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Thread Title: Uninvited Instruction Manual (for NES)

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    Default Uninvited Instruction Manual (for NES)

    Uninvited





    Kemco/Seika

    NES-UV-USA

    Uninvited(tm)

    Instructions

    ---

    The tires screeched loudly as you slammed on the brakes, swerving to avoid
    the shadowy figure in your headlights. Your sister screamed as your car
    careened off the road towards a tree. Then everything went black.

    You awaken at the wheel of your crumpled car and realize that you are alone.
    Your sister must have gone for help. The aroma of gasoline assaults your nose,
    urging you to get out of the car as quickly as possible. As you exit the car,
    it bursts into flames. Before you looms a creepy old mansion. Could your
    sister have gone there for help? Are you to become the next uninvited guest?

    ---

    Names of controller parts and operating instructions

    Only controller 1 is used for this game.

    Control Pad:
    Used to move pointer on screen.

    SELECT Button:
    Used to quickly move the pointer from one window to another.

    START Button:
    Used to start the game.

    A Button:
    Used to make a selection with the pointer. Also used to read the next part of
    a passage.

    B Button:
    Used to deselect commands.

    ---

    How to play

    Starting the Game
    When the Uninvited title screen appears, press START to begin the game.

    Choosing the File
    After pressing START to begin the game, you will see a list of three possible
    FILES. The three files let you save the status of three different games. Use
    the control pad to move the bullet to the file you would like to use. When you
    first begin your adventure, each of these files will be marked NEW indicating
    that each is a new game. As you advance through the game, you may save your
    current position so that you can resume your game at a later time.

    The Objective
    Escaping from your wrecked car, you realize that you must find your sister.
    Could she have gone into that creepy mansion looking for help? Only one way to
    find out! Well, at least if you are unfortunate enough to be killed in your
    quest, you will have the option of resuming your game where you left off.

    ---

    Playing the Game

    Uninvited is a graphic adventure which you control using the various windows
    on screen. When you first begin the game, you will be given some important
    information in the Text window at the bottom of the screen. Press the A button
    to view the next part of the message. You can also press the A button while
    the message is being written to more quickly display the text. After viewing
    the last part of the message, you will see the main game screen which is
    divided into three parts or "windows". Let's look at each of these windows and
    then we'll show you how to use them to get started.

    The View Window in the upper left of your screen gives you a look at your
    surroundings. The Text window will appear at the bottom of your screen when
    there is important information for you to read. The Command window lets you
    manipulate objects and move through your environment.

    When you first start the game, you find yourself in your wrecked car. In the
    View window you see the steering wheel and the hood of your car. The car door
    on the left side of the screen is still closed. The MOVE area of the Command
    window gives you a top view of your current position with available exits
    indicated by white dots. In this case, a white dot appears on the left side
    corresponding to the driver's side door of the car.

    Let's begin by examining the steering wheel. To do this, use the Control Pad
    to move the hand pointer to the EXAM. command and press the A Button. The mark
    next to the EXAM. command will turn black to confirm your selectiong.

    Next, move the hand pointer to the View window. You can do this either by
    using the Control Pad to move the pointer up, or by pressing the SELECT Button
    until the pointer appears in the View Window.

    Now move the hand pointer until it is over the center of the steering wheel
    and press the A Button. You will then get a description of the steering wheel.
    Press the A Button to read the rest of the description.

    Considering the strong smell of gasoline, it would probably be wise to get out
    of the car! To do this, we must first open the the car door.

    Move the hand pointer to the OPEN command and press the A Button. As before,
    the mark next to the OPEN command will turn black to confirm your selection.
    Next, move the hand pointer to the car door on the left side of the View
    window and press the A Button. The car door will open.

    Now that the car door is open, we can get out of the car. Move the hand point-
    er to the MOVE command and press the A Button. Next, move the hand pointer to
    the white dot in the square below the MOVE command to choose the direction of
    movement. You could also point to the open door in the view window to accomp-
    lish the same thing.

    Press the A Button to execute the move.

    You will now find yourself in front of the creepy mansion as your car bursts
    into flames. After reading the description of the mansion, notice that there
    is a mailbox in the lower right corner of the View window. Perhaps there is
    some mail in it that we should bring to the owner of the mansion.

    Move the hand pointer to the OPEN command and press the A Button. Next, move
    the hand pointer to the mailbox in the lower left corner of the View window
    and press the A Button. You will get a message confirming the opening of the
    mailbox. The MEMO window will change to show the contents of the mailbox.

    You find an envelope in the mailbox that is listed in the contents of the
    mailbox. Let's open it up and see what it contains.

    The OPEN command should still be selected. (The mark next to the OPEN command
    should still be black. If it is not, move the hand pointer to the OPEN command
    and press the A Button to select it.) Next, move the hand pointer up to the
    ENVELOPE item in the mailbox contents list. Press the A button to open the
    envelope. In the envelope, you find a letter and a pendant.

    There may be some valuable information in the letter so we should probably
    read it. Move the hand pointer to the EXAM. command and press the A Button.
    Then move the hand pointer to the LETTER item in the envelope contents list
    and press the A Button. The information in the letter will then appear on the
    screen. Press the A Button to continue reading the letter.

    A chill overcomes you as you read the letter. What does all this mean? Well,
    if you're going to meet the "undead", you better have the pendant with you!

    Move the hand pointer to the TAKE command and press the A Button. Next, move
    the hand pointer to the PENDANT item in the envelope contents list and press
    the A Button. You will get a confirmation message indicating that you have
    picked up the pendant. It will now appear on the PROPERTY page of your memo
    pad. And, as you take the pendant, the front door of the mansion creaks open!

    Move the hand pointer to the MOVE command and press the A Button. Next, point
    to either the white dot in the MOVE box or at the now open door in the View
    window and press the A Button. You enter the mansion to find ...

    You're well on your way, but the rest is up to you! Good luck!

    ---

    Command window

    The other commands work similarly to the ones you have already used. Here is a
    summary of the commands and how to use them.

    EXAM.
    This command allows you to examine objects in the View window. This is the
    best way to get information on the objects you see. It will help you determine
    which objects are important.

    OPEN
    Used to open doors, drawers, boxes, and other containers. You can also use
    this to open items that appear in the PROPERTY page of your memo pad, or items
    in the contents list that may appear when you open an item.

    USE
    This command lets you use an object that you are carrying. The objects you are
    carrying are listen on the PROPERTY page of your memo pad. To use an object,
    first choose the USE command. Next, move the pointer to the object you want to
    use in the PROPERTY page of your memo pad and press the A Button. If this
    object is to be used on another object, you can then move the pointer into the
    View window to choose the object that should be acted upon. In this way you
    can use a weapon against an assailant for example. This command is also useful
    for consuming food or drink.

    LEAVE
    This command lets you try to drop an object at your current location. You can
    do this to lighten your load or to discard an item that is no longer of use.

    TAKE
    Use this command to pick up an object. After taking an object, it will appear
    on the PROPERTY page of your memo pad.

    CLOSE
    Used to close objects that have been opened.

    HIT
    Use this command to strike a forceful blow against someone or something.

    SPEAK
    Use this command to talk to the other characters you may encounter.

    MOVE
    This command permits you to move through your environment. To use the MOVE
    command, first move the pointer to the MOVE command and press the A button.
    You can then specify where you would like to move by positioning the pointer
    over one of the available exits. Available exits are shown in the box below
    the MOVE command as white dots. This is a top down view of your present locat-
    ion. You may also specify where to move by moving the pointer to the desired
    exit in the View window and pressing the A button. Each time you move to a new
    location, you will be given a description of your surroundings.

    ---

    Memo Pad

    The memo pad window shows you an inventory of the items you are carrying. Only
    one page of the memo pad is visible at a time. You can use the Left and Right
    arrow boxes in the Command window to turn the pages of your memo pad.

    The self box

    The SELF box lets you use an object on yourself. For example, to drink a glass
    of water, you would first TAKE it so that it shows up in the PROPERTY page of
    your memo pad. Next you would choose the USE command, select the water from
    the PROPERTY page, and lastly choose the SELF box to use the water on yourself.

    The save command

    You can save your current status by selecting the SAVE command. This will
    allow you to resume your game at another time. It is wise to save your game
    often just in case you run into trouble!

    Resuming a saved game

    You may resume a saved game at any later time. After pressing the START button
    to begin your game, choose the FILE to which you had previously saved your
    game. You will then be given three choices:

    CONTINUE - lets you resume your previously saved game.
    EXIT - lets you cancel your choice.
    NEW GAME - lets you start the game from the very beginning. However, this will
    erase your previously saved game!

    0 Not allowed! Not allowed!

    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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  3. #2
    Join Date
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    Default Uninvited

    Uninvited



    Typed out by [email protected]

    Kemco/Seika

    NES-UV-USA

    Uninvited(tm)

    Instructions

    ---

    The tires screeched loudly as you slammed on the brakes, swerving to avoid
    the shadowy figure in your headlights. Your sister screamed as your car
    careened off the road towards a tree. Then everything went black.

    You awaken at the wheel of your crumpled car and realize that you are alone.
    Your sister must have gone for help. The aroma of gasoline assaults your nose,
    urging you to get out of the car as quickly as possible. As you exit the car,
    it bursts into flames. Before you looms a creepy old mansion. Could your
    sister have gone there for help? Are you to become the next uninvited guest?

    ---

    Names of controller parts and operating instructions

    Only controller 1 is used for this game.

    Control Pad:
    Used to move pointer on screen.

    SELECT Button:
    Used to quickly move the pointer from one window to another.

    START Button:
    Used to start the game.

    A Button:
    Used to make a selection with the pointer. Also used to read the next part of
    a passage.

    B Button:
    Used to deselect commands.

    ---

    How to play

    Starting the Game
    When the Uninvited title screen appears, press START to begin the game.

    Choosing the File
    After pressing START to begin the game, you will see a list of three possible
    FILES. The three files let you save the status of three different games. Use
    the control pad to move the bullet to the file you would like to use. When you
    first begin your adventure, each of these files will be marked NEW indicating
    that each is a new game. As you advance through the game, you may save your
    current position so that you can resume your game at a later time.

    The Objective
    Escaping from your wrecked car, you realize that you must find your sister.
    Could she have gone into that creepy mansion looking for help? Only one way to
    find out! Well, at least if you are unfortunate enough to be killed in your
    quest, you will have the option of resuming your game where you left off.

    ---

    Playing the Game

    Uninvited is a graphic adventure which you control using the various windows
    on screen. When you first begin the game, you will be given some important
    information in the Text window at the bottom of the screen. Press the A button
    to view the next part of the message. You can also press the A button while
    the message is being written to more quickly display the text. After viewing
    the last part of the message, you will see the main game screen which is
    divided into three parts or "windows". Let's look at each of these windows and
    then we'll show you how to use them to get started.

    The View Window in the upper left of your screen gives you a look at your
    surroundings. The Text window will appear at the bottom of your screen when
    there is important information for you to read. The Command window lets you
    manipulate objects and move through your environment.

    When you first start the game, you find yourself in your wrecked car. In the
    View window you see the steering wheel and the hood of your car. The car door
    on the left side of the screen is still closed. The MOVE area of the Command
    window gives you a top view of your current position with available exits
    indicated by white dots. In this case, a white dot appears on the left side
    corresponding to the driver's side door of the car.

    Let's begin by examining the steering wheel. To do this, use the Control Pad
    to move the hand pointer to the EXAM. command and press the A Button. The mark
    next to the EXAM. command will turn black to confirm your selectiong.

    Next, move the hand pointer to the View window. You can do this either by
    using the Control Pad to move the pointer up, or by pressing the SELECT Button
    until the pointer appears in the View Window.

    Now move the hand pointer until it is over the center of the steering wheel
    and press the A Button. You will then get a description of the steering wheel.
    Press the A Button to read the rest of the description.

    Considering the strong smell of gasoline, it would probably be wise to get out
    of the car! To do this, we must first open the the car door.

    Move the hand pointer to the OPEN command and press the A Button. As before,
    the mark next to the OPEN command will turn black to confirm your selection.
    Next, move the hand pointer to the car door on the left side of the View
    window and press the A Button. The car door will open.

    Now that the car door is open, we can get out of the car. Move the hand point-
    er to the MOVE command and press the A Button. Next, move the hand pointer to
    the white dot in the square below the MOVE command to choose the direction of
    movement. You could also point to the open door in the view window to accomp-
    lish the same thing.

    Press the A Button to execute the move.

    You will now find yourself in front of the creepy mansion as your car bursts
    into flames. After reading the description of the mansion, notice that there
    is a mailbox in the lower right corner of the View window. Perhaps there is
    some mail in it that we should bring to the owner of the mansion.

    Move the hand pointer to the OPEN command and press the A Button. Next, move
    the hand pointer to the mailbox in the lower left corner of the View window
    and press the A Button. You will get a message confirming the opening of the
    mailbox. The MEMO window will change to show the contents of the mailbox.

    You find an envelope in the mailbox that is listed in the contents of the
    mailbox. Let's open it up and see what it contains.

    The OPEN command should still be selected. (The mark next to the OPEN command
    should still be black. If it is not, move the hand pointer to the OPEN command
    and press the A Button to select it.) Next, move the hand pointer up to the
    ENVELOPE item in the mailbox contents list. Press the A button to open the
    envelope. In the envelope, you find a letter and a pendant.

    There may be some valuable information in the letter so we should probably
    read it. Move the hand pointer to the EXAM. command and press the A Button.
    Then move the hand pointer to the LETTER item in the envelope contents list
    and press the A Button. The information in the letter will then appear on the
    screen. Press the A Button to continue reading the letter.

    A chill overcomes you as you read the letter. What does all this mean? Well,
    if you're going to meet the "undead", you better have the pendant with you!

    Move the hand pointer to the TAKE command and press the A Button. Next, move
    the hand pointer to the PENDANT item in the envelope contents list and press
    the A Button. You will get a confirmation message indicating that you have
    picked up the pendant. It will now appear on the PROPERTY page of your memo
    pad. And, as you take the pendant, the front door of the mansion creaks open!

    Move the hand pointer to the MOVE command and press the A Button. Next, point
    to either the white dot in the MOVE box or at the now open door in the View
    window and press the A Button. You enter the mansion to find ...

    You're well on your way, but the rest is up to you! Good luck!

    ---

    Command window

    The other commands work similarly to the ones you have already used. Here is a
    summary of the commands and how to use them.

    EXAM.
    This command allows you to examine objects in the View window. This is the
    best way to get information on the objects you see. It will help you determine
    which objects are important.

    OPEN
    Used to open doors, drawers, boxes, and other containers. You can also use
    this to open items that appear in the PROPERTY page of your memo pad, or items
    in the contents list that may appear when you open an item.

    USE
    This command lets you use an object that you are carrying. The objects you are
    carrying are listen on the PROPERTY page of your memo pad. To use an object,
    first choose the USE command. Next, move the pointer to the object you want to
    use in the PROPERTY page of your memo pad and press the A Button. If this
    object is to be used on another object, you can then move the pointer into the
    View window to choose the object that should be acted upon. In this way you
    can use a weapon against an assailant for example. This command is also useful
    for consuming food or drink.

    LEAVE
    This command lets you try to drop an object at your current location. You can
    do this to lighten your load or to discard an item that is no longer of use.

    TAKE
    Use this command to pick up an object. After taking an object, it will appear
    on the PROPERTY page of your memo pad.

    CLOSE
    Used to close objects that have been opened.

    HIT
    Use this command to strike a forceful blow against someone or something.

    SPEAK
    Use this command to talk to the other characters you may encounter.

    MOVE
    This command permits you to move through your environment. To use the MOVE
    command, first move the pointer to the MOVE command and press the A button.
    You can then specify where you would like to move by positioning the pointer
    over one of the available exits. Available exits are shown in the box below
    the MOVE command as white dots. This is a top down view of your present locat-
    ion. You may also specify where to move by moving the pointer to the desired
    exit in the View window and pressing the A button. Each time you move to a new
    location, you will be given a description of your surroundings.

    ---

    Memo Pad

    The memo pad window shows you an inventory of the items you are carrying. Only
    one page of the memo pad is visible at a time. You can use the Left and Right
    arrow boxes in the Command window to turn the pages of your memo pad.

    The self box

    The SELF box lets you use an object on yourself. For example, to drink a glass
    of water, you would first TAKE it so that it shows up in the PROPERTY page of
    your memo pad. Next you would choose the USE command, select the water from
    the PROPERTY page, and lastly choose the SELF box to use the water on yourself.

    The save command

    You can save your current status by selecting the SAVE command. This will
    allow you to resume your game at another time. It is wise to save your game
    often just in case you run into trouble!

    Resuming a saved game

    You may resume a saved game at any later time. After pressing the START button
    to begin your game, choose the FILE to which you had previously saved your
    game. You will then be given three choices:

    CONTINUE - lets you resume your previously saved game.
    EXIT - lets you cancel your choice.
    NEW GAME - lets you start the game from the very beginning. However, this will
    erase your previously saved game!

    0 Not allowed! Not allowed!

    Find free Unofficial Cheats, Tips, Codes, Passwords, Hints, Secrets, Game Shark, and Game Genie codes And much more including Cheat Engine Tables here at Video Game Cheats.

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