Syphon Filter

(X) = X Button
(C) = Circle Button
(S) = Square Button
(T) = Triangle Button


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Table of Contents
Setting Up Your Console................2
Agent Controls.........................2
Mission Background.....................4
Starting the Game......................5
Memory Card............................5
Game Screen............................6
Agent Moves............................7
Targeting Modes and Using Weapons......8
Weapons and Pick-Ups..................10
Mission Guidelines....................18
Pause Menu / ACD Display..............19

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Setting Up Your Console
Set up your PlayStation game console according to the instructions in
its Instruction Manual. Make sure the power is off before inserting
or removing a compact disc. Insert the Syphon Filter disc and close
the CD door. Insert the game controllers and turn on the PlayStation
game console. Follow the on-screen instructions at the Title Screen
to begin.

Agent Controls
The following button controls are the default configuration. You can
adjust your controls at the Options Menu (see pg. 20).

DIRECTIONAL BUTTON/S: Controls Gabe's directional movement and the
aiming cursor when in manual aim mode.

(X) BUTTON: A three-in-one button.

1) When standing still, Gabe kneels for better accuracy or hides
behind objects.

2) When in motion, Gabe crouch-walks in order to sneak past or up on

3) When used near an edge, Gabe lowers himself down.

(S) BUTTON: Fires the currently selected weapon.

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(C) BUTTON: Makes Gabe roll. When Gabe is fired upon, rolling
reduces his chances of being hit.

(T) BUTTON: A four-in-one button.

1) Climbs scalable terrain.

2) Interacts with useable objects (doors, computers, switches, etc.).

3) Reloads currently selected weapon (when Gabe is not standing next
to interactive terrain or objects).

4) Contacts Lian Xing via the Advanced Communication Device (ACD)
when prompted by text.

START BUTTON: Brings up the Pause Menu/ACD, allowing you to review
crucial information pertaining to the current mission.

SELECT BUTTON: Highlights Gabe's weapon inventory. Tapping SELECT
allows you to cycle through your current stockpile,
and holding SELECT down while pressing R2 or L2 allows
you to scroll through and highlight any of the
weapons. Release the buttons to select a highlighted

R1 BUTTON: Establishes a target lock on the nearest targetable enemy.
Tapping R1 cycles through targetable enemies.

L1 BUTTON: Calls up a targeting cursor for accurate aiming.

R2 BUTTON: Strafe right. Allows Gabe to move directly to the right
while aiming forward. In sniper mode, R2 allows Gabe to
peek around corners.

L2 BUTTON: Strafe left. Allows Gabe to move directly to the left
while aiming forward. In sniper mode, L2 allows Gabe to
peek around corners.

Analog Controls:
L3 LEFT STICK: Replicates the directional button/s.

R3 RIGHT STICK: Can be used with L1 in targeting mode.

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Mission Background
Deep in the heart of Central America, an American special agent falls
dead to the moist earth. Nearby, a secret jungle laboratory erupts
into flames. Recovered evidence indicates that someone is creating a
powerful biological weapon. Days later, special agents Gabe Logan and
his partner Lian Xing discover the gruesome remains of victims
littering the contaminated landscape of a Nepal village.
Agency intelligence connects these events to terrorist Erich Rhoemer
and his skilled team who are orchestrating a plan to unleash the
deadly Syphon Filter virus on the U.S. The ruthless terrorists plant
explosive traps, capture hostages and hide viral bombs throughout
Washington D.C. In response, the Agency sends in Gabe Logan, their
best covert operative, to eliminate the terrorists one by one and save
the U.S. from certain death. He is assisted by teams from the U.S.
Army Chemical and Biological Defense Command (CBDC), and Lian Xing,
who stays in close contact with Gabe throughout his missions.

The fate of millions relies on the skill of one special agent.

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Starting the Game
At the Title Screen, you can choose NEW GAME or LOAD GAME, or launch
the TRAINING VIDEO. To start a new game, press the (X) button to
select NEW GAME and launch the intro movie. Note: LOAD GAME will
only appear if you have previously saved a game to a MEMORY CARD and
have the card inserted into MEMORY CARD Slot 1. Press the directional
button/s to highlight LOAD GAME and the (X) button to select and
resume play of your saved game.

Memory Card
You must insert a MEMORY CARD in order to save or load a file. Do not
remove or insert a MEMORY CARD while saving is in progress or damage
may result. One block of memory must be available on the MEMORY CARD
in order to save Syphon Filter data. If you don't have a MEMORY CARD,
all game data will be lost after turning off your PlayStation game
console. To save data, make sure a MEMORY CARD is inserted into
MEMORY CARD Slot 1 before you begin play. You can only save at the
end of each level. After you complete a level, the screen prompts you
to save the game. To load a saved game, access this option from the
Title Screen.

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Game Screen
The game screen consists of several elements:

ARMOR/HEALTH: Indicates the amount of Armor you have remaining. Your
Armor depletes before your Health. When your Health runs out, the
game is over. Although you cannot replenish your Health, you can
replenish your Armor by picking up flak jackets from dead enemies or
weapon boxes.

DANGER METER: Indicates your likelihood of being hit. When your
Danger Meter is completely filled, it and your Radar's Enemy Indicator
Cone begin to flash. Evasive maneuvers like rolling or hiding behind
obstacles decrease your likelihood of being hit in dangerous
situations. When you are no longer in danger, the Danger Meter
returns to normal.

TARGET METER: Indicates when you have an enemy in target range.
Press L1 to bring up targeting crosshairs for more accurate aiming.
When your Target Meter is completely filled, you have a 100% chance of
hitting the targeted enemy. When there is no target available, the
Target Meter does not appear.

RADAR: Indicates the location of all detected enemies relative to
your position and includes a compass for easier navigation. The Enemy
Indicator Cone flashes red when an enemy has you in sight and is
likely to hit you.

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WEAPON and NUMBER OF ROUNDS: Indicates the currently selected weapon
and remaining number of rounds for that weapon. Hold the SELECT
button to bring up a scroll bar and press L2 or R2 to scroll through
weapons from your inventory.

Agent Moves
Gabe has a range of movements to help him maneuver through both rapid
fire shoot-outs and stealthy one-on-one attacks. Though the type of
gameplay varies by mission, each requires split-second decision
making. To fully prepare yourself for the fast action ahead,
familiarize yourself with all of Gabe's movements detailed below.

Running: Press the directional button/s Up to make Gabe run. While
he's running, use the directional button/s Right or Left to execute a
sharp turn. Try using the strafe buttons R2 and L2 for greater

Waiting Crouch: Gabe's walking crouch allows him to sneak up on
enemies and safely navigate narrow areas. While Gabe is in motion,
press the (X) button to slow to a walking crouch.

Kneeling: Kneeling gives Gabe greater stability while he's aiming and
thus increases his chances of hitting an enemy. Gabe's kneel also
allows him to reduce his height so he can hide behind objects and
avoid enemy detection. To drop to a kneel, press the (X) button.

Pull Up: In general, Gabe needs to hoist himself up onto anything 4
feet high, including crates, brick walls and fire escapes. To pull
Gabe up onto an object, stand next to it and press the (T) button.
When he's clinging, press the directional button/s Up to finish the
move or Down to release his grip.

Hand-Over-Hand: Gabe's hand-over-hand move is necessary to cross
rails and ledges set high above the ground. Press the (T) button to
jump up and grab a rail, then move across it by pressing the
directional button/s Right or Left or L2 or R2. Gabe can shoot while
he's moving hand-over-hand across a rail; he'll hang from one hand and
use the other to fire his weapon.

Note: Gabe can't reload or change weapons while performing this move.

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Rolling: Directional rolls function as Gabe's first line of defense
when an enemy has him targeted. Gabe can roll from a crouch or a full
run. Press the (C) button to roll and the directional button/s or L2
and R2 to direct your roll left and right if you hold down (X) during
a roll, you'll come out of the roll directly into a kneel so you're
immediately on the offensive.

Strafing: Strafing allows Gabe to run in a straight line left or
right while shooting. This move is particularly useful when Gabe is
under intense fire from several enemies at once. Use L2 to strafe
left, R2 to strafe right and the (S) button to fire. In sniper and
manual aim modes, the L2 and R2 buttons enable Gabe to peek left and
right (see Targeting Modes below).

Throwing: Press the (S) button to throw a grenade when Gabe has one
in hand. The longer you hold the (S) button the greater the arc of
the thrown grenade.

180 Degree Turn: Tap the directional button/s down once or tap L3
downward once.

Targeting Modes and Using Weapons
Syphon Filter features three main targeting modes and a wide range of
weapons. The most appropriate targeting mode and weapon depends on
the environment and situation. Use the (S) button to fire your weapon
in all modes.

Default: Of the three targeting modes, default targeting is the least
accurate, because Gabe shoots at enemies without the assistance of
target lock or targeting crosshairs.

Manual Aiming: Manual aiming provides pinpoint accuracy for crucial
head shot. Press L1 to bring up targeting crosshairs and use the
directional button/s to move the crosshairs in the desired direction.

Target Locking: Target locking allows Gabe to keep track of enemies
and shoot at them while facing other directions. Press the R1 button
and Gabe locks onto the nearest enemy. The on-screen Target Meter
indicates your chances of hitting an enemy and increases or decreases
as Gabe moves around. When Gabe is locked on a target, one-handed
weapons grant him nearly 360 degree movement while keeping the target
in sight. Two-handed weapons provide a 180 degree shooting range. If
you quickly release R1 and press R1 again, Gabe immediately targets
the next enemy.

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Sniper Modes: Syphon Filter features both normal and nightvision
sniper modes when Gabe is holding a sniper rifle. Use L1 to enter
into sniper mode and zero in on an enemy. Infrared mode enables Gabe
to identify otherwise invisible enemies by their body heat. Press the
(T) button to zoom in and the (C) button to zoom out. While in sniper
mode, use R2 and L2 to make Gabe peek around corners. The peek allows
Gabe to detect enemies and still remain partially protected.

Shooting While Hanging: When Gabe is hanging from an object or in the
process of crossing a rail hand-over-hand, he may be attacked. To
return fire, use the (S) button. To manually aim, press L1 or R1.
Gabe releases one arm and begins firing as he dangles in the air.
When used in conjunction with target lock, you can aim in an enemy's
direction and increase your chances of killing him.

Reloading: The weapon cartridges in Syphon Filter have limited rounds
(see pg. 10 for specifics). When a weapon runs out of ammo, you hear
the click of the trigger on the empty barrel. Though a weapon
automatically reloads if Gabe has an additional clip, this takes a
moment to do. In an intense firefight, Gabe can be severely hurt in
that time, so you can eject an emptying cartridge by manually
reloading with the (T) button. When Gabe runs out of ammunition, he
can collect more from dead enemies or ammunition boxes scattered
throughout levels.

Switching Weapons: Press the SELECT button to switch weapons. If you
hold SELECT down, an inventory bar appears that displays the entire
weapon inventory. Press L2 or R2 to cycle through the inventory then
release the buttons to select the highlighted weapon. The weapon
order in the inventory bar is always the same. Note: You can only
access Gabe's flashlight and viral detector by holding down the SELECT

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Weapons And Pickups
Syphon Filter has a wide range of deadly weapons Gabe needs to
survive. You begin the game with a silenced 9mm, sniper rifle, taser
and flashlight. You can find additional weapons on dead enemies or in
strategically hidden weapon boxes. Each weapon's Fire Rate and Damage
Rating are ranked from I to IIIII, with I being the lowest rating for
each feature. In the game, ammunition is indicated by number of
bullets in a current clip over the maximum number of bullets a weapon
can hold (15/45 for example).

Silenced 9mm Handgun
Fire Rate III
Damage II
Clip Size 15
Max Rounds 90

The 9mm handgun is the standard issue side-arm for NATO and all five
branches of the U.S. Armed Forces since passing the 1979 MRBF (Mean
Rounds Before operational Failure) performance test where it expended
35,000 rounds, six times the gun's service life.

.45 Handgun
Fire Rate II
Damage III
Clip Size 10
Max Rounds 60

This tough, durable gun has been in production for almost a century.
It has tremendous stopping power, and in spite of its strong recoil
and heavy slide and bolt, it is a deadly weapon in the hands of a
seasoned professional.

G-18 Pistol-Machine Gun
Fire Rate IIIII
Damage II
Clip Size 33
Max Rounds 198

With a rate of fire topping 60 rounds per second, the G-18 is perhaps
the most deadly pistol-machine gun in the world. Its only weakness is
its tendency to expend ammunition faster than most shooters are
prepared for, leaving them defenseless during a reload.

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BIZ-2 Pistol-Machine Gun
Fire Rate IIII
Damage III
Clip Size 66
Max Rounds 396

This pistol-machine gun is designed to deliver sustained firepower in
tight quarters. The unconventional design of its large capacity
magazine keeps the weapon compact, but still provides a near
bottomless source of ammunition.

HK-5 Pistol-Machine Gun
Fire Rate IIII
Damage III
Clip Size 32
Max Rounds 192

The HK-5's modular design and small size make it very popular with
both military special forces and terrorists. With more than 23
officially recognized variants, it is fast becoming the most widely
used pistol-machine gun in the world.

Fire Rate II
Damage IIII
Clip Size N/A
Max Rounds 25

The 12-gauge modified choke shotgun is standard issue for the DEA, FBI
and USSS. In firing tests using Tactical 00 shot with nine lead on an
ISCP regulation target at 25 yards, the payload was delivered into the
"A" kill zone with limited collateral damage.

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Combat Shotgun
Fire Rate II
Damage IIII
Clip Size N/A
Max Rounds 30

The overly heavy recoil of this 12-gauge shotgun is more than
compensated for by its unparalleled stopping power and its
recoil-inertia operation which is significantly faster than the
gas-operated system found in most auto-loading shotguns.

PK-102 Assault Rifle
Fire Rate IIII
Damage II
Clip Size 30
Max Rounds 180

A variant of the popular Vokinhsilak system (one of the most widely
used and modified designs in the world). The PK-102 is a compact,
lightweight, full assault rifle that is easy to conceal, making it a
popular choice for terrorists.

M-16 Assault Rifle
Fire Rate IIII
Damage II
Clip Size 30
Max Rounds 180

This low recoil weapon is lightweight and accurate. Developed by the
U.S Army in 1965, this assault rifle has since become a mainstay for
armed forces, police and personal defense enthusiasts.

K3G4 Assault Rifle
Fire Rate IIII
Damage II
Clip Size 20
Max Rounds 120

The deadly K3G4 is commonly armed with Teflon coated bullets capable
of cutting through most standard-issue flak jackets like a hot knife
through butter.

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Sniper Rifle
Fire Rate II
Damage II
Clip Size 10
Max Rounds 30

This high-caliber, silenced rifle comes equipped with a classified
digital scope with basic optical character recognition, making it a
highly accurate weapon capable of identifying and classifying human
targets and impact points prior to firing.

Nightvision Rifle
Fire Rate II
Damage II
Clip Size 10
Max Rounds 30

Often used by Russian Army snipers, this Russian rifle is capable of
extreme accuracy. It excels in engaging fleeting, moving, open and
masked single targets. This model comes standard equipped with a SVDN2
night sight and silencer.

Fire Rate I
Damage IIIII
Clip Size N/A
Max Rounds Infinite

Using CO2 cartridges, this weapon fires a probe that lodges one inch
deep in the victim's body. Then a charge of 500,000 volts is passed
along a wire connecting the weapon to the probe. This charge can be
sustained indefinitely. Hold the (S) button to ignite and continue to
hold it until your victim catches fire.

Fire Rate I
Damage IIIII
Clip Size N/A
Max Rounds 10

Upon detonation, this incendiary weapon spreads ammonium perchlorate
three meters outwards from the blast point. It is instantly ignited
by the explosion and quickly burns out, fatally burning anyone nearby
but leaving little collateral damage.

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Gas Grenade
Fire Rate I
Damage IIIII
Clip Size N/A
Max Rounds 10

Primarily used as a stealth weapon against multiple targets, this
grenade releases trace amounts of Soman nerve agent into the air. The
gas quickly dissipates, but not before rendering victims unconscious.
If no antidote is administered, death follows within 15 minutes.

C4 Explosives
Fire Rate N/A
Damage IIIII
Clip Size N/A
Max Rounds N/A

These incendiary blocks are made of a putty-like material which can be
molded to the user's liking. The C4 explosive putty is then wired to
a fuse and a friction igniter, allowing the user to detonate the
explosive from a distant or protected position.

M79 Grenade Launcher
Fire Rate I
Damage IIIII
Clip Size N/A
Max Rounds 10

This single-barrelled, break-action grenade launcher was developed
during the Vietnam War. Commonly referred to as the "Blooper," it
fires 40mm HE grenades that contain enough explosives to produce more
than 300 fragments with a lethal radius of up to five meters.

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Virus Scanner
Developed in secret by the viral research branch of Pharcom Inc., this
device is capable of detecting trace particles of the Syphon Filter
virus from up to 50 meters away. It can also scan through some solid
objects and provide visual feedback of their contents.

Standard equipment for all Agency operatives, this flashlight is
shockproof and charged by a 300 hour battery. It is a permanent item
in Gabe's weapon inventory and necessary for reconnaissance in darker

Flak Jacket
Standard issue flak jackets function as mobile armor. When armor runs
low from damage, Gabe can bolster his armor by picking up flak jackets
from dead enemies or finding the jackets in weapon boxes. If you kill
an enemy with a body shot, you destroy his flak jacket. If you kill
an enemy with a head shot, the flak jacket you take provides 1/4 of
the protection. Flak jackets found in weapon boxes provide full

This is a standard magnetic strip card key used primarily for security
purposes. Keycards can be found on certain dead enemies and used to
access certain restricted areas.

Viral Antigen
This device is used to subcutaneously inject a fine stream of fluid
through high pressure without puncturing the skin. The viral antigen
is loaded with an experimental Serum capable of counteracting the
effects of the Syphon Filter virus.

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Mission Guidelines
Each mission has between one and five objectives you must fulfill
before you can progress to the next level. Objectives may be added
during a mission. If you fail any of these objectives, you abort the
mission. At any point, you can restart your entire mission or restart
from the last checkpoint by pressing the START button to access these
choices from the Options Menu. When Gabe completes an objective, he
receives a checkpoint. If you die in a level, you restart at the last

For example, you need to fulfill the following missions in the first
subway level:

1. Eliminate Kravitch and destroy communications array.
2. Eliminate Rhoemer.

Parameters are important elements of a mission since they set
conditions which you must adhere to in order to complete the level.
Depending on the level, each mission has between one and three
parameters. If you fail a mission parameter, you fail the mission and
will not advance to the next level, even though you can continue
playing the game. As noted, you can restart your mission should this

For example, you must adhere to the following parameters in order to
finish the subway level:

1. Do not eliminate any CBDC agent.
2. Avoid damaging explosive delivery systems or viral bombs.

Briefing and ACD
A briefing provides background on your mission and a quick level
overview. As Gabe progresses through a level, he periodically
receives communications via his ACD. The ACD is Gabe's link to Lian
Xing and the rest of his team who provide mission updates and track
enemy movement. When Gabe has an incoming communication, a text
prompt appears on screen. To activate the message, press the (T)

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Your map is integral for successfully navigating your way through
levels. Consult your map frequently to determine your position
relative to the location of objectives. Depending on Gabe's location,
a map may not be available.

Pause Menu/ACD Display
You can pause a game in progress by pressing the START button to

MAP: With this option highlighted, you can view the level map which
indicates your position relative to the location of objectives
and landmarks.

OBJECTIVES: Lets you review the level mission objective(s).

PARAMETERS: Lets you review the level mission parameter(s).

BRIEFING: Lets you review the level mission briefing.

WEAPONS: With this option highlighted, you can review your weapon
inventory. Press (X) to review a weapon's ammunition and
description. Press (X) again to equip that weapon.

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With this choice highlighted, press the (X) button to:

RESTART MISSION: Lets you restart the mission from the beginning.

RESTART AT LAST CHECKPOINT: Lets you resume gameplay at the last
completed objective.

SELECT PREVIOUS MISSION: Lets you play any previous mission you've

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GAME SETTINGS: With this choice highlighted, press the (X) button to

SOUND FX: Lets you increase or decrease the volume of the game's
sound effects. Press the directional button/s Left or
Right to adjust.

MUSIC: Lets you increase or decrease the volume of the game's music.
Press the directional button/s Left or Right to adjust.

VOICE-OVER: Lets you increase or decrease the volume of the game's
voice-overs. Press the directional button/s Left or
Right to adjust.

GAME BRIGHTNESS: Lets you increase or decrease the overall brightness
of the game. Press (X) to select, then use the
directional button/s Up or Down to adjust. The
lower the setting, the darker the game.

SCREEN CENTERING: Lets you center the screen image by using the
directional button/s. Press (X) to Save and (T)
to Cancel your adjustment

CONTROLLER: With this option highlighted, press the (X) button to

VIBRATION: Lets you turn the Dual Shock Analog Controller vibration
function ON/OFF.

INVERT AIM: Lets you reverse Up and Down controls for manual and
sniper mode aiming.

PRESET CONFIG: Lets you adjust your controller configuration.
STANDARD is the default and ALTERNATE provides a
different preset configuration. To completely
customize your configuration, press the directional
button/s Down to scroll down to an action, then press
the button you want to designate for that action.
Highlight ACCEPT to save your configuration. RESET
restores the default function and CANCEL returns you
to the top of the screen.

QUIT GAME: Lets you exit a game in progress.

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Gabriel Logan
Covert Operative
Sex: Male Height: 6'3"
Age: 35 Weight: 185 pounds
Birthplace: Camden, N J Eye Color: Brown
Nationality: American Hair Color: Black

Recognized as the top operative in the Agency today. Agency
Operative, 1993-Current. U.S. Army, Special Operations 1987-1992.
Gulf War, 1991. Presidential Citation, 1991. Silver Star, U.S.
Army, awarded 1989. Commissioned as a 2nd Lieutenant in the U.S.
Army, 1981.

M.A. Degree, Biochemistry, Magna Cum Laude, Rockefeller Institute,
awarded 1994. B.S. Degree, Biology and Chemistry, MIT, awarded 1987.
U.S. Army Reserve Officers Training Corps (ROTC), MIT, 1983-1987.

Lian Xing
Intelligence Communications Expert
Sex: Female Height: 5'1"
Age: 29 Weight: 120 pounds
Birthplace: San Francisco, CA Eye Color: Brown
Nationality: American Hair Color: Black

Operative for the Agency since recruitment after graduation in June
1996. Expert in the field of communications.

Ph.D., Computer Science, Magna Cum Laude, Stanford, 1996. M.S.,
Computer Science, Stanford, 1995. B.A., B.S. Languages and Computer
Science, U.C. Berkeley, awarded 1993.

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Thomas Markinson
Director of the Agency
Sex: Male Height: 6'0"
Age: 52 Weight: 210 pounds
Birthplace: Cambridge, MA Eye Color: Green
Nationality: American Hair Color: Gray

Agency Director, 1997-Current. Defense Intelligence Staff,
Washington D.C., 1986-96. Army Intelligence, Washington D.C.,
1976-86. U.S. Army Special Forces, 1968-75. Purple Heart, Medal of
Honor, both earned during tours in Vietnam.

B.A., International Relations, Georgetown, 1968. Officers Training
School, U.S. Army, 1968.

Edward Benton
Deputy Director of the Agency
Sex: Male Height: 6'0"
Age: 41 Weight: 210 pounds
Birthplace: Chicago, IL Eye Color: Brown
Nationality: American Hair Color: Black and Gray

Deputy Director, Agency, 1999-Current. Division Chief, Agency,
1993-96. Intelligence Analyst, Balkan Region, Agency, 1984-92.
Intelligence Analyst, South American Region, Agency, 1978-84.

M.A., International Relations, University of Maryland, awarded 1978.
B.A., Political Science, Johns Hopkins, awarded 1975.

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Erich Rhoemer
International Terrorist
Sex: Male Height: 6'2"
Age: 35 Weight: 193 pounds
Birthplace: Leipzig, Germany Eye Color: Brown
Nationality: German Hair Color: Black

Responsible for the bombing of the Comm Parks building, London, UK,
1997. Airplane hijacking, Gulf Airlines, Istanbul, Turkey, 1995. No
records exist prior to 1994. Has ties with many terrorist
organizations in South America, the Middle East, Europe and the
former USSR.

No formal training records or certifications exist.

Mara Aramov
Expert Assassin Working for Rhoemer
Sex: Female Height: 5'11"
Age: 32 Weight: 131 pounds
Birthplace: Novgorod, Russia Eye Color: Blue
Nationality: Russian Hair Color: Auburn

Assassin for hire, 1989-Current. Believed to be responsible for the
deaths of at least 14 people, all contracted assignments. KGB
Operative, 1986-1989. Believed to be a member of the Black Baton
terrorist organization. Has links to organized crime in Moscow.

No formal training records or certifications exist.

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Jonathan Phagan
CEO and Founder of Pharcom Industries, Inc.
Sex: Male Height: 6'5"
Age: 65 Weight: 190 pounds
Birthplace: Chicago, IL. Eye Color: Hazel
Nationality: American Hair Color: White

CEO and Founder of Pharcom, 1992-Current. Vice President, Wyn
Industries, 1983-92. Director of Laboratories, Wyn Industries,
1972-83. Research Chemist, Zyzon Labs, 1965-72. Helped bring both
Zyzon Labs and Wyn industries to the forefront of the biotech
industry. Chairman, Society for the Advancement of Biotechnological

M.D., Ph.D., University of Illinois, 1965. B.S., Biology and
Chemistry, University of Illinois, awarded 1957.

Anton Girdeaux
Munitions Expert Working for Rhoemer
Sex: Male Height: 6'0"
Age: 29 Weight: 200 pounds
Birthplace: Toulouse, France Eye Color: Blue
Nationality: French Hair Color: Blond

Mercenary for hire, 1992-Current. Machinist, 1988-1992. Girdeaux
has no official records linking him to any significant criminal
activity. Believed to have been recruited into the Black Baton ranks
by Mara Aramov.

Certification by French Society of Machinists, 1988.