Instruction Manual

Shadow Madness

(X) = X Button
(C) = Circle Button
(S) = Square Button
(T) = Triangle Button

Please note that any missing pages (a lot in this manual) probably
contain pictures, or something else that didn't need to be entered.

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Getting Started..............2
Analog Controller............4
Save and Load................6
The Quest....................9
Naming Your Characters......16
Shops and Inns..............18
Items and Equipment.........19
Battle Mode.................22
Character Statistics........30
Menu Commands...............32
World Maps..................36
Mini Quests.................40
Survival Tips...............46
Weapons, Armor and Items....50

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Saving a Game

To save a game, choose Save from the Select Menu. You can save your
game while on any world map or at an inn. When the Load/Save Menu
appears, use the Left/Right directional buttons to change slots on the
memory card. The Up/Down directional buttons will switch to the other
MEMORY CARD. To save your game, press the Action button.

Shadow Madness games will appear as green lights on the MEMORY CARD
wheel. All other games will appear as blue lights. When a Shadow
Madness game is selected, you see the heroes in your party with the
lead hero on the left side of the screen. The saved game information
will appear in the status bar at the bottom of the screen. If the
slot contains another Shadow Madness game, you must overwrite the game
or choose another slot. If the slot contains a non-Shadow Madness
game, you must delete the game or select another slot to save your

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Loading a Saved Game

You may load a saved game from the Start Menu by choosing Load Saved
Game. You can also load a new game anytime during play by selecting
Load from the Select menu. When the Load/Save Menu appears, use the
Left/Right directional buttons to change slots on the MEMORY CARD.
The Up/Down directional buttons will change to the other memory card.
To select a Shadow Madness game, press the Action button.

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The Quest

On a gentle spring evening, without warning or apparent source, chaos
descends upon the once thriving world of Arkose. A coastal town is
silently crushed, leaving piles of dust where people once stood. A
pestilence infects the land. It cares not whom it reduces into a
blubbering, raving lunatic. The infected spend their final days
trying to escape from the clutches of their own shadows. There is no
apparent cure.

The once prominent Gadgeteer race seems to disappear. Hysteria reigns
supreme. Doors are shut tight and towns turn hostile to strangers.
Barriers of all kinds, some quite lethal, spring up as towns fight off
deranged strangers and the growing horde of bizarre creatures that are
some how connected with the disease. It's as if some immense, demonic
nightclub just shut its doors at 2 AM, spewing its inebriated,
bloodthirsty, vicious patrons out into the world all at once.

A small band of orphans stumbles along seeking help and answers. They
are assisted by numerous characters and confront hordes of vicious and
conniving adversaries. They wander and explore sweeping landscapes,
ranging from fantastic flying cities to haunted villages and
mysterious ruins. They must solve challenging puzzles, complete
difficult mini-quests and meet a slew of quirky beings as they try to
solve the mystery of Shadow Madness.

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Stinger is a young man with dreams of adventure and the sea. He's a
natural when it comes to sword play, and knows his way around a lock.
When the enemy wipes out his hometown, he is forced to make his own
way in the world.

Race Arkosian
Gender Male
Age 18
Height 6'0"
Weight 185 lbs
Intelligence Average
Weapon Sword
Special Ability Lockpicking

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Windleaf is a talented young mystic with a curious nature. Raised in
a secluded Sylvan village, her dream of exploring the world comes true
one dark day as the enemy attacks her home. Bow in hand and spells
ready, she begins her journey.

Race Arkosian
Gender Female
Age 17
Height 5'6"
Weight 125 lbs
Intelligence Above Average
Weapon Bow
Special Ability Spell Casting

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HARV-5 is a labor robot, created by the enigmatic Gadgeteers to tend
fields and crops. There's more to Harv than farming though, he has a
spark of life not present in any other robot. When the enemy razes
his fields and home, Harv sets out into the world of humanity to find
a new purpose.

Race Harvester Robot Mark 5
Gender Male
Age Actual 40+, mental (young adult)
Height 5'6"
Weight 250 lbs
Intelligence Average
Weapon Field Scythe
Special Ability Immunity

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Xero Von Moon
Xero Von Moon is a blast from the past. A deadly combination of
warrior and mage, he lost his artificial body long ago during the
Great War. Down to just his head, Xero is revived from a deep sleep
and brought into a new war with stakes much higher than before.

Race Mage Warrior
Gender Male
Age 554
Height 18"
Weight 13 lbs
Intelligence High
Weapon PSI Blasts
Special Ability Spell Casting

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Clemett didn't play nice and work well with the other Gadgeteers, so
he was sent to live with the humans he admired so much. Happy in his
new life, he does not hesitate to pick up his multi-cannon when the
enemy comes to call. No one messes with his friends!

Race Gadgeteer
Gender Male
Age 26
Height 5'8"
Weight 350 lbs
Intelligence High
Weapon Multi-Cannon
Special Ability Gadgeteering

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Jirina fights for freedom with furious fists and devastating spells.
A native of the inner world known as Wyldern, her home was turned into
a twisted hell. Casting aside the pacifistic ways of her people, she
begins a one woman war against an invincible foe.

Race Grey Org
Gender Female
Age 25
Height 6'6"
Weight 275 lbs
Intelligence Average
Weapon Magic
Special Ability Spell Casting

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Naming Your Characters

As each of the heroes is introduced to the story, you may create your
own name. The directional buttons scroll through the menu. Use the
Action button to make a selection.

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Shops and Inns

Shops are an essential part of your adventure. Know where they are
located and pay close attention to prices. The careful shopper can
make gold pieces go the distance!

There are three kinds of shops in the game; Weapons, Armor , and Item
shops. Be sure to look at each shop's entire inventory. Some of them
offer rare goods and services you can't get anywhere else.
For example. Some weapon and armor shops are owned by master smiths.
These skilled artisans are capable of placing enchantments on your
weapons and armor. Enchantments can make the difference between life
and death in battles!

Inns are another "must-see" place. Staying the night at an Inn will
restore your heroes to full health and mystic power. Additionally,
you can save your game while at an Inn. This is a good idea, since it
places you right next to a place of healing when you begin the game
again. You can also switch parties at some Inns. When you'd like to
check in on the progress of another hero group, visit an Inn or a
similar place of rest. Walk up to the party switching icon and press

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Items and Equipment

There are four categories of items in the game. Weapons, Armor ,
Relics and Magic Items

Weapons come in three varieties:

Mundane weapons are your everyday implements of death. They have no
magic powers.