Mortal Kombat Trilogy

Typed out by [email protected]


getting started.........................3
the nintendo 64 controller..............4
kontrol konfigure.......................5
the mortal kombat story.................6
mode select screen......................7
player select screen....................6
choose your destiny.....................9
fighting summary.......................10
sound and music........................12
game konfigure.........................13
basic moves............................14
klose quarters.........................15
special moves..........................15
krouching moves........................16
spinning moves.........................17
aerial moves...........................18
secret kodes...........................19
warrior biographies....................21

midway design team:Ed Boon, JohnTobias, Steve Beran, Dan Forden,
Tony Goskie, Dave Michicich,
John Vogel

Williams entertainment team:Lead programmer:David Schwartz
Tools programmer:MarkGuidarelli
Artists:Greg Miller, Mark May
Sound & Music:Rob Atesalp
Print Design & Production:Debbie Austin, Steve High, Shawn Murphy,
Dave Young, Jon Mongelluzzo
Game Testing:Will Shen, William Sutijadi, J.R. Salazar, Brian Johnson,
Marselle Washington, Mike Turner, Steve Kramer, Toan Ngo, John Ubalde,
Eddie Ferrier, Mike Vinikour
Special Thanks:Steve Ranck, Detmar Peterke, Scott Patterson, Mike Cuevas

Warning: Never try to insert or remove a game pak when the power is on!

1-Turn the power off on your N64

2-Make sure a Controller is plugged into the #1 socket on the N64.

3-Insert the game pak into the slot on the N64. Press firmly to
lock the game pak in place.

4-Turn the power switch on. After the appearance of the Moral
Kombat Trilogy title screen, you
may bypass at any tim by pressing START.

5-Press START to get to the main menu. Here you have two
choice:START or OPTIONS. Press up/down on the control pad to
highlight with the rotating cin. Then press START to select your
choice. Good luck!

The Nintendo 64 control stick uses an analog sysem to read the
angles and directions of its movements. This allows precision
control that is not possible using the conventional + control pad.

When turning the control Deck power on, do not move the control
stick from its neutral position on the controller.

If the Control stick is held at an angled position when the power is
turned on , this will cause gmes using the control stick to operate incorrectly.

To reset the neutral position once the game has started, let go of
the control stick so it can return to its center position then press
START while holding down the L and R buttons.


Highlight KONTROL KONFIGURATION to cusomize your controller. Press
the control pad up/down to highlight the control you want to change.
Cycle through the available options by pressing the control pad left or right.

LEFT ARROW:Move left
RIGHT ARROW:Move right
"B":High punch
"A":Low punch
Left C:Block
RIGHT C:Low kick
UP C:High kick


"You have been chosen to represent Earth in Mortal Kombat. Be warned.
For although your souls are safe from Shao Kahn's evil, your lives are not.
I can no longer interfere."
.........These are the words of Rayden

For nine generations, the Mortal Kombat tournament was ruled by the Outworlds
finest Warrior, Prince Goro. It was agreed that if the Outworld could claim
victory in 10 consecutive tournaments, it would then rule the Earth. With the
Earth on the brink of destruction, a new generation of Warriors gathered and
claimed victory.

With victory in hand, Warrior monk, Liu Kang, had now become the new champion.
But his victory was short lived. He and his comrades were lured into the Outworld
to compete in a second Tournament.

But Liu Kang and his comrades discovered an evil deception. The Tourrnament
was merely a diversion devised by the Dark Emperor to break the rules set
forth by the Elders. The Dark Emperor would witness the reincarnation of his
former Queen, Sindel. This unholy act gave Shao Kahn the power to step through
the dimensional gates to reclaim his Queen and seize control of the Earth.

This Trilogy of events comprises Shao Kahn's final attempt at taking
conrtrol of the Earth.

At the title Screen, press START to get to the Mode Select Screen. Select
from these four choices: Mortal Kombat
4 player 2 on 2
6 player 3 on 3
8 player kombat

Press the Control Pad left or right to highlight the option you want, then
press the START button to select. To access the OPTIONS menu, press
and hold UP on the control pad then press the START button.

Any of these options will take you to the player select screen. It displys
mug shots of the various Fighters available in the game.

The Mortal Kombat mode is a one or two player game. The 4-Player mode
will allow each player to select two fighters.The 6-player mode lets players
select three fighters each, and the 8-player mode is an 8 player tournament.

Use the control pad to highlight the fighter you want. Press any button
to select and begin your kombat!

Once you've chosen your fighter in the 1-player mortal kombat mode,
you will be transported to the CHOOSE YOUR DESTINY screen.

Press the control pad left or right to toggle between these columns:
Novice, Warrior, Master or Champion. Press any button to select.
You'll see a large tower scrolling with the characters' faces.

If a second Player wishes to join the fight, he may do so at any time
by pressing the START button. Both Players return to the MODE SELECT
Screen, where they can select the desired fighting mode.

After selecting the mode, both players go to the "select your fighter
screen" to choose warriors again. If both players select the same
warrior, Player Two will be displayed with a different color.

The Tournament first tests a warrior's fighting skill b pitting him
against other Tournament challengers. In all Mortal Kombat battles,
Health Meters in the upper part of the screen measure the health of
each Warrior.

The meters begin each round reflecting the warrior's health at 100%,
but they are diminished with each blow taken. The amount they
reduce depends on the type of hit and whether or not it was blocked.
When a Warrior's health Meter runs out, he or she is knocked out and
the round goes to the opponent.

If the time is up before either Kombatant is knocked out, the Warrior
with fewer injuries is declared the victor. The first warrior to win two
rounds takes the match and moves on to the next opponent.

HEY! Pay attention to the Run Meter. It allows you to perform combos
and run towards your opponent. But they're "time sensitive", so you
can only activate the run function while the meter is green.

AGGRESSOR MODE:At the lower part of the screen an Aggressor Meter
will build up as you land more and more hits on your opponent. Keep an
eye on the meter. It grows faster if you block attacks. When the meter
is fully showing "Aggressor" you'll be much stronger and inflict heavier
damage on your opponent.

Select the SOUND & MUSIC option to modify a number of the game's
sound features. Press the control pad up or down and left or right to
select the settings you want.

PAN CONTROL: Set this option to ON to make sounds pan from one
speaker to the other. Turn it OFF for no pan effect.

SOUND:Turn the sounds in the game ON or OFF.

MUSIC:Turn the music ON or OFF

When you're finished making chages, highlight EXIT and press the A
button to get back to the Main Menu.

Select the GAME KONFIGURE option to modify a number of the game
features. Press the control pad up or down, then press left or right to
select the settings you want.

DIFFICULTY:Select from five different settings: Very easy, Easy, Medium,
Hard, or Very hard

BLOOD:Turn this option ON or OFF

TIMER:Select ENABLED to have a fight time limit and DISABLED for no
time limit.

CENTER SCREEN:If your screen does not appear centered on your moniter,
you can use this option to center the screen. Press the control pad up,
down, left, or right to move the screen, then press any button whin the
screen appears centered.

Scroll down to EXIT and press an ACTION BUTTON to get back to the main menu

Each kontestant invited to the tournament has spent years in practice
and concentration to perfect his/her martial arts skills. Before challenging
these warriors in kombat, you will also need itense practice adn concentration
to learn these fundamental skills.

The best way to begin your training is with the fundamental moves: Kicks,
Punches, Crouches, Jumps and Blocks.

These moves may seem trivial compared to powerful and acrobatic
moves, such as a flying kick. However, knowing how to stop, avoid or
counteract a flying kick can be far more useful than knowing how to
land one yourself.

The L or C down (RUN) buttons are especially powerful. Backing off won't
cut it against this move. Hold the L or C down Button while pressing
Foward on the control pad.

Additional moves used during close-in kombat situations are the elbow,
the knee and the throw. They are highly effective and do not require full
limb extension, which is impossible in close quarters. Atthough these moves
are potent, they can only be used when you are directly adjacent to an opponent.
CHECK IT OUT:Press the attack buttons in a certain sequence for different
types of "KOMBOS".

All of the mortal kombat warriors possess expert fighting skills. In that
respect, they are equal to thousands of other warriors around the
universe. What raises them above their peers are the special moves
which they have created and perfected. In order to become a superior
warrior, skilled enough to win the title of Grand Champion, you too must
learn these moves. These moves, whether Special Kicks or Elemental
bolts, make the mortal kombat warriors the fiercest and most ferocious
kombatants around. Mastering their special moves will make you the same.

Defensively, the crouching moxes let you escape from close proximity,
avoid punches, aerial weapons and throws. Offensively, the uppercut
executed from the crouch, is one of the most powerful offensive weapons.

To do the Crouching moves, hold the control pad DOWN and simultaneously
push High kick or Low Kick for a crouching kick. Hold the control pad DOWN
and push B for uppercut. The BLOCK can always be used to defend against
your opponent's moves.

The spin is the key to exotic moves, such as the Roundhouse kick
and the Foot sweep.

The Foot sweep hits your opponent's ankles and knocks him on his butt.

The Roundhouse is a Spinning kick that nails your opponent in the face.
To execute the Spin moves, hold the control pad away from your opponent
while you press the kick buttons.

All together, these fundamentals are the foundation for both a strong
defense and a potent offense.

The final moves one should learn are these Aerial moves: flying punches
and kicks.

To execute these moves, either jump in place (control pad up) OR
towards (control pad up+Forward/Back) your opponent. Press the
Attack buttons while you're in the air.

Unlike most attacks, Aerial attacks must be timed properly to land blows.

At the bottom of the VS BATTLE Screen you will see a row of six boxes
with different Dragon Icons in them. Player 1 can change the symbols in
the first three boxes by pressing his/her BLOCK, HIGH KICK, LOW KICK

Player 2 can do the same with the other three symbols. The six symbols
represent secret codes which can have subtle or dramatic effects on game play.

Each button causes the symbol in the corresponding box to change to
the next icon in a predetermined order. If you hold up while pressing C-left,
C-up, or C-right, the order in which the Icons are cycled will be reversed.
For example, pressing the Player 1 BLOCK button once will change the
dragon icon in the first box into a "MK" symbol.

Press it a second time to change it to the third Icon in the sequence
(a Yin/Yang) and so on.

Pressing a button more than nine times will cause the order of the
icons to start over. In other words, pressing a button that corresponds
to a box with a Skull symbol will change the Skull back to the original
dragon icon.

Let's take a look at the code: Skull, Shao Kahn, Rayden, MK, Yin/Yang,
and 3. To enter this code, Player 1 presses BLOCK button nine times,
High Kick eight times and Low Kick seven times.

KANO---Kano is believed to have been killed in the first Tournament.
Instead, he's discovered alive in the Outworld, where he once again
escapes capture by Sonya. Before the actual Outworld invasion, Kano
convinces Shao Kahn to spare his soul. Kahn needs someone to teach his
Warriors how to use Earth's weapons. And Kano is the man.

REPTILE---Always a reliable servant to Shao Kan, Reptile is chosen to
assist Jade in the Capture of Kitana. In contrast to Jade's instructions,
Reptile is ordered to stop the renegade Princess at all costs...even if it
means her death.
SPECIAL MOVE:Slow Foreceball-B,B, HP+LP

MILEENA---Murdered by her twin sister Kitana, Mileena finds herself
brought back to life by Shao Kahn himself. Her skills as a vicious fighter
will be needed to defeat Earth's chosen warriors. Her ability to read the
thoughts of her twin sister will enable Kahn to stay one step ahead.
SPECIAL MOVE:Teleport Kick-F, F, LK

KUNG LAO---Kung Lao's plan to feform his old group, The White Lotus
Society, comes to a haltwhen Shao Kahn begins his invasion of Earth.
As a Chosen Warrior, Lao must use his greatest fighting skills to bring
down Shao Kahn's reign of terror.

SHANG TSUNG---Shang Tsung is Shao Kahn's lead Sorcerer. He once fell
out of favor with his Emporer after failing to win the Earth Realm through
Tournament Battle. But the ever-scheming Shang Tsung is instrumental in
Kahn's conquest of Earth. He has now been granted more power than ever.
SPECIAL MOVE:Flaming skull-B, B, HP

SINDEL---She once ruled the Outworld at Shao Kahn's side as his Queen.
Now, 10,000 years after her untimely death, she is revorn on Earth.
Her evil intent is every match for Shao Kahn's tyranny. She is the key
to his occupation of Earth.

SEKTOR---Sektor is actually the code name for Unit LK-9T9. He was the
first of three prototype Cybernetic Ninjas built by the Lin Kuei. Sektor
was once a human assassin trained by the Lin Kuei. He volunteered for
automation because of his loyalty to the Clan. Sektor survives the Outworld
invasion...He has no soul to take.
SPECIAL MOVE:Telepor uppercut-F,F,LK

STRYKER---When the Outworld portal opens over a large city in North
America, panic and chaos rage out of control. Kurtis Stryker was the
leader of a riot control brigade when Shao Kahn began taking souls. He
finds himself the lone survivor of a city once populated by millions.
SPECIAL MOVE:Nightstick Toss-F,F,HK

NIGHTWOLF---He works as a historian and preserver of his people's
culture. When Kahn's portal opens over North America, Nightwolf
uses the magic of his Shamen to protect his tribe's sacred land. This
area becomes a vital threat to Kahn's occupation of the Earth.
SPECIAL MOVE:Hatchet uppercut-D,F,HP

SHEEVA---She was hand-picked by Shao Kahn to serve as Sindel's personal
protector. However, she becomes suspicious of Shao Kahn's loyalty
towards her race of Shokan when he places Motaro as the leader of his
extermination squads. On the Outworld, Motaro's race of Centaurians are
the natural enemy of the Shokan.
SPECIAL MOVE:Telepor stomp-D,U

KITANA---Kitana is accused of treason by the high courts of the Outworld
after murdering her evil twin Mileena. Shao Kahn appoints a group of
warriors specifically to catch his daughter and bring her back alive. But
Kitana must find a way to reach the newly crowned Queen Sindel first and
warn her of their true past.

SCORPION---When Shao Kahn makes a failed attempt at stealing the
souls which occupy Earth's hell, Scorpion is able to escape from the
nether region. Free to roam the Earth once more, Scorpion holds
allegiance with no one. He's a wild card in Earth's struggle against the
SPECIAL MOVE:Teleport punch-D,B,HP

SONYA---Sonya Blade disappers in the first tournament, but is later
rescued from the Outworld by Jax. After returning to earth, she and
Jax try to warn the U.S. Government of the looming Outworld menace.
Lacking proof, they watch helplessly as Shao Kahn begins his invasion.
SPECIAL MOVE:Bicycle kick-B,B,D,HK

SMOKE---Smoke, unit LK-7T2, is the third prototype cyber-ninja built by
the Lin Kuei. He tries to escape the Lin Kuei automation process with
Sub-Zero but is captured. His memories are stripped away leaving behind
an emotionless killer. However, Sub-Zero believes that somewhere
in this machine is a human soul trying to escape.

RAIN---Rain is an assassin working freelance. He was once a member
of the Lin Kuei along with Sub-Zero, but left the clan under mysterious
circumstances. Years later, Rain is found working for Shao Kahn as an
assassin in the Outworld. Born a human, he finds himself questioning his
loyalty towards Kahn after watching the invasion of Earth.
SPECIAL MOVE:Lightning bolt-B,B,HP

JADE---When the renegade Princess Kitana makes her escape into the
unkown regions of Earth, Jade is appointed by Shao Kahn to bring her
back alive. Once a close friend of the Princess, she is faced with the
choice of betraying her friend or disobeying her Empereor.

BARAKA---Baraka was sent to quell the uprising renegade race in
Outworld's lower regions. After his victorious battle, the nomadic
warrior returns to fight on the side of villainy. Under the guidance of
Shao Kahn, Baraka will once again pose a formidable threat to his
Earthen counterparts.

JOHNNY CAGE---Killed in battle with an Outworld extermination squad,
Johnny Cage's life came to a tragic end. But the celluoid superstar
manages to cheat death when his path to the after life is blocked by the
merger of Earth and Outworld. His soul takes possession of his body
once again and enables Cage to rejoin his friends to battle for Earth's survival.

ERMAC---An enigma to all who come into contact with him. Ermac's past
remains shrouded in mystery. It's believed that he exists as a life force
brought together by the souls of extinguished Outworld warriors. Shao
Kahn has managed to take possession of these souls and use them to
fight on the side of tyranny.
SPECIAL MOVE:Teleport punch-D,B,HP

NOOB SAIBOT---Noob Saibot emerges from the darkest region of
reality-a region known as the Netherealm. He belongs to a group called
the Brothers of the Shadow. His mission is to spy on the events taking
place in the Battle beween the Realms and report back to his enigmatic leaders.
SPECIAL MOVE:Teleport slam-D,U

SUB-ZERO---He was betrayed by his own Ninja clan, the Lin Kuei. He broke
the sacred codes of honor by leaving the clan and is marked for death.
But unlike the Ninja of old, his pursuers come as machines. He must not
only defend against the Outworld menace, but must also elude his
soulless assassins. The Ninja returns unmasked.

KABAL---As a chosen warrior, his identity is a mystery to all. It's believed
that he is the survivor of an attack by Shao Kahn's extermination squads.
As a result, he is viciously scarred and kept alive only by artificial
respirators and a rage for ending Shao Kahn's conquest.

JAX---After failing to convince his superiors of the coming Outworld
menace, Jax begins to covertly prepare for future battle with Kahn's
minions. He outfits both arms with indestructible bionic implants. This
is a war that Jax is prepared to win.
SPECIAL MOVE:Grab'n punch-F,F,LP

RAYDEN---As Earth's sworn protector, Rayden finds himself banished in
the merger between Earth and Outworld. When the Elders refuse to assist
him in aiding the Earth any further, the thunder elder is forced to take
matters into his own hands. He transforms himself into a mortal
warrior to exist once again to fight along side his human comrades-this
time resking his place in the pantheon of elders and giveing up his own immortality.

CYRAX---Cyrax, Unit LK-4D4, is the second of three prototype Cybernetic
ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed
command is to find and terminate the rogue Ninja, Sub-Zero. Without a soul,
Cyrax goes undetected by Shao Kahn and remains a possible threat against
his occupation of Earth.

LIU KANG---After the Outworld invasion, Liu Kang finds himself the prime
target of Kahn's extermination squads. He is the Shaolin Champion and has
thwarted Kahn's schemes in the past. Of all the humans, Kang poses the
greatest threat to Shao Kahn's rule.

MOTARO---In the realm of the Outworld, Motaro's race of Centaurians has
long since come into conflict with the Shokan. When Shao Kahn formed
special extermination squads to eliminate the chosen warriors of Earth,
Motaro was appointed to head this elite group of Savage Warriors.

SHAO KAHN---Many decades ago, Shao Kahn rose to power in the Outworld,
usurping the realm from Kitana's parents and taking Queen Sindel for his
bride. Then she died. Now, centuries later, Sindel is reborn. And since Shang
Tsung failed to win the Earth Realm through Mortal Kombat 1 and 2, her
rebirth is the means by which Kahn will finally seize the planet forever unless.....