Mega Man 5





NES-MZ-USA

Capcom(r)

Mega Man 5(tm)

Instruction manual

---

Getting started

1. Insert your Mega Man 5 Game Pak into your Nintendo Entertainment System and
turn it on.

2. Watch the story screens to see the kidnapping of Dr. Light or press the
Start button to skip to the title screen.

3. At the title screen, you can choose to begin a new game or use a password
to continue a previous game. To begin a new game, move the arrow next to
Press Start, then press the Start button on your control pad. To continue a
previous game, see the 'Using your password' section later in this manual.

4. When the next screen appears, you will see mug shots of Protoman's robotic
creations. Use the control pad to highlight the robot you wish to battle
and press the A button to start the action!

5. To end the game at any time, simply turn off your Nintendo Entertainment
System and remove your Game Pak.

---

Brother against brother!

"Cossack to Mega Man! Cossack to Mega Man! Come in, Mega Man!"

"Protoman has gone wild! City Hall and the spaceport have been totally des-
troyed and the city's power grid is in shambles. I've never seen destruction
on this scale before."

"I know you're worried about Dr. Light, but your first duty is to free the
city from the grip of Protoman's robots. I can modify your reactor to give the
Mega Buster a little more power, but the rest is up to you. Dr. Light and I
had been working on a special project, but it's not finished yet. Maybe if I
can get it working, it might give you an edge.

"Remember to watch your back Mega Man. Protoman seems to have become more
ruthless than we had thought possible. Good luck."

"Cossack out!"

---

Controlling Mega Man

Move right or left - Press the control pad right or left.

Charge the Mega Buster - Press and hold the B button. (Only works when the
normal cannon is selected.)

Fire a weapon - Press the B button.

Jump - Press the A button.

Slide - Press down on the control pad and hit the A button. Mega Man will
slide in the direction he is facing.

See the status screen - Press the Start button.

---

Attack of the cybernetic soldiers!

The dark shadows of Protoman's eight robots now cover the city. Each of these
cybernetic soldiers have surrounded themselves with wave after wave of mind-
less metal munchkins who are just waiting to pound Mega Man! It's up to you to
run, jump and climb past death-dealing robots and metallic maniacs to get into
the robot master's inner sanctum. Once you arrive, you'll dig in and stand
toe-to-toe against his awesome attacks! Pummel him with the power of your Mega
Buster to throw him on the scrap heap for good. Add his weapon to your arsenal
and get ready for action as you face the next robotic level!

---

Power up!

As you blast Protoman's cybernetic creations to smithereens, you will gain
their special weapon and add it to your arsenal. You can view the various
weapons you have collected by pressing the Start button. When the weapon box
appears, you can see each all of the weapons, energy tanks, mega tanks and
extra lives you have collected so far. Press the control pad in any direction
to select the weapon you wish to activate and then press the A button. When
you return to action, Mega Man will be armed with that weapon.

---

Robot reinforcements

Mega Man isn't the only one who is worried about Dr. Light! Rush and Flip-top
are scouring the city for any clue to the location of their lose leader. But,
if Mega Man is in needs of a little help, Rush is ready to leap to his side.
Using his special powers, Rush can transform into a two unique configurations
to help Mega Man get by treacherous traps.

Rush's configurations are:

(RC) Rush Coil: Rush turns into a springboard to send Mega Man flying over
obstacles.

(RJ) Rush Jet: Rush turns into a jet sled for super-sonic travel.

Note: Rush can only transform into the Rush Coil at the beginning of the game.
Mega Man must find the Rush Jet adaptor before Rush can become the Rush Jet.

To summon Rush, press the Start button. When the weapon box appears, press the
control pad in any direction to highlight the machine you wish to use. Then
press the A button to activate the machine.

---

Control for the battle

When you return to battle, press the B button to call Rush and he will mater-
ialize next to you. Just jump on him and away you go!

Flip-Top, Dr. Light's cybernetic suitcase, will appear from time to time and
give Mega Man a power-up item. Once he has dropped off his package, he will
automatically transport himself back to Dr. Light's lab.

---

Just beat it!

Prior to Dr. Light's kidnapping, he and Dr. Cossack had been working on a
brand new attack robot named BEAT. Hidden throughout the city are the parts
needed to activate this powerful new ally. If Mega Man can collect the letters
to spell out M E G A M A N V, Mega Man can call and activate BEAT.

---

Special items

Energy Pellets: These pellets increase Mega Man's energy level.

Weapon Capsules: These capsules increase the energy level of Mega Man's curr-
ent special weapon.

Energy Tanks: These tanks of energy refill Mega Man's supply. Mega Man can
store these tanks until needed.

Mega Tank: These tanks of mega-energy refill Mega Man's energy level. They
also refill all of Mega Man's weapon energy levels.

1-up: A 1-up gives Mega Man one more life.

---

Using your password

As you reduce Protoman's robot masters into scrap metal, Mega Man may be
rewarded with a secret password. Using a piece of paper and a pencil, copy the
color and locations of the dots in the password grid. When you finish, place
your password in a safe place.

The next time you play Mega Man 5, you can continue from where you received
your password. Here's how:

1. On the title screen, move the arrow next to Password and press the A button.

2. When the empty password grid appears, move the brackets to select the color
of the first dot and press the A button.

3. Move the brackets to the location of the first dot and press the A button
to place the dot. (To erase the dot, press the A button again.)

4. To select a different color dot, press the B button to exit the password
grid and reselect a dot.

5. Once you have finished placing each of the dots in your password, move the
brackets to END and press the A button. If the password is correct, the
game will return you to where you received the password.

---

Mega hints

1. Each robot master is vulnerable to a certain type of weapon. If a robot
master seems hard to defeat using the normal cannon, you may need to ac-
quire a special weapon to defeat him.

2. If your special weapon runs out of energy, pick up a weapon capsule while
the special weapon is active and it will recharge the weapon.

3. There are power-up items hidden behind some walls. Blast the walls with
your Mega Buster to find these secret passages.

4. Ride the Super Arrow to help Mega Man scale high walls.

5. Charge up the Mega Buster as you run, so it is ready when you need it.

---

Robot masters

Charge Man
Napalm Man
Gyro Man
Stone Man
Crystal Man
Wave Man
Star Man
Gravity Man