Donkey Kong Country

Typed out by Steve Begin


Instruction Booklet
Super Nintendo Entertainment System

Warning: Please carefully read the consumer information and
precautions booklet included with this product before using your
Nintendo Hardware System, Game Pak, or Accessory.

(picture of the Official Nintendo Seal of Quality)
This official Seal is your assurance that Nintendo has reviewed this product
and it has met our standards for excellence in workmanship, reliability and
entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sales for use with other authorized
products bearing the Official Nintendo Seal of Quality.

Thank you for selecting Donkey Kong Country Game Pak for your
Super Nintendo Entertainment System.

Please read this instruction booklet thoroughly to ensure maximum enjoyment
of your new game. Keep this instruction booklet and warranty in a safe place
for future reference.

Warning: If the POWER switch is switched ON and OFF repeatedly,
the accumulated contents of your Super NES game pak's battery-backed
memory may be deleted. Avoid turning the POWER switch OFF
unnecessarily (before saving the game) or data may be lost.

This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.

(picture of the big 'E' (Everyone) ESRB rating)

(picture of Cranky Kong saying: "Look at the fancy box. Look at the size of
this instruction manual. You don't think they would have gone to all this
trouble of the game was any good, do you?!")

(Rareware logo) (C) 1994 Nintendo. Game by Rare. TM & (R) are trademarks of
Nintendo of America Inc.
(C) 1994 Nintendo of America Inc.


(Big picture of Donkey Kong)
(picture of a peeled banana)

What's Inside?

It was a dark and stormy night........................4
Getting started.......................................8
Basic Controller Functions...........................10
The star of the show: Donkey Kong!...................12
Introducing: Diddy Kong..............................14
Barrels and Kegs.....................................16
But wait, there's more!..............................18
Donkey Kong Country Atlas............................20
Trusty Animal Friends................................24
Donkey Kong's Family.................................26
Baddies Galore!......................................28
Advice from Cranky Kong..............................31
Making of Donkey Kong Country........................32
Warranty Information.................................35



Storms lashed the rugged terrain of Donkey Kong Island, home of the famous
video game ape and his family and friends. Near Donkey Kong's tree house, a
small monkey named Diddy cowered in fear of the savage lightning which
periodically illuminated the lush, dark jungle that covered most of the island.
Donkey Kong had assigned Diddy to guard duty on this awful night, and he was
not happy about his fate.

Donkey Kong's earlier pep talk kept creeping back into Diddy's mind. "Ok,
little buddy," Donkey had said in his patronizing voice. "As part of your hero
training, you've got to stand guard tonight over my bananas... I'll relive you
at midnight, so try and stay awake until then!"

Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown
threats which lurked behind every tree that he glimpsed during the lightning
flashes. The Kremlings were out there, this much was certain. They coveted
Donkey Kong's banana stockpile, the largest on the island, and probably in the
world. A treasure in potassium and Vitamin A. The perfect food. "Ahhh...
delicious bananas..." The thought of DK's golden horde almost made Diddy
forget his uncomfortable situation. But a rustling in the under-


growth and the sound of several snapping twigs brought him out of his reverie.

"W-w-who goes there?!" Diddy challenged the sounds in the darkened,
dripping foliage. There was no answer but the flashing of claws and
teeth, followed by a fleeting vision of many reptilian eyes and a crack
of thunder. Diddy somersaulted into the fray with his signature
cartwheel attack, but he was quickly overcome by the weight of many
scaly assailants. The enormous bulk of Klump the Kremling landed on top
of Diddy, knocking him senseless. His last memory was of a hissing
voice..."It'ssss the sssmall one... Ssseal him inssside thisss barrel and
tosss it into the bussshesss... Donkey Kong'sss bananasss are ourssss!"
The barrel lid closed on Diddy, blotting out even the fleeting light of
the storm. Seconds later, the barrel flew through the air, courtesy of
Klump's army boot-assisted punt, and landed roughly in the jungle foliage.
Diddy Kong knew no more.

The entire Donkey Kong clan was oblivious as the Kremlings then loaded the
banana horde into their Kremling karts and wheeled them off through
the jungle, leaving an obvious trail of dropped fruit from their
overloaded conveyances.

The next morning, Donkey Kong was awakened by frantic shouting of his name.
"Keep it down!!" he growled. He suddenly realized what time it was. "Morning
already... I slept through my watch!" Falling out of bed and through his tree
house door, Donkey Kong slid down the tree house ladder without using any of
the rungs, and assumed his characteristic fighting pose, with sun-blinded,
squinting eyes! One swift blow was all that was needed to leave him
sprawled on the floor, face down! he groggily rolled over

(picture of Diddy Kong in fear)


to see the familiar wrinkled, white-bearded, grouchy face of his old granddad
"Cranky Kong" peering down at him. In his heyday, Cranky was the original
Donkey Kong who battled Mario in several of his own games.

"What 'cha do that for?!" Donkey Kong asked, knowing full well that
Cranky was prone to cuffing him at every whim.

"Take a look inside your banana cave. You're in for a big surprise!"
Cranky crackled.

Donkey's mind raced as he vaulted to the cave and peered inside. Instead of
the dull golden glow of thousands of bananas, there were only a few discarded
peels. These had been trampled into the dirt by hundreds of reptilian feet,
judging from the many three-toed footprints that covered the damp
cavern floor. But what about...

"Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your
responsibility, you good-for-nothing bum! In my days we would have
been happy to stand guard in the rain, 'cause that might have meant having
an extra frame of animation! Of course, having rain would have been
impossible, given our pitiful processing power, but..."

Donkey Kon stood there in stunned disbelief and hadn't heard most of what
Cranky said. "Diddy... gone... My little buddy..." he murmured to himself.

Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!"
he raged. "I'll hunt them down through every corner of my island, until I have
every last banana from my horde back!!"

(picture of old Cranky Kong)


"Find your little buddy and retrieve a bunch of bananas?!" Cranky snorted.
"What kind of game idea is that?! Where's the screaming damsel in distress?!"

"Diddy's obsession with being like me has gone too far! He may be a long way
from being a true video game hero, but he had the guts, the reflexes, the

"If you ask me, neither of you are ready for prime time," Cranky interrupted.
"You'll never be as popular a character as I was! Why, in my heyday, kids
lined up to play my games! The quarters were stacked on the machine as they
waited for their turn! If you go on this ridiculous adventure, you'll be lucky
to sell ten copies!"

Donkey Kong fumed. He usually let Cranky's rambling roll off his back, but
this time was different. "What do you know about adventure, you flea-bitten
old ape?" yelled Donkey Kong, edging closer and closer, braving Cranky's cane,
until he was totally in his face. "I'm sick of hearing about your boring,
single screen adventures! Diddy's in trouble, my banana horde is gone, and I'm
going to get them all back!"

Donkey Kong stormed off in search of his missing buddy, following the trail
of bananas the Kremlings had dropped.

"Well, it's not exactly rescuing a Princess, but it'll do in a pinch," Cranky
snorted as DK disappeared into the lush jungle. After a moment's hesitation,
Cranky followed him. "The lad may just need my help..." he mumbled
to himself. "Kids today... they just don't have any respect for their elders..."

(picture of Cranky saying: "You're only reading this because you're bored!"



We made this game super easy to get in to. Plug the cartridge into your Super
NES. Turn the power on. Watch the demo for as long as you like. Press Start
when you're ready to get into the game!

(picture of the main menu screen)
Game Play Modes
You can play Donkey Kong Country solo or with a friend. In two-player
CONTEST mode, you alternate with a friend to see who can finish the
most levels in the shortest time. In two-player team mode, both
players alternate control during the game, with one controlling Donkey
Kong and the other controlling Diddy Kong. This is a great way for a
younger player to play along with an older, more experienced player.

(picture of the map screen)
Funky Kong (a house labeled Barrel Flights)
Candy Kong (a kiosk-like house)
Kremlings! (a reptilian face)
Your Position (Donkey Kong)

Map Screens
Kremlings have stolen Donkey Kong's banana horde, and it's up to you to help
him get them back. On the map screen between each level, you'll see your
position, as well as the locations of Kremlings, Cranky Kong, Funky Kong and
Candy Kong. The members of the Kong family will help you in different
ways as you travel. For details, see page 26. (picture of a banana peel)

(picture of Cranky saying: "I wouldn't believe a word of this! I've been
everywhere and I found only two locations, bad ones at that!")



(picture of a game screen)
You (Donkey Kong)
Kremling (Reptile)

Where's the score bar? Life meter? Speedometer? Scrolled off the screen,
where they belong, that's where! When you do collect bananas, an extra life,
or other goodies, the indicator symbol will momentarily scroll onto
the screen. Some of the symbols you will see are:

Banana Counter
This tallies your bananas.
(picture of a banana and the number 16 besides it)

K-O-N-G Letters
Spell Kong in a level and get an extra life.
(picture of the gold-platted letters K O N and G)

Life Balloons
How many lives you have left.
(picture of a DK face red balloon)

You can find more details on these items on page 18.



(picture of Donkey and Diddy Kong besides the DK logo)

The controller functions in Donkey Kong Country are basic, so you can concentrate
on enjoying the game's graphics, sound and game play, rather than trying
to remember which button does a spin jump or backward-double-combination
flip! You can probably figure out the controls yourself, but for your
reference, here are the button functions. Some moves will only work
in certain situations.

(picture of Donkey Kong riding a rhinoceros)
When you are riding Rambi, hold down the Y Button to run, and press B to jump.

(picture of Diddy Kong riding an ostrich)
Use the Y Button to run with Expresso (watch out, he's fast), and the B Button
to jump. When you're in the air, tap the B Button to flap your wings.


(picture of the Super NES control pad)
(picture of Cranky saying: "Well well, I've never seen so much rubbish. A good
game shouldn't need any explanation!")

Tag Team action:
* Switch from Donkey Kong to Diddy Kong and vice-versa.
* Switch between players in two-player team mode.

* What else? Pause!

Y Button
* Press to Roll or Cartwheel
* Hold down to run
* Press to pick up a barrel, release to throw
* Hold down to climb vines faster
* Press while holding the + Control Pad down to perform
Donkey Kong's hand slap.

B Button
* Jump
* Swim

A Button
* Get off your animal buddy
* Switch from Donkey to Diddy and vice-versa.
* Switch between players in two-player team mode.

(picture of Diddy Kong riding a frog)
Use the B Button to jump super high with Winky!

(picture of Donkey Kong riding a sword-fish)
When you're riding Enguarde, the Y or B Button will give you a burst of speed,
and make him stab with his sword-nose!


(a close-up picture of Donkey Kong's face)

The king of swing, the thrilla gorilla, the prime primate; it's Donkey Kong!
But this is not your father's Donkey Kong! Although he is a relative of the
classic arcade character, Country's Donkey Kong is a totally new character,
with a new look, new moves, and a new attitude.

Donkey Kong's Moves

What's a platform action game without jumping? Of course, jumping
will allow you to explore the many areas of Donkey Kong Country. If you
land on an enemy's head, that will usually be the last of him!

Hold down the Y Button as you move to make Donkey Kong run. Not only is this
faster and more exciting than walking, you can also jump a little farther with
a running start.
(picture of DK jumping)

Swinging is Donkey Kong's speciality. Grabbing the vine is automatic. To get
off, jump (press the B Button)! Press and hold the Y Button to climb faster.
(picture of DK swinging on a vine)


Use this move to turn DK into a living bowling ball! This attack will scatter
almost any enemy.
(picture of Donkey Kong rolled into a ball)

(picture of Donkey Kong swimming)
As an island, Donkey Kong Country is surrounded by water. To swim, tap the
B Button. Use the Down arrow on the Control Pad to sink faster.

Donkey Kong can heft barrels with the greatest of ease, and holds them high
above his head as he carries them. Press the Y Button to pick up a barrel. If
you release the Y Button, you will toss the barrel. However, if you hold Down
on the Control Pad as you release the Y Button, you will put the barrel down,
nice and gently.
(picture of Donkey Kong throwing a barrel)

(picture of Donkey Kong slapping the floor)
Donkey Kong's advantage is his awesome strength. If he lands on a weakened
part of the ground, he can often reveal hidden stashes of barrels, tires or
other items. By pressing the Y Button and Down on the + Control Pad simultaneously,
Donkey Kong will perform a powerful hand slap attack. This move
can defeat enemies, and reveal stuff that is hidden underground.


(a close-up picture of Diddy's face)

Although he would never admit it, Diddy Kong is a Donkey Kong wannabe. His
ambition in life is to be a video game hero just like the big guy. And
although Donkey Kong would never say it to Diddy's face, the kid has potential.
He's fast, agile, and has the heart to be a world class video game hero. He
just needs a little more experience and, of course, exposure!

Diddy Kong's Moves

(picture of Diddy standing on his hand)
Diddy Kong's signature move is his cartwheel attack. Although it may not be
as powerful as DK's barrel roll, it still gets the job done, even against heavy
hitters like Klump.

(picture of Diddy jumping)
Diddy can jump farther and higher than Donkey Kong. Jumping is useful for
exploring and tackling some enemies. However, Diddy must jump on some
enemies twice in order to defeat them.

Diddy can run extra fast if you hold down the Y Button as you move.

Like all monkeys, Diddy likes to climb and swing on ropes and vines. Press
the B Button to jump off. Press and hold the Y Button to climb faster.
(picture of Diddy swinging on a vine)


(picture of Diddy swimming)
Diddy loves to swim, and is probably the best of the two Kongs to use in the
water levels.

Diddy can pick up and toss barrels almost as well as Donkey Kong.
However, he carries barrels out in front of him as he's just not strong
enough to hold them above his head.
(picture of Diddy carrying a barrel in front of him)

(picture of Diddy running)
Diddy is smaller than Donkey Kong, but that can be an advantage. For one
thing, it makes it harder for enemies to hit him. This can be especially
useful in the underwater areas where there are many tight squeezes! The way
Diddy carries barrels may also seem weak, but it can actually be helpful in
revealing certain hidden areas.

Donkey Kong and Diddy form a powerful tag team when they are together.
If you have both Kongs, you will control one of them and the other will
follow automatically. Take a hit from an enemy, and the Kong you
are controlling will scamper off and you'll take control of the other. If
you want to switch between Kongs during play, press SELECT. There
are certain points in the game where it is a definite advantage to be
Diddy, and others where it is better to be Donkey.
(picture of Donkey and Diddy slapping their hands)



Both Donkey Kong and Diddy Kong can pick up and throw barrels. But there are
many types of barrels in Donkey Kong Country, and some of them have very
special functions.

These common barrels make a great projectile weapon against enemies. They
smash into splinters upon impact. Steel rimmed barrels roll over
enemies until they hit a wall.

This drum of trinitrotoluene (that's TNT) packs quite a wallop. The
explosion from this barrel can defeat almost any enemy, and can break
open hidden doors. If you pick this barrel up and then put it down (press
Down on the Control Pad as you release the Y Button), it will explode a
few seconds later, like a time bomb!

Barrel Cannons are usually suspended in the sky by some unknown force. Once
you jump into one you can launch out of it, high into the sky or across great
distances. There are two types of barrel cannons: regular cannons (D) which
you must press the B Button to activate, and automatic cannons (C)
which launch you as soon as you jump in. Automatic barrels are marked
with a white explosion.

Funky Kong's barrel will launch you to any of the levels that you have
previously completed. You may want to backtrack to earn extra lives, find
your buddy, or to search the level for a hidden thing you may have missed.
(picture of an airplane within a barrel)

(A) (picture of a normal barrel)
(B) (picture of a barrel labeled TNT)
(C) (picture of a barrel with an explosion graffiti painted in white)
(D) (picture of a normal barrel with a white rim)


(picture of a steel barrel)
Unlike regular barrels, steel kegs are basically unbreakable. Once you throw
one, it will keep on rolling, knocking out any enemies it runs into. You can
also throw one of these barrels against a wall and jump on top of it on the
rebound. You'll be in for a wild ride if you can pull off this move!

These barrels are decorated with a star design. If you knock out one of these
barrels, you will restart at the barrel's location instead of the beginning
of the level when you lose a life.

(picture of a barrel labeled DK)
Barrels marked with the DK logo will have your friend inside if you are by
yourself. Break the barrel to release your friend, and he will join your
team. If you already have both Kongs, this barrel will function like a regular

Three games can be saved in your game pak's battery-backed memory. Candy
Kong's save barrel will allow you to save your progress. Jump in and your
game will be history (stored in the cart's battery-backed RAM).

(E) (picture of a barrel marked with white stars)



These precious golden fruits are the object of Donkey Kong's quest. You should
try to collect each and every banana in the game. Collecting vast quantities
of bananas will earn you extra lives plus they are just good for you! The
trail of bananas left by the thieving Kremlings will also guide you on your
way. (picture of a banana with the number 16 besides it)

Speel KONG in a level and you will earn an extra life! The K-O-N-G letters are
sometimes well hidden so it may take some effort to find them.
(picture of the gold-plated K-O-N and G letters)

Donkey Kong Balloons mean extra lives. Each red balloon that you collect will
give you a single extra life. Green balloons are worth two extra lives and
Blue balloons will earn you three extra lives. There are many ways to find
or earn balloons. You must move quickly to catch these balloons before they
float away! (picture of DK face designed red, green and blue balloons)

(picture of Cranky saying: "I can't believe you're still reading this! What
you need is good trashing!")


Golden animal tokens are also hidden in many ingenious locations. These are
definitely worth collecting as a set of three will transport you to a bonus
level. In this bonus level, you play as the animal!
(picture of a game screen where Diddy's jumping to catch a swordfish token)

(picture of Cranky saying: "Bonus Levels? Ha! Don't hold your breath looking
for these, there are none.")

(picture of a golden rhinoceros) RAMBI
(picture of a golden ostrich) EXPRESSO
(picture of a golden frog) WINKY
(picture of a golden swordfish) ENGUARDE



You'll find a wide variety of ecosystems in Donkey Kong Country. Though the
island itself is mainly tropical, there are great pine forests on the slopes
of snowcapped peaks. The mountains are riddles with mines, natural tunnels
and caves. Surrounding the island are many tropical lagoons full of reefs and
colorful fish. Following are general descriptions of each area.

Donkey Kong's home is in the jungle, where he is master of all he surveys (or
so he thinks). You'll start your adventure in "Jungle Hijinks," which introduces
you to the play control of the game. This is also a great place to earn
extra lives if you come back later in the game. In the jungle, you'll find
many wines strung between the palms that are great for swinging
over trouble areas. (picture of DK swinging in his self made swing in
front of his house)

The Kremling's crowning industrial achievements are the huge factories they
built in Donkey Kong Country. These factories do not adhere to strict safety
codes, and are full of burning oil drums, faulty lighting and perilous
platforms. Enter at your own risk. (picture of inside a factory)


While the underwater areas of Donkey Kong Country are some of the
most beautiful, they are also some of the most dangerous. The waters
are infested with sharks, piranhas, killer octopi, and stinging jellyfish.
Swim with care! Luckily, your animal friend Enguarde the swordfish is
there to help you!
(picture of DK riding Enguarde in an ocean scenario)

The snowcapped peaks of Donkey Kong Country are rarely climbed due to the
hazardous conditions found at such high elevations. The ground is like solid
ice and does not offer a firm foothold for the explorer. Blinding blizzards
often strike without warning. The resulting lack of visibility can make the
already challenging obstacles in these areas next to impossible!
(picture of snow covered pines)


In the lofty treetops of Donkey Kong Country, you'll find a deserted town of
wooden platforms and huts, origin unknown. But while the original
inhabitants may be gone, the place is teeming with Kremlings and
their friends, ready to ambush anyone who trespasses here. The
barrel cannons are particularly tricky in the treetops!
(picture of a wooden cabin on top of a tree)

Donkey Kong Island has so many caves, tunnels and mines, it's almost like a
giant block of Swiss cheese. There are many types of caves, including some
made out of solid ice! Caves have many secret passages and of course,
are full of Kremlings. Tires play an important part in spelunking through
the caves. Use their enhanced bouncing ability to reach out-of-the-way
(picture of DK walking on a wooden bridge inside a cave)


The vast mines of Donkey Kong Country are now stripped of any ore they
may have once contained. All the tools of the miners remain, however,
from mine carts to rickety scaffolding. There are special barrels that
turn the lights on and off, and risky mine elevators full of slag. Without
a hard hat, mine exploration is not recommended, but Klump is not about
to give up his!
(picture of DK inside a mine cart wearing a hard hat)

These monolithic ruins are now ruled by millstone-rolling Gnawty beavers! Of
course, ruins are well known for their treasure, and you can find many for-
gotten items in these haunted buildings of vine covered stone.
(picture of a vine covered stone building)

There are dozens of Bonus Levels hidden in Donkey Kong Country. Some
are easy to find, others are almost impossible. All will give you extra
lives, bananas or other surprise items.
(picture of a bonus level where the Kongs are staying under 3 balloon-filled



There are five friendly animals in Donkey Kong Country that will help you on
your way. While they will usually show up in an area you might expect to find
them in, they can also be found in some pretty unusual places. When you see a
crate with an animal symbol on it, jump on the crate to break it open and
you'll mount up automatically. Press the A Button to jump off the animal.

(Picture of a big rhinoceros)
Rambi always likes to go full speed ahead. If you press and hold the Y Button,
Rambi will take off and run over everything in his path. Just make sure that
you keep your eyes open for pits and cliffs. Rambi is a powerful animal and
can break his way into most secret doors.

This crazy bird is a valuable animal to find. Although he can't really fly,
he can run even faster than Rambi, and can make long, wing assisted leaps.
Expresso's legs, being long and spindly, are not suitable for jumping on
enemies. Smaller enemies will crawl right under him, but larger ones are
trouble. You can make Expresso flap his wings by repeatedly pressing the B
Button. (picture of an ostrich)


For aquatic adventuring, Enguarde is essential. While riding him, you do not
need to press the B Button to swim; the Control Pad directional arrows are
enough. By pressing the Y or B Button, you can get a burst of speed during
which Enguarde's sword noise becomes a deadly weapon. Needless to say, you
won't find Enguarde anywhere but underwater. (picture of a swordfish)

You wouldn't know it by looking at him, but Winky is one of the most powerful
animals. He can jump higher than any of them, and with his strong legs,
he can jump attack some enemies that even Donkey can't touch. Winky is
fond of damp, dark places, but he is known to turn up almost anywhere!

Squawks is the one animal that you cannot ride, but he is helpful nonetheless.
You can find him in the darkest cave level. Once you release him, he will hold
a flashlight that will help light your path. Because he is so essential to
success in this darkened level, he's not too hard to find when you need him.
(picture of a parrot holding a flashlight)



Kunky Kong, Donkey Kong's bronze tanned, sunglasses wearin', surf
punk friend, usually hangs out at Donkey Kong Country's many
beaches. However, he also operates a special Barrel Flight service
which allow Donkey and Diddy to travel back to any level in the game
that they have already finished. Although Funky hates to go on
adventure himself (he's too laid back) he keeps up on the island scene and
may have useful information at times.
(picture of a hut labeled: "Barrel Flights Book Now")

(picture of a stand with a sign labeled: "Candy's Save Point")
Candy Kong is the banana of Donkey Kong's eye, and one of his closest
friends. Although everyone assumes that they will get married some
day, Donkey Kong's just not ready to settle down yet (in Candy's
opinion). Candy is also very fond of Diddy, and would pinch his little
cheeks at every opportunity, if she had the frames of animation to do
it! Donkey and Diddy will meet up with Candy often as they search for
their missing bananas. When they do, Candy will give them a chance to
save their progress through the game so far. All you have to do to save
is jump into Candy's save barrel!

(picture of Funky Kong holding a surfboard)
(picture of Diddy Kong smiling)
(picture of Candy Kong posing)
(picture of Donkey Kong with his left hand on Cranky's shoulder)
(picture of Cranky Kong saying: "Tired of me? You're lucky I'm here to
brighten up this boring manual!")


Donkey Kong's grouchy pappy is actually the original Donkey Kong who starred
in the many Donkey Kong arcade classics of the eighties. He considers those
games the pinnacle of game design, and will have nothing to do with the new-
fangled graphics, sound and multiple-button controllers of today's Nintendo
mega-hits. Donkey Kong will encounter Cranky throughout his adventure
at his many cabins scattered across Donkey Kong Country. Cranky will
usually be grateful for the chance to converse, specifically to get on
Donkey's case about the state of games today. Although most of
Cranky's conversations are hot air, he will occasionally drop a hint
or two about the game, as he is anxious to pass on his game prowess
to the younger generation of game fans. His problem is, he only has a
three frame walk, so he can't participate in the action! Cranky can chew
your ear off if you give him a chance, so once you get tired of him, just
take off,
(picture of an old cabin with a sign that reads: "Cranky's Cabin")



Kremlings, Kremlings everywhere! Kremlings are the tribe of reptilian
rascals who have ripped off Donkey Kong's banana horde. They come in
a variety of shapes, sizes and shades:

The supreme commander of the Kremlings and mastermind of the banana heist.

This run-of-the-mill green Kremlings is the most common type.

This muscle-bound Kremlings will laugh off most attacks.

Klump's helmet will protect him from attacks from above.

His huge teeth will dissuade you from roll attacks!

This Kremlings uses a crafty disguise to make sneak attacks.

(picture of the shadow of King K. Rool with a question mark on it) King K. Rool
(picture of a green crocodile) Kritter
(picture of a grey muscle-bound crocodile) Krusha
(picture of a big crocodile wearing a helmet) Klump
(picture of a yellow crocodile with red eyes) Rock Kroc
(picture of a blue crocodile with a big mouth and teeth) Klap Trap


Other Enemies

NECKY: Watch out for this high-flying foe!
MINI-NECKY: Necky's little buddy spits coconuts!
ZINGER: Avoid touching the stinging spikes on Zinger's back!
MANKY KONG: These Kong reject orangutans do know how to roll out the barrel!
ARMY: Army will curl into an armored ball to protect himself from
your attacks.
SLIPPA: Scaly, slithering snakes that like to live in old oil drums.

(picture of a bee with spikes on its back) Zinger
(picture of a grey vulture) Mini-Necky
(picture of a big brown vulture) Necky
(picture of an orange gorilla) Manky Kong
(picture of a tatoo) Army
(picture of a red and black snake) Slippa



Underwater Enemies

CHOMPS: The waters of Donkey Kong Country are infested with many sharks!
CHOMPS JR.: A smaller variety of chark, but nonetheless deadly!
SQUIDGE: Watch out for this scooting jellyfish. He can appear from nowhere!
CLAMBO: Clambo spits pearls at you as you swim past.
CROCTOPUS: These octopi spin dizzily about coral formations.

(picture of a big green shark) Chomps
(picture of a blue shark) Chomps Jr.
(picture of a jellyfish) Squidge
(picture of a oyster) Clambo
(picture of an octopus) Croctopus

(picture of Cranky saying: "Err... Nope! None of these baddies are in! They
must have slipped in the wrong instruction manual or something.")


(picture of Cranky saying: "Well sonny, in my day we didn't have all this
newfangled game play like in Donkey Kong Country, no siree. You game players
today are spoiled by all the pretty pictures and stereo sound, when all you
really need is great game play. Well, if you need some hints for this silly
game, try these:")


* There are tons of secret levels in this game! Always try to explore every
level thoroughly to find these areas, where you can earn extra lives. Of
course, if I were playing, I wouldn't need any, but you might!

* Some enemies are invulnerable to certain attacks, or might take more than
one hit to beat. Try lots of things when you meet a new enemy, even jump
on his head. What a novel idea!

* Follow the trail of bananas to the goal in each level. There is a way to
collect every banana in the game if you try hard enough!

* Use teamwork! There are some things that Donkey Kong can do that Diddy
can't. And even though the big ape won't admit it, Diddy is better at some
things of his own.



What makes the graphics of Donkey Kong Country so cool? Every image that
you see on the game screen was actually designed on Silicon Graphics Inc.
workstations, the same powerful computers that were used to create
computer animation in movies like Jurassic Park and Terminator 2:
Judgment Day.

First, the artists for Donkey Kong Country created "computer models"
of every character in the game. Computer models are basically
three dimensional images of the character that can be viewed on the
computer from all directions and in any pose. The character pictures in
this manual are what the computer models look like on a Silicon
Graphics computer. The game designers took those models and translated
the data into a format usable by the Super NES.

The results are still spectacular and provide the most realistic and three-
dimensional graphics ever seen in video games. We believe that this use of
computers to design graphics will revolutionize the way games are made
in the future, and Donkey Kong Country is just the beginning!

(picture of Donkey Kong wire-frame model)
Actual SGI wire-frame models before hair and other textures are added
(same picture as above but rotated a little)



(picture of Cranky saying: "Does anyone ever actually use these memo pages?
Waste of paper if you ask me!")
(picture of a banana peel)


(picture of Cranky saying: "Copy?! Who'd want to copy this game?")

this product will not operate when connected to a device which makes unautherized copies
CAUTION: This Nintendo game is not designed for use with any unauthorized
copying device. Use of any such device will invalidate your Nintendo product
warranty. Nintendo (and/or any Nintendo licensee or distributor) is not
responsible for any damage or loss caused by the use of any such device. If
use of such device causes your game to stop operating, disconnect the device
carefully to avoid damage and resume normal game play. If you game
ceases to operate and you have no device attached to it, please contact
your local authorized Nintendo distributor.

The contents of this Caution do not interfere with your statutory rights.

WARNING: Copying of any Nintendo game is illegal and is strictly prohibited
by domestic and international copyright laws. "Back-up" or "archival" copies
are not authorized and are not necessary to protect your software. Violators
will be prosecuted.

This manual and other printed matter accompanying this game are
also protected by domestic and international copyright laws.

For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo distributor.


(not written)


Need help with installation, maintenance, or service? Call 1-800-255-3700.

(picture of the Nintendo logo)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Printed in Japan