Instruction Manual


PlayStation Game Console Setup 4
Memory Cards 4
Terrorism: Civilians under Attack 6
Overview 7
Getting Started 8
Game Options 8
Training Level 9
Campaign Game 10
Action 11
Playing the Game 12
Briefing 12
Intel 12
Roster 13
Kit 14
Insertion 15
Action Phase 16
Controlling Your Operative 16
Action Phase Game Option 17
The Game Screen 18
Tips for Missions 19
Weapons and Equipment 20
Primary Weapons 20
Secondary Weapons 21
Equipment Slots 23
Uniforms 25
Credits 29
Warranty 31

SETUP - Page 4

Set up your PlayStation game console according to the instructions in its Instruction
Manual. Make sure the power is off before inserting or removing a compact disc. Insert the
Rainbow Six disc and close the Disc Cover. Insert game controllers and turn on the
PlayStation game console. Follow on-screen instructions to start a game.

You will need a Memory Card to save your games. Each campaign requires one block of memory.
Make sure there is at least one free block on the Memory Card before beginning a game. You
are not able to swap memory cards during play and you must leave the Memory Card in the
Memory Card slot for the duration of the play. You must insert the Memory Card in the first
slot of the Sony Multi Tap if you are using one.


Terrorism has become the new threat to national security However, it has existed for
thousands of years. It is basically the use of unconventional warfare by a minority faction
to coerce others to accept their social, religious or political beliefs through the use of
violence. Such acts can include kidnapping and holding hostages, assassination, bombings
and other attacks on the population. While terrorists may be supported by rogue nations,
they are not legal soldiers according to the international laws which provide the rules of


In the past decade, terrorism has spread around the world. Most countries have established
counter-terrorism units to combat this threat. The British Special Air Service (SAS) and
the US Navy SEAL Team Six are perhaps the best known.

Rainbow Six is a game developed in honor of the brave men and women who guard the back
doors of governments around the world. Although this is a work of fiction and there is no
international counterterrorist team such as RAINBOW, many of the special units cross train
and cooperate in missions against terrorists. Maybe someday an organization like RAINBOW
will exist.

Rainbow Six is unlike any other game for the PlayStation. You are the commander of a
counter-terrorist team made up of operatives from around the world. Your team will be
called on to perform a number of covert operations from hostage rescue to intelligence

Each mission can be broken down into two main parts: Planning and Execution. Much of your
time will be spent planning the mission. This consists of first reviewing the objectives of
the mission and selecting a team from a roster of operatives. You can also equip your team
with the appropriate weapons and equipment, then take a look at the mission area and decide
where you want each team member to begin.

After the planning is complete, you lead your team into the mission, taking control of each
operative in turn, one at a time. Rainbow Six is very realistic. Just as in real life, a
single hit will often incapacitate if not kill. The mission ends when you have completed
all your objectives or all of your operatives are out of action. If you fail to complete a
mission, you will get to try it again until you get it right with no penalty. You must
successfully complete each mission in order to advance to the next. It's possible to
complete a mission despite losing some of your team members. However, if you continue on
instead of replaying the mission, these operatives will not be available to you for future


Main Menu
>From the Main Menu screen, you have six options.

New Campaign: This option starts a new series of linked missions. You must complete all of
the objectives for each mission in order to advance to the next.

Continue Campaign: If you ever return to the main menu during a campaign, which is in play,
you can return to the campaign by selecting this option.

Options: This takes you to the Options Screen.

Load Campaign: This option allows you to load a campaign saved on a Memory Card.

Save Campaign: This allows you to save the current campaign to a Memory Card.

Training Level: This takes you to the training level where you can practice controlling an
operative in preparation for the campaign.

Game Options
>From the Options Screen, you can configure the game to your liking. There are four options
from which to choose:

Controller Setup: This allows you to choose from different controller configurations. In
addition, you can also toggle Auto Aim On or Off.

Adjust TV Screen Position: This allows you to adjust the screen using the Directional
Buttons or Left Stick.

Vibration: This toggles Vibration on or Off for those controller supporting the vibration

Back to Main: This returns you to the Main Menu.

Training Level - Page 9
The Training Level is where you can practice controlling an operative in a nonthreatening
environment. It is a good idea to spend some time training here before beginning an
operational campaign. Even while you have begun going through the missions, check back to
the Training Level to brush up on some of your skills.

When you first begin the Training Level, you start out in a small room with 3 different
exit routes. The center door leads to the Assault Course. The right door leads to the
Shooting Range and the left route leads to the Training Mission, where you'll need to swap
to another operative.

The Assault Course is where you practice moving your operative, During the campaign, it is
vital for you to be able to move forward, backward and sideways while keeping your weapon
aimed at a target. As a part of the course, you must walk across a ditch on planks, jump,
crouch, climb and run. The Assault Course is timed. At the end, you will be given your time
and informed if you have set a new record or not.

The Shooting Range is where you can practice using your weapons. There are two different
ranges. In each, targets pop up for a few seconds and then lower. Try to hit as many as
possible. To start the targets, walk over to the adjacent post and press Operate to throw
the switch. At the far end of the Shooting Range is the armory. Here you can change your
primary and secondary weapons. Aim at the weapon you wish to use, then press the Ll + (tm)
button. Try using each of the different weapons and notice their differences. When you
select a new weapon, you also receive a full load of ammunition.

The Training Mission lets you practice in an operational setting. Inside the kill house,
you must locate and disarm a bomb and then rescue a hostage and escort him out of the
building. Pay attention to the text boxes as they will instruct you what to do. Press
SELECT to bring up the map screen and from there you can switch to another operative. The
Training Mission is timed. As soon as the bomb is disarmed and the hostage walks out the
door, the timer is stopped. You will then be given the time and informed if you set a new

Good performance in the Training Level will calibrate the unnamed rookie attributes to
higher settings in the main game.

Campaign Game - Page 10
If you select New Campaign, you will be asked to select a difficulty level. In Easy level,
you need only complete the Primary Mission Objective and the terrorists are less numerous
and alert. In Medium and Hard levels, you must complete both Primary and Secondary
Objectives. There are usually more terrorists in these levels and they are more alert and
deadly. If you chose Continue Campaign or Load Campaign, or after selecting a difficulty
level, you will be taken to the Briefing Screen for the current mission. There are five
screens from which you set up your mission before entering the action phase.

Briefing: This screen provides information on the current mission including the objectives,
background, and purpose.

Intel: This screen lets you access information on people and organizations you encounter
during the campaign.

Roster: Here is where you can browse through the capabilities of all of your operatives and
then select three of the most qualified for the current mission.

Kit Selection: This screen is where you outfit your team for the mission. While a default
kit is already set up, you can change the uniform, weapons and equipment for each of your
selected operatives.

Insertion: This screen is where you determine where each of your operatives will begin the

Action - Page 11
Once your planning is complete, the action phase is where you take control of one of the
operatives and go through the mission to complete your objectives. Remember, your mission
is to save the lives of the hostages. Consider their safety as well as that of your

During a campaign, you will receive a variety of different missions. For each mission, you
will go through the same steps. As an example of mission planning, this section will take
you through Mission 1: Steel Wind.


Once a mission has been assigned to you, go first to the Briefing Screen. Here you will
receive your orders as well as the background to the mission.

Control offers the background to the mission. Here you can find out who the terrorists are
and a little about the location and environment of the mission.

Command consists of John Clark. Also known as Rainbow Six, Mr. Clark is your commander. He
will always offer advice about the mission.

Orders lists your objectives as well as further information on the situation. The
objectives of this first mission are to rescue the ambassador as well as a staff member.

Note: if you are playing the Easy level, you need only rescue the ambassador.

Advisors are people brought in to provide additional information applicable to the mission.
There are no Advisors for the first mission.

Cycle through the categories using the Directional, X and & ( Buttons.
To go to the next screen and each subsequent screen, press the ( Button to the menu bar
across the top and then press the X Button.

After going over the purpose of your mission, it is a good idea to go to the Intel Screen
and get extra information that may pertain to the mission. There are four categories under

The first category, "People," lists individuals involved in the mission in some way. In the
example, John Clark is the only person on the list and selecting him will bring up his bio.

"Organizations" lists companies, terrorist groups and so forth. In the example, Free Europe
is the terrorist group in the embassy.

Finally, the "Miscellaneous" section contains any additional information. In the example,
this section provides background information on the European Union.

Cycle through the categories using the Directional, X and (Buttons.

Roster - Page 13
When you have learned all you need to about the mission, it is time to get the ball
rolling. At the Roster Screen, you can look at the dossiers of all of your operatives and
then select three of them for the current mission. Each operative is rated for health and
five skills. All of these are used during the mission. Next to the health and skills are
bar graphs. The longer the bar, the healthier or better the operative is at that skill.
Here are the roles each skill plays in the game.

Health: At the beginning of the campaign, all operatives have a maximum health rating.
However, as they become wounded or killed during missions, their health bar decreases.
Lowered health can decrease the operative's accuracy with firearms. This will affect your
ability to complete the mission. An operative's health will improve if you let him sit out
a mission.

Demolitions: This skill determines the time it takes an operative to place a door charge as
well as to disarm a bomb. The higher the level, the quicker the job is accomplished. This
skill also affects how many shotgun blasts it takes an operative to breach a door. A
demolitions kit will augment this skill.

Electronics: This skill affects the speed at which operatives can place bugs, pick locks
and bypass security systems. An electronics kit or a lockpick kit will augment this skill,
depending on the action.

Firearms: This skill is used to determine the accuracy of the operative for all weapons The
targeting reticule reflects this. The targeting reticule illustrates the spread of the
weapon. The smaller the reticule, the more accurate the fire. The reticule will grow as the
operative moves or turns. The higher the firearms skill level, the quicker the reticule
returns to its normal size. This skill also determines how quickly an operative will
respond to his or her surroundings such as when being shot at.

Grenades: This skill is similar to the firearms skill except it determines the accuracy of
all thrown weapons-namely frag grenades and flashbangs. This can be important in tight
spots since you don't want a frag grenade bouncing back at you off of an object.