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Thread Title: Paper Mario: The Thousand-Year Door

Cheat codes, tips guides & hints for games on the Gamecube or GCN.

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    Default Paper Mario: The Thousand-Year Door

    Easy Star points in Creepy Steeple

    In the forest before the Creepy Steeple, make sure you can inflict 20 points worth of damage on one turn (Mario and partner). When you face a Crayzee Dayzee (on the field), sometimes an Amazee Dayzee appears. It has 20 HP and 20 attack, and induces sleep after the first turn. When defeated, they give about 50 Star points. Defeat two for an instant level up.

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    Default RE: Paper Mario: The Thousand-Year Door

    Easy Star points in Glitz Pit

    When you get into the Glitz Pit, fight until you are near rank 7 or 8. You should now be fighting "the fuzz". Kill the black Fuzzie that has 3 HP then kill the Flower Fuzzy (pinky). Next, keep the green one near 1 HP remaining. He will split in two. Kill one of them (always leave one alive). It also helps when you have Koops out for a partner. Just leave Mario in front and Koops in back and use his Shell Shield (new attack when you upgrade him). Every time that it breaks, put a new one on. It helps to have some Happy Heart or Happy Flower badges equipped. Keep doing this and you can get 50 Star points in about five minutes.

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    Default RE: Paper Mario: The Thousand-Year Door

    Get Yoshi in Glitz Pit

    Whenever you fight Iron Clefts you will lose. Go outside the Glitz Pitz and you will see a egg hopping get it. Fight Iron Clefts again and you will lose. Go back and your egg will have hatched. It is a Yoshi and you will get to name it.

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    Default RE: Paper Mario: The Thousand-Year Door

    Luigi clothes

    To get Luigi's clothes, go to where you get the sixth crystal star. From here, do a spring jump up to a pole on the left side. Do another spring jump to reach a ledge with the Luigi Emblem.

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    Default RE: Paper Mario: The Thousand-Year Door

    Waluigi clothes

    Equip both the Luigi Emblem and the Wario Emblem at the same time. Your clothes will be exactly like Waluigi's.

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    Default RE: Paper Mario: The Thousand-Year Door

    Wario clothes

    To get Wario's clothes, go to the central area of Rougeport with 360 Coins. There should be a merchant with a large mustache. He sells something called a Wario Emblem from time to time. It is a badge that requires no badge points to wear.

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    Default RE: Paper Mario: The Thousand-Year Door

    Select Yoshi's color

    Start a new game and enter the name of a color as a name. When Yoshi joins your party during the game, he will appear as that color.

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  9. #8
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    Default RE: Paper Mario: The Thousand-Year Door

    Second cake in Glitzville

    In Glitzville (Chapter 3), when you get to rank 6 someone will leave you cake. Eat it and it will heal you. However, when you get to rank 3, do not eat the cake that is waiting for you. It is poisonous, and if you eat it your party members will not be able to fight with you during the next round.

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    Default RE: Paper Mario: The Thousand-Year Door

    Easy upgrade in Hooktail's Castle

    To upgrade your party members twice, go to Hooktail's Castle. At the room where the ceiling closes in on you with spikes, at the end it there is a wall that can be blown up. Use Admiral Bobery to blow up the wall. Inside is an Up Crystal. Give it to Merlin and then you will be able to upgrade your partners twice.

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    Default RE: Paper Mario: The Thousand-Year Door

    Paper Mario reference in Hooktail Castle

    The corpse in Hooktail Castle has the name Kolorado in it. He was a Koopa in the original Paper Mario.

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  12. #11
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    Default RE: Paper Mario: The Thousand-Year Door

    Easy HP and FP in Keelhaul Key

    Once you reach Keelhaul Key, go behind the mountain near the harbor. A blue mole (Whakka) should appear. Hit him once with your hammer, Koops, or Admiral Bobbery. He should make a remark like, "OW! That hurts!" or something similar. He will leave an item that heals 25 HP and FP called the Whakka Bump. Keep going into town (or in the cave nearby when you blow a hole into it) and return. Whakka will reappea. You can keep hitting him for more items. However, be careful. Once he starts singing, that will be the last time you will see him after he is hit.

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    Default RE: Paper Mario: The Thousand-Year Door

    Infinite Coins in Petalburg

    Go to the Rougeport store and buy as many Sleep Sheep as you can (8 Coins each). Then, go to Petalburg. Go to there store and sell all of your Sleep Sheep for 10 Coins. This process takes awhile, but is well worth it.

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    Default RE: Paper Mario: The Thousand-Year Door

    Infinite Turtly Leaves in Petalburg

    After plucking one leaf in front of the pink house, go left across the bridge. Return to the pink house and pluck more. Keep doing this to get unlimited Turtly leaves. Take the Turtly Leaves to Zess T.'s house in Rogueport to the left of the item shop. He will turn the leaves into Koopa Tea, which is better than Turtly Leaves. Koopa Tea gives you 7 FP and Turtly Leaves only give you 3 FP.

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    Default RE: Paper Mario: The Thousand-Year Door

    Ms. Mowz in Trouble Center

    In story mode, you will get six characters (Goombella, Koops, Madame Flurrie, Yoshi, Vivian, and Admiral Bobbery). However after Chapter 4, go to the Trouble Center and take the chore of the mystery person. You will figure out that it is the mouse thief and when the mission is over you get the partner Ms. Mowz. Also after Chapter 4, a trouble in the Trouble Center that has the recipient, ???. It is Ms. Mowz. She needs a badge in Hooktail Castle. In the room where you fought her, in the middle is an invisible chest. Use Flurrie. Give the badge to her, and she will join your party.

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    Default RE: Paper Mario: The Thousand-Year Door

    Easy Star Points in Twilight Trail

    After Chapter 8, it is difficult to get Star Points. Go to the Twilight Trail and kill everything there until you find an Amazing Dazy. Then, use everything you have to kill it. If you make a mistake, it will run away or hit you for 20 points. To defeat it, try using Art Attack or Supernova. After defeating it, you will get about 38 Star Points.

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    Default RE: Paper Mario: The Thousand-Year Door

    Easy money

    Sleep over fifty times at the inns to get 200 Coins from a photographer.

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    Default RE: Paper Mario: The Thousand-Year Door

    Star pieces

    In the main area, use Ground Pound in front of the gallows. If done correctly, you will either see a plate form jump up or a Star piece will come out of the ground. Additionally, go behind any pipe in the game and you will usually find a Star piece.

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    Default RE: Paper Mario: The Thousand-Year Door

    Get a prize in Pianta Parlor

    When you gamble in the slot machine, listen to the music on it. When you hear the end of the jingle and it starts again, press A. Do this two more times and you will get a prize of some kind.

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    Default RE: Paper Mario: The Thousand-Year Door

    Easy money in Pit Of 100 Trials

    With Ms. Mowz in your party and in the Pit Of 100 Trials, after about level 40, enemies will start to hold badges every so often. If you steal them with Ms. Mowz's Kiss Thief, you can sell them for about 100 to 250 coins.

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    Default RE: Paper Mario: The Thousand-Year Door

    Awards in Pit Of 100 Trials

    Sleepy Stomp Badge: Levels 1 to 10
    Fire Drive Badge: Levels 11 to 20
    Zap Tap Badge: Levels 21 to 30
    Pity Flower Badge: Levels 31 to 40
    Strange Sack: Levels 41 to 50
    Double Dip Badge: Levels 51 to 60
    Double Dip P Badge: Levels 61 to 70
    Bump Attack Badge: Levels 71 to 80
    Lucky Day Badge: Levels 81 to 90
    Return Postage Badge: Levels 91 to 100

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    Default RE: Paper Mario: The Thousand-Year Door

    Enemy tattle log information in Professor Frankly's House

    If you defeat a Boss or enemy that you fight once (for example, Hooktail, Red Bones, Gus, etc.), and you do not tattle on them, you can get their information by looking in the yellow trash can in Professor Frankly's house.

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    Default RE: Paper Mario: The Thousand-Year Door

    Secret door in Rogueport

    In Rougeport, go east to where the bandit stole your coins. Go up and through the wall.

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  24. #23
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    Default RE: Paper Mario: The Thousand-Year Door

    Jump on spiked enemies

    Normally, you will hurt yourself when jumping on spiked enemies. When you get Vivian go into the sewers and have Flurrie. Reveal the hidden pipe and go down it. You will enter a room where the floor has spikes going up and down. Change Flurrie to Vivian and go on the floor when the spikes are down. When you think the spikes will come up, press X and Vivian will take you under the spikes, then come up when they go down. At the end of the room is a chest with the badge that lets you jump attack spiked enemies and not get hurt. Unfortunately it does not help you get across the spiked floor. Repeat the previous technique to get back out.

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    Default RE: Paper Mario: The Thousand-Year Door

    Mario's maze

    When underground in the Thousand Year Door level, you will reach a part where if you make a wrong move you will end-up at the beginning. There are four doors. Never go back, so there are really only two to choose from. First, take the one straight across the room, then again in the next room. In the third room, go upstairs to the door facing the right-hand side. In the fourth room, do the same thing. Then in room 5, take the bottom right-hand door. In room 6 take the top right-hand door. Finally, in room 7 take the bottom right-hand door. Quickly save the game, as you will face four Bosses. Stock up on health supplies and thunder items. Additionally, an easy way to get through the maze is when you see candle lights on the wall. The real door will have a candlelight lighten up. It will either be the top right or bottom left. If the bottom left does not have any candle light up, it will be the top one and vice-versa.

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  26. #25
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    Default RE: Paper Mario: The Thousand-Year Door

    Paper Mario references

    After you defeat the Shadow Queen, go to the town where the train from Rougeport takes you. Go in the area outside of the building where you obtained the Crystal Star. In that area you will see Bow and Bootler from the original Paper Mario. Also, after your ordeal on the train, you will receive an e-mail from the real Zip Toad. If you look closely at the image he sends you, you will notice that Jr. Troopa from the original Paper Mario is in it, flying outside the window.

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    Default RE: Paper Mario: The Thousand-Year Door

    Defeating Gloomtail

    You should have a Zap Zip Badge and at least 45 Health, 35 Flower Points, and about 30 Badge Power. You should only use Star Power for Sweat Treat. Use a strong party member and keep an even pace with your attacks. Additionally, Gloomtail, Hooktail's older brother, has 80 HP and 6 ATT power. Use Power Smash (equip many if you have more than one) and use Admiral Bobbery to bomb him. This should not take long. Note: If you have a Feeling Fine Badge, put it on to avoid Poison. After five to eight turns, Gloomtail will be defeated and you will get the Star Stone.

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  28. #27
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    Default RE: Paper Mario: The Thousand-Year Door

    Defeating Hooktail

    Before fighting Hooktail, get the Sound Changing Badge in the jail cell. The sound is a cricket noise, and is Hooktail's weakness.

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  29. #28
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    Default RE: Paper Mario: The Thousand-Year Door

    Defeating Jabbies

    Use the following trick if you have trouble defeating the Jabbies in Chapter 2. Use Flurrie as your partner. As soon as the Jabbies come for you, use Flurrie's ability and blow them into the wall. This will stun some of them (indicated by a star above them). The Punies should be able to defeat the Jabbies easily if this is done correctly.

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  30. #29
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    Default RE: Paper Mario: The Thousand-Year Door

    Defeating the Shadow Queen

    Make sure that you have 60 HP, 60 FP, and 30 BP. When you fight her just as Peach use Vivian as your partner. Then. use the spinning jump and Vivian's Shade Fist until the Shadow Queen turns into her other form. Then switch to Koops. Use his power shell to attack the hands and the body. Then, use the Power Smash badge. Also, when she adds 7 more to her next attack, use either Koops' Shell Shield or Vivians Veil. Make sure both Koops' and Vivian's level is at the highest. Repeat this and you should be able to win. Do not forget to heal and make sure you have a lot of Life Shrooms.
    This Boss has a maximum HP of 150. In her first form, she has a max attack of 7 and defense of 0. Use HP and FP Plus Badges and Power and Defense Plus Badges to have a better chance. When she reaches 70 to 80 HP, she turns into her regular form. She is invincible for four turns, then recovers all health. Then, a very long intermission sequence will begin and she will be attackable. Use emergency Sweet Feasts and Supernovas. Her hands are a force to be reckoned with; try using Admiral Bobbery's Bob-ombast or Vivian's Fiery Jynx if either is leveled enough. It may require a few short turns to learn to dodge her attacks. After some steady battling, you will defeat her.
    This trick requires some attacking items, some recovery items for backup, Badges of any kind (Close Call, Mega and Power Rushes, and any others that are powerful and that can make your opponents miss more recommended), and Vivian. At the beginning, use up your attacks because your power will recover. When the Shadow Queen changes into her true form, use anything except items. After the intermission sequence and Peach giving Mario her power, do the following. If the Shadow Queen has her big hands, when it is Mario's turn use Power Smash or Spring Jump (recommended) on the Shadow Queen, and not the Hands. When it is Vivian's turnm use Fiery Jynx and that will kill the Hands. When the Shadow Queen uses her Dead Hands, have Mario either use Fire Drive, an item that attacks all enemies, Earth Tremor, or Art Attack. When it is Vivian's turn, have her use Fiery Jynx. This will finish off the Dead Hands. When the Shadow Queen boosts her attack and defense by three, have Mario use Power Smash. When it is Vivian's turn, have her use Fiery Jynx unless there are no Hands of some kind, then use Shade Fist. When the Shadow Queen does a Super Charge, have Mario use Power Smash, Spring Jump, an attacking item, or an attacking Crystal Star Ability. When it is Vivian's turn, have her use Veil. If Mario has low HP, then use an item or Sweet Feast. If Vivian is low, give her a weaker item such as Super Shroom or give her Sweet Feast or Sweet Treat. When the Shadow Queen gets low HP, have Mario use attacking items. Vivian should either attack, or use an attacking item, unless the Shadow Queen does a Super Charge. If that happens, use Veil. After all that, use Supernova and do a good job of it. Have Vivian attack then finish her off.

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  31. #30
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    Default RE: Paper Mario: The Thousand-Year Door

    Audience

    Sometimes the audience can be an enemy or a friend. For example, your audience in the first chapter would most likely be Goombas, Koopas, one of the people from the village, or Dry Bones because they are in your first chapter.

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  32. #31
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    Default RE: Paper Mario: The Thousand-Year Door

    Ghost's name

    In Chapter 4, the ghost that you fought and that takes over Mario asks you to guess his name. His name is Doopliss.

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  33. #32
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    Default RE: Paper Mario: The Thousand-Year Door

    Keep clothes

    Get the L Emblem and go to Rogueport to the badge shop. Sell the badge. After you sell it, you will still be wearing Luigi's clothes. If you pause game play, you will change into Mario's clothes again. This also works with the W Emblem.

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  34. #33
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    Default RE: Paper Mario: The Thousand-Year Door

    No snow prints

    Go to Fahr Outpost. Get in the snow and hop on Yoshi. Yoshi will not make any snow prints when he runs around. Alternately, jump around. However, you have to press Jump before you move the Analog-stick.

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  35. #34
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    Default Re: Paper Mario: The Thousand-Year Door

    Tatttle Log Entries



    Number: 1
    Name: Goomba
    Max HP: 2
    Attack: 1
    Defense: 0
    Location: Petal Meadows
    Type: Ground

    Number: 2
    Name: Paragoomba
    Max HP: 2
    Attack: 1
    Defense: 0
    Location: Petal Meadows
    Type: Mid-Air

    Number: 3
    Name: Spiky Goomba
    Max HP: 2
    Attack: 2
    Defense: 0
    Location: Petal Meadows
    Type: Ground

    Number: 4
    Name: Hyper Goomba
    Max HP: 8
    Attack: 2
    Defense: 0
    Location: Twilight Trail
    Type: Ground

    Number: 5
    Name: H. Paragoomba
    Max HP: 8
    Attack: 2
    Defense: 0
    Location: Twilight Trail
    Type: Mid-Air

    Number: 6
    Name: H.S. Goomba
    Max HP: 8
    Attack: 3
    Defense: 0
    Location: Ground
    Type: Ground

    Number: 7
    Name: Gloomba
    Max HP: 7
    Attack: 3
    Defense: 0
    Location: Pit of 100 Trials
    Type: Ground

    Number: 8
    Name: Paragloomba
    Max HP: 7
    Attack: 3
    Defense: 0
    Location: Pit of 100 Trials
    Type: Mid-Air

    Number: 9
    Name: Spiky Gloomba
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Pit of 100 Trials
    Type: Ground

    Number: 10
    Name: Koopa Troopa
    Max HP: 4
    Attack: 2
    Defense: 1
    Location: Petal Meadows
    Type: Ground

    Number: 11
    Name: Paratroopa
    Max HP: 4
    Attack: 2
    Defense: 1
    Location: Hooktail Castle
    Type: Mid-Air

    Number: 12
    Name: KP Koopa
    Max HP: 4
    Attack: 2
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 13
    Name: KP Paratroopa
    Max HP: 4
    Attack: 2
    Defense: 1
    Location: Glitz Pit
    Type: Mid-Air

    Number: 14
    Name: Shady Koopa
    Max HP: 8
    Attack: 3
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 15
    Name: S. Paratroopa
    Max HP: 8
    Attack: 3
    Defense: 1
    Location: Glitz Pit
    Type: Mid-Air

    Number: 16
    Name: Dark Koopa
    Max HP: 8
    Attack: 4
    Defense: 2
    Location: Pit of 100 Trials
    Type: Ground

    Number: 17
    Name: D. Paratroopa
    Max HP: 8
    Attack: 4
    Defense: 2
    Location: Pit of 100 Trials
    Type: Mid-Air

    Number: 18
    Name: Koopatrol
    Max HP: 6
    Attack: 4
    Defense: 2
    Location: Rogueport Sewers (Eventually)
    Type: Ground

    Number: 19
    Name: D. Koopatrol
    Max HP: 25
    Attack: 5
    Defense: 2
    Location: Glitz Pit
    Type: Ground

    Number: 20
    Name: Dull Bones
    Max HP: 1
    Attack: 2
    Defense: 1
    Location: Hooktail Castle
    Type: Ground

    Number: 21
    Name: Red Bones
    Max HP: 5
    Attack: 3
    Defense: 1
    Location: Hooktail Castle/ Palace of Shadow
    Type: Ground

    Number: 22
    Name: Dry Bones
    Max HP: 8
    Attack: 5
    Defense: 2
    Location: Palace of Shadow
    Type: Ground

    Number: 23
    Name: Dark Bones
    Max HP: 20
    Attack: 5
    Defense: 2
    Location: Palace of Shadow
    Type: Ground

    Number: 24
    Name: Hammer Bro
    Max HP: 7
    Attack: 4
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 25
    Name: Boomerang Bro
    Max HP: 7
    Attack: 2
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 26
    Name: Fire Bro
    Max HP: 7
    Attack: 3
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 27
    Name: Lakitu
    Max HP: 5
    Attack: 2
    Defense: 0
    Location: Glitz Pit
    Type: Mid-Air

    Number: 28
    Name: Dark Lakitu
    Max HP: 13
    Attack: 5
    Defense: 0
    Location: Pit of 100 Trials
    Type: Mid-Air

    Number: 29
    Name: Spiny
    Max HP: 3
    Attack: 3
    Defense: 3
    Location: Glitz Pit
    Type: Ground

    Number: 30
    Name: S.Blue Spiny
    Max HP: 6
    Attack: 6
    Defense: 4
    Location: Pit of 100 Trials
    Type: Ground

    Number: 31
    Name: Buzzy Beetle
    Max HP: 5
    Attack: 3
    Defense: 4
    Location: Creepy Steeple
    Type: Ground

    Number: 32
    Name: Spike Top
    Max HP: 5
    Attack: 3
    Defense: 4
    Location: Creepy Steeple
    Type: Ground

    Number: 33
    Name: Parabuzzy
    Max HP: 5
    Attack: 3
    Defense: 4
    Location: Pirate's Grotto
    Type: Mid-Air

    Number: 34
    Name: S.Parabuzzy
    Max HP: 5
    Attack: 3
    Defense: 4
    Location: Riverside Station
    Type: Mid-Air

    Number: 35
    Name: R.S. Buzzy
    Max HP: 5
    Attack: 3
    Defense: 4
    Location: Glitz Pit
    Type: Ground

    Number: 36
    Name: Magikoopa
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Rogueport Sewers (Eventually)
    Type: Ground

    Number: 37
    Name: R. Magikoopa
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 38
    Name: W. Magikoopa
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 39
    Name: G. Magikoopa
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Glitz Pit
    Type: Mid-Air/Ground

    Number: 40
    Name: Kammy Koopa
    Max HP: 50
    Attack: 5
    Defense: 0
    Location: Palace of Shadow (Only One)
    Type: Mid-Air/Ground

    Number: 41
    Name: Bowser
    Max HP: 70
    Attack: 7
    Defense: 2
    Location: Glitz Pit/Palace of Shadow
    Type: Ground

    Number: 42
    Name: Gus
    Max HP: 20
    Attack: 3
    Defense: 0
    Location: Rogueport East Side
    Type: Ground

    Number: 43
    Name: Dark Craw
    Max HP: 20
    Attack: 6
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 44
    Name: Bandit
    Max HP: 5
    Attack: 2
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 45
    Name: Big Bandit
    Max HP: 8
    Attack: 3
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 46
    Name: Badge Bandit
    Max HP: 12
    Attack: 5
    Defense: 0
    Location: Pit of 100 Trials
    Type: Ground

    Number: 47
    Name: Spinia
    Max HP: 3
    Attack: 1
    Defense: 0
    Location: Rogueport Sewers
    Type: Ground

    Number: 48
    Name: Spania
    Max HP: 3
    Attack: 1
    Defense: 0
    Location: Rogueport Sewers
    Type: Ground

    Number: 49
    Name: Spunia
    Max HP: 12
    Attack: 7
    Defense: 2
    Location: Pit of 100 Trials
    Type: Ground

    Number: 50
    Name: Fuzzy
    Max HP: 3
    Attack: 1
    Defense: 0
    Location: Shhwonk Fortress
    Type: Ground

    Number: 51
    Name: Gold Fuzzy
    Max HP: 10
    Attack: 1
    Defense: 0
    Location: Shhwonk Fortress (Only One)
    Type: Ground

    Number: 52
    Name: Green Fuzzy
    Max HP: 5
    Attack: 3
    Defense: 0
    Location: Keelhaul Key
    Type: Ground

    Number: 53
    Name: Flower Fuzzy
    Max HP: 6
    Attack: 3
    Defense: 0
    Location: Keelhaul Key
    Type: Ground

    Number: 54
    Name: Pokey
    Max HP: 4
    Attack: 3
    Defense: 0
    Location: Glitz Pit
    Type: Ground

    Number: 55
    Name: Poison Pokey
    Max HP: 8
    Attack: 4
    Defense: 0
    Location: Riverside Station
    Type: Ground

    Number: 56
    Name: Pale Pirahna
    Max HP: 4
    Attack: 2
    Defense: 0
    Location: Boggly Woods
    Type: Ground

    Number: 57
    Name: Putrid Pirahna
    Max HP: 8
    Attack: 3
    Defense: 0
    Location: Keelhaul Key
    Type: Ground

    Number: 58
    Name: Frost Pirahna
    Max HP: 10
    Attack: 5
    Defense: 0
    Location: Fahr Outpost
    Type: Ground

    Number: 59
    Name: Pirahna Plant
    Max HP: 15
    Attack: 9
    Defense: 0
    Location: Pit of 100 Trials
    Type: Ground

    Number: 60
    Name: Crazee Dayzee
    Max HP: 7
    Attack: 2
    Defense: 0
    Location: Twilight Trail
    Type: Ground

    Number: 61
    Name: Amazy Dayzee
    Max HP: 20
    Attack: 20
    Defense: 1
    Location: Twilight Trail
    Type: Ground

    Number: 62
    Name: Pider
    Max HP: 5
    Attack: 2
    Defense: 0
    Location: Great Tree
    Type: Mid-air/Ground

    Number: 63
    Name: Arantula
    Max HP: 16
    Attack: 7
    Defense: 0
    Location: Pit of 100 Trials
    Type: Mid-Air/Ground

    Number: 64
    Name: Swooper
    Max HP: 6
    Attack: 3
    Defense: 0
    Location: Creepy Steeple
    Type: Ceiling/Mid-Air

    Number: 65
    Name: Swoopula
    Max HP: 9
    Attack: 4
    Defense: 0
    Location: Palace of Shadow
    Type: Mid-Air

    Number: 66
    Name: Swampire
    Max HP: 20
    Attack: 6
    Defense: 0
    Location: Pit of 100 Trials
    Type: Mid-Air

    Number: 67
    Name: Dark Puff
    Max HP: 3
    Attack: 2
    Defense: 0
    Location: Boggly Woods
    Type: Mid-Air/Ground

    Number: 68
    Name: Ruff Puff
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: Riverside Station
    Type: Mid-Air/Ground

    Number: 69
    Name: Ice Puff
    Max HP: 9
    Attack: 4
    Defense: 0
    Location: Fahr Outpost
    Type: Mid-Air/Ground

    Number: 70
    Name: Poison Puff
    Max HP: 15
    Attack: 8
    Defense: 0
    Location: Pit of 100 Trials
    Type: Mid-Air/Ground

    Number: 71
    Name: Boo
    Max HP: 7
    Attack: 3
    Defense: 0
    Location: Creepy Steeple
    Type: Mid-Air/Ground

    Number: 72
    Name: Atomic Boo
    Max HP: 40
    Attack: 4
    Defense: 0
    Location: Creepy Steeple (Release the Boos, then keep using Super Hammer
    in
    the main hall)
    Type: Ground

    Number: 73
    Name: Dark Boo
    Max HP: 8
    Attack: 5
    Defense: 0
    Location: Poshley Sanctum
    Type: Mid-Air/Ground

    Number: 74
    Name: Ember
    Max HP: 8
    Attack: 3
    Defense: 0
    Location: Keelhaul Key
    Type: Ground

    Number: 75
    Name: Lava Bubble
    Max HP: 6
    Attack: 4
    Defense: 0
    Location: Pirate's Grotto
    Type: Ground

    Number: 76
    Name: Phantom Ember
    Max HP: 10
    Attack: 5
    Defense: 0
    Location: Palace of Shadow
    Type: Ground

    Number: 77
    Name: Bald Cleft
    Max HP: 2
    Attack: 1
    Defense: 2
    Location: Petal Meadows
    Type: Ground

    Number: 78
    Name: H.Bald Cleft
    Max HP: 3
    Attack: 2
    Defense: 2
    Location: Glitz Pit
    Type: Ground

    Number: 79
    Name: Cleft
    Max HP: 2
    Attack: 2
    Defense: 2
    Location: Boggly Woods
    Type: Ground

    Number: 80
    Name: Iron Cleft (Red Shoes)
    Max HP: 6
    Attack: 4
    Defense: Impenetrable (Only Gulp will work)
    Location: Glitz Pit
    Type: Ground

    Number: 81
    Name: Iron Cleft (Green Shoes)
    Max HP: 6
    Attack: 4
    Defense: Impenetrable (Only Gulp will work)
    Location: Glitz Pit
    Type: Ground

    Number: 82
    Name: Hyper Cleft
    Max HP: 4
    Attack: 3
    Defense: 3
    Location: Twilight Trail
    Type: Ground

    Number: 83
    Name: Moon Cleft
    Max HP: 6
    Attack: 5
    Defense: 5
    Location: The Moon
    Type: Ground

    Number: 84
    Name: Bristle
    Max HP: 2
    Attack: 1
    Defense: 4
    Location: Petal Meadows
    Type: Ground

    Number: 85
    Name: Dark Bristle
    Max HP: 8
    Attack: 8
    Defense: 4
    Location: Pit of 100 Trials
    Type: Ground

    Number: 86
    Name: Bob-omb
    Max HP: 4
    Attack: 2
    Defense: 1
    Location: Glitz Pit
    Type: Ground

    Number: 87
    Name: Bulky Bob-omb
    Max HP: 6
    Attack: 2
    Defense: 1
    Location: Pirate's Grotto
    Type: Ground

    Number: 88
    Name: Bob-ulk
    Max HP: 10
    Attack: 4
    Defense: 2
    Location: Pit of 100 Trials
    Type: Ground

    Number: 89
    Name: Chain-Chomp
    Max HP: 7
    Attack: 6
    Defense: 5
    Location: Palace of Shadow
    Type: Ground

    Number: 90
    Name: Red Chomp
    Max HP: 6
    Attack: 5
    Defense: 3
    Location: Glitz Pit
    Type: Ground

    Number: 91
    Name: Bill Blaster
    Max HP: 5
    Attack: 0
    Defense: 2
    Location: Pirate's Grotto
    Type: Ground

    Number: 92
    Name: Bullet Bill
    Max HP: 2
    Attack: 4
    Defense: 1
    Location: Pirate's Grotto
    Type: Ground/Mid-Air

    Number: 93
    Name: B.Bill Blaster
    Max HP: 10
    Attack: 0
    Defense: 4
    Location: Palace of Shadow
    Type: Ground

    Number: 94
    Name: Bombshell Bill
    Max HP: 3
    Attack: 6
    Defense: 2
    Location: Palace of Shadow
    Type: Ground/Mid-Air

    Number: 95
    Name: Dark Wizzerd
    Max HP: 10
    Attack: 5
    Defense: 2
    Location: Palace of Shadow
    Type: Ground

    Number: 96
    Name: Wizzerd
    Max HP: 10
    Attack: 6
    Defense: 3
    Location: Pit of 100 Trials
    Type: Ground

    Number: 97
    Name: Elite Wizzerd
    Max HP: 12
    Attack: 8
    Defense: 5
    Location: Pit of 100 Trials
    Type: Ground

    Number: 98
    Name: Blooper
    Max HP: 12
    Attack: 1
    Defense: 0
    Location: Rogueport Sewers (Only One)
    Type: Ceiling/Ground

    Number: 99
    Name: Hooktail
    Max HP: 20
    Attack: 5
    Defense: 1
    Location: Hooktail Castle (Only One)
    Type: Ground

    Number: 100
    Name: Gloomtail
    Max HP: 80
    Attack: 8
    Defense: 2
    Location: Palace of Shadow (Only One)
    Type: Ground

    Number: 101
    Name: Bonetail
    Max HP: 200
    Attack: 8
    Defense: 2
    Location: Pit of 100 Trials (Only One)
    Type: Ground

    Number: 102
    Name: Rawk Hawk
    Max HP: 40
    Attack: 4
    Defense: 0
    Location: Glitz Pit
    Type: Ground/Ceiling

    Number: 103
    Name: Macho Grubba
    Max HP: 60
    Attack: 4
    Defense: 0
    Location: Glitz Pit (Only One)
    Type: Ground

    Number: 104
    Name: ??? (Doopliss)
    Max HP: 40
    Attack: 6
    Defense: 0
    Location: Creepy Steeple/Palace of Shadow
    Type: Ground

    Number: 105
    Name: Cortez
    Max HP: 20
    Attack: 4
    Defense: 1
    Location: Pirate's Grotto (Only One)
    Type: Ground

    Number: 106
    Name: Smorg
    Max HP: 50
    Attack: 5
    Defense: 1
    Location: Excess Express (Only One)
    Type: Ground

    Number: 107
    Name: X-Naut
    Max HP: 4
    Attack: 3
    Defense: 0
    Location: X-Naut Fortress
    Type: Ground

    Number: 108
    Name: X-Naut PhD
    Max HP: 9
    Attack: 4
    Defense: 0
    Location: X-Naut Fortress
    Type: Ground

    Number: 109
    Name: Elite X-Naut
    Max HP: 10
    Attack: 5
    Defense: 1
    Location: X-Naut Fortress
    Type: Ground

    Number: 110
    Name: Yux
    Max HP: 3
    Attack: 2
    Defense: 0
    Location: Great Tree
    Type: Ground

    Number: 111
    Name: Mini-Yux
    Max HP: 1
    Attack: 0
    Defense: 0
    Location: Great Tree
    Type: Mid-Air

    Number: 112
    Name: Z-Yux
    Max HP: 7
    Attack: 4
    Defense: 0
    Location: The Moon
    Type: Ground

    Number: 113
    Name: Mini-Z-Yux
    Max HP: 2
    Attack: 0
    Defense: 0
    Location: The Moon
    Type: Mid-Air

    Number: 114
    Name: X-Yux
    Max HP: 10
    Attack: 3
    Defense: 1
    Location: X-Naut Fortress
    Type: Ground

    Number: 115
    Name: Mini-X-Yux
    Max HP: 1
    Attack: 0
    Defense: 0
    Location: X-Naut Fortress
    Type: Mid-Air

    Number: 116
    Name: Grodus X
    Max HP: 3
    Attack: 4
    Defense: 0
    Location: Palace of Shadow
    Type: Mid-Air

    Number: 117
    Name: Magnus
    Max HP: 30
    Attack: 2
    Defense: 1
    Location: Great Tree (Only One)
    Type: Ground

    Number: 118
    Name: Magnus 2.0
    Max HP: 70
    Attack: 6
    Defense: 2
    Location: X-Naut Fortress (Only One)
    Type: Ground

    Number: 119
    Name: Lord Crump
    Max HP: 30
    Attack: 3
    Defense: 0
    Location: Keelhaul Key (Only One)
    Type: Ground

    Number: 120
    Name: Grodus
    Max HP: 50
    Attack: 7
    Defense: 1
    Location: Palace of Shadow (Only One)
    Type: Ground

    Number: 121
    Name: Beldam
    Max HP: 30
    Attack: 5
    Defense: 0
    Location: Boggly Woods/Palace of Shadow
    Type: Ground

    Number: 122
    Name: Marilyn
    Max HP: 40
    Attack: 7
    Defense: 0
    Location: Boggly Woods/Palace of Shadow
    Type: Ground

    Number: 123
    Name: Vivian
    Max HP: 10
    Attack: 1
    Defense: 0
    Location: Boggly Woods (Only One)
    Type: Ground

    Number: 124
    Name: Shadow Queen
    Max HP: 150
    Attack: 7
    Defense: 1
    Location: Palace of Shadow
    Type: Ground

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