Code:
The Simpsons: Bart vs. The Juggernauts




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* Inside cover


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* Page 1

ADVISORY
READ BEFORE USING YOUR GAME BOY SYSTEM
A very small portion of the population may experience epileptic seizures when
viewing certain kinds of flashing lights or patterns that are commonly
present in our daily environment. These persons may experience seizures while
watching some kinds of television pictures or playing certain video games
including games played on the Game Boy Compact Video Game System. Players who
have not had any previous seizures may nonetheless have an undetected
epileptic condition. Consult your physician before playing video games if you
have any epileptic condition. Consult your physician if you experience any of
the following symptoms while playing video games: altered vision, muscle
twitching, other involuntary movements, loss of awareness of your
surroundings, mental confusion, and/or convulsions.

* Page 2

Attention, athletes! The Juggernauts TV show is coming to Springfield! The
challenge, the combat, and all the action of TV's hottest competition will
be in town for four weeks of live events! And the best part is... anybody
fool enough to think he has a chance can participate! (Accepted contestants
waive all responsibility on the part of Juggernauts, Inc. for any bruises,
headwounds, bites or fatalities.)

So, sign up now! Compete against all your favorite Juggernauts, like
Chunky, Extra Chunky, Muscle-eena, and more! Battle to survive in never-
before-seen feats of daring. Win cash and fabulous prizes... or at least show
sporting grit in the face of great physical pain and ignoble defeat.
Juggernauts-"The Battle of The Really Strong" is set to begin!

* Page 3

GET TOUGH!
LOADING
1. Make sure the GAME BOY power switch is OFF.
2. Insert the BART vs. THE JUGGERNAUTS(TM) game pak as described in your
Nintendo Game Boy instruction manual.
3. Turn the power switch ON. You will then see the BART vs. THE JUGGERNAUTS
title screen. Press ANY BUTTON. To skip any of the credit screens or your
hosts Dr. Marvin Monroe and Smartline anchor, Kent Brockman, press ANY BUTTON
again. To advance through the text screen by screen, press the A BUTTON.

* Page 4

EVENT SELECTION...
PICK IT AND WIN IT!
The Juggernauts game show consists of 4 weeks of events. Each week the lucky
contestant competes in all the available events in an attempt to win enough
cash to come back the following week, or at least to cover the tickets your
friends and family shelled out for. The amount of cash needed to qualify is
shown at the start of each week.

How much cash you rake in for any event varies. Winning guarantees a cash
bonanza, but speed against-the-clock or points scored also hike the stakes.
As for those losers too weak to beat a 238lb., muscle covered Juggernaut,
cash can also be won by successfully using any of the "cheats" made available
as you go.

Note: If you win every event in any one week, you will also get to play the
bonus event. Cash won in any week also carries over to the next. So big gains
in one week can make up for close shaves in another.

To see which events are available for the week, press the A BUTTON when you
see Kent and Bart beside the events board. The board will then appear in
close up with the available events flashing as follows:

* Page 5

WEEK 1:

Dr. Marvin Monroe's Hop,                       The Springfield Nuclear Power
Skip, and Fry                                  Plant Bop 'till You Drop




 Captain Lance Murdock's Skateboard            Moe's Tavern Shove Fest
 Bash & Crash

 WEEK 2:                                               WEEK 3:

Dr. Marvin Monroe's                            Captain Lance Murdock's
Hop, Skip, and Fry                             Skateboard Bash & Crash

* Page 6

                             WEEK 4:

The Krustyland           The Krustyland        Dr. Marvin Monroe's
Hammer Slammer           Hammer Slammer        Hop,  Skip, and Fry

Moe's Tavern             The Kwik-E-Mart       The Springfield Nuclear
Shove Fest               Doggie Dodge          Power Plant Bop 'till You Drop
                                            
Herman's Military        Herman's Military
Minefield Mayhem         Minefield Mayhem

* Page 7

To pick an event, when it lights up, press the A BUTTON. The sponsor of the
event will then give you a hint to help you win, some good advice, or maybe
just a sales pitch. To scroll through their message, press the A BUTTON. To
jump straight into the action, press the B BUTTON.

Note: For all events:
TO PAUSE, press the START BUTTON. TO RE-START, press the START BUTTON again.
After you complete an event, Dr. Monroe and Kent Brockman will give a post
event analysis with all the facts and stats. To scroll through the screens,
press the A BUTTON. To skip it, press the B BUTTON.

THE EVENTS
Dr. Marvin Monroe's HOP, SKIP, AND FRY!

The object here is to take as many balls as possible-one at a time-from the
near side of the shock therapy checkerboard and deposit them in a goal at the
other side. The fun-filled challenge is that stepping on any of the black
squares sends a massive and virtually lethal dose of high voltage
electricity surging through your body.

* Page 8

Too easy? Then look out for two more electrifying hazards. Two Juggernauts,
Chunky and Extra Chunky, will also be manning the grid. If they get to you,
they'll flip you in the air. Land on a black square and you're cooked to a
crisp. Shocked? Try this-when the static charge balls at the bottom of the
screen spark, the white squares and black squares swap places! So tread
carefully...or get ready to amuse friends and relatives with that light
bulb-in-your-mouth trick for the rest of your life!

CHECKERBOARD
CONTROLS

TO MOVE LEFT, RIGHT, UP, or DOWN ONE SQUARE, press the appropriate LEFT,
RIGHT, UP or DOWN CONTROL PAD ARROW.

TO JUMP LEFT, RIGHT, UP or DOWN TWO SQUARES, press the A BUTTON plus the
appropriate LEFT, RIGHT, UP or DOWN CONTROL PAD ARROW.

TO PICK UP A BALL, move over it.

TO DROP THE BALL, move to the goal and press the A BUTTON.

* Page 9

CHECKERBOARD CASH
Cash awards for this event depend on:
 How many balls you dunk.
 Number of attempts remaining.

* Page 10

CAPTAIN LANCE MURDOCK'S
SKATEBOARD CRASH & BASH
All the skateboarding inspiration Bart could ever need, Captain Lance Murdock
gave him right from his hospital bed. Now it's time to put those "fly in the
face of danger and have good insurance" words of wisdom to the test.

Skate down the launch ramp fast enough to take off at the end, and smack a
waiting Juggernaut right off his platform. However, not only does the
Juggernaut have a shield with which to deflect your attack and send you
hurtling into the pit below, but a bunch of his pals will try to slow your
skateboarding by smashing their fists through the ramp and grabbing your
board. So skate rad, and avoid the Juggernaut fists, slippery pizzas, and a
speed stealing grate. Once aloft, blast that Juggernaut with pinpoint
targeting!

* Page 11

SKATEBOARD CONTROLS

When descending the ramp, the controls are as follows:

To slow down, press the LEFT CONTROL PAD ARROW

To move up or down across the ramp, press the UP or DOWN CONTROL PAD ARROW

To push off with your foot, press the A BUTTON

AERIAL CONTROLS

When you leave the ramp, you lose your board. The controls are then as
follows:

To climb, press the UP CONTROL PAD ARROW

To descend, press the DOWN CONTROL PAD ARROW

CRASH & BASH CASH

The amount of cash you win in this event depends on:
 Knocking the Juggernaut off his platform.
 How fast you knock him off.
 How far you get down the ramp.

* Page 12

SPRINGFIELD NUCLEAR POWER PLANT BOP 'TILL YOU DROP

Jousting has entered into the atomic age! Pound a Juggernaut with plutonium
rod jousting sticks atop the twin towers of the power plant.

As the two indicators at the bottom left and right of the screen show, it
takes 5 hits to send a contestant off the tower and into the bubbling sea of
nuclear waste below. However, if enough time elapses between hits, both Bart
and the Juggernaut can "win back" the hits against them.

Note: Block the Juggernaut's plutonium rod with your own attack moves, or
dodge it by ducking, jumping, or moving back.

BOP 'TILL YOU DROP CONTROLS

To move left or right, press the LEFT or RIGHT CONTROL PAD ARROW

To duck, press the DOWN CONTROL PAD ARROW

To sideswipe, press the B BUTTON

To jump, press the A BUTTON

* Page 13

TO THROW A HEAD BLOW- press the B BUTTON plus the UP CONTROL PAD ARROW

TO SWING LOW- press the B BUTTON plus the DOWN CONTROL PAD ARROW

TO JAB- press the B BUTTON plus the RIGHT CONTROL PAD ARROW

NUCLEAR CASH
You increase the cash awards for this event by:
 Toppling the Juggernaut.
 The quicker you defeat the Juggernaut.
 The successful use of the "cheat."
 The more hits you land.

* Page 14

MOE'S TAVERN SHOVE FEST
Get ready for wrestling action like never before: no ref, no rules, and no
rope! In a pure power, against-the-clock battle to knock your opponent out
of the ring, first you face legendary female Juggernaut, Snarla. Then, get
ready for Moe's Tavern's very own Olympian, Barney Gumble! A strict diet of
fried cheese and pork rinds has blessed Barney with a belly that'll bounce
you right off the mat! So give that girth ample berth!

WRESTLING CONTROLS
TO MOVE, press the appropriate UP, DOWN, LEFT, or RIGHT CONTROL PAD ARROW.
TO JUMP, press the A BUTTON.
TO DUCK, press the B BUTTON plus the DOWN CONTROL PAD ARROW.
TO EXECUTE A FLYING DROP KICK, press the A BUTTON plus the UP CONTROL PAD
ARROW.
TO SHOVE, press the B BUTTON.

* Page 15

TO EXECUTE A RUNNING SHOVE, press the B BUTTON plus the LEFT or RIGHT CONTROL
PAD ARROW to run. Then press the B BUTTON again for the shove.

TO EXECUTE A RUNNING HEAD BUTT, press the A BUTTON plus the DOWN CONTROL PAD
ARROW to run. Then press the A BUTTON again for the head butt.

Note: If you voluntarily step out the ring, it will still count as a knock
out against you.

SHOVE FEST CASH
You increase your cash winnings for this event by:
 Knocking Snarla and Barney out of the ring.
 Defeating both opponents as fast as possible.
 Inflicting bodyslamming blows on your opponents.
 Avoiding getting knocked out of the ring.
 Not getting hammered.

* Page 16

HERMAN'S MILITARY MINEFIELD MAYHEM

Nostalgic war veterans and dedicated collectors of fine military antique
replicas have come by the bus load to see Herman's own Juggernaut event.

The two-part course consists of a parachute drop from the roof of the
Springfield arena and then a short sprint through a minefield.

Parachute Drop
The tricky part in the parachute drop is that as you fall, stealthy
Juggernauts are throwing knives and firing waterballoon mortar shells at you.
Three hits and you will plummet to the floor like a stone, and lose one of
your three runs at completing this event.

PARACHUTE CONTROLS

To move left or right, press the LEFT OR RIGHT CONTROL PAD ARROWS
To slow your descent, press the UP CONTROL PAD ARROW
To drop quicker, press the DOWN CONTROL PAD ARROW

Note: Too rapid descents lead to bumpy landings. Slow down before impact.

Minefield
Your mission is to reach the end of the mine field without stepping on any
mines, and

* Page 17

without being hit by any water balloon shells. Mounds of dirt indicate a
mine. Walk around them. Getting blown up by a mine or mashed by a shell loses
you one run at this event.

To further the real military combat feel, Herman has also added authentic
battlefield barbed wire. When you reach it, you will automatically start to
belly crawl under it, but keep a look out for those pesky mines!

MINEFIELD CONTROLS
To move, press the UP, DOWN AND RIGHT CONTROL PAD ARROWS

MILITARY MAYHEM CASH

Cash awards in this event depend on:
 Reaching the end.
 The time it takes you to reach the end.

* Page 18

THE KRUSTYLAND
HAMMER SLAMMER
Hidden at the top of 4 mammoth fair ground "test your strength" machines are
4 overly developed, angry, Juggernauts. As the event starts, these testy
Juggernauts will begin to shimmy down their poles. Your task is to stop them
from reaching the floor before the clock counts down to zero.

To do this, hit the base plate of each machine with your Krustyland mallet.
The harder you hit, the faster the Krusty heads shoot up the pole. The faster
the Krusty heads, the further the descending Juggernaut is pushed back up.
To increase the strength of your hit, swing the mallet only when the
indicator on the power meter is over to the far right hand side.
Use the gauge at the bottom center of the screen to judge which Juggernaut is
nearer the floor and more of a danger...because if he succeeds, it's
doomsville, man!

* Page 19

KRUSTYLAND CONTROLS

Tp move left or right, press the LEFT OR RIGHT CONTROL PAD ARROWS

TO GET SET TO SWING THE MALLET- STAND NEXT TO A MACHINE AND PRESS THE A
BUTTON. THIS ACTIVATES THE POWER METER.

TO SWING THE MALLET- WAIT FOR THE POWER METER INDICATOR TO MOVE TO THE FAR
RIGHT AND PRESS THE A BUTTON AGAIN.

Note.
 Once you start to swing your mallet, you cannot move until you have
completed your swing.
 You cannot hit a machine unless the Krusty head is stationary.

KRUSTYLAND CASH
You collect cash in this event by:
 Keeping all 4 Juggernauts off the ground.
 Hitting a Juggernaut with a Krusty head.
 Using the "cheat" to cream a Juggernaut.

* Page 20

THE KWIK-E-MART DOGGIE DODGE

The aim in this event is to reach the top of a series of ledges, made up of
Apu's Kwik-E-Mart dog biscuits and Mrs. Emily Winthrop's kindly donated
Canine College dog cages, before any of the specially trained Doggernauts-
like Chompy, Growly, Chewy and Mr. Bite- tear off any or your arms.
To help you, bones, attack-dog arm protectors, and sausage vines are
scattered around the course. Lure Doggernauts into jumping off the ledges
with the bones. Use each arm protector to fend off one Doggernaut attack.
Catch the swinging sausage links to get between ledges...before the
Doggernauts eat all the sausages!

The last stop is the mouth of a vicious Doggernaut guard dog. Luckily, he's
not that smart. Find a bone and send the beast into a short jump to doggy
retirement.

Note: You can only hold one bone or arm protector at a time.

* Page 21

DOGGIE DODGE CONTROLS

To move left or right, use the LEFT/RIGHT CONTROL PAD ARROW BUTTONS.

To jump, press the A BUTTON.

To grab a vine, press the UP CONTROL PAD BUTTON.

To pick up bones or arm protectors, move over them.

To lure Doggernaut with a bone, press the B BUTTON.

Note:

 Touching a vine automatically puts you on it.
. Some Doggernauts can be lured to jump off ledges even without a bone.
Stand near the edge and then avoid the Doggernaut as he tries to tear your
shorts off. Unfortunately, this doesn't always work.

* Page 22

DOGGIE DODGE CASH
Cash awards in this event increase with:
 Reaching the top.
 The more dogs you lure with the bones.
 The more dogs you defeat with the arm protectors.
 The fewer go's it takes you to make it.

* Page 23

THE BONUS EVENT
Win all the events in any week of the show and you get to play a bonus round
with a bonus cash bonanza! The aim of the event is to send Snarla reeling
away by dropping bodybuilding weights onto each end of her barbell.
When a weight appears along the top of the wall, pick it up. Move above the
left or right side of the barbell, and let go of the weight. If you hit, the
weight will slide onto the appropriate side of the bar. Then, repeat the same
process for the other side, and so on until this Juggernaut buckles and
finally goes crawling away.

Note: Each time you attempt the bonus round, it will take more weights to
defeat the Juggernaut and you will have less time to drop them.

* Page 24

BONUS CONTROLS

To move left or right, use the LEFT/RIGHT CONTROL PAD ARROW BUTTONS.

To drop a weight, press the A BUTTON or the B BUTTON.

To pick up a weight, move over it.

BONUS CASH

Cash awards in this event depend on:
 Sending the Juggernaut crawling away.

* Page 25

THE BATTLE OF THE
REALLY STRONG

Bart Simpson here, on my way to the Springfield Arena to do battle with The
Juggernauts, my all-time TV heroes.

It isn't going to be easy. There's nobody tougher than The Juggernauts
(except maybe yours truly), but I'll be fighting 'em on my own turf:
Krustyland Amusement Park, Moe's Tavern, and the Nuclear Power Plant, just to
name a few.

No one knows this, but I've got a whole new set of cool maneuvers AND a new
technological edge - I can CHEAT!

I'm psyched. I'm ready to rock and roll. On to victory, Man!

Your pal,
* Bart's signature is signed here also...
Bart Simpson

* Page 26

* Note: top of page 26, and all of pages 27 and 28 are "NOTES" pages for
us to scribble notes on (but why?!?)...

"THE SIMPSONS: BART VS. THE JUGGERNAUTS"
Developed by Imagineering Inc., Glen Rock, New Jersey

Program, Design and Graphics- Bill Jannott

Design- Dan Kitchen and Barry Marx

Additional Programming- Tom Heldt

Music Arrangements- Mark Van Hecke

Character Design- Bill Morrison

Design Consultation- Mili Smythe

* Page 29

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The Simpsons(TM) &  1992 Twentieth Century Fox Film Corporation. All
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