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Thread Title: Zelda 2: The Adventure of Link Cheat Codes (for NES)

Cheat codes, tips guides & hints for games on the Nintendo Entertainment System or NES.

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    Default Zelda 2: The Adventure of Link Cheat Codes (for NES)





    Locations of the dolls

    1.) In Moruge Swamp, go one step down and one step left of the boulder.
    2.) The cemetery around Kings Tomb, go by the big bridge and walk along the coast.
    3.) Eastern Hyrule, in the desert near the big bridge to Big Island. Walk to the bottom edge of the desert, just before you hit the ocean.
    4.) The desert strip south of the Island Palace. Walk along the strip till you find it.
    5.) Swamp north of Kasuto. It's on the left edge by the mountains.
    6.) There's one in the 6th Palace (Triple Eye Rock)
    7 & 8.) Two dolls can be found in the Great Palace.

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    Default RE: Zelda 2: The Adventure of Link

    Heart Containers

    1.) Go south of Parapa Palace. You will find a path that leads you to a small patch of forest surrounding a small field. The small field takes you to a battle scene where the heart lies. There's also an orange Goriya guarding it. The path has one tile that is a battle scene which you need to jump over chasms of water with acid bubbles rising up.

    2.) Go south of the town of Rauru, where you will find a cave blocked by a boulder. Knock down the boulder with a hammer, and the heart container is inside.

    3.) In the town of Nabooru in Eastern Hyrule, there's a house with a bat on the ceiling. Talk to him and he responds only with "..." however talk to him 3 more times, and he will reveal to you the location of the 3rd heart you find, which is over the ocean, but where? Walk on the path east of Nabooru after you acquired the magic boots, and you will walk over the water, to the 5th Palace. Walk west from the palace till you go to a place where you can walk up. Walk up 2-3 steps and then walk east again, you will end up just north of the palace where you will enter a scene, similar to the swamp battle scenes. You will then see a small platform, and the heart is there.

    4.) In the town of New Kasuto, talk to the wall in an empty house and it will tell you that something is "East of Triple-Eye Rock at seashore." Walk east of the Three-Eye Rocks to the shore and you will find the last heart there.

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    Default RE: Zelda 2: The Adventure of Link

    Magic Containers

    1.) Go south of Hyrule Castle to find a cave. Inside the cave is a magic container.

    2.) Walk through the caves of Death Mountain, to the cave where you find the Hammer. Next to the cave is a stray boulder. Knock it down after acquiring the hammer and step on where it stood, and you will fall down a chasm. At the bottom of the chasm you will find the magic container.

    3.) Walk across the big bridge to Big Island. Go to the very far left side of the island, and walk the path, and you will find a chasm, similar to on Death Mountain. At the bottom is a magic container.

    4.) NOTE: You can only acquire this magic container after you have collected the previous 3!!! Go to New Kasuto and talk to an old lady in blue who walks out of her house. She will tell you that you deserve her help and to follow her into her house. Walk in and down the hallway, where you will find a basement. The magic container is inside. If you talk to her without collecting the previous 3 magic containers, she will tell you "Did you find the 7 magic Containers?" and won't invite you in.

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    Default RE: Zelda 2: The Adventure of Link

    Freakypalace and Freakytown Part 2

    Freakytown also works in the Harbor Town of Mido. You need the mega-jump game genie code, though (AZUOLIAL). cast the jump spell and jump on the church, and then off-screen, and from there, the same rules apply when doing the freakytown trick. The same results occur.

    For freakypalace, I've discovered that it also works on other palaces as well. These are the results: If done on palace 2, it will take you to palace 1. If done on Palace 3, it takes you to Palace 3. If done on Palace 5, it takes you to Palace 1, and if done on Palace 6 it takes you to Palace 3. Every time I've tested it on Palace 4 and the great palace (these two can only be done with the mega jump game genie code), I've only got rejected from the palace, but nothing else. I'm still working on it, though.

    Other affects of Freakypalace

    Before you enter a freakypalace, you must collect the item and place the gem in the stone in the original palace first. Otherwise, you'll get the freakypalace item, and you'll place the gem in the freakypalace stone. Other nasty affects include the original palace turning into rock, making it impossible to place all your gems in the stones thus cannot get into the great palace. If this happens, simply hit the reset button without saving.

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    Default RE: Zelda 2: The Adventure of Link

    Easy way to beat Palace 2

    After you beat the first palace, don't go to the second palace, yet. Instead, go through death mountain and acquire the hammer first. This allows you to get the 6th magic and life containers, and downstab, and of course, the medicine you get in a blocked cave which gets you the fairy spell. Now, you are all powered up for Palace 3, but you can now beat Palace 2 much more easily.

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    Default RE: Zelda 2: The Adventure of Link

    Change the way Link looks

    This glitch makes Link turn into this weird, greenish-white color. Go to any town and get on life (it might work with other spells). Go to the lady that refills your magic. Talk to her and right at the second you go into her house use life. If you did it right, once Link comes out he'll be green-white. Once you leave the screen he changes back to normal.

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    Default RE: Zelda 2: The Adventure of Link

    Where is the hammer

    The hammer is in death mountain. To get there you must cross the bridge in the town south of the 2nd palace. To cross the bridge you must wander around the forest north of the town for a while. There you will find Bagu. Bagu will make the bridge appear. Cross the bridge and enter the cave in front of you. Once in death mountain go south or east at every junction. You will reach the southernmost end of death mountain. Go west and there is a cave near a boulder. Inside is the hammer.

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    Default RE: Zelda 2: The Adventure of Link

    Getting experience points

    While your walking in the swamp, let the demon hit you then kill all of the Octorok's. Jump all the way over to the far left of that screen kneel down a swing away at the moby's. This provides all of the experience points needed to beat this game. (The max handle works wonders in this tip.) Use a pice of duct tape to cover up the down arrow on the D-Pad and also on the turbo B button.

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    Default RE: Zelda 2: The Adventure of Link

    Freakypalace

    You remember Freakytown? Well, this is how to get to Freakypalace! This tip will make the game easier to play.

    In Third Eye Rock (the purple palace), go to the endless trap. When you jump in the hole, jump as far to the right as you can. Try to land on top of the ceiling of the next screen you will fall in. This may take a little practice, but it is possible!

    When you're on top of the ceiling, use Jump. When you're not on the screen anymore, use Fairy (the same trick as in Freakytown). You will fall and get to the elevator at the beginning of the palace. Go down, and you'll see that you're in a Third Eye Rock version of the red palace! (the third one) The boss is Rebonack (the Ironknuckle on the horse), which is easier to kill than Barba, the original boss! Just kill him, go to the statue, place the crystal and Third Eye Rock has turned into a rock!

    Just one tip: Use this trick after you found the cross. There might be a raft hidden in Freaky Palace instead of the cross, and it's very hard to get through Maze Island without the cross!

    Also, I'm not quite sure if this trick works in every chamber of the Endless Trap. It did work in the third chamber (the one you use to get to Barba), but I haven't tried this in the other three chambers.

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    Default RE: Zelda 2: The Adventure of Link

    Fighting your shadow

    To beat your Shadow, crouch down in the lower left had corner and swing your sword at your shadow rapidly. This is always a sure-fire way to win, as long as you have at least 1 block of life, because he may be able to press up and hit you once or twice if he's lucky.

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    Default RE: Zelda 2: The Adventure of Link

    Skip the battle tile

    When traveling in some parts of the map, you'll normally have to cross a tile that will always take you to a difficult battle scene that you have to get through in order to proceed any further, like on the path to the final palace. The trick is to let a monster attack you as you start to walk on these tiles, you'll end up going into a less difficult fight scene and when you finish, you'll find yourself standing on the impassible tile allowing you to pass over it more easily.

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    Default RE: Zelda 2: The Adventure of Link

    Location of three of the spells

    Reflect: In the 6th town, there is a woman whose kid was kidnapped. Go to the maze leading to the maze palace, and check along for caves. In one of them is a magic container, and the kid is in the other. Go back and talk to the old woman, and she will lead you to an old man who will teach you the spell of reflect. Block magic from wizrobes with your shield with the reflect spell and you will bounce them back. You'll need this spell to beat Karock in the maze palace.

    Spell: You must first find the hidden town of Kasuto first. It is under some trees in the upper right of part 2 of the game. Use your hammer to knock down trees. When you find the town, there will a house with no one in it. Go into the fireplace to meet the old man. The magic Spell allows you to transform strong enemies into weak ones. Plus, go to the edge of the hidden Kasuto town and use the magic Spell to reveal a small cave. Inside is the magical key, which can be used infinitely.

    Thunder: To the west of Third Eye Rock palace is another town of Kasuto. This one is almost completely deserted, except for one old man in one of the houses. Be careful in this town, as there are floating blue eyes everywhere. You can't see them without the cross from Three Eye Rock palace. The old man teaches you Thunder, the most powerful of the spells. You need this spell to kill Thunderbird in the Great Palace. Cast thunder on Thunderbird to turn it blue and reveal its head, then continue striking it in the head to kill it. If you are killed by your shadow and start from the entrance to the Great Palace, when you get to where Thunderbird is, it will still be dead and you can go right to your shadow.

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    Default RE: Zelda 2: The Adventure of Link

    Fly through the locked gates

    In the evil palaces (castles) I have noticed that if Link does not have a key to enter a locked gate he may not pass through. Then I noticed that with the fairy spell that Link, in fairy form, can fly through the locked gates even if he does not have a key. To get out of fairy form just go into the next screen past the screen with the locked gate and Link is back in normal form. If Link becomes trapped between two gates with no keys or magic power, press up and the A button on the second Controller to save or continue the game.

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    Default RE: Zelda 2: The Adventure of Link

    Locations of five of the spells

    Here are the locations of five of the spells.

    Shield-Go to Rauru and talk to the girl in the blue dress that is walking outside of her house. She will take Link to the wise man that teaches him the spell.

    Jump-Go to Ruto and find the girl that is missing the trophy, then find the trophy and give it to the girl. The trophy is in the cave found in the desert northwest of Rauru.

    Life-Go to Saria and find the girl that is missing her Mirror, then find the Mirror and give it to the girl. The Mirror is under the table of a house nearby. To pick up the Mirror just duck down by the table and press the B button.

    Fairy-Go to Mido and find the old lady wearing blue and tells Link that she needs the Water of Life. Then find the Water of Life and give it to the old lady. The Water of Life is in a cave in the swamp south of Ruto.

    Fire-Go to Nabooru and find the girl that tells Link that she is thirsty. Then go to the fountain that is closest to her house and press the B button. Once this has been done go back to the girl and give her the water.

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    Default RE: Zelda 2: The Adventure of Link

    Fighting Ironknuckle

    Sometimes you can get rid of Ironknuckle very fast by knocking him off his horse near the left side of the screen. After that is done get in a downthrust technique and hold down when your on Ironknuckle's head (You should be facing the wall and he should be right under you facing the same wall). If it works you'll drain his life in about 10 seconds when he lowers his shield.

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    Default RE: Zelda 2: The Adventure of Link

    Freakytown

    Go to Darunia and find the tallest building in town. (It's the section of town in which you can walk on the rooftops.) Cast Jump and leap onto the top of said building; equip Fairy (but don't use it yet). Jump off the top of the screen, use Fairy while you can't see Link, and press left or right on the control pad. Link will fall into another town! This is basically a composite of "town" images from the game's graphics files. And now...the fun!!!

    Enter the building with an open door to get a different town scene with different music. Keep going in the open-door building when you see it. After you enter said building two or three times, the town background will change when you walk around! You'll see multicolor buildings and bushes (and sometimes you might even get a pink-and-white cloud!) Talk to some of the people; they'll say different things. Remember how some townspeople in the game turn into bats? Well, sometimes here you'll get one that can't be killed.

    One major caveat: Do NOT walk off the righthand side of the screen (through the gray gate) at any point after you've magically left Darunia. You'll be stuck in the middle of the ocean off of Maze Island and have to restart the game to get out. To leave Freakytown, walk off the lefthand side of the screen. And here's another caveat: the mode may not shut off completely after you exit Strangeville. I've fallen and died a few times trying to jump back down the cliffs (along the path to Darunia) because I couldn't tell where the gaps were. There's a way to get around that. Just draw out enemies and collide with one as you step into the square with the cliffs; you'll just fight enemies and not have to do any serious leaping. Also do this en route to the Great Palace.

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    Default RE: Zelda 2: The Adventure of Link

    Getting extra lives

    One huge problem with this game is that Link dolls, once collected, never again reappear during the "life" of your character. Here's what I mean by that. Let's say you create Character Y, play through the game, and grab a Link doll in Moruge Swamp. You use up your lives and continue. If you go to Moruge to collect the doll again...tough luck! It's gone! Forever! I don't know why on earth the game was programmed this way, but...there is a reliable way to build up extra lives.

    Your character must have all Levels at 8. The experience display will show the "NEXT" value as 9000. From then on, every 9000 experience points will net you...an extra life!!! Your life or magic (whatever you pick; don't bother with attack because it won't do anything) will also fill up. I wonder if they did this to make up for the cheesy doll policy...

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    Default RE: Zelda 2: The Adventure of Link

    Killing the bosses

    I've killed all the bosses with a level 1 attack before, so I think these hints should help you.

    Boss 1: When he moves closer to you, jump forward and slash him in the head. The momentum should push you and the boss back enough so that he can't hit you with his mace. Repeat the process. If done quickly, you can kill him in about 30 seconds.

    Boss 2: You want the downstab to make this boss more easy. After both his heads pop off, just mearly downstab him to death. Plain and simple.

    Boss 3: Use your jump spell and downstab him when he is on the screen. When you knock him off his horse, treat him like an ironknuckle (jump, thrust, jump, thrust, etc.)

    Boss 4: This is self-explanatory. Just have enough magic to use your reflect spell.

    Boss 5: Use your jump spell to avoid his huge mace, and stab him in the gut or feet in between mace shots. (it hurts, too, so use shield if this is too tough).

    Boss 6: I love this boss for so many reasons (probably because there are so many ways to kill him). I only attack him only when he pops up in the middle lava hole. You should be standing to the right of this hole. His jaw will be close enough to land so that you can upstab him to death (avoid his fireballs when he opens his mouth). If you really want to be fancy, use the Jump spell and downstab his head. Don't miss! Lava baths are not a pleasant experience!

    Boss 7: Thunder, then attack his head while avoiding his fireballs. Use jump spell to ease the trouble of hitting him.

    Boss 8: Your shadow was a waste of a last boss I think. Just stab his feet when you are in the left corner.

    Level 1 (Horsehead) Use Shield; crouch to avoid his mace; jump up and smack him in the head.
    Level 2 (Helmethead) Use Shield and Jump; keep whacking him in the head till he croaks. Watch out for the helmets flying around the screen.
    Level 3 (Rebonack) Use Shield; downward-thrust the Ironknuckle to unseat him; beat the tar out of him the same way you do other Ironknuckles.
    Level 4 (Carock) This is a joke. Use Shield and Reflect; crouch in the lefthand corner facing right. Don't do a thing. He kills himself.
    Level 5 (Gooma) Use Shield and Jump; avoid his mace; leap up and hit him in the head.
    Level 6 (Barba) Use Shield, Jump, and Reflect; get yourself onto the righthand platform (you can beat him quicker if you stand in the middle, but it's a lot easier to fall and die); jump up and smack Barba in the face when he comes up on your side.

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  20. #19
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    Default RE: Zelda 2: The Adventure of Link

    Freakytown tricks

    Once you are in "Freakytown", you'll notice something. The background changes. In fact, it looks like it's downright decaying. Decaying into program code, letters, numbers, and colors. Okay. But, you will notice, after your character passes an area, the area will return to normal. So, once you pass the door, you will be able to enter it as normal. And, you may have guessed, you will appear back at the beginning of "Freakytown". Alright. Do this several more times, and you will fall. Fall where? Why, right back into the town, of course. Keep walking to the right, and you will notice THERE IS NO GROUND. Sure, it looks like grass, but you fall through it as if it were thin air. You can keep falling all the way to the right, and the town will repeat endlessly, I believe. Or, you can turn into a fairy, and fly endlessly to the right. When you want to exit what can only be termed as "Ultrafreakytown", simply fly all the way to the left. Now, however, there is a problem. You have cursed the land. Everywhere you go, the area will advance once through its normal pattern. After this, however, nothing changes except one thing: you now fall through everything as if this was all just some pastel stage-set. You can keep on falling as long as you want to, all the way to the right. And it never ends. It's sort of like what happens in Super Mario Bros. when you jump over the flagpole using the Game Genie. Hmm, you say. How do I get out of here? It's hard. I think if you fly (or fall) all the way to the left, you can exit. At any rate, the entire game is now like this. Seeing as you have immediate access to said game, and mine is at home, you might want to experiment here. Oh, and while you're at it, here's a variation of "Freakytown". Do the same fairy trick you used to get into "Freakytown" in the first place. The only catch is, you need to do it somewhere else. I think it's one full screen (you know, one series of walls with doors in them) to the left of "Freakytown". Now, you will fall back into Darunia, sure, but it's a pretty screwy Darunia. Once again, it is decaying. And, once again, you have cursed the land. Everywhere you go will now be decaying, I believe. These tricks may not be entirely accurate, since I haven't played the game seriously in about 5 or 6 years.

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  21. #20
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    Default RE: Zelda 2: The Adventure of Link

    Reset the game

    During a game pause and on Controller 2 press Up and A to exit the game.

    Give castle experience points to another game

    Beat a palace on any file and as the experience points are rising, quickly use the game exit trick above and save. Choose a new character and this character will receive the experience points intended for the other character.

    Upward attack

    To discover the art of the upward attack, go to Darunia and use the Jump spell to leap up to the house with a chimney. Drop down this and go right to find a knowledgeable warrior.

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