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The Dreamcast magazines of the time would often praise the Dreamcasts 2D capabilities and its arcade perfect conversions of the non Naomi Capcom and SNK titles. In later years ; however, it has been said that a large number of these conversions are far from "arcade perfect". Games such as SF III 3rd Strike, Zero 3, and basically all of the later SNK games seemingly don't quite live up to the arcade or AES experience.
I wonder, is there any technical reason for this or was it simply a matter of developers cutting costs? Are there any SNK fans who can tell me what exactly is holding games such as Garou back from being an authentic experience or are they pretty much spot on?