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Thread Title: New Super Mario Bros.

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    Default New Super Mario Bros.

    New Super Mario Bros. Cheat: Infinite Lives on World 4-5

    To get infinite 1-UPs, you needn

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Cheat: World 8 (From World 5)


    To get to World 8 from World 5, do the following. First, head to the house directly after the first castle on World 5. Once there, go up six flights of stairs. Next to the seventh flight of stairs, there will be three bricks. Jump on top of them and jump straight up to hit an invisible block. Then, get on top of that block, jump straight up again, and hit another block. This one will unleash a vine that you can climb up. Once atop the vine, there will be a door. Go through the door and get on the nearby colorful platform. The platform will bring you to another door. Go through that door and find the red flag with a skull on it (as opposed to a black flag). Jump on the flag so it comes down, thereby completing the stage. Then, go to the cannon it shows and you will be brought to World 8.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: Play as Luigi
    Beat the game and save it. Then, select the saved game and hold down both the L and R BUTTONS, then enter A. The green sporting super mario bro is unlocked.

    I can confirm that you do not need to clear the game to play as Luigi. Just hold L + R and press A on the file you want to play, and you will be Luigi, regardless if you finish the game or not.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: Special Backgrounds
    First you beat the game. Then load the saved file for that game. Go into the blue Toad house now located in World 1. In here you can purchase five different backgrounds for your lower screen. They all cost Star Coins. To get the fift background, you have to get all of the star coins in the through-out all the levels.

    Toady claims to get the fifth background you must collect all star coins. This is wrong. You only need to clear a path to every mushroom hut. Finish the game and a path to a blue mushroom hut will appear in World 1. It contains the starting touchscreen theme and three additional background patterns that can be purchased for 20 star coins each. A fifth theme can be bought once you've cleared paths to the mushroom huts in every world.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: Unlimited Toad House Items
    Cleat all the levels and lettered bonus levels in the game and save it.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: World 4
    Beat the boss in the last castle of World 2 as Mini Mario.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: Final Background Pattern
    You must complete the game and collect every star coin on every level. Buy it for 20 star coins.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Unlockable: Challenge Mode
    Once you complete the game, go to the world map and enter Start, L R L R X X Y Y.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Extra Toad Houses
    At the end of the levels, jump onto the flagpole and when the last two digits of your countdown timer are the same. For Red Houses, jump on at 11, 22, or 33. For Green Houses, jump on at 44, 55, or 66. And for Orange Houses, jump on at 77, 88, or 99.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Power-ups
    For more power-ups, go back to World 1 and play the stages with the Red Winged Question mark blocks.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Warp to World 5
    There's a warp pipe that'll instantly bring you to World 5 from the World 1-Tower. When in the hidden room with the second Star Coin, notice a small gap in the upper-right corner of the room that's never closed by the shifting blocks. You can jump into the gap to reach a hidden area with a 1-Up (smash the invisible blocks as soon as you enter the room). Shell Mario can go one further, breaking the blocks along the floor to reach the warp cannon.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Inifinte 1UPs
    At the pipe right at the end of World 1-4, kick a koopa shell and it'll keep sliding back and forth between the pipe to the right and the wall to the left. If you jump every time the shell comes your way, the shell will kill the enemies that constantly appear, eventually giving you you 1UPs.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: House-ploitation
    First, each time you get to a boss stage, return to world 1. Play the first stage once through, getting all the power ups but the giant mushroom (you are forced to only be super mario at the end of the level if you gat it, without the fireballs). Instead, beat it and jump on the flag pole when the last two digits of the clock are either 66, 55, or 44. This way, a toad house with extra lives will appear. Repeat this until you have many, many lives to spare.

    To cheese the bosses, play through one more time (without getting the big mushroom) and end when the last two digits of the clock say 99, 88, or 77. This will make a toad house with the giant mushroom powerup appear. It will replace whatever else you already have. Finally, go to the stage with your newly equipped giant mushroom, fireballs, and lives. Play through it, but don't use your giant mushroom yet.

    When you get to whatever boss you are playing, immediately activate the giant mushroom. Now you can defeat the boss just by touching him! I don't know if the big mushroom will kill all bosses, but for most bosses, this works.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Free Mushroom Houses
    Instead of immediately jumping onto the flag pole at the end of a stage, take your time and watch the clock. If you hit the flag when the last two digits of your timer are the same (example: 133, 211, or 099) you'll unlock a mushroom house on your World Map. If the last two digits are 1, 2, or 3, you'll unlock a red mushroom house. If the last two digitsl are 4, 5, or 6, you'll unlock a green mushroom house. If the last two digits are 7, 8, or 9, you'll unlock an orange mushroom house.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint - Warp Zone Cannons
    In some worlds, there are cannons you can access (usually through taking secret exits). When you enter the cannon area, there will be a large cannon in the area, and a world number written below it. If you want to warp, simply drop into the cannon and off you go! Here is a list of the known warp zones thus far:

    World 5 Warp #1: Take the secret exit from the World 1 Tower.

    World 5 Warp #2: Take the secret exit from Stage 2-A.

    World 6 Warp: Take the secret exit from the World 3 Ghost House.

    World 7 Warp: Take the secret exit from the World 4 Ghost House.

    World 8 Warp: Take the secret exit from the World 5 Ghost House.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint: Easily Defeat Bowser and Other Bosses
    If you're having trouble defeating a boss, bring a Mega Mushroom into the stage. When you fight the boss, activate the Mega Mushroom and simply stomp all over the enemy to defeat him. This is especially useful at the end of the game where you have to fight two enemies at once.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint - Item Gauging
    To get a particular item from the red mushroom houses then hop into one.when toadsworth starts the slot go under it. Here's the tricky part: pause the game two items before the one you want and double tap A or B. For example, if you want a mini mushroom pause the game at the flower and press A or B twice. Viola! you got the mini mushroom.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint
    If you complete any stage when the last two digits of your countdown timer are the same (ex. 177, 233, 088) a bonus mushroom house will appear on the far left side of the world map. Stopping the timer with 11, 22, or 33 will give you a red mushroom house with a random item box. A timer with 44, 55, or 66 will give you a green mushroom house that rewards you with 1-Ups. Stop the timer at 77, 88, or 99 and you'll unlock an orange mushroom house that gives you a Mega Mushroom.

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    Default RE: New Super Mario Bros.

    New Super Mario Bros. Hint - Infinite 1-Ups (World 2-2)
    This is easiet when you are blue shell Mario. In World 2-2, go past the three turtles, then past the cluster of power-ups, to find four coins enclosed by a cage of blocks.

    When you take those out, you create a small, walled up gap where if you throw a shell into it, it will bounce back and forth forever. You would already have been attacked by a creature in a cloud throwing spiked shells at you. Stand close to it without stepping on the shell, and let the cloud creature keep tossing the spikeys into the gap, where the shell bouncing back and forth will take them out.

    Press down (crouch) to hide in your blue shell so you don't get hurt. Soon, every spikey that's thrown into the gap and taken out by the bouncing shell will give you one more life. You'll reach 99 lives in no time.

    In principle this works wherever you can get a shell to bounce back and forth perpetually, and there's an endless supply of enemies dropping in to be taken out.

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    Default Re: New Super Mario Bros.

    very helpful tips you have here. getting to other worlds is really tough specifically worlds 4 and 7. kudos! :)

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    Default Re: New Super Mario Bros.

    Submitted by CodeHunter:


    1-UP Mushrooms



    1-UP Mushrooms can be found by hitting/smashing blocks. They give Mario an extra life.

    99 Lives



    this is more a trick then a cheat, but in level 2-4, at the very end of a level, there is a turtle walking down the stairs leading to the flag. at about the 4th step, jump on him. here is where it gets hard. you need to jump on him so when he ricochets off the wall, you continue to jump on him. after that, don't ove so mario is just jumping n the turtle, and after a while, he will get 1-ups, and as long as you don't move, your lives will continue to go up till 99.

    Accessing world 4 and 7



    To access worlds 4 and 7 you first need to get a mini mushroom. You can get these at a toad house or in a game level. Then defeat the world 2 boss as mini mario. After the boss is defated you will notice a small opening at the bottom mini mario will fall in there and you will go to world 4. For world 7 defeat the world 5 boss as mini mario and mario will the go into the small opening at the bottom. You will then be at world 7.

    All Coins in a Coin Block



    In order to get all of the coins in a coin block, jumo on it. Then jump up (A) and press down and hold it until all of the coins are out.

    Backwards slide



    In World 3-A, go to the second "room", then go in the first pipe. You must be either Mega or Mini Mario to get the coin. To backwards slide, dash down one of the slopes, then turn back, still holding Dash. It will appear as if you are turning, but you will slide backwards. Make sure you hit the water before turning.

    Blue Koopa Shells



    You can win Blue Koopa Shells in Red Toad Houses. They give Mario a shell on his back, where he can dodge enemy attacks.

    Chalange mode



    Go to any world then press start and L,R,L,R,X,X,Y,Y a screen should come up saying "welcome to the secret Challenge mode.Think you can reach the goal? If you get stuck press start and choose return to map" you can not turn back.

    Classic Goal Theme



    Remember the goal theme from the classic Super Mario Bros. that plays when you complete a world? Well, it plays on this game, too. To have it play, you have to complete the world when the last 2 digits of the time are the same, for example, "199".

    Coins



    Coins can be found in the open or hiden within blocks. You also recieve 1 coin for each enemy you kill with fire balls. When you get 100 coins, you get an extra life.

    Control credits screen



    At the credits screen, use the touch screen to move the letters and hear sound effects from the game.

    Dancing enemies



    Notice that some enemies in all stages will do some sort of dance or jump when the chorus in the background music sings. This does not include flying enemies, Bullet and Banzai Bills, and Bosses.

    Deafeating Mummmipokey



    Mummipokey is the final boss in World 2. He will hide underground and sprout back up. Before he comes back up you will see dirt being kicked up, so that is your warning. You will have a split second to move from that area. As soon as you comes up, jump on his head. Do that a couple of times and he should be dead.

    Dorrie Fire Launcher



    Whenever you're riding on Dorrie as Fire Mario, shoot fireballs at the back of Dorrie's neck. The fireballs will ricochet off Dorrie's neck and will fly into the air, easily killing any enemies.

    Easily defeat Baby Bowser and Boswer in World 8



    Before entering the castle, enter an orange mushroom house and keep the Mega Mushroom you receive. Enter the castle and do not use the mushroom until the boss Battle. As soon as you can move again, tap the mushroom and grab it. As Mega Mario, simply run into Baby and King Bowser and both will be defeated.

    Easy lives



    In World 1-1, hit the "?" block containing the Mega Mushroom, then run as fast as possible to the end of the level and smash everything in sight. If you crash all the way through to the flagpole, you can earn up to five 1-Up Mushrooms. Enter the world again and repeat this as much as desired.

    In World 6-6, when you find five pipes at the end of the level, go in the third pipe. You will get shot out to the top of the flagpole.

    Easy Special Item



    Go into one of the toad houses in one of the Worlds where you can get either a red mushroom, blue shell, green mushroom, or orange mushroom. Time it right and you can get an easy special item!

    Fire Flowers



    Fire Flowers are usually found after you find a Super Mushroom and give you the ability to fire, fire balls at enemys. If you get hit once you go back to the "Super Mushroom" form and if you get hit twice you go back to your original form.

    Fire works display points



    You can get more score points if you follow these directions.Go to any level except towers and castles. Once you get to the flag at the end of each level.Then wait for the timer at the top of the top screen.Wait until the time gets to equal digits in the ones place and the tens place.Then jump on the flag.You will here the classic super mario theme.Then Mario(or Luigi) will enter the little brick house and raise the flag with a mushroom on it and you should see Some fire works go off.You will also get score points depending on the time you jumped on the flag. For example:344=4 fire works,299=9 fireworks.

    Get to a secret level



    At the end of world 1-2 you will find a platform at the end that moves go on the end of it on the left hand side then run up the platform and jump you should be on the top continue running and you will see a star and a pipe go and get the starand then go through the pipe you will see a red flag.

    Good way to get lives



    Go to w1-lvl1 and keep doing that to get lots of lives.

    Hidden star in World 1-2



    Go to where the Venus Flytraps are. There will be two blocks. Go to the first block and jump. You should see a star.

    Infinite lives



    In World 2-4, just past the two Piranha Plants (after the mid-level point) you will come to a staircase with a turtle coming down it. Jump on the turtle just as it is about to go off the third stair (third from the bottom). If done correctly, Mario will continue to jump on the turtle and earn up to 99 lives. If you miss the turtle, go back towards the left and return to the staircase and the turtle will respawn. This is a reference to the original Super Mario Bros., in which you could do the same trick to get unlimited lives.

    Go to World 7-4 as Mini Mario. Go through the stage while staying on the left side. You will eventually see a "?" box and a ledge. Jump on the box then to the ledge. Jump off the ledge, making sure to stay against the wall and you will reach a platform with a pipe leading to a red flagpole. You will unlock a 1-Up mushroom house to the north of World 7-4, which never disappears. You can continue to get 1-Ups until you reach your maximum of 99.

    In World 7-5, throw a Koopa shell in-between the two Bullet Bill cannons to get an extra life every four seconds.

    Infinite Toad House items



    Successfully complete all stages, including the lettered bonus stages, then load the saved game file and Toad Houses will no longer disappear after you take the items. The only exception are the ones that appear based on your timer when you finish a stage.

    Mario moves



    Code: form/move/how to do the move Mini Mario

    1: Jump high. Mario can jump really high/Press the button that makes him jump(depending on what you have it on.) and hold it.
    2: Ground pound. Mario can jump then stomp/Press the button that makes him jump and the press down on the control pad.
    3: Mario's famuos super wall kick jump.Mario can jump from wall to wall/You have to be between to walls. Jump towards a wall and keep holding the button your pushing on the control pad.If you do it right you will see some dust behind mario. If you see the dust then jump twords the other wall an repeat.
    4: Triple jump. Mario can jump three times in a row.First press the button that makes mario dash and hold it and run.Meanwile he's dashing jump and right when helands jump agiain and then again. On his third one you will notise that he is spining.

    Mario and Super Mario

    1: Ground pound.
    2: Mario's famous super wall kick jump.
    3: Triple jump.

    Fire mario:

    1: Ground pound.
    2: Mario's famous super wall kick jump.
    3: Triple jump.
    4: Fire balls/Press your dash button and mario will shoot fire balls.(He can only shoot 2 at a time.)

    Mega mario:

    1: Super ground pound/Same as ground pound except the ground pound will destroy all enemeys on screen.It will also make either goomas(The little brown walking mushrooms.) or coins fall down from nowhere.
    2: Mario land massicur/Mario can destroy every thing in his way except land and strong metal blocks.

    Mario/Luigi does Flips



    This is easiest to do in World 1-1. First complete the level (Without hitting the Super Mario Block!) Dont jump off the big staircase yet and make sure you have a spare Super Mushroom. Now go back to the beginning and use your Super Mushroom up to level's Super Mushroom. Then get the next Orange Mushroom and complete the level (Without hitting the flag) Now the level should be prett much cleared. Go back to the begining of the level for the last time and jump in 3 fluent motions. The first will be a jump, then a cartwheel, then a flip!

    Mega Jump



    You must have a mini mushroom and this can only work on the first boss on the very last lvl of wrld 1 jump on the rope and time it right and you will jump really really high and zip through to bowser jr. faster than you can say well butter my backside and call me a biscuit.

    Mega Mushroom



    Mega Mushrooms are the rarest of all mushrooms and causes Mario to grow to a huge size. Then Mario can crush obsticales, enemys and blocks. You can earn 1-UP mushrooms, depending on how much damage you do.

    Mini Mushrooms



    You can find green mini mushrooms in blocks just like Super Mushrooms. They shrink Mario, giving him the ability to walk on water, hop on enemys (but you can't hurt them), fit into tight places (including small tubes), and glide horizontilly after jumps.

    Mushroom house bonuses



    Complete a stage with a time having the last two digits of the same number to have a different color Mushroom house at the start of the World.

    Have a time ending in 11, 22, or 33 for a red Mushroom house appears that awards items.
    Have a time ending in 44, 55, or 66 on the timer for a green Mushroom house with a mini-game for an extra life.
    Have a time ending in 77, 88, or 99 for an orange Mushroom house with a Mega Mushroom.

    No time points glitch



    If you break off the flagpole at the end of the level as Giant Mario, your time won't be reduced to 0 and added to your points. It has no purpose, it's just fun to see. The best level for this is 1-1.

    Play as Luigi



    When you beat the game, at the end of the credits, you'll see Bowser Jr. lugging his dad off to somewhere. Plus, if you were observant, you'd notice a code. When you are about to select a file. Highlight yours, then hold L and R, and press A. If you did it right, Luigi's voice should say his name, and you should be playing as him rather than normally playing as Mario.

    Play as Luigi



    When your just about to select your profile hold down the L and R button and select your profile at the same time. Then you should be able to play as luigi.

    Save anywhere



    Suuccessfully complete the game to get the option to save your game anywhere. When you start a new game, the "Save" option will be available under your menu in the map screen.

    Saving



    You can only save after you beat a tower or castle for the first time or when you open an area by using 5 Star Coins.

    Secret Challenge mode



    Successfully complete the game. Start the cleared game file, then pause the game while at the world map and press L, R, L, R, X, X, Y, Y. If you entered the code correctly, the message "Welcome to the Secret Challenge mode" will appear. Similar to the original Super Mario Bros. for the NES, Secret Challenge mode will not let you backtrack in certain levels. To indicate whether a level has a Secret Challenge version, the new right arrow icon will be lit in the top right corner of the map screen.

    Secret exit in World 7-4



    To locate the secret exit in World 7-4, you will need a mini-Mushroom (in storage, if possible). Make your way past the mid-level point and upwards to the left side of the screen (high up). You will eventually come to a flying "?" block. Use the mini-Mushroom to make Mario smaller and jump onto the block to stop it. Then, use the block to jump into the little opening in the brick wall. Make a "C" jump (backwards C) and jump up and to the left to land at the top of the wall. Go over and you will see a small pipe that only mini-Mario can fit in. Take this pipe to reach the red flag secret exit.

    Secret exit in World 7-5



    Just before you reach the giant Bullet Bill, you will see a pipe that is covered in blocks. Use the Bob-ombs to blow up the blocks and then access the pipe to reach the red flag secret exit.

    Secret exit in World 7-6



    After you reach the mid-level point, you will come to an area with two rows of bricks. You must be big, but not mega-sized to perform this trick. Knock out the middle brick on the top row, then knock out the third brick in the bottom row. This will cause a vine to grow. Climb the vine and make your way to the end of the level above to reach the red flag secret exit.

    Secret star coin



    Go to level 2-5, then go to the very end of the level until you get to the boomerang throwing turtle, kill him and then fall into the quicksand on purpose, then keep holding (right), and rapidly mash (b) until you jump by the steel peice and keep on falling down until you and jump to the right and there should be a jumping block dude,(don't kill it), jump on top of it and it will jump there will be a star coin get it,then go to the top again and get the flag.

    Congratulations youve got the secret star coin.

    Special background patterns



    Successfully complete the game, then load the completed saved game file to find a new blue Toad House at the beginning of World 1. Inside are four background patterns you can choose for the touch screen. You can purchase these with Star Coins. The fifth and final pattern can be purchased for 20 Star Coins when you have collected all Star Coins, completed all stages, and found all hidden exits.

    Star icons



    Successfully complete the game to add a star icon next to your save file.

    Successfully complete all World maps by finishing all stages and locating all secret exits to add another star icon next to your save file.

    Spend all Star Coins to add another star icon next to your save file.

    Super Mario Bros. reference



    At the end of any stage except Bosses, touch the flag when the last two digits of the clock are the same (for example, 311, 222, 099, 111). When the flag is lowered, the old chime (for clearing a level) from Super Mario Bros. will play as you walk into the castle. Once inside, and the flag is raised, fireworks will go off corresponding with the number repeated on the clock. For example, if the time is 099, then nine explosions will be set off; however, if it is 211, only one will go off. The time will also set off other events, as stated in other cheats listed.

    Super Mushroom



    Super Mushrooms are red and can be found by hitting blocks. They double your size and allow you to be hit once without dying. If you get hit you revert back to your smaller, original form.

    Toad House bonuses



    Successfully complete a stage with the time having the last two digits of the same number to have a different color Toad House with bonus at the start of the next World:

    Have a time ending in 11, 22, or 33 for a red Toad House that awards items.
    Have a time ending in 44, 55, or 66 for a green Toad House with a mini-game for an extra life.
    Have a time ending in 77, 88, or 99 for an orange Toad House with a Mega Mushroom.

    Toad Houses



    There are three different Toad Houses you can go to: Red, Green, and Orange. In Red Toad Houses you can get a Super Mushroom, Mini Mushroom, Blue Koopa Shell, or a Fire Flower. In Green Toad Houses you can get 1-UP Mushrooms. In Orange Toad Houses you get a Mega Mushroom.

    Toad Houses



    Usually, after you complete a level with the classic goal theme playing, a Toad House will appearin the arrow space. The 1-Up houses, Mega-Mini Mushroom houses and Item houses have a chance of appearing.

    Towers



    There is atleast one Tower in each level. In Towers you start at the bottom and work your way up, instead of the usual horizontal design. At the end of each tower you face Bowser Jr.

    Unlimited lives



    In world one the first level where there is a mushroom that makes mario very big get it and let it go to the edge dash quickly to it and run into everything and at the end you should have 1 to 5 lives.

    Note: Keep doing repeatedly and you could get 99 lives.

    Unlimited Lives



    To get Unlimited Lives you must beat the game. Then go to any world with a light green toad house. (The same as a 1-up mushroom) About 7 boxes should pop up and you will hit them until you find one with Bowser on it (You lose). If you do good you should get an easy, decent amount of lives each time. Then just re-enter.

    Unlimited Super Mario Mushrooms



    First you must beat the game. Then go into any world with an Orange Toad house and there should be a huge box with a ? on it. Hit it and it will always be a Super Mushroom.

    Unlimited Toad House items



    When you load a saved game file that you have cleared every level, including the lettered bonus levels, Toad Houses will no longer disappear after you take the items. The only exception are the ones that appear based on your timer when you finish a level.

    Alternately, if you want to have all of your Toad Houses back, save the game then intentionally lose all of your lives. When you return, all of the Toad Houses will be restored.

    WARNING: Save before you go into Secret Challenge Mode!



    This is a warning to SAVE before you go into the Secret Challenge Mode. It some spots you will get stuck where you cant move so you will have to press start and return to the map and then you will lose all of the points, lives, and coins you earned that level!

    Warp from World 1 to World 5



    Go to the tower in World 1 with the Blue Shell power-up. Go to the first pipe that shoots you up into the air. On your way back down, go in the gold door. There will be a lot of randomly moving platforms. On the right, there is a gap that always stays the same size. Go through it and you will see three blocks. Use the Blue Shell ability to break them all, then break the last three. Go to the right and finish the level to reveal the World 1 Warp Cannon, which will shoot you to World 5.

    Warp from World 2 to World 5



    In Secret Stage 2-A, there is a secret exit to the stage that will grant you access to the Warp Cannon in World 2. Near the end of the stage, there is one last spin jump platform you need to use to reach the final Star Coin. Instead of stopping once you get the last Star Coin, continue falling to the right and press Jump at the same time you land on the red turtle on the final platform to get enough jump height to reach the platform with the pipe above you in the little alcove. Go through the pipe and exit the stage using the red flag.

    Warp from World 3 to World 6



    Enter in the Ghost House as Mini Mario. Go to where you see a huge ghost next to a pipe in which you have to press a switch to turn them into red blocks. Go all the way to the right and do not get hit. Keep wall jumping until you get on a secret ledge with a door. Go in the door and jump on the red flag, then use the Warp Cannon to get to World 6.

    Warp from World 5 to World 8



    Enter the World 5 Ghost House and get a Mushroom from the blocks. Then, go up the stairs untill you get to a place with three brick blocks on the left side of the screen. Stand on top of them and jump to reveal three invisible blocks. Next, wall jump on the left side to get on top of them. Stand on the middle raised block and duck, then jump to reveal a block with a vine in it. Climb up the vine and a Boxing Ghost will appear. Jump off the vine to avoid taking damage from it. Kill it and climb back up, and enter the door. Kill the two Walking Pumpkins and stand in the middle. The platform will wobble and as long as you stay in the center you should be fine. When it reaches the top, exit and jump on the flag pole. A path will open to the Warp Cannon on the World Map. Enter and use the Cannon to get to World 8.

    World 1- World 5 cannon



    First you must have a blue shell in your evevtory go to the world 1 bowser junier lvl when you get to the first pipe that shoots you up, fall back down then you will see a door on your way back down go into it and there will be a star coin and a lot of moving block apart from 2 at the top right hand side try and run there and get thru them if you go further on u will see some blocks and a pipe (dont go thru the pipe) where your blue shell and smash the blocks then there will be sum more blosk so smash the and the go thru a pipe you will end up out side the castle and just go on then jump on the flag and you will have the world 1 cannon to get you to world 5.

    World 4



    Defeat the Boss in the last castle of World 2 with Mini Mario to unlock World 4.

    World 7



    Defeat the Boss in the last castle of World 5 with Mini Mario to unlock World 7.

    World 8



    Defeat the Boss in the last castle of World 6 with Mega Mario to unlock World 8.

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