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Thread Title: Legend of Zelda: A Link to the Past Cheat Codes (for Super Nintendo)

Cheat codes, tips guides & hints for games on the Super Nintendo Entertainment System or SNES.

  1. #51
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    Default Re: Legend of Zelda: A Link to the Past

    Blue Shield


    This glitch requires Link to have the second (red) shield.
    1. Find one of the enemies that sticks out its tongue and takes Link's items. This enemy can be found in various places, such as in the forest, in the Dark World.
    2. Set the Ether Medallion as Link's special attack.
    3. Allow the enemy take Link's Improved Shield (this may take a few tries since it takes items at random).
    4. When the tongue is still out and the shield is halfway to the enemy, use Ether to freeze it.
    5. Kill the enemy and to get the shield back.

    Link's shield will be blue and remain that color even after moving to a new screen.

    0 Not allowed! Not allowed!


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  3. #52
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    Default Legend of Zelda: A Link to the Past: Death Mountain Descent

    Death Mountain Descent



    1. First, Link must be on Death Mountain in Hyrule, not the Dark World. This is when Link first gets there, and has not gotten the Moon Pearl or beaten Agahnim the first or second time. While Link is on Death Mountain, notice the bridge. If Link hasn't been to the bridge before, it's all the way to the right from where the old man's cave is (the one where he gives Link life if he talks to him). Go up the ladder, then where all the large boulders stuck to the ground are, go all the way to the right. There will be a broken ladder. Note: it is possible to do this glitch even if Link has the Moon Pearl.
    2. Now, go back up Death Mountain and to the warp portal to the dark world
    3. Once Link is a bunny on Death Mountain, he can either go back down using the ladder, or go directly down when he changes, then there will be a crack in the ledge. Jump down from it, then jump down from the platform Link landed on. It doesn't matter which way Link goes, just go back to where the bridge is.
    4. When Link gets to the area where the bridge is supposed to be, there won't be a bridge there, just 2 "statues".
    5. Go up to the section right under the top statue.
    6. Look to the right side of the screen, then use the Magic Mirror to teleport.
    7. While looking to the right side of the screen, move ONE PIXEL!
    8. Wait until Link stop flashing and is teleported back. If Step 7 is not accomplished correctly, Link will be teleported back. Move back to step 6 again and try over. It's not really that hard, though.
    9. Once Link is teleported back, and if it was performed correctly, Link will be are one pixel closer to the edge. DO NOT MOVE! Instead, teleport back.
    10. Once Link has teleported back, move to the right until Link is stopped by the post on the bridge.
    11. Take out Link's sword then power it up(hold the Sword Button). While holding the Sword Button, SLOWLY move toward the portal until Link is teleported back.
    12. If Link did it correctly, and if Link went to the portal as slow as he can, he will be teleported back, but will stand on the ledge without being teleported back into the Light World. (If Link did not complete Step 10 correctly(which means he went too fast), then Link will be teleported to the Dark World then teleported back to the Light World. Link must start back at Step 6 over again.)
    13. Once Link is on the ledge, DO NOT MOVE LEFT OR IN ANY OTHER DIRECTION! Doing this will cause a failure and Link will have to do Steps 6 - 10 again. When Link is on the ledge, move to the right and Link will fall into the black area with all the lava streams moving around.
    14. Move all the way downwards and then when there is a large section of a ledge on the bottom of the screen, move down the right-side of it and off the screen. If done correctly, Link will be on a large ledge. Jump down and the Death Mountain Descent is complete.

    The reason this glitch is desirable if Link jump down off the last ledge in this glitch, Link is now on the grounds of the Dark World. Because of this, Link is able to explore almost the entire Dark World WITHOUT having to beat Agahnim or getting all the Pendants.
    Now that this glitch is complete, it's time to make things better. Notice that in the Dark World, all of the graphics are a little "glitchy"? Well, that's because Link is not supposed to go to the Dark World from the black area in Death Mountain. If this is found unnerving, use the Magic Mirror to return to the Light world, then go into the portal to return back. Every thing's normal again. Also, when Link is in the black area, if he does not move toward the correct area, which is the large ledge, he will be stuck in the waterfall or the side of the ledge, and the game will have to be restarted. There are MANY glitches that come from this one.

    0 Not allowed! Not allowed!


  4. #53
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    Default Re: Legend of Zelda: A Link to the Past

    Metamorphosis Fairy



    1. Do the Death Mountain Descent glitch, make sure Link has at least one Fairy in a bottle with him and the Zora's Flippers.
    2. After Link has done the Descent proceed to Kakariko Village, head downward through Kakariko Village and to the right, proceeding towards Link's House.
    3. Once Link gets there, move down to the "swamp", and go down to the section of the lake.
    4. When Link is right next to the right-side of the lake, continue getting hit by the enemies until Link is almost dead, then walk into the deep water.
    5. Link should start blinking, continue pressing left (don't hold it down, but tap it to move a step at a time). Do it over and over until the screen scrolls. The bunny (Link), will be "skating" on the water, stay on the water with about one heart left (actually, two hearts will do, just make sure one hit will be Link's last).
    6. While skating on the water get killed by an enemy with just ONE hit, Link will fall down, then the fairy will sprinkle her pixie dust on Link, making him come alive again.

    If Link does it incorrectly, the screen will become EXTREMELY glitchy, scrolling over and over, collecting "pieces" of the screen as it scrolls, and control will be all but impossible. If this happens, press the Restart button, because it will never cease on it's own.
    If it does work though, instead of Link returning in bunny-form when the Fairy brings him back to life Link's ordinary form will return. Saving the game afterward is advisable. Getting killed or entering then exiting a building/cave will return Link to Bunny form.

    0 Not allowed! Not allowed!


  5. #54
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    Default Re: Legend of Zelda: A Link to the Past

    Under/Over-Underworlds



    1. Link must go to a place in the underworld where he can jump from an upper level to a lower level.
    2. Jump, then while Link is in the air, press Select and choose to save and quit. (Note that the glitch may not work at every location. For example, the first room in Hyrule Castle does not permit the glitch, although other rooms in that same dungeon do.)
    3. After saving, return to the file select screen and select ANY game (it doesn't matter which one is picked - it can be the same one or a different one).

    If the file picked was saved in the Light World, be sure to start in either Link's House or Sanctuary - NOT the Mountain Cave. Link should start the game in a "hybrid" state.
    Although he looks normal, the game internally thinks he is on the lower level, even though he's on the upper level. The result is that as soon as Link gets hit by an enemy, dash into a wall, or do certain other things, Link will magically disappear under the floor and end up in the lower level!

    • Note that for the glitch to work, Link must not travel to the lower level or any underworld scene prior to activation. This is because entering the lower level fixes the bug, as the erroneous "lower level" status is repaired. This is also why Link cannot start at the Mountain Cave, since he begins on the lower level there.


    • Applications of this glitch are enormous:
      • Beat the game immediately after rescuing Zelda! Now it's possible to beat the game with only 3 hearts, and (almost) nothing else!
      • Explore *BOTH* underworld maps! Before, via the Skull Dungeon glitch, Link could only explore one map. Now we can explore both! (See below, however, for some very annoying consequences.)
      • Link can even disappear under the ground in the Overworld! However, doing this doesn't cause anything extraordinarily important, as the game still acts in many ways as though Link were still on the surface. Basically, the result is that Link disappears, but Link still interacts with the playfield (i.e. he bumps into walls, pick up stones, enter caves, fall down holes, etc.). Most items Link uses will appear above the surface; thus, Link can kill an enemy with the beam off of Link's sword (not the sword itself, however) and retrieve the item using the boomerang.
      • If a new game is started after setting up the glitch, Link will disappear beneath the floor of his room as soon as he jumps out of bed. (This is one possible starting place for exploring the new underworld.)



    • Three major problems exist with the new underworld, however:


    1. If Link enter the underworld at one house/cave, activate the glitch, then go to another house/cave, then exit, Link will appear outside at the place he started from - NOT the place he just exited. This is because the game does not distinguish between different exits in the second underworld, as there is no place where Link can enter and exit via different doorways under normal conditions. (Note that the game actually takes advantage of this phenomenon, defining only one fortune teller place, one fairy fountain [not counting those that exist as portions of other caves], etc.)
    2. In many cases, as Link explores the new underworld, the scrolling will screw up, showing signs similar to those related to the Skull Dungeon glitch. Note that these problems will not appear AT ALL in the original underworld this glitch is used. This is because the original underworld was designed to let Link move from one map sector to the next, whereas the new underworld does not have any houses/caves that scroll beyond map square boundaries. (It appears that Link can resolve this problem by starting in a place like Blind's [Light World] hideout, where rooms exist that stretch across multiple screens. However, this does not appear to be a 100% fix; Link may still encounter the problem nevertheless.)
    3. The new underworld is much smaller. Therefore, it is very easy to scroll out of bounds, forcing the game to crash very violently (sometimes showing a weird screen with the word "BUG" written multiple times on it). IF THE GAME CRASHES, SAVED DATA MAY BECOME CORRUPTED!! I've had files copy from one slot to another, I've had files revert to an earlier saved status, and I've had files screw up entirely. This is making it very difficult for me to map out the new underworld. EXPLORE IT MINDFUL OF RISKS - BACKING UP GAMES DOES NOT GUARANTEE THE PREVENTION OF DATA LOSS!! (Apparently this game's file save system is very vulnerable.)


    • Glitch variation:
      • The original form of the glitch used a different technique. In this case, Link used the Magic Mirror to set it up. Go to (for example) Level 4 of the Dark World. Go to a spot where Link can jump down to the lower level, then try to time it so that Link uses the Magic Mirror as he starts his jump. If done right, Link will return to the entrance without hearing the normal warping sound, and Link will be rendered uncontrolled.
      • If Link was facing left or right when he jumped, he will be motionless and the game must be saved and quit. Upon resumption, the master glitch above will be armed, so getting hit will knock Link to the lower level.)

    • If Link were facing north, he will move automatically (in a very peculiar fashion) northward, causing some bizarre scrolling effects. Eventually, the action stops, at which point (if it hasn't already done so) The game mest be saved and quit. (Again, the master glitch will be armed as before.)
    • If Link was facing south, he will move automatically outside the dungeon. Once out, he continues his automatic motion southward, but will stop after a couple of seconds. At this point, Link can be controlled again, and the master glitch will be armed. (This provides a method of activating the glitch without saving in the process.)
    • Note that this glitch DOES work in the GBA adaption.

    0 Not allowed! Not allowed!


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