
    56 F32C-4514 Johnny Cage's Low Punch does more damage
    57 062B-40C4 Johnny Cage's High Kick does more damage
    58 042B-4134 Johnny Cage's Low Kick does more damage
    59 7A2A-4144 Johnny Cage's Head Blow does more damage
    60 0622-4014 Johnny Cage's Knee does more damage
    61 F628-4534 Johnny Cage's Crouched Kick does more
    damage
    62 5622-41C4 Johnny Cage's Uppercut does more damage
    63 1D26-4114 Johnny Cage's Roundhouse Kick does more
    damage
    64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
    65 0826-4044 Johnny Cage's Flying Punch does more damage
    66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more
    damage
    67 0821-4914 Johnny Cage's Fireball does more damage--
    ONLY AT CLOSE DISTANCE
    68 1129-4544 Johnny Cage's Split Punch(tm) does more
    damage
    69 F323-C034 Liu Kang's High Punch does more damage
    70 F323-C544 Liu Kang's Low Punch does more damage
    71 0624-30C4 Liu Kang's High Kick does more damage
    72 0624-3134 Liu Kang's Low Kick does more damage
    73 7A28-C534 Liu Kang's Head Blow does more damage
    74 062E-C914 Liu Kang's Knee does more damage
    75 7A2F-3114 Liu Kang's Crouched Kick does more damage
    76 562F-3044 Liu Kang's Uppercut does more damage
    77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
    78 7A2D-3934 Liu Kang's Foot Sweep does more damage
    79 0827-3514 Liu Kang's Flying Punch does more damage
    80 9C28-C9C4 Liu Kang's Special Flying Kick does more
    damage
    81 082A-C144 Liu Kang's Fireball does more damage--ONLY
    AT CLOSE DISTANCE
    82 F32F-393F Sonya Blade's High Punch does more damage
    83 F324-304F Sonya Blade's Low Punch does more damage
    84 9023-C01F Sonya Blade's High Kick does more damage
    85 9F23-C1CF Sonya Blade's Low Kick does more damage
    86 7A2E-C03F Sonya Blade's Head Blow does more damage
    87 062E-C54F Sonya Blade's Knee does more damage
    88 7A2D-35CF Sonya Blade's Crouched Kick does more
    damage
    89 5624-311F Sonya Blade's Uppercut does more damage
    90 1122-C14F Sonya Blade's Roundhouse Kick does more
    damage
    91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
    92 0827-313F Sonya Blade's Flying Punch does more damage
    93 5620-17A7 Sonya Blade's Leg Grab does more damage
    94 0822-C13F Sonya Blade's Sonic Rings(tm) does more
    damage--ONLY AT CLOSE DISTANCE
    95 0827-313F Sonya Blade's Special Flying Kick does more
    damage
    96 F324-C914 Rayden's High Punch does more damage
    97 F327-C934 Rayden's Low Punch does more damage
    98 092F-C034 Rayden's High Kick does more damage
    99 042F-C544 Rayden's Low Kick does more damage
    100 7A29-C0C4 Rayden's Head Blow does more damage
    101 0629-C134 Rayden's Knee does more damage
    102 F620-C114 Rayden's Crouched Kick does more damage
    103 5621-C944 Rayden's Uppercut does more damage
    104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
    105 7A20-C044 Rayden's Foot Sweep does more damage
    106 082D-C014 Rayden's Flying Punch does more damage
    107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more
    damage
    108 0823-19C4 Rayden's Lightning does more damage--ONLY
    AT CLOSE DISTANCE
    109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High
    Punch do more damage
    110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low
    Punch do more damage
    111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick
    do more damage
    112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick
    do more damage
    113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head
    Blow do more damage
    114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do
    more damage
    115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched
    Kick do more damage
    116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut
    do more damage
    117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's
    Roundhouse Kick do more damage
    118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot
    Sweep do more damage
    119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying
    Punch do more damage
    120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do
    damage
    121 4525-3144 Sub-Zero's and Reptile's Slide do more
    damage
    122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more
    damage
    123 0823-3944 Scorpion's and Reptile's Scorpion Split do
    more damage
    Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit,
    Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang,
    Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang
    Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep,
    Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon
    and Scorpion Split are trademarks of Midway Manufacturing
    Company. Super NES is a trademark of Nintendo of America Inc.







    Mortal Kombat II(tm) Game

    1 C2C4-47AA Infinite continues
    2 DF8C-CDDA Start with 0 continues
    3 D78C-CDDA Start with 2 continues
    4 D58C-CDDA Start with 6 continues
    5 DB8C-CDDA Start with 8 continues
    6 C2B1-14F7 Player 1 is invincible
    7 DDB5-1FF7 Player 2 or computer is killed by one hit
    8 C2B5-14F7 Player 2 or computer is invincible
    9 DDB1-1FF7 Player 1 is killed by one hit
    10 622B-C7AC Disable throws--2-player mode
    11 6DC7-1DAA Infinite time
    CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
    12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
    13 CBC6-3D6E + DFC6-3DAE Always fight Lui Kang
    14 CBC6-3D6E + D4C6-3DAE Always fight Cage
    15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
    16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
    17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
    18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
    19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
    20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
    21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
    22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
    23 CBC6-3D6E + D8C6-3DAE Always fight Jax
    24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
    25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
    26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
    27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
    28 CBC6-3D6E + FDC6-3DAE Always fight Jade
    Mortal Kombat II and related names are trademarks of Midway
    Manufacturing Company.






    Mortal Kombat II(tm) Game--MORE CODES
    1 C2C4-47AA Infinite continues
    2 DF8C-CDDA Start with 0 continues
    3 D78C-CDDA Start with 2 continues
    4 D58C-CDDA Start with 6 continues
    5 DB8C-CDDA Start with 8 continues
    6 C2B1-14F7 Player 1 is invincible
    7 DDB5-1FF7 Player 2 or computer is killed by one hit
    8 C2B5-14F7 Player 2 or computer is invincible
    9 DDB1-1FF7 Player 1 is killed by one hit
    10 622B-C7AC Disable throws--2-player mode
    11 6DC7-1DAA Infinite time
    CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
    12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
    13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
    14 CBC6-3D6E + D4C6-3DAE Always fight Cage
    15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
    16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
    17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
    18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
    19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
    20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
    21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
    22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
    23 CBC6-3D6E + D8C6-3DAE Always fight Jax
    24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
    25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
    26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
    27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
    28 CBC6-3D6E + FDC6-3DAE Always fight Jade
    29 06E1-17D4 Mileena's Sai Throw does massive damage
    30 06E9-1DD7 Liu Kang's High Fireball does massive damage
    31 06E2-1767 Kung Lao's Hat Throw does massive damage
    32 06EF-4767 Cage's Shadow Kick does massive damage
    33 06EB-17AF Reptile's Force Ball does massive damage
    34 06E0-4FA4 Shang Tsung's Flaming Skull attack does
    massive damage
    35 06E9-17A4 Kitana's Fan Throw does massive damage
    36 06EE-C4A4 Baraka's Blade Spark does massive damage
    37 06E4-34DF Rayden's Lightning Bolt does massive damage
    Mortal Kombat II and related names are trademarks of Midway
    Manufacturing Company.






    Mortal Kombat3(tm) Game
    1 D42E-44D8 Press A on main menu for Sound Test
    2 D424-17D8 Press Up on main menu for Kool Stuff Menu
    3 D421-1DD8 Press Select on main menu for Kooler Stuff Menu
    4 D42B-1FD8 Press X on main menu for Scott's Menu
    5 6D37-CF02 Player 2 takes all damage
    6 DD37-CF62 Player 1 takes all damage
    7 C230-CD62 Player 1 takes no damage
    8 C239-CD62 Player 2 takes no damage
    For all of the following, MASTER mode must be selected
    9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano
    10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya
    11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax
    12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf
    13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero
    14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker
    15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel
    16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor
    17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax
    18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao
    19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal
    20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva
    21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung
    22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang
    23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke
    24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro
    25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn
    26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot
    Mortal Kombat and related names are trademarks of Midway Manufacturing Company








    NBA(tm) All-Star Challenge(tm) Game
    The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6.
    STARZ
    CODE KEY IN . . . EFFECT . . .
    1 123B-3F0D Player 1 can't score in the one-on-one,
    free throw or tournament stages
    2 A238-340D Player 2 or computer can't score
    in the one-on-one, free throw or
    tournament events
    3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout
    4 A23F-176D + A23D-1FAD Player 2 or computer can't score in
    3-point shootout
    CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
    5 A2C6-3F07 + 6DC6-3DA7 Stop shot clo
    6 DFC3-34D7 + D4C3-3DA7 12-second shot clo
    7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot
    Remember, you can pick 'n mix your codes!
    NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.






    NBA Jam(tm) Game
    1 BBCC-0F6F Visitor's baskets worth 1
    2 34CC-0F6F Visitor's baskets worth 2
    3 30CC-0F6F Visitor's baskets worth 3
    4 39CC-0F6F Visitor's baskets worth 4
    5 35CC-0F6F Visitor's baskets worth 5
    6 36CC-0F6F Visitor's baskets worth 6
    7 3CCC-0F6F Visitor's baskets worth 7
    8 3ACC-0F6F Visitor's baskets worth 8
    9 BBC6-A7AF Home's baskets worth 1
    10 34C6-A7AF Home's baskets worth 2
    11 30C6-A7AF Home's baskets worth 3
    12 39C6-A7AF Home's baskets worth 4
    13 35C6-A7AF Home's baskets worth 5
    14 36C6-A7AF Home's baskets worth 6
    15 3CC6-A7AF Home's baskets worth 7
    16 3AC6-A7AF Home's baskets worth 8
    17 D8E7-C448 All players have super dunk ability
    18 D6E1-CF38 All players have infinite turbo
    19 D6E9-CD18 All players always "on fire"
    20 D8ED-C418 All players have super interception ability
    21 D6E5-C718 "Juice" mode
    22 D6E4-CDC8 Shot success percentages displayed for non-
    dunk shots
    23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
    24 D0BD-3038 Need 4 baskets to be "on fire"
    25 D9BD-3038 Need 5 baskets to be "on fire"
    26 D1BD-3038 Need 6 baskets to be "on fire"
    27 D5BD-3038 Need 7 baskets to be "on fire"
    28 D6BD-3038 Need 8 baskets to be "on fire"
    29 DBBD-3038 Need 9 baskets to be "on fire"
    30 DCBD-3038 Need 10 baskets to be "on fire"
    31 D4BD-3038 Need 2 baskets to stay "on fire" until an
    opponent goes "on fire"
    32 DDE1-3C2A Turbo bar never goes up (until next quarter)
    33 D3E1-3C2A Turbo bar restores very slowly
    34 F9E1-3C2A Turbo bar restores much slower
    35 F2E1-3C2A Turbo bar restores slower
    36 0DE1-3C2A Turbo bar restores faster
    37 9DE1-3C2A Turbo bar restores much faster
    38 6FE1-3C2A Turbo bar restores extremely fast
    39 D0E9-38FA Turbo drains very slowly
    40 D6E9-38FA Turbo drains slower
    41 FDE9-38FA Turbo drains slightly slower
    42 44E9-38FA Turbo drains slightly faster
    43 42E9-38FA Turbo drains faster
    44 76E9-38FA Turbo drains very fast
    NBA Jam is a trademark of NBA Properties, Inc.






    NBA Jam(tm) Game (Alternate Codes)
    NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST
    CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
    1 BBCC-0F6F Visitor's baskets worth 1
    2 34CC-0F6F Visitor's baskets worth 2
    3 30CC-0F6F Visitor's baskets worth 3
    4 39CC-0F6F Visitor's baskets worth 4
    5 35CC-0F6F Visitor's baskets worth 5
    6 36CC-0F6F Visitor's baskets worth 6
    7 3CCC-0F6F Visitor's baskets worth 7
    8 3ACC-0F6F Visitor's baskets worth 8
    9 BBC6-A7AF Home's baskets worth 1
    10 34C6-A7AF Home's baskets worth 2
    11 30C6-A7AF Home's baskets worth 3
    12 39C6-A7AF Home's baskets worth 4
    13 35C6-A7AF Home's baskets worth 5
    14 36C6-A7AF Home's baskets worth 6
    15 3CC6-A7AF Home's baskets worth 7
    16 3AC6-A7AF Home's baskets worth 8
    17 D8E8-C718 / D8E7-C448 All players have super dunk
    ability
    18 D6E3-C748 / D6E1-CF38 All players have infinite turbo
    19 D6E2-CFC8 / D6E9-CD18 All players always "on fire"
    20 D8E6-C7C8 / D8ED-C418 All players have super
    interception ability
    21 D6ED-3DC8 / D6E5-C718 "Juice" mode
    22 D6EC-CF38 / D6E4-CDC8 Shot success percentages
    displayed for non-dunk shots
    23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on
    fire"
    24 D0BD-3038 Need 4 baskets to be "on fire"
    25 D9BD-3038 Need 5 baskets to be "on fire"
    26 D1BD-3038 Need 6 baskets to be "on fire"
    27 D5BD-3038 Need 7 baskets to be "on fire"
    28 D6BD-3038 Need 8 baskets to be "on fire"
    29 DBBD-3038 Need 9 baskets to be "on fire"
    30 DCBD-3038 Need 10 baskets to be "on fire"
    31 D4BD-3038 Need 2 baskets to stay "on fire" until an
    opponent goes "on fire"
    32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until
    next quarter)
    33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly
    34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower
    35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower
    36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster
    37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster
    38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast
    39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly
    40 D6E5-3CFA / D6E9-38FA Turbo drains slower
    41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower
    42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster
    43 42E5-3CFA / 42E9-38FA Turbo drains faster
    44 76E5-3CFA / 76E9-38FA Turbo drains very fast
    NBA Jam is a trademark of NBA Properties, Inc.






    NBA JAM Tournament Edition(tm) Game
    1 33E0-4DAC Player 1 starts with 1 point
    2 33E0-47AC Player 2 starts with 1 point
    3 C2C9-1467 Infinite shot clock time
    4 DF62-1B1B Lets you set shot clock option down to 1
    5 C28B-1DA5 Player 1 has almost infinite turbo
    6 C286-1B2B Player 2 has almost infinite turbo
    7 DF8A-1D65 Player 1 turbo recharges quicker
    8 0D8A-1FA5 Player 1 has twice as much turbo
    9 DF88-1BBB Player 2 turbo recharges quicker
    10 0D88-1C2B Player 2 has twice as much turbo
    11 76C2-6DDF Player 1Ís shots worth more
    12 76C3-DF04 Player 2Ís shots worth more
    13 D0BF-11C8 Player is on fire after 2 baskets instead of 3
    14 CB88-1565 Player 1 has no turbo--except in tournament mode
    15 CB88-16BB Player 2 has no turbo--except in tournament mode
    16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode
    17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode
    18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (donÍt select the Special Features Menu)
    19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players
    20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players
    THE FOLLOWING CODES DONÍT WORK FOR THE CPU
    21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1
    22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
    23 EEEA-1F0C Player one has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
    24 DFEA-1FDC Player one has power push
    25 D4EA-1FDC Player one has powered up 3 pointers
    26 D0EA-1FDC Player one has infinite turbo
    27 D6EA-1FDC Player one is always on fire
    28 FDEA-1FDC Player one has super dunks
    29 4DEA-1FDC Player one has max power
    30 0DEA-1FDC Player one has powered up goal tending
    31 6DEA-1FDC Player one has quick hands
    32 DFEA-1F0C Player one has powered up offense
    33 D4EA-1F0C Player one moves very quickly
    34 D0EA-1F0C Player one knocks down both opponents by pushing one
    35 D6EA-1F0C Player one has teleport passes
    36 FDEA-1F0C Player one knocks down opposite opponent
    37 4DEA-1F0C Player one has high shots
    38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2
    39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
    40 EEE1-C4AC Player two has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
    41 DFE1-C46C Player two has Power Block
    42 D4E1-C46C Player two has powered up 3 pointers
    43 D0E1-C46C Player two has infinite turbo
    44 D6E1-C46C Player two is always on fire
    45 FDE1-C46C Player two has super dunks
    46 4DE1-C46C Player two has max power
    47 0DE1-C46C Player two has powered up goal tending
    48 6DE1-C46C Player two has quick hands
    49 DFE1-C4AC Player two has powered up offense
    50 D4E1-C4AC Player two moves very quickly
    51 D0E1-C4AC Player two knocks down both opponents by pushing two
    52 D6E1-C4AC Player two has teleport passes
    53 FDE1-C4AC Player two knocks down opposite opponent
    54 4DE1-C4AC Player two has high shots
    THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER
    55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3
    56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
    57 EEEF-3D0C Player three has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
    58 DFEF-3DDC Player three has Power Block
    59 D4EF-3DDC Player three has powered up 3 pointers
    60 D0EF-3DDC Player three has infinite turbo
    61 D6EF-3DDC Player three is always on fire
    62 FDEF-3DDC Player three has super dunks
    63 4DEF-3DDC Player three has max power
    64 0DEF-3DDC Player three has powered up goal tending
    65 6DEF-3DDC Player three has quick hands
    66 DFEF-3D0C Player three has powered up offense
    67 D4EF-3D0C Player three moves very quickly
    68 D0EF-3D0C Player three knocks down both opponents by pushing three
    69 D6EF-3D0C Player three has teleport passes
    70 FDEF-3D0C Player three knocks down opposite opponent
    71 4DEF-3D0C Player three has high shots
    72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4
    73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
    74 EEE8-3FAC Player four has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
    75 DFE8-3F6C Player four has Power Block
    76 D4E8-3F6C Player four has powered up 3 pointers
    77 D0E8-3F6C Player four has infinite turbo
    78 D6E8-3F6C Player four is always on fire
    79 FDE8-3F6C Player four has super dunks
    80 4DE8-3F6C Player four has max power
    81 0DE8-3F6C Player four has powered up goal tending
    82 6DE8-3F6C Player four has quick hands
    83 DFE8-3FAC Player four has powered up offense
    84 D4E8-3FAC Player four moves very quickly
    85 D0E8-3FAC Player four knocks down both opponents by pushing four
    86 D6E8-3FAC Player four has teleport passes
    87 FDE8-3FAC Player four knocks down opposite opponent
    88 4DE8-3FAC Player four has high shots
    NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.






    NBA Showdown(tm) Game
    1 C23B 44A8 No personal fouls-both teams
    2 DAE3 14AA + DAB7 37DA + DA3F 140F 12-sec. shot clock
    when ball is in-bounded-player 1
    3 DAE3 14AA + DA6E 47D8 + DA84 CDDB 12-sec. shot clock
    when ball is in-bounded-computer
    4 C220 4FDF Infinite shot clock-computer
    5 C224 4DA4 Infinite time
    6 DFED 342C 1-min. quarters
    7 D7E1 1D6A 3 time-outs
    8 C239 1F6D Infinite time-outs
    NBA Showdown is a trademark of Electronic Arts.






    NCAA Basketball(tm) Game
    Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22.
    HOOPS
    CODE KEY IN . . . EFFECT . . .
    1 FDBB-DDD9 Shot timer starts at 10 sec.
    instead of 45
    2 4DBB-DDD9 Shot timer starts at 20 sec.
    3 7DBB-DDD9 Shot timer starts at 30 sec.
    4 1DBB-DDD9 Shot timer starts at 60 sec.
    5 BDBB-DDD9 Shot timer starts at 90 sec.
    6 C2B5-DDA9 Infinite time to shoot
    7 C224-6FDF Infinite timeouts--player 1
    8 C224-676F Infinite timeouts--player 2
    9 DD34-A767 3-point shots worth 0--both players
    10 DF34-A767 3-point shots worth 1 point
    11 D434-A767 3-point shots worth 2 points
    12 D034-A767 3-point shots worth 4 points
    13 D934-A767 3-point shots worth 5 points
    14 D134-A767 3-point shots worth 6 points
    15 D534-A767 3-point shots worth 7 points
    16 D634-A767 3-point shots worth 8 points
    17 DB34-A767 3-point shots worth 9 points
    18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point
    (2-pt. shots worth 3, 3-pt. shots
    worth 4)
    19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots
    worth 4)
    20 76BD-0D07 Player 1 free throws worth 2
    instead of 1
    21 76BE-DF07 Player 2 free throws worth 2
    22 C265-D4D7 No 5-second violations
    NCAA Basketball is a trademark of National Collegiate Athletic Association.






    NHL Stanley Cup(tm) Game
    DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE
    SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
    1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1
    point
    2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1
    point
    3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3
    points
    4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3
    points
    5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5
    points
    6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5
    points
    7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7
    points
    8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7
    points
    9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9
    points
    10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9
    points
    11 1BA1-4D01 Visitor scores 1 point for goals, Home scores
    3
    12 DFE0-CD0F Periods are 1 min (choose 5 minutes from
    Options)
    13 D7E0-CD0F Periods are 3 min (choose 5 minutes from
    Options)
    14 D5E0-CD0F Periods are 7 min (choose 5 minutes from
    Options)
    15 DBE0-CD0F Periods are 9 min (choose 5 minutes from
    Options)
    16 94ED-C46F Periods are 15 min (choose 10 minutes from
    Options)
    17 D7E0-C76F Periods are 30 min (choose 10 minutes from
    Options)
    18 7A2B-3F00 Penalty for charging is 1 minute instead of 2
    19 7A2B-3760 Penalty for holding is 1 minute instead of 2
    20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2
    21 7A28-3DD0 Penalty for high sticking is 1 minute instead
    of 2
    22 7A28-3400 Penalty for elbowing is 1 minute instead of 2
    23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2
    24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2
    25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4
    26 7A22-3700 Penalty for spearing is 1 minute instead of 2
    27 F32B-3F00 Penalty for charging is 30 seconds
    28 F32B-3760 Penalty for holding is 30 seconds
    29 F32C-3FA0 Penalty for tripping is 30 seconds
    30 F328-3DD0 Penalty for high sticking is 30 seconds
    31 F328-3400 Penalty for elbowing is 30 seconds
    32 F32A-3D60 Penalty for hooking is 30 seconds
    33 F32A-34A0 Penalty for roughing is 30 seconds
    34 F322-3FD0 Penalty for slashing is 30 seconds
    35 F322-3700 Penalty for spearing is 30 seconds
    36 802B-3F00 Penalty for charging is 3 minutes
    37 802B-3760 Penalty for holding is 3 minutes
    38 802C-3FA0 Penalty for tripping is 3 minutes
    39 8028-3DD0 Penalty for high sticking is 3 minutes
    40 8028-3400 Penalty for elbowing is 3 minutes
    41 802A-3D60 Penalty for hooking is 3 minutes
    42 802A-34A0 Penalty for roughing is 3 minutes
    43 8022-3FD0 Penalty for slashing is 3 minutes
    44 8022-3700 Penalty for spearing is 3 minutes
    NHL Stanley Cup is a trademark of NHL Enterprises, Inc.






    NHLPA Hockey '93(tm) Game
    A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14 makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally.
    HOC93
    CODE KEY IN . . . EFFECT . . .
    1 F160-4776 Period clock runs faster
    2 D060-4776 Period clock runs slower
    3 0D60-4776 Period clock runs much faster
    4 DF60-4776 Period clock runs much slower
    5 C269-4D86 Period clock is frozen (no time limit)
    6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of
    10 minutes
    7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
    8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
    9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
    10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
    11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
    12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
    13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
    14 DF31-3F64 + CB31-3F04 All penalties last 1 minute
    15 D431-3F64 + CB31-3F04 All penalties last 2 minutes
    16 D731-3F64 + CB31-3F04 All penalties last 3 minutes
    17 D031-3F64 + CB31-3F04 All penalties last 4 minutes
    18 D931-3F64 + CB31-3F04 All penalties last 5 minutes
    19 D531-3F64 + CB31-3F04 All penalties last 7 minutes
    20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes
    Remember, you can pick 'n mix your codes!
    NHLPA Hockey '93 is a trademark of NHLPA.






    Nigel Mansell's World Championship Racing(tm) Game
    NIGEMAN
    CODE KEY IN . . . EFFECT . . .
    1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes
    graphic distortion in the pits)
    2 E481-3467 Only 1 lap required on all tracks
    3 D461-4FBA Only 3 laps required in South Africa
    4 D461-44FA Only 3 laps required in Mexico
    5 D461-44BA Only 3 laps required in Brazil
    6 D461-47FA Only 3 laps required in Spain
    7 D461-47BA Only 3 laps required in San Marino
    8 D465-4DFA Only 3 laps required in Monaco
    9 D465-4DBA Only 3 laps required in Canada
    10 D465-4FFA Only 3 laps required in France
    11 D465-4FBA Only 3 laps required in Britain
    12 D465-44FA Only 3 laps required in Germany
    13 D465-44BA Only 3 laps required in Hungary
    14 D465-47FA Only 3 laps required in Belgium
    15 D465-47BA Only 3 laps required in Italy
    16 D466-4DFA Only 3 laps required in Portugal
    17 D466-4DBA Only 3 laps required in Japan
    18 D466-4FFA Only 3 laps required in Australia
    19 DF62-0953 Start in Mexico in the Full Season
    20 D462-0953 Start in Brazil
    21 D762-0953 Start in Spain
    22 D062-0953 Start in San Marino
    23 D962-0953 Start in Monaco
    24 D162-0953 Start in Canada
    25 D562-0953 Start in France
    26 D662-0953 Start in Britain
    27 DB62-0953 Start in Germany
    28 DC62-0953 Start in Hungary
    29 D862-0953 Start in Belgium
    30 DA62-0953 Start in Italy
    31 D262-0953 Start in Portugal
    32 D362-0953 Start in Japan
    33 DE62-0953 Start in Australia
    34 FD62-0953 Start on extra course (stats are for South
    Africa but the course is different)
    35 DF3E-015A Full season ends after South Africa
    36 D43E-015A Full season ends after Mexico
    37 D73E-015A Full season ends after Brazil
    38 D03E-015A Full season ends after Spain
    39 D93E-015A Full season ends after San Marino
    40 D13E-015A Full season ends after Monaco
    41 D53E-015A Full season ends after Canada
    42 D63E-015A Full season ends after France
    43 DB3E-015A Full season ends after Britain
    44 DC3E-015A Full season ends after Germany
    45 D83E-015A Full season ends after Hungary
    46 DA3E-015A Full season ends after Belgium
    47 D23E-015A Full season ends after Italy
    48 D33E-015A Full season ends after Portugal
    49 DE3E-015A Full season ends after Japan
    Nigel Mansell's World Championship Racing is a trademark of
    Gametek.




    Ninja Gaiden Trilogy(tm) Game
    DFCE-142F Start with very little energy-after first life
    DFCE-142F Start with about half energy-after first life
    DD81-1F97 Infinite time
    B1C8-3DF8 Start with very little time
    EEC8-3DF8 Start with lots of time
    DDC5-4DF4 Start with 1 life
    D7C5-4DF4 Start with 5 lives
    D6C5-4DF4 Start with 9 lives
    C9CF-CFBF Infinite lives
    C9C3-3F2D Infinite energy
    Ninja Gaiden II: The Dark Sword of Chaos(tm)
    DFB3-144F Start with very little energy
    D6B3-144F Start with about half energy
    C9BB-441F Infinite energy
    C96F-1FC7 Infinite time
    DFC4-1F47 Throwing stars donÍt use energy(ignore counter)
    DDB3-C4CF Start with 1 life
    Ninja Gaiden II: The Ancient Ship of Doom(tm)
    DD6B-CF87 Start with 1 life
    D76B-CF87 Start with 5 lives
    D66B-CF87 Start with 9 lives
    DF68-CD77 Start with very little energy
    D668-CD77 Start with about half energy
    C92A-CFED Infinite energy
    CB69-CD57 Infinite lives
    C9A7-C757 Almost infinite ninja power
    Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.





    Nolan Ryan's Baseball(tm) Game
    Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters.
    K
    CODE KEY IN . . . EFFECT . . .
    1 A3BF-6DD1 1 strike and batter is out
    2 C2BF-6DD1 Batter never strikes out
    3 A3BE-0D61 1 ball and batter walks
    4 C2BE-0D61 Batter never walks
    5 76AC-0D65 Each run worth 2--player 1
    6 76A8-04D5 Each run worth 2--player 2
    7 766D-67A5 Short game (play only odd-numbered innings)
    8 DDC8-D706 Increasing a player's power setting does not
    decrease the power number excess (use to
    maximize stats for a player)
    9 4DBF-A7A8 Maximum power for a player is 32 instead of 25
    10 46BF-A7A8 Maximum power for a player is 40 instead of 25
    11 7DBF-A7A8 Maximum power for a player is 48
    Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.





    Nosferatu(tm) Game
    1. C9BA-1F04 Almost infinite energy
    2. DFB2-34D7 Start with very little energy
    3. D7B2-34D7 Start with less energy
    4. DBB2-34D7 Start with more energy
    5. DEB2-34D7 Start with a lot more energy
    6. CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time
    7. C127-4D67 Infinite time
    8. D1B3-3DA7 Start on stage 1-2
    9. DBB3-3DA7 Start on stage 1-3
    10. DCB3-3DA7 Start on stage 2
    11. FDB3-3DA7 Start on stage 2-2
    12. FFB3-3DA7 Start on stage 2-3
    13. F5B3-3DA7 Start on stage 2-4
    14. F6B3-3DA7 Start on stage 3
    15. 4DB3-3DA7 Start on stage 3-2
    16. 40B3-3DA7 Start on stage 3-3
    17. 45B3-3DA7 Start on stage 4
    18. 42B3-3DA7 Start on stage 4-2
    19. 43B3-3DA7 Start on stage 4-3
    20. 70B3-3DA7 Start on stage 4-4
    21. 79B3-3DA7 Start on stage 5
    22. 78B3-3DA7 Start on stage 5-2
    23. 7AB3-3DA7 Start on stage 5-3
    24. 09B3-3DA7 Start on stage 5-4
    25. 01B3-3DA7 Start on stage 6
    26. 03B3-3DA7 Start on stage 6-2
    27. 90B3-3DA7 Start on the final stage
    28. 91B3-3DA7 Watch the ending
    29. 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more crystals
    30. C265-3DBD Don't lose crystals when you get hit
    Nosferatu is a trademark of Seta U.S.A., Inc.



    On the Ball(tm) Game
    You have to be on the stick to beat On the Ball(tm)--it's hard! You rotate the screen to roll your marble into the goal within the allotted time, which never seems to be enough. So try BALL Code 7 and stop the timer. Have a ball with Code 8, which makes minus blocks and bricks worth nothing. Keep in mind that Code 8 cannot be combined with Codes 9 to 35, and Code 36 cannot be combined with Codes 37 to 54.
    BALL
    CODE KEY IN . . . EFFECT . . .
    1 DF66-DDA0 Start with 2 credits
    2 D966-DDA0 Start with 6 credits
    3 D566-DDA0 Start with 8 credits
    4 DB66-DDA0 Start with 10 credits
    5 C2AE-DF65 Infinite credits
    6 D4BB-D404 Faster timer
    7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting hazards)
    FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU.
    YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
    DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
    8 C2BA-D7D4 Minus blocks and bricks worth 0
    9 DDB7-0DA5 Minus 2 second block worth 0
    10 FDB7-0DA5 Minus 2 second block worth minus 1
    11 7DB7-0DA5 Minus 2 second block worth minus 3
    12 0DB7-0DA5 Minus 2 second block worth minus 4
    13 9DB7-0DA5 Minus 2 second block worth minus 5
    14 1DB7-0DA5 Minus 2 second block worth minus 6
    15 5DB7-0DA5 Minus 2 second block worth minus 7
    16 6DB7-0DA5 Minus 2 second block worth minus 8
    17 BDB7-0DA5 Minus 2 second block worth minus 9
    18 DDB0-0F65 Minus 5 second block worth 0
    19 FDB0-0F65 Minus 5 second block worth minus 1
    20 4DB0-0F65 Minus 5 second block worth minus 2
    21 7DB0-0F65 Minus 5 second block worth minus 3
    22 0DB0-0F65 Minus 5 second block worth minus 4
    23 1DB0-0F65 Minus 5 second block worth minus 6
    24 5DB0-0F65 Minus 5 second block worth minus 7
    25 6DB0-0F65 Minus 5 second block worth minus 8
    26 BDB0-0F65 Minus 5 second block worth minus 9
    27 DDB9-0405 Minus 3 second brick worth 0
    28 FDB9-0405 Minus 3 second brick worth minus 1
    29 4DB9-0405 Minus 3 second brick worth minus 2
    30 0DB9-0405 Minus 3 second brick worth minus 4
    31 9DB9-0405 Minus 3 second brick worth minus 5
    32 1DB9-0405 Minus 3 second brick worth minus 6
    33 5DB9-0405 Minus 3 second brick worth minus 7
    34 6DB9-0405 Minus 3 second brick worth minus 8
    35 BDB9-0405 Minus 3 second brick worth minus 9
    DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54
    36 C2B8-DFA4 Plus bricks worth 0
    37 DDBB-0DA5 Plus 3 bricks worth 0
    38 FDBB-0DA5 Plus 3 bricks worth plus 1
    39 4DBB-0DA5 Plus 3 bricks worth plus 2
    40 0DBB-0DA5 Plus 3 bricks worth plus 4
    41 9DBB-0DA5 Plus 3 bricks worth plus 5
    42 1DBB-0DA5 Plus 3 bricks worth plus 6
    43 5DBB-0DA5 Plus 3 bricks worth plus 7
    44 6DBB-0DA5 Plus 3 bricks worth plus 8
    45 BDBB-0DA5 Plus 3 bricks worth plus 9
    46 DDBC-0F65 Plus 5 bricks worth 0
    47 FDBC-0F65 Plus 5 bricks worth plus 1
    48 4DBC-0F65 Plus 5 bricks worth plus 2
    49 7DBC-0F65 Plus 5 bricks worth plus 3
    50 0DBC-0F65 Plus 5 bricks worth plus 4
    51 1DBC-0F65 Plus 5 bricks worth plus 6
    52 5DBC-0F65 Plus 5 bricks worth plus 7
    53 6DBC-0F65 Plus 5 bricks worth plus 8
    54 BDBC-0F65 Plus 5 bricks worth plus 9
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    On The Ball is a trademark of Taito Corp.





    Operation Logic Bomb(tm) Game
    LOG
    CODE KEY IN . . . EFFECT . . .
    1 33C6-C704 Take minimal damage
    2 C2B5-4DD0 Infinite energy
    3 DFB4-1FD4 1 continue
    4 D1B4-1FD4 6 continues
    5 DBB4-1FD4 9 continues
    6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
    tracking missiles
    7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with
    reflecting laser
    8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame
    thrower
    9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
    hologram weapon
    10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with
    directional mines
    11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement
    12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement
    13 1DB2-44D9 Reflecting laser fire travels longer
    14 EEB2-44D9 Reflecting laser fire travels a lot longer
    Operation Logic Bomb is a trademark of Jaleco USA, Inc.





    Outlander(tm) Game
    Try OUT Codes 12, 13, and 14, and you'll have almost infinite health and start with more fuel. That should help you waste all the bad bikers and save the human race.
    OUT
    CODE KEY IN . . . EFFECT . . .
    1 D980-47A1 Start with more car ammo
    2 DD80-47A1 Start with less car ammo
    3 1A89-4FD1 Start with more handgun ammo
    4 FD89-4FD1 Start with less handgun ammo
    5 DD69-45A4 Infinite handgun ammo
    6 DD67-C1A4 Car ammo worth nothing on pick-up
    7 D467-C5D4 Car ammo worth more on pick-up
    8 DD63-C0A4 Water worth nothing on pick-up
    9 DF63-C9D4 Water worth more on pick-up
    10 DD66-C064 Hand gun ammo worth nothing on pick-up
    11 DD6A-C0D4 Food worth nothing on pick-up
    12 C260-CF07 + C260-6F07 Infinite health while in the car
    13 C9B6-450D Almost infinite health while out
    of the car (except when you eat poisonous food)
    14 D480-4F61 Start with more fuel
    15 DD6F-C004 Gas can worth nothing on pick-up
    16 D46F-C064 Gas can worth more on pick-up
    17 C285-C7D9 Infinite surface-to-air missiles if you
    have at least one
    Outlander is a trademark of Mindscape Inc.






    Paladin's Quest(tm) Game
    1 EEEB-6D1F Chezni starts with 255 max. H.P.
    2 EEE6-673F Chezni starts with 255 present H.P.
    3 46EB-6D3F Chezni starts with 40 Power, 42 Attack
    4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack
    5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance
    6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance
    7 F3EB-6F1F Chezni starts with 30 Speed
    8 7AEB-6F1F Chezni starts with 60 Speed
    9 D6EA-6F1D Chezni starts with a bow
    10 D2EA-6F1D Chezni starts with a light sword
    11 FDEA-6F1D Chezni starts with a mid sword
    12 FCEA-6F1D Chezni starts with a Aybro Spear
    13 F5EA-6F1D Chezni starts with a heavy sword
    14 7DEA-6F1D Chezni starts with a wind sword
    15 70EA-6F1D Chezni starts with HST
    16 9FEA-6F1D Chezni starts with Gomutai
    17 54EA-6F1D Chezni starts with a Psych Beam
    18 57EA-6F1D Chezni starts with a flame thrower
    19 D8EA-6FCD Chezni starts with light armor
    20 DEEA-6FCD Chezni starts with mid armor
    21 FAEA-6FCD Chezni starts with heavy armor
    22 7FEA-6FCD Chezni starts with storm armor
    23 77EA-6FCD Chezni starts with bib
    24 D4EA-6F3D Chezni starts with wood boots
    25 F8EA-6F3D Chezni starts with long boots
    26 40EA-6F3D Chezni starts with knife boots
    27 F9EA-6F3D Chezni starts with mid boots
    28 74EA-6D3D Chezni starts with sun helm
    29 D9EA-6D3D Chezni starts with leather helm
    30 DAEA-6D3D Chezni starts with helmet
    31 4AEA-6D3D Chezni starts with rage helmet
    32 F1EA-6D3D Chezni starts with power helmet
    33 55EA-6D3D Chezni starts with cosmo helmet
    34 79EA-6F4D Chezni starts with gabni shield
    35 71EA-6F4D Chezni starts with leather shield
    36 DBEA-6F4D Chezni starts with pick-axe
    37 F0EA-6F4D Chezni starts with gauntlet
    38 FBEA-6F4D Chezni starts with fire shield
    39 59EA-6F4D Chezni starts with Rft shield
    40 BA88-6481 No money needed in toolhouse and weapon
    shop
    41 BA3A-04BE No money needed in learning center
    42 D063-D401 Spell power increases at 2x normal rate
    43 D163-D401 Spell power increases at 3x normal rate
    44 10B5-6405 Infinite energy
    45 108E-AF00 Spells use up no HP
    Paladin's Quest and related names are trademarks of Enix America
    Corporation.





    Paperboy(tm) 2 Game
    Join Paperboy(tm) and Papergirl(tm) in their unusual quest: See if you can deliver your papers for three weeks without losing your subscriptions. You can run out of lives quickly from hitting obstacles--so why not use PAPER Code 15 for infinite lives? Code 31, infinite papers, is a big boost too. Expert paperpeople should try Codes 1 and 8 for just one life.
    PAPER
    CODE KEY IN . . . EFFECT . . .
    1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5
    2 D7BF-A767 Paperboy starts with 3 lives
    3 D5BF-A767 Paperboy starts with 7 lives
    4 DBBF-A767 Paperboy starts with 9 lives
    5 FBBF-A767 Paperboy starts with 25 lives
    6 74BF-A767 Paperboy starts with 50 lives
    7 17BF-A767 Paperboy starts with 99 lives
    8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5
    9 D7B5-ADD7 Papergirl starts with 3 lives
    10 D5B5-ADD7 Papergirl starts with 7 lives
    11 DBB5-ADD7 Papergirl starts with 9 lives
    12 FBB5-ADD7 Papergirl starts with 25 lives
    13 74B5-ADD7 Papergirl starts with 50 lives
    14 17B5-ADD7 Papergirl starts with 99 lives
    15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are canceled
    16 FBC6-DFAD Start with 25 papers instead of 10
    17 74C6-DFAD Start with 50 papers
    18 17C6-DFAD Start with 99 papers
    19 DD6D-6F60 Paper bundles worth 0 if you have less than 10
    20 D96D-6F60 Paper bundles worth 5 if you have less than 10
    21 F06D-6F60 Paper bundles worth 20 if you have less than 10
    22 F36D-6F60 Paper bundles worth 30 if you have less than 10
    23 466D-6F60 Paper bundles worth 40 if you have less than 10
    24 746D-6F60 Paper bundles worth 50 if you have less than 10
    25 DFC1-0FAF Continue next life with 1 paper if you had less than 10
    26 D9C1-0FAF Continue next life with 5 papers if you had less than 10
    27 F0C1-0FAF Continue next life with 20 papers if you had less than 10
    28 F3C1-0FAF Continue next life with 30 papers if you had less than 10
    29 46C1-0FAF Continue next life with 40 papers if you had less than 10
    30 74C1-0FAF Continue next life with 50 papers if you had less than 10
    31 DD88-D464 Infinite papers
    32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1
    training course
    33 D56A-ADA0 Start with 59 seconds in Week 1 training course
    34 D76A-ADA0 Start with 19 seconds in Week 1 training course
    35 DD67-D4D9 Infinite time in training course
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Paperboy and Papergirl are trademarks of Atari Games Corporation.





    Pebble Beach Golf Links(tm) Game
    Test your skills in a realistic simulation of one of the world's most beautiful golf courses. You can almost smell the sea air. The first PEB code is good to get going, and the second is excellent for experts.
    PEB
    CODE KEY IN . . . EFFECT . . .
    1 CE65-D763 All holes are par 4
    2 8665-D7A3 + D728-04DA Course is generally harder (par goes
    down randomly for some holes)
    Pebble Beach Golf Links is a trademark of The Pebble Beach Company.





    PGA Tour Golf(tm) Game
    Compete against the best of the best in this challenging golf simulation, with its four authentic courses. Try TOUR Codes 3 and 4 for an interesting change of pace. The wind direction codes (5 and 6) are also above par.
    TOUR
    CODE KEY IN . . . EFFECT . . .
    1 D235-6D07 + D22A-D40F Allow 14 clubs for full set
    instead of 13
    2 D335-6D07 + D32A-D40F Allow 15 clubs for full set
    3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set
    4 6DC8-6DD7 No wind
    5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph
    6 BACA-64D7 Constant wind direction
    to the left
    7 DFA7-A704 Each round ends after
    hole 1
    8 D4A7-A704 Each round ends after
    hole 2
    9 D7A7-A704 Each round ends after
    hole 3
    10 D0A7-A704 Each round ends after
    hole 4
    11 D9A7-A704 Each round ends after
    hole 5
    12 D1A7-A704 Each round ends after
    hole 6
    13 D5A7-A704 Each round ends after
    hole 7
    14 D6A7-A704 Each round ends after
    hole 8
    15 DBA7-A704 Each round ends after
    hole 9
    16 DCA7-A704 Each round ends after
    hole 10
    17 D8A7-A704 Each round ends after
    hole 11
    18 DAA7-A704 Each round ends after
    hole 12
    19 D2A7-A704 Each round ends after
    hole 13
    20 D3A7-A704 Each round ends after
    hole 14
    21 DEA7-A704 Each round ends after
    hole 15
    22 FDA7-A704 Each round ends after
    hole 16
    23 FFA7-A704 Each round ends after
    hole 17
    PGA Tour Golf is a trademark of Electronic Arts.





    Phalanx(tm) Game
    This space shooter is a tough game. Infinite strikefighters with LANX Code 24, damage-proof armor with Code 25, permanent power ups with Code 26, level selects with Codes 8 thru 14--all these help you do the things you want.
    LANX
    CODE KEY IN . . . EFFECT . . .
    1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4
    2 D4A8-05E3 + D42D-015A Start with 2 credits
    3 D7A8-05E3 + D72D-015A Start with 3 credits
    4 D9A8-05E3 + D92D-015A Start with 5 credits
    5 D5A8-05E3 + D52D-015A Start with 7 credits
    6 FDA8-05E3 + FD2D-015A Start with 10 credits
    7 DD63-DD04 Infinite credits
    8 D42F-007A + D4AA-01E3 Start on mission 2
    9 D72F-007A + D7AA-01E3 Start on mission 3
    10 D02F-007A + D0AA-01E3 Start on mission 4
    11 D92F-007A + D9AA-01E3 Start on mission 5
    12 D12F-007A + D1AA-01E3 Start on mission 6
    13 D52F-007A + D5AA-01E3 Start on mission 7
    14 D62F-007A + D6AA-01E3 Start on mission 8
    15 D4A8-00E3 + D42D-008A Start with 2 strikefighters
    16 D7A8-00E3 + D72D-008A Start with 3 strikefighters
    17 D0A8-00E3 + D02D-008A Start with 4 strikefighters
    18 D1A8-00E3 + D12D-008A Start with 6 strikefighters
    19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters
    20 41A8-00E3 + 412D-008A Start with 26 strikefighters
    21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters
    22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters
    23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter
    24 DD2A-64AF Infinite strikefighters
    25 3C21-AD0F Armor cannot be damaged
    26 C229-D7A4 Once power-up has been obtained,
    it is not lost until you continue-- doesn't work for weapon, only
    power-ups
    27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength
    28 1D23-6D6F Power capsule has no effect on armor or power-up
    Phalanx is a trademark of Kemco America Inc.





    Pilotwings(tm) Game
    Take off into the wild blue yonder in this truly unique and realistic 3-D flight simulator game. Pilot codes 2 and 3 work on the plane, rocket and hang glider, and though the effect is not very noticeable, the codes do work.
    PILOT
    CODE KEY IN . . . EFFECT . . .
    1 108D-0FA7 Infinite fuel
    2 4DE7-CD0F Reduce gravity
    3 CDE7-CD0F Increase gravity
    4 E2EF-6F0F Increase rocket pack thrust power 3x
    5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane
    Pilotwings is a trademark of Nintendo of America Inc.





    Pirates of Dark Water(tm) Game
    1 4F82-17AF + D583 1DDF Energy bar refills itself about
    every 15 seconds
    2 DD82-14AF Infinite energy
    3 C280-1F6F Infinite lives
    4 D9C8-4DA4 Start with 6 lives-ot when joining in
    5 DFC8-4DA4 Start with 2 lives-not when joining in
    6 DDA5-1DDF Don't lose energy from doing a special attack
    7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must
    get hit once
    8 4DB0-CFDF Start with less energy-after 1st life
    Pirates of Dark Water is a trademark of Hanna-Barbera Productions,
    Inc.




    Pit-Fighter(tm) Game
    In the world of the Pit-Fighter(tm), skill is a matter of life and death. You fight for the right to face the Masked Avenger(tm) with the aid of a good variety of moves. Best to win are PIT Codes 1 for more energy, 5 for infinite super powers after you've gotten one, and 12 to give opponents less energy. Code 13 gives opponents more energy and is best for expert fighters.
    PIT
    CODE KEY IN . . . EFFECT . . .
    1 EEBF-A4D0 Start with more energy
    2 74BF-A4D0 Start with less energy
    3 D4BF-A760 Start with a lot more energy
    4 D7B3-D769 Start with 3 super powers
    5 DD32-6700 Infinite super powers after gaining one
    6 10C6-07DF Executioner in match 1 has less energy
    7 DFC6-070F Executioner in match 1 has more energy
    8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2
    9 D4CB-070F C.C. has more energy in match 2
    10 10C8-07DF Angel(tm) has less energy in match 3
    11 DFC8-070F Angel has more energy in match 3
    12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy
    13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy + D4C6-070F
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.





    Pitfall: The Mayan Adventure(tm) Game
    1 DB6B-C4A1 + DBC6-34DE Start with 10 lives
    2 D16B-C4A1 + D1C6-34DE Start with 7 lives
    3 DF6B-C4A1 + DFC6-34DE Start with 2 lives
    4 746B-4D6A Get 2x energy from sacred hearts
    5 086B-4D6A Get 3x energy from sacred hearts
    6 74A4-CF69 Sling stones do mega-damage
    7 ED6C-CDDA + D46C-CD0A Time keeper power-up lasts
    longer
    8 F06D-1D0A Pick up 20 Stones of Pacal for every 1
    9 DDA6-3D69 Infinite Stones of Pacal
    10 DDA5-1709 Infinite sling stones
    11 DDA5-3700 Infinite boomerangs
    12 DD6F-C7A1 Moon-jump
    Pitfall: The Mayan Adventure and related names are trademarks of
    Activision, Inc.





    Pocky and Rocky(tm) Game
    ROCK
    CODE KEY IN . . . EFFECT . . .
    1 CB2D-DFDF Stop timer
    2 DDA7-AD65 Infinite lives--Pocky(tm)
    3 DD35-0761 Infinite lives--Rocky(tm)
    4 DF62-A7D4 1 life--Pocky
    5 D162-A7D4 6 lives--Pocky
    6 DB62-A7D4 9 lives--Pocky
    7 DF62-A704 1 life--Rocky
    8 D162-A704 6 lives--Rocky
    9 DB62-A704 9 lives--Rocky
    10 C933-A794 Infinite energy--Pocky
    11 C93E-A797 Infinite energy--Rocky
    12 4032-A4F4 Weapons don't deplete when hit--Pocky
    13 4033-AFF7 Weapons don't deplete when hit--Pocky
    14 D43F-6FF4 Blue ball acts as red ball--Pocky
    15 DF3D-6424 Red ball acts as blue ball--Pocky
    16 D43B-6F27 Blue ball acts as red ball--Rocky
    17 DF36-67B7 Red ball acts as blue ball--Rocky
    FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING
    FOR OTHER PLAYER TO STEAL
    18 DBAA-AD60 9 lives stolen from Rocky
    19 DB3A-DD69 9 lives stolen from Pocky
    Pocky and Rocky is a trademark of Natsume Inc.





    Populous(tm) Game
    One of the best things about this game is that it's very, very, very long, while one of the hardest things about this game is that it's very, very, very long. Use the star POP Code, 1, and you can move at will through the levels. If you have devoted your life to the game and have somehow managed to exhaust its almost endless challenges, try Code 8 and you will have no supreme commands available for battles 0 thru 4.
    POP
    CODE KEY IN . . . EFFECT . . .
    1 DD30-64DD Allows you to select any world from the
    Conquer screen with the B and X buttons
    2 DC6C-6F09 Your population starts at 10 instead
    of 3 for battles 0 thru 4
    3 F06C-6F09 Your population starts at 20 for battles 0 thru 4
    4 F36C-6F09 Your population starts at 30 for
    battles 0 thru 4
    5 DC6C-6F69 His population starts at 10 instead
    of 3 for battles 0 thru 4
    6 F06C-6F69 His population starts at 20 for
    battles 0 thru 4
    7 F36C-6F69 His population starts at 30 for
    battles 0 thru 4
    8 DD6C-6D69 You have no Supreme Commands
    available for battles 0 thru 4
    9 7E6C-6D09 He has all Supreme Commands available
    for battles 0 thru 4
    10 DC6C-67A9 Your population starts at 10 instead
    of 3 for battles 5 thru 9
    11 F06C-67A9 Your population starts at 20 for
    battles 5 thru 9
    12 F36C-67A9 Your population starts at 30 for
    battles 5 thru 9
    13 DC68-6DD9 His population starts at 10 instead
    of 3 for battles 5 thru 9
    14 F068-6DD9 His population starts at 20 for battles 5 thru 9
    15 F368-6DD9 His population starts at 30 for
    battles 5 thru 9
    16 DD6C-67D9 You have no Supreme Commands
    available for battles 5 thru 9
    17 7E6C-64A9 He has all Supreme Commands
    available for battles 5 thru 9
    18 DC68-6409 Your population starts at 10 instead
    of 2 for battles 10 thru 14
    19 F068-6409 Your population starts at 20 for battles 10 thru 14
    20 F368-6409 Your population starts at 30 for
    battles 10 thru 14
    21 DC68-6469 His population starts at 10 instead
    of 2 for battles 10 thru 14
    22 F068-6469 His population starts at 20 for
    battles 10 thru 14
    23 F368-6469 His population starts at 30 for battles 10 thru 14
    24 DD68-6F69 You have no Supreme Commands
    available for battles 10 thru 14
    25 7E68-6F09 He has all Supreme Commands
    available for battles 10 thru 14
    Populous is a trademark of Electronic Arts.





    Porky Pig's Haunted Holiday(tm) Game
    1. DDC6-DFAD Start with 1 life
    2. D1C6-DFAD Start with 7 lives
    3. DBC6-DFAD Start with 10 lives
    4. DFC6-D46D Start with 1 heart
    5. D4C6-D46D Start with 2 hearts
    6. D6C6-D46D Start with 8 hearts
    7. DCC6-D46D Start with 10 hearts
    8. DD26-D4DB Don't flash after geting hit
    9. F426-D4DB Don't flash as long after geting hit
    10. EE26-D4DB Flash longer after geting hit
    11. C9C3-D708 Invincible
    12. DD6F-6FDE Cupcakes are worth 0
    13. D46F-6FDE Cupcakes are worth 2
    14. D96F-6FDE Cupcakes are worth 5
    15. DC6F-6FDE Cupcakes are worth 10
    16. DE6F-6FDE Cupcakes are worth 15
    Porky Pig is a trademark of Warner Bros. Inc.

    Primal Rage(tm) Game
    1. D925-846F Press down 3 times then start at the "Start/Options" screen for a hidden menu
    2. 0DA5-876D Start with less energy
    3. BB54-87AB Able to select as many credits as you want in the options screen
    6. FD1D-7DD4 Select different times in the options screen
    7. C20F-E767 Infinite time
    Primal Rage is a trademark of Atari Games Corp.





    Prince of Persia(tm) Game
    This popular adventure features smooth motion and graphics. Give your enemies not much to live for with PRINCE Code 14 (all enemies have 1 health point), while fortifying yourself with 15 health points by using Code 9. Experts can try giving the enemies 10 health points with Code 19. Note that for Codes 10 thru 13, "non-fatal" falls and injuries are those that would take off health points but not necessarily kill you immediately (except if your health points were very low).
    PRINCE
    CODE KEY IN . . . EFFECT . . .
    1 6D32-0FA1 + DC32-04D1 Freeze timer
    2 D430-04A5 Start with 2 health points instead of 3
    3 D030-04A5 Start with 4 health points
    4 D930-04A5 Start with 5 health points
    5 D130-04A5 Start with 6 health points
    6 D530-04A5 Start with 7 health points
    7 D630-04A5 Start with 8 health points
    8 DB30-04A5 Start with 9 health points
    9 FD30-04A5 Start with 15 health points
    10 BAA6-ADA5 Non-fatal injuries do no damage
    11 43C9-6D61 Non-fatal falls do no damage
    12 D4C1-6701 Non-fatal falls do 2 points of damage
    instead of 1
    13 6DC0-6701 Falls do no damage--except onto
    spikes (You can get stuck. Choose
    End Game and use a password to start the level over)
    14 C260-A701 + DF6C-DFA0 All enemies have 1 health point
    15 C260-A701 + D46C-DFA0 All enemies have 2 health points
    16 C260-A701 + D76C-DFA0 All enemies have 3 health points
    17 C260-A701 + D06C-DFA0 All enemies have 4 health points
    18 C260-A701 + D96C-DFA0 All enemies have 5 health points
    19 C260-A701 + DC6C-DFA0 All enemies have 10 health points
    20 BA69-ADA1 Enemies drop dead immediately
    (Using on certain bosses will
    prevent you from moving. Choose
    End Game and use a password to start the level over)
    21 DFB7-D46E Start on level 2
    22 D4B7-D46E Start on level 3
    23 D7B7-D46E Start on level 4
    24 D0B7-D46E Start on level 5
    25 D9B7-D46E Start on level 6
    26 D1B7-D46E Start on level 7
    27 D5B7-D46E Start on level 8
    28 D6B7-D46E Start on level 9
    29 DBB7-D46E Start on level 10
    30 DCB7-D46E Start on level 11
    31 D8B7-D46E Start on level 12
    32 DAB7-D46E Start on level 13
    33 D2B7-D46E Start on level 14
    34 D3B7-D46E Start on level 15
    35 DEB7-D46E Start on level 16
    36 FDB7-D46E Start on level 17
    37 FFB7-D46E Start on level 18
    38 F4B7-D46E Start on level 19
    39 F7B7-D46E Start on level 20
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Prince of Persia is a trademark of Broderbund Software, Inc.





    Pugsley's Scavenger Hunt(tm) Game
    PUG
    CODE KEY IN EFFECT
    WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
    1 DDED-D76D Start with 1 heart
    2 DFED-D76D Start with 2 hearts
    3 D0ED-D76D Start with 5 hearts (can only see the last 3
    on screen)
    4 3CCC-446D Infinite hearts
    WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
    5 DDED-D40D Start with 4 lives
    6 DBED-D40D Start with 16 lives
    7 7DED-D40D Start with 64 lives
    8 DDB6-1FA7 Infinite lives
    9 D9C9-476D Each dollar worth 5
    10 49C9-476D Each dollar worth 25
    11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up
    12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up
    13 3BA5-37D4 + D9A5-3704 Higher jump
    14 3BA5-37D4 + D5A5-3704 Super jump
    15 3BA5-37D4 + DBA5-3704 Mega-jump
    16 5EC8-4DDD Longer invulnerability time after being hit
    17 D6C8-4DDD Shorter invulnerability time after being hit
    Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of
    Paramount Pictures.





    Push-Over(tm) Game
    This is an interesting and tough challenge--keep out of reach of children. You can explore the bizillion levels to your heart's delight with PUSH Codes 4 thru 101. Time tends to run out awfully fast, so try Code 1 and you can finish a level even if time does fly. Undo a push without losing tokens with Code 2. When the level select codes are used, you begin on the selected level and start with all cash bundles previously discovered. Hitting reset does not clear the cash bundles that have been found (though entering an incorrect code does).
    PUSH
    CODE KEY IN . . . EFFECT . . .
    1 6D6B-6F0F Still can complete level
    even if time runs out
    2 3366-6F0F Tokens aren't lost when
    used to undo a push
    3 3367-A4AF Tokens aren't lost when used to advance when
    time runs out
    4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2
    5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3
    6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4
    7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5
    8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6
    9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7
    10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8
    11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9
    12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10
    13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11
    14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12
    15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13
    16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14
    17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15
    18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16
    19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17
    20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18
    21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19
    22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20
    23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21
    24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22
    25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23
    26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24
    27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25
    28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26
    29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27
    30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28
    31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29
    32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30
    33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31
    34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32
    35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33
    36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34
    37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35
    38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36
    39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37
    40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38
    41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39
    42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40
    43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41
    44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42
    45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43
    46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44
    47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45
    48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46
    49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47
    50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48
    51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49
    52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50
    53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51
    54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52
    55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53
    56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54
    57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55
    58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56
    59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57
    60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58
    61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59
    62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60
    63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61
    64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62
    65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63
    66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64
    67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65
    68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66
    69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67
    70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68
    71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69
    72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70
    73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71
    74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72
    75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73
    76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74
    77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75
    78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76
    79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77
    80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78
    81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79
    82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80
    83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81
    84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82
    85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83
    86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84
    87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85
    88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86
    89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87
    90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88
    91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89
    92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90
    93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91
    94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92
    95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93
    96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94
    97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95
    98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96
    99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97
    100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98
    101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99
    Remember, you can pick 'n mix your codes!
    Push-Over is a trademark of Red Rat Software/Ocean Software Limited.






    Q*bert 3(tm) Game
    This classic arcade puzzle game with an action feel has come home. Dial in Code QB3 Code 7 for infinite lives, and then explore the level of your choice with Codes 8 thru 106.
    QB3
    CODE KEY IN . . . EFFECT . . .
    1 DF66-D7DD Start with 1 life instead of 5
    2 D766-D7DD Start with 3 lives
    3 D566-D7DD Start with 7 lives
    4 DB66-D7DD Start with 9 lives
    5 FB66-D7DD Start with 25 lives
    6 1066-D7DD Start with 100 lives
    7 C2C5-AF6F Infinite lives
    8 DF61-D76D Start on level 1-2
    9 D461-D76D Start on level 1-3
    10 D761-D76D Start on level 1-4
    11 D061-D76D Start on level 2-1
    12 D961-D76D Start on level 2-2
    13 D161-D76D Start on level 2-3
    14 D561-D76D Start on level 2-4
    15 D661-D76D Start on level 3-1
    16 DB61-D76D Start on level 3-2
    17 DC61-D76D Start on level 3-3
    18 D861-D76D Start on level 3-4
    19 DA61-D76D Start on level 4-1
    20 D261-D76D Start on level 4-2
    21 D361-D76D Start on level 4-3
    22 DE61-D76D Start on level 4-4
    23 FD61-D76D Start on level 5-1
    24 FF61-D76D Start on level 5-2
    25 F461-D76D Start on level 5-3
    26 F761-D76D Start on level 5-4
    27 F061-D76D Start on level 6-1
    28 F961-D76D Start on level 6-2
    29 F161-D76D Start on level 6-3
    30 F561-D76D Start on level 6-4
    31 F661-D76D Start on level 7-1
    32 FB61-D76D Start on level 7-2
    33 FC61-D76D Start on level 7-3
    34 F861-D76D Start on level 7-4
    35 FA61-D76D Start on level 8-1
    36 F261-D76D Start on level 8-2
    37 F361-D76D Start on level 8-3
    38 FE61-D76D Start on level 8-4
    39 4D61-D76D Start on level 9-1
    40 4F61-D76D Start on level 9-2
    41 4461-D76D Start on level 9-3
    42 4761-D76D Start on level 9-4
    43 4061-D76D Start on level 10-1
    44 4961-D76D Start on level 10-2
    45 4161-D76D Start on level 10-3
    46 4561-D76D Start on level 10-4
    47 4661-D76D Start on level 11-1
    48 4B61-D76D Start on level 11-2
    49 4C61-D76D Start on level 11-3
    50 4861-D76D Start on level 11-4
    51 4A61-D76D Start on level 12-1
    52 4261-D76D Start on level 12-2
    53 4361-D76D Start on level 12-3
    54 4E61-D76D Start on level 12-4
    55 7D61-D76D Start on level 13-1
    56 7F61-D76D Start on level 13-2
    57 7461-D76D Start on level 13-3
    58 7761-D76D Start on level 13-4
    59 7061-D76D Start on level 14-1
    60 7961-D76D Start on level 14-2
    61 7161-D76D Start on level 14-3
    62 7561-D76D Start on level 14-4
    63 7661-D76D Start on level 15-1
    64 7B61-D76D Start on level 15-2
    65 7C61-D76D Start on level 15-3
    66 7861-D76D Start on level 15-4
    67 7A61-D76D Start on level 16-1
    68 7261-D76D Start on level 16-2
    69 7361-D76D Start on level 16-3
    70 7E61-D76D Start on level 16-4
    71 0D61-D76D Start on level 17-1
    72 0F61-D76D Start on level 17-2
    73 0461-D76D Start on level 17-3
    74 0761-D76D Start on level 17-4
    75 0061-D76D Start on level 18-1
    76 0961-D76D Start on level 18-2
    77 0161-D76D Start on level 18-3
    78 0561-D76D Start on level 18-4
    79 0661-D76D Start on level 19-1
    80 0B61-D76D Start on level 19-2
    81 0C61-D76D Start on level 19-3
    82 0861-D76D Start on level 19-4
    83 0A61-D76D Start on level 20-1
    84 0261-D76D Start on level 20-2
    85 0361-D76D Start on level 20-3
    86 0E61-D76D Start on level 20-4
    87 9D61-D76D Start on level x1
    88 9F61-D76D Start on level x2
    89 9461-D76D Start on level x3
    90 9761-D76D Start on level x4
    91 9061-D76D Start on level x5
    92 9961-D76D Start on level x6
    93 9161-D76D Start on level x7
    94 9561-D76D Start on level x8
    95 9661-D76D Start on level x9
    96 9B61-D76D Start on level x10
    97 9C61-D76D Start on level x11
    98 9861-D76D Start on level x12
    99 9A61-D76D Start on level x13
    100 9261-D76D Start on level x14
    101 9361-D76D Start on level x15
    102 9E61-D76D Start on level x16
    103 1D61-D76D Start on level x17
    104 1F61-D76D Start on level x18
    105 1461-D76D Start on level x19
    106 1761-D76D Start on level x20
    Q*bert 3 is a trademark of Columbia Pictures Industries Inc.








    Race Drivin'(tm) Game
    Climb into one of four different cars and navigate the three grueling tracks, trying for the best time. Try DRIVE Codes 1 and 4 to stop the timer and lap timer. Experts, try Code 3 to speed up the timer.
    DRIVE
    CODE KEY IN . . . EFFECT . . .
    1 A266-07AD Stop timer
    2 8066-04DD Slow timer
    3 4266-04DD Fast timer
    4 2B6C-07AD Freeze lap timer
    5 1968-0DAD Slow lap timer
    Race Drivin' is a trademark of Atari Games Corporation.

    Radical Psycho Machine Racing(tm) Game
    This game turns the concept of "defensive driving" around 180 degrees! To boost your "offensive driving" abilities, you'll need the right equipment, and to get the right equipment you'll need cash. PSYCH Codes 1 and 2 give you free equipment upgrades. Codes 3 and 4 let you turn around and sell those upgrades for an outrageous profit. And Codes 5 thru 7 start you out with clout. In fact, Codes 6 and 7 give you so much cash that you can start on any level of the game you choose, 'cause all you need to do it is cash.
    PSYCH
    CODE KEY IN . . . EFFECT . . .
    1 DDB8-0465 Sturdy tires are free
    2 DDB1-0F65 4-liter high output engine is free
    3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of
    $10
    4 BBB5-0DA5 Sell 4-liter high output engine for
    $9,925 instead of $25
    5 BBCB-DF61 Start new game with $9,910 instead
    of $4,910
    6 62CB-D701 Start new game with $49,104,910
    7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910
    Remember, you can pick 'n mix your codes!
    Radical Psycho Machine Racing is a trademark of Interplay Productions.

    Raiden Trad(tm) Game
    Climb into your supersonic fighter-bomber, destroy all enemies, and ultimately defeat the conquering armies of Carnass(tm). For help, try infinite lives with TRAD Codes 4 and 5, and invincibility with Code 6. Alter your bomb payloads with Codes 7 thru 21 and select extra credits with Codes 22 thru 26. For TRAD Codes 1 thru 3, normal is from 2 to 5 lives, a configuration option. For Codes 7 thru 21, normal is from 2 to 5 bombs, also a configuration option. Codes 22 thru 27 apply to 1-player game only. Also, when a credit is used, the number of lives and bombs go back to the normal configuration options. Codes 23 thru 26 may cause your plane to look funny for the first few moments of the game.
    TRAD
    CODE KEY IN . . . EFFECT . . .
    1 B6BD-D76F Both players start with 1 life
    2 8BBD-D70F + 60BD-D76F Both players start with 7 lives
    3 8FBD-D70F + 62BD-D76F Both players start with 9 lives
    4 3CBD-DDD7 Infinite lives--player 1
    5 3CB5-0467 Infinite lives--player 2
    6 DDEF-0F1B Both players are invincible
    7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs
    8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs
    9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs
    10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs
    11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs
    12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs
    13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0
    bombs
    14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6
    bombs
    15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs
    16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs
    17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry
    6 bombs
    18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry
    9 bombs
    19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04
    + 23EA-6DA4 Infinite bombs--player 1
    20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04
    + 23EA-6DA4 Infinite bombs--player 2
    21 3CEA-6D64 Infinite bombs--both players
    22 D4BF-6F6F Start with 3 credits
    23 D7BF-6F6F Start with 4 credits
    24 D9BF-6F6F Start with 6 credits
    25 D5BF-6F6F Start with 8 credits
    26 DBBF-6F6F Start with 10 credits
    27 DDBF-6F6F Start with 1 credit
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Raiden Trad and Carnass are trademarks of Electro Brain Corp.





    Rampart(tm) Game
    You can never have too much firepower in this popular action shooter, especially in the higher levels. So go ahead and dial in infinite cannons with RAM Code 2. Code 8 is interesting because it takes you right to the difficult battlefield 7.
    RAM
    CODE KEY IN . . . EFFECT . . .
    1 C284-DD07 Infinite continues
    2 3C6B-D467 Infinite cannons
    3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2
    4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3
    5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4
    6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5
    7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6
    8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7
    Rampart is a trademark of Atari Games Corporation.





    Ranma 1/2(tm) Game
    1 D7B4-0DA9 + EABF-04D9 Ranma moves faster
    2 E8B7-07D9 + D0B7-0769 Ranma jumps faster
    3 E1B7-0769 Ranma's diagonal jumps are higher
    4 F6B7-AD60 Ranma's diagonal kicks are harder
    5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit
    6 D78F-6DD5 + EA8D-DFD5 Genma moves faster
    7 E48C-6DD5 Genma's paternal anger (running at enemy) is
    faster
    8 4689-0465 Genma's verbal punishment is stronger
    9 1D89-0465 Genma's verbal punishment kills with 1 hit
    10 EA81-6760 + D7B5-6460 Ryoga moves faster
    11 EA8B-6D60 + D78B-6760 Ryoga jumps faster
    12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit
    13 EAC9-D765 + D7C1-D465 Shampoo moves faster
    14 E9CF-0765 Shampoo's dragon sky kick is faster
    15 E9CE-D465 Shampoo's super fury charge goes farther
    16 1DCB-A4A1 Shampoo's fury charge 1 hit kill
    17 41C5-67D1 Shampoo's kick is faster
    18 EA84-D4D1 + D787-DFD1 Akane moves faster
    19 E880-D7D1 + D089-6760 Akane jumps faster
    20 E68E-DFD1 Akane's 2-step whip kick is faster
    21 418B-6D69 Akane's 2-step whip kick is stronger
    22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit
    23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is
    faster
    24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster
    25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster
    26 40D8-DD05 Gosunkugi's straw man throw does more
    damage
    27 1DD8-DD05 Gosunkugi's strawman throw kills with 1 hit
    28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster
    29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster
    30 EBC5-0FD0 Mousse's flying egg bombs are faster
    31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill
    32 D6C1-0460 Mousse's claw strike is quicker
    33 DDD7-8407 Every move kills every opponent with 1 hit
    34 DD6B-D700 No knock back when opponent is cornered.
    Ranma 1/2 is a trademark of VIZ Communications Inc.





    Redline: F-1 Racer(tm) Game
    1 C98E 6FDF Always in 1st place
    2 CBC5 D70F + EEC5 D7AF Instant 255 mph speed-best to
    get into 6th gear before you activate this code, then you can go 357
    mph
    3 C98C 6F0F Don't lose speed when you get off accelerator
    button
    4 C9BD 0F04 No loss of speed on grass
    5 3CAA AF04 Infinite special fuel
    Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.





    the Ren and Stimpy Show: Time Warp(tm) Game
    CODES ONLY WORK FOR PLAYER ONE ONLY
    EE33-1F62 Flash longer after you die
    EE33-1F62 DonÍt flash after you die
    3CB1-14AC Infinite lives
    CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 DonÍt have to charge special attack
    82ED-4DD6 Infinite energy
    82EA-34D6 Energy never goes back up
    CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B Get 1 kitty gritty get 99
    DD3A-1DA2 Start with 1 lives
    D03A-1DA2 Start with 5 lives
    DB3A-1DA2 Start with 10 lives
    The Ren and Stimpy Show is a trademark of Nickelodeon.





    Revolution X(tm) Game
    1. CBA0-4DDD Infinite CDs
    2. D96D-44DA Gold CDs are worth 5
    3. F96D-44DA Gold CDs are worth 25
    4. 9D6D-44DA Gold CDs are worth 50
    5. CD6D-44DA Gold CDs are worth 100
    6. D96D-4FDA Silver CDs worth 5
    7. F96D-4FDA Silver CDs worth 25
    8. 9D6D-4FDA Silver CDs worth 50
    9. CD6D-4FDA Silver CDs worth 100
    10. C2CE-1FAC Infinite energy
    11. DEB8-1D0D + DEB6-340B Start with very little energy
    12. 00B8-1D0D + 00B6-340B Start with about 1/4 energy
    13. 66B8-1D0D + 66B6-340B Start with about 1/2 energy
    14. AAB8-1D0D + AAB6-340B Start with about 3/4 energy
    Revolution X is a trademark of Midway Manufacturing Company.





    RISE OF THE ROBOTS(tm) Game
    1. CBA2-E4D4 + DDA2-E404 No jumping allowed
    2. DDAC-5767 Infinite time
    3. DF78-57AF Win one round to advance
    4. CB34-570F Everyone kills with one hit
    5. 4D34-576F + 3CC7-E4A7 + DD34-57AF Every hit does more damage
    RISE OF THE ROBOTS is a trademark of Mirage Technologies (Multimedia) Ltd.





    Rival Turf!(tm) Game
    Trying to rid the city of an evil gang makes for a hard life--and a dangerous one. Food isn't plentiful, so use RIVAL Code 8 to get full energy from every bit. When the going gets tough, infinite continues with Code 9 will be handy.
    RIVAL
    CODE KEY IN . . . EFFECT . . .
    1 DDB7-D4A7 Start with 1 life
    2 D5B7-D4A7 Start with 8 lives
    3 DBB0-DF07 Start with 9 continues
    4 DFB0-DF07 Start with 1 continue
    5 EEC4-OD6F + EE64-646C + EE63-04A7
    + EE68-A7A1 Start with more energy
    6 FEC4-0D6F + FE64-646C + FE63-04A7
    + FE68-A7A1 Start with less energy
    7 DD62-A7A6 No score lost when special attack is used
    8 DD6A-AD61 Full energy from all food
    9 C2C3-0F0D Infinite continues
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Rival Turf! is a trademark of Jaleco USA, Inc.





    Road Riot 4WD(tm) Game
    You can control the length of the races with these RIOT codes. The beginner track is normally 1 lap shorter than the rest. When using Code 1, the beginner track is 0 laps, and the race ends right away. If there are 5 or more laps left, the graphics on the screen are weird. Code 7 makes the beginner track have the same number of laps as the rest of the races.
    RIOT
    CODE KEY IN . . . EFFECT . . .
    1 DDBF-07DF Races are 1 lap instead of 3
    2 DFBF-07DF Races are 2 laps instead of 3
    3 D7BF-07DF Races are 4 laps instead of 3
    4 D0BF-07DF Races are 5 laps instead of 3
    5 D9BF-07DF Races are 6 laps instead of 3
    6 D1BF-07DF Races are 7 laps instead of 3
    7 3CB4-0DAF Beginner track has an extra lap
    Remember, you can pick 'n mix your codes!
    Road Riot 4WD is a trademark of Atari Games Corporation.





    Road Runner's Death Valley Rally(tm) Game
    Here are the cool codes for this hot Sunsoft(R) release! Try RUNR Codes 26 thru 44 (level warps). Also, jumping higher is fun with Codes 51 thru 53. Code 15 is the pick of the invincibility codes. Experts try Codes 45 (1-up worth zip) and 13 (shorter invincibility time).
    UNR
    CODE Key In . . . Effect . . .
    1 C2AC-346F + C2C3-1D28 Protection against most hazards
    2 DFBC-3FD4 Start with 2 lives
    3 D7BC-3FD4 Start with 4 lives
    4 D9BC-3FD4 Start with 6 lives
    5 D5BC-3FD4 Start with 8 lives
    6 DBBC-3FD4 Start with 10 lives
    7 4DBC-3FD4 Start with 21 lives
    8 9DBC-3FD4 Start with 51 lives
    9 59BC-3FD4 Start with 76 lives
    10 BBBC-3FD4 Start with 100 lives
    11 DDB2-4D64 Infinite lives
    12 EE8C-C4DD Stay invincible longer after
    getting hit (Road Runner(tm) blinks)
    13 0D8C-C4DD Stay invincible for less time
    after getting hit (Road Runner blinks)
    14 C2C5-C7AF Stay invincible after getting hit until
    you fall & die (Road Runner blinks)
    15 6DC5-C70F Stay invincible after getting hit until you fall & die (Road Runner does
    not blink)
    16 7DBD-44D7 Start with more birdseed on
    the turbo speed meter
    17 FDBD-44D7 Start with less birdseed on the turbo speed meter
    18 7D26-3404 Eating birdseed restores turbo
    speed meter to maximu
    19 DD26-3404 Eating birdseed does nothing
    20 DDC6-3D67 Using turbo speed does not
    use up bird seed
    21 DDBB-4467 Stop timer
    22 D7B0-346F Start timer at 3:00 instead of 5:00
    23 D5B0-346F Start timer at 7:00
    24 DBB0-346F Start timer at 9:00
    25 C229-C707 Hearts worth nothing
    26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2
    27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3
    28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4
    29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1
    30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2
    31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3
    32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4
    33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1
    34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2
    35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3
    36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4
    37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1
    38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2
    39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3
    40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4
    41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1
    42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2
    43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3
    44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4
    45 DD33-4DDD 1-up worth nothing
    46 D433-4DDD 1-up worth 2
    47 D733-4DDD 1-up worth 3
    48 D033-4DDD 1-up worth 4
    49 D933-4DDD 1-up worth 5
    50 7D83-47DD Bogus jump
    51 FD83-47DD Better jump
    52 DC83-47DD Super jump
    53 D983-47DD Mega jump
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Road Runner's Death Valley Rally, Road Runner and Sunsoft are trademarks of Sun Corporation of America.






    Robocop 3(tm) Game
    This game is really hard. Robocop(tm) himself is very slow, you run out of bullets fast, and you die easily. Change all that with ROBO3 Codes 9 (faster Robocop), 3 (infinite ammo) and 4 (infinite lives).
    ROBO3
    CODE KEY IN . . . EFFECT . . .
    1 5D69-6D0F Slower timer
    2 FE69-6D0F Faster timer
    3 DDC7-A7A4 Infinite ammo (except flame thrower)
    4 4A6E-6FDD Infinite lives
    5 DD62-D7DD Start with 1 life
    6 D962-D7DD Start with 6 lives
    7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more
    8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less
    9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on
    stages 3 and 5
    10 DF37-64A4 Start on stage 2
    11 D437-64A4 Start on stage 3
    12 D737-64A4 Start on stage 4
    13 D037-64A4 Start on stage 5
    Robocop is a trademark of Orion Pictures Corporation.





    Robocop versus The Terminator(tm) Game
    CODE KEY IN . . . EFFECT . . .
    1 DFB3-CD0D Start with 1 life
    2 DBB3-CD0D Start with 9 lives
    3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER
    4 DDBE-0D05 Infinite lives
    5 DD37-C4D7 Super jump
    6 DE63-C460 Rockets do more damage
    7 DE60-4460 Normal pistol does more damage
    8 7D66-1F00 Plasma Rifle does massive damage
    9 FD64-446F Only 10 Terminators to kill on the 3-D Stage
    10 7D64-446F Only 30 Terminators to kill on the 3-D Stage
    Robocop versus The Terminator is a trademark of Orion Pictures
    Corporation.





    Robotrek(tm) Game
    1. BBB9-4D7D Get 9900 gold when you look into the robot book
    2. C23C-CDC7 Everything is free
    3. CB34-3D47 + D734-3D17 Start at level 3
    3. CB34-3D47 + DC34-3D17 Start at level 10
    3. CB34-3D47 + F034-3D17 Start at level 20
    3. CB34-3D47 + 7434-3D17 Start at level 50
    4. BDE6-1DC2 More energy for robot energy
    5. CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot
    Robotrek is a trademark of Quintet / ANCIENT / ENIX





    Rock N' Roll Racing(tm) Game
    ROCK
    CODE KEY IN . . . EFFECT . . .
    1 D9CF-CDD5 Start with $50,000
    2 FDCF-CDD5 Start with $100,000
    3 9DCF-CDD5 Start with $500,000
    4 BBCF-CDD5 Start with $990,000
    5 D9CF-CD05 Start with $5,020,000
    6 C28C-CF69 + C28B-C4A9 Buy items for free if you have
    enough money
    7 BACB-C465 No points needed to advance to any level
    8 C2BF-476F Infinite forward weapons
    9 C2BF-1FA4 Infinite power charges
    10 3CE5-CD67 No damage from hitting other cars
    11 DD26-34D7 No damage from most mines
    12 D126-34D7 More damage from mines
    13 DD36-4F0D Red Cross packages worth nothing
    14 FD36-4F0D Red Cross packages can blow up
    Rock N' Roll Racing is a trademark of Interplay Productions, Inc.





    Rocketeer(tm) Game
    Help ace pilot Cliff Secord(tm) beat the bad guys with the aid of his incredible Cirrus X-3 Rocket Pack(tm). Use ROCKET Codes 3 thru 9 for more chances . . . all the way up to infinity. Other codes give you protection and allow you to win battles. Codes 33 and 34 do not apply to the Armored Flying Tank(tm).
    ROCKET
    CODE KEY IN . . . EFFECT . . .
    SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE
    OF THE CODES OR TRY A NEW COMBINATION
    1 DF6C-07AF Start with 1 chance instead of 3
    2 D46C-07AF Start with 2 chances
    3 D06C-07AF Start with 4 chances
    4 D96C-07AF Start with 5 chances
    5 D16C-07AF Start with 6 chances
    6 D56C-07AF Start with 7 chances
    7 D66C-07AF Start with 8 chances
    8 DB6C-07AF Start with 9 chances
    9 8260-0FA7 Infinite chances
    10 DD62-67AF Automatically win first race at Bigelow(tm)
    11 DF62-67AF First race at Bigelow is 1 lap instead of 10
    12 D962-67AF First race at Bigelow is 5 laps
    13 DE62-67AF First race at Bigelow is 15 laps
    14 FB62-67AF First race at Bigelow is 25 laps
    15 7462-67AF First race at Bigelow is 50 laps
    16 1762-67AF First race at Bigelow is 99 laps
    17 DD63-6DDF Automatically win second race at Bigelow
    18 DF63-6DDF Second race at Bigelow is 1 lap
    19 D963-6DDF Second race at Bigelow is 5 laps
    20 DC63-6DDF Second race at Bigelow is 10 laps
    21 FB63-6DDF Second race at Bigelow is 25 laps
    22 7463-6DDF Second race at Bigelow is 50 laps
    23 1763-6DDF Second race at Bigelow is 99 laps
    24 DD63-6D0F Automatically win third race at Bigelow
    25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10
    26 D963-6D0F Third race at Bigelow is 5 laps
    27 FB63-6D0F Third race at Bigelow is 25 laps
    28 7463-6D0F Third race at Bigelow is 50 laps
    29 1763-6D0F Third race at Bigelow is 99 laps
    30 C988-0FAD Protection against guns (only partly against grenades)--only in hangar
    31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar
    32 496D-A4DF Cliff starts with 1/3 normal energy in hangar
    33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar
    34 496D-A7AF Enemies start with 1/3 normal energy in hangar
    35 C98C-DD0F Protection against Armored Flying Tank(tm)
    36 C961-A767 Infinite super shots on pick-up
    37 DD6B-D76F Super shots worth nothing on pick-up instead of 3
    WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29
    38 D16B-D76F Super shots worth 6 on pick-up
    39 DB6B-D76F Super shots worth 9 on pick-up
    40 DA6B-D76F Super shots worth 12 on pick-up
    41 C964-6FDD Invincibility in the skies
    42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin
    43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin
    44 10A6-DDDD Easily defeat Nefarious Villain(tm)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and Nefarious Villian are trademarks of The Walt Disney Company.





    Roger Clemens' MVP Baseball(tm) Game
    You win the pennant in this game by superior execution, especially when it comes to consistent fielding. The game gives you a neat perspective in the field, and overall is one of the best of the baseball games. Use the various ROG codes to your advantage, and then switch off effects to deny those advantages to your opponent. If you want a tougher challenge, reverse this procedure to give your opponent a boost.
    ROG
    CODE KEY IN . . . EFFECT . . .
    1 C22D-6FAD Batter never walks
    2 DF2D-676D 1 ball per wal
    3 D42D-676D 2 balls per wal
    4 D72D-676D 3 balls per wal
    5 D92D-676D 5 balls per walk
    6 D12D-676D 6 balls per wal
    7 D52D-676D 7 balls per walk
    8 C227-6D6D Batter never strikes out
    9 DF27-640D 1 strike per out
    10 D427-640D 2 strikes per out
    11 D027-640D 4 strikes per out
    12 D927-640D 5 strikes per out
    13 7665-0FD1 + 7669-0F01 Each run counts as 2
    14 DFBF-07DF 1 out per inning per tea
    15 D4BF-07DF 2 outs per inning per tea
    Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.





    Romance of the Three Kingdoms II(tm) Game
    Your task is to unite all 41 provinces of China using various means, including war, loyalty, bribes, gifts, etc. Very involved and challenging, definitely for strategy lovers with a lot of time and patience. Help yourself out by increasing your quantities of gold, rice and population with these codes.
    3II
    CODE KEY IN . . . EFFECT . . .
    Scenario 1
    1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces
    2 7DE7-A765 + 59E7-A705 Start with 30,000 rice
    3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population
    Scenario 2
    4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces
    5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice
    6 7D67-A706 + 596D-A766 Start with 30,000 population
    Scenario 3
    7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces
    8 7D67-A76B + 5967-A7AB Start with 30,000 rice
    9 7D60-ADDB + 5960-AD0B Start with 30,000 population
    Scenario 4
    10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces
    11 7D67-A7AC + 5960-ADDC Start with 30,000 rice
    12 7D60-AD0C + 5960-AD6C Start with 30,000 population
    Scenario 5
    13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces
    14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice
    15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population
    Scenario 6
    16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces
    17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice
    18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population
    Romance of the Three Kingdoms II is a trademark of Koei Corporation





    Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game
    FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME
    CREATION SCREEN
    1 CD68-7D22 160 extra points when creating a ruler under 21
    2 CD68-74B2 160 extra points when creating a ruler 21 or over
    3 7487-EFC4 Costs 50 gold to hire soldiers
    4 DD87-EFC4 Costs 0 gold to hire soldiers
    5 1084-EF44 Costs 100 food to hire soldiers
    6 7484-EF44 Costs 50 food to hire soldiers
    7 DD84-EF44 Costs 0 food to hire soldiers
    Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei Corporation.





    Run Saber(tm) Game
    1 DF3A-6454 Level select and 9 lives selectable on the
    option menu
    2 DD21-1F6F Infinite lives--player 1
    3 DD26-1F6F Infinite lives--player 2
    4 DD29-0474 Start with no super bombs
    5 DF29-0474 Start with 1 super bomb
    6 D929-0474 Start with 5 super bombs
    7 DB29-0474 Start with 9 super bombs
    8 DDE4-39E3 Infinite super bombs--player 1
    9 DDEF-3073 Infinite super bombs--player 2
    10 DDE1-44B5 Bomb power-ups give no super bombs
    11 D4E1-44B5 Bomb power-ups give 2 super bombs
    12 DF25-0D84 Start with 1 health
    13 D025-0D84 + D039-0454 Start with 4 health
    14 D925-0D84 + D939-0454 Start with 5 health
    15 D625-0D84 + D639-0454 Start with 8 health
    FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS
    TO GET OUT
    16 C2B9-CDA4 Almost invincible--player 1
    17 C2B1-C4A4 Almost invincible--player 2
    18 18B0-C4A4 Almost invincible--both players
    19 DF83-AD84 Start with no continues
    20 D483-AD84 Start with 1 continue
    21 D183-AD84 Start with 5 continues
    22 DC83-AD84 Start with 9 continues
    23 C2E7-4572 Infinite continues
    Run Saber is a trademark of Hori Electric Co., Ltd.







    Samurai Shodown(tm) Game
    1 0D94-7401 Start with 1/2 energy
    2 4D94-7401 Start with 1/4 energy
    3 4F53-74A4 Start with 33 sec. on timer
    4 DFE1-876D One hit will max out a character's pow meter
    Samurai Shodown is a trademark of SNK.





    Saturday Night Slam Masters(tm) Game
    1 DDC1-CF6F Stingray becomes Biff
    2 DFC1-CF6F Stingray becomes Gunloc
    3 D4C1-CF6F Stingray becomes Oni
    4 D7C1-CF6F Stingray becomes Titan
    5 D9C1-CF6F Stingray becomes Haggar
    6 D1C1-CF6F Stingray becomes Grater
    7 D5C1-CF6F Stingray becomes Rasta
    8 D6C1-CF6F Stingray becomes Jumbo
    9 DBC1-CF6F Stingray becomes Scorpion
    10 DFC1-CD6F Biff becomes Gunloc
    11 D4C1-CD6F Biff becomes Oni
    12 D7C1-CD6F Biff becomes Titan
    13 D0C1-CD6F Biff becomes Stingray
    14 D9C1-CD6F Biff becomes Haggar
    15 D1C1-CD6F Biff becomes Grater
    16 D5C1-CD6F Biff becomes Rasta
    17 D6C1-CD6F Biff becomes Jumbo
    18 DBC1-CD6F Biff becomes Scorpion
    19 D3DB-5D01 14-second count outside ring
    20 DCDB-5D01 10-second count outside ring
    21 DBD6-5DD1 9-second count for pin
    22 D1D6-5DD1 6-second count for pin
    23 DFD6-5DD1 1-second count for pin
    24 F31F-8F0D Faster timer
    25 1D1F-8F0D Slower timer
    26 D12D-5765 + EB2F-5F05 Stingray has faster jalepeno
    comet
    27 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater
    28 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
    29 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
    30 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta
    Saturday Night Slam Masters and related names are trademarks of
    Capcom.





    Scooby-Doo Mystery(tm)
    1. DD60-1467 Start with 1 life
    2. D060-1467 Start with 5 lives
    3. D160-1467 Start with 7 lives
    4. DB60-1467 Start with 10 lives
    5. C2BF-3DAD Infinite lives
    6. DDED-3F01 Infinite energy
    7. EEED-3F01 Most enemies are more frightening
    8. C26D-1FD5 Scooby snacks do nothing
    9. EE64-1DD5 Scooby snacks reduce more fright
    Scooby-Doo is a trademark of Hanna-Barbara.





    Secret of Evermore(tm) Game
    1. C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible, including enemies
    THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP A LEVEL
    2. 95B9-34ED Start with 99 attack points
    3. EEB9-34ED Start with a lot of attack points
    4. 17B5-C75D Start with 99 defense points
    5. EEB5-C75D Start with a lot of defense points
    6. 17B7-445F Start with 99 magic defense points
    7. EEB7-445F Start with a lot of magic defense points
    8. 7464-CFE7 Start with 50 evade % points
    9. 1764-CFE7 Start with 99 evade % points
    10. 746D-3F57 Start with 50 hit % points
    11. 176D-3F57 Start with 99 hit % points
    12. 1786-CFEB + 17BB-17ED Start with 99 HP
    13. EE86-CFEB + EEBB-17ED Start with 255 HP
    14. 17BF-1FEF Your dog starts with 99 HP
    15. EEBF-1FEF Your dog starts with 255 HP
    Secret of Evermore is a trademark of Square Soft, Inc.





    Secret of Mana(tm) Game
    MAN
    CODE KEY IN . . . EFFECT . . .
    1 EE28-EDAF Start new game with 255 GP
    2 6D28-EFDF Start new game with 32,768 GP
    3 EE28-EFDF Start new game with 65,280 GP
    4 6F09-8707 Start new game at Level 16
    FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
    5 9C06-81AD Strength for level 16 is 90
    6 9C06-85DD Agility for level 16 is 90
    7 9C06-850D Constitution for level 16 is 90
    8 9C06-856D Intelligence for level 16 is 90
    9 9C06-85AD Wisdom for level 16 is 90
    10 EE6B-8738 Chest in elder's basement in Potos(tm) gives
    you 65360 GP
    11 C274-8764 + C277-8DA4 Staying at the inn in Potos is free
    if you have enough money
    12 CE5F-5767 Items in the shop at Potos are free if you
    have enough money
    13 DDEB-E544 Candy costs nothing
    14 DDE3-E044 Overalls costs nothing
    15 DDE8-E9C4 Bandanna costs nothing
    16 DDEC-E9C4 Cup of wishes costs nothing
    17 DDEC-E944 Medical herb costs nothing
    18 DDE7-7047 Wristband costs nothing
    19 DDE8-E144 Hair ribbon costs nothing
    20 DDE8-E1C4 Rabite cap costs nothing
    21 DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
    22 DDEC-E044 Royal jam costs nothing
    23 DDEB-E5C4 Chocolate costs nothing
    24 DDAB-E715 Staying at Neko's(tm) costs nothing instead
    of 30
    26 8208-776D Protection from most hits--SWITCH OFF TO
    KILL ENEMIES
    Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.





    Shadowrun(tm) Game
    Gosh, where am I? Who am I? These are the questions you ask yourself in this futuristic role playing game. DORUN Codes 18 thru 48 are great codes to amp up your already started game if you get in a bind. Just punch the code in and save your game and you will have the desired effect permanently.
    DORUN
    CODE KEY IN . . . EFFECT . . .
    1 D4BE-4DA4 Start with computer, firearms
    skills at level 2
    2 D7BE-4DA4 Start with computer, firearms
    skills at level 3
    3 D0BE-4DA4 Start with computer, firearms
    skills at level 4
    4 D9BE-4DA4 Start with computer, firearms
    skills at level 5
    5 D1BE-4DA4 Start with computer, firearms
    skills at level 6
    6 6DAE-4FA7 + FFAE-44D7 Everything is free
    7 CEEF-4DDD Don't subtract karma for spells/skills
    (must have enough to advance)
    8 CE6D-47A4 Don't subtract karma for shooting
    people--ignore message saying you
    lost karma
    9 8E69-3DA4 Don't subtract spell points (works
    for all spell casters). note: casting
    spells you aren't allowed to raises Q
    your spell points.
    10 D4BC-4404 Start with 2 strength and charisma
    11 D0BC-4404 Start with 4 strength and charisma
    12 D9BC-4404 Start with 5 strength and charisma
    13 D1BC-4404 Start with 6 strength and charisma
    CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
    14 74B8-4DA4 Start with 50 stamina
    15 10B8-4DA4 Start with 100 stamina
    16 F0E1-1FDD Going up 1 body point adds 20
    stamina instead of 10
    17 F3E1-1FDD Going up 1 body point adds 30 stamina instead of 10
    CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED
    GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
    CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART
    CODES IF DESIRED
    18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less
    6EB8-1DDF + 53B8-1DAF than 65,000)
    19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen
    6EB8-1DDF + 53B8-1DAF (if less than 65,000)
    20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen
    6EB8-1DDF + 53B8-1DAF (if less than 65,000)
    21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F +
    6EB8-1DDF + 53B8-1DAF Set stamina to 100
    22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F +
    6EB8-1DDF + 53B8-1DAF Set stamina to 200
    23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to
    6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100)
    24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
    6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200)
    25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
    6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250)
    26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F +
    6EB8-1DDF + 53B8-1DAF Set strength to 6
    27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F +
    6EB8-1DDF + 53B8-1DAF Set charisma to 6
    28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is
    6EB8-1DDF + 53B8-1DAF less than 32)
    34 D1BC-17AF + F4B8-1D0F + Add 192 karma (if karma is
    7AB8-1D6F + 6EB8-1DDF + 53B8-1DAF less than 32)
    FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
    35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6
    6EB8-1DDF + 53B8-1DAF
    36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6
    6EB8-1DDF + 53B8-1DAF
    37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6 6EB8-1DDF + 53B8-1DAF
    38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6
    6EB8-1DDF + 53B8-1DAF
    39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6
    6EB8-1DDF + 53B8-1DAF
    40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6
    6EB8-1DDF + 53B8-1DAF
    41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5
    6EB8-1DDF + 53B8-1DAF
    42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10
    6EB8-1DDF + 53B8-1DAF
    43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15
    6EB8-1DDF + 53B8-1DAF
    44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6
    6EB8-1DDF + 53B8-1DAF
    45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6
    6EB8-1DDF + 53B8-1DAF
    46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6
    6EB8-1DDF + 53B8-1DAF
    47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill,
    6EB8-1DDF + 53B8-1DAF level 6
    48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6
    6EB8-1DDF + 53B8-1DAF
    Shadowrun , Jake and nuyen are trademarks of FASA Corporation.





    Shaq-Fu(tm) Game
    CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER
    SELECTION SCREEN
    1. DDA6-5D07 Start with no continues
    2. DFA6-5D07 Start with 1 continues
    3. D9A6-5D07 Start with 5 continues
    4. DBA6-5D07 Start with 9 continues
    5. DEA6-5D07 Start with 15 continues
    6. C269-EF0D Infinite continues in duel mode
    7. DDB6-57AF + DDB3-746F Blood
    Shaq is a trademark of Mine O' Mine Inc.





    Sid Meier's Civilization(tm) Game
    1. BB04-EF74 + BB04-EF54 Start with more money
    2. EE04-EF74 + EE04-EF54 Start with a lot more money
    Sid Meier's Civilization is a trademark of MicroProse





    Sim City(tm) Game
    Start your own town and grow it into a big city. Great concept--and a challenging, thought-provoking strategy game. CITY Code 1 grants every politician's dream--many kinds of spending don't use up money! (Reality check: money still decreases for annual expenditures.) You can slow the march of time with Code 3, or increase the normal amount of starting money with Codes 4 and 5. (The options screen display will still read $20,000.) Code 2 can make the game somewhat harder, although some players will enjoy the quickened pace.
    CITY
    CODE KEY IN . . . EFFECT . . .
    1 C28A-AD61 Money doesn't decrease for most types of spending
    2 DD67-DFAA Time goes faster
    3 DE67-DFAA Time goes slower
    4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000
    5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
    6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
    Sim City is a trademark of Maxis Software.





    The Simpsons: Bart's Nightmare(tm) Game
    This game is cool and Bart(tm) is no fool. Help him find the homework he needs for school. You may find these codes will be a helpful tool.
    NIGHT
    CODE KEY IN . . . EFFECT . . .
    1 D46A-D521 Start with 2 bubbles
    2 DB6A-D521 Start with 9 bubbles
    3 89CB-D9B5 Infinite bubbles and seeds
    4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games
    5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game
    The Simpsons: Bart's Nightmare,Bart, Bartman and Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.





    Skueljagger(tm) Game
    You lose lives quickly in this good-playing action game, and extra lives are hard to come by. SKUL Code 3 allows each green jeerald to give you an extra life--very handy. Or, Code 14 gives you infinite lives. Experts, try your luck using Code 6--you die each time you're touched.
    SKUL
    CODE KEY IN . . . EFFECT . . .
    1 FDC3-6DA4 10 green jemeralds for an extra life
    2 9DC3-6DA4 50 green jemeralds for an extra life
    3 DDC3-6F04 Each green jemerald gives you a life
    4 5D66-DFA7 Slower timer
    5 F366-DFA7 Faster timer
    6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of
    jemeralds)
    7 DD6B-DF07 Infinite time
    8 D46B-DF07 Time goes by 2x as fast
    9 D06B-DF07 Time goes by 4x as fast
    10 D7C2-6704 Each green jemerald is worth 3
    11 DBC2-6704 Each green jemerald is worth 9
    12 FBC2-6704 Each green jemerald is worth 19
    13 49C2-6704 Each green jemerald is worth 25
    (extra life on each one)
    14 DDCA-AD04 + DDBB-6D61 Infinite lives
    15 DF83-D765 Start with 1 life instead of 5
    16 D783-D765 Start with 3 lives
    17 DB83-D765 Start with 9 lives
    18 FB83-D765 Start with 19 lives
    19 9D83-D765 Start with 50 lives
    20 BB83-D765 Start with 99 lives
    21 1DCC-A4D4 Walk through enemies if you have
    no red jemeralds
    22 D4CB-A7D4 Don't lose all red jemeralds when
    you get hit
    23 C2BB-6FA1 Don't lose green jemeralds when you fall and die
    24 8BAB-6DD9 No enemies or jemeralds--good for
    exploring, switch off effects to advance
    25 FFCB-A7D4 Red jemeralds set to 10 after you get
    hit--must have at least 1
    Skueljagger is a trademark of Barr Entertainment Inc.





    SmartBall(tm) Game
    Try this selection of codes for this cute action game. Choose from codes that add live, give protection, and add jumping power. If you're good enough, you can try mastering the game with only one life (SMART Code 1).
    SMART
    CODE KEY IN . . . EFFECT . . .
    1 DF6D-676D Start with 1 life instead of 3
    2 D96D-676D Start with 5 lives
    3 DC6D-676D Start with 10 lives
    4 FB6D-676D Start with 25 lives
    5 746D-676D Start with 50 lives
    6 176D-676D Start with 99 lives
    7 C2B9-0F0D Infinite lives
    8 C2BE-A467 Protection from most enemies (lose no hearts)
    9 C266-04A7 Infinite red balls on pick-up-- until continue
    10 7762-040D + DE62-0FAD Go to any level
    11 ECC3-DF6D Super jump
    12 E1C3-DF6D Mega-jump
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    SmartBall is a trademark of Sony Imagesoft Inc.





    Soldiers of Fortune(tm) Game
    CODE KEY IN . . . EFFECT . . .
    1 DCE0-87AD Smaller food power-ups heal twice as much
    2 F0E0-87AD Smaller food power-ups heal four times as
    much
    3 F3E9-8FDD Large food power-ups heal twice as much
    4 7AE9-8FDD Large food power-ups heal four times as
    much
    5 D0EB-8DDD Only 3 special powers can be stored instead
    of 6 (handicap)
    6 6DEB-8D0D Special power power-ups are worth 6 (always
    fill meter)
    7 3CC6-870D Special powers aren't used up
    8 CBC1-E46F Infinite lives
    9 1D4E-5475 Mercenary starts with much more health
    10 1D44-87E5 Brigand starts with much more health
    11 1D41-8F85 Gentleman starts with much more health
    12 1D4B-8755 Navvie starts with much more health
    13 1D42-8F75 Thug starts with much more health
    14 1D4D-E4E5 Scientist starts with much more health
    15 DDF6-5D50 Extra lives cost 244 instead of 500
    16 DDF6-5DE0 Skill power-ups cost 44 instead of 300
    17 DFF6-5F70 Health power-ups cost 1 instead of 75
    18 FBF6-5F70 Health power-ups cost 25 instead of 75
    19 DFF6-5F80 Speed power-ups cost 1 instead of 250
    20 10F6-5F80 Speed power-ups cost 100 instead of 250
    21 DFF6-5470 Wisdom power-ups cost 1 instead of 80
    22 FBF6-5470 Wisdom power-ups cost 25 instead of 80
    23 DFF6-5480 Special powers cost 1 instead of 150
    24 74F6-5480 Special powers cost 50 instead of 150
    25 DFF6-5780 Weapon power-ups cost 1 instead of 250
    26 10F6-5780 Weapon power-ups cost 100 instead of 250
    27 DDF6-5750 ??? (New Special powers? costs 44 instead
    of 300
    FOR CODES 28 THRU 111, IGNORE SPECIAL POWER INDICATOR WHEN
    YOU HIRE YOUR CREW
    28 DF40-ED75 Brigand starts with Bomb special power
    29 DF40-EF75 Mercenary starts with Bomb special power
    30 DF40-E475 Gentleman starts with Bomb special power
    31 DF40-E775 Navvie starts with Bomb special power
    32 DF49-ED75 Thug starts with Bomb special power
    33 DF49-EF75 Scientiest starts with Bomb special power
    34 D440-ED75 Brigand starts with Shot Burst special power
    35 D440-EF75 Mercenary starts with Shot Burst special
    power
    36 D440-E475 Gentleman starts with Shot Burst special
    power
    37 D440-E775 Navvie starts with Shot Burst special power
    38 D449-ED75 Thug starts with Shot Burst special power
    39 D449-EF75 Scientiest starts with Shot Burst special
    power
    40 D740-ED75 Brigand starts with Map special power
    41 D740-EF75 Mercenary starts with Map special power
    42 D740-E475 Gentleman starts with Map special power
    43 D740-E775 Navvie starts with Map special power
    44 D749-ED75 Thug starts with Map special power
    45 D749-EF75 Scientiest starts with Map special power
    FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL
    POWER EVEN THOUGH THE INDICATOR SHOWS MAP SPECIAL POWER
    46 D040-ED75 Brigand starts with Destroy Nodes special
    power
    47 D040-EF75 Mercenary starts with Destroy Nodes special
    power
    48 D040-E475 Gentleman starts with Destroy Nodes special
    power
    49 D040-E775 Navvie starts with Destroy Nodes special
    power
    50 D049-ED75 Thug starts with Destroy Nodes special power
    51 D049-EF75 Scientiest starts with Destroy Nodes special
    power
    52 D940-ED75 Brigand starts with Repel Monster special
    power
    53 D940-EF75 Mercenary starts with Repel Monster special
    power
    54 D940-E475 Gentleman starts with Repel Monster special
    power
    55 D940-E775 Navvie starts with Repel Monster special
    power
    56 D949-ED75 Thug starts with Repel Monster special power
    57 D949-EF75 Scientiest starts with Repel Monster special
    power
    58 D140-ED75 Brigand starts with First Aid special power
    59 D140-EF75 Mercenary starts with First Aid special
    power
    60 D140-E475 Gentleman starts with First Aid special
    power
    61 D140-E775 Navvie starts with First Aid special power
    62 D149-ED75 Thug starts with First Aid special power
    63 D149-EF75 Scientiest starts with First Aid special
    power
    64 D540-ED75 Brigand starts with Freeze Monster special
    power
    65 D540-EF75 Mercenary starts with Freeze Monster special
    power
    66 D540-E475 Gentleman starts with Freeze Monster special
    power
    67 D540-E775 Navvie starts with Freeze Monster special
    power
    68 D549-ED75 Thug starts with Freeze Monster special
    power
    69 D549-EF75 Scientiest starts with Freeze Monster special
    power
    70 D640-ED75 Brigand starts with Shield special power
    71 D640-EF75 Mercenary starts with Shield special power
    72 D640-E475 Gentleman starts with Shield special power
    73 D640-E775 Navvie starts with Shield special power
    74 D649-ED75 Thug starts with Shield special power
    75 D649-EF75 Scientiest starts with Shield special power
    76 DB40-ED75 Brigand starts with Party Power special
    power
    77 DB40-EF75 Mercenary starts with Party Power special
    power
    78 DB40-E475 Gentleman starts with Party Power special
    power
    79 DB40-E775 Navvie starts with Party Power special
    power
    80 DB49-ED75 Thug starts with Party Power special power
    81 DB49-EF75 Scientiest starts with Party Power special
    power
    82 DC40-ED75 Brigand starts with Air Burst special power
    83 DC40-EF75 Mercenary starts with Air Burst special
    power
    84 DC40-E475 Gentleman starts with Air Burst special
    power
    85 DC40-E775 Navvie starts with Air Burst special power
    86 DC49-ED75 Thug starts with Air Burst special power
    87 DC49-EF75 Scientiest starts with Air Burst special
    power
    88 D840-ED75 Brigand starts with Distract Monster special
    power
    89 D840-EF75 Mercenary starts with Distract Monster
    special power
    90 D840-E475 Gentleman starts with Distract Monster
    special power
    91 D840-E775 Navvie starts with Distract Monster special
    power
    92 D849-ED75 Thug starts with Distract Monster special
    power
    93 D849-EF75 Scientiest starts with Distract Monster
    special power
    94 DA40-ED75 Brigand starts with Molotov special power
    95 DA40-EF75 Mercenary starts with Molotov special power
    96 DA40-E475 Gentleman starts with Molotov special power
    97 DA40-E775 Navvie starts with Molotov special power
    98 DA49-ED75 Thug starts with Molotov special power
    99 DA49-EF75 Scientiest starts with Molotov special power
    100 D240-ED75 Brigand starts with Ground Mine special
    power
    101 D240-EF75 Mercenary starts with Ground Mine special
    power
    102 D240-E475 Gentleman starts with Ground Mine special
    power
    103 D240-E775 Navvie starts with Ground Mine special power
    104 D249-ED75 Thug starts with Ground Mine special power
    105 D249-EF75 Scientiest starts with Ground Mine special
    power
    106 D340-ED75 Brigand starts with Dynamite special power
    107 D340-EF75 Mercenary starts with Dynamite special
    power
    108 D340-E475 Gentleman starts with Dynamite special
    power
    109 D340-E775 Navvie starts with Dynamite special power
    110 D349-ED75 Thug starts with Dynamite special power
    111 D349-EF75 Scientiest starts with Dynamite special
    power
    112 DB40-EDE5 Brigand gets Party Power as a 4th special
    power
    113 DB40-EFE5 Mercenary gets Party Power as a 4th special
    power
    114 DB40-E785 Navvie gets Party Power as a 3rd special
    power
    115 DB49-ED85 Thug gets Party Power as a 3rd special power
    Soldiers of Fortune is a trademark of Omega Group, Ltd.





    Sonic Blast Man(tm) Game
    Punch, kick and throw your enemies with impunity using BLAST Code 14, protection, and get infinite lives with Code 2. Experts, try Codes 10 and 13 to start and continue with reduced energy.
    BLAST
    CODE KEY IN . . . EFFECT . . .
    1 D76B-D46D Start with 11 lives
    2 DDA5-6F60 Infinite lives
    3 DDAD-ADDF Start with 0 dynamite punches
    4 D9AD-ADDF Start with 5 dynamite punches
    5 D5AD-ADDF Start with 7 dynamite punches
    6 DBAD-ADDF Start with 9 dynamite punches
    7 C2C3-0464 Infinite dynamite punches
    8 7AB9-0DD7 Start with 3/4 energy
    9 46B9-0DD7 Start with 1/2 energy
    10 F0B9-0DD7 Start with 1/4 energy
    11 7AB5-A407 Continue with 3/4 energy
    12 46B5-A407 Continue with 1/2 energy
    13 F0B5-A407 Continue with 1/4 energy
    14 C2A9-04AD Protection against most enemy hits
    15 C2C3-0DAD Protection against repeated hits on the head when an enemy is holding you
    16 C2AC-A4A4 Infinite credits
    17 C2A9-0F6F Super glove worth nothing
    18 DDA4-070F Hamburger worth nothing
    19 9DA4-070F Hamburger restores energy fully
    20 DDAF-040F Apple worth nothing
    21 9DAF-040F Apple restores energy fully
    22 33BC-0F0F Start on Stage 2
    23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3
    62BC-0F0F + D4BC-0DAF
    24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4
    62BC-0F0F + D7BC-0DAF
    25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5
    62BC-0F0F + D0BC-0DAF
    Sonic Blast Man is a trademark of Taito Corp.





    Soul Blazer(tm) Game
    Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2.
    SOUL
    CODE KEY IN . . . EFFECT . . .
    1 C26E-6DA7 + C223-0D07 Invincible
    2 D0E6-0FB4 Start with 4 hit points
    3 DEE6-0FB4 Start with 15 hit points
    4 FBE6-0FB4 Start with 25 hit points
    5 74E6-0FB4 Start with 50 hit points
    6 08E6-0FB4 Start with 75 hit points
    7 10E6-0FB4 Start with 100 hit points
    8 5EE6-0FB4 Start with 127 hit points
    9 DDE8-64BF Gems set to 999,999 every time a
    gem is picked up
    10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100
    for level 2
    11 DFEA-ADA1 180 EXP required instead of 280
    for level 3
    12 D7EA-AFA1 380 EXP required instead of 580
    for level 4
    13 D1EA-A4A1 600 EXP required instead of 1,000
    for level 5
    14 F4EA-A7A1 1,200 EXP required instead of 2,000
    for level 6
    15 40E2-ADA1 2,400 EXP required instead of 3,200
    for level 7
    16 79E2-AFA1 3,500 EXP required instead of 4,500
    for level 8
    17 06E2-A4A1 4,800 EXP required instead of 5,800
    for level 9
    18 11E2-A7A1 6,600 EXP required instead of 7,600
    for level 10
    19 61E3-ADA1 8,600 EXP required instead of 9,600
    for level 11
    20 DDE3-AFA1 10,000 EXP required instead of
    12,400 for level 12
    21 7DE3-A4A1 13,000 EXP required instead of
    15,000 for level 13
    22 9DE3-A7A1 15,000 EXP required instead of
    19,000 for level 14
    Soul Blazer is a trademark of Enix America Corporation.





    Space Football(tm) Game
    These select codes allow you to improve your tactical skills in this entertaining future-sport.
    SPACE
    CODE KEY IN . . . EFFECT . . .
    1 C2C9-D46F No pushback on firing
    2 1BC9-DFAF Push forward on firing
    3 1B26-A7D7 Instant acceleration
    4 C2B9-D7AF Infinite energy
    Space Football is a trademark of Triffix Entertainment, Inc.





    Space Megaforce(tm) Game
    Discover the true nature of the mysterious object that has devastated most of Earth's major cities--and destroy it. Excellent scrolling graphics and many levels make for hours of enlightening entertainment. Make special weapon 6 last longer with MEGA Code 39. Code 21 makes you invincible and ups your weapon level.
    MEGA
    CODE KEY IN . . . EFFECT . . .
    1 DDC9-DD06 Start with 0 bombs
    instead of 3
    2 D5C9-DD06 Start with 7 bombs
    3 FDC9-DD06 Start with 10 bombs
    4 49C9-DD06 Start with 25 bombs
    5 9DC9-DD06 Start with 50 bombs
    6 BBC9-DD06 Start with 99 bombs
    7 DD65-AFAB Infinite bombs
    8 DFBE-A4A8 Start with 2 ships
    9 D5BE-A4A8 Start with 8 ships
    10 FDBE-A4A8 Start with 11 ships
    11 49BE-A4A8 Start with 26 ships
    12 9DBE-A4A8 Start with 51 ships
    13 59BE-A4A8 Start with 76 ships
    14 BBBE-A4A8 Start with 100 ships
    15 DD6D-07AC Infinite ships
    16 DDCE-D4D6 Each bomb capsule worth 0
    17 D4CE-D4D6 Each bomb capsule worth 2
    18 D0CE-D4D6 Each bomb capsule worth 4
    19 D1CE-D4D6 Each bomb capsule worth 6
    20 CB68-D4AC + D168-D7DC Protection against enemy
    hits, and weapon level goes
    to 2 when hit
    21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy
    hits, and weapon level goes
    to 6 when hit
    22 CB6A-0D0D + D46A-0D6D Start in area 2
    23 CB6A-0D0D + D76A-0D6D Start in area 3
    24 CB6A-0D0D + D06A-0D6D Start in area 4
    25 CB6A-0D0D + D96A-0D6D Start in area 5
    26 CB6A-0D0D + D16A-0D6D Start in area 6
    27 CB6A-0D0D + D56A-0D6D Start in area 7
    28 CB6A-0D0D + D66A-0D6D Start in area 8
    29 CB6A-0D0D + DB6A-0D6D Start in area 9
    30 CB6A-0D0D + DC6A-0D6D Start in area 10
    31 CB6A-0D0D + D86A-0D6D Start in area 11
    32 CB6A-0D0D + DA6A-0D6D Start in area 12
    33 CBC4-0F06 + DDC4-0F66 All weapon capsules give
    you weapon type 1
    34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type 2
    35 CBC4-0F06 + D4C4-0F66 All weapon capsules give
    you weapon type 3
    36 CBC4-0F06 + D7C4-0F66 All weapon capsules give|
    you weapon type 4
    37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type 5
    38 CBC4-0F06 + D9C4-0F66 All weapon capsules give
    you weapon type 6
    39 828E-AF6B Power shots (weapon type 6)
    last until you pick up another
    weapon or get hit (Normally, they last only for a couple
    of seconds)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Space Megaforce is a trademark of Toho Co., Ltd.





    Spanky's Quest(tm) Game
    Save the world from darkness, dollink. This cute game has fruit that tries to do you in, and lots of enemies and bosses to defeat. Try SPANK Code 1 for infinite lives.
    SPANK
    CODE KEY IN . . . EFFECT . . .
    1 40AC-DF08 Infinite lives
    2 DD31-AFAD Start with 1 life
    3 D931-AFAD Start with 6 lives
    4 DB31-AFAD Start with 10 lives
    5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1
    6 CB35-A7AD + DF36-ADDD Start on area 2-1
    7 CB35-A7AD + D436-ADDD Start on area 3-1
    8 CB35-A7AD + D736-ADDD Start on area 4-1
    9 CB35-A7AD + D036-ADDD Start on area 5-1
    Spanky's Quest is a trademark of Natsume Inc.





    Spawn(tm) Game
    1. FDB0-E4DB Start with 1/4 energy
    2. 4CB0-E4DB Start with 1/2 energy
    3. 73B0-E4DB Start with 3/4 energy
    4. C208-87D1 Infinite energy
    5. C203-84D1 Get hit and become invincible
    6. FDDB-5FB9 Don't flash after getting hit
    7. 3C03-8F61 Almost invincible
    8. C2F4-7FD1 Falling doesn't use any life points
    9. C27D-8701 Special moves don't use any life points
    10. D6D7-8F20 Some bullets do 2x damage
    11. DDD7-8F20 Some bullets do no damage
    12. EED7-8F20 Some bullets kill you
    13. DB78-84B0 Some enemy punches electrocute you
    14. DD78-84B0 Some enemy punches do no damage
    15. EE78-84B0 Some enemy punches kill you
    16. DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage
    17. DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
    18. EEB0-EFA3 + EECF-8763 Guys with pipes kill
    19. DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage
    20. DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
    21. EE4B-7DF1 + EE43-E4F9 Flaming bottles kill
    Spawn is a trademark of Todd McFarlane Productions, Inc.





    Spider-Man and the X-Men: Arcade's Revenge(tm) Game
    Help Spidey(tm) save his super pals. SPIDE Codes 11 and 12 can be very useful, protecting you and giving you super jump to help you breeze through the game.
    SPIDE
    CODE KEY IN . . . EFFECT . . .
    1 DD68-646D Start with 1 life instead of 3
    2 D068-646D Start with 5 lives
    3 D168-646D Start with 7 lives
    4 DB68-646D Start with 10 lives
    5 FB68-646D Start with 26 lives
    6 7468-646D Start with 51 lives
    7 1768-646D Start with 100 lives
    8 C266-D51D Spider-Man(tm) has infinite lives
    9 C26D-090A Gambit(tm) has infinite lives
    10 C2C2-D767 Wolverine(tm), Cyclops(tm) and Storm(tm) have infinite lives
    11 C261-A044 Spider-Man is invincible after
    getting hit (blinks)
    12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump
    too high in some places you die)
    13 DDCB-6144 Protects Spider-Man from most hits
    (lose no energy)
    14 C2CC-A917 Protects Spider-Man from ground hazard (looks like silver weeds)
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Spider-Man and the X-Men: Arcade's Revenge, Spidey, Spider-Man, Gambit, Wolverine, Cyclops and Storm are trademarks of Marvel Entertainment Group, Inc.






    Spindizzy Worlds(tm) Game
    Some really handy codes here to help you conquer the numerous stars of the Spindizzy Worlds(tm). SPIN Codes 2 and 6 will enable you to explore with time and fuel on your side--now you're smokin'.
    SPIN
    CODE KEY IN . . . EFFECT . . .
    1 D46F-6FDD Faster G.E.R.A.L.D.(tm)
    2 D0BD-64DF Slower timer
    3 4D6C-DFD7 More fuel lost from falling off landscape
    4 D96C-DFD7 Less fuel lost from falling off landscape
    5 DD6C-DFD7 Almost zero fuel lost from falling off landscape
    6 4AEC-DDA4 Don't lose fuel from anything!
    Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.





    Star Trek: The Next Generation(tm) Game
    Away Team Codes
    1 DD81-47DB + DD88-4DDB Medical packs aren't used up
    2 DF2A-1DD7 Start each away mission with 1 medical pack
    3 D42A-1DD7 Start each away mission with 2 medical
    packs
    4 D02A-1DD7 Start each away mission with 4 medical
    packs (only 3 shown)
    5 D92A-1DD7 Start each away mission with 5 medical
    packs (only 3 shown)
    6 DDAF-446C Phaser power doesn't go down
    7 F62A-1467 Start away missions with phasers at 1/2
    power
    8 402A-1467 Start away missions with phasers at 3/4
    power
    9 DA2A-1467 Start away missions with phasers at 1/4
    power
    10 6D86-4FAB Medical packs heal more
    11 D486-44DB Medical packs heal twice as much
    12 D786-44DB Medical packs heal completely
    13 8EA4-4FD6 Crew members are immune to enemy fire
    Space Combat Codes
    14 DFB2-1DF7 Forward torpedoes reload much faster
    15 D4B2-1DF7 Forward torpedoes reload faster
    16 DFB8-1FF7 Aft torpedoes reload much faster
    17 D4B8-1FF7 Aft torpedoes reload faster
    18 C26C-3FFD Forward torpedoes don't require recharging
    19 C267-342D Aft torpedoes don't require recharging
    20 D6B4-1F27 Enemy shields regenerate at half speed
    21 D0B4-1F27 Enemy shields regenerate at 1/4 speed
    22 DDB4-1F27 Enemy shields don't regenerate
    23 F6B4-1F27 Enemy shields regenerate faster
    24 3C6A-14FF Forward phasers never lose power
    25 C2B3-4DB7 Forward phasers don't recharge
    26 3C69-17BF Aft phasers never lose power
    27 C2BE-44F7 Aft phasers don't recharge
    28 D764-1D24 Torpedoes do half damage
    29 D064-1D24 Torpedoes do less damage
    30 D564-1D24 Torpedoes do slightly more damage
    31 D664-1D24 Torpedoes do more damage
    32 DB64-1D24 Torpedoes do much more damage
    33 DA64-1D24 Torpedoes do double damage
    Star Trek: The Next Generation and Phaser are trademarks of
    Paramount Pictures.





    Star Trek: Deep Space Nine(tm) Game
    1. FDBF-0F04 + FDBF-076F Start with 1/4 energy
    2. F2BF-0F04 + F2BF-076F Start with 1/2 energy
    3. 45BF-0F04 + 45BF-076F Start with 3/4 energy
    4. C23C-6545 Infinite energy
    5. C23E-0935 One hit and you're invincible
    6. D0BF-0D6F Sisko looks loke O'brien
    7. 3C3E-0915 + 3C3E-09C5 Invincible
    Star Trek: Deep Space Nine is a trademark of Paramount Pictures





    Street Fighter II(tm) Game
    Enjoy! Codes 49 and 50 can cause some strange effects, like moving through your opponent.
    STREET
    CODE KEY IN . . . EFFECT . . .
    1 BD62-672A 90 seconds per battle instead of 99
    2 6D62-672A 80 seconds per battle
    3 5D62-672A 70 seconds per battle
    4 1D62-672A 60 seconds per battle
    5 9D62-672A 50 seconds per battle
    6 0D62-672A 40 seconds per battle
    7 7D62-672A 30 seconds per battle
    8 4D62-672A 20 seconds per battle
    9 FD62-672A 10 seconds per battle
    10 DF80-AD64 Win 1 bout to win the match instead
    of 2 out of 3--must switch off effects
    before fighting M. Bison(tm)
    11 EDBE-0F09 Dizziness wears off very quickly
    12 C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer
    13 BB63-6D2A 99 seconds in 1st bonus round
    instead of 40
    14 BD63-6D2A 90 seconds in 1st bonus round
    15 6D63-6D2A 80 seconds in 1st bonus round
    16 5D63-6D2A 70 seconds in 1st bonus round
    17 1D63-6D2A 60 seconds in 1st bonus round
    18 9D63-6D2A 50 seconds in 1st bonus round
    19 7D63-6D2A 30 seconds in 1st bonus round
    20 4D63-6D2A 20 seconds in 1st bonus round
    21 FD63-6D2A 10 seconds in 1st bonus round
    22 4DC6-6493 Championship mode on
    23 6DCF-D764 + FFCF-D7A4 Advance to next level when you
    continue (must switch off before you continue on M. Bison(tm) stage)
    24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
    25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
    26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
    27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
    28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
    29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
    30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
    31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
    32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
    33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
    34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
    35 B9A0-AF04 Fight M. Bison(tm)
    36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
    37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
    38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
    39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
    40 503E-04DF Player dies after getting hit by 2
    blows
    41 60AC-AFD4 Both players start with 3/4 energy
    (1/4 damage)
    42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
    43 4AAC-AFD4 Both players start with 1/4 energy
    (3/4 damage)
    44 C2CC-A7DF Round number does not advance
    (can't fight to a draw)
    45 DF81-A704 1 draw ends fight in VS. battle
    46 893E-04DF Most punches and kicks do no
    damage
    47 DDAC-AFD4 Both players start with no energy
    (1 hit and you're dead)
    48 DDAC-AF64 Player 1 starts with no energy
    (1 hit and he's dead)
    49 1C65-DF00 Players move faster
    50 D965-DF00 Some special moves are faster
    51 DD61-6DA9 Both players can do special moves in the air
    52 73A5-DF60 Dragon punch does not go as high
    53 2AA5-DF60 Dragon punch goes higher
    54 DD84-DD01 Some special moves are easier to perform
    (Edmond Honda(tm): Sumo Head Butt(tm);
    Blanka(tm): Rolling Attack(tm); Guile(tm):
    Flash Kick(tm); Guile(tm): Sonic Boom(tm);
    Chun Li(tm): Whirlwind Kick(tm))
    55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
    56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter
    where they are
    57 DAB8-A761 Do special moves by just pressing
    buttons (may make Fireballs lower)
    58 DDB8-ADF3 Fireballs are lower to the ground
    59 1DB8-ADF3 Fireballs are higher off the ground
    60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
    always go to the right (thrown to the
    left, they go backwards)
    61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower
    62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga
    Fires are faster
    63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga
    Fires are super fast
    64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga
    Fires are slower
    65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga
    Fires are faster
    66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast
    67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga
    Fires are slower
    68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga
    Fires are faster
    69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga
    Fires are super fast
    70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling
    Attacks are slower
    71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling
    Attacks are faster
    72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling
    Attacks are super fast
    73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling
    Attacks are slower
    74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling
    Attacks are faster
    75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling
    Attacks are super fast
    76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling
    Attacks are slower
    77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling
    Attacks are faster
    78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling
    Attacks are super fast
    79 6DA4-6707 Most special moves disabled (computer can still do them, Zangief(tm) can still do
    Spinning Clothesline(tm))
    80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga
    Fires and Yoga Flames(tm)
    81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires,
    makes Yoga Flame invisible
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of Capcom USA, Inc.





    Street Fighter II: TURBO(tm) Game
    On some Game Genies, some of these codes may be changed by the
    Game Genie(tm), so when you return to the code screen by pressing
    Reset, they may be different than when first entered. This is OK. If
    it happens, you do not have to correct the code, but can restart the
    game using the modified code.
    SF2TE
    CODE KEY IN . . . EFFECT . . .
    1 BDA3-176D Start with 90 seconds instead of 99
    2 5DA3-176D Start with 70 seconds
    3 9DA3-176D Start with 50 seconds
    4 7DA3-176D Start with 30 seconds
    5 FDA3-176D Start with 10 seconds
    6 6091-E76D Start with 3/4 energy
    7 9691-E76D Start with 1/2 energy
    8 4A91-E76D Start with 1/4 energy
    9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
    10 6DAE-1DDD 1st bonus round is 80 seconds
    11 1DAE-1DDD 1st bonus round is 60 seconds
    12 4DAE-1DDD 1st bonus round is 20 seconds
    13 BBAE-1D6D 2nd bonus round is 99 seconds
    14 6DAE-1D6D 2nd bonus round is 80 seconds
    15 1DAE-1D6D 2nd bonus round is 60 seconds
    16 4DAE-1D6D 2nd bonus round is 20 seconds
    17 DD05-7F04 Infinite time
    18 DDF1-7D60 Some special moves can be performed in the
    air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
    19 891F-84AD Most attacks do no damage (throws still
    work)
    20 C734-7405 Throws do no damage
    21 F034-7405 1st throws do more damage (if you have
    enough energy), others do less damage
    22 DD3F-EFAD Players can walk through each other
    23 DD18-570D 1st hit of any kind defeats opponent
    24 DF04-5DAF Winner of 2nd round wins the battle
    25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
    stars instead of 4 for Turbo mode
    26 D071-E460 No charging required for special moves--
    EXCEPT BALROG(tm)'S TURN PUNCH POWER
    27 DD75-8460 Hard special moves become light
    28 D475-8461 Hard special moves become medium
    29 D675-8462 Hard special moves become disabled
    30 8ED2-87A9 Invisible players
    31 C933-7DA9 Most special moves go nowhere
    32 C9B8-77A5 Fireballs go nowhere
    33 D039-14AD Hard Hurricane Kicks(tm) go faster and
    farther --TO THE RIGHT ONLY
    Ryu(tm) Codes
    34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
    35 D630-1DAD Ryu's hard Dragon Punch goes farther
    36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
    37 D630-1D0D Ryu's medium Dragon Punch goes farther
    38 D637-17AD Ryu's light Dragon Punch goes farther
    39 D526-1DAF Ryu jumps backward farther
    40 E525-14AF Ryu jumps forward farther
    Ken(tm) Codes
    41 D52D-CDAF Ken jumps backward farther
    42 E52E-14AF Ken jumps forward farther
    43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
    44 D330-17AD Ken's hard Dragon Punch goes farther
    45 DF30-170D Ken's medium Dragon Punch doesn't go as far
    46 D830-170D Ken's medium Dragon Punch goes farther
    47 D630-14AD Ken's light Dragon Punch goes farther
    CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
    48 3E31-37AD Hard projectiles go faster
    49 EE31-37AD Hard projectiles go slower
    50 3E31-370D Medium projectiles go faster
    51 EE31-370D Medium projectiles go slower
    52 3E31-34AD Light projectiles go faster
    53 EE31-34AD Light projectiles go slower
    Edmond Honda(tm) Codes
    54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
    faster
    55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
    slower
    56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
    faster
    57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
    slower
    58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
    faster
    59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
    slower
    60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
    faster
    61 F435-176D Edmond Honda's medium Sumo Smashes are
    faster
    62 F435-17DD Edmond Honda's light Sumo Smashes are
    faster
    Sagat(tm) Codes
    63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
    64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
    65 D63B-C40D Sagat's light Tiger Uppercut goes farther
    66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
    you can still do the move but no projectile comes out
    67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
    68 D83C-C70D Sagat's medium Tiger Knee goes farther
    69 D83C-CF0D Sagat's light Tiger Knee goes farther
    Bison(tm) Codes
    70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
    slower
    71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
    72 DF39-CFAD M. Bison's medium Psycho Crusher goes
    slower
    73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
    74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
    75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
    CODES 74 THRU 79: NOT IN NORMAL MODE
    76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
    77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
    78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
    79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
    80 DF39-C76D M. Bison's light Scissor Kick goes slower
    81 DC39-C76D M. Bison's light Scissor Kick goes faster
    Balrog(tm) Codes
    82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
    83 D869-7DD1 Balrog's first Dash Punch goes faster
    84 D432-CF0D Balrog's first Turn Punch(tm) goes
    slower (& a little backward)
    85 DC32-CF0D Balrog's first Turn Punch goes faster
    Chun Li(tm) Codes
    86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
    87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
    as far
    88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
    89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
    far
    90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
    Blanka(tm) Codes
    91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
    92 DC3B-14DD Blanka's hard Rolling Attack goes faster
    93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
    94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
    95 DF3B-1FDD Blanka's light Rolling Attack goes slower
    96 DC3B-1FDD Blanka's light Rolling Attack goes faster
    97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
    doesn't go as far
    98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
    out farther
    99 DF3B-17AD Blanka's medium Vertical Rolling Attack
    doesn't go as far
    100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
    out farther
    101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
    go as far
    102 DA3B-170D Blanka's light Vertical Rolling Attack goes
    out farther
    Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
    Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
    Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
    Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
    Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
    Rolling Attack are trademarks of Capcom Co. Ltd.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.





    Strike Gunner S-T-G(tm) Game
    You get to choose your special weapons in this vertically scrolling shooter. Good music, good graphics. STRIKE Codes 1 and 2 (infinite lives) are of course handy. So are Codes 4 and 5 (infinite special weapon energy).
    STRIKE
    CODE KEY IN . . . EFFECT . . .
    1 C2B4-076F Infinite lives--player 1
    2 C2B8-046F Infinite lives--player 2
    3 C262-D9E6 Infinite continues
    4 C2EA-D46D Infinite special weapon
    energy--player 1
    5 C2E4-0DAD Infinite special weapon energy--player 2
    6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2
    7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3
    8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4
    9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5
    10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6
    11 CBAA-640A + DBAA-64AA Player 1's shot power goes
    to max on pick-up of 1
    shot-power unit
    12 CBAA-640A + DBA2-64AA Player 2's shot power goes
    to max on pick-up of 1
    shot-power unit
    Strike Gunner S-T-G is a trademark of Vap Inc., Athene


    Super Adventure Island(tm) Game
    Master Higgins(tm) must save his girl from the evil Dark Cloak(tm). It's up to you to jump to his aid--and now, not only can you super jump, but you can MEGA-jump with ISLE Code 14. When the bad guys touch you, you're dead meat, so you'd better have plenty of lives. Try Codes 2 thru 8. Only 14 lives left can be displayed on the screen, but you will get the larger number.
    ISLE
    CODE KEY IN . . . EFFECT . . .
    1 DD6A-646F Start with 1 life instead of 3
    2 D06A-646F Start with 5 lives
    3 DB6A-646F Start with 10 lives
    4 D36A-646F Start with 15 lives
    5 F66A-646F Start with 25 lives
    6 7F6A-646F Start with 50 lives
    7 146A-646F Start with 99 lives
    8 C2B3-D46D Infinite lives
    9 DD6A-67AF Start with 1 credit
    10 D96A-67AF Start with 6 credits
    11 C2CD-0F0D Infinite credits
    12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy
    WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE.
    CODES DON'T WORK FOR SKATEBOARD
    13 798C-DF0D Super jump
    14 408C-DF0D Mega-jump
    15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die--may give you
    unusual weapons
    16 D766-0FD7 Start in area 1, stage 2
    17 D966-0FD7 Start in area 1 bonus round
    18 D566-0FD7 Start in area 1, stage 3
    19 DC66-0FD7 Start in area 2, stage 1
    20 DA66-0FD7 Start in area 2, stage 2
    21 D366-0FD7 Start in area 2 bonus round
    22 FF66-0FD7 Start in area 2, stage 3
    23 F066-0FD7 Start in area 3, stage 1
    24 F666-0FD7 Start in area 3, stage 2
    25 FC66-0FD7 Start in area 3, stage 3
    26 F266-0FD7 Start in area 4, stage 1
    27 FE66-0FD7 Start in area 4, stage 2
    28 4D66-0FD7 Start in area 4 bonus round
    29 4066-0FD7 Start in area 4, stage 3
    30 4566-0FD7 Start in area 5, stage 1
    31 4B66-0FD7 Start in area 5, stage 2
    32 4866-0FD7 Start in area 5, stage 3
    33 4266-0FD7 Start in area 5, bonus round
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.





    Super Adventure Island II(tm) Game
    C29B-EF0F Infinite energy
    C2D6-8FAB Almost invincible after getting hit
    CB45-ED6D Stacks of cash
    C2B4-7D8E Small potions donÍt restore energy
    DFF1-770B Fall slowly
    DDF1-770B Dont fall at all--switch off to touch the ground again
    Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.





    Super Baseball Simulator 1.000(tm) Game
    This is a whole new ballgame--players have the ability to perform superhuman plays like photon balls, missile hits and super catches. These super plays also add extra challenge. 1.000 Code 1, infinite added points, is a choice code. Codes 2 thru 4 are good to increase the challenge of the standard game for experts.
    1.000
    CODE KEY IN . . . EFFECT . . .
    1 DDCD-646C Infinite added points
    2 783E-DF6C Fewer "HR" points to distribute--
    standard game
    3 9D3E-D4DC Fewer "R" points to distribute--
    standard game
    4 F03E-D46C Fewer "F" points to distribute--
    standard game
    5 DB3F-070C More "AV" points to distribute--
    moderate game
    6 DF3F-07AC + BD3F-076C More "HR" points to distribute-- moderate game
    7 1634-0DDC + DF34-0D0C More "R" points to distribute--
    moderate game
    8 1034-0D6C More "F" points to distribute--
    moderate game
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.





    Super Bases Loaded(tm) Game
    In this realistic baseball challenge, many codes that change the rules will also fool the on-screen counters. For BASES Codes 6 thru 11, the maximum number of strikes displayed is 2. For Codes 8 thru 11, foul balls after 2 strikes don't count. For Code 12, the umpire will call strikes, but they are not displayed or counted; foul balls don't count either. For Codes 13 thru 18, the maximum number of balls displayed is 3. For Code 19, the umpire will call balls, but they won't be displayed or counted. For Codes 20 thru 25, the maximum number of outs displayed is 2.
    BASES
    CODE KEY IN . . . EFFECT . . .
    1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning
    2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings
    3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings
    4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings
    5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings
    6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out
    7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out
    8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out
    9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out
    10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out
    11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out
    12 C2E8-DF0D Batter never strikes out
    13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball
    14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls
    15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls
    16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls
    17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls
    18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls
    19 C2EA-D40D Batter never walks
    20 DDE7-07AD 1 out per inning
    21 DFE7-07AD 2 outs per inning
    22 D7E7-07AD 4 outs per inning
    23 D0E7-07AD 5 outs per inning
    24 D1E7-07AD 7 outs per inning
    25 D6E7-07AD 9 outs per inning
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Bases Loaded is a trademark of Jaleco USA Inc.





    Super Batter Up(tm) Game
    Select a stadium and line up your favorite players. Try BATUP Code 8 and you'll never strike out. (Switch off the effect when your opponent's up.) With Code 1, the batter will never walk--use the code when you're pitching and switch off when you're up.
    BATUP
    CODE KEY IN . . . EFFECT . . .
    1 C2B2-0D6A Batter never walks
    2 DFB2-040A 1 ball per wal
    3 D4B2-040A 2 balls per walk
    4 D7B2-040A 3 balls per wal
    5 D9B2-040A 5 balls per wal
    6 D1B2-040A 6 balls per wal
    7 D5B2-040A 7 balls per wal
    8 C2BD-64DA Batter never strikes out
    9 DFBD-67AA 1 strike per out
    10 D4BD-67AA 2 strikes per out
    11 D0BD-67AA 4 strikes per out
    12 D9BD-67AA 5 strikes per out
    Super Batter Up is a trademark of Namco Ltd.





    Super Battletank(tm) Game
    Intense desert fighting with good graphics and combat effects. The later missions get tough. Star codes are BATANK Codes 1 or 2 for endless ammo or protection from damage (but not both at the same time). Codes 7 thru 10 make it tougher for you hotshot players.
    BATANK
    CODE KEY IN . . . EFFECT . . .
    1 4ABD-DDA4 Infinite weapon ammo--not for smoke
    screens or machine gun
    2 C9AC-0D67 Take no damage from most enemies or mines
    3 1022-D7D4 More cannon ammo on each mission
    4 D923-DF04 More laser shells on each mission
    5 D923-D7A4 More smoke screens on each mission
    6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4
    7 FB22-D7D4 Less cannon ammo on each mission
    8 DD23-DF04 No laser shells on each mission
    9 DD23-D7A4 No smoke screens on each mission
    10 482E-D4D4 Less machine gun ammo on stages 1 thru 4
    Super Battletank is a trademark of Absolute Entertainment, Inc.





    Super Bowling(tm) Game
    Gee . . . It's--bowling! SUPBOL Codes 3, 6 and 7 slow things down for better ball control. Experts can try Codes 2 and 5 for a harder-to-control ball.
    SUPBOL
    CODE KEY IN . . . EFFECT . . .
    1 4ACA-0464 No spin on ball
    2 D1C5-DDAD Faster spin meter
    3 D4C5-DDAD Slower spin meter
    4 DFC5-DDAD Really slow spin meter
    5 D1C5-D4DD Faster power meter
    6 D4C5-D4DD Slower power meter
    7 DFC5-D4DD Really slow power meter
    Super Bowling is a trademark of American Technos Inc.





    Super Buster Bros.(tm) Game
    Bust those bubbles in this challenging game, which starts to get real hard as you get further along. Note that with Code 27, you do not lose the weapon if you die, advance to the next world, or start another game. In fact, this code can be used to take advanced weaponry into the Panic Mode--just end the Tour Mode with an advanced weapon, then start the Panic Mode, and you will still have that weapon!
    BUST
    CODE KEY IN . . . EFFECT . . .
    1 DF61-0DDA Start with 2 lives
    2 D461-0DDA Start with 3 lives
    3 D061-0DDA Start with 5 lives
    4 D961-0DDA Start with 6 lives
    5 D561-0DDA Start with 8 lives
    6 DB61-0DDA Start with 10 lives
    7 DD61-0DDA Start with 1 life
    8 DDB2-07A4 Infinite lives
    9 FB83-0D64 Clock runs faster
    10 1083-0D64 Clock runs slower
    11 A683-0D64 Clock runs much slower
    12 DD83-0704 Clock is frozen (no time limit)
    13 DD61-0D0A 1 credit
    14 DF61-0D0A 2 credits
    15 D461-0D0A 3 credits
    16 D761-0D0A 4 credits
    17 D961-0D0A 6 credits
    18 D561-0D0A 8 credits
    19 EE61-0D0A No credits
    20 C9B9-6D04 Infinite credits
    21 D42B-A7D0 Extra credit after 2 food items
    instead of 10
    22 D02B-A7D0 Extra credit after 4 food items
    23 D12B-A7D0 Extra credit after 6 food items
    24 D62B-A7D0 Extra credit after 8 food items
    25 3C2B-A460 Food items never earn extra credit
    26 D184-ADA8 Double harpoon pick-up gives
    you machine gun
    27 C96E-6FD6 Retain weapon after dying or advancing thru stages
    28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99
    29 D180-DDD4 + D181-DF04 Panic mode has 5 levels
    30 D880-DDD4 + D881-DF04 Panic mode has 10 levels
    31 F980-DDD4 + F981-DF04 Panic mode has 20 levels
    Super Buster Bros. is a trademark of Capcom USA, Inc.





    Super Castlevania IV(tm) Game
    Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you.
    VANIA
    CODE KEY IN . . . EFFECT . . .
    1 DD6C-DD66 Infinite lives--switch off effects to get a password
    2 FDB2-D4AF Start with 10 lives--first game only
    3 DFB2-D4AF Start with 1 life--first game only
    4 A689-0FD7 Infinite shots for most weapons
    5 BBB3-D40F Start with 99 hearts --1st life only
    6 9DB3-D40F Start with 50 hearts --1st life only
    7 D22F-07D7 No energy lost when hit by some enemies
    8 6D6D-DF06 Stop timer
    9 5E6D-DDA6 Slower timer
    10 FE6D-DDA6 Faster timer
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Castlevania IV and Simon are trademarks of Konami, Inc.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.





    Super Double Dragon(tm) Game
    The classic 8-bit fighter is brought up to 16-bit quality. Infinite lives with SDD Codes 8 is a good start. Codes 9 and 10 give you dragon power sooner and let you keep it longer.
    SDD
    CODE KEY IN . . . EFFECT . . .
    1 DF8C-070B 1 extra credit--2-player game A
    2 DB86-070B 9 lives--1-player game
    3 D186-070B 6 lives--1-player game
    4 DF86-070B 1 life--1-player game
    5 DB88-0D6B 9 lives--2-player game A
    6 D188-0D6B 6 lives--2-player game A
    7 DF88-0D6B 1 life--2-player game A
    8 4A86-6F05 Infinite lives--player 1
    9 DDB3-A7F1 Dragon power increases faster
    10 D7B2-A7B5 Prolonged maximum dragon power
    Super Double Dragon is a trademark of Technos Japan Corporation.





    Super Empire Strikes Back(tm) Game
    1 6DE9-47AF Infinite thermal detonators
    2 6D23-47F9 Start with all force abilities
    3 C229-14F9 Elevation & Freeze don't drain force bar
    4 DDCC-1DDA Saber control doesn't drain force bar
    5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible
    don't drain force bar
    6 C238-C70F Infinite lives
    7 DF21-C465 Continue with 2 lives on Easy
    8 D921-C465 Continue with 6 lives on Easy
    9 F021-C465 Continue with 21 lives on Easy
    10 7421-C465 Continue with 51 lives on Easy
    11 DF21-C7D5 Start with 2 lives on Brave
    12 D921-C7D5 Start with 6 lives on Brave
    13 F021-C7D5 Start with 21 lives on Brave
    14 1721-C7D5 Start with 100 lives on Brave
    15 DF21-C765 Continue with 2 lives on Jedi(tm)
    16 D921-C765 Continue with 6 lives on Jedi
    17 F021-C765 Continue with 21 lives on Jedi
    18 1721-C765 Continue with 100 lives on Jedi
    19 F425-CDD5 Start with 1/2 as much health on Easy
    20 F625-CDD5 Start with 3/4 as much health on Easy
    21 4C25-CDD5 Start with more health on Easy
    22 7D25-CDD5 Start with much more health on Easy
    23 0025-CDD5 Start with maximum health on Easy
    24 FD25-CD65 Start with 1/2 as much health on Brave
    25 F625-CD65 Start with 3/4 as much health on Brave
    26 4C25-CD65 Start with more health on Brave
    27 7D25-CD65 Start with much more health on Brave
    28 0025-CD65 Start with maximum health on Brave
    29 D325-CFD5 Start with half as much health on Jedi
    30 F925-CFD5 Start with 3/4 as much health on Jedi
    31 483F-376F Almost invincible--except spikes (works for
    enemy too)
    32 DD2C-CDA5 Start with no continues
    33 DF2C-CDA5 Start with 1 continue
    34 D92C-CDA5 Start with 5 continues
    35 DB2C-CDA5 Start with 9 continues
    36 C229-4DD1 Infinite continues
    37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health
    38 7D20-CF2F Tauntaun starts with 3/4x usual health
    39 0020-CF2F Tauntaun starts with a little more health
    than usual
    40 622C-47D0 Start with Flame gun--1st life only
    41 C238-CD6F Keep gun power-ups after dying
    42 DD81-3DD4 Shield power-ups don't last as long
    43 D481-3DD4 Shield power-ups last longer
    44 D781-3DD4 Shield power-ups last much longer
    45 DE81-3DD4 Shield power-ups last a very long time
    46 D484-37A4 Health sword power-ups add 1/2 as much
    47 D684-37A4 Health sword power-ups add 2x as much
    48 FD84-37A4 Health sword power-ups add 4x as much
    49 F68B-3764 Force orbs add 1/2 as much
    50 1D8B-3764 Force orbs add 2x as much
    51 EE8B-3764 Force orbs fill force bar
    52 DF2B-C465 Small hearts heal less on Easy
    53 D12B-C465 Small hearts heal 2x as much on Easy
    54 DA2B-C465 Small hearts heal 4x as much on Easy
    55 4D2B-C465 Small hearts heal very much on Easy
    56 002B-C465 Small hearts heal completely on Easy
    57 DF2B-C7D5 Small hearts heal less on Brave level
    58 D02B-C7D5 Small hearts heal 2x as much on Brave
    59 D62B-C7D5 Small hearts heal 4x as much on Brave
    60 4D2B-C7D5 Small hearts heal very much on Brave
    61 002B-C7D5 Small hearts heal completely on Brave
    62 DF2B-C765 Small hearts heal less on Jedi level
    63 D02B-C765 Small hearts heal 2x as much on Jedi
    64 D62B-C765 Small hearts heal 4x as much on Jedi
    65 4D2B-C765 Small hearts heal very much on Jedi
    66 002B-C765 Small hearts heal completely on Jedi
    67 3C8D-3D04 Big hearts heal 1/2 your health instead of
    1/4
    68 DC8D-3D04 Big hearts heal completely
    69 D469-1707 Start on level 1-2
    70 D169-1707 Start on level 1-3
    71 D769-1707 Start on level 1-4
    72 D969-1707 Start on level 1-5
    73 D069-1707 Start on level 1-6
    74 DB69-1707 Start on level 1-7
    75 F969-1707 Start on level 1-8
    76 D569-1707 Start on level 1-10
    77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
    78 D669-1707 Start on level 1-11
    79 F469-17D7 + DD69-1707 Start on Asteroids level
    80 DA69-1707 Start on level 3-1
    81 D269-1707 Start on level 3-2
    82 D369-1707 Start on level 3-3
    83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
    84 DE69-1707 Start on level 4-2
    85 F769-1707 Start on level 4-3
    86 F469-1707 Start on level 4-4
    87 FD69-1707 Start on level 4-5
    88 F569-1707 Start on level 4-6
    89 F669-1707 Start on level 4-7
    90 F169-1707 Start on Darth Vader(tm) level
    Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and
    Darth Vader are trademarks of Lucasfilm Ltd.





    Super Ghouls 'N Ghosts(tm) Game
    Setting out on a quest to rescue the Princess is all in a knight's work for Arthur, but even the boldest blade man in the world can run into problems. Time catches up on you, so why not slow it down with GHOUL Code 6? Or even stop it with Code 5?
    GHOUL
    CODE KEY IN . . . EFFECT . . .
    1 A2C1-AD01 Infinite lives
    2 DDB6-67FF Infinite continues
    3 DFC0-A401 Start with 1 continue
    4 DBC0-A401 Start with 9 continues
    5 A286-0F01 Stop timer
    6 9386-0D01 Slower timer
    7 FE86-0D01 Faster timer
    8 DBC3-0465 Start with 9 minutes on timer
    Remember, you can pick 'n mix your codes!
    Super Ghouls 'N Ghosts is a trademark of Capcom USA, In









    Super Mario All-Stars(tm) Game
    "FILE A" codes affect only the game stored in FILE A.
    ALL
    CODE KEY IN . . . EFFECT . . .
    Super Mario Bros.(tm) Game Codes
    1 DFDF-FAAD Start FILE A game with 2 lives
    2 DBDF-FAAD Start FILE A game with 10 lives
    3 7FDF-FAAD Start FILE A game with 50 lives
    4 17DF-FAAD Start FILE A game with 100 lives
    5 C2C1-D4AA Infinite lives
    6 6D84-DF03 Infinite time
    7 C26B-0FBF 1-up worth nothing
    8 D5DF-FADD Allows you to select any world for FILE A
    9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH
    OFF EFFECTS IF YOU GET STUCK
    10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
    11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump
    12 D62F-6DAE Invincibility does not last as long
    13 9D2F-6DAE Invincibility lasts longer
    The Lost Levels(tm) Game Codes
    1 DFDF-FEDD Start FILE A game with 2 lives
    2 DBDF-FEDD Start FILE A game with 10 lives
    3 7FDF-FEDD Start FILE A game with 50 lives
    4 17DF-FEDD Start FILE A game with 100 lives
    5 C2B6-A455 Infinite lives
    6 6D82-0F79 Infinite time
    7 DADF-F30D + D7DF-F36D Allows you to select any world or
    level for FILE A
    Super Mario Bros. 2(tm) Game Codes
    1 DF61-05D0 1 life after continue
    2 DB61-05D0 9 lives after continue
    3 FB61-05D0 25 lives after continue
    4 7461-05D0 50 lives after continue
    5 1761-05D0 99 lives after continue
    6 C26E-D5A6 Infinite lives
    7 DF6B-A9A1 Continue with 3 hearts instead of 2
    8 D46B-A9A1 Continue with 4 hearts
    9 DD32-6966 Never lose hearts
    10 7A60-A966 Jumping in place charges super jump
    11 D1D4-FA0D Allows you to select any world for FILE A
    Super Mario Bros. 3(tm) Game
    1 DDAF-A8A3 Fly at any time (run meter always full)
    2 EEA4-AB63 You can fly for as long as you want, until you
    land
    3 E1A3-D60A Start and continue as Big Mario(tm)
    4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you
    go to the map
    5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm)
    whenever you go to the map
    6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm)
    whenever you go to the map
    7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm)
    whenever you go to the map
    8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm)
    whenever you go to the map
    9 CB69-AC07 + D169-AC67 Change to Sledgehammer
    Mario(tm) when you go to the map
    10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe
    Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP
    WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE
    COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS
    11 D4A8-6CAA Collisions turn you into Big Mario
    12 D7A8-6CAA Collisions turn you into Fire Mario
    13 D0A8-6CAA Collisions turn you into Raccoon Mario--can
    make him get "tangled" in collisions--turn off effects to get loose
    14 D9A8-6CAA Collisions turn you into Frog Mario
    15 D1A8-6CAA Collisions turn you into Tanooki Mario
    16 D5A8-6CAA Collisions turn you into Sledgehammer Mario
    17 C23B-680D After getting star, invincible until end of
    level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP
    17 DFBB-DBAF 1 life after continue
    18 DBBB-DBAF 10 lives after continue
    19 FBBB-DBAF 26 lives after continue
    20 74BB-DBAF 51 lives after continue
    21 17BB-DBAF 100 lives after continue
    22 82BB-0C6D Infinite lives
    23 D93E-6C49 Gain lots of lives with each 5 coins (up to 99
    lives)
    FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS
    24 D93E-6819 You only need 5 coins for a free extra life
    25 DC3E-6819 You only need 10 coins for a free extra life
    26 FB3E-6819 You only need 25 coins for a free extra life
    27 743E-6819 You only need 50 coins for a free extra life
    28 AD3E-6801 Power jump
    29 863E-6801 Super jump
    30 8D3E-6801 Mega-jump
    31 C63E-6801 Ultra power jump
    32 DDA9-A603 Skywalking (stay up until you release the
    jump button)
    33 6D3D-6619 Infinite time
    34 D5D4-F36D Select any world for FILE A game--DOESN'T
    WORK ON WORLD 8
    Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario
    Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki
    Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo
    of America Inc.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.






    Super Mario World(tm) Game
    Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm).
    SUPER
    CODE KEY IN . . . EFFECT . . .
    1 DDB4-6F07 Start with 1 life instead of 5
    2 D6B4-6F07 Start with 9 lives
    3 D3B4-6F07 Start with 15 lives
    4 F6B4-6F07 Start with 25 lives
    5 7FB4-6F07 Start with 50 lives
    6 14B4-6F07 Start with 99 lives
    7 C222-D4DD Infinite lives
    8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100
    9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
    10 F064-A7D7 + F067-AFA7 Extra life at 20 coins
    11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins
    12 DD32-6DAD Start and stay invincible most of
    the time
    13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or
    Cape Mario(tm) when you get hit--extra
    items may still fall out of box at top of
    screen
    14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or
    Cape Mario(tm) when you fall and die
    15 D02C-AF6F Low jump
    16 D42C-AF6F Super jump
    17 DF2C-AF6F Mega-jump
    WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH
    OFF EFFECTS TO ADVANCE
    18 C264-64D7 Infinite time
    19 D2E5-A7AD Extra life with every dragon coin
    instead of 5
    20 31B7-6F07 Start as Super Mario
    21 CBB7-6D67 + D4B7-6DA7
    + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario
    22 CBB7-6D67 + D7B7-6DA7
    + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario
    23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi
    after eating just 1 enemy instead of 5
    24 D4CE-64A0 Little Yoshi grows into big Yoshi
    after eating just 2 enemies
    25 D7CE-64A0 Little Yoshi grows into big Yoshi
    after eating just 3 enemies
    26 D0CE-64A0 Little Yoshi grows into big Yoshi
    after eating just 4 enemies
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.

    Super Mario World 2: Yoshi's Island(tm) Game
    1. C2EE-649F Infinite lives
    2. C23F-ADDD Star timer doesnÍt decrease when hit
    3. D9B7-0023 Start with 5 lives
    4. DCB7-0023 Start with 10 lives
    5. FBB7-0023 Start with 25 lives
    6. 74B7-0023 Start with 50 lives
    7. 17B7-0023 Start with 99 lives
    8. DC36-010D Continue with 5 lives
    9. FB36-010D Continue with 10 lives
    10. 7436-010D Continue with 25 lives
    11. 1736-010D Continue with 50 lives
    12. 1736-010D Continue with 99 lives
    13. CB69-006D + 3069-00AD All levels are completed with 100 points
    14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
    15. 1D26-AFA1 Power-ups donÍt get used up
    16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
    17. D98A-AF7B Red !Ís stay on for over twice as long
    18. DB8A-AF7B Red !Ís stay on for over four times as long
    19. 5E8A-AF7B Red !Ís stay on for a very, very long time
    Yoshi's Island is a trademark of Nintendo of America




    Super Metroid(tm) Game
    1 DD38-C4A8 Skip intro and start on Planet Zebes when
    starting a new game
    2 DDCF-4461 + 6DCC-47A1 Select area when loading a game
    (press right on map screen to select)
    3 C225-3005 No energy loss from enemies
    4 C22A-456D Super jumps don't drain energy
    5 C288-C5A7 Almost infinite missiles
    6 C28A-C9D7 Almost infinite super missiles
    7 3CA4-450D Almost infinite super bombs
    8 62C5-14A6 Start with hyper gun in inventory
    SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
    GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
    NEW GAME
    9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH
    CODES 10 THRU 57
    10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
    11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
    12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy
    tanks
    13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy
    tanks
    14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy
    tanks
    15 DCD7-F26D Maximum missiles=10
    16 FBD7-F26D Maximum missiles=25
    17 74D7-F26D Maximum missiles=50
    18 08D7-F26D Maximum missiles=75
    19 10D7-F26D Maximum missiles=100
    20 52D7-F26D Maximum missiles=125
    21 B1D7-F26D Maximum missiles=150
    22 CED7-F26D Maximum missiles=175
    23 A6D7-F26D Maximum missiles=200
    24 D9D7-F36D Maximum super missiles=5
    25 DCD7-F36D Maximum super missiles=10
    26 FBD7-F36D Maximum super missiles=25
    27 74D7-F36D Maximum super missiles=50
    28 D9D7-FE6D Maximum super bombs=5
    29 DCD7-FE6D Maximum super bombs=10
    30 FBD7-FE6D Maximum super bombs=25
    31 74D7-FE6D Maximum super bombs=50
    32 DDD0-FE6D Set hours played to 0 (for better ending)
    33 FDDF-F2AD Add charge beam
    34 DFDF-F26D Get wave beam
    35 D7DF-F26D Get ice and wave beams
    36 D5DF-F26D Get ice, wave, and spazer beam
    37 DEDF-F26D Get ice, wave, spazer, and plasma beams
    38 D0DF-FA6D Add ball
    39 D9DF-FA6D Add ball and varia suit
    40 D5DF-FA6D Add ball, varia suit, spring ball
    41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
    42 4EDF-FA6D Add ball, varia suit, spring ball, screw
    attack, gravity suit
    43 FDDF-FAAD Add bomb
    44 6DDF-FAAD + 6DDF-FA0D Add X-ray
    45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
    46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
    47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
    48 FFDF-FAAD Add bomb and hi-jump boots
    49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
    50 77DF-FAAD Add bomb, all boots
    51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-
    ray
    52 EED9-93DD Crateria is already mapped out
    53 EED9-930D Brinstar is already mapped out
    54 EED9-936D Norfair is already mapped out
    55 EED9-93AD Wrecked ship is already mapped out
    56 EED9-9EDD Maridia is already mapped out
    57 EED9-9E0D Tourian is already mapped out
    Super Metroid, Super NES and related names are trademarks of
    Nintendo of America Inc.





    Super Ninja Boy(tm) Game
    What is this mysterious event that happened in Yokan(tm)? Looks like Jack(tm) and Ryu(tm) better hurry up and investigate what's going on. Try SUPNIN Codes 1 and 4 for near invincibility and almost infinite cash. Remember, though, with Code 1 enemies might be protected, too, and with Code 4 you still need the proper amount of money--it just doesn't subtract.
    SUPNIN
    CODE KEY IN . . . EFFECT . . .
    1 822E-07B0 Protection from most
    hazards--makes some side-
    view enemies invincible
    2 EC81-AF69 Start with 250 cash
    3 6981-A4D9 Start with 40,960 cash
    4 1DAF-D4D6 Don't subtract money
    (must have enough to buy)
    5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack,
    defense, energy, max HP,
    max NP)
    6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50
    7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100
    8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255
    9 DF24-A4AC 1 experience point required
    for level 2
    10 DF24-A76C 1 experience point required
    for level 3
    11 DF27-AD0C 1 experience point required
    for level 4
    12 DF27-AFDC 1 experience point required
    for level 5
    13 DD61-D725 Don't subtract M's for ninja
    cyclone attack
    14 DDA5-0421 Don't subtract M's for mighty
    balls atta
    15 D437-6420 Skulls subtract 2 M's
    16 DD37-6420 Skulls don't subtract an M
    17 DD30-6720 M power-ups worth nothing
    (handicap)
    18 D430-6720 M power-ups worth 2
    19 D730-6720 M power-ups worth 3
    20 D030-6720 M power-ups worth 4
    21 D930-6720 M power-ups worth 5
    22 F930-6720 M power-ups set to 15
    Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.





    Super Off-Road(tm) Game
    Ever tried getting around the track when you needed an extra boost, and you've got no nitro left? Well, try ROAD Code 1 and never run out again. Key in Code 2 and buy all those accessories to create a winning supertruck, and if you're playing against a friend, let him take Code 3 to even things up. Note that computer opponents may not use nitros with Game Genie(tm) connected.
    ROAD
    CODE KEY IN . . . EFFECT . . .
    1 D4B7-07AF + 22B0-0FDF Infinite nitros
    2 2BCA-6707 Infinite cash--player 1
    3 2B84-DDDD Infinite cash--player 2
    4 D987-6D0F Start with $500,000
    5 DB87-6D0F Start with $900,000
    Remember, you can pick 'n mix your codes!
    Super Off-Road is a trademark of Tradewest, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.





    Super Off Road, The Baja(tm) Game
    BAJA
    CODE KEY IN . . . EFFECT . . .
    1 3CA0-CD6F Infinite nitros
    2 DBB6-1FDF $9,000 for brakes
    3 D4B6-1FDF $2,000 for brakes
    4 DBB6-1F6F $9,000 for tires
    5 D4B6-1F6F $2,000 for tires
    6 D4B6-14DF $2,000 for shocks
    7 DBB6-14DF $9,000 for shocks
    8 D4B6-146F $2,000 for lights
    9 DBB6-146F $9,000 for lights
    10 D4B6-17DF $2,000 for engine
    11 D0B6-17DF $4,000 for engine
    12 C283-34D7 Indestructible engine
    13 C28A-3D67 Indestructible shocks
    14 C28C-3DD7 Indestructible tires
    15 1D81-37D7 Vehicle can take only about 60% damage
    16 7D81-37D7 Vehicle can take only about 35% damage
    Super Off Road, The Baja is a trademark of Tradewest, Inc.






    Super Play Action Football(tm) Game
    This popular game has a different style of play from others of its kind. Try PAF Code 4 and have infinite time to select your plays. Turn effects off to turn the tables on your opponents. Experts, try taking on your opponent with no time outs (Code 2).
    PAF
    CODE KEY IN . . . EFFECT . . .
    1 DFB7-D4D7 1 timeout each tea
    2 10B7-D407 Player 1 has no timeouts
    3 10B7-D4A7 Player 2 has no timeouts
    4 4067-6FDD Infinite time to select play
    5 F367-6D0D Less time to select play
    6 5D67-6D0D More time to select play
    Super Play Action Football is a trademark of Nintendo of America Inc.





    Super Punch Out!!(tm) Game
    1 C2A4 DFD4 Infinite energy from most punches
    2 D9AD DDA4 Both fighters gain max energy after making a
    hit
    3 C2AB DFDF Some special attacks don't hurt as much
    4 CB34 AD07 + F834 AD67 + 3C34 ADA7 Always have K.O. punch
    after first hit
    5 C9E3 64DD Infinite match time
    6 DDB7 0704 No rematches
    7 D1B7 0704 Start with 5 rematches
    8 DBB7 0704 Start with 8 rematches
    9 C2B8 64A5 Infinite rematches
    10 DFAB AFDD Most opponents stay down for the count
    11 49BC 6F6F Both players start with half energy
    12 DFBC 6F6F Both players start with very little energy
    13 DB8A D4A1 + D48A D7D1 + 3C8A D701 Start on world circuit
    Super Punch Out!! is a trademark of Nintendo of America Inc.





    Super R-Type(tm) Game
    This is one tough challenge! As you move through the long levels amidst beautifully detailed graphics, dodging bullets and trying to grab those power-ups, the Game Genie(tm) is just what you need. TYPE Code 7, infinite lives, is a must. Code 15 lets you power up the spiral motion gun much quicker, and Code 20 lets you keep FORCE once you get it, even when continuing to a new game. For Codes 17 thru 19, normally FORCE units increase in power (up to 3 units) whenever a laser is obtained. The codes prevent you from increasing to the next level. We dare ya to try Code 17--it makes the game nearly impossible!
    TYPE
    CODE KEY IN . . . EFFECT . . .
    1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3
    2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives
    3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives
    4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives
    5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives
    6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives
    7 C2C7-6D0F Infinite lives
    8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3
    9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives
    10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives
    11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives
    12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives
    13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives
    14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to power up
    15 DD80-6DA1 Spiral motion gun takes much less time to power up
    16 6D84-6F01 Spiral motion gun can't get over- charged
    17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of
    power--but can't exceed 1 unit
    18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of
    power--but can't exceed 2 units
    19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of power
    20 C267-A4D9 Once FORCE has been obtained,
    keep it forever Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super R-Type is a trademark of Irem America Corporation.
    Game Genie is a trademark of Lewis Galoob Toys, Inc.





    Super Return of the Jedi(tm) Game
    1. DD82-C7B1 Start with 1 life
    2. D082-C7B1 Start with 5 lives
    3. DB82-C7B1 Start with 10 lives
    4. F682-C7B1 Start with 25 lives
    5. C230-CF0F Infinite lives
    6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
    Return of the Jedi is a trademark of Lucasfilm Ltd.





    Super Return of the Jedi(tm) Game
    1. DD82-C7B1 Start with 1 life
    2. D082-C7B1 Start with 5 lives
    3. DB82-C7B1 Start with 10 lives
    4. F682-C7B1 Start with 25 lives
    5. C230-CF0F Infinite lives
    6. 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly
    7. CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy
    8. CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy
    9. CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy
    10. CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy
    11. C234-34AA Infinite Force power when you use the Force Saber
    12. CB6E-4704 Always have shield
    13. C222-3769 Once you have thermal detonator you keep it--switch off to use force power
    14. C281-3DB9 Infinite Force power when you use the Freeze Force
    Return of the Jedi is a trademark of Lucasfilm Ltd.





    Super Scope 6(tm) Game
    This blaster tube is one of the most popular accessories of all time. It comes with a 6-in-1 game pak. For the Blastris(tm) A game, try SCOPE Code 6 for infinite bullets--what more could you want? For Blastris B, Codes 11 thru 16 let you level warp nicely. On the LazerBlazer(tm) games, you will take no damage with Codes 18 thru 20. Note: Enter the codes with the number 1 controller connected as usual. Then press Start on the controller.
    SCOPE
    CODE KEY IN . . . EFFECT . . .
    Blastris(tm) A Game
    1 DFC6-05D4 Add 1 bullets at a time
    2 D7C6-05D4 Add 3 bullets at a time
    3 D9C6-05D4 Add 5 bullets at a time
    4 D5C6-05D4 Add 7 bullets at a time
    5 DBC6-05D4 Add 9 bullets at a time
    6 C9C2-D16F Infinite bullets
    7 DFC9-056F Clear 1 line instead of 5 to advance to next level
    8 D4C9-056F Clear 2 lines to advance to next level
    9 D7C9-056F Clear 3 lines to advance to next level
    10 D0C9-056F Clear 4 lines to advance to next level
    Blastris B Game, Type B:
    11 D968-D100 Select low mode to start on level 5
    12 DE68-D100 Select low mode to start on level 15
    13 FB68-D100 Select low mode to start on level 25
    14 F368-D100 Select low mode to start on level 30
    15 4768-D100 Select low mode to start on level 35
    16 4668-D100 Select low mode to start on level 40
    Mole Patrol(tm) Game, Stage Mode:
    17 BAA6-01DD Clear stage after 1 Molian is hit
    LazerBlazer(tm) Game, Type A:
    18 8262-64A1 Take no damage
    LazerBlazer Game, Type B:
    19 3CB0-670B Take no damage
    LazerBlazer Game, Type C:
    20 C269-67DE Take no damage
    Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.





    Super Smash TV(tm) Game
    There are so many bad guys in this challenging game, you need a bit of help sometimes so you can stay alive to win the big prizes. Try TV Code 8 for infinite lives, and with Code 37, your weapon gauge doesn't lose power until you die. Super players can try Codes 1 and 26 to start the game with just one life and no continues. Codes 39 thru 46 affect player 1 joining in after the continue timer runs out.
    TV
    CODE KEY IN . . . EFFECT . . .
    1 DD62-076D Start with 3 lives
    2 DF62-076D Start with 4 lives
    3 D462-076D Start with 5 lives
    4 D062-076D Start with 7 lives
    5 D962-076D Start with 8 lives
    6 D162-076D Start with 9 lives
    7 D562-076D Start with 10 lives
    8 82BB-DD04 Infinite lives
    9 EEB1-D7A4 2 lives after continue--player 1
    10 DDB1-D7A4 3 lives after continue--player 1
    11 DFB1-D7A4 4 lives after continue--player 1
    12 D4B1-D7A4 5 lives after continue--player 1
    13 D0B1-D7A4 7 lives after continue--player 1
    14 D9B1-D7A4 8 lives after continue--player 1
    15 D1B1-D7A4 9 lives after continue--player 1
    16 D5B1-D7A4 10 lives after continue--player 1
    17 EEB0-DDA4 2 lives after continue--player 2
    18 DDB0-DDA4 3 lives after continue--player 2
    19 DFB0-DDA4 4 lives after continue--player 2
    20 D4B0-DDA4 5 lives after continue--player 2
    21 D0B0-DDA4 7 lives after continue--player 2
    22 D9B0-DDA4 8 lives after continue--player 2
    23 D1B0-DDA4 9 lives after continue--player 2
    24 D5B0-DDA4 10 lives after continue--player 2
    25 8284-AF03 Bonus life worth nothing
    26 DD62-0F0D Start with 0 continues instead of 4
    27 DF62-0F0D Start with 1 continue
    28 D462-0F0D Start with 2 continues
    29 D762-0F0D Start with 3 continues
    30 D962-0F0D Start with 5 continues
    31 D162-0F0D Start with 6 continues
    32 D562-0F0D Start with 7 continues
    33 D662-0F0D Start with 8 continues
    34 DB62-0F0D Start with 9 continues
    35 C223-D78B Infinite continues (but if continue
    timer runs out and player starts, a credit gets used up)
    36 6D65-6403 + DF65-6463 Once you get a mobile force field, you
    are invincible (the visible effect can wear off, but you still have invincibility)
    DON'T COMBINE CODES 37 AND 38
    37 8283-67D7 Weapons gauge doesn't lose power
    until you die
    38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade
    when you die, and after you die, weapon power doesn't decrease
    until you get a new weapon
    39 EEBF-D7A4 Player 1 joins in with 2 lives
    40 DDBF-D7A4 Player 1 joins in with 3 lives
    41 DFBF-D7A4 Player 1 joins in with 4 lives
    42 D4BF-D7A4 Player 1 joins in with 5 lives
    43 D0BF-D7A4 Player 1 joins in with 7 lives
    44 D9BF-D7A4 Player 1 joins in with 8 lives
    45 D1BF-D7A4 Player 1 joins in with 9 lives
    46 D5BF-D7A4 Player 1 joins in with 10 lives
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Smash TV is a trademark of Williams Electronic Games, Inc.





    Super Soccer(tm) Game
    For this enjoyable soccer game, a variety of codes to let you match player skill levels.
    SUSOC
    CODE KEY IN . . . EFFECT . . .

    1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1
    2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1
    3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1
    4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1
    5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1
    6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1
    7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1
    8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1
    9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2
    10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2
    11 1B22-0465 + D722-04A5 Each goal worth 4--player 2
    12 1B22-0465 + D022-04A5 Each goal worth 5--player 2
    13 1B22-0465 + D922-04A5 Each goal worth 6--player 2
    14 1B22-0465 + D122-04A5 Each goal worth 7--player 2
    15 1B22-0465 + D522-04A5 Each goal worth 8--player 2
    16 1B22-0465 + D622-04A5 Each goal worth 9--player 2
    17 DDA6-0DD1 Timer continues to count when it is
    normally stopped (pause can still stop time)
    Super Soccer is a trademark of Human Inc.






    Super Soccer Champ(tm) Game
    Tough game! Try CHAMP Codes 3 thru 10 to make your offensive players faster and beef up your scoring attack.
    CHAMP
    CODE KEY IN . . . EFFECT . . .
    1 F32B-D400 Faster timer
    2 5D2B-D400 Slower timer
    3 D4E7-6DEF Faster Brazil strikers
    4 D4E0-6DEF Faster USA strikers
    5 D4ED-6DEF Faster England strikers
    6 D4E3-0DEF Faster Germany strikers
    7 D4EF-6DEF Faster Italy strikers
    8 D4E4-6DEF Faster Holland strikers
    9 D4EE-0DEF Faster Argentina strikers
    10 D4E9-6DEF Faster France strikers
    Super Soccer Champ is a trademark of Taito Corp.





    Super Star Wars(tm) Game
    Stunning graphics and faithful adherence to the movie have earned this game its following. Try SPRSTR Codes 9 and 25 for infinite lives and protection. Codes 1 thru 8 work on all 3 difficulty levels. After continuing, the game resets to 3 lives on the easy and Jedi(tm) levels, but on the brave level it remains as it was set.
    SPRSTR
    CODE KEY IN . . . EFFECT . . .
    1 DF35-CDA0 Start with 2 lives
    2 D935-CDA0 Start with 6 lives
    3 D535-CDA0 Start with 8 lives
    4 DC35-CDA0 Start with 11 lives
    5 DE35-CDA0 Start with 16 lives
    6 FB35-CDA0 Start with 26 lives
    7 7435-CDA0 Start with 51 lives
    8 1735-CDA0 Start with 100 lives
    9 C232-14D4 + CB6C-3767 Infinite lives
    10 DD3B-C760 Start with no continues
    11 D93B-C760 Start with 5 continues
    12 D53B-C760 Start with 7 continues
    13 DC3B-C760 Start with 10 continues
    14 DE3B-C760 Start with 15 continues
    15 FB3B-C760 Start with 25 continues
    16 743B-C760 Start with 50 continues
    17 173B-C760 Start with 99 continues
    18 4A21-14D5 Infinite continues
    19 F435-CFA0 Start with 1/2 as much health
    as usual (easy level)
    20 FD35-C400 Start with 1/2 as much health
    as usual (brave level)
    21 D335-C4A0 Start with 1/2 as much health as usual (Jedi(tm) level)
    22 0635-CFA0 Start with twice as much health
    as usual (easy level)
    23 0D35-C400 Start with twice as much health
    as usual (brave level)
    24 7635-C4A0 Start with twice as much health
    as usual (Jedi level)
    25 1D34-C704 Protection against most damage
    26 D43B-CF00 Small hearts restore half as much
    health as usual (easy level)
    27 DF3B-CFA0 Small hearts restore half as much health as usual (brave level)
    28 DF3B-C400 Small hearts restore half as much
    health as usual (Jedi level)
    29 D13B-CF00 Small hearts restore twice as much
    health as usual (easy level)
    30 D03B-CFA0 Small hearts restore twice as much
    health as usual (brave level)
    31 D03B-C400 Small hearts restore twice as much
    health as usual (Jedi level)
    32 DA3B-CF00 Small hearts restore 4 times as much
    health as usual (easy level)
    33 D63B-CFA0 Small hearts restore 4 times as much
    health as usual (brave level)
    34 D63B-C400 Small hearts restore 4 times as much
    health as usual (Jedi level)
    35 DDB0-C767 Begin the game with the lightsaber
    36 DD88-37A5 Han Solo(tm) & Chewbacca(tm) begin
    with a blaster
    37 D488-37A5 Han Solo & Chewbacca begin with
    a seeker gun
    38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
    39 D088-37A5 Han Solo & Chewbacca begin with
    a plasma gun
    40 553A-1764 Blaster power-ups remain after dying
    41 DDB9-CF67 All 3 characters selectable at the
    beginning of the game
    42 DF67-4FAF + DF60-4D6F Only 1 Jawa(tm) needed to pass
    landspeeder levels
    43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass
    landspeeder levels
    44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass
    landspeeder levels
    45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass
    landspeeder levels
    46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels
    47 F467-4D0F Start with half fuel on landspeeder
    levels
    48 0667-4D0F Start with double fuel on landspeeder
    levels--you can't tell how much you
    have, but it works
    49 6DA5-4D04 No fuel maximum (for fuel power-ups)
    --you can't tell how much you have, but it works
    50 40A1-47D4 Fuel power-ups completely refill the
    landspeeder
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.





    Super Strike Eagle(tm) Game
    Wow, top gun, take off in one of the most advanced aircraft in the world! EAGLE Code 17 is great for infinite fuel. Codes 15 and 18 are great for infinite sidewinder and maverick missiles, so you won't need to land except to repair any damage.
    EAGLE
    CODE KEY IN . . . EFFECT . . .
    1 DD3F-0F61 Start with 0 chaff instead of 12
    2 D13F-0F61 Start with 6 chaff
    3 743F-0F61 Start with 50 chaff
    4 173F-0F61 Start with 99 chaff
    5 3C2A-4707 Infinite chaff
    6 DD3F-04A1 Start with 0 flares instead of 12
    7 D13F-04A1 Start with 6 flares
    8 743F-04A1 Start with 50 flares
    9 173F-04A1 Start with 99 flares
    10 3C26-4FD7 Infinite flares
    11 D437-0401 Start with 2 sidewinder missiles instead of 12
    12 FB37-0401 Start with 25 sidewinder missiles
    13 7437-0401 Start with 50 sidewinder missiles
    14 1737-0401 Start with 99 sidewinder missiles
    15 C92F-44A7 Infinite sidewinder missiles
    16 0D3D-0701 Start with less fuel
    17 C9BD-47A4 Infinite fuel
    18 82CD-3FD7 Infinite maverick missiles
    19 DD2A-3D64 Infinite ammo--air-to-air mode
    20 DC2A-3D64 Use up ammo faster--air-to-air mode
    Super Strike Eagle is a trademark of MicroProse Software Inc.






    Super Tennis(tm) Game
    In this game, you can choose from among 20 players--and we let you choose super speed for each of them!
    TEN
    CODE KEY IN . . . EFFECT . . .
    1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt
    2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy
    3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian
    4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki
    5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil
    6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa
    7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John
    8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin
    9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer
    10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna
    11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich
    12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie
    13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro
    14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette
    15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve
    16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy
    17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob
    18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka
    19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar
    20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb
    Super Tennis is a trademark of Tonkin House.






    Super Turrican(tm) Game
    Don your Turrican(tm) assault suit and take out the evil "Machine"(tm) to save the planet Katakis(tm). TURR Code 8 will give you infinite lives and Code 23 will give you invincibility to make an unstoppable combination.
    TURR
    CODE KEY IN . . . EFFECT . . .
    1 DD61-6D0D Start with 1 life--Normal/Hard only
    2 DF61-6D0D Start with 2 lives--Normal/Hard only
    3 D061-6D0D Start with 5 lives--Normal/Hard only
    4 DB61-6D0D Start with 10 lives--Normal/Hard only
    5 F661-6D0D Start with 25 lives--Normal/Hard only
    6 7F61-6D0D Start with 50 lives--Normal/Hard only
    7 1461-6D0D Start with 99 lives--Normal/Hard only
    8 C22D-ADDF Infinite lives
    9 DF6F-6DDD Start with 1 continue--Easy/Normal only
    10 D46F-6DDD Start with 2 continues--Easy/Normal only
    11 D96F-6DDD Start with 5 continues--Easy/Normal only
    WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
    12 DC6F-6DDD Start with 10 continues--Easy/Normal only
    13 FB6F-6DDD Start with 25 continues--Easy/Normal only
    14 746F-6DDD Start with 50 continues--Easy/Normal only
    15 176F-6DDD Start with 99 continues--Easy/Normal only
    16 C266-DD6F Infinite continues
    17 D083-6D0D+BA83-67DD Start with all weapons at maximum
    power (4 power-ups)
    18 6D22-640F+F122-646F Don't decrease weapon power after dying
    19 DF83-6D0D Start with blue weapon--DON'T USE
    WITH CODE 17
    20 D483-6D0D Start with yellow weapon--DON'T USE
    WITH CODE 17
    21 4A82-AF0D Never change weapon type (use with
    Code 19 or 20 for blue or yellow, or by
    itself for red)
    22 C22D-0404 Infinite wheel time
    23 C226-DDD4 Invincibility (falling in a hole still kills you)
    24 6D28-ADDF Level timer doesn't count down
    (infinite time)
    25 DD8E-6DDD Start with no "smart lines"
    26 DF8E-6DDD Start with 1 "smart line"
    27 D48E-6DDD Start with 2 "smart lines"
    28 D08E-6DDD Start with 4 "smart lines" --only 3 shown at once
    29 D98E-6DDD Start with 5 "smart lines"
    --only 3 shown at once
    30 DC8E-6DDD Start with 10 "smart lines"
    --only 3 shown at once
    31 FB8E-6DDD Start with 25 "smart lines"
    --only 3 shown at once
    32 748E-6DDD Start with 50 "smart lines"
    --only 3 shown at once
    33 178E-6DDD Start with 99 "smart lines"
    --only 3 shown at once
    34 C226-D704 Infinite "smart lines"
    35 D46D-64DD Start on level 2
    36 D76D-64DD Start on level 3
    37 D06D-64DD Start on level 4
    38 D96D-64DD Start on level 5
    39 D16D-64DD Start on level 6
    40 D56D-64DD Start on level 7
    41 D66D-64DD Start on level 8
    42 DB6D-64DD Start on level 9
    43 DC6D-64DD Start on level 10
    44 D86D-64DD Start on level 11
    45 DA6D-64DD Start on level 12
    Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.






    Super Turrican 2(tm) Game
    1. DDC3-1D05 Start with 0 bombs
    2. DFC3-1D05 Start with 1 bomb
    3. D9C3-1D05 Start with 5 bombs
    4. DCC3-1D05 Start with 10 bombs
    5. DDC3-1FA5 Start with 1 life
    6. D0C3-1FA5 Start with 5 lives
    7. DBC3-1FA5 Start with 10 lives
    8. D3C3-1FA5 Start with 15 lives
    9. DFC3-1705 Start your first life with very little energy
    10. D7C3-1705 Start your first life with 1/4 energy
    11. D5C3-1705 Start your first life with 1/2 energy
    12. DCC3-1705 Start your first life with 3/4 energy
    13. DFC3-34A7 Start all lives after your first with very little energy
    14. D7C3-34A7 Start all lives after your first with 1/4 energy
    15. D5C3-34A7 Start all lives after your first with 1/2 energy
    16. DCC3-34A7 Start all lives after your first with 3/4 energy
    17. C2C6-1FD7 Almost infinite energy
    18. C266-44A5 Infinite smart bombs
    19. C2C5-37A7 Almost infinite lives unless you fall off screen
    20. C2CD-3FA6 Can't pick up anymore smart bombs
    21. D0A7-37D7 Weapon powerups give you full power
    22. D4A0-34A7 Start with flame thrower
    23. 82C1-4FAF Infinite energy wheel energy
    24. D7BC-3F6F Start with very little energy wheel energy
    25. D8BC-3F6F Start with 1/4 energy wheel energy
    26. F9BC-3F6F Start with 1/2 energy wheel energy
    27. 44BC-3F6F Start with 3/4 energy wheel energy
    28. C2C5-CF66 Hearts are worth nothing
    29. C28C-C400 Infinite time
    Super Turrican 2 is a trademark of Rainbow Arts Gmbh.





    Super Valis IV(tm) Game
    Plenty o' action and adventure as you fight your way to freedom against the evil king, using the potent Valis(tm) sword and picking up special attacks as you move along. VAL Code 1 is an obvious choice for a quick advantage, Code 2 gives you infinite use of your special attacks, and Code 3 protects you.
    VAL
    CODE KEY IN . . . EFFECT . . .
    1 042C-ADD7 Allows you to select easy mode on the
    options screen
    2 DD66-A7A7 Infinite usage for all special attacks
    3 C2AA-0DAF Protection from most enemy attacks
    4 F684-0F0D Heart worth more
    5 4684-0F0D Heart worth much more
    DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR THE CODES TO WOR
    6 CB62-6767 + D762-67A7 Item is always search
    7 CB62-6767 + DF62-67A7 Item is always three-way bea
    8 CB62-6767 + D462-67A7 Item is always bomber
    9 CB62-6767 + D062-67A7 Item is always homing
    10 CB62-6767 + D962-67A7 Item is always heart
    11 CB62-6767 + D162-67A7 Item is always armor
    12 826F-A467 Selecting an item does not remove it
    from the menu of available items Super Valis IV is a trademark of Atlus.





    Syndicate(tm)
    1. 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash
    2. CBAB-CD01 All agents have infinite ammo for pistols
    Syndicate is a trademark of Electronic Arts Ltd.






    T2 The Arcade Game(tm) Game
    1 DD2A-476B Infinite missiles--player 1
    2 DD2E-4DDB Infinite missiles--player 2
    3 6D33-47D6 Infinite energy--player 1
    4 6D3F-1DA6 Infinite energy--player 2
    5 5E27-44A7 Shields lasts longer
    6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1
    7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2
    8 C267-47A5 Keep P.P.E. for that level once picked up--P1
    9 C260-4765 Keep P.P.E. for that level once picked up--P2
    10 D12D-4707 Get 6 missiles for each 1--player 1
    11 DB2D-4707 Get 9 missiles for each 1--player 1
    12 D124-4D67 Get 6 missiles for each 1--player 2
    13 DB24-4D67 Get 6 missiles for each 1--player 2
    14 C9B7-1407 Infinite gunpower--player 1
    15 C9B9-17D7 Infinite gunpower--player 2
    16 FDB3-476F Gunpower replenishes slower--player 1
    17 FDB0-1F0F Gunpower replenishes slower--player 2
    18 FD3E-C7A3 10 credits
    19 F93E-C7A3 15 credits
    20 4D3E-C7A3 20 credits
    21 D12B-44A7 P.P.E. does extra damage--player 1
    22 F42B-44A7 P.P.E. does massive damage--player 1
    T2 The Arcade Game and related names are trademarks of Carolco
    Pictures Inc.





    Taz-Mania(tm) Game
    Better help Taz(tm) find food fast before She-Devil(tm) gets to him--he's hungry! (So what else is new?) Here we have great stage select codes, and with MANIA Code 43 you're practically invincible. RRRRAAAAARRRRR!
    MANIA
    CODE KEY IN . . . EFFECT . . .
    CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
    1 E389-319C Each kiwi worth 2
    2 EA89-319C Each kiwi worth 4
    3 E889-319C Each kiwi worth 5
    4 EB89-319C Each kiwi worth 7
    5 6089-319C Advance to next level after
    getting 1 kiwi
    WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
    6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
    7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
    8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
    9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
    10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
    11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
    12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
    13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
    14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
    15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
    16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
    17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
    18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
    19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
    20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
    21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
    22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
    23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
    DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
    24 DF3F-15C0 Start with 1 continue instead of 3
    25 D93F-15C0 Start with 5 continues
    26 D53F-15C0 Start with 7 continues
    27 DB3F-15C0 Start with 9 continues
    28 743F-15C0 Start with 50 continues
    29 173F-15C0 Start with 99 continues
    30 C238-1140 Infinite continues
    WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO COMPLETE BONUS STAGE AND GO ON
    31 DD3B-C0C0 Infinite time
    32 D035-C540 Faster timer
    33 DF64-41C0 You have 1 minute to complete
    act 1, level 1
    34 D964-41C0 You have 5 minutes to complete act 1, level 1
    WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
    35 DD30-C910 Red bird worth 0 seconds instead of 10
    36 D430-C910 Red bird worth 20 seconds
    37 D730-C910 Red bird worth 30 seconds
    38 D030-C910 Red bird worth 40 seconds
    39 D930-C910 Red bird worth 50 seconds
    40 D522-3545 Start with 1/4 normal health
    41 DE22-3545 Start with 1/2 normal health
    42 F922-3545 Start with 3/4 normal health
    43 C935-40C0 Infinite health
    Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.





    Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game
    This is the latest and greatest Turtles(tm) saga, adapted from the arcade hit. It's fun beating up all the enemies there are to beat up. Beware the bosses, though, the last one in particular. They have a weapon that makes you lose a life immediately! Don't fear, however, because TMNT Code 2 protects against this (but Code 1 does not). Used together, they will make you most awesomely invincible. Experts, try Code 3.
    TMNT
    CODE KEY IN . . . EFFECT . . .
    1 892F-0DD7 Protection against most enemy attacks
    2 DDAC-6F67 Infinite lives
    WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
    3 DD28-67D9 Start with 1 life instead of 3
    4 D028-67D9 Start with 5 lives
    5 DB28-67D9 Start with 10 lives
    6 4028-67D9 Start with 25 lives
    7 0B28-67D9 Start with 50 lives
    8 5028-67D9 Start with 75 lives
    9 BB28-67D9 Start with 100 lives
    10 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + DFB8-A4BF Start on level 2
    11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3
    12 69B8-A42F + 6FB8-A7FF + DDB8-A79F +
    D7B8-A4BF Start on level 4
    13 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + D0B8-A4BF Start on level 5
    14 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + D9B8-A4BF Start on level 6
    15 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + D1B8-A4BF Start on level 7
    16 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + D5B8-A4BF Start on level 8
    17 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + D6B8-A4BF Start on level 9
    18 69B8-A42F + 6FB8-A7FF + DDB8-A79F
    + DBB8-A4BF Start on level 10
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. Turtles in Time is a trademark of Konami, Inc.





    Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
    CHARACTER CODES WORK IN ALL MODES EXCEPT STORY
    WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
    1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
    2 D8CA-1405 Leonardo is replaced by Karai(tm)
    3 DCCA-14A5 Raphael(tm) is replaced by Rat King
    4 D8CA-14A5 Raphael is replaced by Karai
    5 DCCA-1705 Donatello(tm) is replaced by Rat King
    6 D8CA-1705 Donatello is replaced by Karai
    7 F6E9-3D25 Both players start with 1/4 health
    8 7DE9-3D25 Both players start with 1/2 health
    9 06E9-3D25 Both players start with 3/4 health
    10 DDB1-CF60 Start with no continues (leave menu option on
    3)
    11 D4B1-CF60 Start with 1 continue
    12 D0B1-CF60 Start with 3 continues
    13 D1B1-CF60 Start with 5 continues
    14 D6B1-CF60 Start with 7 continues
    15 82A6-4FA4 Automatic and infinite continues
    FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
    16 FD86-4F00 Matches are 10 seconds long
    17 F986-4F00 Matches are 15 seconds long
    18 4D86-4F00 Matches are 20 seconds long
    19 5986-4F00 Matches are 75 seconds long
    DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
    20 DFCA-44A3 Ultimate attack can be done any time the bar
    isn't empty
    21 F0CA-44A3 Ultimate attack can be done with about 1/4
    energy
    22 46CA-44A3 Ultimate attack can be done with about 1/2
    energy
    23 7ACA-44A3 Ultimate attack can be done with about 3/4
    energy
    24 DDC1-1D03 Energy bar doesn't go down over time
    25 D4C1-1D03 Energy bar goes down twice as fast
    26 F0C3-4463 After doing an ultimate attack, energy bar
    goes to about 1/4
    27 46C3-4463 After doing an ultimate attack, energy bar
    goes to about 1/2
    28 7AC3-4463 After doing an ultimate attack, energy bar
    goes to about 3/4
    Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and
    Donatello are trademarks of Mirage Studios. Tournament Fighters is
    a trademark of Konami (America) Inc.





    Tecmo Super Bowl(tm) Game
    1 DD66-14AC Player 1 touchdowns worth 0 points
    2 D766-14AC Player 1 touchdowns worth 3 points
    3 D966-14AC Player 1 touchdowns worth 5 points
    4 D666-14AC Player 1 touchdowns worth 8 points
    5 DD61-34DC Player 1 extra points worth 0 points
    6 D761-34DC Player 1 extra points worth 3 points
    7 D961-34DC Player 1 extra points worth 5 points
    8 DB61-34DC Player 1 extra points worth 9 points
    9 DD63-37AB Player 1 field goals worth 0 points
    10 DF63-37AB Player 1 field goals worth 1 points
    11 D963-37AB Player 1 field goals worth 5 points
    12 DB63-37AB Player 1 field goals worth 9 points
    13 DDB0-17AB Player 1 safeties worth 0 points
    14 DFB0-17AB Player 1 safeties worth 1 points
    15 D9B0-17AB Player 1 safeties worth 5 points
    16 DBB0-17AB Player 1 safeties worth 9 points
    17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0
    points
    18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3
    points
    19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5
    points
    20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9
    points
    21 DDB5-34AB Player 2 extra points worth 0 points
    22 D7B5-34AB Player 2 extra points worth 3 points
    23 D9B5-34AB Player 2 extra points worth 5 points
    24 DBB5-34AB Player 2 extra points worth 9 points
    25 DDBD-4DDB Player 2 field goals worth 0 points
    26 DFBD-4DDB Player 2 field goals worth 1 points
    27 D9BD-4DDB Player 2 field goals worth 5 points
    28 DBBD-4DDB Player 2 field goals worth 9 points
    29 DD67-17DC Player 2 safeties worth 0 points
    30 DF67-17DC Player 2 safeties worth 1 points
    31 D967-17DC Player 2 safeties worth 5 points
    32 DB67-17DC Player 2 safeties worth 9 points
    33 DDA5-1F2D Both players get 0 timeouts for the first half
    34 D4A5-1F2D Both players get 2 timeouts for the first half
    35 D5A5-1F2D Both players get 7 timeouts for the first half
    36 DBA5-1F2D Both players get 9 timeouts for the first half
    37 10A5-14FD Player 1 gets 0 timeouts for the first half
    38 10A5-14BD Player 2 gets 0 timeouts for the first half
    39 DDAA-14FD Both players get 0 timeouts for the second
    half
    40 D4AA-14FD Both players get 2 timeouts for the second
    half
    41 D5AA-14FD Both players get 7 timeouts for the second
    half
    42 DBAA-14FD Both players get 9 timeouts for the second
    half
    43 10AA-149D Player 1 gets 0 timeouts for the second half
    44 10AA-142D Player 2 gets 0 timeouts for the second half
    45 C9AA-149D Player 1's timeouts are not reset at half-
    time
    46 C9AA-142D Player 2's timeouts are not reset at half-
    time
    47 DFBA-170C 1 play to get a 1st down
    48 D4BA-170C 2 plays to get a 1st down
    49 D7BA-170C 3 plays to get a 1st down
    50 D9BA-170C 5 plays to get a 1st down
    51 D5BA-170C 7 plays to get a 1st down
    52 C9BA-14DC Always 1st down
    Super Bowl is a trademark of the National Football League. Tecmo is
    a trademark of Tecmo, Ltd.





    Tecmo Super Bowl III(tm) Game
    1. DF67-4709 3 minute quarters only last 1 minute
    2. C9B7-CD08 Infinite downs
    3. DFBA-17AC Touchdowns are worth 0
    4. DFBA-17AC Touchdowns are worth 1
    5. DFBA-17AC Touchdowns are worth 2
    6. DFBA-17AC Touchdowns are worth 5
    7. DFBA-17AC Touchdowns are worth 9
    8. DB63-CDDC Safety is worth 0
    9. DB63-CDDC Safety is worth 1
    10. DB63-CDDC Safety is worth 5
    11. DB63-CDDC Safety is worth 7
    12. DB63-CDDC Safety is worth 9
    13. D7AE-4706 Field Goals are worth 0
    14. D7AE-4706 Field Goals are worth 1
    15. D7AE-4706 Field Goals are worth 2
    16. D7AE-4706 Field Goals are worth 5
    17. D7AE-4706 Field Goals are worth 9
    18. C2C0-47DC Computer can't score
    19. DBA3-172D Start with 0 time-outs
    20. DBA3-172D Start with 1 time-out
    21. DBA3-172D Start with 5 time-outs
    22. DBA3-172D Start with 7 time-outs
    23. DBA3-172D Start with 9 time-outs
    24. A9EE-44DB Infinite time-outs
    Tecmo Super Bowl III is a trademark of Tecmo





    Terminator(tm) Game
    Protect Sarah Connor(tm) from the Terminator(tm) in this challenging and explosive side-scrolling jumping and shooting game.
    TERM
    CODE KEY IN . . . EFFECT . . .
    1 DCAB-A7FC 10 grenades on pick-up
    2 D4AB-A7FC 2 grenades on pick-up
    3 4AA3-0F96 Infinite grenades
    4 C2A5-0D98 Infinite missiles
    5 C286-17DD Infinite lives--not on car stages
    6 EE81-0D9C Longer invulnerability after being hit
    7 FE81-0D9C Shorter invulnerability after being hit
    8 DBA2-C4AF Start with 9 lives
    9 DFA2-C4AF Start with 1 life
    10 4AA9-04F6 Don't lose grenades on dying
    11 4AA9-0F96 Don't lose missiles on dying
    12 D7A9-0D96 Get rapid fire on dying
    13 D767-CFAD Start with rapid fire
    Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.







    Tetris(tm) & Dr. Mario(tm) Game
    Tetris
    6DB4-1F65 Level never increases
    DFB4-1405 After the first level your level increases every line
    CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same peice always drops
    CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed
    Dr. Mario(tm)
    CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same peice always drops-until you hit the change button
    CB67-37DC + DC67-370C + 3C67-376C The same peice always drops
    Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.





    Tetris 2(tm) Game
    1 9DBD-3DF4 Select any round (1-player mode only)-at
    round select meter, keep pressing 'right' on d-pad
    2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0
    3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at
    255
    4 6DB1-346B More time to place the blocks where you want
    them-even after they hit the ground (left and right only once on
    ground)
    Tetris 2 is a trademark of Elorg.





    Thunder Spirits(tm) Game
    It's a shooter. It has good graphics and lots of different weapons. It's got these codes, including stage selects (SPIRITS Codes 22 thru 28) and one that lets you keep a captured weapon (Code 29).
    SPIRITS
    CODE KEY IN . . . EFFECT . . .
    1 C7BF-0DAD Start with 1 credit
    instead of 4
    2 84BF-0DAD Start with 2 credits
    3 B4BF-0DAD Start with 3 credits
    4 BEBF-0DAD Start with 5 credits
    5 68BF-0D6D + C4BF-0DAD Start with 8 credits
    6 D0BF-0D6D + C3BF-0DAD Start with 12 credits
    7 3CAC-67DF Infinite credits
    8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3
    9 DDB3-DD0D + CBB3-DDDD Start with 2 lives
    10 D7B3-DD0D + CBB3-DDDD Start with 5 lives
    11 D9B3-DD0D + CBB3-DDDD Start with 7 lives
    12 D5B3-DD0D + CBB3-DDDD Start with 9 lives
    13 F5B3-DD0D + CBB3-DDDD Start with 25 lives
    14 7DB3-DD0D + CBB3-DDDD Start with 50 lives
    15 14B3-DD0D + CBB3-DDDD Start with 100 lives
    16 CBCC-0407 Infinite lives
    17 BAAD-ADDF Continue with 1 life
    instead of 3
    18 DDAE-670F + CBAE-67DF Continue with 2 lives
    19 D7AE-670F + CBAE-67DF Continue with 5 lives
    20 D9AE-670F + CBAE-67DF Continue with 7 lives
    21 D5AE-670F + CBAE-67DF Continue with 9 lives
    22 DF65-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 2
    23 D465-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 3
    24 D765-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 4
    25 D065-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 5
    26 D965-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 6
    27 D165-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 7
    28 D565-67D4 + CB65-64A4 +
    DD65-6704 + 3C65-6764 Start on stage 8
    29 C2C8-0407 + C2C8-0767 Keep captured weapon
    until game ends (except claw and shield)
    Thunder Spirits is a trademark of Technosoft/Toshiba EMI





    The Tick(tm) Game
    1. DDC7-1F6F Infinite lives
    2. DA60-1352 Most kicks are stronger
    3. FE60-1352 Most kicks kill most enemies
    The Tick is a trademark of Ben Edlund





    Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
    Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks and slides through six different stages--everything from going to school to rescuing princesses. Keep alive with TOON Code 25 (infinite health), and keep your dash meter up with Code 27. Experts, start and continue with one life using Codes 1 and 7.
    TOON
    CODE KEY IN . . . EFFECT . . .
    1 DF6F-14DF Start with 1 life
    2 D96F-14DF Start with 5 lives
    3 FD6F-14DF Start with 10 lives
    4 496F-14DF Start with 25 lives
    5 9D6F-14DF Start with 50 lives
    6 BB6F-14DF Start with 99 lives
    7 DFC0-CFAF Continue with 1 life
    8 D9C0-CFAF Continue with 5 lives
    9 FDC0-CFAF Continue with 10 lives
    10 49C0-CFAF Continue with 25 lives
    11 9DC0-CFAF Continue with 50 lives
    12 BBC0-CFAF Continue with 99 lives
    13 DD34-37D7 Infinite lives--except football level
    14 DDC0-3F07 Infinite lives--football level
    15 DD6D-47D0 Start with no continues on normal level
    --handicap
    16 D56D-47D0 Start with 7 continues on normal level
    17 DB6D-47D0 Start with 9 continues on normal level
    18 DD6D-4700 Start with no continues on challenge level
    19 D96D-4700 Start with 5 continues on challenge level
    20 D56D-4700 Start with 7 continues on challenge level
    21 DB6D-4700 Start with 9 continues on challenge level
    22 DFCD-4FAF Start with 1 heart on Children or Normal
    difficulty levels --DON'T PICK
    CHALLENGE LEVEL
    23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2 on Challenge
    24 D9CD-4FAF Start with 5 hearts on Children or
    Normal difficulty levels, 3 on Challenge
    25 3CE9-448A Infinite health (when hit, a fake empty
    heart appears)
    26 D184-C4A1 5 heart maximum on challenge level
    27 C927-47AD Dash meter doesn't go down
    28 D46B-CFAF 1-up gives 2 free guys--not on mystery
    weight challenge level, or if you get 1-up by collecting stars
    29 D43E-C48E Small star worth 2 stars
    30 D93E-C48E Small star worth 5 stars
    31 FD3E-C48E Small star worth 10 stars
    32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
    33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long
    34 C9CE-1F0F Choose bonus level after completing a level
    35 7036-C001 Passwords work on any difficulty level
    (not just Children level)
    Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are trademarks of Warner Bros.





    TKO Super Championship Boxing(tm) Game
    Take your best shot at the title. The punch meter is a realistic touch in this game, alerting you to the drawbacks of constantly throwing punches. Put together the combination of TKO Code 7, infinite punch meter for you, and Code 5, only 3 punches in punch meter for your opponent. Heavyweight champs can try 3 punches on their punch meters with Code 4, and try to last against their opponents for 9 grueling minutes a round with code 1.
    TKO
    CODE KEY IN . . . EFFECT . . .
    1 DB60-A7D4 9 minutes per round
    2 D160-A7D4 6 minutes per round
    3 DF60-A7D4 1 minute per round
    4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches
    in punch meter instead of 6
    5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches
    in punch meter
    6 4088-AF00 Infinite punch meters--both players
    7 40BF-04DD Infinite punch meter--player 1
    8 40B0-076D Infinite punch meter--player 2
    TKO Super Championship Boxing is a trademark of Sofel Corporation.





    Top Gear(tm) Game
    In Top Gear(tm) racing, nitro is the name of the game. Fuel, too. Select from TOP codes that start you with less (Codes 1, 2 and 5 thru 7) or more (practically all the others). When you have more than 3 nitro boosts, the count on the screen will not be accurate (it always shows either 0, 1, 2, or 3). For infinite nitros (Codes 10 and 11), the count goes down from 3 to 2 but then back to 3 again. Code 14 allows you to select any country without entering a password.
    TOP
    CODE KEY IN . . . EFFECT . . .
    1 972B-0F64 Start with 1/2 fuel
    2 5A2B-0F64 Start with 3/4 fuel
    3 C225-6429 Infinite fuel--player 1
    4 C223-6D95 Infinite fuel--player 2
    5 DD63-6DDD Start with no nitro boosts instead of 3
    6 DF63-6DDD Start with 1 nitro boost
    7 D463-6DDD Start with 2 nitro boosts
    8 D163-6DDD Start with 6 nitro boosts
    9 DB63-6DDD Start with 9 nitro boosts
    10 3C84-6D64 Infinite nitro boosts--player 1
    11 3C86-64A4 Infinite nitro boosts--player 2
    12 C280-6FA4 Nitro boost lasts until end of race--player 1
    13 C288-6DD4 Nitro boost lasts until end of race--player 2
    14 6DB7-AFEA Race in any country
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Top Gear is a trademark of Kemco America, Inc.





    Top Gear 2(tm) Game
    CODE KEY IN . . . EFFECT . . .
    1 DD2A-4D6D Start with no nitros instead of 6
    2 D42A-4D6D Start with 2 nitros
    3 D02A-4D6D Start with 4 nitros
    4 D62A-4D6D Start with 8 nitros
    5 DC2A-4D6D Start with 10 nitros
    6 C267-CD07 Infinite nitros for Player 1
    7 C2CB-CF0F Infinite nitros for Player 2
    8 C9BD-1F04 Fuel never runs out
    AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE
    OLD VALUE BUT MONEY AND POINT TOTALS WILL BE UPDATED
    PROPERLY
    9 7430-398E 1st place gives $50,000 instead of $10,000
    10 7430-317E 2nd place gives $50,000 instead of $6,000
    11 7430-318E 3rd place gives $50,000 instead of $4,000
    12 7430-357E 4th place gives $50,000 instead of $3,000
    13 7430-358E 5th place gives $50,000 instead of $2,000
    14 7439-307E 6th place gives $50,000 instead of $1,000
    15 7439-308E 7th place gives $50,000 instead of $0
    16 7439-397E 8th place gives $50,000 instead of $0
    17 7439-398E 9th place gives $50,000 instead of $0
    18 7439-317E 10th place gives $50,000 instead of $0
    29 F039-355A 1st place is worth 20 points instead of 10
    30 F039-35EA 2nd place is worth 20 points instead of 6
    31 F031-305A 3rd place is worth 20 points instead of 4
    32 F031-30EA 4th place is worth 20 points instead of 3
    33 F031-395A 5th place is worth 20 points instead of 2
    34 F031-39EA 6th place is worth 20 points instead of 1
    35 F031-315A 7th place is worth 20 points instead of 0
    36 F031-31EA 8th place is worth 20 points instead of 0
    37 F031-355A 9th place is worth 20 points instead of 0
    38 F031-35EA 10th place is worth 20 points instead of 0
    49 0BC4-49EE + 52C3-3083 Everything is free (must have
    enough to buy)
    50 DFC5-405E 2nd engine costs $1K instead of $30K
    51 DEC5-405E 2nd engine costs $15K instead of $30K
    52 DFC5-40EE 3rd engine costs $1K instead of $50K
    53 FBC5-40EE 3rd engine costs $25K instead of $50K
    54 DFC5-495E 4th engine costs $1K instead of $80K
    55 46C5-495E 4th engine costs $40K instead of $80K
    56 DDC5-415E 2nd wet tires are free
    57 DDC5-41EE 3rd wet tires are free
    58 DDC5-455E 4th wet tires are free
    59 DDC6-405E 2nd dry tires are free
    60 DDC6-40EE 3rd dry tires are free
    61 DDC6-495E 4th dry tires are free
    62 DFC6-415E 2nd gear box costs $1K instead of $10K
    63 D9C6-415E 2nd gear box costs $5K instead of $10K
    64 DFC6-41EE 3rd gear box costs $1K instead of $30K
    65 DEC6-41EE 3rd gear box costs $15K instead of $30K
    66 DFC6-455E 4th gear box costs $1K instead of $50K
    67 FBC6-455E 4th gear box costs $25K instead of $50K
    68 DFCB-405E 2nd nitro costs $1K instead of $5K
    69 D4CB-405E 2nd nitro costs $2K instead of $5K
    70 DFCB-40EE 3rd nitro costs $1K instead of $15K
    71 D5CB-40EE 3rd nitro costs $7K instead of $15K
    72 DFCB-495E 4th nitro costs $1K instead of $30K
    73 DECB-495E 4th nitro costs $15K instead of $30K
    74 DFCC-405E 2nd side armor costs $1K instead of $5K
    75 D4CC-405E 2nd side armor costs $2K instead of $5K
    76 DFCC-40EE 3rd side armor costs $1K instead of $10K
    77 D9CC-40EE 3rd side armor costs $5K instead of $10K
    78 DFCC-495E 4th side armor costs $1K instead of $20K
    79 DCCC-495E 4th side armor costs $10K instead of $20K
    80 DFCC-415E 2nd rear armor costs $1K instead of $5K
    81 D4CC-415E 2nd rear armor costs $2K instead of $5K
    82 DFCC-41EE 3rd rear armor costs $1K instead of $10K
    83 D9CC-41EE 3rd rear armor costs $5K instead of $10K
    84 DFCC-455E 4th rear armor costs $1K instead of $20K
    85 DCCC-455E 4th rear armor costs $10K instead of $20K
    86 DFC8-405E 2nd front armor costs $1K instead of $5K
    87 D4C8-405E 2nd front armor costs $2K instead of $5K
    88 DFC8-40EE 3rd front armor costs $1K instead of $10K
    89 D9C8-40EE 3rd front armor costs $5K instead of $10K
    90 DFC8-495E 4th front armor costs $1K instead of $20K
    91 DCC8-495E 4th front armor costs $10K instead of $20K
    Top Gear 2 is a trademark of Kemco America, Inc.





    Total Carnage(tm) Game
    1 DFC3-44D2 Start with 2 lives
    2 DBC3-44D2 Start with 10 lives
    3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb
    4 DBCD-1DD2 Start with 9 time bombs
    5 DFBC-47D4 Join in with 2 lives and 3 time bombs
    6 DBBC-47D4 Join in with 10 lives and 9 time bombs
    7 C932-341E Infinite lives
    8 4029-3F12 Infinite time bombs
    9 D6B3-C764 Shields last longer
    10 DDB3-C764 Shields don't last last as long
    11 6D27-441E Immune to damage from enemy
    12 C930-4D4A Weapons don't run out until you die or change
    weapons
    Total Carnage is a trademark of Midway Manufacturing Company.





    Toy Story(tm) Game
    1. CEB9-3914 Infinite lives
    2. C2B7-3914 Invincible
    3. D63D-C7BA Start with 5 more lives than usual
    4. DE3D-C7BA Start with 10 more lives than usual
    5. F33D-C7BA Start with 25 more lives than usual
    6. 753D-C7BA Start with 50 more lives than usual
    7. DFA6-3DC4 Start on level 2
    8. D4A6-3DC4 Start on level 3
    9. D7A6-3DC4 Start on level 4
    10. D0A6-3DC4 Start on level 5
    11. D9A6-3DC4 Start on level 6
    12. D1A6-3DC4 Start on level 7
    13. D5A6-3DC4 Start on level 8
    14. D6A6-3DC4 Start on level 9
    15. DBA6-3DC4 Start on level 10
    16. DCA6-3DC4 Start on level 11
    17. D8A6-3DC4 Start on level 12
    18. DAA6-3DC4 Start on level 13
    19. D2A6-3DC4 Start on level 14
    20. D3A6-3DC4 Start on level 15
    21. DEA6-3DC4 Start on level 16
    22. FDA6-3DC4 Start on level 17
    Toy Story is a trademark of The Walt Disney Company.





    Toys(tm) Game
    TOY Codes 1 and 4 should give you real help in stopping the evil General Zevo(tm) from manufacturing his military weapons. However, if you're still having a problem, Codes 7 and 10 will make the job even easier.
    TOY
    CODE KEY IN . . . EFFECT . . .
    1 C261-3D7B Infinite lives
    2 DF2D-37AC Start with 1 life
    3 DB2D-37AC Start with 9 lives
    4 C2B6-3F5C + C2A4-3F8C Protection against most hazards
    5 DC85-4D34 Fewer toys gained from floor boxes
    6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
    7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes
    8 DC69-CF47 Fewer toys gained from carousel
    9 7969-CF47 More toys gained from carousel
    10 1E69-CF47 Lots more toys gained from carousel
    Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.





    Tuff E Nuff(tm) Game
    TUFF
    CODE KEY IN . . . EFFECT . . .
    1 6D65-14D4 Each round is 80 seconds
    2 1D65-14D4 Each round is 60 seconds
    3 0D65-14D4 Each round is 40 seconds
    4 4D65-14D4 Each round is 20 seconds
    5 DDAE-CDA5 Allows you to select same player vs. same
    player in a 1-player vs. 2-player game (must select 2nd player using
    right button, not left)
    6 EEA3-C7A1 Allows you to select any character in a vs.
    computer game.
    7 F1CE-1FD9 Start with 1/4 health--player 1 only
    8 4ACE-1FD9 Start with 1/2 health--player 1 only
    9 04CE-1FD9 Start with 3/4 health--player 1 only
    USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE
    LEVEL 1 AFTER COMPLETING THE SELECTED LEVEL. ALSO, IGNORE
    LEVEL INDICATION
    10 D066-446F Play stage 2 in story
    11 D166-446F Play stage 3 in story
    12 D666-446F Play stage 4 in story
    13 DC66-446F Play stage 5 in story
    14 DA66-446F Play stage 6 in story
    15 D366-446F Play stage 7 in story
    16 FD66-446F Play stage 8 in story
    17 F466-446F Play stage 9 in story
    18 F066-446F Play final stage in story
    FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2
    CHARACTERS OF THE CODE TO DO NO DAMAGE--MAY NOT WORK RIGHT
    IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
    WORK RIGHT IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY
    TAKE DAMAGE IF HE BLOCKS
    19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm)
    does more damage
    20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does
    more damage
    21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm)
    does more damage--from close up only
    22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no
    damage
    23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does
    more damage--from close up only
    24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more
    damage
    25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more
    damage
    26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's
    Dragon Blade(tm) does more damage
    27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does
    more damage
    28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more
    damage
    29 F339-3614 Kotono's Flying Swallow Double Drop(tm)
    does more damage
    30 F624-3C37 Kotono's Flying Side Kick does more damage
    31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does
    more damage
    32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does
    more damage
    33 F633-3B14 Kotono's Double Edge(tm) does more damage
    34 403B-364F Kotono's Special Kick does more damage
    35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage
    36 F630-4B49 Vortz's Low Kick does more damage
    37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more
    damage
    38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does
    more damage
    39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more
    damage
    40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
    41 4C30-18C9 Vortz's Lightning Tackle(tm) does more
    damage
    Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel
    Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm
    Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping
    Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break,
    Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big
    Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning
    Tackle are trademarks of Jaleco USA, Inc.






    Ultima: Runes of Virtue II(tm) Game
    ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE
    CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE
    1. 7760.47D8 Start with Crossbow
    2. 7060.47D8 Start with Longbow
    3. 7560.47D8 Start with Fireball wand
    4. 7660.47D8 Start with Boomerang
    5. 4E60.47D8 Start with Shuriken
    6. 7D60.4768 Start with 30 intelligence
    7. D960.4768 Start with 5 intelligence
    8. C2C3.47A7 Infinite energy--makes enemies invincible too
    9. DF69.4FD8 Start with less stars
    10. CB3B.1464 Stars never recharge
    11. CB67.3764 Almost infinite stars
    12. CB6C.4D68 + 4A6C.4DA8 Start with a stronger armor
    Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems





    Ultraman(tm) Game
    Ultraman(tm) has a mammoth task on his hands. Mutant monsters have invaded earth, and they're not leaving until they've eaten . . . everybody! Fortunately, to help with this rather serious problem we have the following ULTRA codes. Codes 1 and 8 give you infinite lives and energy, and Code 12 means the mutants will recover more slowly from Ultraman's attacks.
    ULTRA
    CODE KEY IN . . . EFFECT . . .
    1 4024-6FA7 Infinite chances
    2 DD6C-0467 Start with 1 chance
    3 D96C-0467 Start with 6 chances
    4 DB6C-0467 Start with 9 chances
    5 DBB4-DD6D 9 minutes per stage
    6 D1B4-DD6D 6 minutes per stage
    7 D4B4-DD6D 2 minutes per stage
    8 4ABA-67DF Infinite energy
    9 DFAC-D76E Weaker punch
    10 DFA8-DDDE Weaker ki
    11 DD8F-DF0D Quicker energy replenishment
    12 3C80-DDDD Less energy replenishment for enemies
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Ultraman is a trademark of Tsuburaya Productions Co., Ltd.





    UN Squadron(tm) Game
    Destroying Project 4(tm) is the ultimate dogfighting victory for an ace of the skies. But even the best fighter pilot has an off day. If you do, try these codes to put you right. With Codes 3 thru 5, you start the continues with the normal number of lives.
    SQUAD
    CODE KEY IN . . . EFFECT . . .
    1 A923-DDDF + A923-DD6F Infinite lives
    2 AD2C-0D0F Infinite continues
    3 DF89-040D Start with 1 life and 1 continue
    4 D989-040D Start with 5 lives and 5 continues
    5 DB89-040D Start with 9 lives and 9 continues
    6 2238-A72F Infinite shots for all weapons
    7 A98E-07D4 Infinite money
    8 DD80-0DAD Start with no money
    9 BD80-0DAD Start with $9,000
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    UN Squadron and Project 4 are trademarks of Capcom USA Inc.





    Urban Strike(tm) Game
    1. DD3C-1682 + DD3C-16E2 Start with 0 missiles
    2. 103C-1682 + DD3C-16E2 Start with 100 missiles
    3. A63C-1682 + DD3C-16E2 Start with 200 missiles
    4. E73C-1682 + DF3C-16E2 Start with 500 missiles
    5. 363C-1682 + D73C-16E2 Start with 1000 missiles
    6. EE3C-1682 + 5E3C-16E2 Start with MEGA missiles
    7. DD35-1B82 + DD35-1BE2 Start with 0 rockets
    8. 1035-1B82 + DD35-1BE2 Start with 100 rockets
    9. A635-1B82 + DD35-1BE2 Start with 200 rockets
    10. E735-1B82 + DF35-1BE2 Start with 500 rockets
    11. 3635-1B82 + D735-1BE2 Start with 1000 rockets
    12. EE35-1B82 + 5E35-1BE2 Start with MEGA rockets
    13. DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun
    14. 103E-4682 + DD3E-46E2 Start with 100 shots for the gun
    15. A63E-4682 + DD3E-46E2 Start with 200 shots for the gun
    16. E73E-4682 + DF3E-46E2 Start with 500 shots for the gun
    17. 363E-4682 + D73E-46E2 Start with 1000 shots for the gun
    18. EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun
    19. DD8E-CB72 + DD8E-CB52 Start with 0 armor
    20. 108E-CB72 + DD8E-CB52 Start with 100 armor
    21. A68E-CB72 + DD8E-CB52 Start with 200 armor
    22. E78E-CB72 + DF8E-CB52 Start with 500 armor
    23. 368E-CB72 + D78E-CB52 Start with 1000 armor
    24. EE8E-CB72 + 5E8E-CB52 Start with MEGA armor
    25. C2C9-C4DD Infinite fuel
    26. 3CAC-360F Infinite ammo
    27. DF84-42D6 Start with 1 life
    28. D984-42D6 Start with 5 lives
    29. DB84-42D6 Start with 9 lives
    30. 7484-42D6 Start with 50 lives
    31. 1084-42D6 Start with 100 lives
    32. C2C5-4D0F Infinite lives
    Urban Strike is a trademark of Electronic Arts




    Vegas Stakes(tm) Game
    Player 1 settings work in both the Vegas adventure and multi-player
    games.VEGAS

    CODE KEY IN . . . EFFECT . . .
    1 DF81-A4D7 Player 1 starts with $488
    2 DF8B-AF07 Player 2 starts with $488
    3 DF8A-AD67 Player 3 starts with $488
    4 DF83-A7A7 Player 4 starts with $488
    5 D681-A4D7 Player 1 starts with $2280
    6 D68B-AF07 Player 2 starts with $2280
    7 D68A-AD67 Player 3 starts with $2280
    8 D683-A7A7 Player 4 starts with $2280
    9 4181-A4D7 Player 1 starts with $9960
    10 418B-AF07 Player 2 starts with $9960
    11 418A-AD67 Player 3 starts with $9960
    12 4183-A7A7 Player 4 starts with $9960
    13 D481-A707 Player 1 starts with $132,072 (highroller
    status)
    14 D48B-A467 Player 2 starts with $132,072
    15 D48A-AFA7 Player 3 starts with $132,072
    16 D48E-AFD7 Player 4 starts with $132,072
    CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
    17 DDA0-A4AD You only need $34,464 to get highroller
    status
    18 DDA8-640D You only need $38,527 to win the game
    instead of $10 million
    19 0AA8-640D You only need $5,019,263 to win the game
    20 DD87-04EC Player wins pushes in blackjack
    21 DF87-04EC Dealer wins pushes in blackjack
    Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.






    Waialae Country Club(tm) Game
    Aloha! Welcome to the wonderful world of Waialae. This is a great simulation of the real game. The many features make it quite a challenge. There are only 3 WAIA codes, but they are most interesting. Code 3, all holes are par 4, is a good one to make the going smoother. Code 1, most holes have new par value, can give the game a whole new twist.
    WAIA
    CODE KEY IN . . . EFFECT . . .
    1 1C6A-67D9 + D081-046A Most holes have new par values
    2 CE6A-64A9 All holes are par 5
    3 CE6A-64A9 + 1A6A-67D9 All holes are par 4
    Waialae Country Club is a trademark of Waialae Country Club.





    Wayne's World(tm) Game
    Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm) by running and jumping around and firing your guitar. The best thing about this game is that it's excellent. Try HURL Code 10 for infinite Worthiness(tm).
    HURL
    CODE KEY IN . . . EFFECT . . .
    1 DFAA-A764 Start with 1 life
    2 D7AA-A764 Start with 3 lives
    3 D5AA-A764 Start with 7 lives
    4 DBAA-A764 Start with 9 lives
    5 C28F-0704 Infinite lives
    6 DF87-0764 Start with 1 Worthiness(tm) point
    7 D787-0764 Start with 3 Worthiness points
    8 D587-0764 Start with 7 Worthiness points
    9 DB87-0764 Start with 9 Worthiness points
    10 C2BC-D728 Infinite Worthiness
    11 C2B5-04BC Worthiness item worth nothing on pick-up
    12 C2B0-04BC Schwing(tm) item worth nothing on pick-up
    13 C269-0DBB Infinite Schwings if you have at least 1
    14 EEB3-DF98 Invincibility lasts longer after getting hit
    15 FDB3-DF98 Invincibility does not last as long after
    getting hit
    16 82BB-0FF8 Invincibility lasts forever after getting
    hit (Wayne(tm) blinks)
    17 6DBB-D428 Invincibility (Wayne doesn't blink)
    18 DDBB-D4BC Amp power-up worth nothing on pick-up
    19 D0BB-D4BC Amp power-up gives you Distortion-
    type chords
    20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
    21 D7BB-D4BC Amp power-up gives you
    Chorus-type chords
    22 D9BB-D4BC Amp power-up gives you Homer-type chords
    23 DDBD-0DFC Distortion power-up worth nothing
    on pick-up
    24 DFBD-0DFC Distortion power-up gives you
    Amp-type chords
    25 D4BD-0DFC Distortion power-up gives you
    Mega-Amp-type chords
    26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords
    27 D9BD-0DFC Distortion power-up gives you
    Homer-type-chords
    28 C2BB-079C Heart item worth nothing
    Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and Schwing are trademarks of NBC.





    We're Back(tm) Game
    1 FEB1-C14C Super jump
    2 4EB1-C14C Mega jump
    3 DB8B-C030 9 lives
    4 D18B-C030 6 lives
    5 DF8B-C030 1 life
    6 C2B2-C54B Infinite energy
    7 C265-41CB Infinite lives
    8 D48B-C110 + D466-49CC Start with less energy
    9 D76D-111C Less grain to get for tail swipe
    10 DB6D-103C Less grain to get for stomp
    FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH
    YOU PICK THEM UP OR UNTIL YOU DIE
    11 C2C6-C148 Infinite vorb when picked up
    12 C2C1-301B Infinite elsa when picked up
    13 C2C5-4038 Infinite dweebs when picked up
    14 C2C1-194C Infinite woog when picked up
    15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan -
    zone 2'
    16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
    17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
    18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction
    in the city'
    19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving
    - zone 1'
    20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving
    - zone 2'
    21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-
    out'
    22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park
    - zone 1'
    23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park
    - zone 2'
    24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
    25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric
    panic'
    26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the
    circus'
    27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone
    1'
    28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone
    2'
    29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the
    box'
    30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state
    building'
    31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship -
    zone 1'
    32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship -
    zone 2'





    Wheel of Fortune(tm) Game
    Everybody loves this game. Here are codes to add some more variety.
    WHEEL
    CODE KEY IN . . . EFFECT . . .
    1 F3B1-DF64 3/4 of normal time to choose
    2 F0B1-DF64 1/2 of normal time to choose
    3 DCB1-DF64 1/4 of normal time to choose
    4 C264-DF0F Infinite time to choose
    5 DD62-DF07 Vowels are free is you have at least $250
    6 7462-DF07 Vowels cost $50 if you have at least $250
    7 1062-DF07 Vowels cost $100 if you have at least $250
    8 B162-DF07 Vowels cost $150 if you have at least $250
    9 A662-DF07 Vowels cost $200 if you have at least $250
    10 C2BE-DFDF Don't lose money when landing on Bankrupt
    Wheel of Fortune is a trademark of Califon Productions.





    Wing Commander(tm) Game
    Use these cool codes to increase the protection for your vessel in this 3-D space combat simulator. These codes are best used for combat only.
    WING
    CODE KEY IN . . . EFFECT . . .
    1 7ABC-3713 Increase front shield on Hornet
    2 7AB4-4D1E Increase rear shield on Hornet
    3 0DBB-4F1E Increase front armor on Hornet
    4 0DBD-141E Increase rear armor on Hornet
    5 0DBE-1D1E Increase left side armor on Hornet
    6 0DB5-171E Increase right side armor on Hornet
    7 17B8-3D13 Increase front shield on Scimitar
    8 17B4-4F1E Increase rear shield on Scimitar
    9 17BB-441E Increase front armor on Scimitar
    10 17BD-171E Increase rear armor on Scimitar
    11 17BE-1F1E Increase left side armor on Scimitar
    12 17B6-1D1E Increase right side armor on Scimitar
    13 EEBC-37C3 Mega front shields on Hornet
    14 EEB4-4DCE Mega rear shields on Hornet
    15 99B8-3DC3 Mega front shields on Scimitar
    16 99B4-4FCE Mega rear shields on Scimitar
    Wing Commander is a trademark of Origin Systems, Inc.





    Wing Commander: The Secret Missions(tm) Game
    1. C2A6 4D0D Infinite blaster power
    2. C2C8 14AD Infinite fuel
    3. D668 C402 Start on mission 8
    4. D068 C402 Start on mission 4
    5. 3C66 C7A1 Infinite missiles
    Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.





    Wings 2--Aces High(tm) Game
    There aren't a lot of codes for this action game, which features fun dogfighting and bombing, but the ones we've got are powerful.
    WING
    CODE KEY IN . . . EFFECT . . .
    1 828A-040B Infinite lives--all pilots (you can still get fired)
    2 C2C6-DDD8 Infinite power-ups
    Wings 2--Aces High is a trademark of Namco Hometek, Inc.





    Wizardry VI(tm) Game
    1 8288-A491 The whole party doesn't take damage from
    normal enemy attacks (doesn't protect from poison or certain magic
    spells)
    2 4DBF-DD27 Create a character and he has a lot of gold
    Wizardry VI is a trademark of Sir-Tech Software, Inc.





    Wolfenstein 3-D(tm) Game
    1 C28D-7D0F Infinite ammo
    2 C228-E7D4 Infinite lives
    3 5-84D4 Start with 1 life
    4 D125-84D4 Start with 6 lives
    5 DB25-84D4 Start with 9 lives
    6 C2CC-5D64 Infinite energy
    7 1729-8704 + 1728-74D4 Start with more ammo
    CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
    8 622C-7764 Start with chain gun
    9 622C-74A4 Start with machine gun
    10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and ammo
    11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and ammo
    12 C289-77DF Infinite ammo for special weapon 1
    13 C28F-84DF Infinite ammo for special weapon 2
    Wolfenstein 3-D is a trademark of Imagineer America Inc.





    World Heroes(tm) Game
    WORLD
    CODE KEY IN . . . EFFECT . . .
    1 D509-8F04 Player 2 wins a draw
    2 D409-8F04 Player 1 wins a draw
    3 4008-8FAF Infinite energy--player 1
    4 CD07-84AF Slow timer down by half
    5 5349-87D4 Player 1 starts with more energy
    6 7D49-87D4 Player 1 starts with 1/2 energy
    7 DF49-87D4 Player 1 starts with very little energy
    8 534A-8F64 Player 2/CPU starts with more energy
    9 7D4A-8F64 Player 2/CPU starts with half energy
    10 DF4A-8F64 Player 2/CPU starts with very little energy
    11 7B86-84A4 Player 1 always wins
    12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either
    player
    13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either
    player
    14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--
    either player)
    World Heroes is a trademark of SNK & ADK.





    World League Soccer(tm) Game
    A nice selection of codes to customize the balance of the game to suit almost any combination of players and abilities.
    WORLD
    CODE KEY IN . . . EFFECT . . .
    1 D4AC-ADA3 Each goal worth 2--player 1
    2 D7AC-ADA3 Each goal worth 3--player 1
    3 D0AC-ADA3 Each goal worth 4--player 1
    4 D9AC-ADA3 Each goal worth 5--player 1
    5 D1AC-ADA3 Each goal worth 6--player 1
    6 D5AC-ADA3 Each goal worth 7--player 1
    7 D6AC-ADA3 Each goal worth 8--player 1
    8 DBAC-ADA3 Each goal worth 9--player 1
    9 D4AD-D7DE Each goal worth 2--player 2
    10 D7AD-D7DE Each goal worth 3--player 2
    11 D0AD-D7DE Each goal worth 4--player 2
    12 D9AD-D7DE Each goal worth 5--player 2
    13 D1AD-D7DE Each goal worth 6--player 2
    14 D5AD-D7DE Each goal worth 7--player 2
    15 D6AD-D7DE Each goal worth 8--player 2
    16 DBAD-D7DE Each goal worth 9--player 2
    World League Soccer is a trademark of Mindscape Inc.





    WWF RAW(tm) Game
    D7ED-1C7D Start withhalf energy
    C231-36E3 Nobody gets hurt
    C2E3-C653 No out of ring timer
    WWF RAW is a trademark of Acclaim





    WWF Super WrestleMania(tm) Game
    Take 'em down! This game has great graphics, and you can crank up the challenge with MANIA Code 4, which makes punches and kicks do no damage. These codes apply to both one-on-one and tag team matches. Note that they work only for some of the wrestlers in the survivor series.
    MANIA
    CODE KEY IN . . . EFFECT . . .
    1 DAC6-6FDD Both players start with 1/4 energy
    2 F6C6-6FDD Both players start with 1/2 energy
    3 40C6-6FDD Both players start with 3/4 energy
    4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage
    5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage
    6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage
    7 DDB0-0FA7 Stomps do no damage
    8 D7B0-0FA7 Stomps do more damage
    9 D1B0-0FA7 Stomps do a lot more damage
    10 DDEE-DF91 Elbow drops do no damage
    11 D9EE-DF91 Elbow drops do more damage
    12 D6EE-DF91 Elbow drops do a lot more damage
    13 DDEE-DF21 Flying elbow drops do no damage
    14 D5EE-DF21 Flying elbow drops do more damage
    15 DCEE-DF21 Flying elbow drops do a lot more damage
    16 DDBB-0407 Headbutts do no damage
    17 D1BB-0407 Headbutts do more damage
    18 DBBB-0407 Headbutts do a lot more damage
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    WWF Super WrestleMania is a trademark of TitanSports, Inc.





    WWF WrestleMania: The Arcade Game(tm) Game

    1. 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
    2. OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
    3. 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy
    4. C9D2-8FDA Do mega damage and don't die
    5. 3CF0-7B91 Infinite time
    6. 4DDF-7D6A Opponent starts with 1/4 energy
    7. 0EDF-7D6A Opponent starts with 1/2 energy
    8. 56DF-7D6A Opponent starts with 3/4 energy
    9. CBF0-84DE + 6DF0-84AE Combo meter is at max
    WWF and WrestleMania are trademarks of TitanSports, Inc.






    Xardion(tm) Game
    See if you can save the solar system with the aid of these powerful codes.
    XAR
    CODE KEY IN . . . EFFECT . . .
    1 4A25-0FB4 Immune to most collisions
    2 4A31-6DFD Immune to most bullets
    3 DDE2-07CD Start characters at level 12
    Xardion is a trademark of Asmik Corporation of America.





    Yoshi's Cookie(tm) Game
    Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds.
    COOKI
    CODE KEY IN . . . EFFECT . . .
    1 6D8F-DF3B In Action mode, passing a stage
    advances to the next round
    2 D48D-AD36 Immediately complete current
    Action level whenever effects switch is turned on (keep switch off to play)
    3 14C6-0436 All 99 Action rounds available without
    the secret code
    4 DF86-A71C In VS mode, only 1 win is required
    instead of 3--player 2 always wins the set (2-player only)
    5 C2A0-DF48 In VS mode, the fuses don't count down
    6 D685-A766+DD86-AF66 In VS mode, play against tougher
    opponents without the secret code
    7 DD3C-6738 In Puzzle mode, passing a stage
    advances to the next round
    8 C2EA-671B Unlimited moves in puzzle mode
    (turn effects switch off to use up moves
    if the level becomes impossible)
    Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.





    Yoshi's Island: Super Mario World 2(tm) Game
    1. C2EE-649F Infinite lives
    2. C23F-ADDD Star timer doesnÍt decrease when hit
    3. D9B7-0023 Start with 5 lives
    4. DCB7-0023 Start with 10 lives
    5. FBB7-0023 Start with 25 lives
    6. 74B7-0023 Start with 50 lives
    7. 17B7-0023 Start with 99 lives
    8. DC36-010D Continue with 5 lives
    9. FB36-010D Continue with 10 lives
    10. 7436-010D Continue with 25 lives
    11. 1736-010D Continue with 50 lives
    12. 1736-010D Continue with 99 lives
    13. CB69-006D + 3069-00AD All levels are completed with 100 points
    14. CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points
    15. 1D26-AFA1 Power-ups donÍt get used up
    16. C2C8-A465 After using the magnifying glass, red coins and hidden items are always revealed
    17. D98A-AF7B Red !Ís stay on for over twice as long
    18. DB8A-AF7B Red !Ís stay on for over four times as long
    19. 5E8A-AF7B Red !Ís stay on for a very, very long time
    Yoshi's Island is a trademark of Nintendo of America





    Yoshi's Safari(tm) Game
    WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2
    MIN.
    1 DFC9-4F82 1 minute for stage 1 instead of 4
    2 DBC9-4F82 9 minutes for stage 1
    3 DFC9-4472 1 minute for stage 2 instead of 4
    4 DBC9-4472 9 minutes for stage 2
    5 C2E9-47DE Infinite time
    6 DF6B-1D60 + DF26-15DF Lose power more quickly
    7 D96B-1D00 + D926-11AF Lose power more slowly
    8 DF6C-1460 + DF2B-156F Gain power more quickly
    9 4D6C-1400 + 4D2B-150F Gain power more slowly
    10 DD6B-1D00 + DD26-11AF Infinite power
    11 DBEF-1D6E 1-up with every coin after you get 10
    WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
    12 F3EF-1D6E 1-up with every coin after you get 30
    13 14EF-1D6E 1-up with every coin after you get 99
    14 DD67-1D50 Start with 1 life
    15 D067-1D50 Start with 5 lives
    16 DB67-1D50 Start with 10 lives
    17 C228-376D Infinite lives
    18 C221-116D + C283-4FAE Almost infinite health
    19 C28F-3D02 Don't lose coins when you miss a jump
    Yoshi's Safari is a trademark of Nintendo of America Inc.





    Young Merlin(tm) Game
    1 D9B7-14F9 Faster Merlin
    2 D46B-1030 Slower mine cart
    3 D186-C1D1 Start with 6 heart containers-new game only
    4 D686-C1D1 Start with 8 heart containers-new game only
    5 D4C0-CD6F 2 energy hearts from rainbow water bottle
    6 D7C0-CD6F 3 energy hearts from rainbow water bottle
    Young Merlin is a trademark of Westwood Studios, Inc.





    Ys - Wanderers from Ys III(tm) Game
    Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total.
    WISE
    CODE KEY IN . . . EFFECT . . .
    1 C2B3-D092 Protection from most enemies
    2 DF8E-00BE Start with 488 gold instead of 1,000
    3 D58E-00BE Start with 2,024 gold
    4 498E-00BE Start with 9,704 gold
    5 038E-00BE Start with 20,200 gold
    6 BA8E-00BE Start with 40,168 gold
    7 EE8E-00BE Start with 65,512 gold
    8 CBBB-A192 Gain experience quicker
    9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker
    10 1082-012E Start with 100 hit points instead of 20
    11 A682-012E Start with 200 hit points
    12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money
    Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
    Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.






    Zombies Ate My Neighbors(tm) Game
    ZOMB
    CODE KEY IN . . . EFFECT . . .
    1 DB66-4DD4 Start with 10 lives
    2 D166-4DD4 Start with 7 lives
    3 DD66-4DD4 Start with 1 life
    4 82AA-CF07 Infinite lives
    USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE
    NUMBER IN CODES 5 THRU 8 OF THE ITEM IN CODES 9 THRU 20
    5 DD6B-4DA4 Start with 50 shots in squirtgun
    6 DD6B-4D64 Start with 100 shots in squirtgun
    7 D96B-4DA4 Start with 550 shots in squirtgun
    8 DB6B-4DA4 Start with 950 shots in squirtgun
    FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM.
    START WITH FIRST AID KIT
    9 266B-4704 Start with soda pop cans Instead of
    squirtguns
    10 216B-4704 Start with bazookas
    11 2C6B-4704 Start with tomatoes
    12 A36B-4704 Start with fire extinguishers
    13 2A6B-4704 Start with ice pops
    14 236B-4704 Start with "peppers"
    15 2D6B-4704 Start with martian bubble guns
    16 246B-4704 Start with weed-eaters
    17 206B-4704 Start with ancient artifacts
    18 3D6B-4704 Start with plates
    19 346B-4704 Start with silverware
    20 306B-4704 Start with footballs
    21 DD30-1FA7 Infinite weapons
    22 DB6B-4F04 Start with 9 first aid kits instead of 1
    FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
    23 D36C-4DD4 Start with speed shoes instead if a first aid
    kit
    24 FD6C-4DD4 Start with a monster potion
    25 F46C-4DD4 Start with a ghost potion
    26 F06C-4DD4 Start with a random potion
    27 FA6C-4DD4 Start with a pandora's box
    28 F36C-4DD4 Start with a skeleton key
    29 4D6C-4DD4 Start with a decoy
    30 DD39-34D4 Infinite special items--except keys and
    random potions
    31 DD3F-1DD4 Infinite keys once you have at least one
    32 DBEC-4704 Package of 99 squirtgun shots worth 999
    33 BBE8-44D4 Package of 20 Soda pop cans worth 99
    34 BBE8-4464 Package of 20 tomatoes worth 99
    35 BBE8-4FA4 Package of 5 bazookas worth 999
    36 DBEF-1F04 Each first aid kit worth 9 on pick up
    37 DBED-1FA4 Each key worth 9 on pick up
    38 D965-4464 Start with 1/2 health
    39 D921-1DD4 Continue with 1/2 health
    40 3C20-4D0D Infinite health
    FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL
    VICTIMS. IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
    41 DF63-14DF Only 1 victim to rescue per level
    42 BAA1-44A4 Can advance to next level after getting 1
    victim
    43 D46E-1D0F Start on level 2
    44 D76E-1D0F Start on level 3
    45 D06E-1D0F Start on level 4
    46 D96E-1D0F Start on level 5
    47 D16E-1D0F Start on level 6
    48 D56E-1D0F Start on level 7
    49 D66E-1D0F Start on level 8
    50 DB6E-1D0F Start on level 9
    51 DC6E-1D0F Start on level 10
    52 D86E-1D0F Start on level 11
    53 DA6E-1D0F Start on level 12
    54 D26E-1D0F Start on level 13
    55 D36E-1D0F Start on level 14
    56 DE6E-1D0F Start on level 15
    57 FD6E-1D0F Start on level 16
    58 FF6E-1D0F Start on level 17
    59 F46E-1D0F Start on level 18
    60 F76E-1D0F Start on level 19
    61 F06E-1D0F Start on level 20
    62 F96E-1D0F Start on level 21
    63 F16E-1D0F Start on level 22
    64 F56E-1D0F Start on level 23
    65 F66E-1D0F Start on level 24
    66 FB6E-1D0F Start on level 25
    67 FC6E-1D0F Start on level 26
    68 F86E-1D0F Start on level 27
    69 FA6E-1D0F Start on level 28
    70 F26E-1D0F Start on level 29
    71 F36E-1D0F Start on level 30
    72 FE6E-1D0F Start on level 31
    73 4D6E-1D0F Start on level 32
    74 4F6E-1D0F Start on level 33
    75 446E-1D0F Start on level 34
    76 476E-1D0F Start on level 35
    77 406E-1D0F Start on level 36
    78 496E-1D0F Start on level 37
    79 416E-1D0F Start on level 38
    80 456E-1D0F Start on level 39
    81 466E-1D0F Start on level 40
    82 4B6E-1D0F Start on level 41
    83 4C6E-1D0F Start on level 42
    84 486E-1D0F Start on level 43
    85 4A6E-1D0F Start on level 44
    86 426E-1D0F Start on level 45
    87 436E-1D0F Start on level 46
    88 4E6E-1D0F Start on level 47
    89 7D6E-1D0F Start on level 48
    90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)
    91 776E-1D0F Start on bonus level Day of the Tentacle(tm)
    92 706E-1D0F Start on bonus level Someplace Very
    Warm(tm)
    93 796E-1D0F Start on bonus level Curse of the
    Pharaohs(tm)
    94 716E-1D0F Start on bonus level Mushroom Men(tm)
    95 756E-1D0F Start on bonus level Cheerleaders vs the
    Monsters(tm)
    96 7F6E-1D0F Start on credit level Monsters Among Us(tm)

    Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle,Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, Cheerleaders vs the Monsters and Monsters Among Us are trademarks of Lucasarts Entertainment Company.

    0 Not allowed! Not allowed!


  2. Adsense Banner
    Join Date
    Always
    Posts
    Many
    Please consider disabling your adblocker across vgcheat.com if you wish to support us. We serve only harmless Google Adsense ads here and nothing else. Thank you!
     
  3. #2
    Join Date
    May 2023
    Posts
    4


    Thumbs Up/Down
    Received: 0/0
    Given: 0/0

    Default A few game genie codes for every snes game.

    One of the universal laws of economics and marketing is that competition is good for consumers. Moreover, online gambling maniacs can find out about the truth of this statement. Currently, a new casino is starting to operate on the network almost every day.

    0 Not allowed! Not allowed!


  4. #3
    Join Date
    May 2023
    Posts
    3


    Thumbs Up/Down
    Received: 0/0
    Given: 0/0

    Default A few game genie codes for every snes game.

    The gambling market is becoming more and more saturated, and individual brands must actively win new customers. One of the best ways to attract new players is a no deposit bonus.

    0 Not allowed! Not allowed!


+ Post New Thread

Similar Threads

  1. Kuni-chan no Game Tengoku Part 2 (J) game genie and Pro Action Replay Codes (for Sega Game Gear)
    By final kaoss in forum Game Gear Pro Action Replay and Game Genie Codes
    Replies: 0
    Last Post: 07-26-2011, 08:34 PM
  2. Kuni-chan no Game Tengoku (J) game genie and Pro Action Replay Codes (for Sega Game Gear)
    By final kaoss in forum Game Gear Pro Action Replay and Game Genie Codes
    Replies: 0
    Last Post: 07-26-2011, 08:33 PM
  3. T2 - The Arcade Game (U) [!] game genie and Pro Action Replay Codes (for Sega Game Gear)
    By final kaoss in forum Game Gear Pro Action Replay and Game Genie Codes
    Replies: 0
    Last Post: 07-26-2011, 07:51 AM
  4. Itchy & Scratchy Game, The (U) [!] game genie and Pro Action Replay Codes (for Sega Game Gear)
    By final kaoss in forum Game Gear Pro Action Replay and Game Genie Codes
    Replies: 0
    Last Post: 07-25-2011, 07:14 PM
  5. Secret of Evermore Game Genie and Pro Action Replay codes game genie codes (for Super Nintendo)
    By final kaoss in forum Super Nintendo Game Genie Codes and Pro Action Replay Codes
    Replies: 2
    Last Post: 08-03-2010, 11:10 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Creative Commons License
The content throughout Video Game Chat. is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.


Both the license and these terms of use are active throughout Video Game Chat.